update SDL3 from 3.2.20 to 3.4.2
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -67,12 +67,37 @@ typedef enum
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extern Uint32 SDL_GetNextObjectID(void);
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extern void SDL_SetObjectValid(void *object, SDL_ObjectType type, bool valid);
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extern bool SDL_ObjectValid(void *object, SDL_ObjectType type);
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extern bool SDL_FindObject(void *object, SDL_ObjectType type);
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extern int SDL_GetObjects(SDL_ObjectType type, void **objects, int count);
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extern void SDL_SetObjectsInvalid(void);
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extern bool SDL_object_validation;
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SDL_FORCE_INLINE bool SDL_ObjectValid(void *object, SDL_ObjectType type)
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{
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if (!object) {
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return false;
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}
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if (!SDL_object_validation) {
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return true;
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}
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return SDL_FindObject(object, type);
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}
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extern const char *SDL_GetPersistentString(const char *string);
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extern char *SDL_CreateDeviceName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name, const char *default_name);
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// Log what backend a subsystem chose, if a hint was set to do so. Useful for debugging.
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extern void SDL_DebugLogBackend(const char *subsystem, const char *backend);
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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// even though we reference the C runtime's free() in other places, it appears
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// to be inlined more aggressively in Emscripten 4, so we need a reference to
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// it here, too, so inlined Javascript doesn't fail to find it.
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extern void Emscripten_force_free(void *ptr);
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#endif
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#endif // SDL_utils_h_
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