update SDL3 from 3.2.20 to 3.4.2

This commit is contained in:
Sven Balzer
2026-04-01 18:25:03 +02:00
parent 1daf4d79f1
commit 05b19704f8
1626 changed files with 124218 additions and 191491 deletions
+6 -6
View File
@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -10,7 +10,7 @@
freely.
*/
/* Simple program: picks the offscreen backend and renders each frame to a bmp */
/* Simple program: picks the offscreen backend and renders each frame to a png */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
@@ -47,17 +47,17 @@ static void draw(void)
SDL_RenderPresent(renderer);
}
static void save_surface_to_bmp(void)
static void save_surface_to_png(void)
{
SDL_Surface *surface;
char file[128];
surface = SDL_RenderReadPixels(renderer, NULL);
(void)SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.bmp",
(void)SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.png",
SDL_GetWindowID(window), ++frame_number);
SDL_SaveBMP(surface, file);
SDL_SavePNG(surface, file);
SDL_DestroySurface(surface);
}
@@ -77,7 +77,7 @@ static void loop(void)
}
draw();
save_surface_to_bmp();
save_surface_to_png();
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {