replace math_graphics with glm version 1.0.3
This commit is contained in:
@@ -0,0 +1,28 @@
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[Visualizer]
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||||
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glm::detail::tvec2<*>{
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preview (
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#(#($c.x,$c.y))
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)
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children (
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#([x]: $c.x,[y]: $c.y)
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)
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}
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glm::detail::tvec3<*>{
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preview (
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#($e.x,$e.y,$e.z)
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)
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children (
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#([x]: $e.x,[y]: $e.y,[z]: $e.z)
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)
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}
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glm::detail::tvec4<*>{
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preview (
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#($c.x,$c.y,$c.z,$c.w)
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)
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children (
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#([x]: $e.x,[y]: $e.y,[z]: $e.z, #([w]: $e.w))
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)
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}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,555 @@
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<?xml version="1.0" encoding="utf-8"?>
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|
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<!--
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||||
GLM debugger visualizers for Visual Studio
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||||
|
||||
Makes debugging code using GLM easier by making data more easily accessible
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from the debugger watch windows.
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For example, a variable declared like this:
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glm::vec4 v = glm::vec4(1, 2, 3, 4);
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Will show up like this in the default debugger windows:
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Name Value
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..............................................................
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v {x=1.000000 r=1.000000 s=1.000000 y=2.000000 ...}
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But if you use this file, it will show up like this:
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Name Value
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..................
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v [1 2 3 4]
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=== How to Use ===
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||||
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Copy this file to the project directory of each project using GLM, or just copy it to
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%USERPROFILE%\Douments\Visual Studio 2019\Visualizers\ (replace '2019' when necessary)
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or
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%VSINSTALLDIR%\Common7\Packages\Debugger\Visualizers\ (requires admin access)
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if you want to use this from every project.
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See also https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects
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-->
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="glm::vec<1,*,*>">
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<DisplayString>[{x,g}]</DisplayString>
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||||
<Expand HideRawView="1">
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<Item Name="x">x,g</Item>
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||||
</Expand>
|
||||
</Type>
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<Type Name="glm::vec<2,*,*>">
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<DisplayString>[{x,g} {y,g}]</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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||||
</Expand>
|
||||
</Type>
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|
||||
<Type Name="glm::vec<3,*,*>">
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<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
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<Item Name="z">z,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<4,*,*>">
|
||||
<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
<Item Name="z">z,g</Item>
|
||||
<Item Name="w">w,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<1,bool,*>" Priority="High">
|
||||
<DisplayString>[{(int)x}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<Item Name="x">x</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<2,bool,*>" Priority="High">
|
||||
<DisplayString>[{(int)x} {(int)y}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<Item Name="x">x</Item>
|
||||
<Item Name="y">y</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<3,bool,*>" Priority="High">
|
||||
<DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<Item Name="x">x</Item>
|
||||
<Item Name="y">y</Item>
|
||||
<Item Name="z">z</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<4,bool,*>" Priority="High">
|
||||
<DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g} {(int)w,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<Item Name="x">x</Item>
|
||||
<Item Name="y">y</Item>
|
||||
<Item Name="z">z</Item>
|
||||
<Item Name="w">w</Item>
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||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<2,float,*>" Priority="High">
|
||||
<DisplayString>[{x,g} {y,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<CustomListItems MaxItemsPerView="1">
|
||||
<!-- calculate length using fast inverse sqrt -->
|
||||
<Variable Name="k" InitialValue="x*x+y*y"/>
|
||||
<Variable Name="n" InitialValue="k/2"/>
|
||||
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
|
||||
<If Condition="k != 0">
|
||||
<Exec>k = *(float *)&i</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Item Name="[len]">1/k,g</Item>
|
||||
</If>
|
||||
<If Condition="k == 0">
|
||||
<Item Name="[len]">0.0f,g</Item>
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||||
</If>
|
||||
</CustomListItems>
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
</Expand>
|
||||
</Type>
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||||
|
||||
<Type Name="glm::vec<3,float,*>" Priority="High">
|
||||
<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<CustomListItems MaxItemsPerView="1">
|
||||
<!-- calculate length using fast inverse sqrt -->
|
||||
<Variable Name="k" InitialValue="x*x+y*y+z*z"/>
|
||||
<Variable Name="n" InitialValue="k/2"/>
|
||||
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
|
||||
<If Condition="k != 0">
|
||||
<Exec>k = *(float *)&i</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Item Name="[len]">1/k,g</Item>
|
||||
</If>
|
||||
<If Condition="k == 0">
|
||||
<Item Name="[len]">0.0f,g</Item>
|
||||
</If>
|
||||
</CustomListItems>
|
||||
<Synthetic Name="[rgba]">
|
||||
<DisplayString>
|
||||
<!-- hex RGBA color - alpha is assumed to be 255 -->
|
||||
#{
|
||||
(unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) |
|
||||
(unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) |
|
||||
(unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) | 0xFF,Xb
|
||||
}
|
||||
</DisplayString>
|
||||
</Synthetic>
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
<Item Name="z">z,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<4,float,*>" Priority="High">
|
||||
<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<CustomListItems MaxItemsPerView="1">
|
||||
<!-- calculate length using fast inverse sqrt -->
|
||||
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
|
||||
<Variable Name="n" InitialValue="k/2"/>
|
||||
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
|
||||
<If Condition="k != 0">
|
||||
<Exec>k = *(float *)&i</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Item Name="[len]">1/k,g</Item>
|
||||
</If>
|
||||
<If Condition="k == 0">
|
||||
<Item Name="[len]">0.0f,g</Item>
|
||||
</If>
|
||||
</CustomListItems>
|
||||
<Synthetic Name="[rgba]">
|
||||
<DisplayString>
|
||||
<!-- hex RGBA color -->
|
||||
#{
|
||||
(unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) |
|
||||
(unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) |
|
||||
(unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) |
|
||||
(unsigned((w<0?0:(w>1?1:w))*255.5f) << 0),Xb
|
||||
}
|
||||
</DisplayString>
|
||||
</Synthetic>
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
<Item Name="z">z,g</Item>
|
||||
<Item Name="w">w,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<2,double,*>" Priority="High">
|
||||
<DisplayString>[{x,g} {y,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<CustomListItems MaxItemsPerView="1">
|
||||
<!-- calculate length using fast inverse sqrt -->
|
||||
<Variable Name="k" InitialValue="x*x+y*y"/>
|
||||
<Variable Name="n" InitialValue="k/2"/>
|
||||
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
|
||||
<If Condition="k != 0">
|
||||
<Exec>k = *(double *)&i</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Item Name="[len]">1/k,g</Item>
|
||||
</If>
|
||||
<If Condition="k == 0">
|
||||
<Item Name="[len]">0.0,g</Item>
|
||||
</If>
|
||||
</CustomListItems>
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<3,double,*>" Priority="High">
|
||||
<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<CustomListItems MaxItemsPerView="1">
|
||||
<!-- calculate length using fast inverse sqrt -->
|
||||
<Variable Name="k" InitialValue="x*x+y*y+z*z"/>
|
||||
<Variable Name="n" InitialValue="k/2"/>
|
||||
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
|
||||
<If Condition="k != 0">
|
||||
<Exec>k = *(double *)&i</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Item Name="[len]">1/k,g</Item>
|
||||
</If>
|
||||
<If Condition="k == 0">
|
||||
<Item Name="[len]">0.0,g</Item>
|
||||
</If>
|
||||
</CustomListItems>
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
<Item Name="z">z,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::vec<4,double,*>" Priority="High">
|
||||
<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<CustomListItems MaxItemsPerView="1">
|
||||
<!-- calculate length using fast inverse sqrt -->
|
||||
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
|
||||
<Variable Name="n" InitialValue="k/2"/>
|
||||
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
|
||||
<If Condition="k != 0">
|
||||
<Exec>k = *(double *)&i</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Item Name="[len]">1/k,g</Item>
|
||||
</If>
|
||||
<If Condition="k == 0">
|
||||
<Item Name="[len]">0.0,g</Item>
|
||||
</If>
|
||||
</CustomListItems>
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
<Item Name="z">z,g</Item>
|
||||
<Item Name="w">w,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::qua<*,*>">
|
||||
<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
<Item Name="z">z,g</Item>
|
||||
<Item Name="w">w,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::qua<float,*>" Priority="High">
|
||||
<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<CustomListItems MaxItemsPerView="1">
|
||||
<!-- calculate length using fast inverse sqrt -->
|
||||
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
|
||||
<Variable Name="n" InitialValue="k/2"/>
|
||||
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
|
||||
<If Condition="k != 0">
|
||||
<Exec>k = *(float *)&i</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5f - (n * k * k))</Exec>
|
||||
<Item Name="[len]">1/k,g</Item>
|
||||
</If>
|
||||
<If Condition="k == 0">
|
||||
<Item Name="[len]">0.0f,g</Item>
|
||||
</If>
|
||||
</CustomListItems>
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
<Item Name="z">z,g</Item>
|
||||
<Item Name="w">w,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::qua<double,*>" Priority="High">
|
||||
<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<CustomListItems MaxItemsPerView="1">
|
||||
<!-- calculate length using fast inverse sqrt -->
|
||||
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
|
||||
<Variable Name="n" InitialValue="k/2"/>
|
||||
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
|
||||
<If Condition="k != 0">
|
||||
<Exec>k = *(double *)&i</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Exec>k = k * (1.5 - (n * k * k))</Exec>
|
||||
<Item Name="[len]">1/k,g</Item>
|
||||
</If>
|
||||
<If Condition="k == 0">
|
||||
<Item Name="[len]">0.0,g</Item>
|
||||
</If>
|
||||
</CustomListItems>
|
||||
<Item Name="x">x,g</Item>
|
||||
<Item Name="y">y,g</Item>
|
||||
<Item Name="z">z,g</Item>
|
||||
<Item Name="w">w,g</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<2,2,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<2,3,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<2,4,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 4">
|
||||
<DisplayString>[{value[0].w,g} {value[1].w,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<3,2,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<3,3,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<3,4,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 4">
|
||||
<DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat4x2<4,2,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
<Item Name="col 4">value[3]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat4x3<4,3,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
<Item Name="col 4">value[3]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<4,4,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 4">
|
||||
<DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g} {value[3].w,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
<Item Name="col 4">value[3]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::tdualquat<*>">
|
||||
<DisplayString>[r: {real}] [d: {dual}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<Item Name="real">real</Item>
|
||||
<Item Name="dual">dual</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
</AutoVisualizer>
|
||||
@@ -0,0 +1,407 @@
|
||||
attribute
|
||||
const
|
||||
uniform
|
||||
varying
|
||||
break
|
||||
continue
|
||||
do
|
||||
for
|
||||
while
|
||||
if
|
||||
else
|
||||
in
|
||||
out
|
||||
inout
|
||||
float
|
||||
int
|
||||
void
|
||||
bool
|
||||
true
|
||||
false
|
||||
discard
|
||||
return
|
||||
mat2
|
||||
mat3
|
||||
mat4
|
||||
mat2x2
|
||||
mat3x3
|
||||
mat4x4
|
||||
mat2x3
|
||||
mat3x2
|
||||
mat2x4
|
||||
mat4x2
|
||||
mat3x4
|
||||
mat4x3
|
||||
vec2
|
||||
vec3
|
||||
vec4
|
||||
ivec2
|
||||
ivec3
|
||||
ivec4
|
||||
uvec2
|
||||
uvec3
|
||||
uvec4
|
||||
bvec2
|
||||
bvec3
|
||||
bvec4
|
||||
sampler1D
|
||||
sampler2D
|
||||
sampler3D
|
||||
samplerCube
|
||||
sampler1DShadow
|
||||
sampler2DShadow
|
||||
struct
|
||||
|
||||
asm
|
||||
class
|
||||
union
|
||||
enum
|
||||
typedef
|
||||
template
|
||||
this
|
||||
packed
|
||||
goto
|
||||
switch
|
||||
default
|
||||
inline
|
||||
noinline
|
||||
volatile
|
||||
public
|
||||
static
|
||||
extern
|
||||
external
|
||||
interface
|
||||
long
|
||||
short
|
||||
double
|
||||
half
|
||||
fixed
|
||||
unsigned
|
||||
input
|
||||
output
|
||||
sampler2DRect
|
||||
sampler3DRect
|
||||
sampler2DRectShadow
|
||||
sizeof
|
||||
cast
|
||||
namespace
|
||||
using
|
||||
|
||||
layout
|
||||
location
|
||||
smooth
|
||||
flat
|
||||
noperspective
|
||||
centroid
|
||||
invariant
|
||||
lowp
|
||||
mediump
|
||||
highp
|
||||
precision
|
||||
patch
|
||||
sample
|
||||
subroutine
|
||||
|
||||
hvec2
|
||||
hvec3
|
||||
hvec4
|
||||
fvec2
|
||||
fvec3
|
||||
fvec4
|
||||
dvec2
|
||||
dvec3
|
||||
dvec4
|
||||
|
||||
on
|
||||
|
||||
final
|
||||
abstract
|
||||
limited
|
||||
access
|
||||
self
|
||||
|
||||
uchar
|
||||
schar
|
||||
uint
|
||||
sint
|
||||
|
||||
int8
|
||||
int16
|
||||
int32
|
||||
int64
|
||||
|
||||
sint8
|
||||
sint16
|
||||
sint32
|
||||
sint64
|
||||
|
||||
uint8
|
||||
uint16
|
||||
uint32
|
||||
uint64
|
||||
|
||||
float16
|
||||
float32
|
||||
float64
|
||||
|
||||
quat
|
||||
hquat
|
||||
fquat
|
||||
dquat
|
||||
|
||||
handle
|
||||
handle8
|
||||
handle16
|
||||
handle32
|
||||
handle64
|
||||
|
||||
flag
|
||||
flag8
|
||||
flag16
|
||||
flag32
|
||||
flag64
|
||||
|
||||
import
|
||||
export
|
||||
|
||||
hmat2
|
||||
hmat3
|
||||
hmat4
|
||||
|
||||
fmat2
|
||||
fmat3
|
||||
fmat4
|
||||
|
||||
dmat2
|
||||
dmat3
|
||||
dmat4
|
||||
|
||||
hmat2x3
|
||||
hmat3x2
|
||||
hmat2x4
|
||||
hmat4x2
|
||||
hmat3x4
|
||||
hmat4x3
|
||||
|
||||
fmat2x3
|
||||
fmat3x2
|
||||
fmat2x4
|
||||
fmat4x2
|
||||
fmat3x4
|
||||
fmat4x3
|
||||
|
||||
dmat2x3
|
||||
dmat3x2
|
||||
dmat2x4
|
||||
dmat4x2
|
||||
dmat3x4
|
||||
dmat4x3
|
||||
|
||||
null
|
||||
pi
|
||||
epsilon
|
||||
infinite
|
||||
self
|
||||
|
||||
byte
|
||||
word
|
||||
dword
|
||||
qword
|
||||
|
||||
new_object
|
||||
new_array
|
||||
delete_object
|
||||
delete_array
|
||||
|
||||
int8
|
||||
int16
|
||||
int32
|
||||
int64
|
||||
|
||||
i8
|
||||
i16
|
||||
i32
|
||||
i64
|
||||
|
||||
i8vec2
|
||||
i8vec3
|
||||
i8vec4
|
||||
|
||||
i16vec2
|
||||
i16vec3
|
||||
i16vec4
|
||||
|
||||
i32vec2
|
||||
i32vec3
|
||||
i32vec4
|
||||
|
||||
i64vec2
|
||||
i64vec3
|
||||
i64vec4
|
||||
|
||||
uint8
|
||||
uint16
|
||||
uint32
|
||||
uint64
|
||||
|
||||
u8
|
||||
u16
|
||||
u32
|
||||
u64
|
||||
|
||||
u8vec2
|
||||
u8vec3
|
||||
u8vec4
|
||||
|
||||
u16vec2
|
||||
u16vec3
|
||||
u16vec4
|
||||
|
||||
u32vec2
|
||||
u32vec3
|
||||
u32vec4
|
||||
|
||||
u64vec2
|
||||
u64vec3
|
||||
u64vec4
|
||||
|
||||
float16
|
||||
float32
|
||||
float64
|
||||
|
||||
f16
|
||||
f32
|
||||
f64
|
||||
|
||||
f16vec2
|
||||
f16vec3
|
||||
f16vec4
|
||||
|
||||
f32vec2
|
||||
f32vec3
|
||||
f32vec4
|
||||
|
||||
f64vec2
|
||||
f64vec3
|
||||
f64vec4
|
||||
|
||||
f16mat2
|
||||
f16mat3
|
||||
f16mat4
|
||||
|
||||
f16mat2x3
|
||||
f16mat2x4
|
||||
f16mat3x2
|
||||
f16mat3x4
|
||||
f16mat4x2
|
||||
f16mat4x3
|
||||
|
||||
f32mat2
|
||||
f32mat3
|
||||
f32mat4
|
||||
|
||||
f32mat2x3
|
||||
f32mat2x4
|
||||
f32mat3x2
|
||||
f32mat3x4
|
||||
f32mat4x2
|
||||
f32mat4x3
|
||||
|
||||
f64mat2
|
||||
f64mat3
|
||||
f64mat4
|
||||
|
||||
f64mat2x3
|
||||
f64mat2x4
|
||||
f64mat3x2
|
||||
f64mat3x4
|
||||
f64mat4x2
|
||||
f64mat4x3
|
||||
|
||||
f16quat
|
||||
f32quat
|
||||
f64quat
|
||||
|
||||
bool1
|
||||
bool2
|
||||
bool3
|
||||
bool4
|
||||
|
||||
bool1x1
|
||||
bool2x2
|
||||
bool3x3
|
||||
bool4x4
|
||||
|
||||
bool2x3
|
||||
bool2x4
|
||||
bool3x2
|
||||
bool3x4
|
||||
bool4x2
|
||||
bool4x3
|
||||
|
||||
int1
|
||||
int2
|
||||
int3
|
||||
int4
|
||||
|
||||
int1x1
|
||||
int2x2
|
||||
int3x3
|
||||
int4x4
|
||||
|
||||
int2x3
|
||||
int2x4
|
||||
int3x2
|
||||
int3x4
|
||||
int4x2
|
||||
int4x3
|
||||
|
||||
half1
|
||||
half2
|
||||
half3
|
||||
half4
|
||||
|
||||
half2x2
|
||||
half3x3
|
||||
half4x4
|
||||
|
||||
half2x3
|
||||
half2x4
|
||||
half3x2
|
||||
half3x4
|
||||
half4x2
|
||||
half4x3
|
||||
|
||||
float1
|
||||
float2
|
||||
float3
|
||||
float4
|
||||
|
||||
float1x1
|
||||
float2x2
|
||||
float3x3
|
||||
float4x4
|
||||
|
||||
float2x3
|
||||
float2x4
|
||||
float3x2
|
||||
float3x4
|
||||
float4x2
|
||||
float4x3
|
||||
|
||||
double1
|
||||
double2
|
||||
double3
|
||||
double4
|
||||
|
||||
double1x1
|
||||
double2x2
|
||||
double3x3
|
||||
double4x4
|
||||
|
||||
double2x3
|
||||
double2x4
|
||||
double3x2
|
||||
double3x4
|
||||
double4x2
|
||||
double4x3
|
||||
Reference in New Issue
Block a user