update SDL3 from 3.2.20 to 3.4.2

This commit is contained in:
Sven Balzer
2026-04-01 18:25:03 +02:00
parent 1daf4d79f1
commit 05b19704f8
1626 changed files with 124218 additions and 191491 deletions
@@ -0,0 +1,19 @@
Texture2D u_texture : register(t0, space2);
SamplerState u_sampler : register(s0, space2);
struct PSInput {
float4 v_color : COLOR0;
float2 v_uv : TEXCOORD0;
};
struct PSOutput {
float4 o_color : SV_Target;
};
PSOutput main(PSInput input) {
PSOutput output;
float4 color = u_texture.Sample(u_sampler, input.v_uv) * input.v_color;
float gray = color.r * 0.2126 + color.g * 0.7152 + color.r * 0.722;
output.o_color = float4(gray, gray, gray, color.a);
return output;
}