update SDL3 from 3.2.20 to 3.4.2
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@@ -0,0 +1,17 @@
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struct VSInput
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{
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float3 Position : TEXCOORD0;
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float3 Color : TEXCOORD1;
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};
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struct VSOutput
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{
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float4 Color : TEXCOORD0;
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float4 Position : SV_Position;
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};
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float4 main(VSOutput input) : SV_Target0
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{
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return input.Color;
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}
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