update SDL3 from 3.2.20 to 3.4.2
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@@ -23,10 +23,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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}
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if (!SDL_CreateWindowAndRenderer("examples/renderer/lines", 640, 480, 0, &window, &renderer)) {
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if (!SDL_CreateWindowAndRenderer("examples/renderer/lines", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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@@ -76,8 +77,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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const float size = 30.0f;
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const float x = 320.0f;
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const float y = 95.0f - (size / 2.0f);
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const float r = (float) i * (SDL_PI_F / 180.0f);
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SDL_SetRenderDrawColor(renderer, SDL_rand(256), SDL_rand(256), SDL_rand(256), SDL_ALPHA_OPAQUE);
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SDL_RenderLine(renderer, x, y, x + SDL_sinf((float) i) * size, y + SDL_cosf((float) i) * size);
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SDL_RenderLine(renderer, x, y, x + SDL_cosf(r) * size, y + SDL_sinf(r) * size);
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}
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SDL_RenderPresent(renderer); /* put it all on the screen! */
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