update SDL3 from 3.2.20 to 3.4.2
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@@ -28,7 +28,7 @@ static void SDLCALL apply_icon(void *ptr, const char * const *filelist, int filt
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return;
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}
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SDL_Surface *icon = SDL_LoadBMP(*filelist);
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SDL_Surface *icon = SDL_LoadPNG(*filelist);
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if (!icon) {
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SDL_Log("Couldn't load icon '%s': %s", *filelist, SDL_GetError());
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@@ -44,7 +44,7 @@ static void SDLCALL apply_icon(void *ptr, const char * const *filelist, int filt
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static void SDLCALL change_icon(void *ptr, SDL_TrayEntry *entry)
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{
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SDL_DialogFileFilter filters[] = {
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{ "BMP image files", "bmp" },
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{ "PNG image files", "png" },
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{ "All files", "*" },
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};
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@@ -521,16 +521,16 @@ int main(int argc, char **argv)
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goto quit;
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}
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char *icon1filename = GetResourceFilename(NULL, "sdl-test_round.bmp");
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SDL_Surface *icon = SDL_LoadBMP(icon1filename);
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char *icon1filename = GetResourceFilename(NULL, "sdl-test_round.png");
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SDL_Surface *icon = SDL_LoadPNG(icon1filename);
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SDL_free(icon1filename);
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if (!icon) {
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SDL_Log("Couldn't load icon 1, proceeding without: %s", SDL_GetError());
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}
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char *icon2filename = GetResourceFilename(NULL, "speaker.bmp");
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SDL_Surface *icon2 = SDL_LoadBMP(icon2filename);
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char *icon2filename = GetResourceFilename(NULL, "speaker.png");
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SDL_Surface *icon2 = SDL_LoadPNG(icon2filename);
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SDL_free(icon2filename);
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if (!icon2) {
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