update SDL3 from 3.2.20 to 3.4.2

This commit is contained in:
Sven Balzer
2026-04-01 18:25:03 +02:00
parent 1daf4d79f1
commit 05b19704f8
1626 changed files with 124218 additions and 191491 deletions
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This example code reports power status (plugged in, battery level, etc).
Note that only Chrome-based browsers support this API currently. Firefox and
Safari will report this as unknown, but this may change later!
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/*
* This example code reports power status (plugged in, battery level, etc).
*
* This code is public domain. Feel free to use it for any purpose!
*/
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
/* We will use this renderer to draw into this window every frame. */
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
/* This function runs once at startup. */
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
SDL_SetAppMetadata("Example Misc Power", "1.0", "com.example.misc-power");
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
if (!SDL_CreateWindowAndRenderer("examples/misc/power", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
return SDL_APP_CONTINUE; /* carry on with the program! */
}
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
if (event->type == SDL_EVENT_QUIT) {
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
}
return SDL_APP_CONTINUE; /* carry on with the program! */
}
/* This function runs once per frame, and is the heart of the program. */
SDL_AppResult SDL_AppIterate(void *appstate)
{
const SDL_FRect frame = { 100, 200, 440, 80 }; /* the percentage bar dimensions. */
/* Query for battery info */
int seconds = 0, percent = 0;
const SDL_PowerState state = SDL_GetPowerInfo(&seconds, &percent);
/* We set up different drawing details for each power state, then
run it all through the same drawing code. */
int clearr = 0, clearg = 0, clearb = 0; /* clear window to this color. */
int textr = 255, textg = 255, textb = 255; /* draw messages in this color. */
int framer = 255, frameg = 255, frameb = 255; /* draw a percentage bar frame in this color. */
int barr = 0, barg = 0, barb = 0; /* draw a percentage bar in this color. */
const char *msg = NULL;
const char *msg2 = NULL;
switch (state) {
case SDL_POWERSTATE_ERROR:
msg2 = "ERROR GETTING POWER STATE";
msg = SDL_GetError();
clearr = 255; /* red background */
break;
default: /* in case this does something unexpected later, treat it as unknown. */
case SDL_POWERSTATE_UNKNOWN:
msg = "Power state is unknown.";
clearr = clearb = clearg = 50; /* grey background */
break;
case SDL_POWERSTATE_ON_BATTERY:
msg = "Running on battery.";
barr = 255; /* draw in red */
break;
case SDL_POWERSTATE_NO_BATTERY:
msg = "Plugged in, no battery available.";
clearg = 50; /* green background */
break;
case SDL_POWERSTATE_CHARGING:
msg = "Charging.";
barb = barg = 255; /* draw in cyan */
break;
case SDL_POWERSTATE_CHARGED:
msg = "Charged.";
barg = 255; /* draw in green */
break;
}
SDL_SetRenderDrawColor(renderer, clearr, clearg, clearb, 255);
SDL_RenderClear(renderer);
if (percent >= 0) {
float x, y;
SDL_FRect pctrect;
char remainstr[64];
char msgbuf[128];
SDL_copyp(&pctrect, &frame);
pctrect.w *= percent / 100.0f;
if (seconds < 0) {
SDL_strlcpy(remainstr, "unknown time", sizeof (remainstr));
} else {
int hours, minutes;
hours = seconds / (60 * 60);
seconds -= hours * (60 * 60);
minutes = seconds / 60;
seconds -= minutes * 60;
SDL_snprintf(remainstr, sizeof (remainstr), "%02d:%02d:%02d", hours, minutes, seconds);
}
SDL_snprintf(msgbuf, sizeof (msgbuf), "Battery: %3d percent, %s remaining", percent, remainstr);
x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msgbuf))) / 2.0f);
y = frame.y + frame.h + SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
SDL_SetRenderDrawColor(renderer, barr, barg, barb, 255); /* draw percent bar. */
SDL_RenderFillRect(renderer, &pctrect);
SDL_SetRenderDrawColor(renderer, framer, frameg, frameb, 255); /* draw frame on top of bar. */
SDL_RenderRect(renderer, &frame);
SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255);
SDL_RenderDebugText(renderer, x, y, msgbuf); /* draw text about battery level */
}
if (msg) {
const float x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
const float y = frame.y - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 2);
SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255);
SDL_RenderDebugText(renderer, x, y, msg);
}
if (msg2) {
const float x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg2))) / 2.0f);
const float y = frame.y - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 4);
SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255);
SDL_RenderDebugText(renderer, x, y, msg2);
}
/* put the new rendering on the screen. */
SDL_RenderPresent(renderer);
return SDL_APP_CONTINUE; /* carry on with the program! */
}
/* This function runs once at shutdown. */
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
/* SDL will clean up the window/renderer for us. */
}
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This example code lets the user copy and paste with the system clipboard.
This only handles text, but SDL supports other data types, too.
Note that only Chrome-based browsers support this API currently. This uses a
new Javascript API, so hopefully this will be available everywhere soon!
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/*
* This example code lets the user copy and paste with the system clipboard.
*
* This only handles text, but SDL supports other data types, too.
*
* This code is public domain. Feel free to use it for any purpose!
*/
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
/* We will use this renderer to draw into this window every frame. */
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static const char *copybuttonstr = "Click here to copy!";
static const char *pastebuttonstr = "Click here to paste!";
static SDL_FRect currenttimerect;
static SDL_FRect copybuttonrect;
static SDL_FRect pastetextrect;
static SDL_FRect pastebuttonrect;
static bool copy_pressed = false;
static bool paste_pressed = false;
static char current_time[64];
static char *pasted_str = NULL;
static void CalculateCurrentTimeString(void)
{
SDL_Time ticks = 0;
SDL_DateTime dt;
if (!SDL_GetCurrentTime(&ticks) || !SDL_TimeToDateTime(ticks, &dt, true)) {
SDL_snprintf(current_time, sizeof (current_time), "(Don't know the current time, sorry.)");
} else {
static const char *month[12] = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" };
static const char *day[7] = { "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday" };
SDL_snprintf(current_time, sizeof (current_time), "%s, %s %d, %d %02d:%02d:%02d", day[dt.day_of_week], month[dt.month-1], dt.day, dt.year, dt.hour, dt.minute, dt.second);
}
}
/* This function runs once at startup. */
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
SDL_SetAppMetadata("Example Misc Clipboard", "1.0", "com.example.misc-clipboard");
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
if (!SDL_CreateWindowAndRenderer("examples/misc/clipboard", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
CalculateCurrentTimeString();
/* set up the locations where we'll draw stuff. */
currenttimerect.x = 30;
currenttimerect.y = 10;
currenttimerect.w = 390;
currenttimerect.h = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + 10;
copybuttonrect.x = currenttimerect.x + currenttimerect.w + 30;
copybuttonrect.y = currenttimerect.y;
copybuttonrect.w = (float) ((SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(copybuttonstr)) + 10);
copybuttonrect.h = currenttimerect.h;
pastetextrect.x = 10;
pastetextrect.y = currenttimerect.y + currenttimerect.h + 10;
pastetextrect.w = 620;
pastetextrect.h = ((480 - pastetextrect.y) - copybuttonrect.h) - 20;
pastebuttonrect.w = (float) ((SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(pastebuttonstr)) + 10);
pastebuttonrect.x = (640 - pastebuttonrect.w) / 2.0f;
pastebuttonrect.y = pastetextrect.y + pastetextrect.h + 10;
pastebuttonrect.h = copybuttonrect.h;
return SDL_APP_CONTINUE; /* carry on with the program! */
}
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
SDL_ConvertEventToRenderCoordinates(renderer, event);
if (event->type == SDL_EVENT_QUIT) {
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
if (event->button.button == SDL_BUTTON_LEFT) {
const SDL_FPoint p = { event->button.x, event->button.y };
copy_pressed = SDL_PointInRectFloat(&p, &copybuttonrect);
paste_pressed = SDL_PointInRectFloat(&p, &pastebuttonrect);
}
} else if (event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
if (event->button.button == SDL_BUTTON_LEFT) {
const SDL_FPoint p = { event->button.x, event->button.y };
if (copy_pressed && SDL_PointInRectFloat(&p, &copybuttonrect)) {
SDL_SetClipboardText(current_time);
} else if (paste_pressed && SDL_PointInRectFloat(&p, &pastebuttonrect)) {
SDL_free(pasted_str);
pasted_str = SDL_GetClipboardText();
}
copy_pressed = paste_pressed = false;
}
}
return SDL_APP_CONTINUE; /* carry on with the program! */
}
static void RenderPastedText(void)
{
char *str = pasted_str;
if (str) {
float x = pastetextrect.x + 5;
float y = pastetextrect.y + 5;
const float w = pastetextrect.w - 10;
const float h = pastetextrect.h;
const size_t max_chars_per_line = (size_t) (w / SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE);
char *newline;
size_t slen;
char ch;
/* this doesn't wordwrap, or deal with Unicode....this is just a simple example app! */
while ((newline = SDL_strchr(str, '\n')) != NULL) {
const bool ignore_cr = ((newline > str) && (newline[-1] == '\r'));
if (ignore_cr) {
newline[-1] = '\0';
}
*newline = '\0';
slen = SDL_strlen(str); /* length to end of line. */
slen = SDL_min(slen, max_chars_per_line);
ch = str[slen];
str[slen] = '\0';
SDL_RenderDebugText(renderer, x, y, str);
str[slen] = ch;
if (ignore_cr) {
newline[-1] = '\r';
}
*newline = '\n';
str = newline + 1;
y += (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + 2);
if ((h - y) < SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) {
break; // no space for another line, stop here.
}
}
/* last text after newline, if there's room. */
if ((h - y) >= SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) {
slen = SDL_strlen(str); /* length to end of line. */
slen = SDL_min(slen, max_chars_per_line);
ch = str[slen];
str[slen] = '\0';
SDL_RenderDebugText(renderer, x, y, str);
str[slen] = ch;
}
}
}
/* This function runs once per frame, and is the heart of the program. */
SDL_AppResult SDL_AppIterate(void *appstate)
{
float x, y;
CalculateCurrentTimeString();
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); /* black */
SDL_RenderClear(renderer);
/* draw a frame around the current time. */
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
SDL_RenderFillRect(renderer, &currenttimerect);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderRect(renderer, &currenttimerect);
/* draw the current time inside the frame. */
x = currenttimerect.x + ((currenttimerect.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(current_time))) / 2.0f);
y = currenttimerect.y + 5;
SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
SDL_RenderDebugText(renderer, x, y, current_time);
/* draw a frame for the "copy the current time to the clipboard" button. */
if (copy_pressed) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
} else {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
}
SDL_RenderFillRect(renderer, &copybuttonrect);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderRect(renderer, &copybuttonrect);
/* draw the "copy this text" button string. */
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDebugText(renderer, copybuttonrect.x + 5, copybuttonrect.y + 5, copybuttonstr);
/* draw a frame for the pasted text area. */
SDL_SetRenderDrawColor(renderer, 0, 53, 25, 255);
SDL_RenderFillRect(renderer, &pastetextrect);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderRect(renderer, &pastetextrect);
/* draw pasted text. */
SDL_SetRenderDrawColor(renderer, 0, 219, 107, 255);
RenderPastedText();
/* draw a frame for the "paste from the clipboard" button. */
if (paste_pressed) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
} else {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
}
SDL_RenderFillRect(renderer, &pastebuttonrect);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderRect(renderer, &pastebuttonrect);
/* draw the "paste some text" button string. */
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDebugText(renderer, pastebuttonrect.x + 5, pastebuttonrect.y + 5, pastebuttonstr);
/* put the new rendering on the screen. */
SDL_RenderPresent(renderer);
return SDL_APP_CONTINUE; /* carry on with the program! */
}
/* This function runs once at shutdown. */
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
SDL_free(pasted_str);
/* SDL will clean up the window/renderer for us. */
}
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Various examples from smaller subsystems