update SDL3 from 3.2.20 to 3.4.2
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@@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -62,13 +62,17 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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consumed = SDLTest_CommonArg(state, i);
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if (!consumed) {
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if (!filename) {
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if (SDL_strcmp(argv[i], "--role") == 0 && argv[i + 1]) {
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SDL_SetHint(SDL_HINT_AUDIO_DEVICE_STREAM_ROLE, argv[i + 1]);
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++i;
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consumed = 1;
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} else if (!filename) {
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filename = argv[i];
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consumed = 1;
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}
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}
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if (consumed <= 0) {
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static const char *options[] = { "[sample.wav]", NULL };
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static const char *options[] = { "[--role ROLE]", "[sample.wav]", NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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exit(1);
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}
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@@ -105,6 +109,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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}
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SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
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SDL_Log("Current audio device name: %s", SDL_GetAudioDeviceName(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK));
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stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL);
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if (!stream) {
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