change asset loading paths to not include the leading "../assets/"

move "../assets/map/*" to "../assets/maps/*"
This commit is contained in:
Sven Balzer 2025-03-25 21:15:58 +01:00
parent 9810331253
commit 1db5440767
2 changed files with 47 additions and 33 deletions

View File

@ -22,6 +22,8 @@
using namespace M;
#define ASSETS_PATH "../assets/"
#define NEAR_PLANE (0.01f)
#define TILE_SIZE (32)
@ -160,7 +162,7 @@ struct Map {
Uint32 *tiles;
char *save_path;
char *name;
SDL_GPUBuffer *gpu_buffer;
};
@ -190,25 +192,25 @@ typedef struct {
} TileInfo;
static TileInfo tile_infos[] = {
{ 0x0001, "../assets/tiles/error.png" },
{ 0x0000, "../assets/tiles/empty.png" },
{ 0x0100, "../assets/tiles/grass_1.png" },
{ 0x0101, "../assets/tiles/grass_2.png" },
{ 0x0102, "../assets/tiles/grass_3.png" },
{ 0x0103, "../assets/tiles/grass_4.png" },
{ 0x0200, "../assets/tiles/ground_1.png" },
{ 0x0201, "../assets/tiles/ground_2.png" },
{ 0x0202, "../assets/tiles/ground_3.png" },
{ 0x0300, "../assets/tiles/water_1.png" },
{ 0x0301, "../assets/tiles/water_2.png" },
{ 0x0400, "../assets/tiles/grass_ground_1.png" },
{ 0x0401, "../assets/tiles/grass_ground_2.png" },
{ 0x0402, "../assets/tiles/grass_ground_3.png" },
{ 0x0410, "../assets/tiles/grass_ground_outer_corner.png" },
{ 0x0411, "../assets/tiles/grass_ground_outer_corner_2.png" },
{ 0x0420, "../assets/tiles/grass_ground_inner_corner.png" },
{ 0x0421, "../assets/tiles/grass_ground_inner_corner_2.png" },
{ 0x0422, "../assets/tiles/grass_ground_inner_corner_3.png" },
{ 0x0001, "tiles/error.png" },
{ 0x0000, "tiles/empty.png" },
{ 0x0100, "tiles/grass_1.png" },
{ 0x0101, "tiles/grass_2.png" },
{ 0x0102, "tiles/grass_3.png" },
{ 0x0103, "tiles/grass_4.png" },
{ 0x0200, "tiles/ground_1.png" },
{ 0x0201, "tiles/ground_2.png" },
{ 0x0202, "tiles/ground_3.png" },
{ 0x0300, "tiles/water_1.png" },
{ 0x0301, "tiles/water_2.png" },
{ 0x0400, "tiles/grass_ground_1.png" },
{ 0x0401, "tiles/grass_ground_2.png" },
{ 0x0402, "tiles/grass_ground_3.png" },
{ 0x0410, "tiles/grass_ground_outer_corner.png" },
{ 0x0411, "tiles/grass_ground_outer_corner_2.png" },
{ 0x0420, "tiles/grass_ground_inner_corner.png" },
{ 0x0421, "tiles/grass_ground_inner_corner_2.png" },
{ 0x0422, "tiles/grass_ground_inner_corner_3.png" },
};
static V4 cpu_tile_infos_buffer[SDL_arraysize(tile_infos)];
@ -302,7 +304,10 @@ static SDL_GPUBuffer *create_buffer(SDL_GPUBufferUsageFlags usage, Uint32 num_by
}
static bool save_map(Map map) {
SDL_IOStream *file = SDL_IOFromFile(map.save_path, "wb");
char path[256] = ASSETS_PATH "maps/";
SDL_strlcat(path, map.name, SDL_arraysize(path));
SDL_IOStream *file = SDL_IOFromFile(path, "wb");
if (!file) {
log_error("Failed to open map file for writing.");
return false;
@ -339,14 +344,17 @@ static bool save_map(Map map) {
return true;
}
static bool load_map(const char *path, Map *result) {
static bool load_map(const char *name, Map *result) {
char path[256] = ASSETS_PATH "maps/";
SDL_strlcat(path, name, SDL_arraysize(path));
SDL_IOStream *file = SDL_IOFromFile(path, "rb");
if (!file) {
log_error("Failed to open map file for reading.");
return false;
}
defer(SDL_CloseIO(file));
result->save_path = SDL_strdup(path);
result->name = SDL_strdup(name);
if (!SDL_ReadS32LE(file, &result->width)) {
log_error("Failed read width from map file.");
@ -382,7 +390,7 @@ static bool load_map(const char *path, Map *result) {
}
char buffer_name[256] = "Map ";
SDL_strlcat(buffer_name, result->save_path, SDL_arraysize(buffer_name));
SDL_strlcat(buffer_name, result->name, SDL_arraysize(buffer_name));
result->gpu_buffer = create_buffer(SDL_GPU_BUFFERUSAGE_VERTEX, result->width * result->height * 4, result->tiles, buffer_name);
if (!result->gpu_buffer) {
@ -399,7 +407,7 @@ static void unload_map(Map *map) {
map->width = 0;
map->height = 0;
free(map->tiles);
SDL_free(map->save_path);
SDL_free(map->name);
SDL_ReleaseGPUBuffer(device, map->gpu_buffer);
}
@ -577,16 +585,19 @@ static SDL_GPUTexture *create_shader_texture(const char *name, const char *data,
}
static SDL_GPUTexture *create_shader_texture(const char *path) {
char path_to_load[256] = ASSETS_PATH;
SDL_strlcat(path_to_load, path, SDL_arraysize(path_to_load));
int width = 0, height = 0, channels = 0;
stbi_uc *data = stbi_load(path, &width, &height, &channels, 0);
stbi_uc *data = stbi_load(path_to_load, &width, &height, &channels, 0);
if (!data) {
log_error("Failed to load texture (\"%s\").", path);
log_error("Failed to load texture (\"%s\").", path_to_load);
return NULL;
}
SDL_GPUTexture *result = create_shader_texture(path, (char *)data, width, height, channels);
if (!result) {
log_error("Failed to load texture (\"%s\").", path);
log_error("Failed to load texture (\"%s\").", path_to_load);
stbi_image_free(data);
return NULL;
}
@ -1199,10 +1210,13 @@ bool recreate_tile_textures() {
}
for (Uint32 i = 0; i < SDL_arraysize(tile_infos); i++) {
char path[256] = ASSETS_PATH;
SDL_strlcat(path, tile_infos[i].asset_path, SDL_arraysize(path));
int width = 0, height = 0;
stbi_uc *data = stbi_load(tile_infos[i].asset_path, &width, &height, NULL, 4);
stbi_uc *data = stbi_load(path, &width, &height, NULL, 4);
if (!data) {
log_error("Failed to load texture (\"%s\"). Exiting.", tile_infos[i].asset_path);
log_error("Failed to load texture (\"%s\"). Exiting.", path);
SDL_ReleaseGPUTexture(device, tile_textures_array);
SDL_CancelGPUCommandBuffer(command_buffer);
return false;
@ -1309,12 +1323,12 @@ int main(int argc, char **argv) {
return 1;
}
if (!load_map("../assets/map/map.sv", &current_map)) {
if (!load_map("map.sv", &current_map)) {
log_error("Failed to load initial map. Exiting.");
return 1;
}
SDL_GPUTexture *player_texture = create_shader_texture("../assets/decorations/strawberry.png");
SDL_GPUTexture *player_texture = create_shader_texture("decorations/strawberry.png");
if (!player_texture) {
log_error("Failed to create shader texture. Exiting.");
return 1;
@ -1694,7 +1708,7 @@ int main(int argc, char **argv) {
}
if (event.key.key == SDLK_F4) {
char *map_path = SDL_strdup(current_map.save_path);
char *map_path = SDL_strdup(current_map.name);
unload_map(&current_map);
load_map(map_path, &current_map);
SDL_free(map_path);