replace math_graphics with glm version 1.0.3

This commit is contained in:
Sven Balzer
2026-04-15 10:50:41 +02:00
parent 07af9deb6a
commit 4ec664c8db
1676 changed files with 289261 additions and 1477 deletions
@@ -0,0 +1,40 @@
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/scalar_relational.hpp>
float const Epsilon = 0.001f;
static int test_angle()
{
int Error = 0;
{
glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
{
glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
{
glm::quat const Q = glm::angleAxis(glm::two_pi<float>() - 1.0f, glm::vec3(1, 0, 0));
float const A = glm::angle(Q);
Error += glm::equal(A, 1.0f, Epsilon) ? 1 : 0;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_angle();
return Error;
}