update SDL3 from 3.2.20 to 3.4.2

This commit is contained in:
Sven Balzer
2026-04-01 18:25:03 +02:00
parent 1daf4d79f1
commit 05b19704f8
1626 changed files with 124218 additions and 191491 deletions
+85 -16
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@
* coming and going, the system changing in some way, etc.
*
* An app generally takes a moment, perhaps at the start of a new frame, to
* examine any events that have occured since the last time and process or
* examine any events that have occurred since the last time and process or
* ignore them. This is generally done by calling SDL_PollEvent() in a loop
* until it returns false (or, if using the main callbacks, events are
* provided one at a time in calls to SDL_AppEvent() before the next call to
@@ -127,15 +127,17 @@ typedef enum SDL_EventType
SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED, /**< Display has changed desktop mode */
SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED, /**< Display has changed current mode */
SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */
SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, /**< Display has changed usable bounds */
SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION,
SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED,
SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED,
/* Window events */
/* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */
/* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */
SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */
SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */
SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event */
SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event.
data1 is 1 for live-resize expose events, 0 otherwise. */
SDL_EVENT_WINDOW_MOVED, /**< Window has been moved to data1, data2 */
SDL_EVENT_WINDOW_RESIZED, /**< Window has been resized to data1xdata2 */
SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED,/**< The pixel size of the window has changed to data1xdata2 */
@@ -174,6 +176,8 @@ typedef enum SDL_EventType
SDL_EVENT_KEYBOARD_ADDED, /**< A new keyboard has been inserted into the system */
SDL_EVENT_KEYBOARD_REMOVED, /**< A keyboard has been removed */
SDL_EVENT_TEXT_EDITING_CANDIDATES, /**< Keyboard text editing candidates */
SDL_EVENT_SCREEN_KEYBOARD_SHOWN, /**< The on-screen keyboard has been shown */
SDL_EVENT_SCREEN_KEYBOARD_HIDDEN, /**< The on-screen keyboard has been hidden */
/* Mouse events */
SDL_EVENT_MOUSE_MOTION = 0x400, /**< Mouse moved */
@@ -214,10 +218,15 @@ typedef enum SDL_EventType
SDL_EVENT_FINGER_MOTION,
SDL_EVENT_FINGER_CANCELED,
/* Pinch events */
SDL_EVENT_PINCH_BEGIN = 0x710, /**< Pinch gesture started */
SDL_EVENT_PINCH_UPDATE, /**< Pinch gesture updated */
SDL_EVENT_PINCH_END, /**< Pinch gesture ended */
/* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */
/* Clipboard events */
SDL_EVENT_CLIPBOARD_UPDATE = 0x900, /**< The clipboard or primary selection changed */
SDL_EVENT_CLIPBOARD_UPDATE = 0x900, /**< The clipboard changed */
/* Drag and drop events */
SDL_EVENT_DROP_FILE = 0x1000, /**< The system requests a file open */
@@ -298,7 +307,7 @@ typedef struct SDL_CommonEvent
*/
typedef struct SDL_DisplayEvent
{
SDL_EventType type; /**< SDL_DISPLAYEVENT_* */
SDL_EventType type; /**< SDL_EVENT_DISPLAY_* */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_DisplayID displayID;/**< The associated display */
@@ -704,6 +713,10 @@ typedef struct SDL_GamepadSensorEvent
/**
* Audio device event structure (event.adevice.*)
*
* Note that SDL will send a SDL_EVENT_AUDIO_DEVICE_ADDED event for every
* device it discovers during initialization. After that, this event will only
* arrive when a device is hotplugged during the program's run.
*
* \since This struct is available since SDL 3.2.0.
*/
typedef struct SDL_AudioDeviceEvent
@@ -781,7 +794,19 @@ typedef struct SDL_TouchFingerEvent
} SDL_TouchFingerEvent;
/**
* Pressure-sensitive pen proximity event structure (event.pmotion.*)
* Pinch event structure (event.pinch.*)
*/
typedef struct SDL_PinchFingerEvent
{
SDL_EventType type; /**< ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
float scale; /**< The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in". */
SDL_WindowID windowID; /**< The window underneath the finger, if any */
} SDL_PinchFingerEvent;
/**
* Pressure-sensitive pen proximity event structure (event.pproximity.*)
*
* When a pen becomes visible to the system (it is close enough to a tablet,
* etc), SDL will send an SDL_EVENT_PEN_PROXIMITY_IN event with the new pen's
@@ -793,6 +818,9 @@ typedef struct SDL_TouchFingerEvent
* is there." The pen touching and lifting off from the tablet while not
* leaving the area are handled by SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP.
*
* Not all platforms have a window associated with the pen during proximity
* events. Some wait until motion/button/etc events to offer this info.
*
* \since This struct is available since SDL 3.2.0.
*/
typedef struct SDL_PenProximityEvent
@@ -967,7 +995,7 @@ typedef struct SDL_QuitEvent
*/
typedef struct SDL_UserEvent
{
Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration */
Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST, Uint32 because these are not in the SDL_EventType enumeration */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The associated window if any */
@@ -1017,6 +1045,7 @@ typedef union SDL_Event
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
SDL_PinchFingerEvent pinch; /**< Pinch event data */
SDL_PenProximityEvent pproximity; /**< Pen proximity event data */
SDL_PenTouchEvent ptouch; /**< Pen tip touching event data */
SDL_PenMotionEvent pmotion; /**< Pen motion event data */
@@ -1043,7 +1072,7 @@ typedef union SDL_Event
} SDL_Event;
/* Make sure we haven't broken binary compatibility */
SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding));
SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof((SDL_static_cast(SDL_Event *, NULL))->padding));
/* Function prototypes */
@@ -1227,15 +1256,13 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
* Poll for currently pending events.
*
* If `event` is not NULL, the next event is removed from the queue and stored
* in the SDL_Event structure pointed to by `event`. The 1 returned refers to
* this event, immediately stored in the SDL Event structure -- not an event
* to follow.
* in the SDL_Event structure pointed to by `event`.
*
* If `event` is NULL, it simply returns 1 if there is an event in the queue,
* If `event` is NULL, it simply returns true if there is an event in the queue,
* but will not remove it from the queue.
*
* As this function may implicitly call SDL_PumpEvents(), you can only call
* this function in the thread that set the video mode.
* this function in the thread that initialized the video subsystem.
*
* SDL_PollEvent() is the favored way of receiving system events since it can
* be done from the main loop and does not suspend the main loop while waiting
@@ -1255,6 +1282,13 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
* }
* ```
*
* Note that Windows (and possibly other platforms) has a quirk about how it
* handles events while dragging/resizing a window, which can cause this
* function to block for significant amounts of time. Technical explanations
* and solutions are discussed on the wiki:
*
* https://wiki.libsdl.org/SDL3/AppFreezeDuringDrag
*
* \param event the SDL_Event structure to be filled with the next event from
* the queue, or NULL.
* \returns true if this got an event or false if there are none available.
@@ -1391,7 +1425,10 @@ typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
* allows selective filtering of dynamically arriving events.
*
* **WARNING**: Be very careful of what you do in the event filter function,
* as it may run in a different thread!
* as it may run in a different thread! The exception is handling of
* SDL_EVENT_WINDOW_EXPOSED, which is guaranteed to be sent from the OS on the
* main thread and you are expected to redraw your window in response to this
* event.
*
* On platforms that support it, if the quit event is generated by an
* interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the
@@ -1404,7 +1441,7 @@ typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
* the event filter, but events pushed onto the queue with SDL_PeepEvents() do
* not.
*
* \param filter an SDL_EventFilter function to call when an event happens.
* \param filter a function to call when an event happens.
* \param userdata a pointer that is passed to `filter`.
*
* \threadsafety It is safe to call this function from any thread.
@@ -1567,6 +1604,38 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
*/
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromEvent(const SDL_Event *event);
/**
* Generate an English description of an event.
*
* This will fill `buf` with a null-terminated string that might look
* something like this:
*
* ```
* SDL_EVENT_MOUSE_MOTION (timestamp=1140256324 windowid=2 which=0 state=0 x=492.99 y=139.09 xrel=52 yrel=6)
* ```
*
* The exact format of the string is not guaranteed; it is intended for
* logging purposes, to be read by a human, and not parsed by a computer.
*
* The returned value follows the same rules as SDL_snprintf(): `buf` will
* always be NULL-terminated (unless `buflen` is zero), and will be truncated
* if `buflen` is too small. The return code is the number of bytes needed for
* the complete string, not counting the NULL-terminator, whether the string
* was truncated or not. Unlike SDL_snprintf(), though, this function never
* returns -1.
*
* \param event an event to describe. May be NULL.
* \param buf the buffer to fill with the description string. May be NULL.
* \param buflen the maximum bytes that can be written to `buf`.
* \returns number of bytes needed for the full string, not counting the
* null-terminator byte.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_GetEventDescription(const SDL_Event *event, char *buf, int buflen);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}