update SDL3 from 3.2.20 to 3.4.2
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This example creates an SDL window and renderer, loads a texture
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from a .bmp file, and stretches it across the window. Each frame, we move
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from a .png file, and stretches it across the window. Each frame, we move
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the clipping rectangle around, so only a small square of the texture is
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actually drawn.
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