change tile structure
This commit is contained in:
+2
-8
@@ -681,20 +681,14 @@ int main(int argc, char **argv) {
|
||||
}
|
||||
}
|
||||
|
||||
const char *player_texture_array[] = { "../assets/strawberry.png" };
|
||||
const char *player_texture_array[] = { "../assets/decorations/strawberry.png" };
|
||||
SDL_GPUTexture *player_texture = create_shader_texture_array(SDL_arraysize(player_texture_array), player_texture_array, "player_textures");
|
||||
if (!player_texture) {
|
||||
log_error("Failed to create shader texture. Exiting.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_GPUTexture *quad_texture = create_shader_texture("../assets/tile_grass_2.png");
|
||||
if (!player_texture) {
|
||||
log_error("Failed to create shader texture. Exiting.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
const char *tile_texture_array[] = { "../assets/tile_empty.png", "../assets/tile_grass_2.png" , "../assets/tile_dirt.png" , "../assets/tile_water.png", "../assets/tile_error.png" };
|
||||
const char *tile_texture_array[] = { "../assets/tiles/empty.png", "../assets/tiles/grass_1.png" , "../assets/tiles/ground_1.png" , "../assets/tiles/water_1.png", "../assets/tiles/error.png" };
|
||||
SDL_GPUTexture *tile_texture = create_shader_texture_array(SDL_arraysize(tile_texture_array), tile_texture_array, "tile_textures");
|
||||
if (!player_texture) {
|
||||
log_error("Failed to create shader texture array. Exiting.");
|
||||
|
||||
Reference in New Issue
Block a user