update SDL3 from 3.2.20 to 3.4.2

This commit is contained in:
Sven Balzer
2026-04-01 18:25:03 +02:00
parent 1daf4d79f1
commit 05b19704f8
1626 changed files with 124218 additions and 191491 deletions
@@ -0,0 +1,67 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
extern void NGAGE_GetAppPath(char *path);
char *SDL_SYS_GetBasePath(void)
{
char app_path[512];
NGAGE_GetAppPath(app_path);
char *base_path = SDL_strdup(app_path);
return base_path;
}
char *SDL_SYS_GetPrefPath(const char *org, const char *app)
{
char *pref_path = NULL;
if (SDL_asprintf(&pref_path, "C:/System/Apps/%s/%s/", org ? org : "SDL_App", app) < 0) {
return NULL;
}
return pref_path;
}
char *SDL_SYS_GetUserFolder(SDL_Folder folder)
{
const char *folder_path = NULL;
switch (folder)
{
case SDL_FOLDER_HOME:
folder_path = "C:/";
break;
case SDL_FOLDER_PICTURES:
folder_path = "C:/Nokia/Pictures/";
break;
case SDL_FOLDER_SAVEDGAMES:
folder_path = "C:/";
break;
case SDL_FOLDER_SCREENSHOTS:
folder_path = "C:/Nokia/Pictures/";
break;
case SDL_FOLDER_VIDEOS:
folder_path = "C:/Nokia/Videos/";
break;
default:
folder_path = "C:/Nokia/Others/";
break;
}
return SDL_strdup(folder_path);
}
@@ -0,0 +1,68 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "SDL_internal.h"
#ifdef __cplusplus
}
#endif
#include <e32base.h>
#include <e32std.h>
#include <f32file.h>
#include <utf.h>
#ifdef __cplusplus
extern "C" {
#endif
void NGAGE_GetAppPath(char *path)
{
TBuf<512> aPath;
TFileName fullExePath = RProcess().FileName();
TParsePtrC parser(fullExePath);
aPath.Copy(parser.DriveAndPath());
TBuf8<512> utf8Path; // Temporary buffer for UTF-8 data.
CnvUtfConverter::ConvertFromUnicodeToUtf8(utf8Path, aPath);
// Copy UTF-8 data to the provided char* buffer.
strncpy(path, (const char *)utf8Path.Ptr(), utf8Path.Length());
path[utf8Path.Length()] = '\0';
// Replace backslashes with forward slashes.
for (int i = 0; i < utf8Path.Length(); i++)
{
if (path[i] == '\\')
{
path[i] = '/';
}
}
}
#ifdef __cplusplus
}
#endif