add tracy

This commit is contained in:
Sven Balzer
2025-03-15 11:25:17 +01:00
parent 592e1f39f3
commit ce90ecdaea
477 changed files with 499875 additions and 129 deletions
+160 -129
View File
@@ -5,6 +5,8 @@
#include <imgui_internal.h>
#include <imgui_impl_sdl3.h>
#include <imgui_impl_sdlgpu3.h>
#include <tracy/Tracy.hpp>
#include <tracy/TracyC.h>
#include "smol-atlas.h"
#include "defer.h"
@@ -1008,6 +1010,7 @@ int main(int argc, char **argv) {
// MSG Message;
while (Running) {
ZoneScopedN("Loop");
ImGui_ImplSDLGPU3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
@@ -1089,6 +1092,7 @@ int main(int argc, char **argv) {
return 1;
}
TracyCZoneN(tracy_AcquireSwapchainTexture, "AcquireSwapchainTexture", true);
Uint32 width = 0, height = 0;
SDL_GPUTexture *swapchain_texture = NULL;
if (!SDL_WaitAndAcquireGPUSwapchainTexture(command_buffer, window, &swapchain_texture, &width, &height)) {
@@ -1096,128 +1100,133 @@ int main(int argc, char **argv) {
SDL_CancelGPUCommandBuffer(command_buffer);
return 1;
}
TracyCZoneEnd(tracy_AcquireSwapchainTexture);
SDL_Event event;
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL3_ProcessEvent(&event);
{
ZoneScopedN("Events");
SDL_Event event;
while (SDL_PollEvent(&event)) {
ZoneScopedN("Event");
ImGui_ImplSDL3_ProcessEvent(&event);
switch (event.type) {
case SDL_EVENT_QUIT: {
Running = false;
} break;
switch (event.type) {
case SDL_EVENT_QUIT: {
Running = false;
} break;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: {
window_width = event.window.data1;
window_height = event.window.data2;
} break;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: {
window_width = event.window.data1;
window_height = event.window.data2;
} break;
case SDL_EVENT_KEY_DOWN: {
if (io.WantCaptureKeyboard)
continue;
case SDL_EVENT_KEY_DOWN: {
if (io.WantCaptureKeyboard)
continue;
if (event.key.key == SDLK_UP || event.key.key == SDLK_W) {
player.pos_y = clamp(0, player.pos_y + 1, map_height - 1 - (per_frame.use_dual_grid ? 1 : 0));
}
if (event.key.key == SDLK_UP || event.key.key == SDLK_W) {
player.pos_y = clamp(0, player.pos_y + 1, map_height - 1 - (per_frame.use_dual_grid ? 1 : 0));
}
if (event.key.key == SDLK_LEFT || event.key.key == SDLK_A) {
player.pos_x = clamp(0, player.pos_x - 1, map_width - 1 - (per_frame.use_dual_grid ? 1 : 0));
}
if (event.key.key == SDLK_LEFT || event.key.key == SDLK_A) {
player.pos_x = clamp(0, player.pos_x - 1, map_width - 1 - (per_frame.use_dual_grid ? 1 : 0));
}
if (event.key.key == SDLK_DOWN || event.key.key == SDLK_S) {
player.pos_y = clamp(0, player.pos_y - 1, map_height - 1 - (per_frame.use_dual_grid ? 1 : 0));
}
if (event.key.key == SDLK_DOWN || event.key.key == SDLK_S) {
player.pos_y = clamp(0, player.pos_y - 1, map_height - 1 - (per_frame.use_dual_grid ? 1 : 0));
}
if (event.key.key == SDLK_RIGHT || event.key.key == SDLK_D) {
player.pos_x = clamp(0, player.pos_x + 1, map_width - 1 - (per_frame.use_dual_grid ? 1 : 0));
}
if (event.key.key == SDLK_RIGHT || event.key.key == SDLK_D) {
player.pos_x = clamp(0, player.pos_x + 1, map_width - 1 - (per_frame.use_dual_grid ? 1 : 0));
}
if (event.key.key == SDLK_F1) {
save_map();
}
if (event.key.key == SDLK_F1) {
save_map();
}
if (event.key.key == SDLK_F4) {
load_map();
}
} break;
if (event.key.key == SDLK_F4) {
load_map();
}
} break;
case SDL_EVENT_MOUSE_BUTTON_DOWN: {
if (io.WantCaptureMouse)
continue;
case SDL_EVENT_MOUSE_BUTTON_DOWN: {
if (io.WantCaptureMouse)
continue;
V2 floor_intersection = get_floor_intersection_of_mouse(V2_(event.button.x, event.button.y));
Sint32 tile_x = roundf(floor_intersection.x);
Sint32 tile_y = roundf(floor_intersection.y);
if(0 <= tile_x && tile_x < map_width && 0 <= tile_y && tile_y < map_height) {
dragging_tile_change = true;
drag_start_pos[0] = tile_x;
drag_start_pos[1] = tile_y;
}
SDL_Keymod modifiers = SDL_GetModState();
if (modifiers & SDL_KMOD_SHIFT && tile_x <= -1) {
if(modifiers & SDL_KMOD_CTRL)
change_map_size('W', -1);
else
change_map_size('W', 1);
}
if (modifiers & SDL_KMOD_SHIFT && tile_x == map_width) {
if (modifiers & SDL_KMOD_CTRL)
change_map_size('E', -1);
else
change_map_size('E', 1);
}
if (modifiers & SDL_KMOD_SHIFT && tile_y <= -1) {
if (modifiers & SDL_KMOD_CTRL)
change_map_size('N', -1);
else
change_map_size('N', 1);
}
if (modifiers & SDL_KMOD_SHIFT && tile_y == map_height) {
if (modifiers & SDL_KMOD_CTRL)
change_map_size('S', -1);
else
change_map_size('S', 1);
}
} break;
case SDL_EVENT_MOUSE_BUTTON_UP: {
if (io.WantCaptureMouse)
continue;
if (selected_tile != -1 && dragging_tile_change) {
V2 floor_intersection = get_floor_intersection_of_mouse(V2_(event.button.x, event.button.y));
Sint32 tile_x = clamp(0, (Sint32)roundf(floor_intersection.x), map_width - 1);
Sint32 tile_y = clamp(0, (Sint32)roundf(floor_intersection.y), map_height - 1);
Sint32 start_x = min(tile_x, drag_start_pos[0]);
Sint32 start_y = min(tile_y, drag_start_pos[1]);
Sint32 tile_x = roundf(floor_intersection.x);
Sint32 tile_y = roundf(floor_intersection.y);
Sint32 end_x = max(tile_x, drag_start_pos[0]);
Sint32 end_y = max(tile_y, drag_start_pos[1]);
if(0 <= tile_x && tile_x < map_width && 0 <= tile_y && tile_y < map_height) {
dragging_tile_change = true;
for (Sint32 y = start_y; y <= end_y; y++) {
for (Sint32 x = start_x; x <= end_x; x++) {
if (selected_rotation == -1) {
Sint32 rotation = SDL_rand(4);
map_tiles[x + map_width * y] = ((rotation & 3) << 16) | selected_tile;
} else {
map_tiles[x + map_width * y] = ((selected_rotation & 3) << 16) | selected_tile;
drag_start_pos[0] = tile_x;
drag_start_pos[1] = tile_y;
}
SDL_Keymod modifiers = SDL_GetModState();
if (modifiers & SDL_KMOD_SHIFT && tile_x <= -1) {
if(modifiers & SDL_KMOD_CTRL)
change_map_size('W', -1);
else
change_map_size('W', 1);
}
if (modifiers & SDL_KMOD_SHIFT && tile_x == map_width) {
if (modifiers & SDL_KMOD_CTRL)
change_map_size('E', -1);
else
change_map_size('E', 1);
}
if (modifiers & SDL_KMOD_SHIFT && tile_y <= -1) {
if (modifiers & SDL_KMOD_CTRL)
change_map_size('N', -1);
else
change_map_size('N', 1);
}
if (modifiers & SDL_KMOD_SHIFT && tile_y == map_height) {
if (modifiers & SDL_KMOD_CTRL)
change_map_size('S', -1);
else
change_map_size('S', 1);
}
} break;
case SDL_EVENT_MOUSE_BUTTON_UP: {
if (io.WantCaptureMouse)
continue;
if (selected_tile != -1 && dragging_tile_change) {
V2 floor_intersection = get_floor_intersection_of_mouse(V2_(event.button.x, event.button.y));
Sint32 tile_x = clamp(0, (Sint32)roundf(floor_intersection.x), map_width - 1);
Sint32 tile_y = clamp(0, (Sint32)roundf(floor_intersection.y), map_height - 1);
Sint32 start_x = min(tile_x, drag_start_pos[0]);
Sint32 start_y = min(tile_y, drag_start_pos[1]);
Sint32 end_x = max(tile_x, drag_start_pos[0]);
Sint32 end_y = max(tile_y, drag_start_pos[1]);
for (Sint32 y = start_y; y <= end_y; y++) {
for (Sint32 x = start_x; x <= end_x; x++) {
if (selected_rotation == -1) {
Sint32 rotation = SDL_rand(4);
map_tiles[x + map_width * y] = ((rotation & 3) << 16) | selected_tile;
} else {
map_tiles[x + map_width * y] = ((selected_rotation & 3) << 16) | selected_tile;
}
}
}
update_buffer(world_buffer, 0, map_width * map_height * sizeof(Uint32), map_tiles);
}
update_buffer(world_buffer, 0, map_width * map_height * sizeof(Uint32), map_tiles);
}
dragging_tile_change = false;
} break;;
dragging_tile_change = false;
} break;;
}
}
}
@@ -1228,23 +1237,35 @@ int main(int argc, char **argv) {
continue;
}
player_instance.pos.x = player.pos_x;
player_instance.pos.y = player.pos_y;
{
ZoneScopedN("Update");
{
ZoneScopedN("player_instance_buffer");
player_instance.pos.x = player.pos_x;
player_instance.pos.y = player.pos_y;
update_buffer(player_instance_buffer, 0, sizeof(player_instance), &player_instance);
update_buffer(player_instance_buffer, 0, sizeof(player_instance), &player_instance);
}
per_frame.aspect_ratio = ((float) window_width / (float) window_height);
per_frame.map_width = map_width;
per_frame.camera_x = player.pos_x;
per_frame.camera_y = player.pos_y;
{
ZoneScopedN("per_frame");
per_frame.aspect_ratio = ((float) window_width / (float) window_height);
per_frame.map_width = map_width;
per_frame.camera_x = player.pos_x;
per_frame.camera_y = player.pos_y;
SDL_PushGPUVertexUniformData(command_buffer, 0, &per_frame, sizeof(per_frame));
SDL_PushGPUVertexUniformData(command_buffer, 0, &per_frame, sizeof(per_frame));
}
view_matrix = view (V3_((float)player.pos_x, (float)player.pos_y, 0), radians(per_frame.camera_tilt), per_frame.camera_distance);
inverse_view_matrix = inverse_view(V3_((float)player.pos_x, (float)player.pos_y, 0), radians(per_frame.camera_tilt), per_frame.camera_distance);
{
ZoneScopedN("matrices");
view_matrix = view (V3_((float)player.pos_x, (float)player.pos_y, 0), radians(per_frame.camera_tilt), per_frame.camera_distance);
inverse_view_matrix = inverse_view(V3_((float)player.pos_x, (float)player.pos_y, 0), radians(per_frame.camera_tilt), per_frame.camera_distance);
projection_matrix = projection (radians(per_frame.fovy_degrees), per_frame.aspect_ratio, NEAR_PLANE);
inverse_projection_matrix = inverse_projection(radians(per_frame.fovy_degrees), per_frame.aspect_ratio, NEAR_PLANE);
projection_matrix = projection (radians(per_frame.fovy_degrees), per_frame.aspect_ratio, NEAR_PLANE);
inverse_projection_matrix = inverse_projection(radians(per_frame.fovy_degrees), per_frame.aspect_ratio, NEAR_PLANE);
}
}
SDL_GPUColorTargetInfo color_target_info = {
.texture = swapchain_texture,
@@ -1260,6 +1281,7 @@ int main(int argc, char **argv) {
}
{ // Draw Map
ZoneScopedN("Draw Map");
SDL_GPUBufferBinding index_buffer_binding = { .buffer = index_buffer, .offset = 0 };
SDL_GPUBufferBinding vertex_buffers[] = {
{ .buffer = vertex_buffer, .offset = 0 },
@@ -1278,6 +1300,7 @@ int main(int argc, char **argv) {
}
{ // Draw Player
ZoneScopedN("Draw Player");
SDL_GPUBufferBinding vertex_buffers[] = {
{ .buffer = vertex_buffer, .offset = 0 },
{ .buffer = player_instance_buffer, .offset = 0 },
@@ -1285,6 +1308,7 @@ int main(int argc, char **argv) {
SDL_GPUTextureSamplerBinding texture_bindings[] = {
{ .texture = player_texture, .sampler = point_sampler },
};
SDL_BindGPUGraphicsPipeline(render_pass, basic_graphics_pipeline);
SDL_BindGPUVertexBuffers(render_pass, 0, vertex_buffers, SDL_arraysize(vertex_buffers));
SDL_BindGPUFragmentSamplers(render_pass, 0, texture_bindings, SDL_arraysize(texture_bindings));
@@ -1292,24 +1316,31 @@ int main(int argc, char **argv) {
}
SDL_EndGPURenderPass(render_pass);
ImGui::Render();
ImDrawData *draw_data = ImGui::GetDrawData();
Imgui_ImplSDLGPU3_PrepareDrawData(draw_data, command_buffer);
{
ZoneScopedN("ImGui Render");
ImGui::Render();
ImDrawData *draw_data = ImGui::GetDrawData();
Imgui_ImplSDLGPU3_PrepareDrawData(draw_data, command_buffer);
SDL_GPUColorTargetInfo imgui_color_target_info = {
.texture = swapchain_texture,
.load_op = SDL_GPU_LOADOP_LOAD,
.store_op = SDL_GPU_STOREOP_STORE,
};
SDL_GPUColorTargetInfo imgui_color_target_info = {
.texture = swapchain_texture,
.load_op = SDL_GPU_LOADOP_LOAD,
.store_op = SDL_GPU_STOREOP_STORE,
};
SDL_GPURenderPass *imgui_render_pass = SDL_BeginGPURenderPass(command_buffer, &imgui_color_target_info, 1, NULL);
ImGui_ImplSDLGPU3_RenderDrawData(draw_data, command_buffer, imgui_render_pass);
SDL_EndGPURenderPass(imgui_render_pass);
if (!SDL_SubmitGPUCommandBuffer(command_buffer)) {
log_error("Failed to submit gpu command buffer (%s). Exiting.", SDL_GetError());
return 1;
SDL_GPURenderPass *imgui_render_pass = SDL_BeginGPURenderPass(command_buffer, &imgui_color_target_info, 1, NULL);
ImGui_ImplSDLGPU3_RenderDrawData(draw_data, command_buffer, imgui_render_pass);
SDL_EndGPURenderPass(imgui_render_pass);
}
{
ZoneScopedN("SubmitGPUCommandBuffer");
if (!SDL_SubmitGPUCommandBuffer(command_buffer)) {
log_error("Failed to submit gpu command buffer (%s). Exiting.", SDL_GetError());
return 1;
}
}
FrameMark;
}
return 0;
}