update SDL3 from 3.2.20 to 3.4.2

This commit is contained in:
Sven Balzer
2026-04-01 18:25:03 +02:00
parent 1daf4d79f1
commit 05b19704f8
1626 changed files with 124218 additions and 191491 deletions
+2 -4
View File
@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -31,7 +31,6 @@ static bool use_target = false;
static Uint32 wait_start;
#endif
static SDL_Texture *sprite;
static int sprite_w, sprite_h;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@@ -184,8 +183,7 @@ int main(int argc, char *argv[])
quit(2);
}
sprite = LoadTexture(state->renderers[0], "icon.bmp", true, &sprite_w, &sprite_h);
sprite = LoadTexture(state->renderers[0], "icon.png", true);
if (!sprite) {
quit(2);
}