replace math_graphics with glm version 1.0.3
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <glm/gtx/matrix_decompose.hpp>
|
||||
|
||||
#include <glm/ext/matrix_relational.hpp>
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
#include <glm/ext/scalar_constants.hpp>
|
||||
|
||||
static int test_identity() {
|
||||
int Error = 0;
|
||||
|
||||
glm::mat4 Matrix(1);
|
||||
|
||||
glm::vec3 Scale;
|
||||
glm::quat Orientation;
|
||||
glm::vec3 Translation;
|
||||
glm::vec3 Skew(1);
|
||||
glm::vec4 Perspective(1);
|
||||
|
||||
glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
|
||||
|
||||
glm::mat4 Out = glm::recompose(Scale, Orientation, Translation, Skew, Perspective);
|
||||
|
||||
Error += glm::all(glm::equal(Matrix, Out, glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
static int test_scale_translate() {
|
||||
int Error = 0;
|
||||
|
||||
glm::vec3 const T(2.0f);
|
||||
glm::vec3 const S(2.0f);
|
||||
|
||||
glm::mat4 Matrix = glm::translate(glm::scale(glm::mat4(1), S), T);
|
||||
|
||||
glm::vec3 Scale(2);
|
||||
glm::quat Orientation;
|
||||
glm::vec3 Translation(2);
|
||||
glm::vec3 Skew(1);
|
||||
glm::vec4 Perspective(1);
|
||||
|
||||
glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
|
||||
|
||||
glm::mat4 Out = glm::recompose(Scale, Orientation, Translation, Skew, Perspective);
|
||||
|
||||
Error += glm::all(glm::equal(Matrix, Out, glm::epsilon<float>())) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += test_identity();
|
||||
Error += test_scale_translate();
|
||||
|
||||
return Error;
|
||||
}
|
||||
Reference in New Issue
Block a user