update SDL3 from 3.2.20 to 3.4.2
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#include "cube.hlsli"
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cbuffer UBO : register(b0, space1)
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{
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float4x4 ModelViewProj;
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};
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VSOutput main(VSInput input)
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{
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VSOutput output;
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output.Color = float4(input.Color, 1.0f);
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output.Position = mul(ModelViewProj, float4(input.Position, 1.0f));
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return output;
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}
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