update SDL3 from 3.2.20 to 3.4.2
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@@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -117,6 +117,8 @@ static void loop(void *arg)
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struct mouse_loop_data *loop_data = (struct mouse_loop_data *)arg;
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SDL_Event event;
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SDL_Renderer *renderer = loop_data->renderer;
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float fx, fy;
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SDL_MouseButtonFlags flags;
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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@@ -211,6 +213,10 @@ static void loop(void *arg)
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break;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.scancode == SDL_SCANCODE_ESCAPE) {
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loop_data->done = true;
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break;
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}
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if (event.key.key == SDLK_C) {
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int x, y, w, h;
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SDL_GetWindowPosition(window, &x, &y);
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@@ -265,6 +271,10 @@ static void loop(void *arg)
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DrawObject(renderer, active);
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}
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flags = SDL_GetGlobalMouseState(&fx, &fy);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderDebugTextFormat(renderer, 0, 0, "Global Mouse State: x=%f y=%f flags=%" SDL_PRIu32, fx, fy, flags);
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SDL_RenderPresent(renderer);
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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@@ -335,6 +345,11 @@ int main(int argc, char *argv[])
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}
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#endif
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while (active) {
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Object *next = active->next;
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SDL_free(active);
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active = next;
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}
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SDL_DestroyRenderer(loop_data.renderer);
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SDL_DestroyWindow(window);
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