update SDL3 from 3.2.20 to 3.4.2
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@@ -0,0 +1,25 @@
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#include "overlay.hlsli"
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static const uint verts[6] = {0, 1, 2, 0, 2, 3};
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static const float2 uvs[4] = {
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{0.0f, 0.0f},
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{1.0f, 0.0f},
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{1.0f, 1.0f},
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{0.0f, 1.0f}
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};
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static const float2 pos[4] = {
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{-1.0f, 1.0f},
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{1.0f, 1.0f},
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{1.0f, -1.0f},
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{-1.0f, -1.0f}
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};
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VSOutput main(uint id : SV_VertexID)
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{
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VSOutput output;
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uint vert = verts[id];
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output.uv = uvs[vert];
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output.pos = float4(pos[vert], 0.0f, 1.0f);
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return output;
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}
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