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3 Commits
05b19704f8
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b549728a24
| Author | SHA1 | Date | |
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b549728a24 | ||
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9dd37f6d40 | ||
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8a5caf5c0d |
@ -16,20 +16,20 @@ add_subdirectory(libs/SDL3)
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# wgpu
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add_subdirectory(libs/wgpu)
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# SDL_mixer
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# SDL3_mixer
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set(BUILD_SHARED_LIBS ${SDL_SHARED})
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set(SDLMIXER_DEPS_SHARED OFF)
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set(SDLMIXER_VENDORED ON)
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set(SDLMIXER_FLAC OFF)
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set(SDLMIXER_GME OFF)
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set(SDLMIXER_MIDI OFF)
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set(SDLMIXER_MOD OFF)
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set(SDLMIXER_MP3 OFF)
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set(SDLMIXER_OPUS ON)
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set(SDLMIXER_VORBIS OFF)
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set(SDLMIXER_WAVE ON)
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set(SDLMIXER_OPUS ON)
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set(SDLMIXER_AIFF OFF)
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set(SDLMIXER_WAVE OFF)
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set(SDLMIXER_VOC OFF)
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set(SDLMIXER_AU OFF)
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set(SDLMIXER_FLAC OFF)
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set(SDLMIXER_GME OFF)
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set(SDLMIXER_MOD OFF)
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set(SDLMIXER_MP3 OFF)
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set(SDLMIXER_MIDI OFF)
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set(SDLMIXER_WAVPACK OFF)
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add_subdirectory(libs/SDL_mixer)
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add_subdirectory(libs/SDL3_mixer)
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# Dear ImGui
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add_library(imgui STATIC
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1
libs/SDL3_mixer/.git-hash
Normal file
1
libs/SDL3_mixer/.git-hash
Normal file
@ -0,0 +1 @@
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cedfeef30e93db35eee6b25759117da63f8e5a4f
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@ -13,11 +13,11 @@
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[submodule "external/opus"]
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path = external/opus
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url = https://github.com/libsdl-org/opus.git
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branch = v1.4-SDL
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branch = v1.4.x-SDL
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[submodule "external/opusfile"]
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path = external/opusfile
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url = https://github.com/libsdl-org/opusfile.git
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branch = v0.12-SDL
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branch = v0.13-git-SDL
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[submodule "external/tremor"]
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path = external/tremor
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url = https://github.com/libsdl-org/tremor.git
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@ -25,15 +25,15 @@
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[submodule "external/mpg123"]
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path = external/mpg123
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url = https://github.com/libsdl-org/mpg123.git
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branch = v1.31.3-SDL
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[submodule "libxmp"]
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branch = v1.33.4-SDL
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[submodule "external/libxmp"]
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path = external/libxmp
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url = https://github.com/libsdl-org/libxmp.git
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branch = 4.6.2-SDL
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branch = 4.7.0-SDL
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[submodule "external/wavpack"]
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path = external/wavpack
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url = https://github.com/libsdl-org/wavpack.git
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branch = 5.7.0-sdl
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branch = 5.9.0-SDL
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[submodule "external/libgme"]
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path = external/libgme
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url = https://github.com/libsdl-org/game-music-emu.git
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@ -2,21 +2,23 @@ projectfullname = SDL_mixer
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projectshortname = SDL_mixer
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incsubdir = include/SDL3_mixer
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wikisubdir = SDL3_mixer
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apiprefixregex = (Mix_|MIX_)
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apiprefixregex = (MIX_|SDL_MIXER_)
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apipropertyregex = \A\s*\#\s*define\s+MIX_PROP_
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mainincludefname = SDL3_mixer/SDL_mixer.h
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versionfname = include/SDL3_mixer/SDL_mixer.h
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versionmajorregex = \A\#define\s+SDL_MIXER_MAJOR_VERSION\s+(\d+)\Z
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versionminorregex = \A\#define\s+SDL_MIXER_MINOR_VERSION\s+(\d+)\Z
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versionmicroregex = \A\#define\s+SDL_MIXER_MICRO_VERSION\s+(\d+)\Z
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selectheaderregex = \ASDL_mixer\.h\Z
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projecturl = https://libsdl.org/projects/SDL_mixer
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wikiurl = https://wiki.libsdl.org/SDL_mixer
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projecturl = https://libsdl.org/projects/SDL_mixer/
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wikiurl = https://wiki.libsdl.org/SDL3_mixer
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bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
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readmesubdir = docs
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warn_about_missing = 0
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wikipreamble = (This function is part of SDL_mixer, a separate library from SDL.)
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wikiheaderfiletext = Defined in [<SDL3_mixer/%fname%>](https://github.com/libsdl-org/SDL_mixer/blob/main/include/SDL3_mixer/%fname%)
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manpageheaderfiletext = Defined in SDL3_mixer/%fname%
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quickrefenabled = 1
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quickreftitle = SDL3_mixer API Quick Reference
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quickrefurl = https://libsdl.org/
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quickrefurl = https://libsdl.org/projects/SDL_mixer/
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quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL3_mixer/QuickReference
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@ -12,12 +12,15 @@ SUPPORT_FLAC_LIBFLAC ?= false
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FLAC_LIBRARY_PATH := external/flac
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# Enable this if you want to support loading OGG Vorbis music via stb_vorbis
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SUPPORT_OGG_STB ?= true
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SUPPORT_VORBIS_STB ?= true
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# Enable this if you want to support loading OGG Vorbis music via Tremor
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SUPPORT_OGG ?= false
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OGG_LIBRARY_PATH := external/ogg
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VORBIS_LIBRARY_PATH := external/tremor
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# Enable this if you want to support loading OGG Vorbis music via libvorbis
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SUPPORT_VORBIS_LIBVORBIS ?= false
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LIBVORBIS_LIBRARY_PATH := external/vorbis
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# Enable this if you want to support loading OGG Vorbis music via Tremor (FOR ARM DEVICES WITHOUT A HARDWARE FLOATING POINT UNIT ONLY!)
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SUPPORT_VORBIS_LIBTREMOR ?= false
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LIBTREMOR_LIBRARY_PATH := external/tremor
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# Enable this if you want to support loading MP3 music via dr_mp3
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SUPPORT_MP3_DRMP3 ?= true
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@ -31,17 +34,44 @@ SUPPORT_WAVPACK ?= true
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WAVPACK_LIBRARY_PATH := external/wavpack
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# Enable this if you want to support loading music via libgme
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SUPPORT_GME ?= true
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SUPPORT_GME ?= false
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GME_LIBRARY_PATH := external/libgme
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# Enable this if you want to support loading MOD music via XMP-lite
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# Enable this if you want to support loading MOD music via libxmp
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SUPPORT_MOD_XMP ?= false
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XMP_LIBRARY_PATH := external/libxmp
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# Enable this if you want to support TiMidity
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SUPPORT_MID_TIMIDITY ?= false
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TIMIDITY_LIBRARY_PATH := src/codecs/timidity
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TIMIDITY_LIBRARY_PATH := src/timidity
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# Enable this if you want to support Opus via libopus
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SUPPORT_OPUS ?= false
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OPUS_LIBRARY_PATH := external/opus
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OPUSFILE_LIBRARY_PATH := external/opusfile
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# Make sure we don't build both libtremor and libvorbis. Different implementations of same API.
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ifeq ($(SUPPORT_VORBIS_LIBTREMOR),true)
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ifeq ($(SUPPORT_VORBIS_LIBVORBIS),true)
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$(error Both libtremor and libvorbis support are enabled. Please choose one)
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endif
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endif
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# Multiple things need libogg.
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SUPPORT_LIBOGG := false
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OGG_LIBRARY_PATH := external/ogg
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ifeq ($(SUPPORT_FLAC_LIBFLAC),true)
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SUPPORT_LIBOGG := true
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endif
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ifeq ($(SUPPORT_VORBIS_LIBTREMOR),true)
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SUPPORT_LIBOGG := true
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VORBIS_LIBRARY_PATH := $(LIBTREMOR_LIBRARY_PATH)
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endif
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ifeq ($(SUPPORT_VORBIS_LIBVORBIS),true)
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SUPPORT_LIBOGG := true
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VORBIS_LIBRARY_PATH := $(LIBVORBIS_LIBRARY_PATH)
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endif
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# Build the library
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ifeq ($(SUPPORT_FLAC_LIBFLAC),true)
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@ -49,8 +79,12 @@ ifeq ($(SUPPORT_FLAC_LIBFLAC),true)
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endif
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# Build the library
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ifeq ($(SUPPORT_OGG),true)
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ifeq ($(SUPPORT_LIBOGG),true)
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include $(SDL_MIXER_LOCAL_PATH)/$(OGG_LIBRARY_PATH)/Android.mk
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endif
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# Build the library (libvorbis or libtremor)
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ifneq ($(VORBIS_LIBRARY_PATH),)
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include $(SDL_MIXER_LOCAL_PATH)/$(VORBIS_LIBRARY_PATH)/Android.mk
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endif
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@ -79,6 +113,12 @@ ifeq ($(SUPPORT_MID_TIMIDITY),true)
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include $(SDL_MIXER_LOCAL_PATH)/$(TIMIDITY_LIBRARY_PATH)/Android.mk
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endif
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# Build the library
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ifeq ($(SUPPORT_OPUS),true)
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include $(SDL_MIXER_LOCAL_PATH)/$(OPUS_LIBRARY_PATH)/Android.mk
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include $(SDL_MIXER_LOCAL_PATH)/$(OPUSFILE_LIBRARY_PATH)/Android.mk
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endif
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# Restore local path
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LOCAL_PATH := $(SDL_MIXER_LOCAL_PATH)
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@ -86,16 +126,11 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := SDL3_mixer
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LOCAL_C_INCLUDES := \
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$(LOCAL_PATH)/include \
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$(LOCAL_PATH)/src/ \
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$(LOCAL_PATH)/src/codecs \
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
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LOCAL_SRC_FILES := \
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$(subst $(LOCAL_PATH)/,, \
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$(wildcard $(LOCAL_PATH)/src/*.c) \
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$(wildcard $(LOCAL_PATH)/src/codecs/*.c) \
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$(wildcard $(LOCAL_PATH)/src/*.c) \
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)
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LOCAL_CFLAGS :=
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@ -105,63 +140,81 @@ LOCAL_STATIC_LIBRARIES :=
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LOCAL_SHARED_LIBRARIES := SDL3
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ifeq ($(SUPPORT_WAV),true)
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LOCAL_CFLAGS += -DMUSIC_WAV
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LOCAL_CFLAGS += -DDECODER_WAV
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endif
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ifeq ($(SUPPORT_FLAC_DRFLAC),true)
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LOCAL_CFLAGS += -DMUSIC_FLAC_DRFLAC
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LOCAL_CFLAGS += -DDECODER_FLAC_DRFLAC
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endif
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ifeq ($(SUPPORT_FLAC_LIBFLAC),true)
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(FLAC_LIBRARY_PATH)/include
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LOCAL_CFLAGS += -DMUSIC_FLAC_LIBFLAC
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LOCAL_CFLAGS += -DDECODER_FLAC_LIBFLAC
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LOCAL_STATIC_LIBRARIES += libFLAC
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endif
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ifeq ($(SUPPORT_OGG_STB),true)
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LOCAL_CFLAGS += -DMUSIC_OGG -DOGG_USE_STB
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ifeq ($(SUPPORT_VORBIS_STB),true)
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LOCAL_CFLAGS += -DDECODER_OGGVORBIS_STB
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endif
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ifeq ($(SUPPORT_OGG),true)
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ifeq ($(SUPPORT_LIBOGG),true)
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(OGG_LIBRARY_PATH)/include
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LOCAL_STATIC_LIBRARIES += ogg
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endif
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ifeq ($(SUPPORT_VORBIS_LIBTREMOR),true)
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(VORBIS_LIBRARY_PATH)
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LOCAL_CFLAGS += -DMUSIC_OGG -DOGG_USE_TREMOR -DOGG_HEADER="<ivorbisfile.h>"
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LOCAL_STATIC_LIBRARIES += ogg vorbisidec
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LOCAL_CFLAGS += -DDECODER_OGGVORBIS_VORBISFILE -DVORBIS_USE_TREMOR -DVORBIS_HEADER="<ivorbisfile.h>"
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LOCAL_STATIC_LIBRARIES += vorbisidec
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endif
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ifeq ($(SUPPORT_VORBIS_LIBVORBIS),true)
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(VORBIS_LIBRARY_PATH)/include
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LOCAL_CFLAGS += -DDECODER_OGGVORBIS_VORBISFILE -DVORBIS_HEADER="<vorbis/vorbisfile.h>"
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LOCAL_STATIC_LIBRARIES += vorbisdec
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endif
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ifeq ($(SUPPORT_MP3_DRMP3),true)
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LOCAL_CFLAGS += -DMUSIC_MP3_DRMP3
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LOCAL_CFLAGS += -DDECODER_MP3_DRMP3
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endif
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# This needs to be a shared library to comply with the LGPL license
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ifeq ($(SUPPORT_MP3_MPG123),true)
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(MPG123_LIBRARY_PATH)/android
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LOCAL_CFLAGS += -DMUSIC_MP3_MPG123
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(MPG123_LIBRARY_PATH)/src/include
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LOCAL_CFLAGS += -DDECODER_MP3_MPG123
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LOCAL_SHARED_LIBRARIES += mpg123
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endif
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ifeq ($(SUPPORT_WAVPACK),true)
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LOCAL_CFLAGS += -DMUSIC_WAVPACK -DMUSIC_WAVPACK_DSD -DWAVPACK_HEADER=\"../external/wavpack/include/wavpack.h\"
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LOCAL_CFLAGS += -DDECODER_WAVPACK -DDECODER_WAVPACK_DSD -DWAVPACK_HEADER=\"../external/wavpack/include/wavpack.h\"
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LOCAL_STATIC_LIBRARIES += wavpack
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endif
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ifeq ($(SUPPORT_GME),true)
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LOCAL_CFLAGS += -DMUSIC_GME
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LOCAL_CFLAGS += -DDECODER_GME
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(GME_LIBRARY_PATH)
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LOCAL_STATIC_LIBRARIES += libgme
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endif
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ifeq ($(SUPPORT_MOD_XMP),true)
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LOCAL_CFLAGS += -DMUSIC_MOD_XMP -DLIBXMP_HEADER=\"../external/libxmp/include/xmp.h\"
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LOCAL_CFLAGS += -DDECODER_MOD_XMP -DLIBXMP_HEADER=\"../external/libxmp/include/xmp.h\"
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LOCAL_STATIC_LIBRARIES += xmp
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endif
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ifeq ($(SUPPORT_MID_TIMIDITY),true)
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(TIMIDITY_LIBRARY_PATH)
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LOCAL_CFLAGS += -DMUSIC_MID_TIMIDITY
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LOCAL_CFLAGS += -DDECODER_MIDI_TIMIDITY
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LOCAL_STATIC_LIBRARIES += timidity
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endif
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ifeq ($(SUPPORT_OPUS),true)
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LOCAL_CFLAGS += -DDECODER_OPUS
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(OPUS_LIBRARY_PATH)/include
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LOCAL_STATIC_LIBRARIES += opus
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(OPUSFILE_LIBRARY_PATH)/include
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LOCAL_STATIC_LIBRARIES += opusfile
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endif
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LOCAL_EXPORT_C_INCLUDES += $(LOCAL_PATH)/include
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include $(BUILD_SHARED_LIBRARY)
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3
libs/SDL3_mixer/CHANGES.txt
Normal file
3
libs/SDL3_mixer/CHANGES.txt
Normal file
@ -0,0 +1,3 @@
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3.2.0:
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* First release of SDL3_mixer!
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.16...3.28)
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cmake_minimum_required(VERSION 3.16...4.0)
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|
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if(NOT DEFINED CMAKE_BUILD_TYPE)
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set(cmake_build_type_undefined 1)
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@ -8,9 +8,9 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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# See docs/release_checklist.md
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set(MAJOR_VERSION 3)
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set(MINOR_VERSION 0)
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set(MINOR_VERSION 2)
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set(MICRO_VERSION 0)
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set(SDL_REQUIRED_VERSION 3.0.0)
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set(SDL_REQUIRED_VERSION 3.4.0)
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|
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project(SDL3_mixer
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LANGUAGES C
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@ -49,11 +49,6 @@ if(SDLMIXER_ROOTPROJECT)
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endif()
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||||
endif()
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|
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set(SDLMIXER_SAMPLES_DEFAULT ${SDLMIXER_ROOTPROJECT})
|
||||
if(ANDROID)
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set(SDLMIXER_SAMPLES_DEFAULT OFF)
|
||||
endif()
|
||||
|
||||
# option() honors normal variables.
|
||||
cmake_policy(SET CMP0077 NEW)
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set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
|
||||
@ -120,90 +115,63 @@ if(SDLMIXER_STRICT)
|
||||
set(fatal_error "FATAL_ERROR")
|
||||
endif()
|
||||
|
||||
option(SDLMIXER_SAMPLES "Build the SDL3_mixer sample program(s)" ${SDLMIXER_SAMPLES_DEFAULT})
|
||||
cmake_dependent_option(SDLMIXER_SAMPLES_INSTALL "Install the SDL3_mixer sample program(s)" OFF "SDLMIXER_SAMPLES;SDLMIXER_INSTALL" OFF)
|
||||
option(SDLMIXER_TESTS "Build unit tests?" ${SDLMIXER_ROOTPROJECT})
|
||||
cmake_dependent_option(SDLMIXER_TESTS_INSTALL "Install unit tests?" ${SDLMIXER_ROOTPROJECT} "SDLMIXER_INSTALL;SDLMIXER_TESTS" OFF)
|
||||
option(SDLMIXER_EXAMPLES "Build the examples directory" ${SDLMIXER_ROOTPROJECT})
|
||||
cmake_dependent_option(SDLMIXER_EXAMPLES_INSTALL "Install SDL3_mixer examples" ${SDLMIXER_ROOTPROJECT} "SDLMIXER_INSTALL;SDLMIXER_EXAMPLES" OFF)
|
||||
|
||||
option(SDLMIXER_SNDFILE "Support loading sounds via libsndfile" OFF)
|
||||
option(SDLMIXER_SNDFILE_SHARED "Dynamically load libsndfile" "${SDLMIXER_DEPS_SHARED}")
|
||||
# These are implemented in SDL_mixer itself, not using a third-party library.
|
||||
option(SDLMIXER_AIFF "Enable AIFF audio" ON)
|
||||
option(SDLMIXER_WAVE "Enable WAVE audio" ON)
|
||||
option(SDLMIXER_VOC "Enable VOC audio" ON)
|
||||
option(SDLMIXER_AU "Enable AU audio" ON)
|
||||
|
||||
option(SDLMIXER_FLAC "Enable FLAC music" ON)
|
||||
option(SDLMIXER_FLAC "Enable FLAC audio" ON)
|
||||
|
||||
cmake_dependent_option(SDLMIXER_FLAC_LIBFLAC "Enable FLAC music using libFLAC" OFF SDLMIXER_FLAC OFF)
|
||||
# Decoders that use third-party dependencies, even if they are compiled in, vendored, etc.
|
||||
cmake_dependent_option(SDLMIXER_FLAC_LIBFLAC "Enable FLAC audio using libFLAC" ON SDLMIXER_FLAC OFF)
|
||||
cmake_dependent_option(SDLMIXER_FLAC_LIBFLAC_SHARED "Dynamically load LIBFLAC" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_FLAC_LIBFLAC OFF)
|
||||
|
||||
cmake_dependent_option(SDLMIXER_FLAC_DRFLAC "Enable FLAC music using drflac" ON SDLMIXER_FLAC OFF)
|
||||
cmake_dependent_option(SDLMIXER_FLAC_DRFLAC "Enable FLAC audio using drflac" ON SDLMIXER_FLAC OFF)
|
||||
|
||||
option(SDLMIXER_GME "Support loading GME music via game-music-emu" ON)
|
||||
option(SDLMIXER_GME "Support loading GME audio via game-music-emu" ON)
|
||||
option(SDLMIXER_GME_SHARED "Dynamically load libgme" "${SDLMIXER_DEPS_SHARED}")
|
||||
|
||||
option(SDLMIXER_MOD "Support loading MOD music" ON)
|
||||
option(SDLMIXER_MOD "Support MOD audio" ON)
|
||||
|
||||
cmake_dependent_option(SDLMIXER_MOD_XMP "Support loading MOD music via libxmp" ON SDLMIXER_MOD OFF)
|
||||
cmake_dependent_option(SDLMIXER_MOD_XMP "Support loading MOD audio via libxmp" ON SDLMIXER_MOD OFF)
|
||||
cmake_dependent_option(SDLMIXER_MOD_XMP_LITE "Use libxmp-lite instead of libxmp" OFF "SDLMIXER_MOD_XMP;NOT SDLMIXER_VENDORED" OFF)
|
||||
cmake_dependent_option(SDLMIXER_MOD_XMP_SHARED "Dynamically load libxmp(-lite)" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_MOD_XMP OFF)
|
||||
|
||||
if(SDLMIXER_MOD AND NOT SDLMIXER_MOD_XMP)
|
||||
message(FATAL_ERROR "MOD support was enabled (SDLMIXER_MOD) but xmp (SDLMIXER_MOD_XMP) was disabled.")
|
||||
endif()
|
||||
option(SDLMIXER_MP3 "Enable MP3 audio" ON)
|
||||
|
||||
option(SDLMIXER_MP3 "Enable MP3 music" ON)
|
||||
|
||||
cmake_dependent_option(SDLMIXER_MP3_DRMP3 "Support loading MP3 music via dr_mp3" ON SDLMIXER_MP3 OFF)
|
||||
|
||||
cmake_dependent_option(SDLMIXER_MP3_MPG123 "Support loading MP3 music via MPG123" OFF SDLMIXER_MP3 OFF)
|
||||
cmake_dependent_option(SDLMIXER_MP3_DRMP3 "Support loading MP3 audio via dr_mp3" ON SDLMIXER_MP3 OFF)
|
||||
cmake_dependent_option(SDLMIXER_MP3_MPG123 "Support loading MP3 audio via libmpg123" ON SDLMIXER_MP3 OFF)
|
||||
cmake_dependent_option(SDLMIXER_MP3_MPG123_SHARED "Dynamically load mpg123" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_MP3_MPG123 OFF)
|
||||
|
||||
if(SDLMIXER_MP3 AND NOT (SDLMIXER_MP3_DRMP3 OR SDLMIXER_MP3_MPG123))
|
||||
message(FATAL_ERROR "MP3 support was enabled (SDLMIXER_MP3) but neither drmp3 (SDLMIXER_MP3_DRMP3) or mpg123 (SDLMIXER_MP3_MPG123) were enabled.")
|
||||
endif()
|
||||
|
||||
option(SDLMIXER_MIDI "Enable MIDI music" ON)
|
||||
option(SDLMIXER_MIDI "Enable MIDI audio" ON)
|
||||
|
||||
cmake_dependent_option(SDLMIXER_MIDI_FLUIDSYNTH "Support FluidSynth MIDI output" ON "SDLMIXER_MIDI;NOT SDLMIXER_VENDORED" OFF)
|
||||
cmake_dependent_option(SDLMIXER_MIDI_FLUIDSYNTH_SHARED "Dynamically load libfluidsynth" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_MIDI_FLUIDSYNTH OFF)
|
||||
|
||||
if(WIN32 OR APPLE OR HAIKU OR "${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
|
||||
cmake_dependent_option(SDLMIXER_MIDI_NATIVE "Support native MIDI output" ON SDLMIXER_MIDI OFF)
|
||||
else()
|
||||
set(SDLMIXER_MIDI_NATIVE OFF)
|
||||
endif()
|
||||
|
||||
cmake_dependent_option(SDLMIXER_MIDI_TIMIDITY "Support timidity MIDI output" ON SDLMIXER_MIDI OFF)
|
||||
|
||||
if(SDLMIXER_MIDI AND NOT (SDLMIXER_MIDI_TIMIDITY OR SDLMIXER_MIDI_NATIVE OR SDLMIXER_MIDI_FLUIDSYNTH))
|
||||
message(FATAL_ERROR "MIDI support was enabled (SDLMIXER_MIDI) but neither FluidSynth (SDLMIXER_MIDI_FLUIDSYNTH), native (SDLMIXER_MIDI_NATIVE) or timidity (SDLMIXER_MIDI_TIMIDITY) was enabled")
|
||||
endif()
|
||||
|
||||
option(SDLMIXER_OPUS "Enable Opus music" ON)
|
||||
option(SDLMIXER_OPUS "Enable Opus audio via libopus" ON)
|
||||
cmake_dependent_option(SDLMIXER_OPUS_SHARED "Dynamically load libopus" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_OPUS OFF)
|
||||
|
||||
set(sdl3mixer_vorbis_strings STB TREMOR VORBISFILE)
|
||||
set(SDLMIXER_VORBIS "STB" CACHE STRING "Enable OGG Vorbis music")
|
||||
set_property(CACHE SDLMIXER_VORBIS PROPERTY STRINGS "${sdl3mixer_vorbis_strings}")
|
||||
if(SDLMIXER_VORBIS)
|
||||
if(NOT SDLMIXER_VORBIS IN_LIST sdl3mixer_vorbis_strings)
|
||||
message(FATAL_ERROR "SDLMIXER_VORBIS contains an invalid value (=${SDLMIXER_VORBIS}). It must be one of ${sdl3mixer_vorbis_strings}.")
|
||||
endif()
|
||||
option(SDLMIXER_VORBIS_STB "Enable Ogg Vorbis audio via stb_vorbis" ON)
|
||||
option(SDLMIXER_VORBIS_VORBISFILE "Enable Ogg Vorbis audio via libvorbisfile" ON)
|
||||
option(SDLMIXER_VORBIS_TREMOR "Enable Ogg Vorbis audio via libvorbisidec ('tremor')" OFF)
|
||||
|
||||
if (SDLMIXER_VORBIS_VORBISFILE AND SDLMIXER_VORBIS_TREMOR)
|
||||
message(FATAL_ERROR "Both SDLMIXER_VORBIS_VORBISFILE and SDLMIXER_VORBIS_TREMOR are both enabled, but only one can be used")
|
||||
endif()
|
||||
set(SDLMIXER_VORBIS_STB OFF)
|
||||
set(SDLMIXER_VORBIS_TREMOR OFF)
|
||||
set(SDLMIXER_VORBIS_VORBISFILE OFF)
|
||||
if(SDLMIXER_VORBIS STREQUAL "STB")
|
||||
set(SDLMIXER_VORBIS_STB ON)
|
||||
endif()
|
||||
if(SDLMIXER_VORBIS STREQUAL "TREMOR")
|
||||
set(SDLMIXER_VORBIS_TREMOR ON)
|
||||
endif()
|
||||
if(SDLMIXER_VORBIS STREQUAL "VORBISFILE")
|
||||
set(SDLMIXER_VORBIS_VORBISFILE ON)
|
||||
endif()
|
||||
cmake_dependent_option(SDLMIXER_VORBIS_TREMOR_SHARED "Dynamically load tremor library" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_VORBIS_TREMOR OFF)
|
||||
|
||||
cmake_dependent_option(SDLMIXER_VORBIS_VORBISFILE_SHARED "Dynamically load vorbisfile library" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_VORBIS_VORBISFILE OFF)
|
||||
cmake_dependent_option(SDLMIXER_VORBIS_TREMOR_SHARED "Dynamically load vorbisidec ('tremor') library" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_VORBIS_TREMOR OFF)
|
||||
|
||||
option(SDLMIXER_WAVE "Enable streaming WAVE music" ON)
|
||||
|
||||
option(SDLMIXER_WAVPACK "Enable WavPack music" ON)
|
||||
cmake_dependent_option(SDLMIXER_WAVPACK_DSD "Enable WavPack DSD music support" OFF SDLMIXER_WAVPACK OFF)
|
||||
option(SDLMIXER_WAVPACK "Enable WavPack audio" ON)
|
||||
cmake_dependent_option(SDLMIXER_WAVPACK_DSD "Enable WavPack DSD audio support" OFF SDLMIXER_WAVPACK OFF)
|
||||
cmake_dependent_option(SDLMIXER_WAVPACK_SHARED "Dynamically load WavPack library" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_WAVPACK OFF)
|
||||
|
||||
if(SDLMIXER_VORBIS_TREMOR OR SDLMIXER_VORBIS_VORBISFILE OR SDLMIXER_FLAC_LIBFLAC OR SDLMIXER_OPUS)
|
||||
@ -241,40 +209,48 @@ if(NOT TARGET SDL3::Headers OR NOT TARGET ${sdl3_target_name})
|
||||
find_package(SDL3 ${SDL_REQUIRED_VERSION} REQUIRED COMPONENTS ${sdl_required_components})
|
||||
endif()
|
||||
|
||||
set(install_license_names)
|
||||
macro(register_license NAME FILE)
|
||||
list(APPEND install_license_names ${NAME})
|
||||
set(install_license_${NAME} "${FILE}")
|
||||
endmacro()
|
||||
|
||||
SDL_DetectTargetCPUArchitectures(SDL_CPU_NAMES)
|
||||
SDL_DetectCMakePlatform()
|
||||
|
||||
set(BUILD_SHARED_LIBS ${SDLMIXER_BUILD_SHARED_LIBS})
|
||||
add_library(${sdl3_mixer_target_name}
|
||||
src/codecs/load_aiff.c
|
||||
src/codecs/load_voc.c
|
||||
src/codecs/load_sndfile.c
|
||||
src/codecs/mp3utils.c
|
||||
src/codecs/music_drflac.c
|
||||
src/codecs/music_drmp3.c
|
||||
src/codecs/music_flac.c
|
||||
src/codecs/music_fluidsynth.c
|
||||
src/codecs/music_gme.c
|
||||
src/codecs/music_mpg123.c
|
||||
src/codecs/music_nativemidi.c
|
||||
src/codecs/music_ogg.c
|
||||
src/codecs/music_ogg_stb.c
|
||||
src/codecs/music_opus.c
|
||||
src/codecs/music_timidity.c
|
||||
src/codecs/music_wav.c
|
||||
src/codecs/music_wavpack.c
|
||||
src/codecs/music_xmp.c
|
||||
src/effect_position.c
|
||||
src/effect_stereoreverse.c
|
||||
src/effects_internal.c
|
||||
src/mixer.c
|
||||
src/music.c
|
||||
src/utils.c
|
||||
src/SDL_mixer.c
|
||||
src/SDL_mixer_metadata_tags.c
|
||||
src/SDL_mixer_spatialization.c
|
||||
src/decoder_aiff.c
|
||||
src/decoder_au.c
|
||||
src/decoder_drflac.c
|
||||
src/decoder_drmp3.c
|
||||
src/decoder_flac.c
|
||||
src/decoder_fluidsynth.c
|
||||
src/decoder_gme.c
|
||||
src/decoder_mpg123.c
|
||||
src/decoder_opus.c
|
||||
src/decoder_raw.c
|
||||
src/decoder_sinewave.c
|
||||
src/decoder_stb_vorbis.c
|
||||
src/decoder_timidity.c
|
||||
src/decoder_voc.c
|
||||
src/decoder_vorbis.c
|
||||
src/decoder_wav.c
|
||||
src/decoder_wavpack.c
|
||||
src/decoder_xmp.c
|
||||
)
|
||||
add_library(SDL3_mixer::${sdl3_mixer_target_name} ALIAS ${sdl3_mixer_target_name})
|
||||
if(NOT TARGET SDL3_mixer::SDL3_mixer)
|
||||
add_library(SDL3_mixer::SDL3_mixer ALIAS ${sdl3_mixer_target_name})
|
||||
endif()
|
||||
if("c_std_99" IN_LIST CMAKE_C_COMPILE_FEATURES)
|
||||
target_compile_features(${sdl3_mixer_target_name} PRIVATE c_std_99)
|
||||
else()
|
||||
message(WARNING "target_compile_features does not know c_std_99 for C compiler")
|
||||
endif()
|
||||
target_include_directories(${sdl3_mixer_target_name}
|
||||
PUBLIC
|
||||
"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
|
||||
@ -289,6 +265,8 @@ target_compile_definitions(${sdl3_mixer_target_name} PRIVATE
|
||||
SDL_BUILD_MINOR_VERSION=${MINOR_VERSION}
|
||||
SDL_BUILD_MICRO_VERSION=${MICRO_VERSION}
|
||||
)
|
||||
# Make sure SDL3's include directory comes first
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE $<TARGET_PROPERTY:SDL3::Headers,INTERFACE_INCLUDE_DIRECTORIES>)
|
||||
target_link_libraries(${sdl3_mixer_target_name} PUBLIC SDL3::Headers)
|
||||
if(SDLMIXER_BUILD_SHARED_LIBS)
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE SDL3::SDL3-shared)
|
||||
@ -317,11 +295,14 @@ if(NOT ANDROID)
|
||||
VERSION "${SO_VERSION}"
|
||||
)
|
||||
if(APPLE)
|
||||
cmake_minimum_required(VERSION 3.17...3.28)
|
||||
set_target_properties(${sdl3_mixer_target_name} PROPERTIES
|
||||
MACHO_COMPATIBILITY_VERSION "${DYLIB_COMPAT_VERSION}"
|
||||
MACHO_CURRENT_VERSION "${DYLIB_CURRENT_VERSION}"
|
||||
)
|
||||
set_property(TARGET ${sdl3_mixer_target_name} APPEND PROPERTY LINK_DEPENDS
|
||||
"${PROJECT_SOURCE_DIR}/src/SDL_mixer.exports")
|
||||
target_link_options(${sdl3_mixer_target_name} PRIVATE
|
||||
"SHELL:-Wl,-exported_symbols_list,${PROJECT_SOURCE_DIR}/src/SDL_mixer.exports")
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_BUILD_SHARED_LIBS)
|
||||
@ -359,46 +340,8 @@ set(PC_LIBS)
|
||||
set(PC_REQUIRES)
|
||||
set(SDLMIXER_BACKENDS)
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS SNDFILE)
|
||||
set(SDLMIXER_SNDFILE_ENABLED FALSE)
|
||||
if(SDLMIXER_SNDFILE)
|
||||
if(SDLMIXER_VENDORED)
|
||||
message(STATUS "Using vendored libsndfile")
|
||||
message(${fatal_error} "libsndfile is not vendored.")
|
||||
else()
|
||||
find_package(SndFile ${required})
|
||||
if(SndFile_FOUND)
|
||||
set(SDLMIXER_SNDFILE_ENABLED TRUE)
|
||||
message(STATUS "Using system libsndfile")
|
||||
if(NOT SDLMIXER_SNDFILE_SHARED)
|
||||
list(APPEND PC_REQUIRES sndfile)
|
||||
endif()
|
||||
else()
|
||||
message(${fatal_error} "libsndfile NOT found")
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_SNDFILE_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE LOAD_SNDFILE)
|
||||
if(SDLMIXER_SNDFILE_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:SndFile::sndfile,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:SndFile::sndfile,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:SndFile::sndfile,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_sndfile SndFile::sndfile)
|
||||
message(STATUS "Dynamic libsndfile: ${dynamic_sndfile}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "SNDFILE_DYNAMIC=\"${dynamic_sndfile}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} SndFile::sndfile)
|
||||
endif()
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE SndFile::sndfile)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDLMIXER_OGG)
|
||||
# libogg is a requirement of libflac, libtremor and libvorbisfile, so only need this library when vendoring
|
||||
# libogg is a requirement of libflac, libvorbisidec and libvorbisfile, so only need this library when vendoring
|
||||
if(SDLMIXER_VENDORED)
|
||||
message(STATUS "Using vendored libogg")
|
||||
set(BUILD_SHARED_LIBS ${SDLMIXER_OGG_SHARED})
|
||||
@ -406,6 +349,7 @@ if(SDLMIXER_OGG)
|
||||
set(BUILD_TESTING OFF)
|
||||
sdl_check_project_in_subfolder(external/ogg ogg SDLMIXER_VENDORED)
|
||||
add_subdirectory(external/ogg external/ogg-build EXCLUDE_FROM_ALL)
|
||||
register_license(ogg-vorbis external/ogg/COPYING)
|
||||
if(SDLMIXER_OGG_install)
|
||||
list(APPEND INSTALL_EXTRA_TARGETS ogg)
|
||||
endif()
|
||||
@ -426,6 +370,7 @@ if(SDLMIXER_OPUS)
|
||||
set(BUILD_PROGRAMS OFF)
|
||||
sdl_check_project_in_subfolder(external/opus opus SDLMIXER_VENDORED)
|
||||
add_subdirectory(external/opus external/opus-build EXCLUDE_FROM_ALL)
|
||||
register_license(opus external/opus/COPYING)
|
||||
|
||||
set(OP_DISABLE_DOCS TRUE)
|
||||
set(OP_DISABLE_EXAMPLES TRUE)
|
||||
@ -434,6 +379,7 @@ if(SDLMIXER_OPUS)
|
||||
set(BUILD_SHARED_LIBS ${SDLMIXER_OPUS_SHARED})
|
||||
sdl_check_project_in_subfolder(external/opusfile opusfile SDLMIXER_VENDORED)
|
||||
add_subdirectory(external/opusfile external/opusfile-build EXCLUDE_FROM_ALL)
|
||||
register_license(opusfile external/opusfile/COPYING)
|
||||
if(MSVC)
|
||||
set_property(TARGET opusfile PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
|
||||
endif()
|
||||
@ -454,6 +400,9 @@ if(SDLMIXER_OPUS)
|
||||
if(NOT SDLMIXER_OPUS_SHARED)
|
||||
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:opusfile> -l$<TARGET_FILE_BASE_NAME:opus> -l$<TARGET_FILE_BASE_NAME:ogg>)
|
||||
endif()
|
||||
elseif(SDLMIXER_OPUS_SHARED AND DEFINED SDLMIXER_DYNAMIC_OPUSFILE AND EXISTS "${SDLMIXER_DYNAMIC_OPUSFILE}")
|
||||
message(STATUS "${PROJECT_NAME}: Using opusfile from CMake variable")
|
||||
set(SDLMIXER_OPUS_ENABLED TRUE)
|
||||
else()
|
||||
find_package(OpusFile ${required})
|
||||
if(OpusFile_FOUND AND Ogg_FOUND)
|
||||
@ -467,19 +416,21 @@ if(SDLMIXER_OPUS)
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_OPUS_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_OPUS)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_OPUS)
|
||||
if(SDLMIXER_OPUS_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:OpusFile::opusfile,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:OpusFile::opusfile,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:OpusFile::opusfile,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_opusfile OpusFile::opusfile)
|
||||
message(STATUS "Dynamic opus (opusfile): ${dynamic_opusfile}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "OPUS_DYNAMIC=\"${dynamic_opusfile}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} OpusFile::opusfile)
|
||||
if(NOT DEFINED SDLMIXER_DYNAMIC_OPUSFILE)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:OpusFile::opusfile,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:OpusFile::opusfile,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:OpusFile::opusfile,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} OpusFile::opusfile)
|
||||
endif()
|
||||
endif()
|
||||
target_get_dynamic_library(SDLMIXER_DYNAMIC_OPUSFILE OpusFile::opusfile)
|
||||
message(STATUS "Dynamic opus (opusfile): ${SDLMIXER_DYNAMIC_OPUSFILE}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "OPUS_DYNAMIC=\"${SDLMIXER_DYNAMIC_OPUSFILE}\"")
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE OpusFile::opusfile)
|
||||
endif()
|
||||
@ -490,9 +441,7 @@ list(APPEND SDLMIXER_BACKENDS VORBIS_STB)
|
||||
set(SDLMIXER_VORBIS_STB_ENABLED FALSE)
|
||||
if(SDLMIXER_VORBIS_STB)
|
||||
set(SDLMIXER_VORBIS_STB_ENABLED TRUE)
|
||||
message(STATUS "Enabled ogg music: using stb_vorbis")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_OGG)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE OGG_USE_STB)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_OGGVORBIS_STB)
|
||||
endif()
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS VORBIS_TREMOR)
|
||||
@ -508,6 +457,7 @@ if(SDLMIXER_VORBIS_TREMOR)
|
||||
set(BUILD_SHARED_LIBS ${SDLMIXER_VORBIS_TREMOR_SHARED})
|
||||
sdl_check_project_in_subfolder(external/tremor tremor SDLMIXER_VENDORED)
|
||||
add_subdirectory(external/tremor external/tremor-build EXCLUDE_FROM_ALL)
|
||||
register_license(tremor external/tremor/COPYING)
|
||||
if(NOT TARGET tremor::tremor)
|
||||
add_library(tremor::tremor ALIAS vorbisidec)
|
||||
endif()
|
||||
@ -524,12 +474,15 @@ if(SDLMIXER_VORBIS_TREMOR)
|
||||
if(NOT SDLMIXER_VORBIS_TREMOR_SHARED)
|
||||
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:vorbisidec> -l$<TARGET_FILE_BASE_NAME:ogg>)
|
||||
endif()
|
||||
elseif(SDLMIXER_VORBIS_TREMOR_SHARED AND DEFINED SDLMIXER_DYNAMIC_VORBIS_TREMOR AND EXISTS "${SDLMIXER_DYNAMIC_VORBIS_TREMOR}")
|
||||
message(STATUS "${PROJECT_NAME}: Using tremor from CMake variable")
|
||||
set(SDLMIXER_VORBIS_TREMOR_ENABLED TRUE)
|
||||
else()
|
||||
message(STATUS "Using system tremor")
|
||||
find_package(tremor ${required})
|
||||
if(tremor_FOUND)
|
||||
if(NOT SDLMIXER_VORBIS_TREMOR_SHARED)
|
||||
list(APPEND PC_REQUIRES tremor)
|
||||
list(APPEND PC_REQUIRES vorbisidec)
|
||||
endif()
|
||||
set(SDLMIXER_VORBIS_TREMOR_ENABLED TRUE)
|
||||
else()
|
||||
@ -537,19 +490,21 @@ if(SDLMIXER_VORBIS_TREMOR)
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_VORBIS_TREMOR_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_OGG OGG_USE_TREMOR)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_OGGVORBIS_VORBISFILE VORBIS_USE_TREMOR)
|
||||
if(SDLMIXER_VORBIS_TREMOR_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:tremor::tremor,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:tremor::tremor,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:tremor::tremor,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_tremor tremor::tremor)
|
||||
message(STATUS "Dynamic vorbis (tremor): ${dynamic_tremor}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "OGG_DYNAMIC=\"${dynamic_tremor}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} tremor::tremor)
|
||||
if(NOT DEFINED SDLMIXER_DYNAMIC_VORBIS_TREMOR)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:tremor::tremor,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:tremor::tremor,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:tremor::tremor,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} tremor::tremor)
|
||||
endif()
|
||||
endif()
|
||||
target_get_dynamic_library(SDLMIXER_DYNAMIC_VORBIS_TREMOR tremor::tremor)
|
||||
message(STATUS "Dynamic vorbis (tremor): ${SDLMIXER_DYNAMIC_VORBIS_TREMOR}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "VORBIS_DYNAMIC=\"${SDLMIXER_DYNAMIC_VORBIS_TREMOR}\"")
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE tremor::tremor)
|
||||
endif()
|
||||
@ -569,6 +524,7 @@ if(SDLMIXER_VORBIS_VORBISFILE)
|
||||
set(BUILD_SHARED_LIBS ${SDLMIXER_VORBIS_VORBISFILE_SHARED})
|
||||
sdl_check_project_in_subfolder(external/vorbis vorbisfile SDLMIXER_VENDORED)
|
||||
add_subdirectory(external/vorbis external/vorbis-build EXCLUDE_FROM_ALL)
|
||||
register_license(vorbis external/vorbis/COPYING)
|
||||
if(NOT TARGET Vorbis::vorbisfile)
|
||||
add_library(Vorbis::vorbisfile ALIAS vorbisfile)
|
||||
endif()
|
||||
@ -578,6 +534,9 @@ if(SDLMIXER_VORBIS_VORBISFILE)
|
||||
if(NOT SDLMIXER_VORBIS_VORBISFILE_SHARED)
|
||||
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:vorbisfile>)
|
||||
endif()
|
||||
elseif(SDLMIXER_VORBIS_VORBISFILE_SHARED AND DEFINED SDLMIXER_DYNAMIC_VORBIS_VORBISFILE AND EXISTS "${SDLMIXER_DYNAMIC_VORBIS_VORBISFILE}")
|
||||
message(STATUS "${PROJECT_NAME}: Using vorbisfile from CMake variable")
|
||||
set(SDLMIXER_VORBIS_VORBISFILE_ENABLED TRUE)
|
||||
else()
|
||||
find_package(Vorbis ${required})
|
||||
if(Vorbis_FOUND)
|
||||
@ -591,19 +550,21 @@ if(SDLMIXER_VORBIS_VORBISFILE)
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_VORBIS_VORBISFILE_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_OGG)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_OGGVORBIS_VORBISFILE)
|
||||
if(SDLMIXER_VORBIS_VORBISFILE_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:Vorbis::vorbisfile,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:Vorbis::vorbisfile,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:Vorbis::vorbisfile,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_vorbisfile Vorbis::vorbisfile)
|
||||
message(STATUS "Dynamic vorbisfile: ${dynamic_vorbisfile}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "OGG_DYNAMIC=\"${dynamic_vorbisfile}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} Vorbis::vorbisfile)
|
||||
if(NOT DEFINED SDLMIXER_DYNAMIC_VORBIS_VORBISFILE)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:Vorbis::vorbisfile,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:Vorbis::vorbisfile,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:Vorbis::vorbisfile,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} Vorbis::vorbisfile)
|
||||
endif()
|
||||
endif()
|
||||
target_get_dynamic_library(SDLMIXER_DYNAMIC_VORBIS_VORBISFILE Vorbis::vorbisfile)
|
||||
message(STATUS "Dynamic vorbisfile: ${SDLMIXER_DYNAMIC_VORBIS_VORBISFILE}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "VORBIS_DYNAMIC=\"${SDLMIXER_DYNAMIC_VORBIS_VORBISFILE}\"")
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE Vorbis::vorbisfile)
|
||||
endif()
|
||||
@ -635,12 +596,16 @@ if(SDLMIXER_FLAC_LIBFLAC)
|
||||
message(STATUS "Using vendored libflac")
|
||||
sdl_check_project_in_subfolder(external/flac libflac SDLMIXER_VENDORED)
|
||||
add_subdirectory(external/flac external/flac-build EXCLUDE_FROM_ALL)
|
||||
register_license(flac external/flac/COPYING.Xiph)
|
||||
if(SDLMIXER_FLAC_LIBFLAC_SHARED OR NOT SDLMIXER_BUILD_SHARED_LIBS)
|
||||
list(APPEND INSTALL_EXTRA_TARGETS FLAC)
|
||||
endif()
|
||||
if(NOT SDLMIXER_FLAC_LIBFLAC_SHARED)
|
||||
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:FLAC::FLAC> -l$<TARGET_FILE_BASE_NAME:ogg>)
|
||||
endif()
|
||||
elseif(SDLMIXER_FLAC_LIBFLAC_SHARED AND DEFINED SDLMIXER_DYNAMIC_FLAC_LIBFLAC AND EXISTS "${SDLMIXER_DYNAMIC_FLAC_LIBFLAC}")
|
||||
message(STATUS "${PROJECT_NAME}: Using libflac from CMake variable")
|
||||
set(SDLMIXER_FLAC_LIBFLAC_ENABLED TRUE)
|
||||
else()
|
||||
find_package(FLAC ${required})
|
||||
if(FLAC_FOUND)
|
||||
@ -649,24 +614,32 @@ if(SDLMIXER_FLAC_LIBFLAC)
|
||||
if(NOT SDLMIXER_FLAC_LIBFLAC_SHARED)
|
||||
list(APPEND PC_REQUIRES flac)
|
||||
endif()
|
||||
# Xiph's CMake script does not handle Threads::Threads correctly:
|
||||
# https://github.com/xiph/flac/issues/820
|
||||
get_property(flac_interface_link_libraries TARGET FLAC::FLAC PROPERTY INTERFACE_LINK_LIBRARIES)
|
||||
if(Threads::Threads IN_LIST flac_interface_link_libraries)
|
||||
find_package(Threads)
|
||||
endif()
|
||||
else()
|
||||
message(${fatal_error} "libflac NOT found")
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_FLAC_LIBFLAC_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_FLAC_LIBFLAC)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_FLAC_LIBFLAC)
|
||||
if(SDLMIXER_FLAC_LIBFLAC_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:FLAC::FLAC,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:FLAC::FLAC,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:FLAC::FLAC,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_flac FLAC::FLAC)
|
||||
message(STATUS "Dynamic libflac: ${dynamic_flac}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "FLAC_DYNAMIC=\"${dynamic_flac}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} FLAC)
|
||||
if(NOT DEFINED SDLMIXER_DYNAMIC_FLAC_LIBFLAC)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:FLAC::FLAC,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:FLAC::FLAC,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:FLAC::FLAC,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} FLAC)
|
||||
endif()
|
||||
endif()
|
||||
target_get_dynamic_library(SDLMIXER_DYNAMIC_FLAC_LIBFLAC FLAC::FLAC)
|
||||
message(STATUS "Dynamic libflac: ${SDLMIXER_DYNAMIC_FLAC_LIBFLAC}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "FLAC_DYNAMIC=\"${SDLMIXER_DYNAMIC_FLAC_LIBFLAC}\"")
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE FLAC::FLAC)
|
||||
endif()
|
||||
@ -677,7 +650,7 @@ list(APPEND SDLMIXER_BACKENDS FLAC_DRFLAC)
|
||||
set(SDLMIXER_FLAC_DRFLAC_ENABLED FALSE)
|
||||
if(SDLMIXER_FLAC_DRFLAC)
|
||||
set(SDLMIXER_FLAC_DRFLAC_ENABLED TRUE)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_FLAC_DRFLAC)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_FLAC_DRFLAC)
|
||||
endif()
|
||||
|
||||
set(SDLMIXER_FLAC_ENABLED FALSE)
|
||||
@ -693,10 +666,10 @@ if(SDLMIXER_GME)
|
||||
set(GME_BUILD_SHARED "${SDLMIXER_GME_SHARED}")
|
||||
if(SDLMIXER_GME_SHARED)
|
||||
set(GME_BUILD_STATIC OFF)
|
||||
set(tgt_gme gme_shared)
|
||||
set(targets_gme gme_shared)
|
||||
else()
|
||||
set(GME_BUILD_STATIC ON)
|
||||
set(tgt_gme gme_static)
|
||||
set(targets_gme gme_static gme_deps)
|
||||
endif()
|
||||
set(GME_BUILD_FRAMEWORK OFF)
|
||||
set(GME_BUILD_TESTING OFF)
|
||||
@ -707,12 +680,16 @@ if(SDLMIXER_GME)
|
||||
sdl_check_project_in_subfolder(external/libgme libgme SDLMIXER_VENDORED)
|
||||
enable_language(CXX)
|
||||
add_subdirectory(external/libgme external/libgme-build EXCLUDE_FROM_ALL)
|
||||
register_license(gme external/libgme/license.txt)
|
||||
if(SDLMIXER_GME_SHARED OR NOT SDLMIXER_BUILD_SHARED_LIBS)
|
||||
list(APPEND INSTALL_EXTRA_TARGETS ${tgt_gme})
|
||||
list(APPEND INSTALL_EXTRA_TARGETS ${targets_gme})
|
||||
endif()
|
||||
if(NOT SDLMIXER_GME_SHARED)
|
||||
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:gme>)
|
||||
endif()
|
||||
elseif(SDLMIXER_GME_SHARED AND DEFINED SDLMIXER_DYNAMIC_GME AND EXISTS "${SDLMIXER_DYNAMIC_GME}")
|
||||
message(STATUS "${PROJECT_NAME}: Using libgme from CMake variable")
|
||||
set(SDLMIXER_GME_ENABLED TRUE)
|
||||
else()
|
||||
find_package(gme ${required})
|
||||
if(gme_FOUND)
|
||||
@ -726,19 +703,21 @@ if(SDLMIXER_GME)
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_GME_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_GME)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_GME)
|
||||
if(SDLMIXER_GME_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:gme::gme,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:gme::gme,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:gme::gme,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_gme gme::gme)
|
||||
message(STATUS "Dynamic libgme: ${dynamic_gme}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "GME_DYNAMIC=\"${dynamic_gme}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} gme::gme)
|
||||
if(NOT DEFINED SDLMIXER_DYNAMIC_GME)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:gme::gme,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:gme::gme,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:gme::gme,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} gme::gme)
|
||||
endif()
|
||||
endif()
|
||||
target_get_dynamic_library(SDLMIXER_DYNAMIC_GME gme::gme)
|
||||
message(STATUS "Dynamic libgme: ${SDLMIXER_DYNAMIC_GME}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "GME_DYNAMIC=\"${SDLMIXER_DYNAMIC_GME}\"")
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE gme::gme)
|
||||
endif()
|
||||
@ -765,6 +744,7 @@ if(SDLMIXER_MOD_XMP)
|
||||
endif()
|
||||
set(xmp_name libxmp)
|
||||
add_subdirectory(external/libxmp external/libxmp-build EXCLUDE_FROM_ALL)
|
||||
register_license(xmp external/libxmp/docs/COPYING)
|
||||
if(SDLMIXER_MOD_XMP_SHARED OR NOT SDLMIXER_BUILD_SHARED_LIBS)
|
||||
list(APPEND INSTALL_EXTRA_TARGETS ${tgt_xmp})
|
||||
endif()
|
||||
@ -785,6 +765,9 @@ if(SDLMIXER_MOD_XMP)
|
||||
else()
|
||||
message(${fatal_error} "libxmp-lite NOT found")
|
||||
endif()
|
||||
elseif(SDLMIXER_MOD_XMP_SHARED AND DEFINED SDLMIXER_DYNAMIC_MOD_XMP AND EXISTS "${SDLMIXER_DYNAMIC_MOD_XMP}")
|
||||
message(STATUS "${PROJECT_NAME}: Using libxmp from CMake variable")
|
||||
set(SDLMIXER_MOD_XMP_ENABLED TRUE)
|
||||
else()
|
||||
find_package(libxmp ${required})
|
||||
if(libxmp_FOUND)
|
||||
@ -807,19 +790,23 @@ if(SDLMIXER_MOD_XMP)
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_MOD_XMP_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MOD_XMP)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MOD_XMP)
|
||||
if(SDLMIXER_MOD_XMP_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:${tgt_xmp},INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:${tgt_xmp},INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:${tgt_xmp},INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_xmp ${tgt_xmp})
|
||||
message(STATUS "Dynamic ${xmp_name}: ${dynamic_xmp}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "XMP_DYNAMIC=\"${dynamic_xmp}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} ${tgt_xmp})
|
||||
if(NOT DEFINED SDLMIXER_DYNAMIC_MOD_XMP)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:${tgt_xmp},INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:${tgt_xmp},INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:${tgt_xmp},INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} ${tgt_xmp})
|
||||
endif()
|
||||
else()
|
||||
set(tgt_xmp dont_care)
|
||||
endif()
|
||||
target_get_dynamic_library(SDLMIXER_DYNAMIC_MOD_XMP ${tgt_xmp})
|
||||
message(STATUS "Dynamic ${xmp_name}: ${SDLMIXER_DYNAMIC_MOD_XMP}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "XMP_DYNAMIC=\"${SDLMIXER_DYNAMIC_MOD_XMP}\"")
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE ${tgt_xmp})
|
||||
endif()
|
||||
@ -835,7 +822,7 @@ list(APPEND SDLMIXER_BACKENDS MP3_DRMP3)
|
||||
set(SDLMIXER_MP3_DRMP3_ENABLED FALSE)
|
||||
if(SDLMIXER_MP3_DRMP3)
|
||||
set(SDLMIXER_MP3_DRMP3_ENABLED TRUE)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MP3_DRMP3)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MP3_DRMP3)
|
||||
endif()
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS MP3_MPG123)
|
||||
@ -849,6 +836,7 @@ if(SDLMIXER_MP3_MPG123)
|
||||
set(BUILD_PROGRAMS OFF)
|
||||
set(BUILD_SHARED_LIBS "${SDLMIXER_MP3_MPG123_SHARED}")
|
||||
add_subdirectory(external/mpg123/ports/cmake external/libmpg123-build/ports/cmake EXCLUDE_FROM_ALL)
|
||||
register_license(mpg123 external/mpg123/README)
|
||||
if(NOT TARGET MPG123::libmpg123)
|
||||
add_library(MPG123::libmpg123 ALIAS libmpg123)
|
||||
endif()
|
||||
@ -858,6 +846,9 @@ if(SDLMIXER_MP3_MPG123)
|
||||
if(NOT SDLMIXER_MP3_MPG123_SHARED)
|
||||
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:MPG123::mpg123>)
|
||||
endif()
|
||||
elseif(SDLMIXER_MP3_MPG123_SHARED AND DEFINED SDLMIXER_DYNAMIC_MP3_MPG123 AND EXISTS "${SDLMIXER_DYNAMIC_MP3_MPG123}")
|
||||
message(STATUS "${PROJECT_NAME}: Using mpg123 from CMake variable")
|
||||
set(SDLMIXER_MP3_MPG123_ENABLED TRUE)
|
||||
else()
|
||||
find_package(mpg123 ${required})
|
||||
if(mpg123_FOUND)
|
||||
@ -871,19 +862,21 @@ if(SDLMIXER_MP3_MPG123)
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_MP3_MPG123_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MP3_MPG123)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MP3_MPG123)
|
||||
if(SDLMIXER_MP3_MPG123_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:MPG123::libmpg123,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:MPG123::libmpg123,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:MPG123::libmpg123,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_mpg123 MPG123::libmpg123)
|
||||
message(STATUS "Dynamic mpg123}: ${dynamic_mpg123}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "MPG123_DYNAMIC=\"${dynamic_mpg123}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} MPG123::libmpg123)
|
||||
if(NOT DEFINED SDLMIXER_DYNAMIC_MP3_MPG123)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:MPG123::libmpg123,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:MPG123::libmpg123,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:MPG123::libmpg123,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} MPG123::libmpg123)
|
||||
endif()
|
||||
endif()
|
||||
target_get_dynamic_library(SDLMIXER_DYNAMIC_MP3_MPG123 MPG123::libmpg123)
|
||||
message(STATUS "Dynamic mpg123: ${SDLMIXER_DYNAMIC_MP3_MPG123}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "MPG123_DYNAMIC=\"${SDLMIXER_DYNAMIC_MP3_MPG123}\"")
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE MPG123::libmpg123)
|
||||
endif()
|
||||
@ -902,8 +895,11 @@ if(SDLMIXER_MIDI_FLUIDSYNTH)
|
||||
message(STATUS "Using vendored FluidSynth")
|
||||
message(${fatal_error} "FluidSynth is not vendored.")
|
||||
set(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED FALSE)
|
||||
elseif(SDLMIXER_MIDI_FLUIDSYNTH_SHARED AND DEFINED SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH AND EXISTS "${SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH}")
|
||||
message(STATUS "${PROJECT_NAME}: Using FluidSynth from CMake variable")
|
||||
set(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED TRUE)
|
||||
else()
|
||||
find_package(FluidSynth ${required})
|
||||
find_package(FluidSynth "2.2.0" ${required})
|
||||
if(FluidSynth_FOUND)
|
||||
set(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED TRUE)
|
||||
message(STATUS "Using system FluidSynth")
|
||||
@ -915,85 +911,75 @@ if(SDLMIXER_MIDI_FLUIDSYNTH)
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MID_FLUIDSYNTH)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MIDI_FLUIDSYNTH)
|
||||
if(SDLMIXER_MIDI_FLUIDSYNTH_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:FluidSynth::libfluidsynth,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:FluidSynth::libfluidsynth,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:FluidSynth::libfluidsynth,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_fluidsynth FluidSynth::libfluidsynth)
|
||||
message(STATUS "Dynamic fluidsynth: ${dynamic_fluidsynth}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "FLUIDSYNTH_DYNAMIC=\"${dynamic_fluidsynth}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} FluidSynth::libfluidsynth)
|
||||
if(NOT DEFINED SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:FluidSynth::libfluidsynth,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:FluidSynth::libfluidsynth,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:FluidSynth::libfluidsynth,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} FluidSynth::libfluidsynth)
|
||||
endif()
|
||||
endif()
|
||||
target_get_dynamic_library(SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH FluidSynth::libfluidsynth)
|
||||
message(STATUS "Dynamic fluidsynth: ${SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "FLUIDSYNTH_DYNAMIC=\"${SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH}\"")
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE FluidSynth::libfluidsynth)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS MIDI_NATIVE)
|
||||
list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED FALSE)
|
||||
if(SDLMIXER_MIDI_NATIVE)
|
||||
set(midi_common_sources
|
||||
src/codecs/native_midi/native_midi_common.c
|
||||
src/codecs/native_midi/native_midi_common.h
|
||||
)
|
||||
if(WIN32)
|
||||
list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED TRUE)
|
||||
target_sources(${sdl3_mixer_target_name} PRIVATE src/codecs/native_midi/native_midi_win32.c ${midi_common_sources})
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE winmm)
|
||||
elseif(APPLE)
|
||||
list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED TRUE)
|
||||
target_sources(${sdl3_mixer_target_name} PRIVATE src/codecs/native_midi/native_midi_macosx.c ${midi_common_sources})
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit -Wl,-framework,CoreServices)
|
||||
elseif(HAIKU)
|
||||
list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED TRUE)
|
||||
enable_language(CXX)
|
||||
target_sources(${sdl3_mixer_target_name} PRIVATE src/codecs/native_midi/native_midi_haiku.cpp ${midi_common_sources})
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE midi)
|
||||
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
|
||||
list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED TRUE)
|
||||
target_sources(${sdl3_mixer_target_name} PRIVATE src/codecs/native_midi/native_midi_linux_alsa.c ${midi_common_sources})
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE asound)
|
||||
endif()
|
||||
if(SDLMIXER_MIDI_NATIVE_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MID_NATIVE)
|
||||
else()
|
||||
message(${fatal_error} "native midi NOT available for current platform")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS MIDI_TIMIDITY)
|
||||
set(SDLMIXER_MIDI_TIMIDITY_ENABLED FALSE)
|
||||
if(SDLMIXER_MIDI_TIMIDITY)
|
||||
set(SDLMIXER_MIDI_TIMIDITY_ENABLED TRUE)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MID_TIMIDITY)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MIDI_TIMIDITY)
|
||||
target_sources(${sdl3_mixer_target_name} PRIVATE
|
||||
src/codecs/timidity/common.c
|
||||
src/codecs/timidity/instrum.c
|
||||
src/codecs/timidity/mix.c
|
||||
src/codecs/timidity/output.c
|
||||
src/codecs/timidity/playmidi.c
|
||||
src/codecs/timidity/readmidi.c
|
||||
src/codecs/timidity/resample.c
|
||||
src/codecs/timidity/tables.c
|
||||
src/codecs/timidity/timidity.c
|
||||
src/timidity/common.c
|
||||
src/timidity/instrum.c
|
||||
src/timidity/mix.c
|
||||
src/timidity/output.c
|
||||
src/timidity/playmidi.c
|
||||
src/timidity/readmidi.c
|
||||
src/timidity/resample.c
|
||||
src/timidity/tables.c
|
||||
src/timidity/timidity.c
|
||||
)
|
||||
endif()
|
||||
|
||||
set(SDLMIXER_MIDI_ENABLED FALSE)
|
||||
if(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED OR SDLMIXER_MIDI_NATIVE_ENABLED OR SDLMIXER_MIDI_TIMIDITY_ENABLED)
|
||||
set(SDLMIXER_MIDI_ENABLED TRUE)
|
||||
if(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED OR SDLMIXER_MIDI_TIMIDITY_ENABLED)
|
||||
set(SDLMIXER_MIDI_ENABLED TRUE)
|
||||
endif()
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS WAVE)
|
||||
set(SDLMIXER_WAVE_ENABLED FALSE)
|
||||
if(SDLMIXER_WAVE)
|
||||
set(SDLMIXER_WAVE_ENABLED TRUE)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_WAV)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_WAV)
|
||||
endif()
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS AIFF)
|
||||
set(SDLMIXER_AIFF_ENABLED FALSE)
|
||||
if(SDLMIXER_AIFF)
|
||||
set(SDLMIXER_AIFF_ENABLED TRUE)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_AIFF)
|
||||
endif()
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS VOC)
|
||||
set(SDLMIXER_VOC_ENABLED FALSE)
|
||||
if(SDLMIXER_VOC)
|
||||
set(SDLMIXER_VOC_ENABLED TRUE)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_VOC)
|
||||
endif()
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS AU)
|
||||
set(SDLMIXER_AU_ENABLED FALSE)
|
||||
if(SDLMIXER_AU)
|
||||
set(SDLMIXER_AU_ENABLED TRUE)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_AU)
|
||||
endif()
|
||||
|
||||
list(APPEND SDLMIXER_BACKENDS WAVPACK)
|
||||
@ -1010,6 +996,7 @@ if(SDLMIXER_WAVPACK)
|
||||
set(WAVPACK_BUILD_DOCS OFF)
|
||||
set(BUILD_SHARED_LIBS "${SDLMIXER_WAVPACK_SHARED}")
|
||||
add_subdirectory(external/wavpack external/wavpack-build EXCLUDE_FROM_ALL)
|
||||
register_license(wavpack external/wavpack/COPYING)
|
||||
if(SDLMIXER_WAVPACK_SHARED OR NOT SDLMIXER_BUILD_SHARED_LIBS)
|
||||
list(APPEND INSTALL_EXTRA_TARGETS wavpack)
|
||||
endif()
|
||||
@ -1017,6 +1004,9 @@ if(SDLMIXER_WAVPACK)
|
||||
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:WavPack::WavPack>)
|
||||
endif()
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE HAVE_WAVPACK_H)
|
||||
elseif(SDLMIXER_WAVPACK_SHARED AND DEFINED SDLMIXER_DYNAMIC_WAVPACK AND EXISTS "${SDLMIXER_DYNAMIC_WAVPACK}")
|
||||
message(STATUS "${PROJECT_NAME}: Using wavpack from CMake variable")
|
||||
set(SDLMIXER_WAVPACK_ENABLED TRUE)
|
||||
else()
|
||||
find_package(wavpack ${required})
|
||||
if(wavpack_FOUND)
|
||||
@ -1030,22 +1020,24 @@ if(SDLMIXER_WAVPACK)
|
||||
endif()
|
||||
endif()
|
||||
if(SDLMIXER_WAVPACK_ENABLED)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_WAVPACK)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_WAVPACK)
|
||||
if(SDLMIXER_WAVPACK_DSD)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_WAVPACK_DSD)
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_WAVPACK_DSD)
|
||||
endif()
|
||||
if(SDLMIXER_WAVPACK_SHARED)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:WavPack::WavPack,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:WavPack::WavPack,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:WavPack::WavPack,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_get_dynamic_library(dynamic_wavpack WavPack::WavPack)
|
||||
message(STATUS "Dynamic WavPack: ${dynamic_wavpack}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "WAVPACK_DYNAMIC=\"${dynamic_wavpack}\"")
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} WavPack::WavPack)
|
||||
if(NOT DEFINED SDLMIXER_DYNAMIC_WAVPACK)
|
||||
target_include_directories(${sdl3_mixer_target_name} PRIVATE
|
||||
$<TARGET_PROPERTY:WavPack::WavPack,INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:WavPack::WavPack,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:WavPack::WavPack,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
if(SDLMIXER_VENDORED)
|
||||
add_dependencies(${sdl3_mixer_target_name} WavPack::WavPack)
|
||||
endif()
|
||||
endif()
|
||||
target_get_dynamic_library(SDLMIXER_DYNAMIC_WAVPACK WavPack::WavPack)
|
||||
message(STATUS "Dynamic WavPack: ${SDLMIXER_DYNAMIC_WAVPACK}")
|
||||
target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "WAVPACK_DYNAMIC=\"${SDLMIXER_DYNAMIC_WAVPACK}\"")
|
||||
else()
|
||||
target_link_libraries(${sdl3_mixer_target_name} PRIVATE WavPack::WavPack)
|
||||
endif()
|
||||
@ -1135,7 +1127,6 @@ if(SDLMIXER_INSTALL)
|
||||
cmake/FindVorbis.cmake
|
||||
cmake/Findtremor.cmake
|
||||
cmake/Findwavpack.cmake
|
||||
cmake/FindSndFile.cmake
|
||||
DESTINATION "${SDLMIXER_INSTALL_CMAKEDIR}"
|
||||
COMPONENT devel
|
||||
)
|
||||
@ -1181,6 +1172,10 @@ if(SDLMIXER_INSTALL)
|
||||
COMPONENT library
|
||||
)
|
||||
|
||||
foreach(license_name IN LISTS install_license_names)
|
||||
install(FILES "${install_license_${license_name}}" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}/optional" RENAME "LICENSE.${license_name}.txt")
|
||||
endforeach()
|
||||
|
||||
if(SDLMIXER_INSTALL_CPACK)
|
||||
if(MSVC)
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
@ -1206,33 +1201,15 @@ if(SDLMIXER_INSTALL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDLMIXER_SAMPLES)
|
||||
find_package(SDL3 REQUIRED COMPONENTS SDL3_test)
|
||||
if(SDLMIXER_TESTS)
|
||||
add_subdirectory(test)
|
||||
endif()
|
||||
|
||||
check_include_file("signal.h" HAVE_SIGNAL_H)
|
||||
check_symbol_exists("setbuf" "stdio.h" HAVE_SETBUF)
|
||||
##### Examples subproject (must appear after the install/uninstall targets) #####
|
||||
|
||||
add_executable(playmus examples/playmus.c)
|
||||
add_executable(playwave examples/playwave.c)
|
||||
|
||||
foreach(prog playmus playwave)
|
||||
sdl_add_warning_options(${prog} WARNING_AS_ERROR ${SDLMIXER_WERROR})
|
||||
target_link_libraries(${prog} PRIVATE SDL3::SDL3_test)
|
||||
target_link_libraries(${prog} PRIVATE SDL3_mixer::${sdl3_mixer_target_name})
|
||||
target_link_libraries(${prog} PRIVATE ${sdl3_target_name})
|
||||
if(HAVE_SIGNAL_H)
|
||||
target_compile_definitions(${prog} PRIVATE HAVE_SIGNAL_H)
|
||||
endif()
|
||||
if(HAVE_SETBUF)
|
||||
target_compile_definitions(${prog} PRIVATE HAVE_SETBUF)
|
||||
endif()
|
||||
|
||||
if(SDLMIXER_SAMPLES_INSTALL)
|
||||
install(TARGETS ${prog}
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
)
|
||||
endif()
|
||||
endforeach()
|
||||
if(SDLMIXER_EXAMPLES)
|
||||
set(HAVE_EXAMPLES ON)
|
||||
add_subdirectory(examples)
|
||||
endif()
|
||||
|
||||
set(available_deps)
|
||||
49
libs/SDL3_mixer/INSTALL.md
Normal file
49
libs/SDL3_mixer/INSTALL.md
Normal file
@ -0,0 +1,49 @@
|
||||
# To build and use SDL_mixer:
|
||||
|
||||
SDL_mixer supports a number of development environments:
|
||||
- [CMake](docs/INTRO-cmake.md)
|
||||
- [Visual Studio on Windows](docs/INTRO-visualstudio.md)
|
||||
- [Xcode on Apple platforms](docs/INTRO-xcode.md)
|
||||
- [Android Studio](docs/INTRO-androidstudio.md)
|
||||
- [Emscripten for web](docs/INTRO-emscripten.md)
|
||||
|
||||
SDL_mixer is also usable in other environments. The basic steps are to use CMake to build the library and then use the headers and library that you built in your project. You can search online to see if anyone has specific steps for your setup.
|
||||
|
||||
# Documentation
|
||||
|
||||
An API reference and additional documentation is available at:
|
||||
|
||||
https://wiki.libsdl.org/SDL3_mixer
|
||||
|
||||
# Example code
|
||||
|
||||
There are simple example programs in the examples directory.
|
||||
|
||||
If you're using CMake, you can build them adding `-DSDLMIXER_SAMPLES=ON` to the CMake command line when building SDL_mixer.
|
||||
|
||||
If you're using Visual Studio there are separate projects in the VisualC directory.
|
||||
|
||||
If you're using Xcode there are separate projects in the Xcode directory.
|
||||
|
||||
# Discussions
|
||||
|
||||
## Discord
|
||||
|
||||
You can join the official Discord server at:
|
||||
|
||||
https://discord.com/invite/BwpFGBWsv8
|
||||
|
||||
## Forums/mailing lists
|
||||
|
||||
You can join SDL development discussions at:
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
|
||||
|
||||
## Announcement list
|
||||
|
||||
You can sign up for the low traffic announcement list at:
|
||||
|
||||
https://www.libsdl.org/mailing-list.php
|
||||
|
||||
17
libs/SDL3_mixer/LICENSE.txt
Normal file
17
libs/SDL3_mixer/LICENSE.txt
Normal file
@ -0,0 +1,17 @@
|
||||
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
29
libs/SDL3_mixer/README.md
Normal file
29
libs/SDL3_mixer/README.md
Normal file
@ -0,0 +1,29 @@
|
||||
|
||||
# SDL_mixer 3.0
|
||||
|
||||
This is an audio management library. It provides decoding of many popular audio
|
||||
file formats, mixing, various DSP processing effects and positional audio.
|
||||
|
||||
Audio data can be preloaded, or streamed on-the-fly into the mixer.
|
||||
|
||||
SDL3_mixer supports multiple audio devices, and can even mix to a memory buffer
|
||||
instead of feeding audio hardware in real time.
|
||||
|
||||
SDL3_mixer is a complete redesign, rewritten almost from scratch to address
|
||||
deficiencies in SDL2_mixer. The API is completely different and, in our
|
||||
opinion, a significant improvement in power and ease of use. Please refer to
|
||||
docs/README-migration.md for details on how to migrate your program to the new
|
||||
API.
|
||||
|
||||
The latest version of this library is available from GitHub:
|
||||
https://github.com/libsdl-org/SDL_mixer/releases
|
||||
|
||||
Installation instructions and a quick introduction is available in
|
||||
[INSTALL.md](INSTALL.md)
|
||||
|
||||
This library is distributed under the terms of the zlib license,
|
||||
available in [LICENSE.txt](LICENSE.txt).
|
||||
|
||||
Enjoy!
|
||||
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
1
libs/SDL3_mixer/REVISION.txt
Normal file
1
libs/SDL3_mixer/REVISION.txt
Normal file
@ -0,0 +1 @@
|
||||
release-3.2.0-0-gcedfeef3
|
||||
50
libs/SDL3_mixer/VisualC/SDL_mixer.sln
Normal file
50
libs/SDL3_mixer/VisualC/SDL_mixer.sln
Normal file
@ -0,0 +1,50 @@
|
||||
|
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_mixer", "SDL_mixer.vcxproj", "{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}"
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ProjectSection(ProjectDependencies) = postProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "timidity", "timidity\timidity.vcxproj", "{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}"
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Global
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Debug|Win32.Build.0 = Debug|Win32
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{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Debug|x64.ActiveCfg = Debug|x64
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{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Debug|x64.Build.0 = Debug|x64
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{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Release|Win32.ActiveCfg = Release|Win32
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{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Release|Win32.Build.0 = Release|Win32
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{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Release|x64.ActiveCfg = Release|x64
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{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Release|x64.Build.0 = Release|x64
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{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}.Debug|Win32.ActiveCfg = Debug|Win32
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{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}.Debug|Win32.Build.0 = Debug|Win32
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{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}.Debug|x64.ActiveCfg = Debug|x64
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{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}.Debug|x64.Build.0 = Debug|x64
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{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}.Release|Win32.ActiveCfg = Release|Win32
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{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}.Release|Win32.Build.0 = Release|Win32
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{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}.Release|x64.ActiveCfg = Release|x64
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{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}.Release|x64.Build.0 = Release|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
|
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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HideSolutionNode = FALSE
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EndGlobalSection
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|
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EndGlobalSection
|
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EndGlobal
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473
libs/SDL3_mixer/VisualC/SDL_mixer.vcxproj
Normal file
473
libs/SDL3_mixer/VisualC/SDL_mixer.vcxproj
Normal file
@ -0,0 +1,473 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<SolutionDir Condition="'$(SolutionDir)'==''">$(ProjectDir)</SolutionDir>
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</PropertyGroup>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
|
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<Configuration>Debug</Configuration>
|
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Debug|x64">
|
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<Configuration>Debug</Configuration>
|
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<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
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<PropertyGroup Label="Globals">
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<ProjectName>SDL3_mixer</ProjectName>
|
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<ProjectGuid>{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}</ProjectGuid>
|
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<RootNamespace>SDL_mixer</RootNamespace>
|
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|
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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|
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|
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|
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|
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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||||
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||||
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||||
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||||
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|
||||
<ClCompile Include="..\src\decoder_drflac.c" />
|
||||
<ClCompile Include="..\src\decoder_drmp3.c" />
|
||||
<ClCompile Include="..\src\decoder_flac.c" />
|
||||
<ClCompile Include="..\src\decoder_fluidsynth.c" />
|
||||
<ClCompile Include="..\src\decoder_gme.c" />
|
||||
<ClCompile Include="..\src\decoder_mpg123.c" />
|
||||
<ClCompile Include="..\src\decoder_opus.c" />
|
||||
<ClCompile Include="..\src\decoder_raw.c" />
|
||||
<ClCompile Include="..\src\decoder_sinewave.c" />
|
||||
<ClCompile Include="..\src\decoder_stb_vorbis.c" />
|
||||
<ClCompile Include="..\src\decoder_timidity.c" />
|
||||
<ClCompile Include="..\src\decoder_voc.c" />
|
||||
<ClCompile Include="..\src\decoder_vorbis.c" />
|
||||
<ClCompile Include="..\src\decoder_wav.c" />
|
||||
<ClCompile Include="..\src\decoder_wavpack.c" />
|
||||
<ClCompile Include="..\src\decoder_xmp.c" />
|
||||
<ClCompile Include="..\src\SDL_mixer.c" />
|
||||
<ClCompile Include="..\src\SDL_mixer_metadata_tags.c" />
|
||||
<ClCompile Include="..\src\SDL_mixer_spatialization.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
152
libs/SDL3_mixer/VisualC/SDL_mixer.vcxproj.filters
Normal file
152
libs/SDL3_mixer/VisualC/SDL_mixer.vcxproj.filters
Normal file
@ -0,0 +1,152 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\SDL3_mixer\SDL_mixer.h">
|
||||
<Filter>Public Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\SDL_mixer_internal.h">
|
||||
<Filter>Sources</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\SDL_mixer_loader.h">
|
||||
<Filter>Sources</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="x86">
|
||||
<UniqueIdentifier>{54eeb851-ebbf-436f-a736-a0b710acb7a7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="x64">
|
||||
<UniqueIdentifier>{2e68f20d-bb6c-410f-bfb7-f513088d4f57}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Sources">
|
||||
<UniqueIdentifier>{8ec29020-3461-45b5-a964-2caa2257aa07}</UniqueIdentifier>
|
||||
<Extensions>
|
||||
</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Public Headers">
|
||||
<UniqueIdentifier>{8bbeafe5-52e5-4259-8b07-2de45556c6b9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\src\version.rc">
|
||||
<Filter>Sources</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="external\optional\x64\libgme.dll">
|
||||
<Filter>x64</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\libgme.dll">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\libogg-0.dll">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\libopus-0.dll">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\libopusfile-0.dll">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\libwavpack-1.dll">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\libxmp.dll">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\LICENSE.gme.txt">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\LICENSE.ogg-vorbis.txt">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\LICENSE.opus.txt">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\LICENSE.opusfile.txt">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\LICENSE.wavpack.txt">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x86\LICENSE.xmp.txt">
|
||||
<Filter>x86</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="external\optional\x64\libxmp.dll" />
|
||||
<CustomBuild Include="external\optional\x64\libogg-0.dll" />
|
||||
<CustomBuild Include="external\optional\x64\libopus-0.dll" />
|
||||
<CustomBuild Include="external\optional\x64\libopusfile-0.dll" />
|
||||
<CustomBuild Include="external\optional\x64\libwavpack-1.dll" />
|
||||
<CustomBuild Include="external\optional\x64\LICENSE.xmp.txt" />
|
||||
<CustomBuild Include="external\optional\x64\LICENSE.ogg-vorbis.txt" />
|
||||
<CustomBuild Include="external\optional\x64\LICENSE.opus.txt" />
|
||||
<CustomBuild Include="external\optional\x64\LICENSE.opusfile.txt" />
|
||||
<CustomBuild Include="external\optional\x64\LICENSE.wavpack.txt" />
|
||||
<CustomBuild Include="external\optional\x64\LICENSE.gme.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\decoder_aiff.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_au.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_drflac.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_drmp3.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_flac.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_fluidsynth.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_gme.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_mpg123.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_opus.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_raw.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_sinewave.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_stb_vorbis.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_timidity.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_voc.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_vorbis.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_wav.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_wavpack.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\decoder_xmp.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_mixer.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_mixer_metadata_tags.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_mixer_spatialization.c">
|
||||
<Filter>Sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
3
libs/SDL3_mixer/VisualC/clean.sh
Normal file
3
libs/SDL3_mixer/VisualC/clean.sh
Normal file
@ -0,0 +1,3 @@
|
||||
#!/bin/sh
|
||||
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
|
||||
rm -rvf Win32 */Win32 x64 */x64
|
||||
326
libs/SDL3_mixer/VisualC/external/include/gme/gme.h
vendored
Normal file
326
libs/SDL3_mixer/VisualC/external/include/gme/gme.h
vendored
Normal file
@ -0,0 +1,326 @@
|
||||
/* Game music emulator library C interface (also usable from C++) */
|
||||
|
||||
/* Game_Music_Emu 0.6.4 */
|
||||
#ifndef GME_H
|
||||
#define GME_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GME_VERSION 0x000604 /* 1 byte major, 1 byte minor, 1 byte patch-level */
|
||||
|
||||
/* Error string returned by library functions, or NULL if no error (success) */
|
||||
typedef const char* gme_err_t;
|
||||
|
||||
/* First parameter of most gme_ functions is a pointer to the Music_Emu */
|
||||
typedef struct Music_Emu Music_Emu;
|
||||
|
||||
|
||||
/* Setup compiler defines useful for exporting required public API symbols in gme.cpp */
|
||||
#ifndef BLARGG_EXPORT
|
||||
#if defined (_WIN32)
|
||||
#if defined(BLARGG_BUILD_DLL)
|
||||
#define BLARGG_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define BLARGG_EXPORT /* Leave blank: friendly with both static and shared linking. */
|
||||
#endif
|
||||
#elif defined (LIBGME_VISIBILITY)
|
||||
#define BLARGG_EXPORT __attribute__((visibility ("default")))
|
||||
#else
|
||||
#define BLARGG_EXPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/******** Basic operations ********/
|
||||
|
||||
/* Create emulator and load game music file/data into it. Sets *out to new emulator. */
|
||||
BLARGG_EXPORT gme_err_t gme_open_file( const char path [], Music_Emu** out, int sample_rate );
|
||||
|
||||
/* Number of tracks available */
|
||||
BLARGG_EXPORT int gme_track_count( Music_Emu const* );
|
||||
|
||||
/* Start a track, where 0 is the first track */
|
||||
BLARGG_EXPORT gme_err_t gme_start_track( Music_Emu*, int index );
|
||||
|
||||
/* Generate 'count' 16-bit signed samples info 'out'. Output is in stereo. */
|
||||
BLARGG_EXPORT gme_err_t gme_play( Music_Emu*, int count, short out [] );
|
||||
|
||||
/* Finish using emulator and free memory */
|
||||
BLARGG_EXPORT void gme_delete( Music_Emu* );
|
||||
|
||||
|
||||
/******** Track position/length ********/
|
||||
|
||||
/* Set time to start fading track out. Once fade ends track_ended() returns true.
|
||||
Fade time can be changed while track is playing. */
|
||||
BLARGG_EXPORT void gme_set_fade( Music_Emu*, int start_msec );
|
||||
|
||||
/** See gme_set_fade.
|
||||
* @since 0.6.4
|
||||
*/
|
||||
BLARGG_EXPORT void gme_set_fade_msecs( Music_Emu*, int start_msec, int length_msecs );
|
||||
|
||||
/**
|
||||
* If do_autoload_limit is nonzero, then automatically load track length
|
||||
* metadata (if present) and terminate playback once the track length has been
|
||||
* reached. Otherwise playback will continue for an arbitrary period of time
|
||||
* until a prolonged period of silence is detected.
|
||||
*
|
||||
* Not all individual emulators support this setting.
|
||||
*
|
||||
* By default, playback limits are loaded and applied.
|
||||
*
|
||||
* @since 0.6.3
|
||||
*/
|
||||
BLARGG_EXPORT void gme_set_autoload_playback_limit( Music_Emu *, int do_autoload_limit );
|
||||
|
||||
/** See gme_set_autoload_playback_limit.
|
||||
* (This was actually added in 0.6.3, but wasn't exported because of a typo.)
|
||||
* @since 0.6.4
|
||||
*/
|
||||
BLARGG_EXPORT int gme_autoload_playback_limit( Music_Emu const* );
|
||||
|
||||
/* True if a track has reached its end */
|
||||
BLARGG_EXPORT int gme_track_ended( Music_Emu const* );
|
||||
|
||||
/* Number of milliseconds (1000 = one second) played since beginning of track */
|
||||
BLARGG_EXPORT int gme_tell( Music_Emu const* );
|
||||
|
||||
/* Number of samples generated since beginning of track */
|
||||
BLARGG_EXPORT int gme_tell_samples( Music_Emu const* );
|
||||
|
||||
/* Seek to new time in track. Seeking backwards or far forward can take a while. */
|
||||
BLARGG_EXPORT gme_err_t gme_seek( Music_Emu*, int msec );
|
||||
|
||||
/* Equivalent to restarting track then skipping n samples */
|
||||
BLARGG_EXPORT gme_err_t gme_seek_samples( Music_Emu*, int n );
|
||||
|
||||
|
||||
/******** Informational ********/
|
||||
|
||||
/* If you only need track information from a music file, pass gme_info_only for
|
||||
sample_rate to open/load. */
|
||||
enum { gme_info_only = -1 };
|
||||
|
||||
/* Most recent warning string, or NULL if none. Clears current warning after returning.
|
||||
Warning is also cleared when loading a file and starting a track. */
|
||||
BLARGG_EXPORT const char* gme_warning( Music_Emu* );
|
||||
|
||||
/* Load m3u playlist file (must be done after loading music) */
|
||||
BLARGG_EXPORT gme_err_t gme_load_m3u( Music_Emu*, const char path [] );
|
||||
|
||||
/* Clear any loaded m3u playlist and any internal playlist that the music format
|
||||
supports (NSFE for example). */
|
||||
BLARGG_EXPORT void gme_clear_playlist( Music_Emu* );
|
||||
|
||||
/* Gets information for a particular track (length, name, author, etc.).
|
||||
Must be freed after use. */
|
||||
typedef struct gme_info_t gme_info_t;
|
||||
BLARGG_EXPORT gme_err_t gme_track_info( Music_Emu const*, gme_info_t** out, int track );
|
||||
|
||||
/* Frees track information */
|
||||
BLARGG_EXPORT void gme_free_info( gme_info_t* );
|
||||
|
||||
struct gme_info_t
|
||||
{
|
||||
/* times in milliseconds; -1 if unknown */
|
||||
int length; /* total length, if file specifies it */
|
||||
int intro_length; /* length of song up to looping section */
|
||||
int loop_length; /* length of looping section */
|
||||
|
||||
/* Length if available, otherwise intro_length+loop_length*2 if available,
|
||||
otherwise a default of 150000 (2.5 minutes). */
|
||||
int play_length;
|
||||
|
||||
/* fade length in milliseconds; -1 if unknown */
|
||||
int fade_length;
|
||||
|
||||
int i5,i6,i7,i8,i9,i10,i11,i12,i13,i14,i15; /* reserved */
|
||||
|
||||
/* empty string ("") if not available */
|
||||
const char* system;
|
||||
const char* game;
|
||||
const char* song;
|
||||
const char* author;
|
||||
const char* copyright;
|
||||
const char* comment;
|
||||
const char* dumper;
|
||||
|
||||
const char *s7,*s8,*s9,*s10,*s11,*s12,*s13,*s14,*s15; /* reserved */
|
||||
};
|
||||
|
||||
|
||||
/******** Advanced playback ********/
|
||||
|
||||
/* Adjust stereo echo depth, where 0.0 = off and 1.0 = maximum. Has no effect for
|
||||
GYM, SPC, and Sega Genesis VGM music */
|
||||
BLARGG_EXPORT void gme_set_stereo_depth( Music_Emu*, double depth );
|
||||
|
||||
/* Disable automatic end-of-track detection and skipping of silence at beginning
|
||||
if ignore is true */
|
||||
BLARGG_EXPORT void gme_ignore_silence( Music_Emu*, int ignore );
|
||||
|
||||
/* Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
|
||||
Track length as returned by track_info() assumes a tempo of 1.0. */
|
||||
BLARGG_EXPORT void gme_set_tempo( Music_Emu*, double tempo );
|
||||
|
||||
/* Number of voices used by currently loaded file */
|
||||
BLARGG_EXPORT int gme_voice_count( Music_Emu const* );
|
||||
|
||||
/* Name of voice i, from 0 to gme_voice_count() - 1 */
|
||||
BLARGG_EXPORT const char* gme_voice_name( Music_Emu const*, int i );
|
||||
|
||||
/* Mute/unmute voice i, where voice 0 is first voice */
|
||||
BLARGG_EXPORT void gme_mute_voice( Music_Emu*, int index, int mute );
|
||||
|
||||
/* Set muting state of all voices at once using a bit mask, where -1 mutes all
|
||||
voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */
|
||||
BLARGG_EXPORT void gme_mute_voices( Music_Emu*, int muting_mask );
|
||||
|
||||
/* Disable/Enable echo effect for SPC files */
|
||||
/* Available since 0.6.4 */
|
||||
BLARGG_EXPORT void gme_disable_echo( Music_Emu*, int disable );
|
||||
|
||||
/* Frequency equalizer parameters (see gme.txt) */
|
||||
/* Implementers: If modified, also adjust Music_Emu::make_equalizer as needed */
|
||||
typedef struct gme_equalizer_t
|
||||
{
|
||||
double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */
|
||||
double bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */
|
||||
|
||||
double d2,d3,d4,d5,d6,d7,d8,d9; /* reserved */
|
||||
} gme_equalizer_t;
|
||||
|
||||
/* Get current frequency equalizater parameters */
|
||||
BLARGG_EXPORT void gme_equalizer( Music_Emu const*, gme_equalizer_t* out );
|
||||
|
||||
/* Change frequency equalizer parameters */
|
||||
BLARGG_EXPORT void gme_set_equalizer( Music_Emu*, gme_equalizer_t const* eq );
|
||||
|
||||
/* Enables/disables most accurate sound emulation options */
|
||||
BLARGG_EXPORT void gme_enable_accuracy( Music_Emu*, int enabled );
|
||||
|
||||
|
||||
/******** Game music types ********/
|
||||
|
||||
/* Music file type identifier. Can also hold NULL. */
|
||||
typedef const struct gme_type_t_* gme_type_t;
|
||||
|
||||
/* Emulator type constants for each supported file type */
|
||||
extern BLARGG_EXPORT const gme_type_t
|
||||
gme_ay_type,
|
||||
gme_gbs_type,
|
||||
gme_gym_type,
|
||||
gme_hes_type,
|
||||
gme_kss_type,
|
||||
gme_nsf_type,
|
||||
gme_nsfe_type,
|
||||
gme_sap_type,
|
||||
gme_spc_type,
|
||||
gme_vgm_type,
|
||||
gme_vgz_type;
|
||||
|
||||
/* Type of this emulator */
|
||||
BLARGG_EXPORT gme_type_t gme_type( Music_Emu const* );
|
||||
|
||||
/* Pointer to array of all music types, with NULL entry at end. Allows a player linked
|
||||
to this library to support new music types without having to be updated. */
|
||||
BLARGG_EXPORT gme_type_t const* gme_type_list();
|
||||
|
||||
/* Name of game system for this music file type */
|
||||
BLARGG_EXPORT const char* gme_type_system( gme_type_t );
|
||||
|
||||
/* True if this music file type supports multiple tracks */
|
||||
BLARGG_EXPORT int gme_type_multitrack( gme_type_t );
|
||||
|
||||
/* whether the pcm output retrieved by gme_play() will have all 8 voices rendered to their
|
||||
* individual stereo channel or (if false) these voices get mixed into one single stereo channel
|
||||
* @since 0.6.3 */
|
||||
BLARGG_EXPORT int gme_multi_channel( Music_Emu const* );
|
||||
|
||||
/******** Advanced file loading ********/
|
||||
|
||||
/* Error returned if file type is not supported */
|
||||
extern BLARGG_EXPORT const char* const gme_wrong_file_type;
|
||||
|
||||
/* Same as gme_open_file(), but uses file data already in memory. Makes copy of data.
|
||||
* The resulting Music_Emu object will be set to single channel mode. */
|
||||
BLARGG_EXPORT gme_err_t gme_open_data( void const* data, long size, Music_Emu** out, int sample_rate );
|
||||
|
||||
/* Determine likely game music type based on first four bytes of file. Returns
|
||||
string containing proper file suffix (i.e. "NSF", "SPC", etc.) or "" if
|
||||
file header is not recognized. */
|
||||
BLARGG_EXPORT const char* gme_identify_header( void const* header );
|
||||
|
||||
/* Get corresponding music type for file path or extension passed in. */
|
||||
BLARGG_EXPORT gme_type_t gme_identify_extension( const char path_or_extension [] );
|
||||
|
||||
/**
|
||||
* Get typical file extension for a given music type. This is not a replacement
|
||||
* for a file content identification library (but see gme_identify_header).
|
||||
*
|
||||
* @since 0.6.3
|
||||
*/
|
||||
BLARGG_EXPORT const char* gme_type_extension( gme_type_t music_type );
|
||||
|
||||
/* Determine file type based on file's extension or header (if extension isn't recognized).
|
||||
Sets *type_out to type, or 0 if unrecognized or error. */
|
||||
BLARGG_EXPORT gme_err_t gme_identify_file( const char path [], gme_type_t* type_out );
|
||||
|
||||
/* Create new emulator and set sample rate. Returns NULL if out of memory. If you only need
|
||||
track information, pass gme_info_only for sample_rate. */
|
||||
BLARGG_EXPORT Music_Emu* gme_new_emu( gme_type_t, int sample_rate );
|
||||
|
||||
/* Create new multichannel emulator and set sample rate. Returns NULL if out of memory.
|
||||
* If you only need track information, pass gme_info_only for sample_rate.
|
||||
* (see gme_multi_channel for more information on multichannel support)
|
||||
* @since 0.6.3
|
||||
*/
|
||||
BLARGG_EXPORT Music_Emu* gme_new_emu_multi_channel( gme_type_t, int sample_rate );
|
||||
|
||||
/* Load music file into emulator */
|
||||
BLARGG_EXPORT gme_err_t gme_load_file( Music_Emu*, const char path [] );
|
||||
|
||||
/* Load music file from memory into emulator. Makes a copy of data passed. */
|
||||
BLARGG_EXPORT gme_err_t gme_load_data( Music_Emu*, void const* data, long size );
|
||||
|
||||
/* Load multiple single-track music files from memory into emulator.
|
||||
* @since 0.6.4
|
||||
*/
|
||||
BLARGG_EXPORT gme_err_t gme_load_tracks( Music_Emu* me,
|
||||
void const* data, long* sizes, int count );
|
||||
|
||||
/* Return the fixed track count of an emu file type
|
||||
* @since 0.6.4
|
||||
*/
|
||||
BLARGG_EXPORT int gme_fixed_track_count( gme_type_t );
|
||||
|
||||
/* Load music file using custom data reader function that will be called to
|
||||
read file data. Most emulators load the entire file in one read call. */
|
||||
typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, int count );
|
||||
BLARGG_EXPORT gme_err_t gme_load_custom( Music_Emu*, gme_reader_t, long file_size, void* your_data );
|
||||
|
||||
/* Load m3u playlist file from memory (must be done after loading music) */
|
||||
BLARGG_EXPORT gme_err_t gme_load_m3u_data( Music_Emu*, void const* data, long size );
|
||||
|
||||
|
||||
/******** User data ********/
|
||||
|
||||
/* Set/get pointer to data you want to associate with this emulator.
|
||||
You can use this for whatever you want. */
|
||||
BLARGG_EXPORT void gme_set_user_data( Music_Emu*, void* new_user_data );
|
||||
BLARGG_EXPORT void* gme_user_data( Music_Emu const* );
|
||||
|
||||
/* Register cleanup function to be called when deleting emulator, or NULL to
|
||||
clear it. Passes user_data to cleanup function. */
|
||||
typedef void (*gme_user_cleanup_t)( void* user_data );
|
||||
BLARGG_EXPORT void gme_set_user_cleanup( Music_Emu*, gme_user_cleanup_t func );
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@ -1,7 +1,7 @@
|
||||
#ifndef __CONFIG_TYPES_H__
|
||||
#define __CONFIG_TYPES_H__
|
||||
|
||||
/* these are filled in by configure */
|
||||
/* these are filled in by configure or cmake*/
|
||||
#define INCLUDE_INTTYPES_H 1
|
||||
#define INCLUDE_STDINT_H 1
|
||||
#define INCLUDE_SYS_TYPES_H 1
|
||||
@ -33,8 +33,8 @@
|
||||
#ifndef OPUS_H
|
||||
#define OPUS_H
|
||||
|
||||
#include "opus_types.h"
|
||||
#include "opus_defines.h"
|
||||
#include <opus/opus_types.h>
|
||||
#include <opus/opus_defines.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
@ -33,7 +33,7 @@
|
||||
#ifndef OPUS_DEFINES_H
|
||||
#define OPUS_DEFINES_H
|
||||
|
||||
#include "opus_types.h"
|
||||
#include <opus/opus_types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
@ -33,7 +33,7 @@
|
||||
#ifndef OPUS_MULTISTREAM_H
|
||||
#define OPUS_MULTISTREAM_H
|
||||
|
||||
#include "opus.h"
|
||||
#include <opus/opus.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
@ -107,7 +107,7 @@ extern "C" {
|
||||
# include <stdarg.h>
|
||||
# include <stdio.h>
|
||||
# include <ogg/ogg.h>
|
||||
# include "opus_multistream.h"
|
||||
# include <opus/opus_multistream.h>
|
||||
|
||||
/**@cond PRIVATE*/
|
||||
|
||||
@ -147,18 +147,18 @@ typedef struct OggOpusFile OggOpusFile;
|
||||
/**@endcond*/
|
||||
|
||||
/**\defgroup error_codes Error Codes*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
/**\name List of possible error codes
|
||||
Many of the functions in this library return a negative error code when a
|
||||
function fails.
|
||||
This list provides a brief explanation of the common errors.
|
||||
See each individual function for more details on what a specific error code
|
||||
means in that context.*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**A request did not succeed.*/
|
||||
#define OP_FALSE (-1)
|
||||
/*Currently not used externally.*/
|
||||
/**Currently not used externally.**/
|
||||
#define OP_EOF (-2)
|
||||
/**There was a hole in the page sequence numbers (e.g., a page was corrupt or
|
||||
missing).*/
|
||||
@ -185,7 +185,7 @@ typedef struct OggOpusFile OggOpusFile;
|
||||
#define OP_EBADHEADER (-133)
|
||||
/**The ID header contained an unrecognized version number.*/
|
||||
#define OP_EVERSION (-134)
|
||||
/*Currently not used at all.*/
|
||||
/**Currently not used at all.**/
|
||||
#define OP_ENOTAUDIO (-135)
|
||||
/**An audio packet failed to decode properly.
|
||||
This is usually caused by a multistream Ogg packet where the durations of
|
||||
@ -200,11 +200,11 @@ typedef struct OggOpusFile OggOpusFile;
|
||||
/**The first or last granule position of a link failed basic validity checks.*/
|
||||
#define OP_EBADTIMESTAMP (-139)
|
||||
|
||||
/*@}*/
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
/**@}*/
|
||||
|
||||
/**\defgroup header_info Header Information*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**The maximum number of channels in an Ogg Opus stream.*/
|
||||
#define OPUS_CHANNEL_COUNT_MAX (255)
|
||||
@ -311,7 +311,7 @@ struct OpusTags{
|
||||
};
|
||||
|
||||
/**\name Picture tag image formats*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**The MIME type was not recognized, or the image data did not match the
|
||||
declared MIME type.*/
|
||||
@ -325,7 +325,7 @@ struct OpusTags{
|
||||
/**The image is a GIF.*/
|
||||
#define OP_PIC_FORMAT_GIF (3)
|
||||
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
|
||||
/**The contents of a METADATA_BLOCK_PICTURE tag.*/
|
||||
struct OpusPictureTag{
|
||||
@ -398,7 +398,7 @@ struct OpusPictureTag{
|
||||
These can be used to query the headers returned by <tt>libopusfile</tt>, or
|
||||
to parse Opus headers from sources other than an Ogg Opus stream, provided
|
||||
they use the same format.*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**Parses the contents of the ID header packet of an Ogg Opus stream.
|
||||
\param[out] _head Returns the contents of the parsed packet.
|
||||
@ -671,12 +671,12 @@ void opus_picture_tag_init(OpusPictureTag *_pic) OP_ARG_NONNULL(1);
|
||||
\param _pic The #OpusPictureTag structure to clear.*/
|
||||
void opus_picture_tag_clear(OpusPictureTag *_pic) OP_ARG_NONNULL(1);
|
||||
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
|
||||
/**\defgroup url_options URL Reading Options*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
/**\name URL reading options
|
||||
Options for op_url_stream_create() and associated functions.
|
||||
These allow you to provide proxy configuration parameters, skip SSL
|
||||
@ -685,7 +685,7 @@ void opus_picture_tag_clear(OpusPictureTag *_pic) OP_ARG_NONNULL(1);
|
||||
times, only the value specified by the last occurrence has an effect
|
||||
(unless otherwise specified).
|
||||
They may be expanded in the future.*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**@cond PRIVATE*/
|
||||
|
||||
@ -843,11 +843,11 @@ void opus_server_info_clear(OpusServerInfo *_info) OP_ARG_NONNULL(1);
|
||||
#define OP_GET_SERVER_INFO(_info) \
|
||||
OP_URL_OPT(OP_GET_SERVER_INFO_REQUEST),OP_CHECK_SERVER_INFO_PTR(_info)
|
||||
|
||||
/*@}*/
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
/**@}*/
|
||||
|
||||
/**\defgroup stream_callbacks Abstract Stream Reading Interface*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
/**\name Functions for reading from streams
|
||||
These functions define the interface used to read from and seek in a stream
|
||||
of data.
|
||||
@ -856,7 +856,7 @@ void opus_server_info_clear(OpusServerInfo *_info) OP_ARG_NONNULL(1);
|
||||
These functions also include some convenience routines for working with
|
||||
standard <code>FILE</code> pointers, complete streams stored in a single
|
||||
block of memory, or URLs.*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**Reads up to \a _nbytes bytes of data from \a _stream.
|
||||
\param _stream The stream to read from.
|
||||
@ -1034,18 +1034,18 @@ OP_WARN_UNUSED_RESULT void *op_url_stream_vcreate(OpusFileCallbacks *_cb,
|
||||
OP_WARN_UNUSED_RESULT void *op_url_stream_create(OpusFileCallbacks *_cb,
|
||||
const char *_url,...) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2);
|
||||
|
||||
/*@}*/
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
/**@}*/
|
||||
|
||||
/**\defgroup stream_open_close Opening and Closing*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
/**\name Functions for opening and closing streams
|
||||
|
||||
These functions allow you to test a stream to see if it is Opus, open it,
|
||||
and close it.
|
||||
Several flavors are provided for each of the built-in stream types, plus a
|
||||
more general version which takes a set of application-provided callbacks.*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**Test to see if this is an Opus stream.
|
||||
For good results, you will need at least 57 bytes (for a pure Opus-only
|
||||
@ -1159,20 +1159,16 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_open_url(const char *_url,
|
||||
This value will be passed verbatim as the first
|
||||
argument to all of the callbacks.
|
||||
\param _cb The callbacks with which to access the stream.
|
||||
<code><a href="#op_read_func">read()</a></code> must
|
||||
be implemented.
|
||||
<code><a href="#op_seek_func">seek()</a></code> and
|
||||
<code><a href="#op_tell_func">tell()</a></code> may
|
||||
be <code>NULL</code>, or may always return -1 to
|
||||
indicate a stream is unseekable, but if
|
||||
<code><a href="#op_seek_func">seek()</a></code> is
|
||||
implemented and succeeds on a particular stream, then
|
||||
<code><a href="#op_tell_func">tell()</a></code> must
|
||||
also.
|
||||
<code><a href="#op_close_func">close()</a></code> may
|
||||
be <code>NULL</code>, but if it is not, it will be
|
||||
called when the \c OggOpusFile is destroyed by
|
||||
op_free().
|
||||
\ref op_read_func "read()" must be implemented.
|
||||
\ref op_seek_func "seek()" and \ref op_tell_func
|
||||
"tell()" may be <code>NULL</code>, or may always
|
||||
return -1 to indicate a stream is unseekable, but if
|
||||
\ref op_seek_func "seek()" is implemented and
|
||||
succeeds on a particular stream, then \ref
|
||||
op_tell_func "tell()" must also.
|
||||
\ref op_close_func "close()" may be <code>NULL</code>,
|
||||
but if it is not, it will be called when the \c
|
||||
OggOpusFile is destroyed by op_free().
|
||||
It will not be called if op_open_callbacks() fails
|
||||
with an error.
|
||||
\param _initial_data An initial buffer of data from the start of the
|
||||
@ -1183,10 +1179,8 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_open_url(const char *_url,
|
||||
stream to be opened, even if it is unseekable.
|
||||
\param _initial_bytes The number of bytes in \a _initial_data.
|
||||
If the stream is seekable, its current position (as
|
||||
reported by
|
||||
<code><a href="#opus_tell_func">tell()</a></code>
|
||||
at the start of this function) must be equal to
|
||||
\a _initial_bytes.
|
||||
reported by \ref op_tell_func "tell()" at the start
|
||||
of this function) must be equal to \a _initial_bytes.
|
||||
Otherwise, seeking to absolute positions will
|
||||
generate inconsistent results.
|
||||
\param[out] _error Returns 0 on success, or a failure code on error.
|
||||
@ -1206,11 +1200,10 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_open_url(const char *_url,
|
||||
implemented, such as an unsupported channel
|
||||
family.</dd>
|
||||
<dt>#OP_EINVAL</dt>
|
||||
<dd><code><a href="#op_seek_func">seek()</a></code>
|
||||
was implemented and succeeded on this source, but
|
||||
<code><a href="#op_tell_func">tell()</a></code>
|
||||
did not, or the starting position indicator was
|
||||
not equal to \a _initial_bytes.</dd>
|
||||
<dd>\ref op_seek_func "seek()" was implemented and
|
||||
succeeded on this source, but \ref op_tell_func
|
||||
"tell()" did not, or the starting position
|
||||
indicator was not equal to \a _initial_bytes.</dd>
|
||||
<dt>#OP_ENOTFORMAT</dt>
|
||||
<dd>The stream contained a link that did not have
|
||||
any logical Opus streams in it.</dd>
|
||||
@ -1341,20 +1334,16 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_test_url(const char *_url,
|
||||
This value will be passed verbatim as the first
|
||||
argument to all of the callbacks.
|
||||
\param _cb The callbacks with which to access the stream.
|
||||
<code><a href="#op_read_func">read()</a></code> must
|
||||
be implemented.
|
||||
<code><a href="#op_seek_func">seek()</a></code> and
|
||||
<code><a href="#op_tell_func">tell()</a></code> may
|
||||
be <code>NULL</code>, or may always return -1 to
|
||||
indicate a stream is unseekable, but if
|
||||
<code><a href="#op_seek_func">seek()</a></code> is
|
||||
implemented and succeeds on a particular stream, then
|
||||
<code><a href="#op_tell_func">tell()</a></code> must
|
||||
also.
|
||||
<code><a href="#op_close_func">close()</a></code> may
|
||||
be <code>NULL</code>, but if it is not, it will be
|
||||
called when the \c OggOpusFile is destroyed by
|
||||
op_free().
|
||||
\ref op_read_func "read()" must be implemented.
|
||||
\ref op_seek_func "seek()" and \ref op_tell_func
|
||||
"tell()" may be <code>NULL</code>, or may always
|
||||
return -1 to indicate a stream is unseekable, but if
|
||||
\ref op_seek_func "seek()" is implemented and
|
||||
succeeds on a particular stream, then \ref
|
||||
op_tell_func "tell()" must also.
|
||||
\ref op_close_func "close()" may be <code>NULL</code>,
|
||||
but if it is not, it will be called when the \c
|
||||
OggOpusFile is destroyed by op_free().
|
||||
It will not be called if op_open_callbacks() fails
|
||||
with an error.
|
||||
\param _initial_data An initial buffer of data from the start of the
|
||||
@ -1367,9 +1356,8 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_test_url(const char *_url,
|
||||
\param _initial_bytes The number of bytes in \a _initial_data.
|
||||
If the stream is seekable, its current position (as
|
||||
reported by
|
||||
<code><a href="#opus_tell_func">tell()</a></code>
|
||||
at the start of this function) must be equal to
|
||||
\a _initial_bytes.
|
||||
\ref op_tell_func "tell()" at the start of this
|
||||
function) must be equal to \a _initial_bytes.
|
||||
Otherwise, seeking to absolute positions will
|
||||
generate inconsistent results.
|
||||
\param[out] _error Returns 0 on success, or a failure code on error.
|
||||
@ -1418,11 +1406,11 @@ int op_test_open(OggOpusFile *_of) OP_ARG_NONNULL(1);
|
||||
\param _of The \c OggOpusFile to free.*/
|
||||
void op_free(OggOpusFile *_of);
|
||||
|
||||
/*@}*/
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
/**@}*/
|
||||
|
||||
/**\defgroup stream_info Stream Information*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
/**\name Functions for obtaining information about streams
|
||||
|
||||
These functions allow you to get basic information about a stream, including
|
||||
@ -1437,18 +1425,17 @@ void op_free(OggOpusFile *_of);
|
||||
streams returned by op_test_callbacks() or one of the associated
|
||||
convenience functions.
|
||||
Their documention will indicate so explicitly.*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**Returns whether or not the stream being read is seekable.
|
||||
This is true if
|
||||
<ol>
|
||||
<li>The <code><a href="#op_seek_func">seek()</a></code> and
|
||||
<code><a href="#op_tell_func">tell()</a></code> callbacks are both
|
||||
non-<code>NULL</code>,</li>
|
||||
<li>The <code><a href="#op_seek_func">seek()</a></code> callback was
|
||||
successfully executed at least once, and</li>
|
||||
<li>The <code><a href="#op_tell_func">tell()</a></code> callback was
|
||||
successfully able to report the position indicator afterwards.</li>
|
||||
<li>The \ref op_seek_func "seek()" and \ref op_tell_func "tell()"
|
||||
callbacks are both non-<code>NULL</code>,</li>
|
||||
<li>The \ref op_seek_func "seek()" callback was successfully executed at
|
||||
least once, and</li>
|
||||
<li>The \ref op_tell_func "tell()" callback was successfully able to report
|
||||
the position indicator afterwards.</li>
|
||||
</ol>
|
||||
This function may be called on partially-opened streams.
|
||||
\param _of The \c OggOpusFile whose seekable status is to be returned.
|
||||
@ -1638,11 +1625,11 @@ opus_int64 op_raw_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1);
|
||||
\retval #OP_EINVAL The stream was only partially open.*/
|
||||
ogg_int64_t op_pcm_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1);
|
||||
|
||||
/*@}*/
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
/**@}*/
|
||||
|
||||
/**\defgroup stream_seeking Seeking*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
/**\name Functions for seeking in Opus streams
|
||||
|
||||
These functions let you seek in Opus streams, if the underlying stream
|
||||
@ -1667,7 +1654,7 @@ ogg_int64_t op_pcm_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1);
|
||||
values as would be obtained by decoding the stream straight through.
|
||||
However, such differences are expected to be smaller than the loss
|
||||
introduced by Opus's lossy compression.*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**Seek to a byte offset relative to the <b>compressed</b> data.
|
||||
This also scans packets to update the PCM cursor.
|
||||
@ -1702,11 +1689,11 @@ int op_raw_seek(OggOpusFile *_of,opus_int64 _byte_offset) OP_ARG_NONNULL(1);
|
||||
seeking to the target destination was impossible.*/
|
||||
int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1);
|
||||
|
||||
/*@}*/
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
/**@}*/
|
||||
|
||||
/**\defgroup stream_decoding Decoding*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
/**\name Functions for decoding audio data
|
||||
|
||||
These functions retrieve actual decoded audio data from the stream.
|
||||
@ -1744,7 +1731,7 @@ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1);
|
||||
If you are reading from an <https:> URL (particularly if seeking is not
|
||||
supported), you should make sure to check for this error and warn the user
|
||||
appropriately.*/
|
||||
/*@{*/
|
||||
/**@{*/
|
||||
|
||||
/**Indicates that the decoding callback should produce signed 16-bit
|
||||
native-endian output samples.*/
|
||||
@ -1829,7 +1816,7 @@ void op_set_decode_callback(OggOpusFile *_of,
|
||||
#define OP_TRACK_GAIN (3008)
|
||||
|
||||
/**Gain offset type that indicates that the provided offset should be used as
|
||||
the gain directly, without applying any the header or track gains.*/
|
||||
the gain directly, without applying any of the header or track gains.*/
|
||||
#define OP_ABSOLUTE_GAIN (3009)
|
||||
|
||||
/**Sets the gain to be used for decoded output.
|
||||
@ -2150,8 +2137,8 @@ OP_WARN_UNUSED_RESULT int op_read_stereo(OggOpusFile *_of,
|
||||
OP_WARN_UNUSED_RESULT int op_read_float_stereo(OggOpusFile *_of,
|
||||
float *_pcm,int _buf_size) OP_ARG_NONNULL(1);
|
||||
|
||||
/*@}*/
|
||||
/*@}*/
|
||||
/**@}*/
|
||||
/**@}*/
|
||||
|
||||
# if OP_GNUC_PREREQ(4,0)
|
||||
# pragma GCC visibility pop
|
||||
3
libs/SDL3_mixer/VisualC/external/include/opusfile.h
vendored
Normal file
3
libs/SDL3_mixer/VisualC/external/include/opusfile.h
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
/* wrapper to avoid an additional -Iinclude/opus directive.
|
||||
* headers under opus/ are edited accordingly for this */
|
||||
#include <opus/opusfile.h>
|
||||
440
libs/SDL3_mixer/VisualC/external/include/wavpack/wavpack.h
vendored
Normal file
440
libs/SDL3_mixer/VisualC/external/include/wavpack/wavpack.h
vendored
Normal file
@ -0,0 +1,440 @@
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
// **** WAVPACK **** //
|
||||
// Hybrid Lossless Wavefile Compressor //
|
||||
// Copyright (c) 1998 - 2024 David Bryant. //
|
||||
// All Rights Reserved. //
|
||||
// Distributed under the BSD Software License (see license.txt) //
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// wavpack.h
|
||||
|
||||
#ifndef WAVPACK_H
|
||||
#define WAVPACK_H
|
||||
|
||||
// This header file contains all the definitions required to use the
|
||||
// functions in "wputils.c" to read and write WavPack files and streams.
|
||||
|
||||
#include <sys/types.h>
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER < 1600
|
||||
typedef unsigned __int64 uint64_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef __int64 int64_t;
|
||||
typedef __int32 int32_t;
|
||||
typedef __int16 int16_t;
|
||||
typedef __int8 int8_t;
|
||||
#else
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
|
||||
// RIFF / wav header formats (these occur at the beginning of both wav files
|
||||
// and pre-4.0 WavPack files that are not in the "raw" mode). Generally, an
|
||||
// application using the library to read or write WavPack files will not be
|
||||
// concerned with any of these.
|
||||
|
||||
typedef struct {
|
||||
char ckID [4];
|
||||
uint32_t ckSize;
|
||||
char formType [4];
|
||||
} RiffChunkHeader;
|
||||
|
||||
typedef struct {
|
||||
char ckID [4];
|
||||
uint32_t ckSize;
|
||||
} ChunkHeader;
|
||||
|
||||
#define ChunkHeaderFormat "4L"
|
||||
|
||||
typedef struct {
|
||||
uint16_t FormatTag, NumChannels;
|
||||
uint32_t SampleRate, BytesPerSecond;
|
||||
uint16_t BlockAlign, BitsPerSample;
|
||||
uint16_t cbSize, ValidBitsPerSample;
|
||||
int32_t ChannelMask;
|
||||
uint16_t SubFormat;
|
||||
char GUID [14];
|
||||
} WaveHeader;
|
||||
|
||||
#define WaveHeaderFormat "SSLLSSSSLS"
|
||||
|
||||
// This is the ONLY structure that occurs in WavPack files (as of version
|
||||
// 4.0), and is the preamble to every block in both the .wv and .wvc
|
||||
// files (in little-endian format). Normally, this structure has no use
|
||||
// to an application using the library to read or write WavPack files,
|
||||
// but if an application needs to manually parse WavPack files then this
|
||||
// would be used (with appropriate endian correction).
|
||||
|
||||
typedef struct {
|
||||
char ckID [4];
|
||||
uint32_t ckSize;
|
||||
int16_t version;
|
||||
unsigned char block_index_u8;
|
||||
unsigned char total_samples_u8;
|
||||
uint32_t total_samples, block_index, block_samples, flags, crc;
|
||||
} WavpackHeader;
|
||||
|
||||
#define WavpackHeaderFormat "4LS2LLLLL"
|
||||
|
||||
// Macros to access the 40-bit block_index field
|
||||
|
||||
#define GET_BLOCK_INDEX(hdr) ( (int64_t) (hdr).block_index + ((int64_t) (hdr).block_index_u8 << 32) )
|
||||
|
||||
#define SET_BLOCK_INDEX(hdr,value) do { \
|
||||
int64_t tmp = (value); \
|
||||
(hdr).block_index = (uint32_t) tmp; \
|
||||
(hdr).block_index_u8 = \
|
||||
(unsigned char) (tmp >> 32); \
|
||||
} while (0)
|
||||
|
||||
// Macros to access the 40-bit total_samples field, which is complicated by the fact that
|
||||
// all 1's in the lower 32 bits indicates "unknown" (regardless of upper 8 bits)
|
||||
|
||||
#define GET_TOTAL_SAMPLES(hdr) ( ((hdr).total_samples == (uint32_t) -1) ? -1 : \
|
||||
(int64_t) (hdr).total_samples + ((int64_t) (hdr).total_samples_u8 << 32) - (hdr).total_samples_u8 )
|
||||
|
||||
#define SET_TOTAL_SAMPLES(hdr,value) do { \
|
||||
int64_t tmp = (value); \
|
||||
if (tmp < 0) \
|
||||
(hdr).total_samples = (uint32_t) -1; \
|
||||
else { \
|
||||
tmp += (tmp / 0xffffffffLL); \
|
||||
(hdr).total_samples = (uint32_t) tmp; \
|
||||
(hdr).total_samples_u8 = \
|
||||
(unsigned char) (tmp >> 32); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
// or-values for WavpackHeader.flags
|
||||
#define BYTES_STORED 3 // 1-4 bytes/sample
|
||||
#define MONO_FLAG 4 // not stereo
|
||||
#define HYBRID_FLAG 8 // hybrid mode
|
||||
#define JOINT_STEREO 0x10 // joint stereo
|
||||
#define CROSS_DECORR 0x20 // no-delay cross decorrelation
|
||||
#define HYBRID_SHAPE 0x40 // noise shape (hybrid mode only)
|
||||
#define FLOAT_DATA 0x80 // ieee 32-bit floating point data
|
||||
|
||||
#define INT32_DATA 0x100 // special extended int handling
|
||||
#define HYBRID_BITRATE 0x200 // bitrate noise (hybrid mode only)
|
||||
#define HYBRID_BALANCE 0x400 // balance noise (hybrid stereo mode only)
|
||||
|
||||
#define INITIAL_BLOCK 0x800 // initial block of multichannel segment
|
||||
#define FINAL_BLOCK 0x1000 // final block of multichannel segment
|
||||
|
||||
#define SHIFT_LSB 13
|
||||
#define SHIFT_MASK (0x1fL << SHIFT_LSB)
|
||||
|
||||
#define MAG_LSB 18
|
||||
#define MAG_MASK (0x1fL << MAG_LSB)
|
||||
|
||||
#define SRATE_LSB 23
|
||||
#define SRATE_MASK (0xfL << SRATE_LSB)
|
||||
|
||||
#define FALSE_STEREO 0x40000000 // block is stereo, but data is mono
|
||||
#define NEW_SHAPING 0x20000000 // use IIR filter for negative shaping
|
||||
|
||||
#define MONO_DATA (MONO_FLAG | FALSE_STEREO)
|
||||
|
||||
// Introduced in WavPack 5.0:
|
||||
#define HAS_CHECKSUM 0x10000000 // block contains a trailing checksum
|
||||
#define DSD_FLAG 0x80000000 // block is encoded DSD (1-bit PCM)
|
||||
|
||||
#define IGNORED_FLAGS 0x08000000 // reserved, but ignore if encountered
|
||||
#define UNKNOWN_FLAGS 0x00000000 // we no longer have any of these spares
|
||||
|
||||
#define MIN_STREAM_VERS 0x402 // lowest stream version we'll decode
|
||||
#define MAX_STREAM_VERS 0x410 // highest stream version we'll decode or encode
|
||||
|
||||
#define WAVPACK_MAX_CHANS 4096 // max channels handled by WavPack format & library
|
||||
|
||||
// This sets the maximum number of channels that the current WavPack CLI applications
|
||||
// accept. It's somewhat arbitrary because the actual WavPack format and library can
|
||||
// handle up to 4096 channels. However, anything beyond 256 channels is obviously
|
||||
// a niche case and is not well tested, so this lower limit is defined for now.
|
||||
|
||||
#define WAVPACK_MAX_CLI_CHANS 256
|
||||
|
||||
// These are the mask bit definitions for the metadata chunk id byte (see format.txt)
|
||||
|
||||
#define ID_UNIQUE 0x3f
|
||||
#define ID_OPTIONAL_DATA 0x20
|
||||
#define ID_ODD_SIZE 0x40
|
||||
#define ID_LARGE 0x80
|
||||
|
||||
#define ID_DUMMY 0x0
|
||||
#define ID_ENCODER_INFO 0x1
|
||||
#define ID_DECORR_TERMS 0x2
|
||||
#define ID_DECORR_WEIGHTS 0x3
|
||||
#define ID_DECORR_SAMPLES 0x4
|
||||
#define ID_ENTROPY_VARS 0x5
|
||||
#define ID_HYBRID_PROFILE 0x6
|
||||
#define ID_SHAPING_WEIGHTS 0x7
|
||||
#define ID_FLOAT_INFO 0x8
|
||||
#define ID_INT32_INFO 0x9
|
||||
#define ID_WV_BITSTREAM 0xa
|
||||
#define ID_WVC_BITSTREAM 0xb
|
||||
#define ID_WVX_BITSTREAM 0xc
|
||||
#define ID_CHANNEL_INFO 0xd
|
||||
#define ID_DSD_BLOCK 0xe
|
||||
|
||||
#define ID_RIFF_HEADER (ID_OPTIONAL_DATA | 0x1)
|
||||
#define ID_RIFF_TRAILER (ID_OPTIONAL_DATA | 0x2)
|
||||
#define ID_ALT_HEADER (ID_OPTIONAL_DATA | 0x3)
|
||||
#define ID_ALT_TRAILER (ID_OPTIONAL_DATA | 0x4)
|
||||
#define ID_CONFIG_BLOCK (ID_OPTIONAL_DATA | 0x5)
|
||||
#define ID_MD5_CHECKSUM (ID_OPTIONAL_DATA | 0x6)
|
||||
#define ID_SAMPLE_RATE (ID_OPTIONAL_DATA | 0x7)
|
||||
#define ID_ALT_EXTENSION (ID_OPTIONAL_DATA | 0x8)
|
||||
#define ID_ALT_MD5_CHECKSUM (ID_OPTIONAL_DATA | 0x9)
|
||||
#define ID_NEW_CONFIG_BLOCK (ID_OPTIONAL_DATA | 0xa)
|
||||
#define ID_CHANNEL_IDENTITIES (ID_OPTIONAL_DATA | 0xb)
|
||||
#define ID_WVX_NEW_BITSTREAM (ID_OPTIONAL_DATA | ID_WVX_BITSTREAM)
|
||||
#define ID_BLOCK_CHECKSUM (ID_OPTIONAL_DATA | 0xf)
|
||||
|
||||
///////////////////////// WavPack Configuration ///////////////////////////////
|
||||
|
||||
// This external structure is used during encode to provide configuration to
|
||||
// the encoding engine and during decoding to provide fle information back to
|
||||
// the higher level functions. Not all fields are used in both modes.
|
||||
|
||||
typedef struct {
|
||||
float bitrate, shaping_weight;
|
||||
int bits_per_sample, bytes_per_sample;
|
||||
int qmode, flags, xmode, num_channels, float_norm_exp;
|
||||
int32_t block_samples, worker_threads, sample_rate, channel_mask;
|
||||
unsigned char md5_checksum [16], md5_read;
|
||||
int num_tag_strings; // this field is not used
|
||||
char **tag_strings; // this field is not used
|
||||
} WavpackConfig;
|
||||
|
||||
#define CONFIG_HYBRID_FLAG 8 // hybrid mode
|
||||
#define CONFIG_JOINT_STEREO 0x10 // joint stereo
|
||||
#define CONFIG_CROSS_DECORR 0x20 // no-delay cross decorrelation
|
||||
#define CONFIG_HYBRID_SHAPE 0x40 // noise shape (hybrid mode only)
|
||||
#define CONFIG_FAST_FLAG 0x200 // fast mode
|
||||
#define CONFIG_HIGH_FLAG 0x800 // high quality mode
|
||||
#define CONFIG_VERY_HIGH_FLAG 0x1000 // very high
|
||||
#define CONFIG_BITRATE_KBPS 0x2000 // bitrate is kbps, not bits / sample
|
||||
#define CONFIG_SHAPE_OVERRIDE 0x8000 // shaping mode specified
|
||||
#define CONFIG_JOINT_OVERRIDE 0x10000 // joint-stereo mode specified
|
||||
#define CONFIG_DYNAMIC_SHAPING 0x20000 // dynamic noise shaping
|
||||
#define CONFIG_CREATE_EXE 0x40000 // create executable
|
||||
#define CONFIG_CREATE_WVC 0x80000 // create correction file
|
||||
#define CONFIG_OPTIMIZE_WVC 0x100000 // maximize hybrid compression
|
||||
#define CONFIG_COMPATIBLE_WRITE 0x400000 // write files for decoders < 4.3
|
||||
#define CONFIG_CALC_NOISE 0x800000 // calc noise in hybrid mode
|
||||
#define CONFIG_EXTRA_MODE 0x2000000 // extra processing mode
|
||||
#define CONFIG_SKIP_WVX 0x4000000 // no wvx stream w/ floats & big ints
|
||||
#define CONFIG_MD5_CHECKSUM 0x8000000 // store MD5 signature
|
||||
#define CONFIG_MERGE_BLOCKS 0x10000000 // merge blocks of equal redundancy (for lossyWAV)
|
||||
#define CONFIG_PAIR_UNDEF_CHANS 0x20000000 // encode undefined channels in stereo pairs
|
||||
#define CONFIG_OPTIMIZE_32BIT 0x40000000 // new optimizations for 32-bit integer files
|
||||
#define CONFIG_OPTIMIZE_MONO 0x80000000 // optimize for mono streams posing as stereo
|
||||
|
||||
// The lower 8 bits of qmode indicate the use of new features in version 5 that (presently)
|
||||
// only apply to Core Audio Files (CAF) and DSD files, but could apply to other things too.
|
||||
// These flags are stored in the file and can be retrieved by a decoder that is aware of
|
||||
// them, but the individual bits are meaningless to the library. If ANY of these bits are
|
||||
// set then the MD5 sum is written with a new ID so that old decoders will not see it
|
||||
// (because these features will cause the MD5 sum to be different and fail).
|
||||
|
||||
#define QMODE_BIG_ENDIAN 0x1 // big-endian data format (opposite of WAV format)
|
||||
#define QMODE_SIGNED_BYTES 0x2 // 8-bit audio data is signed (opposite of WAV format)
|
||||
#define QMODE_UNSIGNED_WORDS 0x4 // audio data (other than 8-bit) is unsigned (opposite of WAV format)
|
||||
#define QMODE_REORDERED_CHANS 0x8 // source channels were not Microsoft order, so they were reordered
|
||||
#define QMODE_DSD_LSB_FIRST 0x10 // DSD bytes, LSB first (most Sony .dsf files)
|
||||
#define QMODE_DSD_MSB_FIRST 0x20 // DSD bytes, MSB first (Philips .dff files)
|
||||
#define QMODE_DSD_IN_BLOCKS 0x40 // DSD data is blocked by channels (Sony .dsf only)
|
||||
#define QMODE_DSD_AUDIO (QMODE_DSD_LSB_FIRST | QMODE_DSD_MSB_FIRST)
|
||||
|
||||
// The rest of the qmode word is reserved for the private use of the command-line programs
|
||||
// and are ignored by the library (and not stored either). They really should not be defined
|
||||
// here, but I thought it would be a good idea to have all the definitions together.
|
||||
|
||||
#define QMODE_ADOBE_MODE 0x100 // user specified Adobe mode
|
||||
#define QMODE_NO_STORE_WRAPPER 0x200 // user specified to not store audio file wrapper (RIFF, CAFF, etc.)
|
||||
#define QMODE_CHANS_UNASSIGNED 0x400 // user specified "..." in --channel-order option
|
||||
#define QMODE_IGNORE_LENGTH 0x800 // user specified to ignore length in file header
|
||||
#define QMODE_RAW_PCM 0x1000 // user specified raw PCM format (no header present)
|
||||
#define QMODE_EVEN_BYTE_DEPTH 0x2000 // user specified to force even byte bit-depth
|
||||
|
||||
////////////// Callbacks used for reading & writing WavPack streams //////////
|
||||
|
||||
typedef struct {
|
||||
int32_t (*read_bytes)(void *id, void *data, int32_t bcount);
|
||||
uint32_t (*get_pos)(void *id);
|
||||
int (*set_pos_abs)(void *id, uint32_t pos);
|
||||
int (*set_pos_rel)(void *id, int32_t delta, int mode);
|
||||
int (*push_back_byte)(void *id, int c);
|
||||
uint32_t (*get_length)(void *id);
|
||||
int (*can_seek)(void *id);
|
||||
|
||||
// this callback is for writing edited tags only
|
||||
int32_t (*write_bytes)(void *id, void *data, int32_t bcount);
|
||||
} WavpackStreamReader;
|
||||
|
||||
// Extended version of structure for handling large files and added
|
||||
// functionality for truncating and closing files
|
||||
|
||||
typedef struct {
|
||||
int32_t (*read_bytes)(void *id, void *data, int32_t bcount);
|
||||
int32_t (*write_bytes)(void *id, void *data, int32_t bcount);
|
||||
int64_t (*get_pos)(void *id); // new signature for large files
|
||||
int (*set_pos_abs)(void *id, int64_t pos); // new signature for large files
|
||||
int (*set_pos_rel)(void *id, int64_t delta, int mode); // new signature for large files
|
||||
int (*push_back_byte)(void *id, int c);
|
||||
int64_t (*get_length)(void *id); // new signature for large files
|
||||
int (*can_seek)(void *id);
|
||||
int (*truncate_here)(void *id); // new function to truncate file at current position
|
||||
int (*close)(void *id); // new function to close file
|
||||
} WavpackStreamReader64;
|
||||
|
||||
typedef int (*WavpackBlockOutput)(void *id, void *data, int32_t bcount);
|
||||
|
||||
//////////////////////////// function prototypes /////////////////////////////
|
||||
|
||||
typedef struct WavpackContext WavpackContext;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define MAX_WAVPACK_SAMPLES ((1LL << 40) - 257)
|
||||
|
||||
WavpackContext *WavpackOpenRawDecoder (
|
||||
void *main_data, int32_t main_size,
|
||||
void *corr_data, int32_t corr_size,
|
||||
int16_t version, char *error, int flags, int norm_offset);
|
||||
|
||||
WavpackContext *WavpackOpenFileInputEx64 (WavpackStreamReader64 *reader, void *wv_id, void *wvc_id, char *error, int flags, int norm_offset);
|
||||
WavpackContext *WavpackOpenFileInputEx (WavpackStreamReader *reader, void *wv_id, void *wvc_id, char *error, int flags, int norm_offset);
|
||||
WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset);
|
||||
|
||||
#define OPEN_WVC 0x1 // open/read "correction" file
|
||||
#define OPEN_TAGS 0x2 // read ID3v1 / APEv2 tags (seekable file)
|
||||
#define OPEN_WRAPPER 0x4 // make audio wrapper available (i.e. RIFF)
|
||||
#define OPEN_2CH_MAX 0x8 // open multichannel as stereo (no downmix)
|
||||
#define OPEN_NORMALIZE 0x10 // normalize floating point data to +/- 1.0
|
||||
#define OPEN_STREAMING 0x20 // "streaming" mode blindly unpacks blocks
|
||||
// w/o regard to header file position info
|
||||
#define OPEN_EDIT_TAGS 0x40 // allow editing of tags
|
||||
#define OPEN_FILE_UTF8 0x80 // assume filenames are UTF-8 encoded, not ANSI (Windows only)
|
||||
|
||||
// new for version 5
|
||||
|
||||
#define OPEN_DSD_NATIVE 0x100 // open DSD files as bitstreams
|
||||
// (returned as 8-bit "samples" stored in 32-bit words)
|
||||
#define OPEN_DSD_AS_PCM 0x200 // open DSD files as 24-bit PCM (decimated 8x)
|
||||
#define OPEN_ALT_TYPES 0x400 // application is aware of alternate file types & qmode
|
||||
// (just affects retrieving wrappers & MD5 checksums)
|
||||
#define OPEN_NO_CHECKSUM 0x800 // don't verify block checksums before decoding
|
||||
|
||||
// new for multithreaded
|
||||
|
||||
#define OPEN_THREADS_SHFT 12 // specify number of additional worker threads here for
|
||||
#define OPEN_THREADS_MASK 0xF000 // decode; 0 to disable, otherwise 1-15 added threads
|
||||
|
||||
int WavpackGetMode (WavpackContext *wpc);
|
||||
|
||||
#define MODE_WVC 0x1
|
||||
#define MODE_LOSSLESS 0x2
|
||||
#define MODE_HYBRID 0x4
|
||||
#define MODE_FLOAT 0x8
|
||||
#define MODE_VALID_TAG 0x10
|
||||
#define MODE_HIGH 0x20
|
||||
#define MODE_FAST 0x40
|
||||
#define MODE_EXTRA 0x80 // extra mode used, see MODE_XMODE for possible level
|
||||
#define MODE_APETAG 0x100
|
||||
#define MODE_SFX 0x200
|
||||
#define MODE_VERY_HIGH 0x400
|
||||
#define MODE_MD5 0x800
|
||||
#define MODE_XMODE 0x7000 // mask for extra level (1-6, 0=unknown)
|
||||
#define MODE_DNS 0x8000
|
||||
|
||||
int WavpackVerifySingleBlock (unsigned char *buffer, int verify_checksum);
|
||||
int WavpackGetQualifyMode (WavpackContext *wpc);
|
||||
char *WavpackGetErrorMessage (WavpackContext *wpc);
|
||||
int WavpackGetVersion (WavpackContext *wpc);
|
||||
char *WavpackGetFileExtension (WavpackContext *wpc);
|
||||
unsigned char WavpackGetFileFormat (WavpackContext *wpc);
|
||||
uint32_t WavpackUnpackSamples (WavpackContext *wpc, int32_t *buffer, uint32_t samples);
|
||||
uint32_t WavpackGetNumSamples (WavpackContext *wpc);
|
||||
int64_t WavpackGetNumSamples64 (WavpackContext *wpc);
|
||||
uint32_t WavpackGetNumSamplesInFrame (WavpackContext *wpc);
|
||||
uint32_t WavpackGetSampleIndex (WavpackContext *wpc);
|
||||
int64_t WavpackGetSampleIndex64 (WavpackContext *wpc);
|
||||
int WavpackGetNumErrors (WavpackContext *wpc);
|
||||
int WavpackLossyBlocks (WavpackContext *wpc);
|
||||
int WavpackSeekSample (WavpackContext *wpc, uint32_t sample);
|
||||
int WavpackSeekSample64 (WavpackContext *wpc, int64_t sample);
|
||||
WavpackContext *WavpackCloseFile (WavpackContext *wpc);
|
||||
uint32_t WavpackGetSampleRate (WavpackContext *wpc);
|
||||
uint32_t WavpackGetNativeSampleRate (WavpackContext *wpc);
|
||||
int WavpackGetBitsPerSample (WavpackContext *wpc);
|
||||
int WavpackGetBytesPerSample (WavpackContext *wpc);
|
||||
int WavpackGetNumChannels (WavpackContext *wpc);
|
||||
int WavpackGetChannelMask (WavpackContext *wpc);
|
||||
int WavpackGetReducedChannels (WavpackContext *wpc);
|
||||
int WavpackGetFloatNormExp (WavpackContext *wpc);
|
||||
int WavpackGetMD5Sum (WavpackContext *wpc, unsigned char data [16]);
|
||||
void WavpackGetChannelIdentities (WavpackContext *wpc, unsigned char *identities);
|
||||
uint32_t WavpackGetChannelLayout (WavpackContext *wpc, unsigned char *reorder);
|
||||
uint32_t WavpackGetWrapperBytes (WavpackContext *wpc);
|
||||
unsigned char *WavpackGetWrapperData (WavpackContext *wpc);
|
||||
void WavpackFreeWrapper (WavpackContext *wpc);
|
||||
void WavpackSeekTrailingWrapper (WavpackContext *wpc);
|
||||
double WavpackGetProgress (WavpackContext *wpc);
|
||||
uint32_t WavpackGetFileSize (WavpackContext *wpc);
|
||||
int64_t WavpackGetFileSize64 (WavpackContext *wpc);
|
||||
double WavpackGetRatio (WavpackContext *wpc);
|
||||
double WavpackGetAverageBitrate (WavpackContext *wpc, int count_wvc);
|
||||
double WavpackGetInstantBitrate (WavpackContext *wpc);
|
||||
int WavpackGetNumTagItems (WavpackContext *wpc);
|
||||
int WavpackGetTagItem (WavpackContext *wpc, const char *item, char *value, int size);
|
||||
int WavpackGetTagItemIndexed (WavpackContext *wpc, int index, char *item, int size);
|
||||
int WavpackGetNumBinaryTagItems (WavpackContext *wpc);
|
||||
int WavpackGetBinaryTagItem (WavpackContext *wpc, const char *item, char *value, int size);
|
||||
int WavpackGetBinaryTagItemIndexed (WavpackContext *wpc, int index, char *item, int size);
|
||||
int WavpackAppendTagItem (WavpackContext *wpc, const char *item, const char *value, int vsize);
|
||||
int WavpackAppendBinaryTagItem (WavpackContext *wpc, const char *item, const char *value, int vsize);
|
||||
int WavpackDeleteTagItem (WavpackContext *wpc, const char *item);
|
||||
int WavpackWriteTag (WavpackContext *wpc);
|
||||
|
||||
WavpackContext *WavpackOpenFileOutput (WavpackBlockOutput blockout, void *wv_id, void *wvc_id);
|
||||
void WavpackSetFileInformation (WavpackContext *wpc, char *file_extension, unsigned char file_format);
|
||||
|
||||
#define WP_FORMAT_WAV 0 // Microsoft RIFF, including BWF and RF64 variants
|
||||
#define WP_FORMAT_W64 1 // Sony Wave64
|
||||
#define WP_FORMAT_CAF 2 // Apple CoreAudio
|
||||
#define WP_FORMAT_DFF 3 // Philips DSDIFF
|
||||
#define WP_FORMAT_DSF 4 // Sony DSD Format
|
||||
#define WP_FORMAT_AIF 5 // Apple AIFF
|
||||
|
||||
int WavpackSetConfiguration (WavpackContext *wpc, WavpackConfig *config, uint32_t total_samples);
|
||||
int WavpackSetConfiguration64 (WavpackContext *wpc, WavpackConfig *config, int64_t total_samples, const unsigned char *chan_ids);
|
||||
int WavpackSetChannelLayout (WavpackContext *wpc, uint32_t layout_tag, const unsigned char *reorder);
|
||||
int WavpackAddWrapper (WavpackContext *wpc, void *data, uint32_t bcount);
|
||||
int WavpackStoreMD5Sum (WavpackContext *wpc, unsigned char data [16]);
|
||||
int WavpackPackInit (WavpackContext *wpc);
|
||||
int WavpackPackSamples (WavpackContext *wpc, int32_t *sample_buffer, uint32_t sample_count);
|
||||
int WavpackFlushSamples (WavpackContext *wpc);
|
||||
void WavpackUpdateNumSamples (WavpackContext *wpc, void *first_block);
|
||||
void *WavpackGetWrapperLocation (void *first_block, uint32_t *size);
|
||||
double WavpackGetEncodedNoise (WavpackContext *wpc, double *peak);
|
||||
|
||||
void WavpackFloatNormalize (int32_t *values, int32_t num_values, int delta_exp);
|
||||
|
||||
void WavpackLittleEndianToNative (void *data, char *format);
|
||||
void WavpackNativeToLittleEndian (void *data, char *format);
|
||||
void WavpackBigEndianToNative (void *data, char *format);
|
||||
void WavpackNativeToBigEndian (void *data, char *format);
|
||||
|
||||
uint32_t WavpackGetLibraryVersion (void);
|
||||
const char *WavpackGetLibraryVersionString (void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
416
libs/SDL3_mixer/VisualC/external/include/xmp.h
vendored
Normal file
416
libs/SDL3_mixer/VisualC/external/include/xmp.h
vendored
Normal file
@ -0,0 +1,416 @@
|
||||
#ifndef XMP_H
|
||||
#define XMP_H
|
||||
|
||||
#if defined(EMSCRIPTEN)
|
||||
# include <emscripten.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define XMP_VERSION "4.7.0"
|
||||
#define XMP_VERCODE 0x040700
|
||||
#define XMP_VER_MAJOR 4
|
||||
#define XMP_VER_MINOR 7
|
||||
#define XMP_VER_RELEASE 0
|
||||
|
||||
#if defined(_WIN32) && !defined(__CYGWIN__)
|
||||
# if defined(LIBXMP_STATIC)
|
||||
# define LIBXMP_EXPORT
|
||||
# elif defined(BUILDING_DLL)
|
||||
# define LIBXMP_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define LIBXMP_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
#elif defined(__OS2__) && defined(__WATCOMC__)
|
||||
# if defined(LIBXMP_STATIC)
|
||||
# define LIBXMP_EXPORT
|
||||
# elif defined(BUILDING_DLL)
|
||||
# define LIBXMP_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define LIBXMP_EXPORT
|
||||
# endif
|
||||
#elif (defined(__GNUC__) || defined(__clang__) || defined(__HP_cc)) && defined(XMP_SYM_VISIBILITY)
|
||||
# if defined(LIBXMP_STATIC)
|
||||
# define LIBXMP_EXPORT
|
||||
# else
|
||||
# define LIBXMP_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#elif defined(__SUNPRO_C) && defined(XMP_LDSCOPE_GLOBAL)
|
||||
# if defined(LIBXMP_STATIC)
|
||||
# define LIBXMP_EXPORT
|
||||
# else
|
||||
# define LIBXMP_EXPORT __global
|
||||
# endif
|
||||
#elif defined(EMSCRIPTEN)
|
||||
# define LIBXMP_EXPORT EMSCRIPTEN_KEEPALIVE
|
||||
# define LIBXMP_EXPORT_VAR
|
||||
#else
|
||||
# define LIBXMP_EXPORT
|
||||
#endif
|
||||
|
||||
#if !defined(LIBXMP_EXPORT_VAR)
|
||||
# define LIBXMP_EXPORT_VAR LIBXMP_EXPORT
|
||||
#endif
|
||||
|
||||
#define XMP_NAME_SIZE 64 /* Size of module name and type */
|
||||
|
||||
#define XMP_KEY_OFF 0x81 /* Note number for key off event */
|
||||
#define XMP_KEY_CUT 0x82 /* Note number for key cut event */
|
||||
#define XMP_KEY_FADE 0x83 /* Note number for fade event */
|
||||
|
||||
/* mixer parameter macros */
|
||||
|
||||
/* sample format flags */
|
||||
#define XMP_FORMAT_8BIT (1 << 0) /* Mix to 8-bit instead of 16 */
|
||||
#define XMP_FORMAT_UNSIGNED (1 << 1) /* Mix to unsigned samples */
|
||||
#define XMP_FORMAT_MONO (1 << 2) /* Mix to mono instead of stereo */
|
||||
#define XMP_FORMAT_32BIT (1 << 3) /* Mix to 32-bit int instead of 16 */
|
||||
|
||||
/* player parameters */
|
||||
#define XMP_PLAYER_AMP 0 /* Amplification factor */
|
||||
#define XMP_PLAYER_MIX 1 /* Stereo mixing */
|
||||
#define XMP_PLAYER_INTERP 2 /* Interpolation type */
|
||||
#define XMP_PLAYER_DSP 3 /* DSP effect flags */
|
||||
#define XMP_PLAYER_FLAGS 4 /* Player flags */
|
||||
#define XMP_PLAYER_CFLAGS 5 /* Player flags for current module */
|
||||
#define XMP_PLAYER_SMPCTL 6 /* Sample control flags */
|
||||
#define XMP_PLAYER_VOLUME 7 /* Player module volume */
|
||||
#define XMP_PLAYER_STATE 8 /* Internal player state (read only) */
|
||||
#define XMP_PLAYER_SMIX_VOLUME 9 /* SMIX volume */
|
||||
#define XMP_PLAYER_DEFPAN 10 /* Default pan setting */
|
||||
#define XMP_PLAYER_MODE 11 /* Player personality */
|
||||
#define XMP_PLAYER_MIXER_TYPE 12 /* Current mixer (read only) */
|
||||
#define XMP_PLAYER_VOICES 13 /* Maximum number of mixer voices */
|
||||
|
||||
/* interpolation types */
|
||||
#define XMP_INTERP_NEAREST 0 /* Nearest neighbor */
|
||||
#define XMP_INTERP_LINEAR 1 /* Linear (default) */
|
||||
#define XMP_INTERP_SPLINE 2 /* Cubic spline */
|
||||
|
||||
/* dsp effect types */
|
||||
#define XMP_DSP_LOWPASS (1 << 0) /* Lowpass filter effect */
|
||||
#define XMP_DSP_ALL (XMP_DSP_LOWPASS)
|
||||
|
||||
/* player state */
|
||||
#define XMP_STATE_UNLOADED 0 /* Context created */
|
||||
#define XMP_STATE_LOADED 1 /* Module loaded */
|
||||
#define XMP_STATE_PLAYING 2 /* Module playing */
|
||||
|
||||
/* player flags */
|
||||
#define XMP_FLAGS_VBLANK (1 << 0) /* Use vblank timing */
|
||||
#define XMP_FLAGS_FX9BUG (1 << 1) /* Emulate FX9 bug */
|
||||
#define XMP_FLAGS_FIXLOOP (1 << 2) /* Emulate sample loop bug */
|
||||
#define XMP_FLAGS_A500 (1 << 3) /* Use Paula mixer in Amiga modules */
|
||||
|
||||
/* player modes */
|
||||
#define XMP_MODE_AUTO 0 /* Autodetect mode (default) */
|
||||
#define XMP_MODE_MOD 1 /* Play as a generic MOD player */
|
||||
#define XMP_MODE_NOISETRACKER 2 /* Play using Noisetracker quirks */
|
||||
#define XMP_MODE_PROTRACKER 3 /* Play using Protracker quirks */
|
||||
#define XMP_MODE_S3M 4 /* Play as a generic S3M player */
|
||||
#define XMP_MODE_ST3 5 /* Play using ST3 bug emulation */
|
||||
#define XMP_MODE_ST3GUS 6 /* Play using ST3+GUS quirks */
|
||||
#define XMP_MODE_XM 7 /* Play as a generic XM player */
|
||||
#define XMP_MODE_FT2 8 /* Play using FT2 bug emulation */
|
||||
#define XMP_MODE_IT 9 /* Play using IT quirks */
|
||||
#define XMP_MODE_ITSMP 10 /* Play using IT sample mode quirks */
|
||||
|
||||
/* mixer types */
|
||||
#define XMP_MIXER_STANDARD 0 /* Standard mixer */
|
||||
#define XMP_MIXER_A500 1 /* Amiga 500 */
|
||||
#define XMP_MIXER_A500F 2 /* Amiga 500 with led filter */
|
||||
|
||||
/* sample flags */
|
||||
#define XMP_SMPCTL_SKIP (1 << 0) /* Don't load samples */
|
||||
|
||||
/* limits */
|
||||
#define XMP_MAX_KEYS 121 /* Number of valid keys */
|
||||
#define XMP_MAX_ENV_POINTS 32 /* Max number of envelope points */
|
||||
#define XMP_MAX_MOD_LENGTH 256 /* Max number of patterns in module */
|
||||
#define XMP_MAX_CHANNELS 64 /* Max number of channels in module */
|
||||
#define XMP_MAX_SRATE 768000 /* max sampling rate (Hz) */
|
||||
#define XMP_MIN_SRATE 4000 /* min sampling rate (Hz) */
|
||||
#define XMP_MIN_BPM 20 /* min BPM */
|
||||
/* frame rate = (50 * bpm / 125) Hz */
|
||||
/* frame size = (sampling rate * channels * size) / frame rate */
|
||||
#define XMP_MAX_FRAMESIZE (5 * XMP_MAX_SRATE * 2 / XMP_MIN_BPM)
|
||||
|
||||
/* error codes */
|
||||
#define XMP_END 1
|
||||
#define XMP_ERROR_INTERNAL 2 /* Internal error */
|
||||
#define XMP_ERROR_FORMAT 3 /* Unsupported module format */
|
||||
#define XMP_ERROR_LOAD 4 /* Error loading file */
|
||||
#define XMP_ERROR_DEPACK 5 /* Error depacking file */
|
||||
#define XMP_ERROR_SYSTEM 6 /* System error */
|
||||
#define XMP_ERROR_INVALID 7 /* Invalid parameter */
|
||||
#define XMP_ERROR_STATE 8 /* Invalid player state */
|
||||
|
||||
struct xmp_channel {
|
||||
int pan; /* Channel pan (0x80 is center) */
|
||||
int vol; /* Channel volume */
|
||||
#define XMP_CHANNEL_SYNTH (1 << 0) /* Channel is synthesized */
|
||||
#define XMP_CHANNEL_MUTE (1 << 1) /* Channel is muted */
|
||||
#define XMP_CHANNEL_SPLIT (1 << 2) /* Split Amiga channel in bits 5-4 */
|
||||
#define XMP_CHANNEL_SURROUND (1 << 4) /* Surround channel */
|
||||
int flg; /* Channel flags */
|
||||
};
|
||||
|
||||
struct xmp_pattern {
|
||||
int rows; /* Number of rows */
|
||||
int index[1]; /* Track index */
|
||||
};
|
||||
|
||||
struct xmp_event {
|
||||
unsigned char note; /* Note number (0 means no note) */
|
||||
unsigned char ins; /* Patch number */
|
||||
unsigned char vol; /* Volume (0 to basevol) */
|
||||
unsigned char fxt; /* Effect type */
|
||||
unsigned char fxp; /* Effect parameter */
|
||||
unsigned char f2t; /* Secondary effect type */
|
||||
unsigned char f2p; /* Secondary effect parameter */
|
||||
unsigned char _flag; /* Internal (reserved) flags */
|
||||
};
|
||||
|
||||
struct xmp_track {
|
||||
int rows; /* Number of rows */
|
||||
struct xmp_event event[1]; /* Event data */
|
||||
};
|
||||
|
||||
struct xmp_envelope {
|
||||
#define XMP_ENVELOPE_ON (1 << 0) /* Envelope is enabled */
|
||||
#define XMP_ENVELOPE_SUS (1 << 1) /* Envelope has sustain point */
|
||||
#define XMP_ENVELOPE_LOOP (1 << 2) /* Envelope has loop */
|
||||
#define XMP_ENVELOPE_FLT (1 << 3) /* Envelope is used for filter */
|
||||
#define XMP_ENVELOPE_SLOOP (1 << 4) /* Envelope has sustain loop */
|
||||
#define XMP_ENVELOPE_CARRY (1 << 5) /* Don't reset envelope position */
|
||||
int flg; /* Flags */
|
||||
int npt; /* Number of envelope points */
|
||||
int scl; /* Envelope scaling */
|
||||
int sus; /* Sustain start point */
|
||||
int sue; /* Sustain end point */
|
||||
int lps; /* Loop start point */
|
||||
int lpe; /* Loop end point */
|
||||
short data[XMP_MAX_ENV_POINTS * 2];
|
||||
};
|
||||
|
||||
struct xmp_subinstrument {
|
||||
int vol; /* Default volume */
|
||||
int gvl; /* Global volume */
|
||||
#define XMP_INST_NO_DEFAULT_PAN -1
|
||||
int pan; /* Pan */
|
||||
int xpo; /* Transpose */
|
||||
int fin; /* Finetune */
|
||||
int vwf; /* Vibrato waveform */
|
||||
int vde; /* Vibrato depth */
|
||||
int vra; /* Vibrato rate */
|
||||
int vsw; /* Vibrato sweep */
|
||||
int rvv; /* Random volume/pan variation (IT) */
|
||||
int sid; /* Sample number */
|
||||
#define XMP_INST_NNA_CUT 0x00
|
||||
#define XMP_INST_NNA_CONT 0x01
|
||||
#define XMP_INST_NNA_OFF 0x02
|
||||
#define XMP_INST_NNA_FADE 0x03
|
||||
int nna; /* New note action */
|
||||
#define XMP_INST_DCT_OFF 0x00
|
||||
#define XMP_INST_DCT_NOTE 0x01
|
||||
#define XMP_INST_DCT_SMP 0x02
|
||||
#define XMP_INST_DCT_INST 0x03
|
||||
int dct; /* Duplicate check type */
|
||||
#define XMP_INST_DCA_CUT XMP_INST_NNA_CUT
|
||||
#define XMP_INST_DCA_OFF XMP_INST_NNA_OFF
|
||||
#define XMP_INST_DCA_FADE XMP_INST_NNA_FADE
|
||||
int dca; /* Duplicate check action */
|
||||
int ifc; /* Initial filter cutoff */
|
||||
int ifr; /* Initial filter resonance */
|
||||
};
|
||||
|
||||
struct xmp_instrument {
|
||||
char name[32]; /* Instrument name */
|
||||
int vol; /* Instrument volume */
|
||||
int nsm; /* Number of samples */
|
||||
int rls; /* Release (fadeout) */
|
||||
struct xmp_envelope aei; /* Amplitude envelope info */
|
||||
struct xmp_envelope pei; /* Pan envelope info */
|
||||
struct xmp_envelope fei; /* Frequency envelope info */
|
||||
|
||||
struct {
|
||||
unsigned char ins; /* Instrument number for each key */
|
||||
signed char xpo; /* Instrument transpose for each key */
|
||||
} map[XMP_MAX_KEYS];
|
||||
|
||||
struct xmp_subinstrument *sub;
|
||||
|
||||
void *extra; /* Extra fields */
|
||||
};
|
||||
|
||||
struct xmp_sample {
|
||||
char name[32]; /* Sample name */
|
||||
int len; /* Sample length */
|
||||
int lps; /* Loop start */
|
||||
int lpe; /* Loop end */
|
||||
#define XMP_SAMPLE_16BIT (1 << 0) /* 16bit sample */
|
||||
#define XMP_SAMPLE_LOOP (1 << 1) /* Sample is looped */
|
||||
#define XMP_SAMPLE_LOOP_BIDIR (1 << 2) /* Bidirectional sample loop */
|
||||
#define XMP_SAMPLE_LOOP_REVERSE (1 << 3) /* Backwards sample loop */
|
||||
#define XMP_SAMPLE_LOOP_FULL (1 << 4) /* Play full sample before looping */
|
||||
#define XMP_SAMPLE_SLOOP (1 << 5) /* Sample has sustain loop */
|
||||
#define XMP_SAMPLE_SLOOP_BIDIR (1 << 6) /* Bidirectional sustain loop */
|
||||
#define XMP_SAMPLE_STEREO (1 << 7) /* Interlaced stereo sample */
|
||||
#define XMP_SAMPLE_SYNTH (1 << 15) /* Data contains synth patch */
|
||||
int flg; /* Flags */
|
||||
unsigned char *data; /* Sample data */
|
||||
};
|
||||
|
||||
struct xmp_sequence {
|
||||
int entry_point;
|
||||
int duration;
|
||||
};
|
||||
|
||||
struct xmp_module {
|
||||
char name[XMP_NAME_SIZE]; /* Module title */
|
||||
char type[XMP_NAME_SIZE]; /* Module format */
|
||||
int pat; /* Number of patterns */
|
||||
int trk; /* Number of tracks */
|
||||
int chn; /* Tracks per pattern */
|
||||
int ins; /* Number of instruments */
|
||||
int smp; /* Number of samples */
|
||||
int spd; /* Initial speed */
|
||||
int bpm; /* Initial BPM */
|
||||
int len; /* Module length in patterns */
|
||||
int rst; /* Restart position */
|
||||
int gvl; /* Global volume */
|
||||
|
||||
struct xmp_pattern **xxp; /* Patterns */
|
||||
struct xmp_track **xxt; /* Tracks */
|
||||
struct xmp_instrument *xxi; /* Instruments */
|
||||
struct xmp_sample *xxs; /* Samples */
|
||||
struct xmp_channel xxc[XMP_MAX_CHANNELS]; /* Channel info */
|
||||
|
||||
#define XMP_MARK_SKIP 0xfe /* S3M/IT-only: skip position */
|
||||
#define XMP_MARK_END 0xff /* S3M/IT-only: end position */
|
||||
unsigned char xxo[XMP_MAX_MOD_LENGTH]; /* Orders */
|
||||
};
|
||||
|
||||
struct xmp_test_info {
|
||||
char name[XMP_NAME_SIZE]; /* Module title */
|
||||
char type[XMP_NAME_SIZE]; /* Module format */
|
||||
};
|
||||
|
||||
struct xmp_module_info {
|
||||
unsigned char md5[16]; /* MD5 message digest */
|
||||
int vol_base; /* Volume scale */
|
||||
struct xmp_module *mod; /* Pointer to module data */
|
||||
char *comment; /* Comment text, if any */
|
||||
int num_sequences; /* Number of valid sequences */
|
||||
struct xmp_sequence *seq_data; /* Pointer to sequence data */
|
||||
};
|
||||
|
||||
struct xmp_channel_info {
|
||||
unsigned int period; /* Sample period (* 4096) */
|
||||
unsigned int position; /* Sample position */
|
||||
short pitchbend; /* Linear bend from base note*/
|
||||
unsigned char note; /* Current base note number */
|
||||
unsigned char instrument; /* Current instrument number */
|
||||
unsigned char sample; /* Current sample number */
|
||||
unsigned char volume; /* Current volume */
|
||||
unsigned char pan; /* Current stereo pan */
|
||||
unsigned char reserved; /* Reserved */
|
||||
struct xmp_event event; /* Current track event */
|
||||
};
|
||||
|
||||
struct xmp_frame_info { /* Current frame information */
|
||||
int pos; /* Current position */
|
||||
int pattern; /* Current pattern */
|
||||
int row; /* Current row in pattern */
|
||||
int num_rows; /* Number of rows in current pattern */
|
||||
int frame; /* Current frame */
|
||||
int speed; /* Current replay speed */
|
||||
int bpm; /* Current bpm */
|
||||
int time; /* Current module time in ms */
|
||||
int total_time; /* Estimated replay time in ms*/
|
||||
int frame_time; /* Frame replay time in us */
|
||||
void *buffer; /* Pointer to sound buffer */
|
||||
int buffer_size; /* Used buffer size */
|
||||
int total_size; /* Total buffer size */
|
||||
int volume; /* Current master volume */
|
||||
int loop_count; /* Loop counter */
|
||||
int virt_channels; /* Number of virtual channels */
|
||||
int virt_used; /* Used virtual channels */
|
||||
int sequence; /* Current sequence */
|
||||
|
||||
struct xmp_channel_info channel_info[XMP_MAX_CHANNELS]; /* Current channel information */
|
||||
};
|
||||
|
||||
struct xmp_callbacks {
|
||||
unsigned long (*read_func)(void *dest, unsigned long len,
|
||||
unsigned long nmemb, void *priv);
|
||||
int (*seek_func)(void *priv, long offset, int whence);
|
||||
long (*tell_func)(void *priv);
|
||||
int (*close_func)(void *priv);
|
||||
};
|
||||
|
||||
typedef char *xmp_context;
|
||||
|
||||
LIBXMP_EXPORT_VAR extern const char *xmp_version;
|
||||
LIBXMP_EXPORT_VAR extern const unsigned int xmp_vercode;
|
||||
|
||||
LIBXMP_EXPORT int xmp_syserrno (void);
|
||||
|
||||
LIBXMP_EXPORT xmp_context xmp_create_context (void);
|
||||
LIBXMP_EXPORT void xmp_free_context (xmp_context);
|
||||
|
||||
LIBXMP_EXPORT int xmp_load_module (xmp_context, const char *);
|
||||
LIBXMP_EXPORT int xmp_load_module_from_memory (xmp_context, const void *, long);
|
||||
LIBXMP_EXPORT int xmp_load_module_from_file (xmp_context, void *, long);
|
||||
LIBXMP_EXPORT int xmp_load_module_from_callbacks (xmp_context, void *, struct xmp_callbacks);
|
||||
|
||||
LIBXMP_EXPORT int xmp_test_module (const char *, struct xmp_test_info *);
|
||||
LIBXMP_EXPORT int xmp_test_module_from_memory (const void *, long, struct xmp_test_info *);
|
||||
LIBXMP_EXPORT int xmp_test_module_from_file (void *, struct xmp_test_info *);
|
||||
LIBXMP_EXPORT int xmp_test_module_from_callbacks (void *, struct xmp_callbacks, struct xmp_test_info *);
|
||||
|
||||
LIBXMP_EXPORT void xmp_scan_module (xmp_context);
|
||||
LIBXMP_EXPORT void xmp_release_module (xmp_context);
|
||||
|
||||
LIBXMP_EXPORT int xmp_start_player (xmp_context, int, int);
|
||||
LIBXMP_EXPORT int xmp_play_frame (xmp_context);
|
||||
LIBXMP_EXPORT int xmp_play_buffer (xmp_context, void *, int, int);
|
||||
LIBXMP_EXPORT void xmp_get_frame_info (xmp_context, struct xmp_frame_info *);
|
||||
LIBXMP_EXPORT void xmp_end_player (xmp_context);
|
||||
LIBXMP_EXPORT void xmp_inject_event (xmp_context, int, struct xmp_event *);
|
||||
LIBXMP_EXPORT void xmp_get_module_info (xmp_context, struct xmp_module_info *);
|
||||
LIBXMP_EXPORT const char *const *xmp_get_format_list (void);
|
||||
LIBXMP_EXPORT int xmp_next_position (xmp_context);
|
||||
LIBXMP_EXPORT int xmp_prev_position (xmp_context);
|
||||
LIBXMP_EXPORT int xmp_set_position (xmp_context, int);
|
||||
LIBXMP_EXPORT int xmp_set_row (xmp_context, int);
|
||||
LIBXMP_EXPORT int xmp_set_tempo_factor(xmp_context, double);
|
||||
LIBXMP_EXPORT int xmp_set_tempo_factor_relative(xmp_context, double);
|
||||
LIBXMP_EXPORT double xmp_get_tempo_factor(xmp_context);
|
||||
LIBXMP_EXPORT double xmp_get_tempo_factor_relative(xmp_context);
|
||||
LIBXMP_EXPORT void xmp_stop_module (xmp_context);
|
||||
LIBXMP_EXPORT void xmp_restart_module (xmp_context);
|
||||
LIBXMP_EXPORT int xmp_seek_time (xmp_context, int);
|
||||
LIBXMP_EXPORT int xmp_seek_time_frame (xmp_context, int);
|
||||
LIBXMP_EXPORT int xmp_channel_mute (xmp_context, int, int);
|
||||
LIBXMP_EXPORT int xmp_channel_vol (xmp_context, int, int);
|
||||
LIBXMP_EXPORT int xmp_set_player (xmp_context, int, int);
|
||||
LIBXMP_EXPORT int xmp_get_player (xmp_context, int);
|
||||
LIBXMP_EXPORT int xmp_set_instrument_path (xmp_context, const char *);
|
||||
|
||||
/* External sample mixer API */
|
||||
LIBXMP_EXPORT int xmp_start_smix (xmp_context, int, int);
|
||||
LIBXMP_EXPORT void xmp_end_smix (xmp_context);
|
||||
LIBXMP_EXPORT int xmp_smix_play_instrument(xmp_context, int, int, int, int);
|
||||
LIBXMP_EXPORT int xmp_smix_play_sample (xmp_context, int, int, int, int);
|
||||
LIBXMP_EXPORT int xmp_smix_channel_pan (xmp_context, int, int);
|
||||
LIBXMP_EXPORT int xmp_smix_load_sample (xmp_context, int, const char *);
|
||||
LIBXMP_EXPORT int xmp_smix_release_sample (xmp_context, int);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* XMP_H */
|
||||
504
libs/SDL3_mixer/VisualC/external/optional/x64/LICENSE.gme.txt
vendored
Normal file
504
libs/SDL3_mixer/VisualC/external/optional/x64/LICENSE.gme.txt
vendored
Normal file
@ -0,0 +1,504 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
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|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
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|
||||
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|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
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|
||||
General Public License, applies to certain designated libraries, and
|
||||
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|
||||
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|
||||
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|
||||
When a program is linked with a library, whether statically or using
|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
In other cases, permission to use a particular library in non-free
|
||||
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|
||||
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|
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|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
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|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
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||||
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||||
The precise terms and conditions for copying, distribution and
|
||||
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|
||||
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|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
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|
||||
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|
||||
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||||
Each licensee is addressed as "you".
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||||
|
||||
A "library" means a collection of software functions and/or data
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||||
The "Library", below, refers to any such software library or work
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||||
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||||
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||||
If any portion of this section is held invalid or unenforceable under any
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||||
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||||
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||||
It is not the purpose of this section to induce you to infringe any
|
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||||
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||||
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||||
This section is intended to make thoroughly clear what is believed to
|
||||
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||||
|
||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
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|
||||
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|
||||
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|
||||
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||||
This library is distributed in the hope that it will be useful,
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||||
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|
||||
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||||
|
||||
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|
||||
Also add information on how to contact you by electronic and paper mail.
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You should also get your employer (if you work as a programmer) or your
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||||
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|
||||
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||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
Copyright (c) 2002, Xiph.org Foundation
|
||||
Copyright (c) 2002-2020 Xiph.org Foundation
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||||
|
||||
Redistribution and use in source and binary forms, with or without
|
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25
libs/SDL3_mixer/VisualC/external/optional/x64/LICENSE.wavpack.txt
vendored
Normal file
25
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vendored
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@ -0,0 +1,25 @@
|
||||
Copyright (c) 1998 - 2025 David Bryant
|
||||
All rights reserved.
|
||||
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||||
Redistribution and use in source and binary forms, with or without
|
||||
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||||
|
||||
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|
||||
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|
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|
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|
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||||
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|
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|
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|
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20
libs/SDL3_mixer/VisualC/external/optional/x64/LICENSE.xmp.txt
vendored
Normal file
20
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Normal file
@ -0,0 +1,20 @@
|
||||
Extended Module Player
|
||||
Copyright (C) 1996-2024 Claudio Matsuoka and Hipolito Carraro Jr
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
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|
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libs/SDL3_mixer/VisualC/external/optional/x64/libgme.dll
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vendored
Normal file
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vendored
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@ -0,0 +1,504 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
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|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
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|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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When we speak of free software, we are referring to freedom of use,
|
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|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
||||
28
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.ogg-vorbis.txt
vendored
Normal file
28
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.ogg-vorbis.txt
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
Copyright (c) 2002-2020 Xiph.org Foundation
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
- Neither the name of the Xiph.org Foundation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
44
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.opus.txt
vendored
Normal file
44
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.opus.txt
vendored
Normal file
@ -0,0 +1,44 @@
|
||||
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
|
||||
Jean-Marc Valin, Timothy B. Terriberry,
|
||||
CSIRO, Gregory Maxwell, Mark Borgerding,
|
||||
Erik de Castro Lopo
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
- Neither the name of Internet Society, IETF or IETF Trust, nor the
|
||||
names of specific contributors, may be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Opus is subject to the royalty-free patent licenses which are
|
||||
specified at:
|
||||
|
||||
Xiph.Org Foundation:
|
||||
https://datatracker.ietf.org/ipr/1524/
|
||||
|
||||
Microsoft Corporation:
|
||||
https://datatracker.ietf.org/ipr/1914/
|
||||
|
||||
Broadcom Corporation:
|
||||
https://datatracker.ietf.org/ipr/1526/
|
||||
28
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.opusfile.txt
vendored
Normal file
28
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.opusfile.txt
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
- Neither the name of the Xiph.Org Foundation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
25
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.wavpack.txt
vendored
Normal file
25
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.wavpack.txt
vendored
Normal file
@ -0,0 +1,25 @@
|
||||
Copyright (c) 1998 - 2025 David Bryant
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
20
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.xmp.txt
vendored
Normal file
20
libs/SDL3_mixer/VisualC/external/optional/x86/LICENSE.xmp.txt
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
Extended Module Player
|
||||
Copyright (C) 1996-2024 Claudio Matsuoka and Hipolito Carraro Jr
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libgme.dll
vendored
Normal file
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libgme.dll
vendored
Normal file
Binary file not shown.
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libogg-0.dll
vendored
Normal file
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libogg-0.dll
vendored
Normal file
Binary file not shown.
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libopus-0.dll
vendored
Normal file
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libopus-0.dll
vendored
Normal file
Binary file not shown.
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libopusfile-0.dll
vendored
Normal file
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libopusfile-0.dll
vendored
Normal file
Binary file not shown.
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libwavpack-1.dll
vendored
Normal file
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libwavpack-1.dll
vendored
Normal file
Binary file not shown.
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libxmp.dll
vendored
Normal file
BIN
libs/SDL3_mixer/VisualC/external/optional/x86/libxmp.dll
vendored
Normal file
Binary file not shown.
190
libs/SDL3_mixer/VisualC/timidity/timidity.vcxproj
Normal file
190
libs/SDL3_mixer/VisualC/timidity/timidity.vcxproj
Normal file
@ -0,0 +1,190 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<SolutionDir Condition="'$(SolutionDir)'==''">$(ProjectDir)..\</SolutionDir>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\timidity\common.c" />
|
||||
<ClCompile Include="..\..\src\timidity\instrum.c" />
|
||||
<ClCompile Include="..\..\src\timidity\mix.c" />
|
||||
<ClCompile Include="..\..\src\timidity\output.c" />
|
||||
<ClCompile Include="..\..\src\timidity\playmidi.c" />
|
||||
<ClCompile Include="..\..\src\timidity\readmidi.c" />
|
||||
<ClCompile Include="..\..\src\timidity\resample.c" />
|
||||
<ClCompile Include="..\..\src\timidity\tables.c" />
|
||||
<ClCompile Include="..\..\src\timidity\timidity.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\src\timidity\common.h" />
|
||||
<ClInclude Include="..\..\src\timidity\instrum.h" />
|
||||
<ClInclude Include="..\..\src\timidity\mix.h" />
|
||||
<ClInclude Include="..\..\src\timidity\options.h" />
|
||||
<ClInclude Include="..\..\src\timidity\output.h" />
|
||||
<ClInclude Include="..\..\src\timidity\playmidi.h" />
|
||||
<ClInclude Include="..\..\src\timidity\readmidi.h" />
|
||||
<ClInclude Include="..\..\src\timidity\resample.h" />
|
||||
<ClInclude Include="..\..\src\timidity\tables.h" />
|
||||
<ClInclude Include="..\..\src\timidity\timidity.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>timidity</ProjectName>
|
||||
<ProjectGuid>{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}</ProjectGuid>
|
||||
<RootNamespace>timidity</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
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</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
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<IncludePath>$(SolutionDir)..\..\SDL\include;$(IncludePath)</IncludePath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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|
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|
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<Midl>
|
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|
||||
</Midl>
|
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<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
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|
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<ResourceCompile>
|
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<Culture>0x0409</Culture>
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|
||||
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|
||||
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|
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<ClCompile>
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573
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262
libs/SDL3_mixer/Xcode/FLAC/config.h
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262
libs/SDL3_mixer/Xcode/FLAC/config.h
Normal file
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||||
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||||
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22
libs/SDL3_mixer/Xcode/Info-Framework.plist
Normal file
22
libs/SDL3_mixer/Xcode/Info-Framework.plist
Normal file
@ -0,0 +1,22 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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808
libs/SDL3_mixer/Xcode/SDL_mixer.xcodeproj/project.pbxproj
Normal file
808
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Normal file
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||||
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||||
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||||
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32
libs/SDL3_mixer/Xcode/config.xcconfig
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32
libs/SDL3_mixer/Xcode/config.xcconfig
Normal file
@ -0,0 +1,32 @@
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
644
libs/SDL3_mixer/Xcode/gme/gme.xcodeproj/project.pbxproj
Normal file
644
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Normal file
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||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu11;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"BLARGG_LITTLE_ENDIAN=1",
|
||||
BLARGG_BUILD_DLL,
|
||||
LIBGME_VISIBILITY,
|
||||
VGM_YM2612_NUKED,
|
||||
);
|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
HEADER_SEARCH_PATHS = "\"$(SRCROOT)/../../external/libgme\"";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 11.0;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
MTL_FAST_MATH = YES;
|
||||
SUPPORTED_PLATFORMS = "watchsimulator watchos macosx iphonesimulator iphoneos driverkit appletvsimulator appletvos";
|
||||
SUPPORTS_MACCATALYST = YES;
|
||||
TVOS_DEPLOYMENT_TARGET = 11.0;
|
||||
VERSIONING_SYSTEM = "apple-generic";
|
||||
VERSION_INFO_PREFIX = "";
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
F3F70EE2281F61B4005AA27D /* Debug */ = {
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||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEFINES_MODULE = YES;
|
||||
DYLIB_COMPATIBILITY_VERSION = 1;
|
||||
DYLIB_CURRENT_VERSION = 1;
|
||||
DYLIB_INSTALL_NAME_BASE = "@rpath";
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_KEY_NSHumanReadableCopyright = "";
|
||||
INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/Frameworks",
|
||||
"@loader_path/Frameworks",
|
||||
);
|
||||
MARKETING_VERSION = 1.3.2;
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||||
PRODUCT_BUNDLE_IDENTIFIER = org.xiph.gme;
|
||||
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
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||||
SKIP_INSTALL = YES;
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||||
SWIFT_EMIT_LOC_STRINGS = YES;
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||||
};
|
||||
name = Debug;
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||||
};
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||||
F3F70EE3281F61B4005AA27D /* Release */ = {
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||||
isa = XCBuildConfiguration;
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buildSettings = {
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||||
CODE_SIGN_STYLE = Automatic;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEFINES_MODULE = YES;
|
||||
DYLIB_COMPATIBILITY_VERSION = 1;
|
||||
DYLIB_CURRENT_VERSION = 1;
|
||||
DYLIB_INSTALL_NAME_BASE = "@rpath";
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_KEY_NSHumanReadableCopyright = "";
|
||||
INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/Frameworks",
|
||||
"@loader_path/Frameworks",
|
||||
);
|
||||
MARKETING_VERSION = 1.3.2;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.xiph.gme;
|
||||
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
|
||||
SKIP_INSTALL = YES;
|
||||
SWIFT_EMIT_LOC_STRINGS = YES;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
F3B38D92296F9773005DA6D3 /* Build configuration list for PBXAggregateTarget "gme.xcframework" */ = {
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||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
F3B38D90296F9773005DA6D3 /* Debug */,
|
||||
F3B38D91296F9773005DA6D3 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
F3F70ED4281F61B4005AA27D /* Build configuration list for PBXProject "gme" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
F3F70EDF281F61B4005AA27D /* Debug */,
|
||||
F3F70EE0281F61B4005AA27D /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
F3F70EE1281F61B4005AA27D /* Build configuration list for PBXNativeTarget "gme" */ = {
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||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
F3F70EE2281F61B4005AA27D /* Debug */,
|
||||
F3F70EE3281F61B4005AA27D /* Release */,
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||||
);
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||||
defaultConfigurationIsVisible = 0;
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||||
defaultConfigurationName = Release;
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||||
};
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||||
/* End XCConfigurationList section */
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||||
};
|
||||
rootObject = F3F70ED1281F61B4005AA27D /* Project object */;
|
||||
}
|
||||
91
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL.h
Normal file
91
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL.h
Normal file
@ -0,0 +1,91 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Main include header for the SDL library, version 3.4.0
|
||||
*
|
||||
* It is almost always best to include just this one header instead of
|
||||
* picking out individual headers included here. There are exceptions to
|
||||
* this rule--SDL_main.h is special and not included here--but usually
|
||||
* letting SDL.h include the kitchen sink for you is the correct approach.
|
||||
*/
|
||||
|
||||
#ifndef SDL_h_
|
||||
#define SDL_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_assert.h>
|
||||
#include <SDL3/SDL_asyncio.h>
|
||||
#include <SDL3/SDL_atomic.h>
|
||||
#include <SDL3/SDL_audio.h>
|
||||
#include <SDL3/SDL_bits.h>
|
||||
#include <SDL3/SDL_blendmode.h>
|
||||
#include <SDL3/SDL_camera.h>
|
||||
#include <SDL3/SDL_clipboard.h>
|
||||
#include <SDL3/SDL_cpuinfo.h>
|
||||
#include <SDL3/SDL_dialog.h>
|
||||
#include <SDL3/SDL_dlopennote.h>
|
||||
#include <SDL3/SDL_endian.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_filesystem.h>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <SDL3/SDL_gpu.h>
|
||||
#include <SDL3/SDL_guid.h>
|
||||
#include <SDL3/SDL_haptic.h>
|
||||
#include <SDL3/SDL_hidapi.h>
|
||||
#include <SDL3/SDL_hints.h>
|
||||
#include <SDL3/SDL_init.h>
|
||||
#include <SDL3/SDL_iostream.h>
|
||||
#include <SDL3/SDL_joystick.h>
|
||||
#include <SDL3/SDL_keyboard.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_loadso.h>
|
||||
#include <SDL3/SDL_locale.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <SDL3/SDL_messagebox.h>
|
||||
#include <SDL3/SDL_metal.h>
|
||||
#include <SDL3/SDL_misc.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_mutex.h>
|
||||
#include <SDL3/SDL_pen.h>
|
||||
#include <SDL3/SDL_pixels.h>
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_power.h>
|
||||
#include <SDL3/SDL_process.h>
|
||||
#include <SDL3/SDL_properties.h>
|
||||
#include <SDL3/SDL_rect.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3/SDL_scancode.h>
|
||||
#include <SDL3/SDL_sensor.h>
|
||||
#include <SDL3/SDL_storage.h>
|
||||
#include <SDL3/SDL_surface.h>
|
||||
#include <SDL3/SDL_system.h>
|
||||
#include <SDL3/SDL_thread.h>
|
||||
#include <SDL3/SDL_time.h>
|
||||
#include <SDL3/SDL_timer.h>
|
||||
#include <SDL3/SDL_tray.h>
|
||||
#include <SDL3/SDL_touch.h>
|
||||
#include <SDL3/SDL_version.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3/SDL_oldnames.h>
|
||||
|
||||
#endif /* SDL_h_ */
|
||||
695
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_assert.h
Normal file
695
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_assert.h
Normal file
@ -0,0 +1,695 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryAssert
|
||||
*
|
||||
* A helpful assertion macro!
|
||||
*
|
||||
* SDL assertions operate like your usual `assert` macro, but with some added
|
||||
* features:
|
||||
*
|
||||
* - It uses a trick with the `sizeof` operator, so disabled assertions
|
||||
* vaporize out of the compiled code, but variables only referenced in the
|
||||
* assertion won't trigger compiler warnings about being unused.
|
||||
* - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else
|
||||
* do_something();`
|
||||
* - It works the same everywhere, instead of counting on various platforms'
|
||||
* compiler and C runtime to behave.
|
||||
* - It provides multiple levels of assertion (SDL_assert, SDL_assert_release,
|
||||
* SDL_assert_paranoid) instead of a single all-or-nothing option.
|
||||
* - It offers a variety of responses when an assertion fails (retry, trigger
|
||||
* the debugger, abort the program, ignore the failure once, ignore it for
|
||||
* the rest of the program's run).
|
||||
* - It tries to show the user a dialog by default, if possible, but the app
|
||||
* can provide a callback to handle assertion failures however they like.
|
||||
* - It lets failed assertions be retried. Perhaps you had a network failure
|
||||
* and just want to retry the test after plugging your network cable back
|
||||
* in? You can.
|
||||
* - It lets the user ignore an assertion failure, if there's a harmless
|
||||
* problem that one can continue past.
|
||||
* - It lets the user mark an assertion as ignored for the rest of the
|
||||
* program's run; if there's a harmless problem that keeps popping up.
|
||||
* - It provides statistics and data on all failed assertions to the app.
|
||||
* - It allows the default assertion handler to be controlled with environment
|
||||
* variables, in case an automated script needs to control it.
|
||||
* - It can be used as an aid to Clang's static analysis; it will treat SDL
|
||||
* assertions as universally true (under the assumption that you are serious
|
||||
* about the asserted claims and that your debug builds will detect when
|
||||
* these claims were wrong). This can help the analyzer avoid false
|
||||
* positives.
|
||||
*
|
||||
* To use it: compile a debug build and just sprinkle around tests to check
|
||||
* your code!
|
||||
*/
|
||||
|
||||
#ifndef SDL_assert_h_
|
||||
#define SDL_assert_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* The level of assertion aggressiveness.
|
||||
*
|
||||
* This value changes depending on compiler options and other preprocessor
|
||||
* defines.
|
||||
*
|
||||
* It is currently one of the following values, but future SDL releases might
|
||||
* add more:
|
||||
*
|
||||
* - 0: All SDL assertion macros are disabled.
|
||||
* - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled.
|
||||
* - 2: Debug settings: SDL_assert and SDL_assert_release enabled.
|
||||
* - 3: Paranoid settings: All SDL assertion macros enabled, including
|
||||
* SDL_assert_paranoid.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors
|
||||
|
||||
#elif !defined(SDL_ASSERT_LEVEL)
|
||||
#ifdef SDL_DEFAULT_ASSERT_LEVEL
|
||||
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
|
||||
#elif defined(_DEBUG) || defined(DEBUG) || \
|
||||
(defined(__GNUC__) && !defined(__OPTIMIZE__))
|
||||
#define SDL_ASSERT_LEVEL 2
|
||||
#else
|
||||
#define SDL_ASSERT_LEVEL 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* Attempt to tell an attached debugger to pause.
|
||||
*
|
||||
* This allows an app to programmatically halt ("break") the debugger as if it
|
||||
* had hit a breakpoint, allowing the developer to examine program state, etc.
|
||||
*
|
||||
* This is a macro--not a function--so that the debugger breaks on the source
|
||||
* code line that used SDL_TriggerBreakpoint and not in some random guts of
|
||||
* SDL. SDL_assert uses this macro for the same reason.
|
||||
*
|
||||
* If the program is not running under a debugger, SDL_TriggerBreakpoint will
|
||||
* likely terminate the app, possibly without warning. If the current platform
|
||||
* isn't supported, this macro is left undefined.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner
|
||||
|
||||
#elif defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1310)
|
||||
/* Don't include intrin.h here because it contains C++ code */
|
||||
extern void __cdecl __debugbreak(void);
|
||||
#define SDL_TriggerBreakpoint() __debugbreak()
|
||||
#elif defined(_MSC_VER) && defined(_M_IX86)
|
||||
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
||||
#elif SDL_HAS_BUILTIN(__builtin_debugtrap)
|
||||
#define SDL_TriggerBreakpoint() __builtin_debugtrap()
|
||||
#elif SDL_HAS_BUILTIN(__builtin_trap)
|
||||
#define SDL_TriggerBreakpoint() __builtin_trap()
|
||||
#elif (defined(__GNUC__) || defined(__clang__) || defined(__TINYC__)) && (defined(__i386__) || defined(__x86_64__))
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
||||
#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" )
|
||||
#elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
|
||||
#elif defined(SDL_PLATFORM_APPLE) && defined(__arm__)
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
|
||||
#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
|
||||
#elif defined(__GNUC__) || defined(__clang__)
|
||||
#define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */
|
||||
#elif defined(__386__) && defined(__WATCOMC__)
|
||||
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
||||
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
|
||||
#include <signal.h>
|
||||
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
|
||||
#else
|
||||
/* SDL_TriggerBreakpoint is intentionally left undefined on unknown platforms. */
|
||||
#endif
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro that reports the current function being compiled.
|
||||
*
|
||||
* If SDL can't figure how the compiler reports this, it will use "???".
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FUNCTION __FUNCTION__
|
||||
|
||||
#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
|
||||
# define SDL_FUNCTION __func__
|
||||
#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
|
||||
# define SDL_FUNCTION __FUNCTION__
|
||||
#else
|
||||
# define SDL_FUNCTION "???"
|
||||
#endif
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro that reports the current file being compiled.
|
||||
*
|
||||
* This macro is only defined if it isn't already defined, so to override it
|
||||
* (perhaps with something that doesn't provide path information at all, so
|
||||
* build machine information doesn't leak into public binaries), apps can
|
||||
* define this macro before including SDL.h or SDL_assert.h.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FILE __FILE_NAME__
|
||||
|
||||
#elif !defined(SDL_FILE)
|
||||
#ifdef __FILE_NAME__
|
||||
#define SDL_FILE __FILE_NAME__
|
||||
#else
|
||||
#define SDL_FILE __FILE__
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro that reports the current file being compiled, for use in
|
||||
* assertions.
|
||||
*
|
||||
* This macro is only defined if it isn't already defined, so to override it
|
||||
* (perhaps with something that doesn't provide path information at all, so
|
||||
* build machine information doesn't leak into public binaries), apps can
|
||||
* define this macro before including SDL_assert.h. For example, defining this
|
||||
* to `""` will make sure no source path information is included in asserts.
|
||||
*
|
||||
* \since This macro is available since SDL 3.4.0.
|
||||
*/
|
||||
#define SDL_ASSERT_FILE SDL_FILE
|
||||
|
||||
#elif !defined(SDL_ASSERT_FILE)
|
||||
#define SDL_ASSERT_FILE SDL_FILE
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* A macro that reports the current line number of the file being compiled.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_LINE __LINE__
|
||||
|
||||
/*
|
||||
sizeof (x) makes the compiler still parse the expression even without
|
||||
assertions enabled, so the code is always checked at compile time, but
|
||||
doesn't actually generate code for it, so there are no side effects or
|
||||
expensive checks at run time, just the constant size of what x WOULD be,
|
||||
which presumably gets optimized out as unused.
|
||||
This also solves the problem of...
|
||||
|
||||
int somevalue = blah();
|
||||
SDL_assert(somevalue == 1);
|
||||
|
||||
...which would cause compiles to complain that somevalue is unused if we
|
||||
disable assertions.
|
||||
*/
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro for wrapping code in `do {} while (0);` without compiler warnings.
|
||||
*
|
||||
* Visual Studio with really aggressive warnings enabled needs this to avoid
|
||||
* compiler complaints.
|
||||
*
|
||||
* the `do {} while (0);` trick is useful for wrapping code in a macro that
|
||||
* may or may not be a single statement, to avoid various C language
|
||||
* accidents.
|
||||
*
|
||||
* To use:
|
||||
*
|
||||
* ```c
|
||||
* do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0));
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
||||
|
||||
#elif defined(_MSC_VER) /* Avoid /W4 warnings. */
|
||||
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
|
||||
this condition isn't constant. And looks like an owl's face! */
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
|
||||
#else
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The macro used when an assertion is disabled.
|
||||
*
|
||||
* This isn't for direct use by apps, but this is the code that is inserted
|
||||
* when an SDL_assert is disabled (perhaps in a release build).
|
||||
*
|
||||
* The code does nothing, but wraps `condition` in a sizeof operator, which
|
||||
* generates no code and has no side effects, but avoid compiler warnings
|
||||
* about unused variables.
|
||||
*
|
||||
* \param condition the condition to assert (but not actually run here).
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_disabled_assert(condition) \
|
||||
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
/**
|
||||
* Possible outcomes from a triggered assertion.
|
||||
*
|
||||
* When an enabled assertion triggers, it may call the assertion handler
|
||||
* (possibly one provided by the app via SDL_SetAssertionHandler), which will
|
||||
* return one of these values, possibly after asking the user.
|
||||
*
|
||||
* Then SDL will respond based on this outcome (loop around to retry the
|
||||
* condition, try to break in a debugger, kill the program, or ignore the
|
||||
* problem).
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_AssertState
|
||||
{
|
||||
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
|
||||
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
|
||||
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
||||
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
||||
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
||||
} SDL_AssertState;
|
||||
|
||||
/**
|
||||
* Information about an assertion failure.
|
||||
*
|
||||
* This structure is filled in with information about a triggered assertion,
|
||||
* used by the assertion handler, then added to the assertion report. This is
|
||||
* returned as a linked list from SDL_GetAssertionReport().
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_AssertData
|
||||
{
|
||||
bool always_ignore; /**< true if app should always continue when assertion is triggered. */
|
||||
unsigned int trigger_count; /**< Number of times this assertion has been triggered. */
|
||||
const char *condition; /**< A string of this assert's test code. */
|
||||
const char *filename; /**< The source file where this assert lives. */
|
||||
int linenum; /**< The line in `filename` where this assert lives. */
|
||||
const char *function; /**< The name of the function where this assert lives. */
|
||||
const struct SDL_AssertData *next; /**< next item in the linked list. */
|
||||
} SDL_AssertData;
|
||||
|
||||
/**
|
||||
* Never call this directly.
|
||||
*
|
||||
* Use the SDL_assert macros instead.
|
||||
*
|
||||
* \param data assert data structure.
|
||||
* \param func function name.
|
||||
* \param file file name.
|
||||
* \param line line number.
|
||||
* \returns assert state.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
|
||||
const char *func,
|
||||
const char *file, int line) SDL_ANALYZER_NORETURN;
|
||||
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* The macro used when an assertion triggers a breakpoint.
|
||||
*
|
||||
* This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint
|
||||
* instead.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
|
||||
|
||||
#elif !defined(SDL_AssertBreakpoint)
|
||||
# if defined(ANDROID) && defined(assert)
|
||||
/* Define this as empty in case assert() is defined as SDL_assert */
|
||||
# define SDL_AssertBreakpoint()
|
||||
# else
|
||||
# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
|
||||
# endif
|
||||
#endif /* !SDL_AssertBreakpoint */
|
||||
|
||||
/**
|
||||
* The macro used when an assertion is enabled.
|
||||
*
|
||||
* This isn't for direct use by apps, but this is the code that is inserted
|
||||
* when an SDL_assert is enabled.
|
||||
*
|
||||
* The `do {} while(0)` avoids dangling else problems:
|
||||
*
|
||||
* ```c
|
||||
* if (x) SDL_assert(y); else blah();
|
||||
* ```
|
||||
*
|
||||
* ... without the do/while, the "else" could attach to this macro's "if". We
|
||||
* try to handle just the minimum we need here in a macro...the loop, the
|
||||
* static vars, and break points. The heavy lifting is handled in
|
||||
* SDL_ReportAssertion().
|
||||
*
|
||||
* \param condition the condition to assert.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_enabled_assert(condition) \
|
||||
do { \
|
||||
while ( !(condition) ) { \
|
||||
static struct SDL_AssertData sdl_assert_data = { false, 0, #condition, NULL, 0, NULL, NULL }; \
|
||||
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_ASSERT_FILE, SDL_LINE); \
|
||||
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
|
||||
continue; /* go again. */ \
|
||||
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
|
||||
SDL_AssertBreakpoint(); \
|
||||
} \
|
||||
break; /* not retrying. */ \
|
||||
} \
|
||||
} while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* An assertion test that is normally performed only in debug builds.
|
||||
*
|
||||
* This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is
|
||||
* disabled. This is meant to only do these tests in debug builds, so they can
|
||||
* tend to be more expensive, and they are meant to bring everything to a halt
|
||||
* when they fail, with the programmer there to assess the problem.
|
||||
*
|
||||
* In short: you can sprinkle these around liberally and assume they will
|
||||
* evaporate out of the build when building for end-users.
|
||||
*
|
||||
* When assertions are disabled, this wraps `condition` in a `sizeof`
|
||||
* operator, which means any function calls and side effects will not run, but
|
||||
* the compiler will not complain about any otherwise-unused variables that
|
||||
* are only referenced in the assertion.
|
||||
*
|
||||
* One can set the environment variable "SDL_ASSERT" to one of several strings
|
||||
* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
|
||||
* behavior, which may be desirable for automation purposes. If your platform
|
||||
* requires GUI interfaces to happen on the main thread but you're debugging
|
||||
* an assertion in a background thread, it might be desirable to set this to
|
||||
* "break" so that your debugger takes control as soon as assert is triggered,
|
||||
* instead of risking a bad UI interaction (deadlock, etc) in the application.
|
||||
*
|
||||
* \param condition boolean value to test.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
|
||||
|
||||
/**
|
||||
* An assertion test that is performed even in release builds.
|
||||
*
|
||||
* This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is
|
||||
* disabled. This is meant to be for tests that are cheap to make and
|
||||
* extremely unlikely to fail; generally it is frowned upon to have an
|
||||
* assertion failure in a release build, so these assertions generally need to
|
||||
* be of more than life-and-death importance if there's a chance they might
|
||||
* trigger. You should almost always consider handling these cases more
|
||||
* gracefully than an assert allows.
|
||||
*
|
||||
* When assertions are disabled, this wraps `condition` in a `sizeof`
|
||||
* operator, which means any function calls and side effects will not run, but
|
||||
* the compiler will not complain about any otherwise-unused variables that
|
||||
* are only referenced in the assertion.
|
||||
*
|
||||
* One can set the environment variable "SDL_ASSERT" to one of several strings
|
||||
* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
|
||||
* behavior, which may be desirable for automation purposes. If your platform
|
||||
* requires GUI interfaces to happen on the main thread but you're debugging
|
||||
* an assertion in a background thread, it might be desirable to set this to
|
||||
* "break" so that your debugger takes control as soon as assert is triggered,
|
||||
* instead of risking a bad UI interaction (deadlock, etc) in the application.
|
||||
* *
|
||||
*
|
||||
* \param condition boolean value to test.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
||||
|
||||
/**
|
||||
* An assertion test that is performed only when built with paranoid settings.
|
||||
*
|
||||
* This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is
|
||||
* disabled. This is a higher level than both release and debug, so these
|
||||
* tests are meant to be expensive and only run when specifically looking for
|
||||
* extremely unexpected failure cases in a special build.
|
||||
*
|
||||
* When assertions are disabled, this wraps `condition` in a `sizeof`
|
||||
* operator, which means any function calls and side effects will not run, but
|
||||
* the compiler will not complain about any otherwise-unused variables that
|
||||
* are only referenced in the assertion.
|
||||
*
|
||||
* One can set the environment variable "SDL_ASSERT" to one of several strings
|
||||
* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
|
||||
* behavior, which may be desirable for automation purposes. If your platform
|
||||
* requires GUI interfaces to happen on the main thread but you're debugging
|
||||
* an assertion in a background thread, it might be desirable to set this to
|
||||
* "break" so that your debugger takes control as soon as assert is triggered,
|
||||
* instead of risking a bad UI interaction (deadlock, etc) in the application.
|
||||
*
|
||||
* \param condition boolean value to test.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
|
||||
/* Enable various levels of assertions. */
|
||||
#elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 2 /* debug settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
|
||||
#else
|
||||
# error Unknown assertion level.
|
||||
#endif
|
||||
|
||||
/**
|
||||
* An assertion test that is always performed.
|
||||
*
|
||||
* This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You
|
||||
* almost never want to use this, as it could trigger on an end-user's system,
|
||||
* crashing your program.
|
||||
*
|
||||
* One can set the environment variable "SDL_ASSERT" to one of several strings
|
||||
* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
|
||||
* behavior, which may be desirable for automation purposes. If your platform
|
||||
* requires GUI interfaces to happen on the main thread but you're debugging
|
||||
* an assertion in a background thread, it might be desirable to set this to
|
||||
* "break" so that your debugger takes control as soon as assert is triggered,
|
||||
* instead of risking a bad UI interaction (deadlock, etc) in the application.
|
||||
*
|
||||
* \param condition boolean value to test.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
||||
|
||||
|
||||
/**
|
||||
* A callback that fires when an SDL assertion fails.
|
||||
*
|
||||
* \param data a pointer to the SDL_AssertData structure corresponding to the
|
||||
* current assertion.
|
||||
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler().
|
||||
* \returns an SDL_AssertState value indicating how to handle the failure.
|
||||
*
|
||||
* \threadsafety This callback may be called from any thread that triggers an
|
||||
* assert at any time.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
const SDL_AssertData *data, void *userdata);
|
||||
|
||||
/**
|
||||
* Set an application-defined assertion handler.
|
||||
*
|
||||
* This function allows an application to show its own assertion UI and/or
|
||||
* force the response to an assertion failure. If the application doesn't
|
||||
* provide this, SDL will try to do the right thing, popping up a
|
||||
* system-specific GUI dialog, and probably minimizing any fullscreen windows.
|
||||
*
|
||||
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
||||
* it will only fire from one thread at a time.
|
||||
*
|
||||
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
||||
*
|
||||
* \param handler the SDL_AssertionHandler function to call when an assertion
|
||||
* fails or NULL for the default handler.
|
||||
* \param userdata a pointer that is passed to `handler`.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionHandler
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
||||
SDL_AssertionHandler handler,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* Get the default assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called by default when an
|
||||
* assertion is triggered. This is an internal function provided by SDL, that
|
||||
* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
|
||||
* provide a different function.
|
||||
*
|
||||
* \returns the default SDL_AssertionHandler that is called when an assert
|
||||
* triggers.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionHandler
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
||||
|
||||
/**
|
||||
* Get the current assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called when an assertion is
|
||||
* triggered. This is either the value last passed to
|
||||
* SDL_SetAssertionHandler(), or if no application-specified function is set,
|
||||
* is equivalent to calling SDL_GetDefaultAssertionHandler().
|
||||
*
|
||||
* The parameter `puserdata` is a pointer to a void*, which will store the
|
||||
* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
|
||||
* will always be NULL for the default handler. If you don't care about this
|
||||
* data, it is safe to pass a NULL pointer to this function to ignore it.
|
||||
*
|
||||
* \param puserdata pointer which is filled with the "userdata" pointer that
|
||||
* was passed to SDL_SetAssertionHandler().
|
||||
* \returns the SDL_AssertionHandler that is called when an assert triggers.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAssertionHandler
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
||||
|
||||
/**
|
||||
* Get a list of all assertion failures.
|
||||
*
|
||||
* This function gets all assertions triggered since the last call to
|
||||
* SDL_ResetAssertionReport(), or the start of the program.
|
||||
*
|
||||
* The proper way to examine this data looks something like this:
|
||||
*
|
||||
* ```c
|
||||
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
||||
* while (item) {
|
||||
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
||||
* item->condition, item->function, item->filename,
|
||||
* item->linenum, item->trigger_count,
|
||||
* item->always_ignore ? "yes" : "no");
|
||||
* item = item->next;
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \returns a list of all failed assertions or NULL if the list is empty. This
|
||||
* memory should not be modified or freed by the application. This
|
||||
* pointer remains valid until the next call to SDL_Quit() or
|
||||
* SDL_ResetAssertionReport().
|
||||
*
|
||||
* \threadsafety This function is not thread safe. Other threads calling
|
||||
* SDL_ResetAssertionReport() simultaneously, may render the
|
||||
* returned pointer invalid.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ResetAssertionReport
|
||||
*/
|
||||
extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
||||
|
||||
/**
|
||||
* Clear the list of all assertion failures.
|
||||
*
|
||||
* This function will clear the list of all assertions triggered up to that
|
||||
* point. Immediately following this call, SDL_GetAssertionReport will return
|
||||
* no items. In addition, any previously-triggered assertions will be reset to
|
||||
* a trigger_count of zero, and their always_ignore state will be false.
|
||||
*
|
||||
* \threadsafety This function is not thread safe. Other threads triggering an
|
||||
* assertion, or simultaneously calling this function may cause
|
||||
* memory leaks or crashes.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionReport
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_assert_h_ */
|
||||
546
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_asyncio.h
Normal file
546
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_asyncio.h
Normal file
@ -0,0 +1,546 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: AsyncIO */
|
||||
|
||||
/**
|
||||
* # CategoryAsyncIO
|
||||
*
|
||||
* SDL offers a way to perform I/O asynchronously. This allows an app to read
|
||||
* or write files without waiting for data to actually transfer; the functions
|
||||
* that request I/O never block while the request is fulfilled.
|
||||
*
|
||||
* Instead, the data moves in the background and the app can check for results
|
||||
* at their leisure.
|
||||
*
|
||||
* This is more complicated than just reading and writing files in a
|
||||
* synchronous way, but it can allow for more efficiency, and never having
|
||||
* framerate drops as the hard drive catches up, etc.
|
||||
*
|
||||
* The general usage pattern for async I/O is:
|
||||
*
|
||||
* - Create one or more SDL_AsyncIOQueue objects.
|
||||
* - Open files with SDL_AsyncIOFromFile.
|
||||
* - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO,
|
||||
* putting those tasks into one of the queues.
|
||||
* - Later on, use SDL_GetAsyncIOResult on a queue to see if any task is
|
||||
* finished without blocking. Tasks might finish in any order with success
|
||||
* or failure.
|
||||
* - When all your tasks are done, close the file with SDL_CloseAsyncIO. This
|
||||
* also generates a task, since it might flush data to disk!
|
||||
*
|
||||
* This all works, without blocking, in a single thread, but one can also wait
|
||||
* on a queue in a background thread, sleeping until new results have arrived:
|
||||
*
|
||||
* - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block
|
||||
* until new tasks complete.
|
||||
* - When shutting down, call SDL_SignalAsyncIOQueue to unblock any sleeping
|
||||
* threads despite there being no new tasks completed.
|
||||
*
|
||||
* And, of course, to match the synchronous SDL_LoadFile, we offer
|
||||
* SDL_LoadFileAsync as a convenience function. This will handle allocating a
|
||||
* buffer, slurping in the file data, and null-terminating it; you still check
|
||||
* for results later.
|
||||
*
|
||||
* Behind the scenes, SDL will use newer, efficient APIs on platforms that
|
||||
* support them: Linux's io_uring and Windows 11's IoRing, for example. If
|
||||
* those technologies aren't available, SDL will offload the work to a thread
|
||||
* pool that will manage otherwise-synchronous loads without blocking the app.
|
||||
*
|
||||
* ## Best Practices
|
||||
*
|
||||
* Simple non-blocking I/O--for an app that just wants to pick up data
|
||||
* whenever it's ready without losing framerate waiting on disks to spin--can
|
||||
* use whatever pattern works well for the program. In this case, simply call
|
||||
* SDL_ReadAsyncIO, or maybe SDL_LoadFileAsync, as needed. Once a frame, call
|
||||
* SDL_GetAsyncIOResult to check for any completed tasks and deal with the
|
||||
* data as it arrives.
|
||||
*
|
||||
* If two separate pieces of the same program need their own I/O, it is legal
|
||||
* for each to create their own queue. This will prevent either piece from
|
||||
* accidentally consuming the other's completed tasks. Each queue does require
|
||||
* some amount of resources, but it is not an overwhelming cost. Do not make a
|
||||
* queue for each task, however. It is better to put many tasks into a single
|
||||
* queue. They will be reported in order of completion, not in the order they
|
||||
* were submitted, so it doesn't generally matter what order tasks are
|
||||
* started.
|
||||
*
|
||||
* One async I/O queue can be shared by multiple threads, or one thread can
|
||||
* have more than one queue, but the most efficient way--if ruthless
|
||||
* efficiency is the goal--is to have one queue per thread, with multiple
|
||||
* threads working in parallel, and attempt to keep each queue loaded with
|
||||
* tasks that are both started by and consumed by the same thread. On modern
|
||||
* platforms that can use newer interfaces, this can keep data flowing as
|
||||
* efficiently as possible all the way from storage hardware to the app, with
|
||||
* no contention between threads for access to the same queue.
|
||||
*
|
||||
* Written data is not guaranteed to make it to physical media by the time a
|
||||
* closing task is completed, unless SDL_CloseAsyncIO is called with its
|
||||
* `flush` parameter set to true, which is to say that a successful result
|
||||
* here can still result in lost data during an unfortunately-timed power
|
||||
* outage if not flushed. However, flushing will take longer and may be
|
||||
* unnecessary, depending on the app's needs.
|
||||
*/
|
||||
|
||||
#ifndef SDL_asyncio_h_
|
||||
#define SDL_asyncio_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The asynchronous I/O operation structure.
|
||||
*
|
||||
* This operates as an opaque handle. One can then request read or write
|
||||
* operations on it.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AsyncIOFromFile
|
||||
*/
|
||||
typedef struct SDL_AsyncIO SDL_AsyncIO;
|
||||
|
||||
/**
|
||||
* Types of asynchronous I/O tasks.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_AsyncIOTaskType
|
||||
{
|
||||
SDL_ASYNCIO_TASK_READ, /**< A read operation. */
|
||||
SDL_ASYNCIO_TASK_WRITE, /**< A write operation. */
|
||||
SDL_ASYNCIO_TASK_CLOSE /**< A close operation. */
|
||||
} SDL_AsyncIOTaskType;
|
||||
|
||||
/**
|
||||
* Possible outcomes of an asynchronous I/O task.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_AsyncIOResult
|
||||
{
|
||||
SDL_ASYNCIO_COMPLETE, /**< request was completed without error */
|
||||
SDL_ASYNCIO_FAILURE, /**< request failed for some reason; check SDL_GetError()! */
|
||||
SDL_ASYNCIO_CANCELED /**< request was canceled before completing. */
|
||||
} SDL_AsyncIOResult;
|
||||
|
||||
/**
|
||||
* Information about a completed asynchronous I/O request.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_AsyncIOOutcome
|
||||
{
|
||||
SDL_AsyncIO *asyncio; /**< what generated this task. This pointer will be invalid if it was closed! */
|
||||
SDL_AsyncIOTaskType type; /**< What sort of task was this? Read, write, etc? */
|
||||
SDL_AsyncIOResult result; /**< the result of the work (success, failure, cancellation). */
|
||||
void *buffer; /**< buffer where data was read/written. */
|
||||
Uint64 offset; /**< offset in the SDL_AsyncIO where data was read/written. */
|
||||
Uint64 bytes_requested; /**< number of bytes the task was to read/write. */
|
||||
Uint64 bytes_transferred; /**< actual number of bytes that were read/written. */
|
||||
void *userdata; /**< pointer provided by the app when starting the task */
|
||||
} SDL_AsyncIOOutcome;
|
||||
|
||||
/**
|
||||
* A queue of completed asynchronous I/O tasks.
|
||||
*
|
||||
* When starting an asynchronous operation, you specify a queue for the new
|
||||
* task. A queue can be asked later if any tasks in it have completed,
|
||||
* allowing an app to manage multiple pending tasks in one place, in whatever
|
||||
* order they complete.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateAsyncIOQueue
|
||||
* \sa SDL_ReadAsyncIO
|
||||
* \sa SDL_WriteAsyncIO
|
||||
* \sa SDL_GetAsyncIOResult
|
||||
* \sa SDL_WaitAsyncIOResult
|
||||
*/
|
||||
typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue;
|
||||
|
||||
/**
|
||||
* Use this function to create a new SDL_AsyncIO object for reading from
|
||||
* and/or writing to a named file.
|
||||
*
|
||||
* The `mode` string understands the following values:
|
||||
*
|
||||
* - "r": Open a file for reading only. It must exist.
|
||||
* - "w": Open a file for writing only. It will create missing files or
|
||||
* truncate existing ones.
|
||||
* - "r+": Open a file for update both reading and writing. The file must
|
||||
* exist.
|
||||
* - "w+": Create an empty file for both reading and writing. If a file with
|
||||
* the same name already exists its content is erased and the file is
|
||||
* treated as a new empty file.
|
||||
*
|
||||
* There is no "b" mode, as there is only "binary" style I/O, and no "a" mode
|
||||
* for appending, since you specify the position when starting a task.
|
||||
*
|
||||
* This function supports Unicode filenames, but they must be encoded in UTF-8
|
||||
* format, regardless of the underlying operating system.
|
||||
*
|
||||
* This call is _not_ asynchronous; it will open the file before returning,
|
||||
* under the assumption that doing so is generally a fast operation. Future
|
||||
* reads and writes to the opened file will be async, however.
|
||||
*
|
||||
* \param file a UTF-8 string representing the filename to open.
|
||||
* \param mode an ASCII string representing the mode to be used for opening
|
||||
* the file.
|
||||
* \returns a pointer to the SDL_AsyncIO structure that is created or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseAsyncIO
|
||||
* \sa SDL_ReadAsyncIO
|
||||
* \sa SDL_WriteAsyncIO
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file, const char *mode);
|
||||
|
||||
/**
|
||||
* Use this function to get the size of the data stream in an SDL_AsyncIO.
|
||||
*
|
||||
* This call is _not_ asynchronous; it assumes that obtaining this info is a
|
||||
* non-blocking operation in most reasonable cases.
|
||||
*
|
||||
* \param asyncio the SDL_AsyncIO to get the size of the data stream from.
|
||||
* \returns the size of the data stream in the SDL_IOStream on success or a
|
||||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
|
||||
|
||||
/**
|
||||
* Start an async read.
|
||||
*
|
||||
* This function reads up to `size` bytes from `offset` position in the data
|
||||
* source to the area pointed at by `ptr`. This function may read less bytes
|
||||
* than requested.
|
||||
*
|
||||
* This function returns as quickly as possible; it does not wait for the read
|
||||
* to complete. On a successful return, this work will continue in the
|
||||
* background. If the work begins, even failure is asynchronous: a failing
|
||||
* return value from this function only means the work couldn't start at all.
|
||||
*
|
||||
* `ptr` must remain available until the work is done, and may be accessed by
|
||||
* the system at any time until then. Do not allocate it on the stack, as this
|
||||
* might take longer than the life of the calling function to complete!
|
||||
*
|
||||
* An SDL_AsyncIOQueue must be specified. The newly-created task will be added
|
||||
* to it when it completes its work.
|
||||
*
|
||||
* \param asyncio a pointer to an SDL_AsyncIO structure.
|
||||
* \param ptr a pointer to a buffer to read data into.
|
||||
* \param offset the position to start reading in the data source.
|
||||
* \param size the number of bytes to read from the data source.
|
||||
* \param queue a queue to add the new SDL_AsyncIO to.
|
||||
* \param userdata an app-defined pointer that will be provided with the task
|
||||
* results.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_WriteAsyncIO
|
||||
* \sa SDL_CreateAsyncIOQueue
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
|
||||
|
||||
/**
|
||||
* Start an async write.
|
||||
*
|
||||
* This function writes `size` bytes from `offset` position in the data source
|
||||
* to the area pointed at by `ptr`.
|
||||
*
|
||||
* This function returns as quickly as possible; it does not wait for the
|
||||
* write to complete. On a successful return, this work will continue in the
|
||||
* background. If the work begins, even failure is asynchronous: a failing
|
||||
* return value from this function only means the work couldn't start at all.
|
||||
*
|
||||
* `ptr` must remain available until the work is done, and may be accessed by
|
||||
* the system at any time until then. Do not allocate it on the stack, as this
|
||||
* might take longer than the life of the calling function to complete!
|
||||
*
|
||||
* An SDL_AsyncIOQueue must be specified. The newly-created task will be added
|
||||
* to it when it completes its work.
|
||||
*
|
||||
* \param asyncio a pointer to an SDL_AsyncIO structure.
|
||||
* \param ptr a pointer to a buffer to write data from.
|
||||
* \param offset the position to start writing to the data source.
|
||||
* \param size the number of bytes to write to the data source.
|
||||
* \param queue a queue to add the new SDL_AsyncIO to.
|
||||
* \param userdata an app-defined pointer that will be provided with the task
|
||||
* results.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ReadAsyncIO
|
||||
* \sa SDL_CreateAsyncIOQueue
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
|
||||
|
||||
/**
|
||||
* Close and free any allocated resources for an async I/O object.
|
||||
*
|
||||
* Closing a file is _also_ an asynchronous task! If a write failure were to
|
||||
* happen during the closing process, for example, the task results will
|
||||
* report it as usual.
|
||||
*
|
||||
* Closing a file that has been written to does not guarantee the data has
|
||||
* made it to physical media; it may remain in the operating system's file
|
||||
* cache, for later writing to disk. This means that a successfully-closed
|
||||
* file can be lost if the system crashes or loses power in this small window.
|
||||
* To prevent this, call this function with the `flush` parameter set to true.
|
||||
* This will make the operation take longer, and perhaps increase system load
|
||||
* in general, but a successful result guarantees that the data has made it to
|
||||
* physical storage. Don't use this for temporary files, caches, and
|
||||
* unimportant data, and definitely use it for crucial irreplaceable files,
|
||||
* like game saves.
|
||||
*
|
||||
* This function guarantees that the close will happen after any other pending
|
||||
* tasks to `asyncio`, so it's safe to open a file, start several operations,
|
||||
* close the file immediately, then check for all results later. This function
|
||||
* will not block until the tasks have completed.
|
||||
*
|
||||
* Once this function returns true, `asyncio` is no longer valid, regardless
|
||||
* of any future outcomes. Any completed tasks might still contain this
|
||||
* pointer in their SDL_AsyncIOOutcome data, in case the app was using this
|
||||
* value to track information, but it should not be used again.
|
||||
*
|
||||
* If this function returns false, the close wasn't started at all, and it's
|
||||
* safe to attempt to close again later.
|
||||
*
|
||||
* An SDL_AsyncIOQueue must be specified. The newly-created task will be added
|
||||
* to it when it completes its work.
|
||||
*
|
||||
* \param asyncio a pointer to an SDL_AsyncIO structure to close.
|
||||
* \param flush true if data should sync to disk before the task completes.
|
||||
* \param queue a queue to add the new SDL_AsyncIO to.
|
||||
* \param userdata an app-defined pointer that will be provided with the task
|
||||
* results.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread, but two
|
||||
* threads should not attempt to close the same object.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata);
|
||||
|
||||
/**
|
||||
* Create a task queue for tracking multiple I/O operations.
|
||||
*
|
||||
* Async I/O operations are assigned to a queue when started. The queue can be
|
||||
* checked for completed tasks thereafter.
|
||||
*
|
||||
* \returns a new task queue object or NULL if there was an error; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DestroyAsyncIOQueue
|
||||
* \sa SDL_GetAsyncIOResult
|
||||
* \sa SDL_WaitAsyncIOResult
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void);
|
||||
|
||||
/**
|
||||
* Destroy a previously-created async I/O task queue.
|
||||
*
|
||||
* If there are still tasks pending for this queue, this call will block until
|
||||
* those tasks are finished. All those tasks will be deallocated. Their
|
||||
* results will be lost to the app.
|
||||
*
|
||||
* Any pending reads from SDL_LoadFileAsync() that are still in this queue
|
||||
* will have their buffers deallocated by this function, to prevent a memory
|
||||
* leak.
|
||||
*
|
||||
* Once this function is called, the queue is no longer valid and should not
|
||||
* be used, including by other threads that might access it while destruction
|
||||
* is blocking on pending tasks.
|
||||
*
|
||||
* Do not destroy a queue that still has threads waiting on it through
|
||||
* SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to
|
||||
* unblock those threads, and take measures (such as SDL_WaitThread()) to make
|
||||
* sure they have finished their wait and won't wait on the queue again.
|
||||
*
|
||||
* \param queue the task queue to destroy.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread, so long as
|
||||
* no other thread is waiting on the queue with
|
||||
* SDL_WaitAsyncIOResult.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue);
|
||||
|
||||
/**
|
||||
* Query an async I/O task queue for completed tasks.
|
||||
*
|
||||
* If a task assigned to this queue has finished, this will return true and
|
||||
* fill in `outcome` with the details of the task. If no task in the queue has
|
||||
* finished, this function will return false. This function does not block.
|
||||
*
|
||||
* If a task has completed, this function will free its resources and the task
|
||||
* pointer will no longer be valid. The task will be removed from the queue.
|
||||
*
|
||||
* It is safe for multiple threads to call this function on the same queue at
|
||||
* once; a completed task will only go to one of the threads.
|
||||
*
|
||||
* \param queue the async I/O task queue to query.
|
||||
* \param outcome details of a finished task will be written here. May not be
|
||||
* NULL.
|
||||
* \returns true if a task has completed, false otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_WaitAsyncIOResult
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome);
|
||||
|
||||
/**
|
||||
* Block until an async I/O task queue has a completed task.
|
||||
*
|
||||
* This function puts the calling thread to sleep until there a task assigned
|
||||
* to the queue that has finished.
|
||||
*
|
||||
* If a task assigned to the queue has finished, this will return true and
|
||||
* fill in `outcome` with the details of the task. If no task in the queue has
|
||||
* finished, this function will return false.
|
||||
*
|
||||
* If a task has completed, this function will free its resources and the task
|
||||
* pointer will no longer be valid. The task will be removed from the queue.
|
||||
*
|
||||
* It is safe for multiple threads to call this function on the same queue at
|
||||
* once; a completed task will only go to one of the threads.
|
||||
*
|
||||
* Note that by the nature of various platforms, more than one waiting thread
|
||||
* may wake to handle a single task, but only one will obtain it, so
|
||||
* `timeoutMS` is a _maximum_ wait time, and this function may return false
|
||||
* sooner.
|
||||
*
|
||||
* This function may return false if there was a system error, the OS
|
||||
* inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was
|
||||
* called to wake up all waiting threads without a finished task.
|
||||
*
|
||||
* A timeout can be used to specify a maximum wait time, but rather than
|
||||
* polling, it is possible to have a timeout of -1 to wait forever, and use
|
||||
* SDL_SignalAsyncIOQueue() to wake up the waiting threads later.
|
||||
*
|
||||
* \param queue the async I/O task queue to wait on.
|
||||
* \param outcome details of a finished task will be written here. May not be
|
||||
* NULL.
|
||||
* \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait
|
||||
* indefinitely.
|
||||
* \returns true if task has completed, false otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SignalAsyncIOQueue
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS);
|
||||
|
||||
/**
|
||||
* Wake up any threads that are blocking in SDL_WaitAsyncIOResult().
|
||||
*
|
||||
* This will unblock any threads that are sleeping in a call to
|
||||
* SDL_WaitAsyncIOResult for the specified queue, and cause them to return
|
||||
* from that function.
|
||||
*
|
||||
* This can be useful when destroying a queue to make sure nothing is touching
|
||||
* it indefinitely. In this case, once this call completes, the caller should
|
||||
* take measures to make sure any previously-blocked threads have returned
|
||||
* from their wait and will not touch the queue again (perhaps by setting a
|
||||
* flag to tell the threads to terminate and then using SDL_WaitThread() to
|
||||
* make sure they've done so).
|
||||
*
|
||||
* \param queue the async I/O task queue to signal.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_WaitAsyncIOResult
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue);
|
||||
|
||||
/**
|
||||
* Load all the data from a file path, asynchronously.
|
||||
*
|
||||
* This function returns as quickly as possible; it does not wait for the read
|
||||
* to complete. On a successful return, this work will continue in the
|
||||
* background. If the work begins, even failure is asynchronous: a failing
|
||||
* return value from this function only means the work couldn't start at all.
|
||||
*
|
||||
* The data is allocated with a zero byte at the end (null terminated) for
|
||||
* convenience. This extra byte is not included in SDL_AsyncIOOutcome's
|
||||
* bytes_transferred value.
|
||||
*
|
||||
* This function will allocate the buffer to contain the file. It must be
|
||||
* deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field
|
||||
* after completion.
|
||||
*
|
||||
* An SDL_AsyncIOQueue must be specified. The newly-created task will be added
|
||||
* to it when it completes its work.
|
||||
*
|
||||
* \param file the path to read all available data from.
|
||||
* \param queue a queue to add the new SDL_AsyncIO to.
|
||||
* \param userdata an app-defined pointer that will be provided with the task
|
||||
* results.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LoadFile_IO
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_asyncio_h_ */
|
||||
682
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_atomic.h
Normal file
682
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_atomic.h
Normal file
@ -0,0 +1,682 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryAtomic
|
||||
*
|
||||
* Atomic operations.
|
||||
*
|
||||
* IMPORTANT: If you are not an expert in concurrent lockless programming, you
|
||||
* should not be using any functions in this file. You should be protecting
|
||||
* your data structures with full mutexes instead.
|
||||
*
|
||||
* ***Seriously, here be dragons!***
|
||||
*
|
||||
* You can find out a little more about lockless programming and the subtle
|
||||
* issues that can arise here:
|
||||
* https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
|
||||
*
|
||||
* There's also lots of good information here:
|
||||
*
|
||||
* - https://www.1024cores.net/home/lock-free-algorithms
|
||||
* - https://preshing.com/
|
||||
*
|
||||
* These operations may or may not actually be implemented using processor
|
||||
* specific atomic operations. When possible they are implemented as true
|
||||
* processor specific atomic operations. When that is not possible the are
|
||||
* implemented using locks that *do* use the available atomic operations.
|
||||
*
|
||||
* All of the atomic operations that modify memory are full memory barriers.
|
||||
*/
|
||||
|
||||
#ifndef SDL_atomic_h_
|
||||
#define SDL_atomic_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* An atomic spinlock.
|
||||
*
|
||||
* The atomic locks are efficient spinlocks using CPU instructions, but are
|
||||
* vulnerable to starvation and can spin forever if a thread holding a lock
|
||||
* has been terminated. For this reason you should minimize the code executed
|
||||
* inside an atomic lock and never do expensive things like API or system
|
||||
* calls while holding them.
|
||||
*
|
||||
* They are also vulnerable to starvation if the thread holding the lock is
|
||||
* lower priority than other threads and doesn't get scheduled. In general you
|
||||
* should use mutexes instead, since they have better performance and
|
||||
* contention behavior.
|
||||
*
|
||||
* The atomic locks are not safe to lock recursively.
|
||||
*
|
||||
* Porting Note: The spin lock functions and type are required and can not be
|
||||
* emulated because they are used in the atomic emulation code.
|
||||
*/
|
||||
typedef int SDL_SpinLock;
|
||||
|
||||
/**
|
||||
* Try to lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable.
|
||||
* \returns true if the lock succeeded, false if the lock is already held.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LockSpinlock
|
||||
* \sa SDL_UnlockSpinlock
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* Lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_TryLockSpinlock
|
||||
* \sa SDL_UnlockSpinlock
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* Unlock a spin lock by setting it to 0.
|
||||
*
|
||||
* Always returns immediately.
|
||||
*
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LockSpinlock
|
||||
* \sa SDL_TryLockSpinlock
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock);
|
||||
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* Mark a compiler barrier.
|
||||
*
|
||||
* A compiler barrier prevents the compiler from reordering reads and writes
|
||||
* to globally visible variables across the call.
|
||||
*
|
||||
* This macro only prevents the compiler from reordering reads and writes, it
|
||||
* does not prevent the CPU from reordering reads and writes. However, all of
|
||||
* the atomic operations that modify memory are full memory barriers.
|
||||
*
|
||||
* \threadsafety Obviously this macro is safe to use from any thread at any
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier()
|
||||
|
||||
#elif defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
|
||||
void _ReadWriteBarrier(void);
|
||||
#pragma intrinsic(_ReadWriteBarrier)
|
||||
#define SDL_CompilerBarrier() _ReadWriteBarrier()
|
||||
#elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
|
||||
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
|
||||
#elif defined(__WATCOMC__)
|
||||
extern __inline void SDL_CompilerBarrier(void);
|
||||
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
|
||||
#else
|
||||
#define SDL_CompilerBarrier() \
|
||||
{ SDL_SpinLock _tmp = 0; SDL_LockSpinlock(&_tmp); SDL_UnlockSpinlock(&_tmp); }
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Insert a memory release barrier (function version).
|
||||
*
|
||||
* Please refer to SDL_MemoryBarrierRelease for details. This is a function
|
||||
* version, which might be useful if you need to use this functionality from a
|
||||
* scripting language, etc. Also, some of the macro versions call this
|
||||
* function behind the scenes, where more heavy lifting can happen inside of
|
||||
* SDL. Generally, though, an app written in C/C++/etc should use the macro
|
||||
* version, as it will be more efficient.
|
||||
*
|
||||
* \threadsafety Obviously this function is safe to use from any thread at any
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_MemoryBarrierRelease
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
|
||||
|
||||
/**
|
||||
* Insert a memory acquire barrier (function version).
|
||||
*
|
||||
* Please refer to SDL_MemoryBarrierRelease for details. This is a function
|
||||
* version, which might be useful if you need to use this functionality from a
|
||||
* scripting language, etc. Also, some of the macro versions call this
|
||||
* function behind the scenes, where more heavy lifting can happen inside of
|
||||
* SDL. Generally, though, an app written in C/C++/etc should use the macro
|
||||
* version, as it will be more efficient.
|
||||
*
|
||||
* \threadsafety Obviously this function is safe to use from any thread at any
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_MemoryBarrierAcquire
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
|
||||
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* Insert a memory release barrier (macro version).
|
||||
*
|
||||
* Memory barriers are designed to prevent reads and writes from being
|
||||
* reordered by the compiler and being seen out of order on multi-core CPUs.
|
||||
*
|
||||
* A typical pattern would be for thread A to write some data and a flag, and
|
||||
* for thread B to read the flag and get the data. In this case you would
|
||||
* insert a release barrier between writing the data and the flag,
|
||||
* guaranteeing that the data write completes no later than the flag is
|
||||
* written, and you would insert an acquire barrier between reading the flag
|
||||
* and reading the data, to ensure that all the reads associated with the flag
|
||||
* have completed.
|
||||
*
|
||||
* In this pattern you should always see a release barrier paired with an
|
||||
* acquire barrier and you should gate the data reads/writes with a single
|
||||
* flag variable.
|
||||
*
|
||||
* For more information on these semantics, take a look at the blog post:
|
||||
* http://preshing.com/20120913/acquire-and-release-semantics
|
||||
*
|
||||
* This is the macro version of this functionality; if possible, SDL will use
|
||||
* compiler intrinsics or inline assembly, but some platforms might need to
|
||||
* call the function version of this, SDL_MemoryBarrierReleaseFunction to do
|
||||
* the heavy lifting. Apps that can use the macro should favor it over the
|
||||
* function.
|
||||
*
|
||||
* \threadsafety Obviously this macro is safe to use from any thread at any
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_MemoryBarrierAcquire
|
||||
* \sa SDL_MemoryBarrierReleaseFunction
|
||||
*/
|
||||
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
|
||||
|
||||
/**
|
||||
* Insert a memory acquire barrier (macro version).
|
||||
*
|
||||
* Please see SDL_MemoryBarrierRelease for the details on what memory barriers
|
||||
* are and when to use them.
|
||||
*
|
||||
* This is the macro version of this functionality; if possible, SDL will use
|
||||
* compiler intrinsics or inline assembly, but some platforms might need to
|
||||
* call the function version of this, SDL_MemoryBarrierAcquireFunction, to do
|
||||
* the heavy lifting. Apps that can use the macro should favor it over the
|
||||
* function.
|
||||
*
|
||||
* \threadsafety Obviously this macro is safe to use from any thread at any
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_MemoryBarrierRelease
|
||||
* \sa SDL_MemoryBarrierAcquireFunction
|
||||
*/
|
||||
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
|
||||
|
||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
|
||||
#elif defined(__GNUC__) && defined(__aarch64__)
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#elif defined(__GNUC__) && defined(__arm__)
|
||||
#if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */
|
||||
/* Information from:
|
||||
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
|
||||
|
||||
The Linux kernel provides a helper function which provides the right code for a memory barrier,
|
||||
hard-coded at address 0xffff0fa0
|
||||
*/
|
||||
typedef void (*SDL_KernelMemoryBarrierFunc)();
|
||||
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
|
||||
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
|
||||
#else
|
||||
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
|
||||
#ifdef __thumb__
|
||||
/* The mcr instruction isn't available in thumb mode, use real functions */
|
||||
#define SDL_MEMORY_BARRIER_USES_FUNCTION
|
||||
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
|
||||
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
|
||||
#else
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||
#endif /* __thumb__ */
|
||||
#else
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
|
||||
#endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */
|
||||
#endif /* __GNUC__ && __arm__ */
|
||||
#else
|
||||
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
|
||||
#include <mbarrier.h>
|
||||
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
|
||||
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
|
||||
#else
|
||||
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
|
||||
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
|
||||
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro to insert a CPU-specific "pause" instruction into the program.
|
||||
*
|
||||
* This can be useful in busy-wait loops, as it serves as a hint to the CPU as
|
||||
* to the program's intent; some CPUs can use this to do more efficient
|
||||
* processing. On some platforms, this doesn't do anything, so using this
|
||||
* macro might just be a harmless no-op.
|
||||
*
|
||||
* Note that if you are busy-waiting, there are often more-efficient
|
||||
* approaches with other synchronization primitives: mutexes, semaphores,
|
||||
* condition variables, etc.
|
||||
*
|
||||
* \threadsafety This macro is safe to use from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay
|
||||
|
||||
#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
|
||||
#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
|
||||
#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__)
|
||||
#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
|
||||
#elif (defined(__powerpc__) || defined(__powerpc64__))
|
||||
#define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
|
||||
#elif (defined(__riscv) && __riscv_xlen == 64)
|
||||
#define SDL_CPUPauseInstruction() __asm__ __volatile__(".insn i 0x0F, 0, x0, x0, 0x010");
|
||||
#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
|
||||
#define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
|
||||
#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
|
||||
#define SDL_CPUPauseInstruction() __yield()
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
extern __inline void SDL_CPUPauseInstruction(void);
|
||||
#pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause"
|
||||
#else
|
||||
#define SDL_CPUPauseInstruction()
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* A type representing an atomic integer value.
|
||||
*
|
||||
* This can be used to manage a value that is synchronized across multiple
|
||||
* CPUs without a race condition; when an app sets a value with
|
||||
* SDL_SetAtomicInt all other threads, regardless of the CPU it is running on,
|
||||
* will see that value when retrieved with SDL_GetAtomicInt, regardless of CPU
|
||||
* caches, etc.
|
||||
*
|
||||
* This is also useful for atomic compare-and-swap operations: a thread can
|
||||
* change the value as long as its current value matches expectations. When
|
||||
* done in a loop, one can guarantee data consistency across threads without a
|
||||
* lock (but the usual warnings apply: if you don't know what you're doing, or
|
||||
* you don't do it carefully, you can confidently cause any number of
|
||||
* disasters with this, so in most cases, you _should_ use a mutex instead of
|
||||
* this!).
|
||||
*
|
||||
* This is a struct so people don't accidentally use numeric operations on it
|
||||
* directly. You have to use SDL atomic functions.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicInt
|
||||
* \sa SDL_GetAtomicInt
|
||||
* \sa SDL_SetAtomicInt
|
||||
* \sa SDL_AddAtomicInt
|
||||
*/
|
||||
typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
|
||||
|
||||
/**
|
||||
* Set an atomic variable to a new value if it is currently an old value.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicInt variable to be modified.
|
||||
* \param oldval the old value.
|
||||
* \param newval the new value.
|
||||
* \returns true if the atomic variable was set, false otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAtomicInt
|
||||
* \sa SDL_SetAtomicInt
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval);
|
||||
|
||||
/**
|
||||
* Set an atomic variable to a value.
|
||||
*
|
||||
* This function also acts as a full memory barrier.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicInt variable to be modified.
|
||||
* \param v the desired value.
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAtomicInt
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v);
|
||||
|
||||
/**
|
||||
* Get the value of an atomic variable.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicInt variable.
|
||||
* \returns the current value of an atomic variable.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAtomicInt
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a);
|
||||
|
||||
/**
|
||||
* Add to an atomic variable.
|
||||
*
|
||||
* This function also acts as a full memory barrier.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicInt variable to be modified.
|
||||
* \param v the desired value to add.
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AtomicDecRef
|
||||
* \sa SDL_AtomicIncRef
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
|
||||
|
||||
#ifndef SDL_AtomicIncRef
|
||||
|
||||
/**
|
||||
* Increment an atomic variable used as a reference count.
|
||||
*
|
||||
* ***Note: If you don't know what this macro is for, you shouldn't use it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicInt to increment.
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AtomicDecRef
|
||||
*/
|
||||
#define SDL_AtomicIncRef(a) SDL_AddAtomicInt(a, 1)
|
||||
#endif
|
||||
|
||||
#ifndef SDL_AtomicDecRef
|
||||
|
||||
/**
|
||||
* Decrement an atomic variable used as a reference count.
|
||||
*
|
||||
* ***Note: If you don't know what this macro is for, you shouldn't use it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicInt to decrement.
|
||||
* \returns true if the variable reached zero after decrementing, false
|
||||
* otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AtomicIncRef
|
||||
*/
|
||||
#define SDL_AtomicDecRef(a) (SDL_AddAtomicInt(a, -1) == 1)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A type representing an atomic unsigned 32-bit value.
|
||||
*
|
||||
* This can be used to manage a value that is synchronized across multiple
|
||||
* CPUs without a race condition; when an app sets a value with
|
||||
* SDL_SetAtomicU32 all other threads, regardless of the CPU it is running on,
|
||||
* will see that value when retrieved with SDL_GetAtomicU32, regardless of CPU
|
||||
* caches, etc.
|
||||
*
|
||||
* This is also useful for atomic compare-and-swap operations: a thread can
|
||||
* change the value as long as its current value matches expectations. When
|
||||
* done in a loop, one can guarantee data consistency across threads without a
|
||||
* lock (but the usual warnings apply: if you don't know what you're doing, or
|
||||
* you don't do it carefully, you can confidently cause any number of
|
||||
* disasters with this, so in most cases, you _should_ use a mutex instead of
|
||||
* this!).
|
||||
*
|
||||
* This is a struct so people don't accidentally use numeric operations on it
|
||||
* directly. You have to use SDL atomic functions.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicU32
|
||||
* \sa SDL_GetAtomicU32
|
||||
* \sa SDL_SetAtomicU32
|
||||
*/
|
||||
typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32;
|
||||
|
||||
/**
|
||||
* Set an atomic variable to a new value if it is currently an old value.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicU32 variable to be modified.
|
||||
* \param oldval the old value.
|
||||
* \param newval the new value.
|
||||
* \returns true if the atomic variable was set, false otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAtomicU32
|
||||
* \sa SDL_SetAtomicU32
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, Uint32 oldval, Uint32 newval);
|
||||
|
||||
/**
|
||||
* Set an atomic variable to a value.
|
||||
*
|
||||
* This function also acts as a full memory barrier.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicU32 variable to be modified.
|
||||
* \param v the desired value.
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAtomicU32
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v);
|
||||
|
||||
/**
|
||||
* Get the value of an atomic variable.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicU32 variable.
|
||||
* \returns the current value of an atomic variable.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAtomicU32
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a);
|
||||
|
||||
/**
|
||||
* Add to an atomic variable.
|
||||
*
|
||||
* This function also acts as a full memory barrier.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicU32 variable to be modified.
|
||||
* \param v the desired value to add or subtract.
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.4.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint32 SDLCALL SDL_AddAtomicU32(SDL_AtomicU32 *a, int v);
|
||||
|
||||
/**
|
||||
* Set a pointer to a new value if it is currently an old value.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer.
|
||||
* \param oldval the old pointer value.
|
||||
* \param newval the new pointer value.
|
||||
* \returns true if the pointer was set, false otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicInt
|
||||
* \sa SDL_GetAtomicPointer
|
||||
* \sa SDL_SetAtomicPointer
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval);
|
||||
|
||||
/**
|
||||
* Set a pointer to a value atomically.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer.
|
||||
* \param v the desired pointer value.
|
||||
* \returns the previous value of the pointer.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicPointer
|
||||
* \sa SDL_GetAtomicPointer
|
||||
*/
|
||||
extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v);
|
||||
|
||||
/**
|
||||
* Get the value of a pointer atomically.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer.
|
||||
* \returns the current value of a pointer.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicPointer
|
||||
* \sa SDL_SetAtomicPointer
|
||||
*/
|
||||
extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_atomic_h_ */
|
||||
2357
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_audio.h
Normal file
2357
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_audio.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,553 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: BeginCode */
|
||||
|
||||
/**
|
||||
* # CategoryBeginCode
|
||||
*
|
||||
* `SDL_begin_code.h` sets things up for C dynamic library function
|
||||
* definitions, static inlined functions, and structures aligned at 4-byte
|
||||
* alignment. If you don't like ugly C preprocessor code, don't look at this
|
||||
* file. :)
|
||||
*
|
||||
* SDL's headers use this; applications generally should not include this
|
||||
* header directly.
|
||||
*/
|
||||
|
||||
/* This shouldn't be nested -- included it around code only. */
|
||||
#ifdef SDL_begin_code_h
|
||||
#error Nested inclusion of SDL_begin_code.h
|
||||
#endif
|
||||
#define SDL_begin_code_h
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro to tag a symbol as deprecated.
|
||||
*
|
||||
* A function is marked deprecated by adding this macro to its declaration:
|
||||
*
|
||||
* ```c
|
||||
* extern SDL_DEPRECATED int ThisFunctionWasABadIdea(void);
|
||||
* ```
|
||||
*
|
||||
* Compilers with deprecation support can give a warning when a deprecated
|
||||
* function is used. This symbol may be used in SDL's headers, but apps are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* SDL, on occasion, might deprecate a function for various reasons. However,
|
||||
* SDL never removes symbols before major versions, so deprecated interfaces
|
||||
* in SDL3 will remain available until SDL4, where it would be expected an app
|
||||
* would have to take steps to migrate anyhow.
|
||||
*
|
||||
* On compilers without a deprecation mechanism, this is defined to nothing,
|
||||
* and using a deprecated function will not generate a warning.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_DEPRECATED __attribute__((deprecated))
|
||||
|
||||
/**
|
||||
* A macro to tag a symbol as a public API.
|
||||
*
|
||||
* SDL uses this macro for all its public functions. On some targets, it is
|
||||
* used to signal to the compiler that this function needs to be exported from
|
||||
* a shared library, but it might have other side effects.
|
||||
*
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_DECLSPEC __attribute__ ((visibility("default")))
|
||||
|
||||
/**
|
||||
* A macro to set a function's calling conventions.
|
||||
*
|
||||
* SDL uses this macro for all its public functions, and any callbacks it
|
||||
* defines. This macro guarantees that calling conventions match between SDL
|
||||
* and the app, even if the two were built with different compilers or
|
||||
* optimization settings.
|
||||
*
|
||||
* When writing a callback function, it is very important for it to be
|
||||
* correctly tagged with SDLCALL, as mismatched calling conventions can cause
|
||||
* strange behaviors and can be difficult to diagnose. Plus, on many
|
||||
* platforms, SDLCALL is defined to nothing, so compilers won't be able to
|
||||
* warn that the tag is missing.
|
||||
*
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDLCALL __cdecl
|
||||
|
||||
/**
|
||||
* A macro to request a function be inlined.
|
||||
*
|
||||
* This is a hint to the compiler to inline a function. The compiler is free
|
||||
* to ignore this request. On compilers without inline support, this is
|
||||
* defined to nothing.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_INLINE __inline
|
||||
|
||||
/**
|
||||
* A macro to demand a function be inlined.
|
||||
*
|
||||
* This is a command to the compiler to inline a function. SDL uses this macro
|
||||
* in its public headers for a handful of simple functions. On compilers
|
||||
* without forceinline support, this is defined to `static SDL_INLINE`, which
|
||||
* is often good enough.
|
||||
*
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FORCE_INLINE __forceinline
|
||||
|
||||
/**
|
||||
* A macro to tag a function as never-returning.
|
||||
*
|
||||
* This is a hint to the compiler that a function does not return. An example
|
||||
* of a function like this is the C runtime's exit() function.
|
||||
*
|
||||
* This hint can lead to code optimizations, and help analyzers understand
|
||||
* code flow better. On compilers without noreturn support, this is defined to
|
||||
* nothing.
|
||||
*
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_NORETURN __attribute__((noreturn))
|
||||
|
||||
/**
|
||||
* A macro to tag a function as never-returning (for analysis purposes).
|
||||
*
|
||||
* This is almost identical to SDL_NORETURN, except functions marked with this
|
||||
* _can_ actually return. The difference is that this isn't used for code
|
||||
* generation, but rather static analyzers use this information to assume
|
||||
* truths about program state and available code paths. Specifically, this tag
|
||||
* is useful for writing an assertion mechanism. Indeed, SDL_assert uses this
|
||||
* tag behind the scenes. Generally, apps that don't understand the specific
|
||||
* use-case for this tag should avoid using it directly.
|
||||
*
|
||||
* On compilers without analyzer_noreturn support, this is defined to nothing.
|
||||
*
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn))
|
||||
|
||||
|
||||
/**
|
||||
* A macro to signal that a case statement without a `break` is intentional.
|
||||
*
|
||||
* C compilers have gotten more aggressive about warning when a switch's
|
||||
* `case` block does not end with a `break` or other flow control statement,
|
||||
* flowing into the next case's code, as this is a common accident that leads
|
||||
* to strange bugs. But sometimes falling through to the next case is the
|
||||
* correct and desired behavior. This symbol lets an app communicate this
|
||||
* intention to the compiler, so it doesn't generate a warning.
|
||||
*
|
||||
* It is used like this:
|
||||
*
|
||||
* ```c
|
||||
* switch (x) {
|
||||
* case 1:
|
||||
* DoSomethingOnlyForOne();
|
||||
* SDL_FALLTHROUGH; // tell the compiler this was intentional.
|
||||
* case 2:
|
||||
* DoSomethingForOneAndTwo();
|
||||
* break;
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FALLTHROUGH [[fallthrough]]
|
||||
|
||||
/**
|
||||
* A macro to tag a function's return value as critical.
|
||||
*
|
||||
* This is a hint to the compiler that a function's return value should not be
|
||||
* ignored.
|
||||
*
|
||||
* If an NODISCARD function's return value is thrown away (the function is
|
||||
* called as if it returns `void`), the compiler will issue a warning.
|
||||
*
|
||||
* While it's generally good practice to check return values for errors, often
|
||||
* times legitimate programs do not for good reasons. Be careful about what
|
||||
* functions are tagged as NODISCARD. It operates best when used on a function
|
||||
* that's failure is surprising and catastrophic; a good example would be a
|
||||
* program that checks the return values of all its file write function calls
|
||||
* but not the call to close the file, which it assumes incorrectly never
|
||||
* fails.
|
||||
*
|
||||
* Function callers that want to throw away a NODISCARD return value can call
|
||||
* the function with a `(void)` cast, which informs the compiler the act is
|
||||
* intentional.
|
||||
*
|
||||
* On compilers without nodiscard support, this is defined to nothing.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_NODISCARD [[nodiscard]]
|
||||
|
||||
/**
|
||||
* A macro to tag a function as an allocator.
|
||||
*
|
||||
* This is a hint to the compiler that a function is an allocator, like
|
||||
* malloc(), with certain rules. A description of how GCC treats this hint is
|
||||
* here:
|
||||
*
|
||||
* https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-malloc-function-attribute
|
||||
*
|
||||
* On compilers without allocator tag support, this is defined to nothing.
|
||||
*
|
||||
* Most apps don't need to, and should not, use this directly.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_MALLOC __declspec(allocator) __desclspec(restrict)
|
||||
|
||||
/**
|
||||
* A macro to tag a function as returning a certain allocation.
|
||||
*
|
||||
* This is a hint to the compiler that a function allocates and returns a
|
||||
* specific amount of memory based on one of its arguments. For example, the C
|
||||
* runtime's malloc() function could use this macro with an argument of 1
|
||||
* (first argument to malloc is the size of the allocation).
|
||||
*
|
||||
* On compilers without alloc_size support, this is defined to nothing.
|
||||
*
|
||||
* Most apps don't need to, and should not, use this directly.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p)))
|
||||
|
||||
/**
|
||||
* A macro to tag a pointer variable, to help with pointer aliasing.
|
||||
*
|
||||
* A good explanation of the restrict keyword is here:
|
||||
*
|
||||
* https://en.wikipedia.org/wiki/Restrict
|
||||
*
|
||||
* On compilers without restrict support, this is defined to nothing.
|
||||
*
|
||||
* \since This macro is available since SDL 3.4.0.
|
||||
*/
|
||||
#define SDL_RESTRICT __restrict
|
||||
|
||||
/**
|
||||
* Check if the compiler supports a given builtin functionality.
|
||||
*
|
||||
* This allows preprocessor checks for things that otherwise might fail to
|
||||
* compile.
|
||||
*
|
||||
* Supported by virtually all clang versions and more-recent GCCs. Use this
|
||||
* instead of checking the clang version if possible.
|
||||
*
|
||||
* On compilers without has_builtin support, this is defined to 0 (always
|
||||
* false).
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_HAS_BUILTIN(x) __has_builtin(x)
|
||||
|
||||
/**
|
||||
* A macro to specify data alignment.
|
||||
*
|
||||
* This informs the compiler that a given datatype or variable must be aligned
|
||||
* to a specific byte count.
|
||||
*
|
||||
* For example:
|
||||
*
|
||||
* ```c
|
||||
* // make sure this is struct is aligned to 16 bytes for SIMD access.
|
||||
* typedef struct {
|
||||
* float x, y, z, w;
|
||||
* } SDL_ALIGNED(16) MySIMDAlignedData;
|
||||
*
|
||||
* // make sure this one field in a struct is aligned to 16 bytes for SIMD access.
|
||||
* typedef struct {
|
||||
* SomeStuff stuff;
|
||||
* float SDL_ALIGNED(16) position[4];
|
||||
* SomeOtherStuff other_stuff;
|
||||
* } MyStruct;
|
||||
*
|
||||
* // make sure this variable is aligned to 32 bytes.
|
||||
* int SDL_ALIGNED(32) myval = 0;
|
||||
* ```
|
||||
*
|
||||
* Alignment is only guaranteed for things the compiler places: local
|
||||
* variables on the stack and global/static variables. To dynamically allocate
|
||||
* something that respects this alignment, use SDL_aligned_alloc() or some
|
||||
* other mechanism.
|
||||
*
|
||||
* On compilers without alignment support, this macro is defined to an invalid
|
||||
* symbol, to make it clear that the current compiler is likely to generate
|
||||
* incorrect code when it sees this macro.
|
||||
*
|
||||
* \param x the byte count to align to, so the data's address will be a
|
||||
* multiple of this value.
|
||||
*
|
||||
* \since This macro is available since SDL 3.4.0.
|
||||
*/
|
||||
#define SDL_ALIGNED(x) __attribute__((aligned(x)))
|
||||
|
||||
/* end of wiki documentation section. */
|
||||
#endif
|
||||
|
||||
/* `restrict` is from C99, but __restrict works with both Visual Studio and GCC. */
|
||||
#ifndef SDL_RESTRICT
|
||||
# if defined(restrict) || ((defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)))
|
||||
# define SDL_RESTRICT restrict
|
||||
# elif defined(_MSC_VER) || defined(__GNUC__) || defined(__clang__)
|
||||
# define SDL_RESTRICT __restrict
|
||||
# else
|
||||
# define SDL_RESTRICT
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HAS_BUILTIN
|
||||
#ifdef __has_builtin
|
||||
#define SDL_HAS_BUILTIN(x) __has_builtin(x)
|
||||
#else
|
||||
#define SDL_HAS_BUILTIN(x) 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef SDL_DEPRECATED
|
||||
# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
|
||||
# define SDL_DEPRECATED __attribute__((deprecated))
|
||||
# elif defined(_MSC_VER)
|
||||
# define SDL_DEPRECATED __declspec(deprecated)
|
||||
# else
|
||||
# define SDL_DEPRECATED
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef SDL_UNUSED
|
||||
# ifdef __GNUC__
|
||||
# define SDL_UNUSED __attribute__((unused))
|
||||
# else
|
||||
# define SDL_UNUSED
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* Some compilers use a special export keyword */
|
||||
#ifndef SDL_DECLSPEC
|
||||
# if defined(SDL_PLATFORM_WINDOWS)
|
||||
# ifdef DLL_EXPORT
|
||||
# define SDL_DECLSPEC __declspec(dllexport)
|
||||
# else
|
||||
# define SDL_DECLSPEC
|
||||
# endif
|
||||
# else
|
||||
# if defined(__GNUC__) && __GNUC__ >= 4
|
||||
# define SDL_DECLSPEC __attribute__ ((visibility("default")))
|
||||
# else
|
||||
# define SDL_DECLSPEC
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* By default SDL uses the C calling convention */
|
||||
#ifndef SDLCALL
|
||||
#if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__)
|
||||
#define SDLCALL __cdecl
|
||||
#else
|
||||
#define SDLCALL
|
||||
#endif
|
||||
#endif /* SDLCALL */
|
||||
|
||||
/* Force structure packing at 4 byte alignment.
|
||||
This is necessary if the header is included in code which has structure
|
||||
packing set to an alternate value, say for loading structures from disk.
|
||||
The packing is reset to the previous value in SDL_close_code.h
|
||||
*/
|
||||
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable: 4103)
|
||||
#endif
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic ignored "-Wpragma-pack"
|
||||
#endif
|
||||
#ifdef __BORLANDC__
|
||||
#pragma nopackwarning
|
||||
#endif
|
||||
#ifdef _WIN64
|
||||
/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
|
||||
#pragma pack(push,8)
|
||||
#else
|
||||
#pragma pack(push,4)
|
||||
#endif
|
||||
#endif /* Compiler needs structure packing set */
|
||||
|
||||
#ifndef SDL_INLINE
|
||||
#ifdef __GNUC__
|
||||
#define SDL_INLINE __inline__
|
||||
#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
|
||||
defined(__DMC__) || defined(__SC__) || \
|
||||
defined(__WATCOMC__) || defined(__LCC__) || \
|
||||
defined(__DECC) || defined(__CC_ARM)
|
||||
#define SDL_INLINE __inline
|
||||
#ifndef __inline__
|
||||
#define __inline__ __inline
|
||||
#endif
|
||||
#else
|
||||
#define SDL_INLINE inline
|
||||
#ifndef __inline__
|
||||
#define __inline__ inline
|
||||
#endif
|
||||
#endif
|
||||
#endif /* SDL_INLINE not defined */
|
||||
|
||||
#ifndef SDL_FORCE_INLINE
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
|
||||
#define SDL_FORCE_INLINE __forceinline
|
||||
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
|
||||
#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
|
||||
#else
|
||||
#define SDL_FORCE_INLINE static SDL_INLINE
|
||||
#endif
|
||||
#endif /* SDL_FORCE_INLINE not defined */
|
||||
|
||||
#ifndef SDL_NORETURN
|
||||
#if defined(__GNUC__)
|
||||
#define SDL_NORETURN __attribute__((noreturn))
|
||||
#elif defined(_MSC_VER)
|
||||
#define SDL_NORETURN __declspec(noreturn)
|
||||
#else
|
||||
#define SDL_NORETURN
|
||||
#endif
|
||||
#endif /* SDL_NORETURN not defined */
|
||||
|
||||
#ifdef __clang__
|
||||
#if __has_feature(attribute_analyzer_noreturn)
|
||||
#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn))
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef SDL_ANALYZER_NORETURN
|
||||
#define SDL_ANALYZER_NORETURN
|
||||
#endif
|
||||
|
||||
/* Apparently this is needed by several Windows compilers */
|
||||
#ifndef __MACH__
|
||||
#ifndef NULL
|
||||
#ifdef __cplusplus
|
||||
#define NULL 0
|
||||
#else
|
||||
#define NULL ((void *)0)
|
||||
#endif
|
||||
#endif /* NULL */
|
||||
#endif /* ! macOS - breaks precompiled headers */
|
||||
|
||||
#ifndef SDL_FALLTHROUGH
|
||||
#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
|
||||
(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
|
||||
#define SDL_FALLTHROUGH [[fallthrough]]
|
||||
#else
|
||||
#if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC)
|
||||
#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__)
|
||||
#else
|
||||
#define SDL_HAS_FALLTHROUGH 0
|
||||
#endif /* __has_attribute */
|
||||
#if SDL_HAS_FALLTHROUGH && \
|
||||
((defined(__GNUC__) && __GNUC__ >= 7) || \
|
||||
(defined(__clang_major__) && __clang_major__ >= 10))
|
||||
#define SDL_FALLTHROUGH __attribute__((__fallthrough__))
|
||||
#else
|
||||
#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
|
||||
#endif /* SDL_HAS_FALLTHROUGH */
|
||||
#undef SDL_HAS_FALLTHROUGH
|
||||
#endif /* C++17 or C2x */
|
||||
#endif /* SDL_FALLTHROUGH not defined */
|
||||
|
||||
#ifndef SDL_NODISCARD
|
||||
#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
|
||||
(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L)
|
||||
#define SDL_NODISCARD [[nodiscard]]
|
||||
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
|
||||
#define SDL_NODISCARD __attribute__((warn_unused_result))
|
||||
#elif defined(_MSC_VER) && (_MSC_VER >= 1700)
|
||||
#define SDL_NODISCARD _Check_return_
|
||||
#else
|
||||
#define SDL_NODISCARD
|
||||
#endif /* C++17 or C23 */
|
||||
#endif /* SDL_NODISCARD not defined */
|
||||
|
||||
#ifndef SDL_MALLOC
|
||||
#if defined(__GNUC__) && (__GNUC__ >= 3)
|
||||
#define SDL_MALLOC __attribute__((malloc))
|
||||
/** FIXME
|
||||
#elif defined(_MSC_VER)
|
||||
#define SDL_MALLOC __declspec(allocator) __desclspec(restrict)
|
||||
**/
|
||||
#else
|
||||
#define SDL_MALLOC
|
||||
#endif
|
||||
#endif /* SDL_MALLOC not defined */
|
||||
|
||||
#ifndef SDL_ALLOC_SIZE
|
||||
#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
|
||||
#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p)))
|
||||
#elif defined(_MSC_VER)
|
||||
#define SDL_ALLOC_SIZE(p)
|
||||
#else
|
||||
#define SDL_ALLOC_SIZE(p)
|
||||
#endif
|
||||
#endif /* SDL_ALLOC_SIZE not defined */
|
||||
|
||||
#ifndef SDL_ALLOC_SIZE2
|
||||
#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
|
||||
#define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2)))
|
||||
#elif defined(_MSC_VER)
|
||||
#define SDL_ALLOC_SIZE2(p1, p2)
|
||||
#else
|
||||
#define SDL_ALLOC_SIZE2(p1, p2)
|
||||
#endif
|
||||
#endif /* SDL_ALLOC_SIZE2 not defined */
|
||||
|
||||
#ifndef SDL_ALIGNED
|
||||
#if defined(__clang__) || defined(__GNUC__)
|
||||
#define SDL_ALIGNED(x) __attribute__((aligned(x)))
|
||||
#elif defined(_MSC_VER)
|
||||
#define SDL_ALIGNED(x) __declspec(align(x))
|
||||
#elif defined(__cplusplus) && (__cplusplus >= 201103L)
|
||||
#define SDL_ALIGNED(x) alignas(x)
|
||||
#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
|
||||
#define SDL_ALIGNED(x) _Alignas(x)
|
||||
#else
|
||||
#define SDL_ALIGNED(x) PLEASE_DEFINE_SDL_ALIGNED
|
||||
#endif
|
||||
#endif /* SDL_ALIGNED not defined */
|
||||
|
||||
147
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_bits.h
Normal file
147
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_bits.h
Normal file
@ -0,0 +1,147 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryBits
|
||||
*
|
||||
* Functions for fiddling with bits and bitmasks.
|
||||
*/
|
||||
|
||||
#ifndef SDL_bits_h_
|
||||
#define SDL_bits_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#if defined(__WATCOMC__) && defined(__386__)
|
||||
extern __inline int _SDL_bsr_watcom(Uint32);
|
||||
#pragma aux _SDL_bsr_watcom = \
|
||||
"bsr eax, eax" \
|
||||
parm [eax] nomemory \
|
||||
value [eax] \
|
||||
modify exact [eax] nomemory;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Get the index of the most significant (set) bit in a 32-bit number.
|
||||
*
|
||||
* Result is undefined when called with 0. This operation can also be stated
|
||||
* as "count leading zeroes" and "log base 2".
|
||||
*
|
||||
* Note that this is a forced-inline function in a header, and not a public
|
||||
* API function available in the SDL library (which is to say, the code is
|
||||
* embedded in the calling program and the linker and dynamic loader will not
|
||||
* be able to find this function inside SDL itself).
|
||||
*
|
||||
* \param x the 32-bit value to examine.
|
||||
* \returns the index of the most significant bit, or -1 if the value is 0.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x)
|
||||
{
|
||||
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
|
||||
/* Count Leading Zeroes builtin in GCC.
|
||||
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
|
||||
*/
|
||||
if (x == 0) {
|
||||
return -1;
|
||||
}
|
||||
return 31 - __builtin_clz(x);
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
if (x == 0) {
|
||||
return -1;
|
||||
}
|
||||
return _SDL_bsr_watcom(x);
|
||||
#elif defined(_MSC_VER) && _MSC_VER >= 1400
|
||||
unsigned long index;
|
||||
if (_BitScanReverse(&index, x)) {
|
||||
return (int)index;
|
||||
}
|
||||
return -1;
|
||||
#else
|
||||
/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
|
||||
* <seander@cs.stanford.edu>, released in the public domain.
|
||||
* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
|
||||
*/
|
||||
const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
|
||||
const int S[] = {1, 2, 4, 8, 16};
|
||||
|
||||
int msbIndex = 0;
|
||||
int i;
|
||||
|
||||
if (x == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = 4; i >= 0; i--)
|
||||
{
|
||||
if (x & b[i])
|
||||
{
|
||||
x >>= S[i];
|
||||
msbIndex |= S[i];
|
||||
}
|
||||
}
|
||||
|
||||
return msbIndex;
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine if a unsigned 32-bit value has exactly one bit set.
|
||||
*
|
||||
* If there are no bits set (`x` is zero), or more than one bit set, this
|
||||
* returns false. If any one bit is exclusively set, this returns true.
|
||||
*
|
||||
* Note that this is a forced-inline function in a header, and not a public
|
||||
* API function available in the SDL library (which is to say, the code is
|
||||
* embedded in the calling program and the linker and dynamic loader will not
|
||||
* be able to find this function inside SDL itself).
|
||||
*
|
||||
* \param x the 32-bit value to examine.
|
||||
* \returns true if exactly one bit is set in `x`, false otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE bool SDL_HasExactlyOneBitSet32(Uint32 x)
|
||||
{
|
||||
if (x && !(x & (x - 1))) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_bits_h_ */
|
||||
202
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_blendmode.h
Normal file
202
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_blendmode.h
Normal file
@ -0,0 +1,202 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryBlendmode
|
||||
*
|
||||
* Blend modes decide how two colors will mix together. There are both
|
||||
* standard modes for basic needs and a means to create custom modes,
|
||||
* dictating what sort of math to do on what color components.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendmode_h_
|
||||
#define SDL_blendmode_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A set of blend modes used in drawing operations.
|
||||
*
|
||||
* These predefined blend modes are supported everywhere.
|
||||
*
|
||||
* Additional values may be obtained from SDL_ComposeCustomBlendMode.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ComposeCustomBlendMode
|
||||
*/
|
||||
typedef Uint32 SDL_BlendMode;
|
||||
|
||||
#define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */
|
||||
#define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */
|
||||
#define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */
|
||||
#define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */
|
||||
#define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */
|
||||
#define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */
|
||||
#define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */
|
||||
#define SDL_BLENDMODE_INVALID 0x7FFFFFFFu
|
||||
|
||||
/**
|
||||
* The blend operation used when combining source and destination pixel
|
||||
* components.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_BlendOperation
|
||||
{
|
||||
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
|
||||
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */
|
||||
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */
|
||||
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
|
||||
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
|
||||
} SDL_BlendOperation;
|
||||
|
||||
/**
|
||||
* The normalized factor used to multiply pixel components.
|
||||
*
|
||||
* The blend factors are multiplied with the pixels from a drawing operation
|
||||
* (src) and the pixels from the render target (dst) before the blend
|
||||
* operation. The comma-separated factors listed above are always applied in
|
||||
* the component order red, green, blue, and alpha.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_BlendFactor
|
||||
{
|
||||
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
|
||||
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
|
||||
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
|
||||
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
|
||||
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
|
||||
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
|
||||
} SDL_BlendFactor;
|
||||
|
||||
/**
|
||||
* Compose a custom blend mode for renderers.
|
||||
*
|
||||
* The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
|
||||
* the SDL_BlendMode returned by this function if the renderer supports it.
|
||||
*
|
||||
* A blend mode controls how the pixels from a drawing operation (source) get
|
||||
* combined with the pixels from the render target (destination). First, the
|
||||
* components of the source and destination pixels get multiplied with their
|
||||
* blend factors. Then, the blend operation takes the two products and
|
||||
* calculates the result that will get stored in the render target.
|
||||
*
|
||||
* Expressed in pseudocode, it would look like this:
|
||||
*
|
||||
* ```c
|
||||
* dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
|
||||
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
|
||||
* ```
|
||||
*
|
||||
* Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
|
||||
* dst)` can return one of the following:
|
||||
*
|
||||
* - `src + dst`
|
||||
* - `src - dst`
|
||||
* - `dst - src`
|
||||
* - `min(src, dst)`
|
||||
* - `max(src, dst)`
|
||||
*
|
||||
* The red, green, and blue components are always multiplied with the first,
|
||||
* second, and third components of the SDL_BlendFactor, respectively. The
|
||||
* fourth component is not used.
|
||||
*
|
||||
* The alpha component is always multiplied with the fourth component of the
|
||||
* SDL_BlendFactor. The other components are not used in the alpha
|
||||
* calculation.
|
||||
*
|
||||
* Support for these blend modes varies for each renderer. To check if a
|
||||
* specific SDL_BlendMode is supported, create a renderer and pass it to
|
||||
* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
|
||||
* return with an error if the blend mode is not supported.
|
||||
*
|
||||
* This list describes the support of custom blend modes for each renderer.
|
||||
* All renderers support the four blend modes listed in the SDL_BlendMode
|
||||
* enumeration.
|
||||
*
|
||||
* - **direct3d**: Supports all operations with all factors. However, some
|
||||
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
|
||||
* `SDL_BLENDOPERATION_MAXIMUM`.
|
||||
* - **direct3d11**: Same as Direct3D 9.
|
||||
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
||||
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here.
|
||||
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
|
||||
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
|
||||
* operations with all factors.
|
||||
* - **psp**: No custom blend mode support.
|
||||
* - **software**: No custom blend mode support.
|
||||
*
|
||||
* Some renderers do not provide an alpha component for the default render
|
||||
* target. The `SDL_BLENDFACTOR_DST_ALPHA` and
|
||||
* `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
|
||||
* case.
|
||||
*
|
||||
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
|
||||
* blue components of the source pixels.
|
||||
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
|
||||
* blue components of the destination pixels.
|
||||
* \param colorOperation the SDL_BlendOperation used to combine the red,
|
||||
* green, and blue components of the source and
|
||||
* destination pixels.
|
||||
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
||||
* the source pixels.
|
||||
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
||||
* the destination pixels.
|
||||
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
|
||||
* component of the source and destination pixels.
|
||||
* \returns an SDL_BlendMode that represents the chosen factors and
|
||||
* operations.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawBlendMode
|
||||
* \sa SDL_GetRenderDrawBlendMode
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
* \sa SDL_GetTextureBlendMode
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
|
||||
SDL_BlendFactor dstColorFactor,
|
||||
SDL_BlendOperation colorOperation,
|
||||
SDL_BlendFactor srcAlphaFactor,
|
||||
SDL_BlendFactor dstAlphaFactor,
|
||||
SDL_BlendOperation alphaOperation);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_blendmode_h_ */
|
||||
535
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_camera.h
Normal file
535
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_camera.h
Normal file
@ -0,0 +1,535 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryCamera
|
||||
*
|
||||
* Video capture for the SDL library.
|
||||
*
|
||||
* This API lets apps read input from video sources, like webcams. Camera
|
||||
* devices can be enumerated, queried, and opened. Once opened, it will
|
||||
* provide SDL_Surface objects as new frames of video come in. These surfaces
|
||||
* can be uploaded to an SDL_Texture or processed as pixels in memory.
|
||||
*
|
||||
* Several platforms will alert the user if an app tries to access a camera,
|
||||
* and some will present a UI asking the user if your application should be
|
||||
* allowed to obtain images at all, which they can deny. A successfully opened
|
||||
* camera will not provide images until permission is granted. Applications,
|
||||
* after opening a camera device, can see if they were granted access by
|
||||
* either polling with the SDL_GetCameraPermissionState() function, or waiting
|
||||
* for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED
|
||||
* event. Platforms that don't have any user approval process will report
|
||||
* approval immediately.
|
||||
*
|
||||
* Note that SDL cameras only provide video as individual frames; they will
|
||||
* not provide full-motion video encoded in a movie file format, although an
|
||||
* app is free to encode the acquired frames into any format it likes. It also
|
||||
* does not provide audio from the camera hardware through this API; not only
|
||||
* do many webcams not have microphones at all, many people--from streamers to
|
||||
* people on Zoom calls--will want to use a separate microphone regardless of
|
||||
* the camera. In any case, recorded audio will be available through SDL's
|
||||
* audio API no matter what hardware provides the microphone.
|
||||
*
|
||||
* ## Camera gotchas
|
||||
*
|
||||
* Consumer-level camera hardware tends to take a little while to warm up,
|
||||
* once the device has been opened. Generally most camera apps have some sort
|
||||
* of UI to take a picture (a button to snap a pic while a preview is showing,
|
||||
* some sort of multi-second countdown for the user to pose, like a photo
|
||||
* booth), which puts control in the users' hands, or they are intended to
|
||||
* stay on for long times (Pokemon Go, etc).
|
||||
*
|
||||
* It's not uncommon that a newly-opened camera will provide a couple of
|
||||
* completely black frames, maybe followed by some under-exposed images. If
|
||||
* taking a single frame automatically, or recording video from a camera's
|
||||
* input without the user initiating it from a preview, it could be wise to
|
||||
* drop the first several frames (if not the first several _seconds_ worth of
|
||||
* frames!) before using images from a camera.
|
||||
*/
|
||||
|
||||
#ifndef SDL_camera_h_
|
||||
#define SDL_camera_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_pixels.h>
|
||||
#include <SDL3/SDL_properties.h>
|
||||
#include <SDL3/SDL_surface.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* This is a unique ID for a camera device for the time it is connected to the
|
||||
* system, and is never reused for the lifetime of the application.
|
||||
*
|
||||
* If the device is disconnected and reconnected, it will get a new ID.
|
||||
*
|
||||
* The value 0 is an invalid ID.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
*/
|
||||
typedef Uint32 SDL_CameraID;
|
||||
|
||||
/**
|
||||
* The opaque structure used to identify an opened SDL camera.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_Camera SDL_Camera;
|
||||
|
||||
/**
|
||||
* The details of an output format for a camera device.
|
||||
*
|
||||
* Cameras often support multiple formats; each one will be encapsulated in
|
||||
* this struct.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameraSupportedFormats
|
||||
* \sa SDL_GetCameraFormat
|
||||
*/
|
||||
typedef struct SDL_CameraSpec
|
||||
{
|
||||
SDL_PixelFormat format; /**< Frame format */
|
||||
SDL_Colorspace colorspace; /**< Frame colorspace */
|
||||
int width; /**< Frame width */
|
||||
int height; /**< Frame height */
|
||||
int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */
|
||||
int framerate_denominator; /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */
|
||||
} SDL_CameraSpec;
|
||||
|
||||
/**
|
||||
* The position of camera in relation to system device.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameraPosition
|
||||
*/
|
||||
typedef enum SDL_CameraPosition
|
||||
{
|
||||
SDL_CAMERA_POSITION_UNKNOWN,
|
||||
SDL_CAMERA_POSITION_FRONT_FACING,
|
||||
SDL_CAMERA_POSITION_BACK_FACING
|
||||
} SDL_CameraPosition;
|
||||
|
||||
/**
|
||||
* The current state of a request for camera access.
|
||||
*
|
||||
* \since This enum is available since SDL 3.4.0.
|
||||
*
|
||||
* \sa SDL_GetCameraPermissionState
|
||||
*/
|
||||
typedef enum SDL_CameraPermissionState
|
||||
{
|
||||
SDL_CAMERA_PERMISSION_STATE_DENIED = -1,
|
||||
SDL_CAMERA_PERMISSION_STATE_PENDING,
|
||||
SDL_CAMERA_PERMISSION_STATE_APPROVED,
|
||||
} SDL_CameraPermissionState;
|
||||
|
||||
|
||||
/**
|
||||
* Use this function to get the number of built-in camera drivers.
|
||||
*
|
||||
* This function returns a hardcoded number. This never returns a negative
|
||||
* value; if there are no drivers compiled into this build of SDL, this
|
||||
* function returns zero. The presence of a driver in this list does not mean
|
||||
* it will function, it just means SDL is capable of interacting with that
|
||||
* interface. For example, a build of SDL might have v4l2 support, but if
|
||||
* there's no kernel support available, SDL's v4l2 driver would fail if used.
|
||||
*
|
||||
* By default, SDL tries all drivers, in its preferred order, until one is
|
||||
* found to be usable.
|
||||
*
|
||||
* \returns the number of built-in camera drivers.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameraDriver
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
|
||||
|
||||
/**
|
||||
* Use this function to get the name of a built in camera driver.
|
||||
*
|
||||
* The list of camera drivers is given in the order that they are normally
|
||||
* initialized by default; the drivers that seem more reasonable to choose
|
||||
* first (as far as the SDL developers believe) are earlier in the list.
|
||||
*
|
||||
* The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
|
||||
* "coremedia" or "android". These never have Unicode characters, and are not
|
||||
* meant to be proper names.
|
||||
*
|
||||
* \param index the index of the camera driver; the value ranges from 0 to
|
||||
* SDL_GetNumCameraDrivers() - 1.
|
||||
* \returns the name of the camera driver at the requested index, or NULL if
|
||||
* an invalid index was specified.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetNumCameraDrivers
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index);
|
||||
|
||||
/**
|
||||
* Get the name of the current camera driver.
|
||||
*
|
||||
* The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
|
||||
* "coremedia" or "android". These never have Unicode characters, and are not
|
||||
* meant to be proper names.
|
||||
*
|
||||
* \returns the name of the current camera driver or NULL if no driver has
|
||||
* been initialized.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
|
||||
|
||||
/**
|
||||
* Get a list of currently connected camera devices.
|
||||
*
|
||||
* \param count a pointer filled in with the number of cameras returned, may
|
||||
* be NULL.
|
||||
* \returns a 0 terminated array of camera instance IDs or NULL on failure;
|
||||
* call SDL_GetError() for more information. This should be freed
|
||||
* with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count);
|
||||
|
||||
/**
|
||||
* Get the list of native formats/sizes a camera supports.
|
||||
*
|
||||
* This returns a list of all formats and frame sizes that a specific camera
|
||||
* can offer. This is useful if your app can accept a variety of image formats
|
||||
* and sizes and so want to find the optimal spec that doesn't require
|
||||
* conversion.
|
||||
*
|
||||
* This function isn't strictly required; if you call SDL_OpenCamera with a
|
||||
* NULL spec, SDL will choose a native format for you, and if you instead
|
||||
* specify a desired format, it will transparently convert to the requested
|
||||
* format on your behalf.
|
||||
*
|
||||
* If `count` is not NULL, it will be filled with the number of elements in
|
||||
* the returned array.
|
||||
*
|
||||
* Note that it's legal for a camera to supply an empty list. This is what
|
||||
* will happen on Emscripten builds, since that platform won't tell _anything_
|
||||
* about available cameras until you've opened one, and won't even tell if
|
||||
* there _is_ a camera until the user has given you permission to check
|
||||
* through a scary warning popup.
|
||||
*
|
||||
* \param instance_id the camera device instance ID.
|
||||
* \param count a pointer filled in with the number of elements in the list,
|
||||
* may be NULL.
|
||||
* \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on
|
||||
* failure; call SDL_GetError() for more information. This is a
|
||||
* single allocation that should be freed with SDL_free() when it is
|
||||
* no longer needed.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count);
|
||||
|
||||
/**
|
||||
* Get the human-readable device name for a camera.
|
||||
*
|
||||
* \param instance_id the camera device instance ID.
|
||||
* \returns a human-readable device name or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id);
|
||||
|
||||
/**
|
||||
* Get the position of the camera in relation to the system.
|
||||
*
|
||||
* Most platforms will report UNKNOWN, but mobile devices, like phones, can
|
||||
* often make a distinction between cameras on the front of the device (that
|
||||
* points towards the user, for taking "selfies") and cameras on the back (for
|
||||
* filming in the direction the user is facing).
|
||||
*
|
||||
* \param instance_id the camera device instance ID.
|
||||
* \returns the position of the camera on the system hardware.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id);
|
||||
|
||||
/**
|
||||
* Open a video recording device (a "camera").
|
||||
*
|
||||
* You can open the device with any reasonable spec, and if the hardware can't
|
||||
* directly support it, it will convert data seamlessly to the requested
|
||||
* format. This might incur overhead, including scaling of image data.
|
||||
*
|
||||
* If you would rather accept whatever format the device offers, you can pass
|
||||
* a NULL spec here and it will choose one for you (and you can use
|
||||
* SDL_Surface's conversion/scaling functions directly if necessary).
|
||||
*
|
||||
* You can call SDL_GetCameraFormat() to get the actual data format if passing
|
||||
* a NULL spec here. You can see the exact specs a device can support without
|
||||
* conversion with SDL_GetCameraSupportedFormats().
|
||||
*
|
||||
* SDL will not attempt to emulate framerate; it will try to set the hardware
|
||||
* to the rate closest to the requested speed, but it won't attempt to limit
|
||||
* or duplicate frames artificially; call SDL_GetCameraFormat() to see the
|
||||
* actual framerate of the opened the device, and check your timestamps if
|
||||
* this is crucial to your app!
|
||||
*
|
||||
* Note that the camera is not usable until the user approves its use! On some
|
||||
* platforms, the operating system will prompt the user to permit access to
|
||||
* the camera, and they can choose Yes or No at that point. Until they do, the
|
||||
* camera will not be usable. The app should either wait for an
|
||||
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
|
||||
* or poll SDL_GetCameraPermissionState() occasionally until it returns
|
||||
* non-zero. On platforms that don't require explicit user approval (and
|
||||
* perhaps in places where the user previously permitted access), the approval
|
||||
* event might come immediately, but it might come seconds, minutes, or hours
|
||||
* later!
|
||||
*
|
||||
* \param instance_id the camera device instance ID.
|
||||
* \param spec the desired format for data the device will provide. Can be
|
||||
* NULL.
|
||||
* \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
* \sa SDL_GetCameraFormat
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec);
|
||||
|
||||
/**
|
||||
* Query if camera access has been approved by the user.
|
||||
*
|
||||
* Cameras will not function between when the device is opened by the app and
|
||||
* when the user permits access to the hardware. On some platforms, this
|
||||
* presents as a popup dialog where the user has to explicitly approve access;
|
||||
* on others the approval might be implicit and not alert the user at all.
|
||||
*
|
||||
* This function can be used to check the status of that approval. It will
|
||||
* return SDL_CAMERA_PERMISSION_STATE_PENDING if waiting for user response,
|
||||
* SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use, and
|
||||
* SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access.
|
||||
*
|
||||
* Instead of polling with this function, you can wait for a
|
||||
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event
|
||||
* in the standard SDL event loop, which is guaranteed to be sent once when
|
||||
* permission to use the camera is decided.
|
||||
*
|
||||
* If a camera is declined, there's nothing to be done but call
|
||||
* SDL_CloseCamera() to dispose of it.
|
||||
*
|
||||
* \param camera the opened camera device to query.
|
||||
* \returns an SDL_CameraPermissionState value indicating if access is
|
||||
* granted, or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision
|
||||
* is still pending.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
* \sa SDL_CloseCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_CameraPermissionState SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera);
|
||||
|
||||
/**
|
||||
* Get the instance ID of an opened camera.
|
||||
*
|
||||
* \param camera an SDL_Camera to query.
|
||||
* \returns the instance ID of the specified camera on success or 0 on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera);
|
||||
|
||||
/**
|
||||
* Get the properties associated with an opened camera.
|
||||
*
|
||||
* \param camera the SDL_Camera obtained from SDL_OpenCamera().
|
||||
* \returns a valid property ID on success or 0 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
|
||||
|
||||
/**
|
||||
* Get the spec that a camera is using when generating images.
|
||||
*
|
||||
* Note that this might not be the native format of the hardware, as SDL might
|
||||
* be converting to this format behind the scenes.
|
||||
*
|
||||
* If the system is waiting for the user to approve access to the camera, as
|
||||
* some platforms require, this will return false, but this isn't necessarily
|
||||
* a fatal error; you should either wait for an
|
||||
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
|
||||
* or poll SDL_GetCameraPermissionState() occasionally until it returns
|
||||
* non-zero.
|
||||
*
|
||||
* \param camera opened camera device.
|
||||
* \param spec the SDL_CameraSpec to be initialized by this function.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec);
|
||||
|
||||
/**
|
||||
* Acquire a frame.
|
||||
*
|
||||
* The frame is a memory pointer to the image data, whose size and format are
|
||||
* given by the spec requested when opening the device.
|
||||
*
|
||||
* This is a non blocking API. If there is a frame available, a non-NULL
|
||||
* surface is returned, and timestampNS will be filled with a non-zero value.
|
||||
*
|
||||
* Note that an error case can also return NULL, but a NULL by itself is
|
||||
* normal and just signifies that a new frame is not yet available. Note that
|
||||
* even if a camera device fails outright (a USB camera is unplugged while in
|
||||
* use, etc), SDL will send an event separately to notify the app, but
|
||||
* continue to provide blank frames at ongoing intervals until
|
||||
* SDL_CloseCamera() is called, so real failure here is almost always an out
|
||||
* of memory condition.
|
||||
*
|
||||
* After use, the frame should be released with SDL_ReleaseCameraFrame(). If
|
||||
* you don't do this, the system may stop providing more video!
|
||||
*
|
||||
* Do not call SDL_DestroySurface() on the returned surface! It must be given
|
||||
* back to the camera subsystem with SDL_ReleaseCameraFrame!
|
||||
*
|
||||
* If the system is waiting for the user to approve access to the camera, as
|
||||
* some platforms require, this will return NULL (no frames available); you
|
||||
* should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
|
||||
* SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll
|
||||
* SDL_GetCameraPermissionState() occasionally until it returns non-zero.
|
||||
*
|
||||
* \param camera opened camera device.
|
||||
* \param timestampNS a pointer filled in with the frame's timestamp, or 0 on
|
||||
* error. Can be NULL.
|
||||
* \returns a new frame of video on success, NULL if none is currently
|
||||
* available.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ReleaseCameraFrame
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS);
|
||||
|
||||
/**
|
||||
* Release a frame of video acquired from a camera.
|
||||
*
|
||||
* Let the back-end re-use the internal buffer for camera.
|
||||
*
|
||||
* This function _must_ be called only on surface objects returned by
|
||||
* SDL_AcquireCameraFrame(). This function should be called as quickly as
|
||||
* possible after acquisition, as SDL keeps a small FIFO queue of surfaces for
|
||||
* video frames; if surfaces aren't released in a timely manner, SDL may drop
|
||||
* upcoming video frames from the camera.
|
||||
*
|
||||
* If the app needs to keep the surface for a significant time, they should
|
||||
* make a copy of it and release the original.
|
||||
*
|
||||
* The app should not use the surface again after calling this function;
|
||||
* assume the surface is freed and the pointer is invalid.
|
||||
*
|
||||
* \param camera opened camera device.
|
||||
* \param frame the video frame surface to release.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AcquireCameraFrame
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
|
||||
|
||||
/**
|
||||
* Use this function to shut down camera processing and close the camera
|
||||
* device.
|
||||
*
|
||||
* \param camera opened camera device.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread, but no
|
||||
* thread may reference `device` once this function is called.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_camera_h_ */
|
||||
331
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_clipboard.h
Normal file
331
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_clipboard.h
Normal file
@ -0,0 +1,331 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryClipboard
|
||||
*
|
||||
* SDL provides access to the system clipboard, both for reading information
|
||||
* from other processes and publishing information of its own.
|
||||
*
|
||||
* This is not just text! SDL apps can access and publish data by mimetype.
|
||||
*
|
||||
* ## Basic use (text)
|
||||
*
|
||||
* Obtaining and publishing simple text to the system clipboard is as easy as
|
||||
* calling SDL_GetClipboardText() and SDL_SetClipboardText(), respectively.
|
||||
* These deal with C strings in UTF-8 encoding. Data transmission and encoding
|
||||
* conversion is completely managed by SDL.
|
||||
*
|
||||
* ## Clipboard callbacks (data other than text)
|
||||
*
|
||||
* Things get more complicated when the clipboard contains something other
|
||||
* than text. Not only can the system clipboard contain data of any type, in
|
||||
* some cases it can contain the same data in different formats! For example,
|
||||
* an image painting app might let the user copy a graphic to the clipboard,
|
||||
* and offers it in .BMP, .JPG, or .PNG format for other apps to consume.
|
||||
*
|
||||
* Obtaining clipboard data ("pasting") like this is a matter of calling
|
||||
* SDL_GetClipboardData() and telling it the mimetype of the data you want.
|
||||
* But how does one know if that format is available? SDL_HasClipboardData()
|
||||
* can report if a specific mimetype is offered, and
|
||||
* SDL_GetClipboardMimeTypes() can provide the entire list of mimetypes
|
||||
* available, so the app can decide what to do with the data and what formats
|
||||
* it can support.
|
||||
*
|
||||
* Setting the clipboard ("copying") to arbitrary data is done with
|
||||
* SDL_SetClipboardData. The app does not provide the data in this call, but
|
||||
* rather the mimetypes it is willing to provide and a callback function.
|
||||
* During the callback, the app will generate the data. This allows massive
|
||||
* data sets to be provided to the clipboard, without any data being copied
|
||||
* before it is explicitly requested. More specifically, it allows an app to
|
||||
* offer data in multiple formats without providing a copy of all of them
|
||||
* upfront. If the app has an image that it could provide in PNG or JPG
|
||||
* format, it doesn't have to encode it to either of those unless and until
|
||||
* something tries to paste it.
|
||||
*
|
||||
* ## Primary Selection
|
||||
*
|
||||
* The X11 and Wayland video targets have a concept of the "primary selection"
|
||||
* in addition to the usual clipboard. This is generally highlighted (but not
|
||||
* explicitly copied) text from various apps. SDL offers APIs for this through
|
||||
* SDL_GetPrimarySelectionText() and SDL_SetPrimarySelectionText(). SDL offers
|
||||
* these APIs on platforms without this concept, too, but only so far that it
|
||||
* will keep a copy of a string that the app sets for later retrieval; the
|
||||
* operating system will not ever attempt to change the string externally if
|
||||
* it doesn't support a primary selection.
|
||||
*/
|
||||
|
||||
#ifndef SDL_clipboard_h_
|
||||
#define SDL_clipboard_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Put UTF-8 text into the clipboard.
|
||||
*
|
||||
* \param text the text to store in the clipboard.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetClipboardText
|
||||
* \sa SDL_HasClipboardText
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardText(const char *text);
|
||||
|
||||
/**
|
||||
* Get UTF-8 text from the clipboard.
|
||||
*
|
||||
* This function returns an empty string if there is not enough memory left
|
||||
* for a copy of the clipboard's content.
|
||||
*
|
||||
* \returns the clipboard text on success or an empty string on failure; call
|
||||
* SDL_GetError() for more information. This should be freed with
|
||||
* SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasClipboardText
|
||||
* \sa SDL_SetClipboardText
|
||||
*/
|
||||
extern SDL_DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
|
||||
|
||||
/**
|
||||
* Query whether the clipboard exists and contains a non-empty text string.
|
||||
*
|
||||
* \returns true if the clipboard has text, or false if it does not.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetClipboardText
|
||||
* \sa SDL_SetClipboardText
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void);
|
||||
|
||||
/**
|
||||
* Put UTF-8 text into the primary selection.
|
||||
*
|
||||
* \param text the text to store in the primary selection.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetPrimarySelectionText
|
||||
* \sa SDL_HasPrimarySelectionText
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetPrimarySelectionText(const char *text);
|
||||
|
||||
/**
|
||||
* Get UTF-8 text from the primary selection.
|
||||
*
|
||||
* This function returns an empty string if there is not enough memory left
|
||||
* for a copy of the primary selection's content.
|
||||
*
|
||||
* \returns the primary selection text on success or an empty string on
|
||||
* failure; call SDL_GetError() for more information. This should be
|
||||
* freed with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasPrimarySelectionText
|
||||
* \sa SDL_SetPrimarySelectionText
|
||||
*/
|
||||
extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
|
||||
|
||||
/**
|
||||
* Query whether the primary selection exists and contains a non-empty text
|
||||
* string.
|
||||
*
|
||||
* \returns true if the primary selection has text, or false if it does not.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetPrimarySelectionText
|
||||
* \sa SDL_SetPrimarySelectionText
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void);
|
||||
|
||||
/**
|
||||
* Callback function that will be called when data for the specified mime-type
|
||||
* is requested by the OS.
|
||||
*
|
||||
* The callback function is called with NULL as the mime_type when the
|
||||
* clipboard is cleared or new data is set. The clipboard is automatically
|
||||
* cleared in SDL_Quit().
|
||||
*
|
||||
* \param userdata a pointer to the provided user data.
|
||||
* \param mime_type the requested mime-type.
|
||||
* \param size a pointer filled in with the length of the returned data.
|
||||
* \returns a pointer to the data for the provided mime-type. Returning NULL
|
||||
* or setting the length to 0 will cause zero length data to be sent
|
||||
* to the "receiver", which should be able to handle this. The
|
||||
* returned data will not be freed, so it needs to be retained and
|
||||
* dealt with internally.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
*/
|
||||
typedef const void *(SDLCALL *SDL_ClipboardDataCallback)(void *userdata, const char *mime_type, size_t *size);
|
||||
|
||||
/**
|
||||
* Callback function that will be called when the clipboard is cleared, or
|
||||
* when new data is set.
|
||||
*
|
||||
* \param userdata a pointer to the provided user data.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
*/
|
||||
typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata);
|
||||
|
||||
/**
|
||||
* Offer clipboard data to the OS.
|
||||
*
|
||||
* Tell the operating system that the application is offering clipboard data
|
||||
* for each of the provided mime-types. Once another application requests the
|
||||
* data the callback function will be called, allowing it to generate and
|
||||
* respond with the data for the requested mime-type.
|
||||
*
|
||||
* The size of text data does not include any terminator, and the text does
|
||||
* not need to be null-terminated (e.g., you can directly copy a portion of a
|
||||
* document).
|
||||
*
|
||||
* \param callback a function pointer to the function that provides the
|
||||
* clipboard data.
|
||||
* \param cleanup a function pointer to the function that cleans up the
|
||||
* clipboard data.
|
||||
* \param userdata an opaque pointer that will be forwarded to the callbacks.
|
||||
* \param mime_types a list of mime-types that are being offered. SDL copies
|
||||
* the given list.
|
||||
* \param num_mime_types the number of mime-types in the mime_types list.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearClipboardData
|
||||
* \sa SDL_GetClipboardData
|
||||
* \sa SDL_HasClipboardData
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback callback, SDL_ClipboardCleanupCallback cleanup, void *userdata, const char **mime_types, size_t num_mime_types);
|
||||
|
||||
/**
|
||||
* Clear the clipboard data.
|
||||
*
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ClearClipboardData(void);
|
||||
|
||||
/**
|
||||
* Get the data from the clipboard for a given mime type.
|
||||
*
|
||||
* The size of text data does not include the terminator, but the text is
|
||||
* guaranteed to be null-terminated.
|
||||
*
|
||||
* \param mime_type the mime type to read from the clipboard.
|
||||
* \param size a pointer filled in with the length of the returned data.
|
||||
* \returns the retrieved data buffer or NULL on failure; call SDL_GetError()
|
||||
* for more information. This should be freed with SDL_free() when it
|
||||
* is no longer needed.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasClipboardData
|
||||
* \sa SDL_SetClipboardData
|
||||
*/
|
||||
extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, size_t *size);
|
||||
|
||||
/**
|
||||
* Query whether there is data in the clipboard for the provided mime type.
|
||||
*
|
||||
* \param mime_type the mime type to check for data.
|
||||
* \returns true if data exists in the clipboard for the provided mime type,
|
||||
* false if it does not.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
* \sa SDL_GetClipboardData
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardData(const char *mime_type);
|
||||
|
||||
/**
|
||||
* Retrieve the list of mime types available in the clipboard.
|
||||
*
|
||||
* \param num_mime_types a pointer filled with the number of mime types, may
|
||||
* be NULL.
|
||||
* \returns a null-terminated array of strings with mime types, or NULL on
|
||||
* failure; call SDL_GetError() for more information. This should be
|
||||
* freed with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
*/
|
||||
extern SDL_DECLSPEC char ** SDLCALL SDL_GetClipboardMimeTypes(size_t *num_mime_types);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_clipboard_h_ */
|
||||
@ -1,5 +1,5 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
@ -17,17 +17,25 @@
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
This is the source needed to decode an AIFF file into a waveform.
|
||||
It's pretty straightforward once you get going. The only
|
||||
externally-callable function is Mix_LoadAIFF_IO(), which is meant to
|
||||
act as identically to SDL_LoadWAV_IO() as possible.
|
||||
|
||||
This file by Torbjörn Andersson (torbjorn.andersson@eurotime.se)
|
||||
*/
|
||||
|
||||
/* Don't call this directly; use Mix_LoadWAV_IO() for now. */
|
||||
SDL_AudioSpec *Mix_LoadAIFF_IO (SDL_IOStream *src, bool closeio,
|
||||
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
|
||||
/*
|
||||
* This file reverses the effects of SDL_begin_code.h and should be included
|
||||
* after you finish any function and structure declarations in your headers.
|
||||
*
|
||||
* SDL's headers use this; applications generally should not include this
|
||||
* header directly.
|
||||
*/
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
#ifndef SDL_begin_code_h
|
||||
#error SDL_close_code.h included without matching SDL_begin_code.h
|
||||
#endif
|
||||
#undef SDL_begin_code_h
|
||||
|
||||
/* Reset structure packing at previous byte alignment */
|
||||
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
|
||||
#ifdef __BORLANDC__
|
||||
#pragma nopackwarning
|
||||
#endif
|
||||
#pragma pack(pop)
|
||||
#endif /* Compiler needs structure packing set */
|
||||
@ -1,5 +1,5 @@
|
||||
/*
|
||||
SDL_mixer: An audio mixer library based on the SDL library
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
@ -19,8 +19,4 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "music.h"
|
||||
|
||||
extern Mix_MusicInterface Mix_MusicInterface_FLAC;
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
/* Header file containing SDL's license. */
|
||||
374
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_cpuinfo.h
Normal file
374
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_cpuinfo.h
Normal file
@ -0,0 +1,374 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: CPUInfo */
|
||||
|
||||
/**
|
||||
* # CategoryCPUInfo
|
||||
*
|
||||
* CPU feature detection for SDL.
|
||||
*
|
||||
* These functions are largely concerned with reporting if the system has
|
||||
* access to various SIMD instruction sets, but also has other important info
|
||||
* to share, such as system RAM size and number of logical CPU cores.
|
||||
*
|
||||
* CPU instruction set checks, like SDL_HasSSE() and SDL_HasNEON(), are
|
||||
* available on all platforms, even if they don't make sense (an ARM processor
|
||||
* will never have SSE and an x86 processor will never have NEON, for example,
|
||||
* but these functions still exist and will simply return false in these
|
||||
* cases).
|
||||
*/
|
||||
|
||||
#ifndef SDL_cpuinfo_h_
|
||||
#define SDL_cpuinfo_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A guess for the cacheline size used for padding.
|
||||
*
|
||||
* Most x86 processors have a 64 byte cache line. The 64-bit PowerPC
|
||||
* processors have a 128 byte cache line. We use the larger value to be
|
||||
* generally safe.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_CACHELINE_SIZE 128
|
||||
|
||||
/**
|
||||
* Get the number of logical CPU cores available.
|
||||
*
|
||||
* \returns the total number of logical CPU cores. On CPUs that include
|
||||
* technologies such as hyperthreading, the number of logical cores
|
||||
* may be more than the number of physical cores.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetNumLogicalCPUCores(void);
|
||||
|
||||
/**
|
||||
* Determine the L1 cache line size of the CPU.
|
||||
*
|
||||
* This is useful for determining multi-threaded structure padding or SIMD
|
||||
* prefetch sizes.
|
||||
*
|
||||
* \returns the L1 cache line size of the CPU, in bytes.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has AltiVec features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using PowerPC instruction
|
||||
* sets.
|
||||
*
|
||||
* \returns true if the CPU has AltiVec features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasAltiVec(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has MMX features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has MMX features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasMMX(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has SSE features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has SSE features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has SSE2 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has SSE2 features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE2(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has SSE3 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has SSE3 features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE3(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has SSE4.1 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has SSE4.1 features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE41(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has SSE4.2 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has SSE4.2 features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE42(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has AVX features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has AVX features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasAVX512F
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has AVX2 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has AVX2 features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX512F
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX2(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has AVX-512F (foundation) features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has AVX-512F features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX512F(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has ARM SIMD (ARMv6) features.
|
||||
*
|
||||
* This is different from ARM NEON, which is a different instruction set.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using ARM instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has ARM SIMD features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasNEON
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasARMSIMD(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has NEON (ARM SIMD) features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using ARM instruction sets.
|
||||
*
|
||||
* \returns true if the CPU has ARM NEON features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has LSX (LOONGARCH SIMD) features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using LOONGARCH instruction
|
||||
* sets.
|
||||
*
|
||||
* \returns true if the CPU has LOONGARCH LSX features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void);
|
||||
|
||||
/**
|
||||
* Determine whether the CPU has LASX (LOONGARCH SIMD) features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using LOONGARCH instruction
|
||||
* sets.
|
||||
*
|
||||
* \returns true if the CPU has LOONGARCH LASX features or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasLASX(void);
|
||||
|
||||
/**
|
||||
* Get the amount of RAM configured in the system.
|
||||
*
|
||||
* \returns the amount of RAM configured in the system in MiB.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
||||
|
||||
/**
|
||||
* Report the alignment this system needs for SIMD allocations.
|
||||
*
|
||||
* This will return the minimum number of bytes to which a pointer must be
|
||||
* aligned to be compatible with SIMD instructions on the current machine. For
|
||||
* example, if the machine supports SSE only, it will return 16, but if it
|
||||
* supports AVX-512F, it'll return 64 (etc). This only reports values for
|
||||
* instruction sets SDL knows about, so if your SDL build doesn't have
|
||||
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
|
||||
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
|
||||
* Plan accordingly.
|
||||
*
|
||||
* \returns the alignment in bytes needed for available, known SIMD
|
||||
* instructions.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_aligned_alloc
|
||||
* \sa SDL_aligned_free
|
||||
*/
|
||||
extern SDL_DECLSPEC size_t SDLCALL SDL_GetSIMDAlignment(void);
|
||||
|
||||
/**
|
||||
* Report the size of a page of memory.
|
||||
*
|
||||
* Different platforms might have different memory page sizes. In current
|
||||
* times, 4 kilobytes is not unusual, but newer systems are moving to larger
|
||||
* page sizes, and esoteric platforms might have any unexpected size.
|
||||
*
|
||||
* Note that this function can return 0, which means SDL can't determine the
|
||||
* page size on this platform. It will _not_ set an error string to be
|
||||
* retrieved with SDL_GetError() in this case! In this case, defaulting to
|
||||
* 4096 is often a reasonable option.
|
||||
*
|
||||
* \returns the size of a single page of memory, in bytes, or 0 if SDL can't
|
||||
* determine this information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.4.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetSystemPageSize(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_cpuinfo_h_ */
|
||||
343
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_dialog.h
Normal file
343
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_dialog.h
Normal file
@ -0,0 +1,343 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryDialog
|
||||
*
|
||||
* File dialog support.
|
||||
*
|
||||
* SDL offers file dialogs, to let users select files with native GUI
|
||||
* interfaces. There are "open" dialogs, "save" dialogs, and folder selection
|
||||
* dialogs. The app can control some details, such as filtering to specific
|
||||
* files, or whether multiple files can be selected by the user.
|
||||
*
|
||||
* Note that launching a file dialog is a non-blocking operation; control
|
||||
* returns to the app immediately, and a callback is called later (possibly in
|
||||
* another thread) when the user makes a choice.
|
||||
*/
|
||||
|
||||
#ifndef SDL_dialog_h_
|
||||
#define SDL_dialog_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_properties.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* An entry for filters for file dialogs.
|
||||
*
|
||||
* `name` is a user-readable label for the filter (for example, "Office
|
||||
* document").
|
||||
*
|
||||
* `pattern` is a semicolon-separated list of file extensions (for example,
|
||||
* "doc;docx"). File extensions may only contain alphanumeric characters,
|
||||
* hyphens, underscores and periods. Alternatively, the whole string can be a
|
||||
* single asterisk ("*"), which serves as an "All files" filter.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileCallback
|
||||
* \sa SDL_ShowOpenFileDialog
|
||||
* \sa SDL_ShowSaveFileDialog
|
||||
* \sa SDL_ShowOpenFolderDialog
|
||||
* \sa SDL_ShowFileDialogWithProperties
|
||||
*/
|
||||
typedef struct SDL_DialogFileFilter
|
||||
{
|
||||
const char *name;
|
||||
const char *pattern;
|
||||
} SDL_DialogFileFilter;
|
||||
|
||||
/**
|
||||
* Callback used by file dialog functions.
|
||||
*
|
||||
* The specific usage is described in each function.
|
||||
*
|
||||
* If `filelist` is:
|
||||
*
|
||||
* - NULL, an error occurred. Details can be obtained with SDL_GetError().
|
||||
* - A pointer to NULL, the user either didn't choose any file or canceled the
|
||||
* dialog.
|
||||
* - A pointer to non-`NULL`, the user chose one or more files. The argument
|
||||
* is a null-terminated array of pointers to UTF-8 encoded strings, each
|
||||
* containing a path.
|
||||
*
|
||||
* The filelist argument should not be freed; it will automatically be freed
|
||||
* when the callback returns.
|
||||
*
|
||||
* The filter argument is the index of the filter that was selected, or -1 if
|
||||
* no filter was selected or if the platform or method doesn't support
|
||||
* fetching the selected filter.
|
||||
*
|
||||
* In Android, the `filelist` are `content://` URIs. They should be opened
|
||||
* using SDL_IOFromFile() with appropriate modes. This applies both to open
|
||||
* and save file dialog.
|
||||
*
|
||||
* \param userdata an app-provided pointer, for the callback's use.
|
||||
* \param filelist the file(s) chosen by the user.
|
||||
* \param filter index of the selected filter.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileFilter
|
||||
* \sa SDL_ShowOpenFileDialog
|
||||
* \sa SDL_ShowSaveFileDialog
|
||||
* \sa SDL_ShowOpenFolderDialog
|
||||
* \sa SDL_ShowFileDialogWithProperties
|
||||
*/
|
||||
typedef void (SDLCALL *SDL_DialogFileCallback)(void *userdata, const char * const *filelist, int filter);
|
||||
|
||||
/**
|
||||
* Displays a dialog that lets the user select a file on their filesystem.
|
||||
*
|
||||
* This is an asynchronous function; it will return immediately, and the
|
||||
* result will be passed to the callback.
|
||||
*
|
||||
* The callback will be invoked with a null-terminated list of files the user
|
||||
* chose. The list will be empty if the user canceled the dialog, and it will
|
||||
* be NULL if an error occurred.
|
||||
*
|
||||
* Note that the callback may be called from a different thread than the one
|
||||
* the function was invoked on.
|
||||
*
|
||||
* Depending on the platform, the user may be allowed to input paths that
|
||||
* don't yet exist.
|
||||
*
|
||||
* On Linux, dialogs may require XDG Portals, which requires DBus, which
|
||||
* requires an event-handling loop. Apps that do not use SDL to handle events
|
||||
* should add a call to SDL_PumpEvents in their main loop.
|
||||
*
|
||||
* \param callback a function pointer to be invoked when the user selects a
|
||||
* file and accepts, or cancels the dialog, or an error
|
||||
* occurs.
|
||||
* \param userdata an optional pointer to pass extra data to the callback when
|
||||
* it will be invoked.
|
||||
* \param window the window that the dialog should be modal for, may be NULL.
|
||||
* Not all platforms support this option.
|
||||
* \param filters a list of filters, may be NULL. See the
|
||||
* [`SDL_DialogFileFilter`](SDL_DialogFileFilter#code-examples)
|
||||
* documentation for examples]. Not all platforms support this
|
||||
* option, and platforms that do support it may allow the user
|
||||
* to ignore the filters. If non-NULL, it must remain valid at
|
||||
* least until the callback is invoked.
|
||||
* \param nfilters the number of filters. Ignored if filters is NULL.
|
||||
* \param default_location the default folder or file to start the dialog at,
|
||||
* may be NULL. Not all platforms support this option.
|
||||
* \param allow_many if non-zero, the user will be allowed to select multiple
|
||||
* entries. Not all platforms support this option.
|
||||
*
|
||||
* \threadsafety This function should be called only from the main thread. The
|
||||
* callback may be invoked from the same thread or from a
|
||||
* different one, depending on the OS's constraints.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileCallback
|
||||
* \sa SDL_DialogFileFilter
|
||||
* \sa SDL_ShowSaveFileDialog
|
||||
* \sa SDL_ShowOpenFolderDialog
|
||||
* \sa SDL_ShowFileDialogWithProperties
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location, bool allow_many);
|
||||
|
||||
/**
|
||||
* Displays a dialog that lets the user choose a new or existing file on their
|
||||
* filesystem.
|
||||
*
|
||||
* This is an asynchronous function; it will return immediately, and the
|
||||
* result will be passed to the callback.
|
||||
*
|
||||
* The callback will be invoked with a null-terminated list of files the user
|
||||
* chose. The list will be empty if the user canceled the dialog, and it will
|
||||
* be NULL if an error occurred.
|
||||
*
|
||||
* Note that the callback may be called from a different thread than the one
|
||||
* the function was invoked on.
|
||||
*
|
||||
* The chosen file may or may not already exist.
|
||||
*
|
||||
* On Linux, dialogs may require XDG Portals, which requires DBus, which
|
||||
* requires an event-handling loop. Apps that do not use SDL to handle events
|
||||
* should add a call to SDL_PumpEvents in their main loop.
|
||||
*
|
||||
* \param callback a function pointer to be invoked when the user selects a
|
||||
* file and accepts, or cancels the dialog, or an error
|
||||
* occurs.
|
||||
* \param userdata an optional pointer to pass extra data to the callback when
|
||||
* it will be invoked.
|
||||
* \param window the window that the dialog should be modal for, may be NULL.
|
||||
* Not all platforms support this option.
|
||||
* \param filters a list of filters, may be NULL. Not all platforms support
|
||||
* this option, and platforms that do support it may allow the
|
||||
* user to ignore the filters. If non-NULL, it must remain
|
||||
* valid at least until the callback is invoked.
|
||||
* \param nfilters the number of filters. Ignored if filters is NULL.
|
||||
* \param default_location the default folder or file to start the dialog at,
|
||||
* may be NULL. Not all platforms support this option.
|
||||
*
|
||||
* \threadsafety This function should be called only from the main thread. The
|
||||
* callback may be invoked from the same thread or from a
|
||||
* different one, depending on the OS's constraints.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileCallback
|
||||
* \sa SDL_DialogFileFilter
|
||||
* \sa SDL_ShowOpenFileDialog
|
||||
* \sa SDL_ShowOpenFolderDialog
|
||||
* \sa SDL_ShowFileDialogWithProperties
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location);
|
||||
|
||||
/**
|
||||
* Displays a dialog that lets the user select a folder on their filesystem.
|
||||
*
|
||||
* This is an asynchronous function; it will return immediately, and the
|
||||
* result will be passed to the callback.
|
||||
*
|
||||
* The callback will be invoked with a null-terminated list of files the user
|
||||
* chose. The list will be empty if the user canceled the dialog, and it will
|
||||
* be NULL if an error occurred.
|
||||
*
|
||||
* Note that the callback may be called from a different thread than the one
|
||||
* the function was invoked on.
|
||||
*
|
||||
* Depending on the platform, the user may be allowed to input paths that
|
||||
* don't yet exist.
|
||||
*
|
||||
* On Linux, dialogs may require XDG Portals, which requires DBus, which
|
||||
* requires an event-handling loop. Apps that do not use SDL to handle events
|
||||
* should add a call to SDL_PumpEvents in their main loop.
|
||||
*
|
||||
* \param callback a function pointer to be invoked when the user selects a
|
||||
* file and accepts, or cancels the dialog, or an error
|
||||
* occurs.
|
||||
* \param userdata an optional pointer to pass extra data to the callback when
|
||||
* it will be invoked.
|
||||
* \param window the window that the dialog should be modal for, may be NULL.
|
||||
* Not all platforms support this option.
|
||||
* \param default_location the default folder or file to start the dialog at,
|
||||
* may be NULL. Not all platforms support this option.
|
||||
* \param allow_many if non-zero, the user will be allowed to select multiple
|
||||
* entries. Not all platforms support this option.
|
||||
*
|
||||
* \threadsafety This function should be called only from the main thread. The
|
||||
* callback may be invoked from the same thread or from a
|
||||
* different one, depending on the OS's constraints.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileCallback
|
||||
* \sa SDL_ShowOpenFileDialog
|
||||
* \sa SDL_ShowSaveFileDialog
|
||||
* \sa SDL_ShowFileDialogWithProperties
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const char *default_location, bool allow_many);
|
||||
|
||||
/**
|
||||
* Various types of file dialogs.
|
||||
*
|
||||
* This is used by SDL_ShowFileDialogWithProperties() to decide what kind of
|
||||
* dialog to present to the user.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ShowFileDialogWithProperties
|
||||
*/
|
||||
typedef enum SDL_FileDialogType
|
||||
{
|
||||
SDL_FILEDIALOG_OPENFILE,
|
||||
SDL_FILEDIALOG_SAVEFILE,
|
||||
SDL_FILEDIALOG_OPENFOLDER
|
||||
} SDL_FileDialogType;
|
||||
|
||||
/**
|
||||
* Create and launch a file dialog with the specified properties.
|
||||
*
|
||||
* These are the supported properties:
|
||||
*
|
||||
* - `SDL_PROP_FILE_DIALOG_FILTERS_POINTER`: a pointer to a list of
|
||||
* SDL_DialogFileFilter structs, which will be used as filters for
|
||||
* file-based selections. Ignored if the dialog is an "Open Folder" dialog.
|
||||
* If non-NULL, the array of filters must remain valid at least until the
|
||||
* callback is invoked.
|
||||
* - `SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER`: the number of filters in the
|
||||
* array of filters, if it exists.
|
||||
* - `SDL_PROP_FILE_DIALOG_WINDOW_POINTER`: the window that the dialog should
|
||||
* be modal for.
|
||||
* - `SDL_PROP_FILE_DIALOG_LOCATION_STRING`: the default folder or file to
|
||||
* start the dialog at.
|
||||
* - `SDL_PROP_FILE_DIALOG_MANY_BOOLEAN`: true to allow the user to select
|
||||
* more than one entry.
|
||||
* - `SDL_PROP_FILE_DIALOG_TITLE_STRING`: the title for the dialog.
|
||||
* - `SDL_PROP_FILE_DIALOG_ACCEPT_STRING`: the label that the accept button
|
||||
* should have.
|
||||
* - `SDL_PROP_FILE_DIALOG_CANCEL_STRING`: the label that the cancel button
|
||||
* should have.
|
||||
*
|
||||
* Note that each platform may or may not support any of the properties.
|
||||
*
|
||||
* \param type the type of file dialog.
|
||||
* \param callback a function pointer to be invoked when the user selects a
|
||||
* file and accepts, or cancels the dialog, or an error
|
||||
* occurs.
|
||||
* \param userdata an optional pointer to pass extra data to the callback when
|
||||
* it will be invoked.
|
||||
* \param props the properties to use.
|
||||
*
|
||||
* \threadsafety This function should be called only from the main thread. The
|
||||
* callback may be invoked from the same thread or from a
|
||||
* different one, depending on the OS's constraints.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_FileDialogType
|
||||
* \sa SDL_DialogFileCallback
|
||||
* \sa SDL_DialogFileFilter
|
||||
* \sa SDL_ShowOpenFileDialog
|
||||
* \sa SDL_ShowSaveFileDialog
|
||||
* \sa SDL_ShowOpenFolderDialog
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFileCallback callback, void *userdata, SDL_PropertiesID props);
|
||||
|
||||
#define SDL_PROP_FILE_DIALOG_FILTERS_POINTER "SDL.filedialog.filters"
|
||||
#define SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER "SDL.filedialog.nfilters"
|
||||
#define SDL_PROP_FILE_DIALOG_WINDOW_POINTER "SDL.filedialog.window"
|
||||
#define SDL_PROP_FILE_DIALOG_LOCATION_STRING "SDL.filedialog.location"
|
||||
#define SDL_PROP_FILE_DIALOG_MANY_BOOLEAN "SDL.filedialog.many"
|
||||
#define SDL_PROP_FILE_DIALOG_TITLE_STRING "SDL.filedialog.title"
|
||||
#define SDL_PROP_FILE_DIALOG_ACCEPT_STRING "SDL.filedialog.accept"
|
||||
#define SDL_PROP_FILE_DIALOG_CANCEL_STRING "SDL.filedialog.cancel"
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_dialog_h_ */
|
||||
@ -0,0 +1,234 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: DlopenNotes */
|
||||
|
||||
/**
|
||||
* # CategoryDlopenNotes
|
||||
*
|
||||
* This header allows you to annotate your code so external tools know about
|
||||
* dynamic shared library dependencies.
|
||||
*
|
||||
* If you determine that your toolchain doesn't support dlopen notes, you can
|
||||
* disable this feature by defining `SDL_DISABLE_DLOPEN_NOTES`. You can use
|
||||
* this CMake snippet to check for support:
|
||||
*
|
||||
* ```cmake
|
||||
* include(CheckCSourceCompiles)
|
||||
* find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers)
|
||||
* list(APPEND CMAKE_REQUIRED_LIBRARIES SDL3::Headers)
|
||||
* check_c_source_compiles([==[
|
||||
* #include <SDL3/SDL_dlopennote.h>
|
||||
* SDL_ELF_NOTE_DLOPEN("sdl-video",
|
||||
* "Support for video through SDL",
|
||||
* SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED,
|
||||
* "libSDL-1.2.so.0", "libSDL-2.0.so.0", "libSDL3.so.0"
|
||||
* )
|
||||
* int main(int argc, char *argv[]) {
|
||||
* return argc + argv[0][1];
|
||||
* }
|
||||
* ]==] COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN)
|
||||
* if(NOT COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN)
|
||||
* add_compile_definitions(-DSDL_DISABLE_DLOPEN_NOTE)
|
||||
* endif()
|
||||
* ```
|
||||
*/
|
||||
|
||||
#ifndef SDL_dlopennote_h
|
||||
#define SDL_dlopennote_h
|
||||
|
||||
/**
|
||||
* Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared
|
||||
* library dependency is optional.
|
||||
*
|
||||
* Optional functionality uses the dependency, the binary will work and the
|
||||
* dependency is only needed for full-featured installations.
|
||||
*
|
||||
* \since This macro is available since SDL 3.4.0.
|
||||
*
|
||||
* \sa SDL_ELF_NOTE_DLOPEN
|
||||
* \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED
|
||||
* \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
|
||||
*/
|
||||
#define SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED "suggested"
|
||||
|
||||
/**
|
||||
* Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared
|
||||
* library dependency is recommended.
|
||||
*
|
||||
* Important functionality needs the dependency, the binary will work but in
|
||||
* most cases the dependency should be provided.
|
||||
*
|
||||
* \since This macro is available since SDL 3.4.0.
|
||||
*
|
||||
* \sa SDL_ELF_NOTE_DLOPEN
|
||||
* \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED
|
||||
* \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
|
||||
*/
|
||||
#define SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED "recommended"
|
||||
|
||||
/**
|
||||
* Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared
|
||||
* library dependency is required.
|
||||
*
|
||||
* Core functionality needs the dependency, the binary will not work if it
|
||||
* cannot be found.
|
||||
*
|
||||
* \since This macro is available since SDL 3.4.0.
|
||||
*
|
||||
* \sa SDL_ELF_NOTE_DLOPEN
|
||||
* \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED
|
||||
* \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED
|
||||
*/
|
||||
#define SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED "required"
|
||||
|
||||
|
||||
#if !defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_ANDROID)
|
||||
/* The dlopen note functionality isn't used on this platform */
|
||||
#ifndef SDL_DISABLE_DLOPEN_NOTES
|
||||
#define SDL_DISABLE_DLOPEN_NOTES
|
||||
#endif
|
||||
#elif defined(__GNUC__) && (__GNUC__ < 3 || (__GNUC__ == 3 && __GNUC_MINOR__ < 1))
|
||||
/* gcc < 3.1 too old */
|
||||
#ifndef SDL_DISABLE_DLOPEN_NOTES
|
||||
#define SDL_DISABLE_DLOPEN_NOTES
|
||||
#endif
|
||||
#endif /* SDL_PLATFORM_UNIX || SDL_PLATFORM_ANDROID */
|
||||
|
||||
#if defined(__ELF__) && !defined(SDL_DISABLE_DLOPEN_NOTES)
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#define SDL_ELF_NOTE_DLOPEN_VENDOR "FDO"
|
||||
#define SDL_ELF_NOTE_DLOPEN_TYPE 0x407c0c0aU
|
||||
|
||||
#define SDL_ELF_NOTE_INTERNAL2(json, variable_name) \
|
||||
__attribute__((aligned(4), used, section(".note.dlopen"))) \
|
||||
static const struct { \
|
||||
struct { \
|
||||
Uint32 n_namesz; \
|
||||
Uint32 n_descsz; \
|
||||
Uint32 n_type; \
|
||||
} nhdr; \
|
||||
char name[4]; \
|
||||
__attribute__((aligned(4))) char dlopen_json[sizeof(json)]; \
|
||||
} variable_name = { \
|
||||
{ \
|
||||
sizeof(SDL_ELF_NOTE_DLOPEN_VENDOR), \
|
||||
sizeof(json), \
|
||||
SDL_ELF_NOTE_DLOPEN_TYPE \
|
||||
}, \
|
||||
SDL_ELF_NOTE_DLOPEN_VENDOR, \
|
||||
json \
|
||||
}
|
||||
|
||||
#define SDL_ELF_NOTE_INTERNAL(json, variable_name) \
|
||||
SDL_ELF_NOTE_INTERNAL2(json, variable_name)
|
||||
|
||||
#define SDL_DLNOTE_JSON_ARRAY1(N1) "[\"" N1 "\"]"
|
||||
#define SDL_DLNOTE_JSON_ARRAY2(N1,N2) "[\"" N1 "\",\"" N2 "\"]"
|
||||
#define SDL_DLNOTE_JSON_ARRAY3(N1,N2,N3) "[\"" N1 "\",\"" N2 "\",\"" N3 "\"]"
|
||||
#define SDL_DLNOTE_JSON_ARRAY4(N1,N2,N3,N4) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\"]"
|
||||
#define SDL_DLNOTE_JSON_ARRAY5(N1,N2,N3,N4,N5) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\"]"
|
||||
#define SDL_DLNOTE_JSON_ARRAY6(N1,N2,N3,N4,N5,N6) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\"]"
|
||||
#define SDL_DLNOTE_JSON_ARRAY7(N1,N2,N3,N4,N5,N6,N7) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\"]"
|
||||
#define SDL_DLNOTE_JSON_ARRAY8(N1,N2,N3,N4,N5,N6,N7,N8) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\",\"" N8 "\"]"
|
||||
#define SDL_DLNOTE_JSON_ARRAY_GET(N1,N2,N3,N4,N5,N6,N7,N8,NAME,...) NAME
|
||||
#define SDL_DLNOTE_JSON_ARRAY(...) \
|
||||
SDL_DLNOTE_JSON_ARRAY_GET( \
|
||||
__VA_ARGS__, \
|
||||
SDL_DLNOTE_JSON_ARRAY8, \
|
||||
SDL_DLNOTE_JSON_ARRAY7, \
|
||||
SDL_DLNOTE_JSON_ARRAY6, \
|
||||
SDL_DLNOTE_JSON_ARRAY5, \
|
||||
SDL_DLNOTE_JSON_ARRAY4, \
|
||||
SDL_DLNOTE_JSON_ARRAY3, \
|
||||
SDL_DLNOTE_JSON_ARRAY2, \
|
||||
SDL_DLNOTE_JSON_ARRAY1 \
|
||||
)(__VA_ARGS__)
|
||||
|
||||
/* Create "unique" variable name using __LINE__,
|
||||
* so creating multiple elf notes on the same line is not supported
|
||||
*/
|
||||
#define SDL_DLNOTE_JOIN2(A,B) A##B
|
||||
#define SDL_DLNOTE_JOIN(A,B) SDL_DLNOTE_JOIN2(A,B)
|
||||
#define SDL_DLNOTE_UNIQUE_NAME SDL_DLNOTE_JOIN(s_SDL_dlopen_note_, __LINE__)
|
||||
|
||||
/**
|
||||
* Add a note that your application has dynamic shared library dependencies.
|
||||
*
|
||||
* You can do this by adding the following to the global scope:
|
||||
*
|
||||
* ```c
|
||||
* SDL_ELF_NOTE_DLOPEN(
|
||||
* "png",
|
||||
* "Support for loading PNG images using libpng (required for APNG)",
|
||||
* SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED,
|
||||
* "libpng12.so.0"
|
||||
* )
|
||||
* ```
|
||||
*
|
||||
* A trailing semicolon is not needed.
|
||||
*
|
||||
* Or if you support multiple versions of a library, you can list them:
|
||||
*
|
||||
* ```c
|
||||
* // Our app supports SDL1, SDL2, and SDL3 by dynamically loading them
|
||||
* SDL_ELF_NOTE_DLOPEN(
|
||||
* "SDL",
|
||||
* "Create windows through SDL video backend",
|
||||
* SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
|
||||
* "libSDL-1.2.so.0", "libSDL2-2.0.so.0", "libSDL3.so.0"
|
||||
* )
|
||||
* ```
|
||||
*
|
||||
* This macro is not available for compilers that do not support variadic
|
||||
* macro's.
|
||||
*
|
||||
* \since This macro is available since SDL 3.4.0.
|
||||
*
|
||||
* \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED
|
||||
* \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED
|
||||
* \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
|
||||
*/
|
||||
#define SDL_ELF_NOTE_DLOPEN(feature, description, priority, ...) \
|
||||
SDL_ELF_NOTE_INTERNAL( \
|
||||
"[{\"feature\":\"" feature \
|
||||
"\",\"description\":\"" description \
|
||||
"\",\"priority\":\"" priority \
|
||||
"\",\"soname\":" SDL_DLNOTE_JSON_ARRAY(__VA_ARGS__) "}]", \
|
||||
SDL_DLNOTE_UNIQUE_NAME);
|
||||
|
||||
#elif defined(__GNUC__) && __GNUC__ < 3
|
||||
|
||||
#define SDL_ELF_NOTE_DLOPEN(args...)
|
||||
|
||||
#elif defined(_MSC_VER) && _MSC_VER < 1400
|
||||
|
||||
/* Variadic macros are not supported */
|
||||
|
||||
#else
|
||||
|
||||
#define SDL_ELF_NOTE_DLOPEN(...)
|
||||
|
||||
#endif
|
||||
|
||||
#endif /* SDL_dlopennote_h */
|
||||
2355
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_egl.h
Normal file
2355
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_egl.h
Normal file
File diff suppressed because it is too large
Load Diff
645
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_endian.h
Normal file
645
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_endian.h
Normal file
@ -0,0 +1,645 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryEndian
|
||||
*
|
||||
* Functions converting endian-specific values to different byte orders.
|
||||
*
|
||||
* These functions either unconditionally swap byte order (SDL_Swap16,
|
||||
* SDL_Swap32, SDL_Swap64, SDL_SwapFloat), or they swap to/from the system's
|
||||
* native byte order (SDL_Swap16LE, SDL_Swap16BE, SDL_Swap32LE, SDL_Swap32BE,
|
||||
* SDL_Swap32LE, SDL_Swap32BE, SDL_SwapFloatLE, SDL_SwapFloatBE). In the
|
||||
* latter case, the functionality is provided by macros that become no-ops if
|
||||
* a swap isn't necessary: on an x86 (littleendian) processor, SDL_Swap32LE
|
||||
* does nothing, but SDL_Swap32BE reverses the bytes of the data. On a PowerPC
|
||||
* processor (bigendian), the macros behavior is reversed.
|
||||
*
|
||||
* The swap routines are inline functions, and attempt to use compiler
|
||||
* intrinsics, inline assembly, and other magic to make byteswapping
|
||||
* efficient.
|
||||
*/
|
||||
|
||||
#ifndef SDL_endian_h_
|
||||
#define SDL_endian_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
|
||||
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
|
||||
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
|
||||
#if defined(__clang__) && !SDL_HAS_BUILTIN(_m_prefetch)
|
||||
#ifndef __PRFCHWINTRIN_H
|
||||
#define __PRFCHWINTRIN_H
|
||||
static __inline__ void __attribute__((__always_inline__, __nodebug__))
|
||||
_m_prefetch(void *__P)
|
||||
{
|
||||
__builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */);
|
||||
}
|
||||
#endif /* __PRFCHWINTRIN_H */
|
||||
#endif /* __clang__ */
|
||||
|
||||
#include <intrin.h>
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \name The two types of endianness
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
|
||||
/**
|
||||
* A value to represent littleendian byteorder.
|
||||
*
|
||||
* This is used with the preprocessor macro SDL_BYTEORDER, to determine a
|
||||
* platform's byte ordering:
|
||||
*
|
||||
* ```c
|
||||
* #if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
* SDL_Log("This system is littleendian.");
|
||||
* #endif
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BYTEORDER
|
||||
* \sa SDL_BIG_ENDIAN
|
||||
*/
|
||||
#define SDL_LIL_ENDIAN 1234
|
||||
|
||||
/**
|
||||
* A value to represent bigendian byteorder.
|
||||
*
|
||||
* This is used with the preprocessor macro SDL_BYTEORDER, to determine a
|
||||
* platform's byte ordering:
|
||||
*
|
||||
* ```c
|
||||
* #if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
* SDL_Log("This system is bigendian.");
|
||||
* #endif
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BYTEORDER
|
||||
* \sa SDL_LIL_ENDIAN
|
||||
*/
|
||||
#define SDL_BIG_ENDIAN 4321
|
||||
|
||||
/* @} */
|
||||
|
||||
#ifndef SDL_BYTEORDER
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro that reports the target system's byte order.
|
||||
*
|
||||
* This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other
|
||||
* values in the future, if something else becomes popular). This can be
|
||||
* tested with the preprocessor, so decisions can be made at compile time.
|
||||
*
|
||||
* ```c
|
||||
* #if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
* SDL_Log("This system is bigendian.");
|
||||
* #endif
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LIL_ENDIAN
|
||||
* \sa SDL_BIG_ENDIAN
|
||||
*/
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN
|
||||
#elif defined(SDL_PLATFORM_LINUX) || defined(__GLIBC__)
|
||||
#include <endian.h>
|
||||
#define SDL_BYTEORDER __BYTE_ORDER
|
||||
#elif defined(SDL_PLATFORM_SOLARIS)
|
||||
#include <sys/byteorder.h>
|
||||
#if defined(_LITTLE_ENDIAN)
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
#elif defined(_BIG_ENDIAN)
|
||||
#define SDL_BYTEORDER SDL_BIG_ENDIAN
|
||||
#else
|
||||
#error Unsupported endianness
|
||||
#endif
|
||||
#elif defined(SDL_PLATFORM_OPENBSD) || defined(__DragonFly__)
|
||||
#include <endian.h>
|
||||
#define SDL_BYTEORDER BYTE_ORDER
|
||||
#elif defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_NETBSD)
|
||||
#include <sys/endian.h>
|
||||
#define SDL_BYTEORDER BYTE_ORDER
|
||||
/* predefs from newer gcc and clang versions: */
|
||||
#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
|
||||
#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
|
||||
#define SDL_BYTEORDER SDL_BIG_ENDIAN
|
||||
#else
|
||||
#error Unsupported endianness
|
||||
#endif /**/
|
||||
#else
|
||||
#if defined(__hppa__) || \
|
||||
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
|
||||
(defined(__MIPS__) && defined(__MIPSEB__)) || \
|
||||
defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \
|
||||
defined(__sparc__) || defined(__sparc)
|
||||
#define SDL_BYTEORDER SDL_BIG_ENDIAN
|
||||
#else
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
#endif
|
||||
#endif /* SDL_PLATFORM_LINUX */
|
||||
#endif /* !SDL_BYTEORDER */
|
||||
|
||||
#ifndef SDL_FLOATWORDORDER
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro that reports the target system's floating point word order.
|
||||
*
|
||||
* This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other
|
||||
* values in the future, if something else becomes popular). This can be
|
||||
* tested with the preprocessor, so decisions can be made at compile time.
|
||||
*
|
||||
* ```c
|
||||
* #if SDL_FLOATWORDORDER == SDL_BIG_ENDIAN
|
||||
* SDL_Log("This system's floats are bigendian.");
|
||||
* #endif
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LIL_ENDIAN
|
||||
* \sa SDL_BIG_ENDIAN
|
||||
*/
|
||||
#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN
|
||||
/* predefs from newer gcc versions: */
|
||||
#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__)
|
||||
#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__)
|
||||
#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
|
||||
#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__)
|
||||
#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
|
||||
#else
|
||||
#error Unsupported endianness
|
||||
#endif /**/
|
||||
#elif defined(__MAVERICK__)
|
||||
/* For Maverick, float words are always little-endian. */
|
||||
#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
|
||||
#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__)
|
||||
/* For FPA, float words are always big-endian. */
|
||||
#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
|
||||
#else
|
||||
/* By default, assume that floats words follow the memory system mode. */
|
||||
#define SDL_FLOATWORDORDER SDL_BYTEORDER
|
||||
#endif /* __FLOAT_WORD_ORDER__ */
|
||||
#endif /* !SDL_FLOATWORDORDER */
|
||||
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* various modern compilers may have builtin swap */
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
# define HAS_BUILTIN_BSWAP16 (SDL_HAS_BUILTIN(__builtin_bswap16)) || \
|
||||
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
|
||||
# define HAS_BUILTIN_BSWAP32 (SDL_HAS_BUILTIN(__builtin_bswap32)) || \
|
||||
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
|
||||
# define HAS_BUILTIN_BSWAP64 (SDL_HAS_BUILTIN(__builtin_bswap64)) || \
|
||||
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
|
||||
|
||||
/* this one is broken */
|
||||
# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
|
||||
#else
|
||||
# define HAS_BUILTIN_BSWAP16 0
|
||||
# define HAS_BUILTIN_BSWAP32 0
|
||||
# define HAS_BUILTIN_BSWAP64 0
|
||||
# define HAS_BROKEN_BSWAP 0
|
||||
#endif
|
||||
|
||||
/* Byte swap 16-bit integer. */
|
||||
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
#if HAS_BUILTIN_BSWAP16
|
||||
#define SDL_Swap16(x) __builtin_bswap16(x)
|
||||
#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
|
||||
#pragma intrinsic(_byteswap_ushort)
|
||||
#define SDL_Swap16(x) _byteswap_ushort(x)
|
||||
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
|
||||
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__x86_64__)
|
||||
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("xchgb %b0,%h0": "=abcd"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif (defined(__powerpc__) || defined(__ppc__))
|
||||
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
|
||||
{
|
||||
int result;
|
||||
|
||||
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
|
||||
return (Uint16)result;
|
||||
}
|
||||
#elif (defined(__m68k__) && !defined(__mcoldfire__))
|
||||
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
|
||||
return x;
|
||||
}
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
extern __inline Uint16 SDL_Swap16(Uint16);
|
||||
#pragma aux SDL_Swap16 = \
|
||||
"xchg al, ah" \
|
||||
parm [ax] \
|
||||
modify [ax];
|
||||
#else
|
||||
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
|
||||
{
|
||||
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Byte swap 32-bit integer. */
|
||||
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
#if HAS_BUILTIN_BSWAP32
|
||||
#define SDL_Swap32(x) __builtin_bswap32(x)
|
||||
#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
|
||||
#pragma intrinsic(_byteswap_ulong)
|
||||
#define SDL_Swap32(x) _byteswap_ulong(x)
|
||||
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
|
||||
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("bswap %0": "=r"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__x86_64__)
|
||||
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("bswapl %0": "=r"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif (defined(__powerpc__) || defined(__ppc__))
|
||||
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
|
||||
{
|
||||
Uint32 result;
|
||||
|
||||
__asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x));
|
||||
__asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x));
|
||||
__asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
|
||||
return result;
|
||||
}
|
||||
#elif (defined(__m68k__) && !defined(__mcoldfire__))
|
||||
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
|
||||
return x;
|
||||
}
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
extern __inline Uint32 SDL_Swap32(Uint32);
|
||||
#pragma aux SDL_Swap32 = \
|
||||
"bswap eax" \
|
||||
parm [eax] \
|
||||
modify [eax];
|
||||
#else
|
||||
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
|
||||
{
|
||||
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
|
||||
((x >> 8) & 0x0000FF00) | (x >> 24)));
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Byte swap 64-bit integer. */
|
||||
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
#if HAS_BUILTIN_BSWAP64
|
||||
#define SDL_Swap64(x) __builtin_bswap64(x)
|
||||
#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
|
||||
#pragma intrinsic(_byteswap_uint64)
|
||||
#define SDL_Swap64(x) _byteswap_uint64(x)
|
||||
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
|
||||
SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
|
||||
{
|
||||
union {
|
||||
struct {
|
||||
Uint32 a, b;
|
||||
} s;
|
||||
Uint64 u;
|
||||
} v;
|
||||
v.u = x;
|
||||
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
|
||||
: "=r"(v.s.a), "=r"(v.s.b)
|
||||
: "0" (v.s.a), "1"(v.s.b));
|
||||
return v.u;
|
||||
}
|
||||
#elif defined(__x86_64__)
|
||||
SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
|
||||
{
|
||||
__asm__("bswapq %0": "=r"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
extern __inline Uint64 SDL_Swap64(Uint64);
|
||||
#pragma aux SDL_Swap64 = \
|
||||
"bswap eax" \
|
||||
"bswap edx" \
|
||||
"xchg eax,edx" \
|
||||
parm [eax edx] \
|
||||
modify [eax edx];
|
||||
#else
|
||||
SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
|
||||
{
|
||||
Uint32 hi, lo;
|
||||
|
||||
/* Separate into high and low 32-bit values and swap them */
|
||||
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
|
||||
x >>= 32;
|
||||
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
|
||||
x = SDL_Swap32(lo);
|
||||
x <<= 32;
|
||||
x |= SDL_Swap32(hi);
|
||||
return (x);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Byte-swap a floating point number.
|
||||
*
|
||||
* This will always byte-swap the value, whether it's currently in the native
|
||||
* byteorder of the system or not. You should use SDL_SwapFloatLE or
|
||||
* SDL_SwapFloatBE instead, in most cases.
|
||||
*
|
||||
* Note that this is a forced-inline function in a header, and not a public
|
||||
* API function available in the SDL library (which is to say, the code is
|
||||
* embedded in the calling program and the linker and dynamic loader will not
|
||||
* be able to find this function inside SDL itself).
|
||||
*
|
||||
* \param x the value to byte-swap.
|
||||
* \returns x, with its bytes in the opposite endian order.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE float SDL_SwapFloat(float x)
|
||||
{
|
||||
union {
|
||||
float f;
|
||||
Uint32 ui32;
|
||||
} swapper;
|
||||
swapper.f = x;
|
||||
swapper.ui32 = SDL_Swap32(swapper.ui32);
|
||||
return swapper.f;
|
||||
}
|
||||
|
||||
/* remove extra macros */
|
||||
#undef HAS_BROKEN_BSWAP
|
||||
#undef HAS_BUILTIN_BSWAP16
|
||||
#undef HAS_BUILTIN_BSWAP32
|
||||
#undef HAS_BUILTIN_BSWAP64
|
||||
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* Byte-swap an unsigned 16-bit number.
|
||||
*
|
||||
* This will always byte-swap the value, whether it's currently in the native
|
||||
* byteorder of the system or not. You should use SDL_Swap16LE or SDL_Swap16BE
|
||||
* instead, in most cases.
|
||||
*
|
||||
* Note that this is a forced-inline function in a header, and not a public
|
||||
* API function available in the SDL library (which is to say, the code is
|
||||
* embedded in the calling program and the linker and dynamic loader will not
|
||||
* be able to find this function inside SDL itself).
|
||||
*
|
||||
* \param x the value to byte-swap.
|
||||
* \returns `x`, with its bytes in the opposite endian order.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; }
|
||||
|
||||
/**
|
||||
* Byte-swap an unsigned 32-bit number.
|
||||
*
|
||||
* This will always byte-swap the value, whether it's currently in the native
|
||||
* byteorder of the system or not. You should use SDL_Swap32LE or SDL_Swap32BE
|
||||
* instead, in most cases.
|
||||
*
|
||||
* Note that this is a forced-inline function in a header, and not a public
|
||||
* API function available in the SDL library (which is to say, the code is
|
||||
* embedded in the calling program and the linker and dynamic loader will not
|
||||
* be able to find this function inside SDL itself).
|
||||
*
|
||||
* \param x the value to byte-swap.
|
||||
* \returns `x`, with its bytes in the opposite endian order.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; }
|
||||
|
||||
/**
|
||||
* Byte-swap an unsigned 64-bit number.
|
||||
*
|
||||
* This will always byte-swap the value, whether it's currently in the native
|
||||
* byteorder of the system or not. You should use SDL_Swap64LE or SDL_Swap64BE
|
||||
* instead, in most cases.
|
||||
*
|
||||
* Note that this is a forced-inline function in a header, and not a public
|
||||
* API function available in the SDL library (which is to say, the code is
|
||||
* embedded in the calling program and the linker and dynamic loader will not
|
||||
* be able to find this function inside SDL itself).
|
||||
*
|
||||
* \param x the value to byte-swap.
|
||||
* \returns `x`, with its bytes in the opposite endian order.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
|
||||
/**
|
||||
* Swap a 16-bit value from littleendian to native byte order.
|
||||
*
|
||||
* If this is running on a littleendian system, `x` is returned unchanged.
|
||||
*
|
||||
* This macro never references `x` more than once, avoiding side effects.
|
||||
*
|
||||
* \param x the value to swap, in littleendian byte order.
|
||||
* \returns `x` in native byte order.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap16LE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
/**
|
||||
* Swap a 32-bit value from littleendian to native byte order.
|
||||
*
|
||||
* If this is running on a littleendian system, `x` is returned unchanged.
|
||||
*
|
||||
* This macro never references `x` more than once, avoiding side effects.
|
||||
*
|
||||
* \param x the value to swap, in littleendian byte order.
|
||||
* \returns `x` in native byte order.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap32LE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
/**
|
||||
* Swap a 64-bit value from littleendian to native byte order.
|
||||
*
|
||||
* If this is running on a littleendian system, `x` is returned unchanged.
|
||||
*
|
||||
* This macro never references `x` more than once, avoiding side effects.
|
||||
*
|
||||
* \param x the value to swap, in littleendian byte order.
|
||||
* \returns `x` in native byte order.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap64LE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
/**
|
||||
* Swap a floating point value from littleendian to native byte order.
|
||||
*
|
||||
* If this is running on a littleendian system, `x` is returned unchanged.
|
||||
*
|
||||
* This macro never references `x` more than once, avoiding side effects.
|
||||
*
|
||||
* \param x the value to swap, in littleendian byte order.
|
||||
* \returns `x` in native byte order.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
/**
|
||||
* Swap a 16-bit value from bigendian to native byte order.
|
||||
*
|
||||
* If this is running on a bigendian system, `x` is returned unchanged.
|
||||
*
|
||||
* This macro never references `x` more than once, avoiding side effects.
|
||||
*
|
||||
* \param x the value to swap, in bigendian byte order.
|
||||
* \returns `x` in native byte order.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap16BE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
/**
|
||||
* Swap a 32-bit value from bigendian to native byte order.
|
||||
*
|
||||
* If this is running on a bigendian system, `x` is returned unchanged.
|
||||
*
|
||||
* This macro never references `x` more than once, avoiding side effects.
|
||||
*
|
||||
* \param x the value to swap, in bigendian byte order.
|
||||
* \returns `x` in native byte order.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap32BE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
/**
|
||||
* Swap a 64-bit value from bigendian to native byte order.
|
||||
*
|
||||
* If this is running on a bigendian system, `x` is returned unchanged.
|
||||
*
|
||||
* This macro never references `x` more than once, avoiding side effects.
|
||||
*
|
||||
* \param x the value to swap, in bigendian byte order.
|
||||
* \returns `x` in native byte order.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap64BE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
/**
|
||||
* Swap a floating point value from bigendian to native byte order.
|
||||
*
|
||||
* If this is running on a bigendian system, `x` is returned unchanged.
|
||||
*
|
||||
* This macro never references `x` more than once, avoiding side effects.
|
||||
*
|
||||
* \param x the value to swap, in bigendian byte order.
|
||||
* \returns `x` in native byte order.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
#elif SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
#define SDL_Swap16LE(x) (x)
|
||||
#define SDL_Swap32LE(x) (x)
|
||||
#define SDL_Swap64LE(x) (x)
|
||||
#define SDL_SwapFloatLE(x) (x)
|
||||
#define SDL_Swap16BE(x) SDL_Swap16(x)
|
||||
#define SDL_Swap32BE(x) SDL_Swap32(x)
|
||||
#define SDL_Swap64BE(x) SDL_Swap64(x)
|
||||
#define SDL_SwapFloatBE(x) SDL_SwapFloat(x)
|
||||
#else
|
||||
#define SDL_Swap16LE(x) SDL_Swap16(x)
|
||||
#define SDL_Swap32LE(x) SDL_Swap32(x)
|
||||
#define SDL_Swap64LE(x) SDL_Swap64(x)
|
||||
#define SDL_SwapFloatLE(x) SDL_SwapFloat(x)
|
||||
#define SDL_Swap16BE(x) (x)
|
||||
#define SDL_Swap32BE(x) (x)
|
||||
#define SDL_Swap64BE(x) (x)
|
||||
#define SDL_SwapFloatBE(x) (x)
|
||||
#endif
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_endian_h_ */
|
||||
226
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_error.h
Normal file
226
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_error.h
Normal file
@ -0,0 +1,226 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryError
|
||||
*
|
||||
* Simple error message routines for SDL.
|
||||
*
|
||||
* Most apps will interface with these APIs in exactly one function: when
|
||||
* almost any SDL function call reports failure, you can get a human-readable
|
||||
* string of the problem from SDL_GetError().
|
||||
*
|
||||
* These strings are maintained per-thread, and apps are welcome to set their
|
||||
* own errors, which is popular when building libraries on top of SDL for
|
||||
* other apps to consume. These strings are set by calling SDL_SetError().
|
||||
*
|
||||
* A common usage pattern is to have a function that returns true for success
|
||||
* and false for failure, and do this when something fails:
|
||||
*
|
||||
* ```c
|
||||
* if (something_went_wrong) {
|
||||
* return SDL_SetError("The thing broke in this specific way: %d", errcode);
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* It's also common to just return `false` in this case if the failing thing
|
||||
* is known to call SDL_SetError(), so errors simply propagate through.
|
||||
*/
|
||||
|
||||
#ifndef SDL_error_h_
|
||||
#define SDL_error_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Public functions */
|
||||
|
||||
|
||||
/**
|
||||
* Set the SDL error message for the current thread.
|
||||
*
|
||||
* Calling this function will replace any previous error message that was set.
|
||||
*
|
||||
* This function always returns false, since SDL frequently uses false to
|
||||
* signify a failing result, leading to this idiom:
|
||||
*
|
||||
* ```c
|
||||
* if (error_code) {
|
||||
* return SDL_SetError("This operation has failed: %d", error_code);
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \param fmt a printf()-style message format string.
|
||||
* \param ... additional parameters matching % tokens in the `fmt` string, if
|
||||
* any.
|
||||
* \returns false.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_GetError
|
||||
* \sa SDL_SetErrorV
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* Set the SDL error message for the current thread.
|
||||
*
|
||||
* Calling this function will replace any previous error message that was set.
|
||||
*
|
||||
* \param fmt a printf()-style message format string.
|
||||
* \param ap a variable argument list.
|
||||
* \returns false.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_GetError
|
||||
* \sa SDL_SetError
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetErrorV(SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(1);
|
||||
|
||||
/**
|
||||
* Set an error indicating that memory allocation failed.
|
||||
*
|
||||
* This function does not do any memory allocation.
|
||||
*
|
||||
* \returns false.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_OutOfMemory(void);
|
||||
|
||||
/**
|
||||
* Retrieve a message about the last error that occurred on the current
|
||||
* thread.
|
||||
*
|
||||
* It is possible for multiple errors to occur before calling SDL_GetError().
|
||||
* Only the last error is returned.
|
||||
*
|
||||
* The message is only applicable when an SDL function has signaled an error.
|
||||
* You must check the return values of SDL function calls to determine when to
|
||||
* appropriately call SDL_GetError(). You should *not* use the results of
|
||||
* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
|
||||
* an error string even when reporting success.
|
||||
*
|
||||
* SDL will *not* clear the error string for successful API calls. You *must*
|
||||
* check return values for failure cases before you can assume the error
|
||||
* string applies.
|
||||
*
|
||||
* Error strings are set per-thread, so an error set in a different thread
|
||||
* will not interfere with the current thread's operation.
|
||||
*
|
||||
* The returned value is a thread-local string which will remain valid until
|
||||
* the current thread's error string is changed. The caller should make a copy
|
||||
* if the value is needed after the next SDL API call.
|
||||
*
|
||||
* \returns a message with information about the specific error that occurred,
|
||||
* or an empty string if there hasn't been an error message set since
|
||||
* the last call to SDL_ClearError().
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_SetError
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetError(void);
|
||||
|
||||
/**
|
||||
* Clear any previous error message for this thread.
|
||||
*
|
||||
* \returns true.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetError
|
||||
* \sa SDL_SetError
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ClearError(void);
|
||||
|
||||
/**
|
||||
* \name Internal error functions
|
||||
*
|
||||
* \internal
|
||||
* Private error reporting function - used internally.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* A macro to standardize error reporting on unsupported operations.
|
||||
*
|
||||
* This simply calls SDL_SetError() with a standardized error string, for
|
||||
* convenience, consistency, and clarity.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Unsupported() SDL_SetError("That operation is not supported")
|
||||
|
||||
/**
|
||||
* A macro to standardize error reporting on unsupported operations.
|
||||
*
|
||||
* This simply calls SDL_SetError() with a standardized error string, for
|
||||
* convenience, consistency, and clarity.
|
||||
*
|
||||
* A common usage pattern inside SDL is this:
|
||||
*
|
||||
* ```c
|
||||
* bool MyFunction(const char *str) {
|
||||
* if (!str) {
|
||||
* return SDL_InvalidParamError("str"); // returns false.
|
||||
* }
|
||||
* DoSomething(str);
|
||||
* return true;
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
|
||||
|
||||
/* @} *//* Internal error functions */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_error_h_ */
|
||||
1647
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_events.h
Normal file
1647
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_events.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,534 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryFilesystem
|
||||
*
|
||||
* SDL offers an API for examining and manipulating the system's filesystem.
|
||||
* This covers most things one would need to do with directories, except for
|
||||
* actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream)
|
||||
* and [CategoryAsyncIO](CategoryAsyncIO) instead).
|
||||
*
|
||||
* There are functions to answer necessary path questions:
|
||||
*
|
||||
* - Where is my app's data? SDL_GetBasePath().
|
||||
* - Where can I safely write files? SDL_GetPrefPath().
|
||||
* - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder().
|
||||
* - What is this thing at this location? SDL_GetPathInfo().
|
||||
* - What items live in this folder? SDL_EnumerateDirectory().
|
||||
* - What items live in this folder by wildcard? SDL_GlobDirectory().
|
||||
* - What is my current working directory? SDL_GetCurrentDirectory().
|
||||
*
|
||||
* SDL also offers functions to manipulate the directory tree: renaming,
|
||||
* removing, copying files.
|
||||
*/
|
||||
|
||||
#ifndef SDL_filesystem_h_
|
||||
#define SDL_filesystem_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Get the directory where the application was run from.
|
||||
*
|
||||
* SDL caches the result of this call internally, but the first call to this
|
||||
* function is not necessarily fast, so plan accordingly.
|
||||
*
|
||||
* **macOS and iOS Specific Functionality**: If the application is in a ".app"
|
||||
* bundle, this function returns the Resource directory (e.g.
|
||||
* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
|
||||
* a property to the Info.plist file. Adding a string key with the name
|
||||
* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
|
||||
* behaviour.
|
||||
*
|
||||
* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
|
||||
* application in /Applications/SDLApp/MyApp.app):
|
||||
*
|
||||
* - `resource`: bundle resource directory (the default). For example:
|
||||
* `/Applications/SDLApp/MyApp.app/Contents/Resources`
|
||||
* - `bundle`: the Bundle directory. For example:
|
||||
* `/Applications/SDLApp/MyApp.app/`
|
||||
* - `parent`: the containing directory of the bundle. For example:
|
||||
* `/Applications/SDLApp/`
|
||||
*
|
||||
* **Android Specific Functionality**: This function returns "./", which
|
||||
* allows filesystem operations to use internal storage and the asset system.
|
||||
*
|
||||
* **Nintendo 3DS Specific Functionality**: This function returns "romfs"
|
||||
* directory of the application as it is uncommon to store resources outside
|
||||
* the executable. As such it is not a writable directory.
|
||||
*
|
||||
* The returned path is guaranteed to end with a path separator ('\\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* \returns an absolute path in UTF-8 encoding to the application data
|
||||
* directory. NULL will be returned on error or when the platform
|
||||
* doesn't implement this functionality, call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetPrefPath
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void);
|
||||
|
||||
/**
|
||||
* Get the user-and-app-specific path where files can be written.
|
||||
*
|
||||
* Get the "pref dir". This is meant to be where users can write personal
|
||||
* files (preferences and save games, etc) that are specific to your
|
||||
* application. This directory is unique per user, per application.
|
||||
*
|
||||
* This function will decide the appropriate location in the native
|
||||
* filesystem, create the directory if necessary, and return a string of the
|
||||
* absolute path to the directory in UTF-8 encoding.
|
||||
*
|
||||
* On Windows, the string might look like:
|
||||
*
|
||||
* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
|
||||
*
|
||||
* On Linux, the string might look like:
|
||||
*
|
||||
* `/home/bob/.local/share/My Program Name/`
|
||||
*
|
||||
* On macOS, the string might look like:
|
||||
*
|
||||
* `/Users/bob/Library/Application Support/My Program Name/`
|
||||
*
|
||||
* You should assume the path returned by this function is the only safe place
|
||||
* to write files (and that SDL_GetBasePath(), while it might be writable, or
|
||||
* even the parent of the returned path, isn't where you should be writing
|
||||
* things).
|
||||
*
|
||||
* Both the org and app strings may become part of a directory name, so please
|
||||
* follow these rules:
|
||||
*
|
||||
* - Try to use the same org string (_including case-sensitivity_) for all
|
||||
* your applications that use this function.
|
||||
* - Always use a unique app string for each one, and make sure it never
|
||||
* changes for an app once you've decided on it.
|
||||
* - Unicode characters are legal, as long as they are UTF-8 encoded, but...
|
||||
* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
|
||||
* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
|
||||
*
|
||||
* Due to historical mistakes, `org` is allowed to be NULL or "". In such
|
||||
* cases, SDL will omit the org subdirectory, including on platforms where it
|
||||
* shouldn't, and including on platforms where this would make your app fail
|
||||
* certification for an app store. New apps should definitely specify a real
|
||||
* string for `org`.
|
||||
*
|
||||
* The returned path is guaranteed to end with a path separator ('\\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* \param org the name of your organization.
|
||||
* \param app the name of your application.
|
||||
* \returns a UTF-8 string of the user directory in platform-dependent
|
||||
* notation. NULL if there's a problem (creating directory failed,
|
||||
* etc.). This should be freed with SDL_free() when it is no longer
|
||||
* needed.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetBasePath
|
||||
*/
|
||||
extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app);
|
||||
|
||||
/**
|
||||
* The type of the OS-provided default folder for a specific purpose.
|
||||
*
|
||||
* Note that the Trash folder isn't included here, because trashing files
|
||||
* usually involves extra OS-specific functionality to remember the file's
|
||||
* original location.
|
||||
*
|
||||
* The folders supported per platform are:
|
||||
*
|
||||
* | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten |
|
||||
* | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- |
|
||||
* | HOME | X | X | | X | X | X |
|
||||
* | DESKTOP | X | X | | X | X | |
|
||||
* | DOCUMENTS | X | X | | X | | |
|
||||
* | DOWNLOADS | Vista+ | X | | X | | |
|
||||
* | MUSIC | X | X | | X | | |
|
||||
* | PICTURES | X | X | | X | | |
|
||||
* | PUBLICSHARE | | X | | X | | |
|
||||
* | SAVEDGAMES | Vista+ | | | | | |
|
||||
* | SCREENSHOTS | Vista+ | | | | | |
|
||||
* | TEMPLATES | X | X | | X | | |
|
||||
* | VIDEOS | X | X* | | X | | |
|
||||
*
|
||||
* Note that on macOS/iOS, the Videos folder is called "Movies".
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetUserFolder
|
||||
*/
|
||||
typedef enum SDL_Folder
|
||||
{
|
||||
SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */
|
||||
SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */
|
||||
SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */
|
||||
SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */
|
||||
SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */
|
||||
SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */
|
||||
SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */
|
||||
SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */
|
||||
SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */
|
||||
SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */
|
||||
SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */
|
||||
SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */
|
||||
} SDL_Folder;
|
||||
|
||||
/**
|
||||
* Finds the most suitable user folder for a specific purpose.
|
||||
*
|
||||
* Many OSes provide certain standard folders for certain purposes, such as
|
||||
* storing pictures, music or videos for a certain user. This function gives
|
||||
* the path for many of those special locations.
|
||||
*
|
||||
* This function is specifically for _user_ folders, which are meant for the
|
||||
* user to access and manage. For application-specific folders, meant to hold
|
||||
* data for the application to manage, see SDL_GetBasePath() and
|
||||
* SDL_GetPrefPath().
|
||||
*
|
||||
* The returned path is guaranteed to end with a path separator ('\\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* If NULL is returned, the error may be obtained with SDL_GetError().
|
||||
*
|
||||
* \param folder the type of folder to find.
|
||||
* \returns either a null-terminated C string containing the full path to the
|
||||
* folder, or NULL if an error happened.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder);
|
||||
|
||||
|
||||
/* Abstract filesystem interface */
|
||||
|
||||
/**
|
||||
* Types of filesystem entries.
|
||||
*
|
||||
* Note that there may be other sorts of items on a filesystem: devices,
|
||||
* symlinks, named pipes, etc. They are currently reported as
|
||||
* SDL_PATHTYPE_OTHER.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PathInfo
|
||||
*/
|
||||
typedef enum SDL_PathType
|
||||
{
|
||||
SDL_PATHTYPE_NONE, /**< path does not exist */
|
||||
SDL_PATHTYPE_FILE, /**< a normal file */
|
||||
SDL_PATHTYPE_DIRECTORY, /**< a directory */
|
||||
SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */
|
||||
} SDL_PathType;
|
||||
|
||||
/**
|
||||
* Information about a path on the filesystem.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetPathInfo
|
||||
* \sa SDL_GetStoragePathInfo
|
||||
*/
|
||||
typedef struct SDL_PathInfo
|
||||
{
|
||||
SDL_PathType type; /**< the path type */
|
||||
Uint64 size; /**< the file size in bytes */
|
||||
SDL_Time create_time; /**< the time when the path was created */
|
||||
SDL_Time modify_time; /**< the last time the path was modified */
|
||||
SDL_Time access_time; /**< the last time the path was read */
|
||||
} SDL_PathInfo;
|
||||
|
||||
/**
|
||||
* Flags for path matching.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GlobDirectory
|
||||
* \sa SDL_GlobStorageDirectory
|
||||
*/
|
||||
typedef Uint32 SDL_GlobFlags;
|
||||
|
||||
#define SDL_GLOB_CASEINSENSITIVE (1u << 0)
|
||||
|
||||
/**
|
||||
* Create a directory, and any missing parent directories.
|
||||
*
|
||||
* This reports success if `path` already exists as a directory.
|
||||
*
|
||||
* If parent directories are missing, it will also create them. Note that if
|
||||
* this fails, it will not remove any parent directories it already made.
|
||||
*
|
||||
* \param path the path of the directory to create.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path);
|
||||
|
||||
/**
|
||||
* Possible results from an enumeration callback.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_EnumerateDirectoryCallback
|
||||
*/
|
||||
typedef enum SDL_EnumerationResult
|
||||
{
|
||||
SDL_ENUM_CONTINUE, /**< Value that requests that enumeration continue. */
|
||||
SDL_ENUM_SUCCESS, /**< Value that requests that enumeration stop, successfully. */
|
||||
SDL_ENUM_FAILURE /**< Value that requests that enumeration stop, as a failure. */
|
||||
} SDL_EnumerationResult;
|
||||
|
||||
/**
|
||||
* Callback for directory enumeration.
|
||||
*
|
||||
* Enumeration of directory entries will continue until either all entries
|
||||
* have been provided to the callback, or the callback has requested a stop
|
||||
* through its return value.
|
||||
*
|
||||
* Returning SDL_ENUM_CONTINUE will let enumeration proceed, calling the
|
||||
* callback with further entries. SDL_ENUM_SUCCESS and SDL_ENUM_FAILURE will
|
||||
* terminate the enumeration early, and dictate the return value of the
|
||||
* enumeration function itself.
|
||||
*
|
||||
* `dirname` is guaranteed to end with a path separator ('\\' on Windows, '/'
|
||||
* on most other platforms).
|
||||
*
|
||||
* \param userdata an app-controlled pointer that is passed to the callback.
|
||||
* \param dirname the directory that is being enumerated.
|
||||
* \param fname the next entry in the enumeration.
|
||||
* \returns how the enumeration should proceed.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_EnumerateDirectory
|
||||
*/
|
||||
typedef SDL_EnumerationResult (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname);
|
||||
|
||||
/**
|
||||
* Enumerate a directory through a callback function.
|
||||
*
|
||||
* This function provides every directory entry through an app-provided
|
||||
* callback, called once for each directory entry, until all results have been
|
||||
* provided or the callback returns either SDL_ENUM_SUCCESS or
|
||||
* SDL_ENUM_FAILURE.
|
||||
*
|
||||
* This will return false if there was a system problem in general, or if a
|
||||
* callback returns SDL_ENUM_FAILURE. A successful return means a callback
|
||||
* returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries
|
||||
* were enumerated.
|
||||
*
|
||||
* \param path the path of the directory to enumerate.
|
||||
* \param callback a function that is called for each entry in the directory.
|
||||
* \param userdata a pointer that is passed to `callback`.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata);
|
||||
|
||||
/**
|
||||
* Remove a file or an empty directory.
|
||||
*
|
||||
* Directories that are not empty will fail; this function will not recursely
|
||||
* delete directory trees.
|
||||
*
|
||||
* \param path the path to remove from the filesystem.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path);
|
||||
|
||||
/**
|
||||
* Rename a file or directory.
|
||||
*
|
||||
* If the file at `newpath` already exists, it will be replaced.
|
||||
*
|
||||
* Note that this will not copy files across filesystems/drives/volumes, as
|
||||
* that is a much more complicated (and possibly time-consuming) operation.
|
||||
*
|
||||
* Which is to say, if this function fails, SDL_CopyFile() to a temporary file
|
||||
* in the same directory as `newpath`, then SDL_RenamePath() from the
|
||||
* temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work
|
||||
* for files. Renaming a non-empty directory across filesystems is
|
||||
* dramatically more complex, however.
|
||||
*
|
||||
* \param oldpath the old path.
|
||||
* \param newpath the new path.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath);
|
||||
|
||||
/**
|
||||
* Copy a file.
|
||||
*
|
||||
* If the file at `newpath` already exists, it will be overwritten with the
|
||||
* contents of the file at `oldpath`.
|
||||
*
|
||||
* This function will block until the copy is complete, which might be a
|
||||
* significant time for large files on slow disks. On some platforms, the copy
|
||||
* can be handed off to the OS itself, but on others SDL might just open both
|
||||
* paths, and read from one and write to the other.
|
||||
*
|
||||
* Note that this is not an atomic operation! If something tries to read from
|
||||
* `newpath` while the copy is in progress, it will see an incomplete copy of
|
||||
* the data, and if the calling thread terminates (or the power goes out)
|
||||
* during the copy, `newpath`'s previous contents will be gone, replaced with
|
||||
* an incomplete copy of the data. To avoid this risk, it is recommended that
|
||||
* the app copy to a temporary file in the same directory as `newpath`, and if
|
||||
* the copy is successful, use SDL_RenamePath() to replace `newpath` with the
|
||||
* temporary file. This will ensure that reads of `newpath` will either see a
|
||||
* complete copy of the data, or it will see the pre-copy state of `newpath`.
|
||||
*
|
||||
* This function attempts to synchronize the newly-copied data to disk before
|
||||
* returning, if the platform allows it, so that the renaming trick will not
|
||||
* have a problem in a system crash or power failure, where the file could be
|
||||
* renamed but the contents never made it from the system file cache to the
|
||||
* physical disk.
|
||||
*
|
||||
* If the copy fails for any reason, the state of `newpath` is undefined. It
|
||||
* might be half a copy, it might be the untouched data of what was already
|
||||
* there, or it might be a zero-byte file, etc.
|
||||
*
|
||||
* \param oldpath the old path.
|
||||
* \param newpath the new path.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread, but this
|
||||
* operation is not atomic, so the app might need to protect
|
||||
* access to specific paths from other threads if appropriate.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath);
|
||||
|
||||
/**
|
||||
* Get information about a filesystem path.
|
||||
*
|
||||
* \param path the path to query.
|
||||
* \param info a pointer filled in with information about the path, or NULL to
|
||||
* check for the existence of a file.
|
||||
* \returns true on success or false if the file doesn't exist, or another
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info);
|
||||
|
||||
/**
|
||||
* Enumerate a directory tree, filtered by pattern, and return a list.
|
||||
*
|
||||
* Files are filtered out if they don't match the string in `pattern`, which
|
||||
* may contain wildcard characters `*` (match everything) and `?` (match one
|
||||
* character). If pattern is NULL, no filtering is done and all results are
|
||||
* returned. Subdirectories are permitted, and are specified with a path
|
||||
* separator of `/`. Wildcard characters `*` and `?` never match a path
|
||||
* separator.
|
||||
*
|
||||
* `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching
|
||||
* case-insensitive.
|
||||
*
|
||||
* The returned array is always NULL-terminated, for your iterating
|
||||
* convenience, but if `count` is non-NULL, on return it will contain the
|
||||
* number of items in the array, not counting the NULL terminator.
|
||||
*
|
||||
* \param path the path of the directory to enumerate.
|
||||
* \param pattern the pattern that files in the directory must match. Can be
|
||||
* NULL.
|
||||
* \param flags `SDL_GLOB_*` bitflags that affect this search.
|
||||
* \param count on return, will be set to the number of items in the returned
|
||||
* array. Can be NULL.
|
||||
* \returns an array of strings on success or NULL on failure; call
|
||||
* SDL_GetError() for more information. This is a single allocation
|
||||
* that should be freed with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count);
|
||||
|
||||
/**
|
||||
* Get what the system believes is the "current working directory."
|
||||
*
|
||||
* For systems without a concept of a current working directory, this will
|
||||
* still attempt to provide something reasonable.
|
||||
*
|
||||
* SDL does not provide a means to _change_ the current working directory; for
|
||||
* platforms without this concept, this would cause surprises with file access
|
||||
* outside of SDL.
|
||||
*
|
||||
* The returned path is guaranteed to end with a path separator ('\\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* \returns a UTF-8 string of the current working directory in
|
||||
* platform-dependent notation. NULL if there's a problem. This
|
||||
* should be freed with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_filesystem_h_ */
|
||||
1656
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gamepad.h
Normal file
1656
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gamepad.h
Normal file
File diff suppressed because it is too large
Load Diff
4578
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gpu.h
Normal file
4578
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gpu.h
Normal file
File diff suppressed because it is too large
Load Diff
106
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_guid.h
Normal file
106
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_guid.h
Normal file
@ -0,0 +1,106 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: GUID */
|
||||
|
||||
/**
|
||||
* # CategoryGUID
|
||||
*
|
||||
* A GUID is a 128-bit value that represents something that is uniquely
|
||||
* identifiable by this value: "globally unique."
|
||||
*
|
||||
* SDL provides functions to convert a GUID to/from a string.
|
||||
*/
|
||||
|
||||
#ifndef SDL_guid_h_
|
||||
#define SDL_guid_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* An SDL_GUID is a 128-bit identifier for an input device that identifies
|
||||
* that device across runs of SDL programs on the same platform.
|
||||
*
|
||||
* If the device is detached and then re-attached to a different port, or if
|
||||
* the base system is rebooted, the device should still report the same GUID.
|
||||
*
|
||||
* GUIDs are as precise as possible but are not guaranteed to distinguish
|
||||
* physically distinct but equivalent devices. For example, two game
|
||||
* controllers from the same vendor with the same product ID and revision may
|
||||
* have the same GUID.
|
||||
*
|
||||
* GUIDs may be platform-dependent (i.e., the same device may report different
|
||||
* GUIDs on different operating systems).
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_GUID {
|
||||
Uint8 data[16];
|
||||
} SDL_GUID;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Get an ASCII string representation for a given SDL_GUID.
|
||||
*
|
||||
* \param guid the SDL_GUID you wish to convert to string.
|
||||
* \param pszGUID buffer in which to write the ASCII string.
|
||||
* \param cbGUID the size of pszGUID, should be at least 33 bytes.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StringToGUID
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
|
||||
|
||||
/**
|
||||
* Convert a GUID string into a SDL_GUID structure.
|
||||
*
|
||||
* Performs no error checking. If this function is given a string containing
|
||||
* an invalid GUID, the function will silently succeed, but the GUID generated
|
||||
* will not be useful.
|
||||
*
|
||||
* \param pchGUID string containing an ASCII representation of a GUID.
|
||||
* \returns a SDL_GUID structure.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GUIDToString
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_guid_h_ */
|
||||
1461
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_haptic.h
Normal file
1461
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_haptic.h
Normal file
File diff suppressed because it is too large
Load Diff
571
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hidapi.h
Normal file
571
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hidapi.h
Normal file
@ -0,0 +1,571 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: HIDAPI */
|
||||
|
||||
/**
|
||||
* # CategoryHIDAPI
|
||||
*
|
||||
* Header file for SDL HIDAPI functions.
|
||||
*
|
||||
* This is an adaptation of the original HIDAPI interface by Alan Ott, and
|
||||
* includes source code licensed under the following license:
|
||||
*
|
||||
* ```
|
||||
* HIDAPI - Multi-Platform library for
|
||||
* communication with HID devices.
|
||||
*
|
||||
* Copyright 2009, Alan Ott, Signal 11 Software.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* This software may be used by anyone for any reason so
|
||||
* long as the copyright notice in the source files
|
||||
* remains intact.
|
||||
* ```
|
||||
*
|
||||
* (Note that this license is the same as item three of SDL's zlib license, so
|
||||
* it adds no new requirements on the user.)
|
||||
*
|
||||
* If you would like a version of SDL without this code, you can build SDL
|
||||
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for
|
||||
* example on iOS or tvOS to avoid a dependency on the CoreBluetooth
|
||||
* framework.
|
||||
*/
|
||||
|
||||
#ifndef SDL_hidapi_h_
|
||||
#define SDL_hidapi_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_properties.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* An opaque handle representing an open HID device.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_hid_device SDL_hid_device;
|
||||
|
||||
/**
|
||||
* HID underlying bus types.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_hid_bus_type {
|
||||
/** Unknown bus type */
|
||||
SDL_HID_API_BUS_UNKNOWN = 0x00,
|
||||
|
||||
/** USB bus
|
||||
Specifications:
|
||||
https://usb.org/hid */
|
||||
SDL_HID_API_BUS_USB = 0x01,
|
||||
|
||||
/** Bluetooth or Bluetooth LE bus
|
||||
Specifications:
|
||||
https://www.bluetooth.com/specifications/specs/human-interface-device-profile-1-1-1/
|
||||
https://www.bluetooth.com/specifications/specs/hid-service-1-0/
|
||||
https://www.bluetooth.com/specifications/specs/hid-over-gatt-profile-1-0/ */
|
||||
SDL_HID_API_BUS_BLUETOOTH = 0x02,
|
||||
|
||||
/** I2C bus
|
||||
Specifications:
|
||||
https://docs.microsoft.com/previous-versions/windows/hardware/design/dn642101(v=vs.85) */
|
||||
SDL_HID_API_BUS_I2C = 0x03,
|
||||
|
||||
/** SPI bus
|
||||
Specifications:
|
||||
https://www.microsoft.com/download/details.aspx?id=103325 */
|
||||
SDL_HID_API_BUS_SPI = 0x04
|
||||
|
||||
} SDL_hid_bus_type;
|
||||
|
||||
/** hidapi info structure */
|
||||
|
||||
/**
|
||||
* Information about a connected HID device
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_hid_device_info
|
||||
{
|
||||
/** Platform-specific device path */
|
||||
char *path;
|
||||
/** Device Vendor ID */
|
||||
unsigned short vendor_id;
|
||||
/** Device Product ID */
|
||||
unsigned short product_id;
|
||||
/** Serial Number */
|
||||
wchar_t *serial_number;
|
||||
/** Device Release Number in binary-coded decimal,
|
||||
also known as Device Version Number */
|
||||
unsigned short release_number;
|
||||
/** Manufacturer String */
|
||||
wchar_t *manufacturer_string;
|
||||
/** Product string */
|
||||
wchar_t *product_string;
|
||||
/** Usage Page for this Device/Interface
|
||||
(Windows/Mac/hidraw only) */
|
||||
unsigned short usage_page;
|
||||
/** Usage for this Device/Interface
|
||||
(Windows/Mac/hidraw only) */
|
||||
unsigned short usage;
|
||||
/** The USB interface which this logical device
|
||||
represents.
|
||||
|
||||
Valid only if the device is a USB HID device.
|
||||
Set to -1 in all other cases.
|
||||
*/
|
||||
int interface_number;
|
||||
|
||||
/** Additional information about the USB interface.
|
||||
Valid on libusb and Android implementations. */
|
||||
int interface_class;
|
||||
int interface_subclass;
|
||||
int interface_protocol;
|
||||
|
||||
/** Underlying bus type */
|
||||
SDL_hid_bus_type bus_type;
|
||||
|
||||
/** Pointer to the next device */
|
||||
struct SDL_hid_device_info *next;
|
||||
|
||||
} SDL_hid_device_info;
|
||||
|
||||
|
||||
/**
|
||||
* Initialize the HIDAPI library.
|
||||
*
|
||||
* This function initializes the HIDAPI library. Calling it is not strictly
|
||||
* necessary, as it will be called automatically by SDL_hid_enumerate() and
|
||||
* any of the SDL_hid_open_*() functions if it is needed. This function should
|
||||
* be called at the beginning of execution however, if there is a chance of
|
||||
* HIDAPI handles being opened by different threads simultaneously.
|
||||
*
|
||||
* Each call to this function should have a matching call to SDL_hid_exit()
|
||||
*
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_hid_exit
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_init(void);
|
||||
|
||||
/**
|
||||
* Finalize the HIDAPI library.
|
||||
*
|
||||
* This function frees all of the static data associated with HIDAPI. It
|
||||
* should be called at the end of execution to avoid memory leaks.
|
||||
*
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_hid_init
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_exit(void);
|
||||
|
||||
/**
|
||||
* Check to see if devices may have been added or removed.
|
||||
*
|
||||
* Enumerating the HID devices is an expensive operation, so you can call this
|
||||
* to see if there have been any system device changes since the last call to
|
||||
* this function. A change in the counter returned doesn't necessarily mean
|
||||
* that anything has changed, but you can call SDL_hid_enumerate() to get an
|
||||
* updated device list.
|
||||
*
|
||||
* Calling this function for the first time may cause a thread or other system
|
||||
* resource to be allocated to track device change notifications.
|
||||
*
|
||||
* \returns a change counter that is incremented with each potential device
|
||||
* change, or 0 if device change detection isn't available.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_hid_enumerate
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
|
||||
|
||||
/**
|
||||
* Enumerate the HID Devices.
|
||||
*
|
||||
* This function returns a linked list of all the HID devices attached to the
|
||||
* system which match vendor_id and product_id. If `vendor_id` is set to 0
|
||||
* then any vendor matches. If `product_id` is set to 0 then any product
|
||||
* matches. If `vendor_id` and `product_id` are both set to 0, then all HID
|
||||
* devices will be returned.
|
||||
*
|
||||
* By default SDL will only enumerate controllers, to reduce risk of hanging
|
||||
* or crashing on bad drivers, but SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS
|
||||
* can be set to "0" to enumerate all HID devices.
|
||||
*
|
||||
* \param vendor_id the Vendor ID (VID) of the types of device to open, or 0
|
||||
* to match any vendor.
|
||||
* \param product_id the Product ID (PID) of the types of device to open, or 0
|
||||
* to match any product.
|
||||
* \returns a pointer to a linked list of type SDL_hid_device_info, containing
|
||||
* information about the HID devices attached to the system, or NULL
|
||||
* in the case of failure. Free this linked list by calling
|
||||
* SDL_hid_free_enumeration().
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_hid_device_change_count
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
|
||||
|
||||
/**
|
||||
* Free an enumeration linked list.
|
||||
*
|
||||
* This function frees a linked list created by SDL_hid_enumerate().
|
||||
*
|
||||
* \param devs pointer to a list of struct_device returned from
|
||||
* SDL_hid_enumerate().
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
|
||||
|
||||
/**
|
||||
* Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally
|
||||
* a serial number.
|
||||
*
|
||||
* If `serial_number` is NULL, the first device with the specified VID and PID
|
||||
* is opened.
|
||||
*
|
||||
* \param vendor_id the Vendor ID (VID) of the device to open.
|
||||
* \param product_id the Product ID (PID) of the device to open.
|
||||
* \param serial_number the Serial Number of the device to open (Optionally
|
||||
* NULL).
|
||||
* \returns a pointer to a SDL_hid_device object on success or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
|
||||
|
||||
/**
|
||||
* Open a HID device by its path name.
|
||||
*
|
||||
* The path name be determined by calling SDL_hid_enumerate(), or a
|
||||
* platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
|
||||
*
|
||||
* \param path the path name of the device to open.
|
||||
* \returns a pointer to a SDL_hid_device object on success or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path);
|
||||
|
||||
/**
|
||||
* Get the properties associated with an SDL_hid_device.
|
||||
*
|
||||
* The following read-only properties are provided by SDL:
|
||||
*
|
||||
* - `SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER`: the libusb_device_handle
|
||||
* associated with the device, if it was opened using libusb.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \returns a valid property ID on success or 0 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.4.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_hid_get_properties(SDL_hid_device *dev);
|
||||
|
||||
#define SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER "SDL.hidapi.libusb.device.handle"
|
||||
|
||||
/**
|
||||
* Write an Output report to a HID device.
|
||||
*
|
||||
* The first byte of `data` must contain the Report ID. For devices which only
|
||||
* support a single report, this must be set to 0x0. The remaining bytes
|
||||
* contain the report data. Since the Report ID is mandatory, calls to
|
||||
* SDL_hid_write() will always contain one more byte than the report contains.
|
||||
* For example, if a hid report is 16 bytes long, 17 bytes must be passed to
|
||||
* SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
|
||||
* followed by the report data (16 bytes). In this example, the length passed
|
||||
* in would be 17.
|
||||
*
|
||||
* SDL_hid_write() will send the data on the first OUT endpoint, if one
|
||||
* exists. If it does not, it will send the data through the Control Endpoint
|
||||
* (Endpoint 0).
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param data the data to send, including the report number as the first
|
||||
* byte.
|
||||
* \param length the length in bytes of the data to send.
|
||||
* \returns the actual number of bytes written and -1 on on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length);
|
||||
|
||||
/**
|
||||
* Read an Input report from a HID device with timeout.
|
||||
*
|
||||
* Input reports are returned to the host through the INTERRUPT IN endpoint.
|
||||
* The first byte will contain the Report number if the device uses numbered
|
||||
* reports.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param data a buffer to put the read data into.
|
||||
* \param length the number of bytes to read. For devices with multiple
|
||||
* reports, make sure to read an extra byte for the report
|
||||
* number.
|
||||
* \param milliseconds timeout in milliseconds or -1 for blocking wait.
|
||||
* \returns the actual number of bytes read and -1 on on failure; call
|
||||
* SDL_GetError() for more information. If no packet was available to
|
||||
* be read within the timeout period, this function returns 0.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds);
|
||||
|
||||
/**
|
||||
* Read an Input report from a HID device.
|
||||
*
|
||||
* Input reports are returned to the host through the INTERRUPT IN endpoint.
|
||||
* The first byte will contain the Report number if the device uses numbered
|
||||
* reports.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param data a buffer to put the read data into.
|
||||
* \param length the number of bytes to read. For devices with multiple
|
||||
* reports, make sure to read an extra byte for the report
|
||||
* number.
|
||||
* \returns the actual number of bytes read and -1 on failure; call
|
||||
* SDL_GetError() for more information. If no packet was available to
|
||||
* be read and the handle is in non-blocking mode, this function
|
||||
* returns 0.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length);
|
||||
|
||||
/**
|
||||
* Set the device handle to be non-blocking.
|
||||
*
|
||||
* In non-blocking mode calls to SDL_hid_read() will return immediately with a
|
||||
* value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
|
||||
* will wait (block) until there is data to read before returning.
|
||||
*
|
||||
* Nonblocking can be turned on and off at any time.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param nonblock enable or not the nonblocking reads - 1 to enable
|
||||
* nonblocking - 0 to disable nonblocking.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock);
|
||||
|
||||
/**
|
||||
* Send a Feature report to the device.
|
||||
*
|
||||
* Feature reports are sent over the Control endpoint as a Set_Report
|
||||
* transfer. The first byte of `data` must contain the Report ID. For devices
|
||||
* which only support a single report, this must be set to 0x0. The remaining
|
||||
* bytes contain the report data. Since the Report ID is mandatory, calls to
|
||||
* SDL_hid_send_feature_report() will always contain one more byte than the
|
||||
* report contains. For example, if a hid report is 16 bytes long, 17 bytes
|
||||
* must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
|
||||
* devices which do not use numbered reports), followed by the report data (16
|
||||
* bytes). In this example, the length passed in would be 17.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param data the data to send, including the report number as the first
|
||||
* byte.
|
||||
* \param length the length in bytes of the data to send, including the report
|
||||
* number.
|
||||
* \returns the actual number of bytes written and -1 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length);
|
||||
|
||||
/**
|
||||
* Get a feature report from a HID device.
|
||||
*
|
||||
* Set the first byte of `data` to the Report ID of the report to be read.
|
||||
* Make sure to allow space for this extra byte in `data`. Upon return, the
|
||||
* first byte will still contain the Report ID, and the report data will start
|
||||
* in data[1].
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param data a buffer to put the read data into, including the Report ID.
|
||||
* Set the first byte of `data` to the Report ID of the report to
|
||||
* be read, or set it to zero if your device does not use numbered
|
||||
* reports.
|
||||
* \param length the number of bytes to read, including an extra byte for the
|
||||
* report ID. The buffer can be longer than the actual report.
|
||||
* \returns the number of bytes read plus one for the report ID (which is
|
||||
* still in the first byte), or -1 on on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length);
|
||||
|
||||
/**
|
||||
* Get an input report from a HID device.
|
||||
*
|
||||
* Set the first byte of `data` to the Report ID of the report to be read.
|
||||
* Make sure to allow space for this extra byte in `data`. Upon return, the
|
||||
* first byte will still contain the Report ID, and the report data will start
|
||||
* in data[1].
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param data a buffer to put the read data into, including the Report ID.
|
||||
* Set the first byte of `data` to the Report ID of the report to
|
||||
* be read, or set it to zero if your device does not use numbered
|
||||
* reports.
|
||||
* \param length the number of bytes to read, including an extra byte for the
|
||||
* report ID. The buffer can be longer than the actual report.
|
||||
* \returns the number of bytes read plus one for the report ID (which is
|
||||
* still in the first byte), or -1 on on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_get_input_report(SDL_hid_device *dev, unsigned char *data, size_t length);
|
||||
|
||||
/**
|
||||
* Close a HID device.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_close(SDL_hid_device *dev);
|
||||
|
||||
/**
|
||||
* Get The Manufacturer String from a HID device.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param string a wide string buffer to put the data into.
|
||||
* \param maxlen the length of the buffer in multiples of wchar_t.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
|
||||
|
||||
/**
|
||||
* Get The Product String from a HID device.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param string a wide string buffer to put the data into.
|
||||
* \param maxlen the length of the buffer in multiples of wchar_t.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
|
||||
|
||||
/**
|
||||
* Get The Serial Number String from a HID device.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param string a wide string buffer to put the data into.
|
||||
* \param maxlen the length of the buffer in multiples of wchar_t.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
|
||||
|
||||
/**
|
||||
* Get a string from a HID device, based on its string index.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param string_index the index of the string to get.
|
||||
* \param string a wide string buffer to put the data into.
|
||||
* \param maxlen the length of the buffer in multiples of wchar_t.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen);
|
||||
|
||||
/**
|
||||
* Get the device info from a HID device.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \returns a pointer to the SDL_hid_device_info for this hid_device or NULL
|
||||
* on failure; call SDL_GetError() for more information. This struct
|
||||
* is valid until the device is closed with SDL_hid_close().
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_get_device_info(SDL_hid_device *dev);
|
||||
|
||||
/**
|
||||
* Get a report descriptor from a HID device.
|
||||
*
|
||||
* User has to provide a preallocated buffer where descriptor will be copied
|
||||
* to. The recommended size for a preallocated buffer is 4096 bytes.
|
||||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \param buf the buffer to copy descriptor into.
|
||||
* \param buf_size the size of the buffer in bytes.
|
||||
* \returns the number of bytes actually copied or -1 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_hid_get_report_descriptor(SDL_hid_device *dev, unsigned char *buf, size_t buf_size);
|
||||
|
||||
/**
|
||||
* Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers.
|
||||
*
|
||||
* \param active true to start the scan, false to stop the scan.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_hid_ble_scan(bool active);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_hidapi_h_ */
|
||||
4831
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hints.h
Normal file
4831
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hints.h
Normal file
File diff suppressed because it is too large
Load Diff
497
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_init.h
Normal file
497
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_init.h
Normal file
@ -0,0 +1,497 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryInit
|
||||
*
|
||||
* All SDL programs need to initialize the library before starting to work
|
||||
* with it.
|
||||
*
|
||||
* Almost everything can simply call SDL_Init() near startup, with a handful
|
||||
* of flags to specify subsystems to touch. These are here to make sure SDL
|
||||
* does not even attempt to touch low-level pieces of the operating system
|
||||
* that you don't intend to use. For example, you might be using SDL for video
|
||||
* and input but chose an external library for audio, and in this case you
|
||||
* would just need to leave off the `SDL_INIT_AUDIO` flag to make sure that
|
||||
* external library has complete control.
|
||||
*
|
||||
* Most apps, when terminating, should call SDL_Quit(). This will clean up
|
||||
* (nearly) everything that SDL might have allocated, and crucially, it'll
|
||||
* make sure that the display's resolution is back to what the user expects if
|
||||
* you had previously changed it for your game.
|
||||
*
|
||||
* SDL3 apps are strongly encouraged to call SDL_SetAppMetadata() at startup
|
||||
* to fill in details about the program. This is completely optional, but it
|
||||
* helps in small ways (we can provide an About dialog box for the macOS menu,
|
||||
* we can name the app in the system's audio mixer, etc). Those that want to
|
||||
* provide a _lot_ of information should look at the more-detailed
|
||||
* SDL_SetAppMetadataProperty().
|
||||
*/
|
||||
|
||||
#ifndef SDL_init_h_
|
||||
#define SDL_init_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* As of version 0.5, SDL is loaded dynamically into the application */
|
||||
|
||||
/**
|
||||
* Initialization flags for SDL_Init and/or SDL_InitSubSystem
|
||||
*
|
||||
* These are the flags which may be passed to SDL_Init(). You should specify
|
||||
* the subsystems which you will be using in your application.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
* \sa SDL_Quit
|
||||
* \sa SDL_InitSubSystem
|
||||
* \sa SDL_QuitSubSystem
|
||||
* \sa SDL_WasInit
|
||||
*/
|
||||
typedef Uint32 SDL_InitFlags;
|
||||
|
||||
#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
|
||||
#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */
|
||||
#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */
|
||||
#define SDL_INIT_HAPTIC 0x00001000u
|
||||
#define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
|
||||
#define SDL_INIT_EVENTS 0x00004000u
|
||||
#define SDL_INIT_SENSOR 0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */
|
||||
#define SDL_INIT_CAMERA 0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */
|
||||
|
||||
/**
|
||||
* Return values for optional main callbacks.
|
||||
*
|
||||
* Returning SDL_APP_SUCCESS or SDL_APP_FAILURE from SDL_AppInit,
|
||||
* SDL_AppEvent, or SDL_AppIterate will terminate the program and report
|
||||
* success/failure to the operating system. What that means is
|
||||
* platform-dependent. On Unix, for example, on success, the process error
|
||||
* code will be zero, and on failure it will be 1. This interface doesn't
|
||||
* allow you to return specific exit codes, just whether there was an error
|
||||
* generally or not.
|
||||
*
|
||||
* Returning SDL_APP_CONTINUE from these functions will let the app continue
|
||||
* to run.
|
||||
*
|
||||
* See
|
||||
* [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3)
|
||||
* for complete details.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_AppResult
|
||||
{
|
||||
SDL_APP_CONTINUE, /**< Value that requests that the app continue from the main callbacks. */
|
||||
SDL_APP_SUCCESS, /**< Value that requests termination with success from the main callbacks. */
|
||||
SDL_APP_FAILURE /**< Value that requests termination with error from the main callbacks. */
|
||||
} SDL_AppResult;
|
||||
|
||||
/**
|
||||
* Function pointer typedef for SDL_AppInit.
|
||||
*
|
||||
* These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind
|
||||
* the scenes for apps using the optional main callbacks. Apps that want to
|
||||
* use this should just implement SDL_AppInit directly.
|
||||
*
|
||||
* \param appstate a place where the app can optionally store a pointer for
|
||||
* future use.
|
||||
* \param argc the standard ANSI C main's argc; number of elements in `argv`.
|
||||
* \param argv the standard ANSI C main's argv; array of command line
|
||||
* arguments.
|
||||
* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
|
||||
* terminate with success, SDL_APP_CONTINUE to continue.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, char *argv[]);
|
||||
|
||||
/**
|
||||
* Function pointer typedef for SDL_AppIterate.
|
||||
*
|
||||
* These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind
|
||||
* the scenes for apps using the optional main callbacks. Apps that want to
|
||||
* use this should just implement SDL_AppIterate directly.
|
||||
*
|
||||
* \param appstate an optional pointer, provided by the app in SDL_AppInit.
|
||||
* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
|
||||
* terminate with success, SDL_APP_CONTINUE to continue.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef SDL_AppResult (SDLCALL *SDL_AppIterate_func)(void *appstate);
|
||||
|
||||
/**
|
||||
* Function pointer typedef for SDL_AppEvent.
|
||||
*
|
||||
* These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind
|
||||
* the scenes for apps using the optional main callbacks. Apps that want to
|
||||
* use this should just implement SDL_AppEvent directly.
|
||||
*
|
||||
* \param appstate an optional pointer, provided by the app in SDL_AppInit.
|
||||
* \param event the new event for the app to examine.
|
||||
* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
|
||||
* terminate with success, SDL_APP_CONTINUE to continue.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef SDL_AppResult (SDLCALL *SDL_AppEvent_func)(void *appstate, SDL_Event *event);
|
||||
|
||||
/**
|
||||
* Function pointer typedef for SDL_AppQuit.
|
||||
*
|
||||
* These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind
|
||||
* the scenes for apps using the optional main callbacks. Apps that want to
|
||||
* use this should just implement SDL_AppEvent directly.
|
||||
*
|
||||
* \param appstate an optional pointer, provided by the app in SDL_AppInit.
|
||||
* \param result the result code that terminated the app (success or failure).
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate, SDL_AppResult result);
|
||||
|
||||
|
||||
/**
|
||||
* Initialize the SDL library.
|
||||
*
|
||||
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
|
||||
* two may be used interchangeably. Though for readability of your code
|
||||
* SDL_InitSubSystem() might be preferred.
|
||||
*
|
||||
* The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread)
|
||||
* subsystems are initialized by default. Message boxes
|
||||
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
|
||||
* video subsystem, in hopes of being useful in showing an error dialog when
|
||||
* SDL_Init fails. You must specifically initialize other subsystems if you
|
||||
* use them in your application.
|
||||
*
|
||||
* Logging (such as SDL_Log) works without initialization, too.
|
||||
*
|
||||
* `flags` may be any of the following OR'd together:
|
||||
*
|
||||
* - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events
|
||||
* subsystem
|
||||
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
|
||||
* subsystem, should be initialized on the main thread.
|
||||
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
|
||||
* events subsystem
|
||||
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
|
||||
* - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the
|
||||
* joystick subsystem
|
||||
* - `SDL_INIT_EVENTS`: events subsystem
|
||||
* - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events
|
||||
* subsystem
|
||||
* - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events
|
||||
* subsystem
|
||||
*
|
||||
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
|
||||
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
|
||||
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
|
||||
* this call will increase the ref-count and return.
|
||||
*
|
||||
* Consider reporting some basic metadata about your application before
|
||||
* calling SDL_Init, using either SDL_SetAppMetadata() or
|
||||
* SDL_SetAppMetadataProperty().
|
||||
*
|
||||
* \param flags subsystem initialization flags.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAppMetadata
|
||||
* \sa SDL_SetAppMetadataProperty
|
||||
* \sa SDL_InitSubSystem
|
||||
* \sa SDL_Quit
|
||||
* \sa SDL_SetMainReady
|
||||
* \sa SDL_WasInit
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags);
|
||||
|
||||
/**
|
||||
* Compatibility function to initialize the SDL library.
|
||||
*
|
||||
* This function and SDL_Init() are interchangeable.
|
||||
*
|
||||
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
* \sa SDL_Quit
|
||||
* \sa SDL_QuitSubSystem
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_InitSubSystem(SDL_InitFlags flags);
|
||||
|
||||
/**
|
||||
* Shut down specific SDL subsystems.
|
||||
*
|
||||
* You still need to call SDL_Quit() even if you close all open subsystems
|
||||
* with SDL_QuitSubSystem().
|
||||
*
|
||||
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_InitSubSystem
|
||||
* \sa SDL_Quit
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_QuitSubSystem(SDL_InitFlags flags);
|
||||
|
||||
/**
|
||||
* Get a mask of the specified subsystems which are currently initialized.
|
||||
*
|
||||
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
||||
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
|
||||
* returns the initialization status of the specified subsystems.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
* \sa SDL_InitSubSystem
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_InitFlags SDLCALL SDL_WasInit(SDL_InitFlags flags);
|
||||
|
||||
/**
|
||||
* Clean up all initialized subsystems.
|
||||
*
|
||||
* You should call this function even if you have already shutdown each
|
||||
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
|
||||
* function even in the case of errors in initialization.
|
||||
*
|
||||
* You can use this function with atexit() to ensure that it is run when your
|
||||
* application is shutdown, but it is not wise to do this from a library or
|
||||
* other dynamically loaded code.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
* \sa SDL_QuitSubSystem
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_Quit(void);
|
||||
|
||||
/**
|
||||
* Return whether this is the main thread.
|
||||
*
|
||||
* On Apple platforms, the main thread is the thread that runs your program's
|
||||
* main() entry point. On other platforms, the main thread is the one that
|
||||
* calls SDL_Init(SDL_INIT_VIDEO), which should usually be the one that runs
|
||||
* your program's main() entry point. If you are using the main callbacks,
|
||||
* SDL_AppInit(), SDL_AppIterate(), and SDL_AppQuit() are all called on the
|
||||
* main thread.
|
||||
*
|
||||
* \returns true if this thread is the main thread, or false otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_RunOnMainThread
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_IsMainThread(void);
|
||||
|
||||
/**
|
||||
* Callback run on the main thread.
|
||||
*
|
||||
* \param userdata an app-controlled pointer that is passed to the callback.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_RunOnMainThread
|
||||
*/
|
||||
typedef void (SDLCALL *SDL_MainThreadCallback)(void *userdata);
|
||||
|
||||
/**
|
||||
* Call a function on the main thread during event processing.
|
||||
*
|
||||
* If this is called on the main thread, the callback is executed immediately.
|
||||
* If this is called on another thread, this callback is queued for execution
|
||||
* on the main thread during event processing.
|
||||
*
|
||||
* Be careful of deadlocks when using this functionality. You should not have
|
||||
* the main thread wait for the current thread while this function is being
|
||||
* called with `wait_complete` true.
|
||||
*
|
||||
* \param callback the callback to call on the main thread.
|
||||
* \param userdata a pointer that is passed to `callback`.
|
||||
* \param wait_complete true to wait for the callback to complete, false to
|
||||
* return immediately.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_IsMainThread
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RunOnMainThread(SDL_MainThreadCallback callback, void *userdata, bool wait_complete);
|
||||
|
||||
/**
|
||||
* Specify basic metadata about your app.
|
||||
*
|
||||
* You can optionally provide metadata about your app to SDL. This is not
|
||||
* required, but strongly encouraged.
|
||||
*
|
||||
* There are several locations where SDL can make use of metadata (an "About"
|
||||
* box in the macOS menu bar, the name of the app can be shown on some audio
|
||||
* mixers, etc). Any piece of metadata can be left as NULL, if a specific
|
||||
* detail doesn't make sense for the app.
|
||||
*
|
||||
* This function should be called as early as possible, before SDL_Init.
|
||||
* Multiple calls to this function are allowed, but various state might not
|
||||
* change once it has been set up with a previous call to this function.
|
||||
*
|
||||
* Passing a NULL removes any previous metadata.
|
||||
*
|
||||
* This is a simplified interface for the most important information. You can
|
||||
* supply significantly more detailed metadata with
|
||||
* SDL_SetAppMetadataProperty().
|
||||
*
|
||||
* \param appname The name of the application ("My Game 2: Bad Guy's
|
||||
* Revenge!").
|
||||
* \param appversion The version of the application ("1.0.0beta5" or a git
|
||||
* hash, or whatever makes sense).
|
||||
* \param appidentifier A unique string in reverse-domain format that
|
||||
* identifies this app ("com.example.mygame2").
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAppMetadataProperty
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier);
|
||||
|
||||
/**
|
||||
* Specify metadata about your app through a set of properties.
|
||||
*
|
||||
* You can optionally provide metadata about your app to SDL. This is not
|
||||
* required, but strongly encouraged.
|
||||
*
|
||||
* There are several locations where SDL can make use of metadata (an "About"
|
||||
* box in the macOS menu bar, the name of the app can be shown on some audio
|
||||
* mixers, etc). Any piece of metadata can be left out, if a specific detail
|
||||
* doesn't make sense for the app.
|
||||
*
|
||||
* This function should be called as early as possible, before SDL_Init.
|
||||
* Multiple calls to this function are allowed, but various state might not
|
||||
* change once it has been set up with a previous call to this function.
|
||||
*
|
||||
* Once set, this metadata can be read using SDL_GetAppMetadataProperty().
|
||||
*
|
||||
* These are the supported properties:
|
||||
*
|
||||
* - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of the
|
||||
* application, like "My Game 2: Bad Guy's Revenge!". This will show up
|
||||
* anywhere the OS shows the name of the application separately from window
|
||||
* titles, such as volume control applets, etc. This defaults to "SDL
|
||||
* Application".
|
||||
* - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is
|
||||
* running; there are no rules on format, so "1.0.3beta2" and "April 22nd,
|
||||
* 2024" and a git hash are all valid options. This has no default.
|
||||
* - `SDL_PROP_APP_METADATA_IDENTIFIER_STRING`: A unique string that
|
||||
* identifies this app. This must be in reverse-domain format, like
|
||||
* "com.example.mygame2". This string is used by desktop compositors to
|
||||
* identify and group windows together, as well as match applications with
|
||||
* associated desktop settings and icons. If you plan to package your
|
||||
* application in a container such as Flatpak, the app ID should match the
|
||||
* name of your Flatpak container as well. This has no default.
|
||||
* - `SDL_PROP_APP_METADATA_CREATOR_STRING`: The human-readable name of the
|
||||
* creator/developer/maker of this app, like "MojoWorkshop, LLC"
|
||||
* - `SDL_PROP_APP_METADATA_COPYRIGHT_STRING`: The human-readable copyright
|
||||
* notice, like "Copyright (c) 2024 MojoWorkshop, LLC" or whatnot. Keep this
|
||||
* to one line, don't paste a copy of a whole software license in here. This
|
||||
* has no default.
|
||||
* - `SDL_PROP_APP_METADATA_URL_STRING`: A URL to the app on the web. Maybe a
|
||||
* product page, or a storefront, or even a GitHub repository, for user's
|
||||
* further information This has no default.
|
||||
* - `SDL_PROP_APP_METADATA_TYPE_STRING`: The type of application this is.
|
||||
* Currently this string can be "game" for a video game, "mediaplayer" for a
|
||||
* media player, or generically "application" if nothing else applies.
|
||||
* Future versions of SDL might add new types. This defaults to
|
||||
* "application".
|
||||
*
|
||||
* \param name the name of the metadata property to set.
|
||||
* \param value the value of the property, or NULL to remove that property.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAppMetadataProperty
|
||||
* \sa SDL_SetAppMetadata
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadataProperty(const char *name, const char *value);
|
||||
|
||||
#define SDL_PROP_APP_METADATA_NAME_STRING "SDL.app.metadata.name"
|
||||
#define SDL_PROP_APP_METADATA_VERSION_STRING "SDL.app.metadata.version"
|
||||
#define SDL_PROP_APP_METADATA_IDENTIFIER_STRING "SDL.app.metadata.identifier"
|
||||
#define SDL_PROP_APP_METADATA_CREATOR_STRING "SDL.app.metadata.creator"
|
||||
#define SDL_PROP_APP_METADATA_COPYRIGHT_STRING "SDL.app.metadata.copyright"
|
||||
#define SDL_PROP_APP_METADATA_URL_STRING "SDL.app.metadata.url"
|
||||
#define SDL_PROP_APP_METADATA_TYPE_STRING "SDL.app.metadata.type"
|
||||
|
||||
/**
|
||||
* Get metadata about your app.
|
||||
*
|
||||
* This returns metadata previously set using SDL_SetAppMetadata() or
|
||||
* SDL_SetAppMetadataProperty(). See SDL_SetAppMetadataProperty() for the list
|
||||
* of available properties and their meanings.
|
||||
*
|
||||
* \param name the name of the metadata property to get.
|
||||
* \returns the current value of the metadata property, or the default if it
|
||||
* is not set, NULL for properties with no default.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread, although
|
||||
* the string returned is not protected and could potentially be
|
||||
* freed if you call SDL_SetAppMetadataProperty() to set that
|
||||
* property from another thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAppMetadata
|
||||
* \sa SDL_SetAppMetadataProperty
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetAppMetadataProperty(const char *name);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_init_h_ */
|
||||
410
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_intrin.h
Normal file
410
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_intrin.h
Normal file
@ -0,0 +1,410 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: Intrinsics */
|
||||
|
||||
/**
|
||||
* # CategoryIntrinsics
|
||||
*
|
||||
* SDL does some preprocessor gymnastics to determine if any CPU-specific
|
||||
* compiler intrinsics are available, as this is not necessarily an easy thing
|
||||
* to calculate, and sometimes depends on quirks of a system, versions of
|
||||
* build tools, and other external forces.
|
||||
*
|
||||
* Apps including SDL's headers will be able to check consistent preprocessor
|
||||
* definitions to decide if it's safe to use compiler intrinsics for a
|
||||
* specific CPU architecture. This check only tells you that the compiler is
|
||||
* capable of using those intrinsics; at runtime, you should still check if
|
||||
* they are available on the current system with the
|
||||
* [CPU info functions](https://wiki.libsdl.org/SDL3/CategoryCPUInfo)
|
||||
* , such as SDL_HasSSE() or SDL_HasNEON(). Otherwise, the process might crash
|
||||
* for using an unsupported CPU instruction.
|
||||
*
|
||||
* SDL only sets preprocessor defines for CPU intrinsics if they are
|
||||
* supported, so apps should check with `#ifdef` and not `#if`.
|
||||
*
|
||||
* SDL will also include the appropriate instruction-set-specific support
|
||||
* headers, so if SDL decides to define SDL_SSE2_INTRINSICS, it will also
|
||||
* `#include <emmintrin.h>` as well.
|
||||
*/
|
||||
|
||||
#ifndef SDL_intrin_h_
|
||||
#define SDL_intrin_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Loongarch LSX intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<lsxintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LASX_INTRINSICS
|
||||
*/
|
||||
#define SDL_LSX_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Loongarch LSX intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<lasxintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LASX_INTRINSICS
|
||||
*/
|
||||
#define SDL_LASX_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports ARM NEON intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<armintr.h>`
|
||||
* `<arm_neon.h>`, `<arm64intr.h>`, and `<arm64_neon.h>`, as appropriate.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_NEON_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports PowerPC Altivec intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<altivec.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_ALTIVEC_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Intel MMX intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<mmintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SSE_INTRINSICS
|
||||
*/
|
||||
#define SDL_MMX_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Intel SSE intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<xmmintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SSE2_INTRINSICS
|
||||
* \sa SDL_SSE3_INTRINSICS
|
||||
* \sa SDL_SSE4_1_INTRINSICS
|
||||
* \sa SDL_SSE4_2_INTRINSICS
|
||||
*/
|
||||
#define SDL_SSE_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Intel SSE2 intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<emmintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SSE_INTRINSICS
|
||||
* \sa SDL_SSE3_INTRINSICS
|
||||
* \sa SDL_SSE4_1_INTRINSICS
|
||||
* \sa SDL_SSE4_2_INTRINSICS
|
||||
*/
|
||||
#define SDL_SSE2_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Intel SSE3 intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<pmmintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SSE_INTRINSICS
|
||||
* \sa SDL_SSE2_INTRINSICS
|
||||
* \sa SDL_SSE4_1_INTRINSICS
|
||||
* \sa SDL_SSE4_2_INTRINSICS
|
||||
*/
|
||||
#define SDL_SSE3_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Intel SSE4.1 intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<smmintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SSE_INTRINSICS
|
||||
* \sa SDL_SSE2_INTRINSICS
|
||||
* \sa SDL_SSE3_INTRINSICS
|
||||
* \sa SDL_SSE4_2_INTRINSICS
|
||||
*/
|
||||
#define SDL_SSE4_1_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Intel SSE4.2 intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<nmmintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SSE_INTRINSICS
|
||||
* \sa SDL_SSE2_INTRINSICS
|
||||
* \sa SDL_SSE3_INTRINSICS
|
||||
* \sa SDL_SSE4_1_INTRINSICS
|
||||
*/
|
||||
#define SDL_SSE4_2_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Intel AVX intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<immintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AVX2_INTRINSICS
|
||||
* \sa SDL_AVX512F_INTRINSICS
|
||||
*/
|
||||
#define SDL_AVX_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Intel AVX2 intrinsics.
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<immintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AVX_INTRINSICS
|
||||
* \sa SDL_AVX512F_INTRINSICS
|
||||
*/
|
||||
#define SDL_AVX2_INTRINSICS 1
|
||||
|
||||
/**
|
||||
* Defined if (and only if) the compiler supports Intel AVX-512F intrinsics.
|
||||
*
|
||||
* AVX-512F is also sometimes referred to as "AVX-512 Foundation."
|
||||
*
|
||||
* If this macro is defined, SDL will have already included `<immintrin.h>`
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AVX_INTRINSICS
|
||||
* \sa SDL_AVX2_INTRINSICS
|
||||
*/
|
||||
#define SDL_AVX512F_INTRINSICS 1
|
||||
#endif
|
||||
|
||||
/* Need to do this here because intrin.h has C++ code in it */
|
||||
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
|
||||
#ifdef __clang__
|
||||
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
|
||||
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
|
||||
#ifndef __PRFCHWINTRIN_H
|
||||
#define __PRFCHWINTRIN_H
|
||||
static __inline__ void __attribute__((__always_inline__, __nodebug__))
|
||||
_m_prefetch(void *__P)
|
||||
{
|
||||
__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
|
||||
}
|
||||
#endif /* __PRFCHWINTRIN_H */
|
||||
#endif /* __clang__ */
|
||||
#include <intrin.h>
|
||||
|
||||
#elif defined(__MINGW64_VERSION_MAJOR)
|
||||
#include <intrin.h>
|
||||
#if defined(__ARM_NEON) && !defined(SDL_DISABLE_NEON)
|
||||
# define SDL_NEON_INTRINSICS 1
|
||||
# include <arm_neon.h>
|
||||
#endif
|
||||
|
||||
#else
|
||||
/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC to have it included. */
|
||||
#if defined(__ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC)
|
||||
#define SDL_ALTIVEC_INTRINSICS 1
|
||||
#include <altivec.h>
|
||||
#endif
|
||||
#ifndef SDL_DISABLE_NEON
|
||||
# ifdef __ARM_NEON
|
||||
# define SDL_NEON_INTRINSICS 1
|
||||
# include <arm_neon.h>
|
||||
# elif defined(SDL_PLATFORM_WINDOWS)
|
||||
/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
|
||||
# ifdef _M_ARM
|
||||
# define SDL_NEON_INTRINSICS 1
|
||||
# include <armintr.h>
|
||||
# include <arm_neon.h>
|
||||
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
|
||||
# endif
|
||||
# if defined (_M_ARM64)
|
||||
# define SDL_NEON_INTRINSICS 1
|
||||
# include <arm64intr.h>
|
||||
# include <arm64_neon.h>
|
||||
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
|
||||
# define __ARM_ARCH 8
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
#endif /* compiler version */
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro to decide if the compiler supports `__attribute__((target))`.
|
||||
*
|
||||
* Even though this is defined in SDL's public headers, it is generally not
|
||||
* used directly by apps. Apps should probably just use SDL_TARGETING
|
||||
* directly, instead.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_TARGETING
|
||||
*/
|
||||
#define SDL_HAS_TARGET_ATTRIBS
|
||||
#elif defined(__loongarch64) && defined(__GNUC__) && (__GNUC__ >= 15)
|
||||
/* LoongArch requires GCC 15+ for target attribute support */
|
||||
# define SDL_HAS_TARGET_ATTRIBS
|
||||
#elif defined(__clang__) && defined(__has_attribute)
|
||||
# if __has_attribute(target)
|
||||
# define SDL_HAS_TARGET_ATTRIBS
|
||||
# endif
|
||||
#elif defined(__GNUC__) && !defined(__loongarch64) && (__GNUC__ + (__GNUC_MINOR__ >= 9) > 4) /* gcc >= 4.9 */
|
||||
# define SDL_HAS_TARGET_ATTRIBS
|
||||
#elif defined(__ICC) && __ICC >= 1600
|
||||
# define SDL_HAS_TARGET_ATTRIBS
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro to tag a function as targeting a specific CPU architecture.
|
||||
*
|
||||
* This is a hint to the compiler that a function should be built with support
|
||||
* for a CPU instruction set that might be different than the rest of the
|
||||
* program.
|
||||
*
|
||||
* The particulars of this are explained in the GCC documentation:
|
||||
*
|
||||
* https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-target-function-attribute
|
||||
*
|
||||
* An example of using this feature is to turn on SSE2 support for a specific
|
||||
* function, even if the rest of the source code is not compiled to use SSE2
|
||||
* code:
|
||||
*
|
||||
* ```c
|
||||
* #ifdef SDL_SSE2_INTRINSICS
|
||||
* static void SDL_TARGETING("sse2") DoSomethingWithSSE2(char *x) {
|
||||
* ...use SSE2 intrinsic functions, etc...
|
||||
* }
|
||||
* #endif
|
||||
*
|
||||
* // later...
|
||||
* #ifdef SDL_SSE2_INTRINSICS
|
||||
* if (SDL_HasSSE2()) {
|
||||
* DoSomethingWithSSE2(str);
|
||||
* }
|
||||
* #endif
|
||||
* ```
|
||||
*
|
||||
* The application is, on a whole, built without SSE2 instructions, so it will
|
||||
* run on Intel machines that don't support SSE2. But then at runtime, it
|
||||
* checks if the system supports the instructions, and then calls into a
|
||||
* function that uses SSE2 opcodes. The ifdefs make sure that this code isn't
|
||||
* used on platforms that don't have SSE2 at all.
|
||||
*
|
||||
* On compilers without target support, this is defined to nothing.
|
||||
*
|
||||
* This symbol is used by SDL internally, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_TARGETING(x) __attribute__((target(x)))
|
||||
|
||||
#elif defined(SDL_HAS_TARGET_ATTRIBS)
|
||||
# define SDL_TARGETING(x) __attribute__((target(x)))
|
||||
#else
|
||||
# define SDL_TARGETING(x)
|
||||
#endif
|
||||
|
||||
#ifdef __loongarch64
|
||||
# ifndef SDL_DISABLE_LSX
|
||||
# define SDL_LSX_INTRINSICS 1
|
||||
# include <lsxintrin.h>
|
||||
# endif
|
||||
# ifndef SDL_DISABLE_LASX
|
||||
# define SDL_LASX_INTRINSICS 1
|
||||
# include <lasxintrin.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86)
|
||||
# if ((defined(_MSC_VER) && !defined(_M_X64)) || defined(__MMX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_MMX)
|
||||
# define SDL_MMX_INTRINSICS 1
|
||||
# include <mmintrin.h>
|
||||
# endif
|
||||
# if (defined(_MSC_VER) || defined(__SSE__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE)
|
||||
# define SDL_SSE_INTRINSICS 1
|
||||
# include <xmmintrin.h>
|
||||
# endif
|
||||
# if (defined(_MSC_VER) || defined(__SSE2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE2)
|
||||
# define SDL_SSE2_INTRINSICS 1
|
||||
# include <emmintrin.h>
|
||||
# endif
|
||||
# if (defined(_MSC_VER) || defined(__SSE3__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE3)
|
||||
# define SDL_SSE3_INTRINSICS 1
|
||||
# include <pmmintrin.h>
|
||||
# endif
|
||||
# if (defined(_MSC_VER) || defined(__SSE4_1__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_1)
|
||||
# define SDL_SSE4_1_INTRINSICS 1
|
||||
# include <smmintrin.h>
|
||||
# endif
|
||||
# if (defined(_MSC_VER) || defined(__SSE4_2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_2)
|
||||
# define SDL_SSE4_2_INTRINSICS 1
|
||||
# include <nmmintrin.h>
|
||||
# endif
|
||||
# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX__) && !defined(SDL_DISABLE_AVX)
|
||||
# define SDL_DISABLE_AVX /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */
|
||||
# endif
|
||||
# if (defined(_MSC_VER) || defined(__AVX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX)
|
||||
# define SDL_AVX_INTRINSICS 1
|
||||
# include <immintrin.h>
|
||||
# endif
|
||||
# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX2__) && !defined(SDL_DISABLE_AVX2)
|
||||
# define SDL_DISABLE_AVX2 /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */
|
||||
# endif
|
||||
# if (defined(_MSC_VER) || defined(__AVX2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX2)
|
||||
# define SDL_AVX2_INTRINSICS 1
|
||||
# include <immintrin.h>
|
||||
# endif
|
||||
# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX512F__) && !defined(SDL_DISABLE_AVX512F)
|
||||
# define SDL_DISABLE_AVX512F /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */
|
||||
# endif
|
||||
# if (defined(_MSC_VER) || defined(__AVX512F__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX512F)
|
||||
# define SDL_AVX512F_INTRINSICS 1
|
||||
# include <immintrin.h>
|
||||
# endif
|
||||
#endif /* defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) */
|
||||
|
||||
#endif /* SDL_intrin_h_ */
|
||||
1379
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_iostream.h
Normal file
1379
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_iostream.h
Normal file
File diff suppressed because it is too large
Load Diff
1385
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_joystick.h
Normal file
1385
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_joystick.h
Normal file
File diff suppressed because it is too large
Load Diff
608
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keyboard.h
Normal file
608
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keyboard.h
Normal file
@ -0,0 +1,608 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryKeyboard
|
||||
*
|
||||
* SDL keyboard management.
|
||||
*
|
||||
* Please refer to the Best Keyboard Practices document for details on how
|
||||
* best to accept keyboard input in various types of programs:
|
||||
*
|
||||
* https://wiki.libsdl.org/SDL3/BestKeyboardPractices
|
||||
*/
|
||||
|
||||
#ifndef SDL_keyboard_h_
|
||||
#define SDL_keyboard_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_properties.h>
|
||||
#include <SDL3/SDL_rect.h>
|
||||
#include <SDL3/SDL_scancode.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* This is a unique ID for a keyboard for the time it is connected to the
|
||||
* system, and is never reused for the lifetime of the application.
|
||||
*
|
||||
* If the keyboard is disconnected and reconnected, it will get a new ID.
|
||||
*
|
||||
* The value 0 is an invalid ID.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef Uint32 SDL_KeyboardID;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Return whether a keyboard is currently connected.
|
||||
*
|
||||
* \returns true if a keyboard is connected, false otherwise.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyboards
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void);
|
||||
|
||||
/**
|
||||
* Get a list of currently connected keyboards.
|
||||
*
|
||||
* Note that this will include any device or virtual driver that includes
|
||||
* keyboard functionality, including some mice, KVM switches, motherboard
|
||||
* power buttons, etc. You should wait for input from a device before you
|
||||
* consider it actively in use.
|
||||
*
|
||||
* \param count a pointer filled in with the number of keyboards returned, may
|
||||
* be NULL.
|
||||
* \returns a 0 terminated array of keyboards instance IDs or NULL on failure;
|
||||
* call SDL_GetError() for more information. This should be freed
|
||||
* with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyboardNameForID
|
||||
* \sa SDL_HasKeyboard
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count);
|
||||
|
||||
/**
|
||||
* Get the name of a keyboard.
|
||||
*
|
||||
* This function returns "" if the keyboard doesn't have a name.
|
||||
*
|
||||
* \param instance_id the keyboard instance ID.
|
||||
* \returns the name of the selected keyboard or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyboards
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id);
|
||||
|
||||
/**
|
||||
* Query the window which currently has keyboard focus.
|
||||
*
|
||||
* \returns the window with keyboard focus.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
||||
|
||||
/**
|
||||
* Get a snapshot of the current state of the keyboard.
|
||||
*
|
||||
* The pointer returned is a pointer to an internal SDL array. It will be
|
||||
* valid for the whole lifetime of the application and should not be freed by
|
||||
* the caller.
|
||||
*
|
||||
* A array element with a value of true means that the key is pressed and a
|
||||
* value of false means that it is not. Indexes into this array are obtained
|
||||
* by using SDL_Scancode values.
|
||||
*
|
||||
* Use SDL_PumpEvents() to update the state array.
|
||||
*
|
||||
* This function gives you the current state after all events have been
|
||||
* processed, so if a key or button has been pressed and released before you
|
||||
* process events, then the pressed state will never show up in the
|
||||
* SDL_GetKeyboardState() calls.
|
||||
*
|
||||
* Note: This function doesn't take into account whether shift has been
|
||||
* pressed or not.
|
||||
*
|
||||
* \param numkeys if non-NULL, receives the length of the returned array.
|
||||
* \returns a pointer to an array of key states.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PumpEvents
|
||||
* \sa SDL_ResetKeyboard
|
||||
*/
|
||||
extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys);
|
||||
|
||||
/**
|
||||
* Clear the state of the keyboard.
|
||||
*
|
||||
* This function will generate key up events for all pressed keys.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyboardState
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
|
||||
|
||||
/**
|
||||
* Get the current key modifier state for the keyboard.
|
||||
*
|
||||
* \returns an OR'd combination of the modifier keys for the keyboard.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyboardState
|
||||
* \sa SDL_SetModState
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
|
||||
|
||||
/**
|
||||
* Set the current key modifier state for the keyboard.
|
||||
*
|
||||
* The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose
|
||||
* modifier key states on your application. Simply pass your desired modifier
|
||||
* states into `modstate`. This value may be a bitwise, OR'd combination of
|
||||
* SDL_Keymod values.
|
||||
*
|
||||
* This does not change the keyboard state, only the key modifier flags that
|
||||
* SDL reports.
|
||||
*
|
||||
* \param modstate the desired SDL_Keymod for the keyboard.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetModState
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
||||
|
||||
/**
|
||||
* Get the key code corresponding to the given scancode according to the
|
||||
* current keyboard layout.
|
||||
*
|
||||
* If you want to get the keycode as it would be delivered in key events,
|
||||
* including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should
|
||||
* pass `key_event` as true. Otherwise this function simply translates the
|
||||
* scancode based on the given modifier state.
|
||||
*
|
||||
* \param scancode the desired SDL_Scancode to query.
|
||||
* \param modstate the modifier state to use when translating the scancode to
|
||||
* a keycode.
|
||||
* \param key_event true if the keycode will be used in key events.
|
||||
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyName
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event);
|
||||
|
||||
/**
|
||||
* Get the scancode corresponding to the given key code according to the
|
||||
* current keyboard layout.
|
||||
*
|
||||
* Note that there may be multiple scancode+modifier states that can generate
|
||||
* this keycode, this will just return the first one found.
|
||||
*
|
||||
* \param key the desired SDL_Keycode to query.
|
||||
* \param modstate a pointer to the modifier state that would be used when the
|
||||
* scancode generates this key, may be NULL.
|
||||
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetScancodeName
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate);
|
||||
|
||||
/**
|
||||
* Set a human-readable name for a scancode.
|
||||
*
|
||||
* \param scancode the desired SDL_Scancode.
|
||||
* \param name the name to use for the scancode, encoded as UTF-8. The string
|
||||
* is not copied, so the pointer given to this function must stay
|
||||
* valid while SDL is being used.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetScancodeName
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name);
|
||||
|
||||
/**
|
||||
* Get a human-readable name for a scancode.
|
||||
*
|
||||
* **Warning**: The returned name is by design not stable across platforms,
|
||||
* e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
|
||||
* Windows" under Microsoft Windows, and some scancodes like
|
||||
* `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even
|
||||
* scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and
|
||||
* `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore
|
||||
* unsuitable for creating a stable cross-platform two-way mapping between
|
||||
* strings and scancodes.
|
||||
*
|
||||
* \param scancode the desired SDL_Scancode to query.
|
||||
* \returns a pointer to the name for the scancode. If the scancode doesn't
|
||||
* have a name this function returns an empty string ("").
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
* \sa SDL_GetScancodeFromName
|
||||
* \sa SDL_SetScancodeName
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
|
||||
|
||||
/**
|
||||
* Get a scancode from a human-readable name.
|
||||
*
|
||||
* \param name the human-readable scancode name.
|
||||
* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
|
||||
* recognized; call SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromName
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
* \sa SDL_GetScancodeName
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
|
||||
|
||||
/**
|
||||
* Get a human-readable name for a key.
|
||||
*
|
||||
* If the key doesn't have a name, this function returns an empty string ("").
|
||||
*
|
||||
* Letters will be presented in their uppercase form, if applicable.
|
||||
*
|
||||
* \param key the desired SDL_Keycode to query.
|
||||
* \returns a UTF-8 encoded string of the key name.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromName
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key);
|
||||
|
||||
/**
|
||||
* Get a key code from a human-readable name.
|
||||
*
|
||||
* \param name the human-readable key name.
|
||||
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetKeyName
|
||||
* \sa SDL_GetScancodeFromName
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
|
||||
|
||||
/**
|
||||
* Start accepting Unicode text input events in a window.
|
||||
*
|
||||
* This function will enable text input (SDL_EVENT_TEXT_INPUT and
|
||||
* SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this
|
||||
* function paired with SDL_StopTextInput().
|
||||
*
|
||||
* Text input events are not received by default.
|
||||
*
|
||||
* On some platforms using this function shows the screen keyboard and/or
|
||||
* activates an IME, which can prevent some key press events from being passed
|
||||
* through.
|
||||
*
|
||||
* \param window the window to enable text input.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetTextInputArea
|
||||
* \sa SDL_StartTextInputWithProperties
|
||||
* \sa SDL_StopTextInput
|
||||
* \sa SDL_TextInputActive
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Text input type.
|
||||
*
|
||||
* These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every
|
||||
* value is valid on every platform, but where a value isn't supported, a
|
||||
* reasonable fallback will be used.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInputWithProperties
|
||||
*/
|
||||
typedef enum SDL_TextInputType
|
||||
{
|
||||
SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */
|
||||
SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */
|
||||
SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */
|
||||
SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */
|
||||
} SDL_TextInputType;
|
||||
|
||||
/**
|
||||
* Auto capitalization type.
|
||||
*
|
||||
* These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER.
|
||||
* Not every value is valid on every platform, but where a value isn't
|
||||
* supported, a reasonable fallback will be used.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInputWithProperties
|
||||
*/
|
||||
typedef enum SDL_Capitalization
|
||||
{
|
||||
SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */
|
||||
SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */
|
||||
SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */
|
||||
SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */
|
||||
} SDL_Capitalization;
|
||||
|
||||
/**
|
||||
* Start accepting Unicode text input events in a window, with properties
|
||||
* describing the input.
|
||||
*
|
||||
* This function will enable text input (SDL_EVENT_TEXT_INPUT and
|
||||
* SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this
|
||||
* function paired with SDL_StopTextInput().
|
||||
*
|
||||
* Text input events are not received by default.
|
||||
*
|
||||
* On some platforms using this function shows the screen keyboard and/or
|
||||
* activates an IME, which can prevent some key press events from being passed
|
||||
* through.
|
||||
*
|
||||
* These are the supported properties:
|
||||
*
|
||||
* - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that
|
||||
* describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT.
|
||||
* - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value
|
||||
* that describes how text should be capitalized, defaults to
|
||||
* SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for
|
||||
* SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail
|
||||
* addresses, usernames, and passwords.
|
||||
* - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion
|
||||
* and auto correction, defaults to true.
|
||||
* - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text
|
||||
* are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is
|
||||
* "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME
|
||||
* is "1".
|
||||
*
|
||||
* On Android you can directly specify the input type:
|
||||
*
|
||||
* - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to
|
||||
* use, overriding other properties. This is documented at
|
||||
* https://developer.android.com/reference/android/text/InputType
|
||||
*
|
||||
* \param window the window to enable text input.
|
||||
* \param props the properties to use.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetTextInputArea
|
||||
* \sa SDL_StartTextInput
|
||||
* \sa SDL_StopTextInput
|
||||
* \sa SDL_TextInputActive
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props);
|
||||
|
||||
#define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type"
|
||||
#define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization"
|
||||
#define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect"
|
||||
#define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline"
|
||||
#define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype"
|
||||
|
||||
/**
|
||||
* Check whether or not Unicode text input events are enabled for a window.
|
||||
*
|
||||
* \param window the window to check.
|
||||
* \returns true if text input events are enabled else false.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Stop receiving any text input events in a window.
|
||||
*
|
||||
* If SDL_StartTextInput() showed the screen keyboard, this function will hide
|
||||
* it.
|
||||
*
|
||||
* \param window the window to disable text input.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Dismiss the composition window/IME without disabling the subsystem.
|
||||
*
|
||||
* \param window the window to affect.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
* \sa SDL_StopTextInput
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Set the area used to type Unicode text input.
|
||||
*
|
||||
* Native input methods may place a window with word suggestions near the
|
||||
* cursor, without covering the text being entered.
|
||||
*
|
||||
* \param window the window for which to set the text input area.
|
||||
* \param rect the SDL_Rect representing the text input area, in window
|
||||
* coordinates, or NULL to clear it.
|
||||
* \param cursor the offset of the current cursor location relative to
|
||||
* `rect->x`, in window coordinates.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetTextInputArea
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
|
||||
|
||||
/**
|
||||
* Get the area used to type Unicode text input.
|
||||
*
|
||||
* This returns the values previously set by SDL_SetTextInputArea().
|
||||
*
|
||||
* \param window the window for which to query the text input area.
|
||||
* \param rect a pointer to an SDL_Rect filled in with the text input area,
|
||||
* may be NULL.
|
||||
* \param cursor a pointer to the offset of the current cursor location
|
||||
* relative to `rect->x`, may be NULL.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetTextInputArea
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor);
|
||||
|
||||
/**
|
||||
* Check whether the platform has screen keyboard support.
|
||||
*
|
||||
* \returns true if the platform has some screen keyboard support or false if
|
||||
* not.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
* \sa SDL_ScreenKeyboardShown
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void);
|
||||
|
||||
/**
|
||||
* Check whether the screen keyboard is shown for given window.
|
||||
*
|
||||
* \param window the window for which screen keyboard should be queried.
|
||||
* \returns true if screen keyboard is shown or false if not.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasScreenKeyboardSupport
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_keyboard_h_ */
|
||||
347
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keycode.h
Normal file
347
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keycode.h
Normal file
@ -0,0 +1,347 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryKeycode
|
||||
*
|
||||
* Defines constants which identify keyboard keys and modifiers.
|
||||
*
|
||||
* Please refer to the Best Keyboard Practices document for details on what
|
||||
* this information means and how best to use it.
|
||||
*
|
||||
* https://wiki.libsdl.org/SDL3/BestKeyboardPractices
|
||||
*/
|
||||
|
||||
#ifndef SDL_keycode_h_
|
||||
#define SDL_keycode_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_scancode.h>
|
||||
|
||||
/**
|
||||
* The SDL virtual key representation.
|
||||
*
|
||||
* Values of this type are used to represent keyboard keys using the current
|
||||
* layout of the keyboard. These values include Unicode values representing
|
||||
* the unmodified character that would be generated by pressing the key, or an
|
||||
* `SDLK_*` constant for those keys that do not generate characters.
|
||||
*
|
||||
* A special exception is the number keys at the top of the keyboard which map
|
||||
* by default to SDLK_0...SDLK_9 on AZERTY layouts.
|
||||
*
|
||||
* Keys with the `SDLK_EXTENDED_MASK` bit set do not map to a scancode or
|
||||
* Unicode code point.
|
||||
*
|
||||
* Many common keycodes are listed below, but this list is not exhaustive.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HINT_KEYCODE_OPTIONS
|
||||
*/
|
||||
typedef Uint32 SDL_Keycode;
|
||||
|
||||
#define SDLK_EXTENDED_MASK (1u << 29)
|
||||
#define SDLK_SCANCODE_MASK (1u << 30)
|
||||
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
|
||||
#define SDLK_UNKNOWN 0x00000000u /**< 0 */
|
||||
#define SDLK_RETURN 0x0000000du /**< '\r' */
|
||||
#define SDLK_ESCAPE 0x0000001bu /**< '\x1B' */
|
||||
#define SDLK_BACKSPACE 0x00000008u /**< '\b' */
|
||||
#define SDLK_TAB 0x00000009u /**< '\t' */
|
||||
#define SDLK_SPACE 0x00000020u /**< ' ' */
|
||||
#define SDLK_EXCLAIM 0x00000021u /**< '!' */
|
||||
#define SDLK_DBLAPOSTROPHE 0x00000022u /**< '"' */
|
||||
#define SDLK_HASH 0x00000023u /**< '#' */
|
||||
#define SDLK_DOLLAR 0x00000024u /**< '$' */
|
||||
#define SDLK_PERCENT 0x00000025u /**< '%' */
|
||||
#define SDLK_AMPERSAND 0x00000026u /**< '&' */
|
||||
#define SDLK_APOSTROPHE 0x00000027u /**< '\'' */
|
||||
#define SDLK_LEFTPAREN 0x00000028u /**< '(' */
|
||||
#define SDLK_RIGHTPAREN 0x00000029u /**< ')' */
|
||||
#define SDLK_ASTERISK 0x0000002au /**< '*' */
|
||||
#define SDLK_PLUS 0x0000002bu /**< '+' */
|
||||
#define SDLK_COMMA 0x0000002cu /**< ',' */
|
||||
#define SDLK_MINUS 0x0000002du /**< '-' */
|
||||
#define SDLK_PERIOD 0x0000002eu /**< '.' */
|
||||
#define SDLK_SLASH 0x0000002fu /**< '/' */
|
||||
#define SDLK_0 0x00000030u /**< '0' */
|
||||
#define SDLK_1 0x00000031u /**< '1' */
|
||||
#define SDLK_2 0x00000032u /**< '2' */
|
||||
#define SDLK_3 0x00000033u /**< '3' */
|
||||
#define SDLK_4 0x00000034u /**< '4' */
|
||||
#define SDLK_5 0x00000035u /**< '5' */
|
||||
#define SDLK_6 0x00000036u /**< '6' */
|
||||
#define SDLK_7 0x00000037u /**< '7' */
|
||||
#define SDLK_8 0x00000038u /**< '8' */
|
||||
#define SDLK_9 0x00000039u /**< '9' */
|
||||
#define SDLK_COLON 0x0000003au /**< ':' */
|
||||
#define SDLK_SEMICOLON 0x0000003bu /**< ';' */
|
||||
#define SDLK_LESS 0x0000003cu /**< '<' */
|
||||
#define SDLK_EQUALS 0x0000003du /**< '=' */
|
||||
#define SDLK_GREATER 0x0000003eu /**< '>' */
|
||||
#define SDLK_QUESTION 0x0000003fu /**< '?' */
|
||||
#define SDLK_AT 0x00000040u /**< '@' */
|
||||
#define SDLK_LEFTBRACKET 0x0000005bu /**< '[' */
|
||||
#define SDLK_BACKSLASH 0x0000005cu /**< '\\' */
|
||||
#define SDLK_RIGHTBRACKET 0x0000005du /**< ']' */
|
||||
#define SDLK_CARET 0x0000005eu /**< '^' */
|
||||
#define SDLK_UNDERSCORE 0x0000005fu /**< '_' */
|
||||
#define SDLK_GRAVE 0x00000060u /**< '`' */
|
||||
#define SDLK_A 0x00000061u /**< 'a' */
|
||||
#define SDLK_B 0x00000062u /**< 'b' */
|
||||
#define SDLK_C 0x00000063u /**< 'c' */
|
||||
#define SDLK_D 0x00000064u /**< 'd' */
|
||||
#define SDLK_E 0x00000065u /**< 'e' */
|
||||
#define SDLK_F 0x00000066u /**< 'f' */
|
||||
#define SDLK_G 0x00000067u /**< 'g' */
|
||||
#define SDLK_H 0x00000068u /**< 'h' */
|
||||
#define SDLK_I 0x00000069u /**< 'i' */
|
||||
#define SDLK_J 0x0000006au /**< 'j' */
|
||||
#define SDLK_K 0x0000006bu /**< 'k' */
|
||||
#define SDLK_L 0x0000006cu /**< 'l' */
|
||||
#define SDLK_M 0x0000006du /**< 'm' */
|
||||
#define SDLK_N 0x0000006eu /**< 'n' */
|
||||
#define SDLK_O 0x0000006fu /**< 'o' */
|
||||
#define SDLK_P 0x00000070u /**< 'p' */
|
||||
#define SDLK_Q 0x00000071u /**< 'q' */
|
||||
#define SDLK_R 0x00000072u /**< 'r' */
|
||||
#define SDLK_S 0x00000073u /**< 's' */
|
||||
#define SDLK_T 0x00000074u /**< 't' */
|
||||
#define SDLK_U 0x00000075u /**< 'u' */
|
||||
#define SDLK_V 0x00000076u /**< 'v' */
|
||||
#define SDLK_W 0x00000077u /**< 'w' */
|
||||
#define SDLK_X 0x00000078u /**< 'x' */
|
||||
#define SDLK_Y 0x00000079u /**< 'y' */
|
||||
#define SDLK_Z 0x0000007au /**< 'z' */
|
||||
#define SDLK_LEFTBRACE 0x0000007bu /**< '{' */
|
||||
#define SDLK_PIPE 0x0000007cu /**< '|' */
|
||||
#define SDLK_RIGHTBRACE 0x0000007du /**< '}' */
|
||||
#define SDLK_TILDE 0x0000007eu /**< '~' */
|
||||
#define SDLK_DELETE 0x0000007fu /**< '\x7F' */
|
||||
#define SDLK_PLUSMINUS 0x000000b1u /**< '\xB1' */
|
||||
#define SDLK_CAPSLOCK 0x40000039u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK) */
|
||||
#define SDLK_F1 0x4000003au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1) */
|
||||
#define SDLK_F2 0x4000003bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2) */
|
||||
#define SDLK_F3 0x4000003cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3) */
|
||||
#define SDLK_F4 0x4000003du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4) */
|
||||
#define SDLK_F5 0x4000003eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5) */
|
||||
#define SDLK_F6 0x4000003fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6) */
|
||||
#define SDLK_F7 0x40000040u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7) */
|
||||
#define SDLK_F8 0x40000041u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8) */
|
||||
#define SDLK_F9 0x40000042u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9) */
|
||||
#define SDLK_F10 0x40000043u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10) */
|
||||
#define SDLK_F11 0x40000044u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11) */
|
||||
#define SDLK_F12 0x40000045u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12) */
|
||||
#define SDLK_PRINTSCREEN 0x40000046u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN) */
|
||||
#define SDLK_SCROLLLOCK 0x40000047u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK) */
|
||||
#define SDLK_PAUSE 0x40000048u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE) */
|
||||
#define SDLK_INSERT 0x40000049u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT) */
|
||||
#define SDLK_HOME 0x4000004au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME) */
|
||||
#define SDLK_PAGEUP 0x4000004bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP) */
|
||||
#define SDLK_END 0x4000004du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END) */
|
||||
#define SDLK_PAGEDOWN 0x4000004eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN) */
|
||||
#define SDLK_RIGHT 0x4000004fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT) */
|
||||
#define SDLK_LEFT 0x40000050u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT) */
|
||||
#define SDLK_DOWN 0x40000051u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN) */
|
||||
#define SDLK_UP 0x40000052u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP) */
|
||||
#define SDLK_NUMLOCKCLEAR 0x40000053u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR) */
|
||||
#define SDLK_KP_DIVIDE 0x40000054u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE) */
|
||||
#define SDLK_KP_MULTIPLY 0x40000055u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY) */
|
||||
#define SDLK_KP_MINUS 0x40000056u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS) */
|
||||
#define SDLK_KP_PLUS 0x40000057u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS) */
|
||||
#define SDLK_KP_ENTER 0x40000058u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER) */
|
||||
#define SDLK_KP_1 0x40000059u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1) */
|
||||
#define SDLK_KP_2 0x4000005au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2) */
|
||||
#define SDLK_KP_3 0x4000005bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3) */
|
||||
#define SDLK_KP_4 0x4000005cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4) */
|
||||
#define SDLK_KP_5 0x4000005du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5) */
|
||||
#define SDLK_KP_6 0x4000005eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6) */
|
||||
#define SDLK_KP_7 0x4000005fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7) */
|
||||
#define SDLK_KP_8 0x40000060u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8) */
|
||||
#define SDLK_KP_9 0x40000061u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9) */
|
||||
#define SDLK_KP_0 0x40000062u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0) */
|
||||
#define SDLK_KP_PERIOD 0x40000063u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD) */
|
||||
#define SDLK_APPLICATION 0x40000065u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION) */
|
||||
#define SDLK_POWER 0x40000066u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER) */
|
||||
#define SDLK_KP_EQUALS 0x40000067u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS) */
|
||||
#define SDLK_F13 0x40000068u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13) */
|
||||
#define SDLK_F14 0x40000069u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14) */
|
||||
#define SDLK_F15 0x4000006au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15) */
|
||||
#define SDLK_F16 0x4000006bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16) */
|
||||
#define SDLK_F17 0x4000006cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17) */
|
||||
#define SDLK_F18 0x4000006du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18) */
|
||||
#define SDLK_F19 0x4000006eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19) */
|
||||
#define SDLK_F20 0x4000006fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20) */
|
||||
#define SDLK_F21 0x40000070u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21) */
|
||||
#define SDLK_F22 0x40000071u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22) */
|
||||
#define SDLK_F23 0x40000072u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23) */
|
||||
#define SDLK_F24 0x40000073u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24) */
|
||||
#define SDLK_EXECUTE 0x40000074u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE) */
|
||||
#define SDLK_HELP 0x40000075u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP) */
|
||||
#define SDLK_MENU 0x40000076u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU) */
|
||||
#define SDLK_SELECT 0x40000077u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT) */
|
||||
#define SDLK_STOP 0x40000078u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP) */
|
||||
#define SDLK_AGAIN 0x40000079u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN) */
|
||||
#define SDLK_UNDO 0x4000007au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO) */
|
||||
#define SDLK_CUT 0x4000007bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT) */
|
||||
#define SDLK_COPY 0x4000007cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY) */
|
||||
#define SDLK_PASTE 0x4000007du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE) */
|
||||
#define SDLK_FIND 0x4000007eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND) */
|
||||
#define SDLK_MUTE 0x4000007fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE) */
|
||||
#define SDLK_VOLUMEUP 0x40000080u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP) */
|
||||
#define SDLK_VOLUMEDOWN 0x40000081u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN) */
|
||||
#define SDLK_KP_COMMA 0x40000085u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA) */
|
||||
#define SDLK_KP_EQUALSAS400 0x40000086u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400) */
|
||||
#define SDLK_ALTERASE 0x40000099u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE) */
|
||||
#define SDLK_SYSREQ 0x4000009au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ) */
|
||||
#define SDLK_CANCEL 0x4000009bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL) */
|
||||
#define SDLK_CLEAR 0x4000009cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR) */
|
||||
#define SDLK_PRIOR 0x4000009du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR) */
|
||||
#define SDLK_RETURN2 0x4000009eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2) */
|
||||
#define SDLK_SEPARATOR 0x4000009fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR) */
|
||||
#define SDLK_OUT 0x400000a0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT) */
|
||||
#define SDLK_OPER 0x400000a1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER) */
|
||||
#define SDLK_CLEARAGAIN 0x400000a2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN) */
|
||||
#define SDLK_CRSEL 0x400000a3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL) */
|
||||
#define SDLK_EXSEL 0x400000a4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL) */
|
||||
#define SDLK_KP_00 0x400000b0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00) */
|
||||
#define SDLK_KP_000 0x400000b1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000) */
|
||||
#define SDLK_THOUSANDSSEPARATOR 0x400000b2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR) */
|
||||
#define SDLK_DECIMALSEPARATOR 0x400000b3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR) */
|
||||
#define SDLK_CURRENCYUNIT 0x400000b4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT) */
|
||||
#define SDLK_CURRENCYSUBUNIT 0x400000b5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT) */
|
||||
#define SDLK_KP_LEFTPAREN 0x400000b6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN) */
|
||||
#define SDLK_KP_RIGHTPAREN 0x400000b7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN) */
|
||||
#define SDLK_KP_LEFTBRACE 0x400000b8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE) */
|
||||
#define SDLK_KP_RIGHTBRACE 0x400000b9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE) */
|
||||
#define SDLK_KP_TAB 0x400000bau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB) */
|
||||
#define SDLK_KP_BACKSPACE 0x400000bbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE) */
|
||||
#define SDLK_KP_A 0x400000bcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A) */
|
||||
#define SDLK_KP_B 0x400000bdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B) */
|
||||
#define SDLK_KP_C 0x400000beu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C) */
|
||||
#define SDLK_KP_D 0x400000bfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D) */
|
||||
#define SDLK_KP_E 0x400000c0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E) */
|
||||
#define SDLK_KP_F 0x400000c1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F) */
|
||||
#define SDLK_KP_XOR 0x400000c2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR) */
|
||||
#define SDLK_KP_POWER 0x400000c3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER) */
|
||||
#define SDLK_KP_PERCENT 0x400000c4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT) */
|
||||
#define SDLK_KP_LESS 0x400000c5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS) */
|
||||
#define SDLK_KP_GREATER 0x400000c6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER) */
|
||||
#define SDLK_KP_AMPERSAND 0x400000c7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND) */
|
||||
#define SDLK_KP_DBLAMPERSAND 0x400000c8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND) */
|
||||
#define SDLK_KP_VERTICALBAR 0x400000c9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR) */
|
||||
#define SDLK_KP_DBLVERTICALBAR 0x400000cau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR) */
|
||||
#define SDLK_KP_COLON 0x400000cbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON) */
|
||||
#define SDLK_KP_HASH 0x400000ccu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH) */
|
||||
#define SDLK_KP_SPACE 0x400000cdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE) */
|
||||
#define SDLK_KP_AT 0x400000ceu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT) */
|
||||
#define SDLK_KP_EXCLAM 0x400000cfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM) */
|
||||
#define SDLK_KP_MEMSTORE 0x400000d0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE) */
|
||||
#define SDLK_KP_MEMRECALL 0x400000d1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL) */
|
||||
#define SDLK_KP_MEMCLEAR 0x400000d2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR) */
|
||||
#define SDLK_KP_MEMADD 0x400000d3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD) */
|
||||
#define SDLK_KP_MEMSUBTRACT 0x400000d4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT) */
|
||||
#define SDLK_KP_MEMMULTIPLY 0x400000d5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY) */
|
||||
#define SDLK_KP_MEMDIVIDE 0x400000d6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE) */
|
||||
#define SDLK_KP_PLUSMINUS 0x400000d7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS) */
|
||||
#define SDLK_KP_CLEAR 0x400000d8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR) */
|
||||
#define SDLK_KP_CLEARENTRY 0x400000d9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY) */
|
||||
#define SDLK_KP_BINARY 0x400000dau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY) */
|
||||
#define SDLK_KP_OCTAL 0x400000dbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL) */
|
||||
#define SDLK_KP_DECIMAL 0x400000dcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL) */
|
||||
#define SDLK_KP_HEXADECIMAL 0x400000ddu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL) */
|
||||
#define SDLK_LCTRL 0x400000e0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL) */
|
||||
#define SDLK_LSHIFT 0x400000e1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT) */
|
||||
#define SDLK_LALT 0x400000e2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT) */
|
||||
#define SDLK_LGUI 0x400000e3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI) */
|
||||
#define SDLK_RCTRL 0x400000e4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL) */
|
||||
#define SDLK_RSHIFT 0x400000e5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT) */
|
||||
#define SDLK_RALT 0x400000e6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT) */
|
||||
#define SDLK_RGUI 0x400000e7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI) */
|
||||
#define SDLK_MODE 0x40000101u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE) */
|
||||
#define SDLK_SLEEP 0x40000102u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) */
|
||||
#define SDLK_WAKE 0x40000103u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WAKE) */
|
||||
#define SDLK_CHANNEL_INCREMENT 0x40000104u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_INCREMENT) */
|
||||
#define SDLK_CHANNEL_DECREMENT 0x40000105u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_DECREMENT) */
|
||||
#define SDLK_MEDIA_PLAY 0x40000106u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY) */
|
||||
#define SDLK_MEDIA_PAUSE 0x40000107u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PAUSE) */
|
||||
#define SDLK_MEDIA_RECORD 0x40000108u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_RECORD) */
|
||||
#define SDLK_MEDIA_FAST_FORWARD 0x40000109u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_FAST_FORWARD) */
|
||||
#define SDLK_MEDIA_REWIND 0x4000010au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_REWIND) */
|
||||
#define SDLK_MEDIA_NEXT_TRACK 0x4000010bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_NEXT_TRACK) */
|
||||
#define SDLK_MEDIA_PREVIOUS_TRACK 0x4000010cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PREVIOUS_TRACK) */
|
||||
#define SDLK_MEDIA_STOP 0x4000010du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_STOP) */
|
||||
#define SDLK_MEDIA_EJECT 0x4000010eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_EJECT) */
|
||||
#define SDLK_MEDIA_PLAY_PAUSE 0x4000010fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY_PAUSE) */
|
||||
#define SDLK_MEDIA_SELECT 0x40000110u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_SELECT) */
|
||||
#define SDLK_AC_NEW 0x40000111u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_NEW) */
|
||||
#define SDLK_AC_OPEN 0x40000112u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_OPEN) */
|
||||
#define SDLK_AC_CLOSE 0x40000113u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_CLOSE) */
|
||||
#define SDLK_AC_EXIT 0x40000114u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_EXIT) */
|
||||
#define SDLK_AC_SAVE 0x40000115u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SAVE) */
|
||||
#define SDLK_AC_PRINT 0x40000116u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PRINT) */
|
||||
#define SDLK_AC_PROPERTIES 0x40000117u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PROPERTIES) */
|
||||
#define SDLK_AC_SEARCH 0x40000118u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH) */
|
||||
#define SDLK_AC_HOME 0x40000119u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME) */
|
||||
#define SDLK_AC_BACK 0x4000011au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK) */
|
||||
#define SDLK_AC_FORWARD 0x4000011bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD) */
|
||||
#define SDLK_AC_STOP 0x4000011cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP) */
|
||||
#define SDLK_AC_REFRESH 0x4000011du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH) */
|
||||
#define SDLK_AC_BOOKMARKS 0x4000011eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS) */
|
||||
#define SDLK_SOFTLEFT 0x4000011fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT) */
|
||||
#define SDLK_SOFTRIGHT 0x40000120u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT) */
|
||||
#define SDLK_CALL 0x40000121u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL) */
|
||||
#define SDLK_ENDCALL 0x40000122u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) */
|
||||
#define SDLK_LEFT_TAB 0x20000001u /**< Extended key Left Tab */
|
||||
#define SDLK_LEVEL5_SHIFT 0x20000002u /**< Extended key Level 5 Shift */
|
||||
#define SDLK_MULTI_KEY_COMPOSE 0x20000003u /**< Extended key Multi-key Compose */
|
||||
#define SDLK_LMETA 0x20000004u /**< Extended key Left Meta */
|
||||
#define SDLK_RMETA 0x20000005u /**< Extended key Right Meta */
|
||||
#define SDLK_LHYPER 0x20000006u /**< Extended key Left Hyper */
|
||||
#define SDLK_RHYPER 0x20000007u /**< Extended key Right Hyper */
|
||||
|
||||
/**
|
||||
* Valid key modifiers (possibly OR'd together).
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef Uint16 SDL_Keymod;
|
||||
|
||||
#define SDL_KMOD_NONE 0x0000u /**< no modifier is applicable. */
|
||||
#define SDL_KMOD_LSHIFT 0x0001u /**< the left Shift key is down. */
|
||||
#define SDL_KMOD_RSHIFT 0x0002u /**< the right Shift key is down. */
|
||||
#define SDL_KMOD_LEVEL5 0x0004u /**< the Level 5 Shift key is down. */
|
||||
#define SDL_KMOD_LCTRL 0x0040u /**< the left Ctrl (Control) key is down. */
|
||||
#define SDL_KMOD_RCTRL 0x0080u /**< the right Ctrl (Control) key is down. */
|
||||
#define SDL_KMOD_LALT 0x0100u /**< the left Alt key is down. */
|
||||
#define SDL_KMOD_RALT 0x0200u /**< the right Alt key is down. */
|
||||
#define SDL_KMOD_LGUI 0x0400u /**< the left GUI key (often the Windows key) is down. */
|
||||
#define SDL_KMOD_RGUI 0x0800u /**< the right GUI key (often the Windows key) is down. */
|
||||
#define SDL_KMOD_NUM 0x1000u /**< the Num Lock key (may be located on an extended keypad) is down. */
|
||||
#define SDL_KMOD_CAPS 0x2000u /**< the Caps Lock key is down. */
|
||||
#define SDL_KMOD_MODE 0x4000u /**< the !AltGr key is down. */
|
||||
#define SDL_KMOD_SCROLL 0x8000u /**< the Scroll Lock key is down. */
|
||||
#define SDL_KMOD_CTRL (SDL_KMOD_LCTRL | SDL_KMOD_RCTRL) /**< Any Ctrl key is down. */
|
||||
#define SDL_KMOD_SHIFT (SDL_KMOD_LSHIFT | SDL_KMOD_RSHIFT) /**< Any Shift key is down. */
|
||||
#define SDL_KMOD_ALT (SDL_KMOD_LALT | SDL_KMOD_RALT) /**< Any Alt key is down. */
|
||||
#define SDL_KMOD_GUI (SDL_KMOD_LGUI | SDL_KMOD_RGUI) /**< Any GUI key is down. */
|
||||
|
||||
#endif /* SDL_keycode_h_ */
|
||||
145
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_loadso.h
Normal file
145
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_loadso.h
Normal file
@ -0,0 +1,145 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: SharedObject */
|
||||
|
||||
/**
|
||||
* # CategorySharedObject
|
||||
*
|
||||
* System-dependent library loading routines.
|
||||
*
|
||||
* Shared objects are code that is programmatically loadable at runtime.
|
||||
* Windows calls these "DLLs", Linux calls them "shared libraries", etc.
|
||||
*
|
||||
* To use them, build such a library, then call SDL_LoadObject() on it. Once
|
||||
* loaded, you can use SDL_LoadFunction() on that object to find the address
|
||||
* of its exported symbols. When done with the object, call SDL_UnloadObject()
|
||||
* to dispose of it.
|
||||
*
|
||||
* Some things to keep in mind:
|
||||
*
|
||||
* - These functions only work on C function names. Other languages may have
|
||||
* name mangling and intrinsic language support that varies from compiler to
|
||||
* compiler.
|
||||
* - Make sure you declare your function pointers with the same calling
|
||||
* convention as the actual library function. Your code will crash
|
||||
* mysteriously if you do not do this.
|
||||
* - Avoid namespace collisions. If you load a symbol from the library, it is
|
||||
* not defined whether or not it goes into the global symbol namespace for
|
||||
* the application. If it does and it conflicts with symbols in your code or
|
||||
* other shared libraries, you will not get the results you expect. :)
|
||||
* - Once a library is unloaded, all pointers into it obtained through
|
||||
* SDL_LoadFunction() become invalid, even if the library is later reloaded.
|
||||
* Don't unload a library if you plan to use these pointers in the future.
|
||||
* Notably: beware of giving one of these pointers to atexit(), since it may
|
||||
* call that pointer after the library unloads.
|
||||
*/
|
||||
|
||||
#ifndef SDL_loadso_h_
|
||||
#define SDL_loadso_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* An opaque datatype that represents a loaded shared object.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LoadObject
|
||||
* \sa SDL_LoadFunction
|
||||
* \sa SDL_UnloadObject
|
||||
*/
|
||||
typedef struct SDL_SharedObject SDL_SharedObject;
|
||||
|
||||
/**
|
||||
* Dynamically load a shared object.
|
||||
*
|
||||
* \param sofile a system-dependent name of the object file.
|
||||
* \returns an opaque pointer to the object handle or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LoadFunction
|
||||
* \sa SDL_UnloadObject
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile);
|
||||
|
||||
/**
|
||||
* Look up the address of the named function in a shared object.
|
||||
*
|
||||
* This function pointer is no longer valid after calling SDL_UnloadObject().
|
||||
*
|
||||
* This function can only look up C function names. Other languages may have
|
||||
* name mangling and intrinsic language support that varies from compiler to
|
||||
* compiler.
|
||||
*
|
||||
* Make sure you declare your function pointers with the same calling
|
||||
* convention as the actual library function. Your code will crash
|
||||
* mysteriously if you do not do this.
|
||||
*
|
||||
* If the requested function doesn't exist, NULL is returned.
|
||||
*
|
||||
* \param handle a valid shared object handle returned by SDL_LoadObject().
|
||||
* \param name the name of the function to look up.
|
||||
* \returns a pointer to the function or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LoadObject
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name);
|
||||
|
||||
/**
|
||||
* Unload a shared object from memory.
|
||||
*
|
||||
* Note that any pointers from this object looked up through
|
||||
* SDL_LoadFunction() will no longer be valid.
|
||||
*
|
||||
* \param handle a valid shared object handle returned by SDL_LoadObject().
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LoadObject
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_loadso_h_ */
|
||||
117
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_locale.h
Normal file
117
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_locale.h
Normal file
@ -0,0 +1,117 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryLocale
|
||||
*
|
||||
* SDL locale services.
|
||||
*
|
||||
* This provides a way to get a list of preferred locales (language plus
|
||||
* country) for the user. There is exactly one function:
|
||||
* SDL_GetPreferredLocales(), which handles all the heavy lifting, and offers
|
||||
* documentation on all the strange ways humans might have configured their
|
||||
* language settings.
|
||||
*/
|
||||
|
||||
#ifndef SDL_locale_h
|
||||
#define SDL_locale_h
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
extern "C" {
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A struct to provide locale data.
|
||||
*
|
||||
* Locale data is split into a spoken language, like English, and an optional
|
||||
* country, like Canada. The language will be in ISO-639 format (so English
|
||||
* would be "en"), and the country, if not NULL, will be an ISO-3166 country
|
||||
* code (so Canada would be "CA").
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetPreferredLocales
|
||||
*/
|
||||
typedef struct SDL_Locale
|
||||
{
|
||||
const char *language; /**< A language name, like "en" for English. */
|
||||
const char *country; /**< A country, like "US" for America. Can be NULL. */
|
||||
} SDL_Locale;
|
||||
|
||||
/**
|
||||
* Report the user's preferred locale.
|
||||
*
|
||||
* Returned language strings are in the format xx, where 'xx' is an ISO-639
|
||||
* language specifier (such as "en" for English, "de" for German, etc).
|
||||
* Country strings are in the format YY, where "YY" is an ISO-3166 country
|
||||
* code (such as "US" for the United States, "CA" for Canada, etc). Country
|
||||
* might be NULL if there's no specific guidance on them (so you might get {
|
||||
* "en", "US" } for American English, but { "en", NULL } means "English
|
||||
* language, generically"). Language strings are never NULL, except to
|
||||
* terminate the array.
|
||||
*
|
||||
* Please note that not all of these strings are 2 characters; some are three
|
||||
* or more.
|
||||
*
|
||||
* The returned list of locales are in the order of the user's preference. For
|
||||
* example, a German citizen that is fluent in US English and knows enough
|
||||
* Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
|
||||
* "jp", NULL }. Someone from England might prefer British English (where
|
||||
* "color" is spelled "colour", etc), but will settle for anything like it: {
|
||||
* "en_GB", "en", NULL }.
|
||||
*
|
||||
* This function returns NULL on error, including when the platform does not
|
||||
* supply this information at all.
|
||||
*
|
||||
* This might be a "slow" call that has to query the operating system. It's
|
||||
* best to ask for this once and save the results. However, this list can
|
||||
* change, usually because the user has changed a system preference outside of
|
||||
* your program; SDL will send an SDL_EVENT_LOCALE_CHANGED event in this case,
|
||||
* if possible, and you can call this function again to get an updated copy of
|
||||
* preferred locales.
|
||||
*
|
||||
* \param count a pointer filled in with the number of locales returned, may
|
||||
* be NULL.
|
||||
* \returns a NULL terminated array of locale pointers, or NULL on failure;
|
||||
* call SDL_GetError() for more information. This is a single
|
||||
* allocation that should be freed with SDL_free() when it is no
|
||||
* longer needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Locale ** SDLCALL SDL_GetPreferredLocales(int *count);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
}
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_locale_h */
|
||||
540
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_log.h
Normal file
540
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_log.h
Normal file
@ -0,0 +1,540 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryLog
|
||||
*
|
||||
* Simple log messages with priorities and categories. A message's
|
||||
* SDL_LogPriority signifies how important the message is. A message's
|
||||
* SDL_LogCategory signifies from what domain it belongs to. Every category
|
||||
* has a minimum priority specified: when a message belongs to that category,
|
||||
* it will only be sent out if it has that minimum priority or higher.
|
||||
*
|
||||
* SDL's own logs are sent below the default priority threshold, so they are
|
||||
* quiet by default.
|
||||
*
|
||||
* You can change the log verbosity programmatically using
|
||||
* SDL_SetLogPriority() or with SDL_SetHint(SDL_HINT_LOGGING, ...), or with
|
||||
* the "SDL_LOGGING" environment variable. This variable is a comma separated
|
||||
* set of category=level tokens that define the default logging levels for SDL
|
||||
* applications.
|
||||
*
|
||||
* The category can be a numeric category, one of "app", "error", "assert",
|
||||
* "system", "audio", "video", "render", "input", "test", or `*` for any
|
||||
* unspecified category.
|
||||
*
|
||||
* The level can be a numeric level, one of "trace", "verbose", "debug",
|
||||
* "info", "warn", "error", "critical", or "quiet" to disable that category.
|
||||
*
|
||||
* You can omit the category if you want to set the logging level for all
|
||||
* categories.
|
||||
*
|
||||
* If this hint isn't set, the default log levels are equivalent to:
|
||||
*
|
||||
* `app=info,assert=warn,test=verbose,*=error`
|
||||
*
|
||||
* Here's where the messages go on different platforms:
|
||||
*
|
||||
* - Windows: debug output stream
|
||||
* - Android: log output
|
||||
* - Others: standard error output (stderr)
|
||||
*
|
||||
* You don't need to have a newline (`\n`) on the end of messages, the
|
||||
* functions will do that for you. For consistent behavior cross-platform, you
|
||||
* shouldn't have any newlines in messages, such as to log multiple lines in
|
||||
* one call; unusual platform-specific behavior can be observed in such usage.
|
||||
* Do one log call per line instead, with no newlines in messages.
|
||||
*
|
||||
* Each log call is atomic, so you won't see log messages cut off one another
|
||||
* when logging from multiple threads.
|
||||
*/
|
||||
|
||||
#ifndef SDL_log_h_
|
||||
#define SDL_log_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The predefined log categories
|
||||
*
|
||||
* By default the application and gpu categories are enabled at the INFO
|
||||
* level, the assert category is enabled at the WARN level, test is enabled at
|
||||
* the VERBOSE level and all other categories are enabled at the ERROR level.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_LogCategory
|
||||
{
|
||||
SDL_LOG_CATEGORY_APPLICATION,
|
||||
SDL_LOG_CATEGORY_ERROR,
|
||||
SDL_LOG_CATEGORY_ASSERT,
|
||||
SDL_LOG_CATEGORY_SYSTEM,
|
||||
SDL_LOG_CATEGORY_AUDIO,
|
||||
SDL_LOG_CATEGORY_VIDEO,
|
||||
SDL_LOG_CATEGORY_RENDER,
|
||||
SDL_LOG_CATEGORY_INPUT,
|
||||
SDL_LOG_CATEGORY_TEST,
|
||||
SDL_LOG_CATEGORY_GPU,
|
||||
|
||||
/* Reserved for future SDL library use */
|
||||
SDL_LOG_CATEGORY_RESERVED2,
|
||||
SDL_LOG_CATEGORY_RESERVED3,
|
||||
SDL_LOG_CATEGORY_RESERVED4,
|
||||
SDL_LOG_CATEGORY_RESERVED5,
|
||||
SDL_LOG_CATEGORY_RESERVED6,
|
||||
SDL_LOG_CATEGORY_RESERVED7,
|
||||
SDL_LOG_CATEGORY_RESERVED8,
|
||||
SDL_LOG_CATEGORY_RESERVED9,
|
||||
SDL_LOG_CATEGORY_RESERVED10,
|
||||
|
||||
/* Beyond this point is reserved for application use, e.g.
|
||||
enum {
|
||||
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
|
||||
MYAPP_CATEGORY_AWESOME2,
|
||||
MYAPP_CATEGORY_AWESOME3,
|
||||
...
|
||||
};
|
||||
*/
|
||||
SDL_LOG_CATEGORY_CUSTOM
|
||||
} SDL_LogCategory;
|
||||
|
||||
/**
|
||||
* The predefined log priorities
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_LogPriority
|
||||
{
|
||||
SDL_LOG_PRIORITY_INVALID,
|
||||
SDL_LOG_PRIORITY_TRACE,
|
||||
SDL_LOG_PRIORITY_VERBOSE,
|
||||
SDL_LOG_PRIORITY_DEBUG,
|
||||
SDL_LOG_PRIORITY_INFO,
|
||||
SDL_LOG_PRIORITY_WARN,
|
||||
SDL_LOG_PRIORITY_ERROR,
|
||||
SDL_LOG_PRIORITY_CRITICAL,
|
||||
SDL_LOG_PRIORITY_COUNT
|
||||
} SDL_LogPriority;
|
||||
|
||||
|
||||
/**
|
||||
* Set the priority of all log categories.
|
||||
*
|
||||
* \param priority the SDL_LogPriority to assign.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ResetLogPriorities
|
||||
* \sa SDL_SetLogPriority
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriorities(SDL_LogPriority priority);
|
||||
|
||||
/**
|
||||
* Set the priority of a particular log category.
|
||||
*
|
||||
* \param category the category to assign a priority to.
|
||||
* \param priority the SDL_LogPriority to assign.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetLogPriority
|
||||
* \sa SDL_ResetLogPriorities
|
||||
* \sa SDL_SetLogPriorities
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriority(int category, SDL_LogPriority priority);
|
||||
|
||||
/**
|
||||
* Get the priority of a particular log category.
|
||||
*
|
||||
* \param category the category to query.
|
||||
* \returns the SDL_LogPriority for the requested category.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetLogPriority
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_LogPriority SDLCALL SDL_GetLogPriority(int category);
|
||||
|
||||
/**
|
||||
* Reset all priorities to default.
|
||||
*
|
||||
* This is called by SDL_Quit().
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetLogPriorities
|
||||
* \sa SDL_SetLogPriority
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ResetLogPriorities(void);
|
||||
|
||||
/**
|
||||
* Set the text prepended to log messages of a given priority.
|
||||
*
|
||||
* By default SDL_LOG_PRIORITY_INFO and below have no prefix, and
|
||||
* SDL_LOG_PRIORITY_WARN and higher have a prefix showing their priority, e.g.
|
||||
* "WARNING: ".
|
||||
*
|
||||
* This function makes a copy of its string argument, **prefix**, so it is not
|
||||
* necessary to keep the value of **prefix** alive after the call returns.
|
||||
*
|
||||
* \param priority the SDL_LogPriority to modify.
|
||||
* \param prefix the prefix to use for that log priority, or NULL to use no
|
||||
* prefix.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetLogPriorities
|
||||
* \sa SDL_SetLogPriority
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetLogPriorityPrefix(SDL_LogPriority priority, const char *prefix);
|
||||
|
||||
/**
|
||||
* Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
|
||||
*
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ... additional parameters matching % tokens in the `fmt` string, if
|
||||
* any.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogTrace
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* Log a message with SDL_LOG_PRIORITY_TRACE.
|
||||
*
|
||||
* \param category the category of the message.
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LogTrace(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* Log a message with SDL_LOG_PRIORITY_VERBOSE.
|
||||
*
|
||||
* \param category the category of the message.
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* Log a message with SDL_LOG_PRIORITY_DEBUG.
|
||||
*
|
||||
* \param category the category of the message.
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogTrace
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* Log a message with SDL_LOG_PRIORITY_INFO.
|
||||
*
|
||||
* \param category the category of the message.
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogTrace
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* Log a message with SDL_LOG_PRIORITY_WARN.
|
||||
*
|
||||
* \param category the category of the message.
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogTrace
|
||||
* \sa SDL_LogVerbose
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* Log a message with SDL_LOG_PRIORITY_ERROR.
|
||||
*
|
||||
* \param category the category of the message.
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogTrace
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* Log a message with SDL_LOG_PRIORITY_CRITICAL.
|
||||
*
|
||||
* \param category the category of the message.
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogTrace
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* Log a message with the specified category and priority.
|
||||
*
|
||||
* \param category the category of the message.
|
||||
* \param priority the priority of the message.
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogTrace
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
||||
SDL_LogPriority priority,
|
||||
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
||||
|
||||
/**
|
||||
* Log a message with the specified category and priority.
|
||||
*
|
||||
* \param category the category of the message.
|
||||
* \param priority the priority of the message.
|
||||
* \param fmt a printf() style message format string.
|
||||
* \param ap a variable argument list.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogTrace
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_LogMessageV(int category,
|
||||
SDL_LogPriority priority,
|
||||
SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3);
|
||||
|
||||
/**
|
||||
* The prototype for the log output callback function.
|
||||
*
|
||||
* This function is called by SDL when there is new text to be logged. A mutex
|
||||
* is held so that this function is never called by more than one thread at
|
||||
* once.
|
||||
*
|
||||
* \param userdata what was passed as `userdata` to
|
||||
* SDL_SetLogOutputFunction().
|
||||
* \param category the category of the message.
|
||||
* \param priority the priority of the message.
|
||||
* \param message the message being output.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
|
||||
|
||||
/**
|
||||
* Get the default log output function.
|
||||
*
|
||||
* \returns the default log output callback.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetLogOutputFunction
|
||||
* \sa SDL_GetLogOutputFunction
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_LogOutputFunction SDLCALL SDL_GetDefaultLogOutputFunction(void);
|
||||
|
||||
/**
|
||||
* Get the current log output function.
|
||||
*
|
||||
* \param callback an SDL_LogOutputFunction filled in with the current log
|
||||
* callback.
|
||||
* \param userdata a pointer filled in with the pointer that is passed to
|
||||
* `callback`.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetDefaultLogOutputFunction
|
||||
* \sa SDL_SetLogOutputFunction
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_GetLogOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
|
||||
|
||||
/**
|
||||
* Replace the default log output function with one of your own.
|
||||
*
|
||||
* \param callback an SDL_LogOutputFunction to call instead of the default.
|
||||
* \param userdata a pointer that is passed to `callback`.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetDefaultLogOutputFunction
|
||||
* \sa SDL_GetLogOutputFunction
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_SetLogOutputFunction(SDL_LogOutputFunction callback, void *userdata);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_log_h_ */
|
||||
679
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main.h
Normal file
679
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main.h
Normal file
@ -0,0 +1,679 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryMain
|
||||
*
|
||||
* Redefine main() if necessary so that it is called by SDL.
|
||||
*
|
||||
* In order to make this consistent on all platforms, the application's main()
|
||||
* should look like this:
|
||||
*
|
||||
* ```c
|
||||
* #include <SDL3/SDL.h>
|
||||
* #include <SDL3/SDL_main.h>
|
||||
*
|
||||
* int main(int argc, char *argv[])
|
||||
* {
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* SDL will take care of platform specific details on how it gets called.
|
||||
*
|
||||
* This is also where an app can be configured to use the main callbacks, via
|
||||
* the SDL_MAIN_USE_CALLBACKS macro.
|
||||
*
|
||||
* SDL_main.h is a "single-header library," which is to say that including
|
||||
* this header inserts code into your program, and you should only include it
|
||||
* once in most cases. SDL.h does not include this header automatically.
|
||||
*
|
||||
* For more information, see:
|
||||
*
|
||||
* https://wiki.libsdl.org/SDL3/README-main-functions
|
||||
*/
|
||||
|
||||
#ifndef SDL_main_h_
|
||||
#define SDL_main_h_
|
||||
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* Inform SDL that the app is providing an entry point instead of SDL.
|
||||
*
|
||||
* SDL does not define this macro, but will check if it is defined when
|
||||
* including `SDL_main.h`. If defined, SDL will expect the app to provide the
|
||||
* proper entry point for the platform, and all the other magic details
|
||||
* needed, like manually calling SDL_SetMainReady.
|
||||
*
|
||||
* Please see [README-main-functions](README-main-functions), (or
|
||||
* docs/README-main-functions.md in the source tree) for a more detailed
|
||||
* explanation.
|
||||
*
|
||||
* \since This macro is used by the headers since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_MAIN_HANDLED 1
|
||||
|
||||
/**
|
||||
* Inform SDL to use the main callbacks instead of main.
|
||||
*
|
||||
* SDL does not define this macro, but will check if it is defined when
|
||||
* including `SDL_main.h`. If defined, SDL will expect the app to provide
|
||||
* several functions: SDL_AppInit, SDL_AppEvent, SDL_AppIterate, and
|
||||
* SDL_AppQuit. The app should not provide a `main` function in this case, and
|
||||
* doing so will likely cause the build to fail.
|
||||
*
|
||||
* Please see [README-main-functions](README-main-functions), (or
|
||||
* docs/README-main-functions.md in the source tree) for a more detailed
|
||||
* explanation.
|
||||
*
|
||||
* \since This macro is used by the headers since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AppInit
|
||||
* \sa SDL_AppEvent
|
||||
* \sa SDL_AppIterate
|
||||
* \sa SDL_AppQuit
|
||||
*/
|
||||
#define SDL_MAIN_USE_CALLBACKS 1
|
||||
|
||||
/**
|
||||
* Defined if the target platform offers a special mainline through SDL.
|
||||
*
|
||||
* This won't be defined otherwise. If defined, SDL's headers will redefine
|
||||
* `main` to `SDL_main`.
|
||||
*
|
||||
* This macro is defined by `SDL_main.h`, which is not automatically included
|
||||
* by `SDL.h`.
|
||||
*
|
||||
* Even if available, an app can define SDL_MAIN_HANDLED and provide their
|
||||
* own, if they know what they're doing.
|
||||
*
|
||||
* This macro is used internally by SDL, and apps probably shouldn't rely on
|
||||
* it.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_MAIN_AVAILABLE
|
||||
|
||||
/**
|
||||
* Defined if the target platform _requires_ a special mainline through SDL.
|
||||
*
|
||||
* This won't be defined otherwise. If defined, SDL's headers will redefine
|
||||
* `main` to `SDL_main`.
|
||||
*
|
||||
* This macro is defined by `SDL_main.h`, which is not automatically included
|
||||
* by `SDL.h`.
|
||||
*
|
||||
* Even if required, an app can define SDL_MAIN_HANDLED and provide their own,
|
||||
* if they know what they're doing.
|
||||
*
|
||||
* This macro is used internally by SDL, and apps probably shouldn't rely on
|
||||
* it.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(__has_include)
|
||||
#if __has_include("SDL_main_private.h") && __has_include("SDL_main_impl_private.h")
|
||||
#define SDL_PLATFORM_PRIVATE_MAIN
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef SDL_MAIN_HANDLED
|
||||
#if defined(SDL_PLATFORM_PRIVATE_MAIN)
|
||||
/* Private platforms may have their own ideas about entry points. */
|
||||
#include "SDL_main_private.h"
|
||||
|
||||
#elif defined(SDL_PLATFORM_WIN32)
|
||||
/* On Windows SDL provides WinMain(), which parses the command line and passes
|
||||
the arguments to your main function.
|
||||
|
||||
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
|
||||
*/
|
||||
#define SDL_MAIN_AVAILABLE
|
||||
|
||||
#elif defined(SDL_PLATFORM_GDK)
|
||||
/* On GDK, SDL provides a main function that initializes the game runtime.
|
||||
|
||||
If you prefer to write your own WinMain-function instead of having SDL
|
||||
provide one that calls your main() function,
|
||||
#define SDL_MAIN_HANDLED before #include'ing SDL_main.h
|
||||
and call the SDL_RunApp function from your entry point.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#elif defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
|
||||
/* On iOS and tvOS SDL provides a main function that creates an application delegate and starts the application run loop.
|
||||
|
||||
To use it, just #include <SDL3/SDL_main.h> in the source file that contains your main() function.
|
||||
|
||||
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#elif defined(SDL_PLATFORM_ANDROID)
|
||||
/* On Android SDL provides a Java class in SDLActivity.java that is the
|
||||
main activity entry point.
|
||||
|
||||
See docs/README-android.md for more details on extending that class.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
/* As this is launched from Java, the real entry point (main() function)
|
||||
is outside of the the binary built from this code.
|
||||
This define makes sure that, unlike on other platforms, SDL_main.h
|
||||
and SDL_main_impl.h export an `SDL_main()` function (to be called
|
||||
from Java), but don't implement a native `int main(int argc, char* argv[])`
|
||||
or similar.
|
||||
*/
|
||||
#define SDL_MAIN_EXPORTED
|
||||
|
||||
#elif defined(SDL_PLATFORM_EMSCRIPTEN)
|
||||
/* On Emscripten, SDL provides a main function that converts URL
|
||||
parameters that start with "SDL_" to environment variables, so
|
||||
they can be used as SDL hints, etc.
|
||||
|
||||
This is 100% optional, so if you don't want this to happen, you may
|
||||
define SDL_MAIN_HANDLED
|
||||
*/
|
||||
#define SDL_MAIN_AVAILABLE
|
||||
|
||||
#elif defined(SDL_PLATFORM_PSP)
|
||||
/* On PSP SDL provides a main function that sets the module info,
|
||||
activates the GPU and starts the thread required to be able to exit
|
||||
the software.
|
||||
|
||||
If you provide this yourself, you may define SDL_MAIN_HANDLED
|
||||
*/
|
||||
#define SDL_MAIN_AVAILABLE
|
||||
|
||||
#elif defined(SDL_PLATFORM_PS2)
|
||||
#define SDL_MAIN_AVAILABLE
|
||||
|
||||
#define SDL_PS2_SKIP_IOP_RESET() \
|
||||
void reset_IOP(); \
|
||||
void reset_IOP() {}
|
||||
|
||||
#elif defined(SDL_PLATFORM_3DS)
|
||||
/*
|
||||
On N3DS, SDL provides a main function that sets up the screens
|
||||
and storage.
|
||||
|
||||
If you provide this yourself, you may define SDL_MAIN_HANDLED
|
||||
*/
|
||||
#define SDL_MAIN_AVAILABLE
|
||||
|
||||
#endif
|
||||
#endif /* SDL_MAIN_HANDLED */
|
||||
|
||||
|
||||
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
|
||||
/**
|
||||
* A macro to tag a main entry point function as exported.
|
||||
*
|
||||
* Most platforms don't need this, and the macro will be defined to nothing.
|
||||
* Some, like Android, keep the entry points in a shared library and need to
|
||||
* explicitly export the symbols.
|
||||
*
|
||||
* External code rarely needs this, and if it needs something, it's almost
|
||||
* always SDL_DECLSPEC instead.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DECLSPEC
|
||||
*/
|
||||
#define SDLMAIN_DECLSPEC
|
||||
|
||||
#elif defined(SDL_MAIN_EXPORTED)
|
||||
/* We need to export SDL_main so it can be launched from external code,
|
||||
like SDLActivity.java on Android */
|
||||
#define SDLMAIN_DECLSPEC SDL_DECLSPEC
|
||||
#else
|
||||
/* usually this is empty */
|
||||
#define SDLMAIN_DECLSPEC
|
||||
#endif /* SDL_MAIN_EXPORTED */
|
||||
|
||||
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) || defined(SDL_MAIN_USE_CALLBACKS)
|
||||
#define main SDL_main
|
||||
#endif
|
||||
|
||||
#include <SDL3/SDL_init.h>
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* You can (optionally!) define SDL_MAIN_USE_CALLBACKS before including
|
||||
* SDL_main.h, and then your application will _not_ have a standard
|
||||
* "main" entry point. Instead, it will operate as a collection of
|
||||
* functions that are called as necessary by the system. On some
|
||||
* platforms, this is just a layer where SDL drives your program
|
||||
* instead of your program driving SDL, on other platforms this might
|
||||
* hook into the OS to manage the lifecycle. Programs on most platforms
|
||||
* can use whichever approach they prefer, but the decision boils down
|
||||
* to:
|
||||
*
|
||||
* - Using a standard "main" function: this works like it always has for
|
||||
* the past 50+ years in C programming, and your app is in control.
|
||||
* - Using the callback functions: this might clean up some code,
|
||||
* avoid some #ifdef blocks in your program for some platforms, be more
|
||||
* resource-friendly to the system, and possibly be the primary way to
|
||||
* access some future platforms (but none require this at the moment).
|
||||
*
|
||||
* This is up to the app; both approaches are considered valid and supported
|
||||
* ways to write SDL apps.
|
||||
*
|
||||
* If using the callbacks, don't define a "main" function. Instead, implement
|
||||
* the functions listed below in your program.
|
||||
*/
|
||||
#ifdef SDL_MAIN_USE_CALLBACKS
|
||||
|
||||
/**
|
||||
* App-implemented initial entry point for SDL_MAIN_USE_CALLBACKS apps.
|
||||
*
|
||||
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
|
||||
* standard "main" function, you should not supply this.
|
||||
*
|
||||
* This function is called by SDL once, at startup. The function should
|
||||
* initialize whatever is necessary, possibly create windows and open audio
|
||||
* devices, etc. The `argc` and `argv` parameters work like they would with a
|
||||
* standard "main" function.
|
||||
*
|
||||
* This function should not go into an infinite mainloop; it should do any
|
||||
* one-time setup it requires and then return.
|
||||
*
|
||||
* The app may optionally assign a pointer to `*appstate`. This pointer will
|
||||
* be provided on every future call to the other entry points, to allow
|
||||
* application state to be preserved between functions without the app needing
|
||||
* to use a global variable. If this isn't set, the pointer will be NULL in
|
||||
* future entry points.
|
||||
*
|
||||
* If this function returns SDL_APP_CONTINUE, the app will proceed to normal
|
||||
* operation, and will begin receiving repeated calls to SDL_AppIterate and
|
||||
* SDL_AppEvent for the life of the program. If this function returns
|
||||
* SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the process with
|
||||
* an exit code that reports an error to the platform. If it returns
|
||||
* SDL_APP_SUCCESS, SDL calls SDL_AppQuit and terminates with an exit code
|
||||
* that reports success to the platform.
|
||||
*
|
||||
* This function is called by SDL on the main thread.
|
||||
*
|
||||
* \param appstate a place where the app can optionally store a pointer for
|
||||
* future use.
|
||||
* \param argc the standard ANSI C main's argc; number of elements in `argv`.
|
||||
* \param argv the standard ANSI C main's argv; array of command line
|
||||
* arguments.
|
||||
* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
|
||||
* terminate with success, SDL_APP_CONTINUE to continue.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AppIterate
|
||||
* \sa SDL_AppEvent
|
||||
* \sa SDL_AppQuit
|
||||
*/
|
||||
extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]);
|
||||
|
||||
/**
|
||||
* App-implemented iteration entry point for SDL_MAIN_USE_CALLBACKS apps.
|
||||
*
|
||||
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
|
||||
* standard "main" function, you should not supply this.
|
||||
*
|
||||
* This function is called repeatedly by SDL after SDL_AppInit returns
|
||||
* SDL_APP_CONTINUE. The function should operate as a single iteration the
|
||||
* program's primary loop; it should update whatever state it needs and draw a
|
||||
* new frame of video, usually.
|
||||
*
|
||||
* On some platforms, this function will be called at the refresh rate of the
|
||||
* display (which might change during the life of your app!). There are no
|
||||
* promises made about what frequency this function might run at. You should
|
||||
* use SDL's timer functions if you need to see how much time has passed since
|
||||
* the last iteration.
|
||||
*
|
||||
* There is no need to process the SDL event queue during this function; SDL
|
||||
* will send events as they arrive in SDL_AppEvent, and in most cases the
|
||||
* event queue will be empty when this function runs anyhow.
|
||||
*
|
||||
* This function should not go into an infinite mainloop; it should do one
|
||||
* iteration of whatever the program does and return.
|
||||
*
|
||||
* The `appstate` parameter is an optional pointer provided by the app during
|
||||
* SDL_AppInit(). If the app never provided a pointer, this will be NULL.
|
||||
*
|
||||
* If this function returns SDL_APP_CONTINUE, the app will continue normal
|
||||
* operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for
|
||||
* the life of the program. If this function returns SDL_APP_FAILURE, SDL will
|
||||
* call SDL_AppQuit and terminate the process with an exit code that reports
|
||||
* an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls
|
||||
* SDL_AppQuit and terminates with an exit code that reports success to the
|
||||
* platform.
|
||||
*
|
||||
* This function is called by SDL on the main thread.
|
||||
*
|
||||
* \param appstate an optional pointer, provided by the app in SDL_AppInit.
|
||||
* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
|
||||
* terminate with success, SDL_APP_CONTINUE to continue.
|
||||
*
|
||||
* \threadsafety This function may get called concurrently with SDL_AppEvent()
|
||||
* for events not pushed on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AppInit
|
||||
* \sa SDL_AppEvent
|
||||
*/
|
||||
extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppIterate(void *appstate);
|
||||
|
||||
/**
|
||||
* App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps.
|
||||
*
|
||||
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
|
||||
* standard "main" function, you should not supply this.
|
||||
*
|
||||
* This function is called as needed by SDL after SDL_AppInit returns
|
||||
* SDL_APP_CONTINUE. It is called once for each new event.
|
||||
*
|
||||
* There is (currently) no guarantee about what thread this will be called
|
||||
* from; whatever thread pushes an event onto SDL's queue will trigger this
|
||||
* function. SDL is responsible for pumping the event queue between each call
|
||||
* to SDL_AppIterate, so in normal operation one should only get events in a
|
||||
* serial fashion, but be careful if you have a thread that explicitly calls
|
||||
* SDL_PushEvent. SDL itself will push events to the queue on the main thread.
|
||||
*
|
||||
* Events sent to this function are not owned by the app; if you need to save
|
||||
* the data, you should copy it.
|
||||
*
|
||||
* This function should not go into an infinite mainloop; it should handle the
|
||||
* provided event appropriately and return.
|
||||
*
|
||||
* The `appstate` parameter is an optional pointer provided by the app during
|
||||
* SDL_AppInit(). If the app never provided a pointer, this will be NULL.
|
||||
*
|
||||
* If this function returns SDL_APP_CONTINUE, the app will continue normal
|
||||
* operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for
|
||||
* the life of the program. If this function returns SDL_APP_FAILURE, SDL will
|
||||
* call SDL_AppQuit and terminate the process with an exit code that reports
|
||||
* an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls
|
||||
* SDL_AppQuit and terminates with an exit code that reports success to the
|
||||
* platform.
|
||||
*
|
||||
* \param appstate an optional pointer, provided by the app in SDL_AppInit.
|
||||
* \param event the new event for the app to examine.
|
||||
* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
|
||||
* terminate with success, SDL_APP_CONTINUE to continue.
|
||||
*
|
||||
* \threadsafety This function may get called concurrently with
|
||||
* SDL_AppIterate() or SDL_AppQuit() for events not pushed from
|
||||
* the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AppInit
|
||||
* \sa SDL_AppIterate
|
||||
*/
|
||||
extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_Event *event);
|
||||
|
||||
/**
|
||||
* App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS apps.
|
||||
*
|
||||
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
|
||||
* standard "main" function, you should not supply this.
|
||||
*
|
||||
* This function is called once by SDL before terminating the program.
|
||||
*
|
||||
* This function will be called in all cases, even if SDL_AppInit requests
|
||||
* termination at startup.
|
||||
*
|
||||
* This function should not go into an infinite mainloop; it should
|
||||
* deinitialize any resources necessary, perform whatever shutdown activities,
|
||||
* and return.
|
||||
*
|
||||
* You do not need to call SDL_Quit() in this function, as SDL will call it
|
||||
* after this function returns and before the process terminates, but it is
|
||||
* safe to do so.
|
||||
*
|
||||
* The `appstate` parameter is an optional pointer provided by the app during
|
||||
* SDL_AppInit(). If the app never provided a pointer, this will be NULL. This
|
||||
* function call is the last time this pointer will be provided, so any
|
||||
* resources to it should be cleaned up here.
|
||||
*
|
||||
* This function is called by SDL on the main thread.
|
||||
*
|
||||
* \param appstate an optional pointer, provided by the app in SDL_AppInit.
|
||||
* \param result the result code that terminated the app (success or failure).
|
||||
*
|
||||
* \threadsafety SDL_AppEvent() may get called concurrently with this function
|
||||
* if other threads that push events are still active.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AppInit
|
||||
*/
|
||||
extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void *appstate, SDL_AppResult result);
|
||||
|
||||
#endif /* SDL_MAIN_USE_CALLBACKS */
|
||||
|
||||
|
||||
/**
|
||||
* The prototype for the application's main() function
|
||||
*
|
||||
* \param argc an ANSI-C style main function's argc.
|
||||
* \param argv an ANSI-C style main function's argv.
|
||||
* \returns an ANSI-C main return code; generally 0 is considered successful
|
||||
* program completion, and small non-zero values are considered
|
||||
* errors.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]);
|
||||
|
||||
/**
|
||||
* An app-supplied function for program entry.
|
||||
*
|
||||
* Apps do not directly create this function; they should create a standard
|
||||
* ANSI-C `main` function instead. If SDL needs to insert some startup code
|
||||
* before `main` runs, or the platform doesn't actually _use_ a function
|
||||
* called "main", SDL will do some macro magic to redefine `main` to
|
||||
* `SDL_main` and provide its own `main`.
|
||||
*
|
||||
* Apps should include `SDL_main.h` in the same file as their `main` function,
|
||||
* and they should not use that symbol for anything else in that file, as it
|
||||
* might get redefined.
|
||||
*
|
||||
* This function is only provided by the app if it isn't using
|
||||
* SDL_MAIN_USE_CALLBACKS.
|
||||
*
|
||||
* Program startup is a surprisingly complex topic. Please see
|
||||
* [README-main-functions](README-main-functions), (or
|
||||
* docs/README-main-functions.md in the source tree) for a more detailed
|
||||
* explanation.
|
||||
*
|
||||
* \param argc an ANSI-C style main function's argc.
|
||||
* \param argv an ANSI-C style main function's argv.
|
||||
* \returns an ANSI-C main return code; generally 0 is considered successful
|
||||
* program completion, and small non-zero values are considered
|
||||
* errors.
|
||||
*
|
||||
* \threadsafety This is the program entry point.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]);
|
||||
|
||||
/**
|
||||
* Circumvent failure of SDL_Init() when not using SDL_main() as an entry
|
||||
* point.
|
||||
*
|
||||
* This function is defined in SDL_main.h, along with the preprocessor rule to
|
||||
* redefine main() as SDL_main(). Thus to ensure that your main() function
|
||||
* will not be changed it is necessary to define SDL_MAIN_HANDLED before
|
||||
* including SDL.h.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
||||
|
||||
/**
|
||||
* Initializes and launches an SDL application, by doing platform-specific
|
||||
* initialization before calling your mainFunction and cleanups after it
|
||||
* returns, if that is needed for a specific platform, otherwise it just calls
|
||||
* mainFunction.
|
||||
*
|
||||
* You can use this if you want to use your own main() implementation without
|
||||
* using SDL_main (like when using SDL_MAIN_HANDLED). When using this, you do
|
||||
* *not* need SDL_SetMainReady().
|
||||
*
|
||||
* If `argv` is NULL, SDL will provide command line arguments, either by
|
||||
* querying the OS for them if possible, or supplying a filler array if not.
|
||||
*
|
||||
* \param argc the argc parameter from the application's main() function, or 0
|
||||
* if the platform's main-equivalent has no argc.
|
||||
* \param argv the argv parameter from the application's main() function, or
|
||||
* NULL if the platform's main-equivalent has no argv.
|
||||
* \param mainFunction your SDL app's C-style main(). NOT the function you're
|
||||
* calling this from! Its name doesn't matter; it doesn't
|
||||
* literally have to be `main`.
|
||||
* \param reserved should be NULL (reserved for future use, will probably be
|
||||
* platform-specific then).
|
||||
* \returns the return value from mainFunction: 0 on success, otherwise
|
||||
* failure; SDL_GetError() might have more information on the
|
||||
* failure.
|
||||
*
|
||||
* \threadsafety Generally this is called once, near startup, from the
|
||||
* process's initial thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved);
|
||||
|
||||
/**
|
||||
* An entry point for SDL's use in SDL_MAIN_USE_CALLBACKS.
|
||||
*
|
||||
* Generally, you should not call this function directly. This only exists to
|
||||
* hand off work into SDL as soon as possible, where it has a lot more control
|
||||
* and functionality available, and make the inline code in SDL_main.h as
|
||||
* small as possible.
|
||||
*
|
||||
* Not all platforms use this, it's actual use is hidden in a magic
|
||||
* header-only library, and you should not call this directly unless you
|
||||
* _really_ know what you're doing.
|
||||
*
|
||||
* \param argc standard Unix main argc.
|
||||
* \param argv standard Unix main argv.
|
||||
* \param appinit the application's SDL_AppInit function.
|
||||
* \param appiter the application's SDL_AppIterate function.
|
||||
* \param appevent the application's SDL_AppEvent function.
|
||||
* \param appquit the application's SDL_AppQuit function.
|
||||
* \returns standard Unix main return value.
|
||||
*
|
||||
* \threadsafety It is not safe to call this anywhere except as the only
|
||||
* function call in SDL_main.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit);
|
||||
|
||||
|
||||
#if defined(SDL_PLATFORM_WINDOWS)
|
||||
|
||||
/**
|
||||
* Register a win32 window class for SDL's use.
|
||||
*
|
||||
* This can be called to set the application window class at startup. It is
|
||||
* safe to call this multiple times, as long as every call is eventually
|
||||
* paired with a call to SDL_UnregisterApp, but a second registration attempt
|
||||
* while a previous registration is still active will be ignored, other than
|
||||
* to increment a counter.
|
||||
*
|
||||
* Most applications do not need to, and should not, call this directly; SDL
|
||||
* will call it when initializing the video subsystem.
|
||||
*
|
||||
* If `name` is NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` for
|
||||
* the style, regardless of what is specified here.
|
||||
*
|
||||
* \param name the window class name, in UTF-8 encoding. If NULL, SDL
|
||||
* currently uses "SDL_app" but this isn't guaranteed.
|
||||
* \param style the value to use in WNDCLASSEX::style.
|
||||
* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
|
||||
* will use `GetModuleHandle(NULL)` instead.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
|
||||
|
||||
/**
|
||||
* Deregister the win32 window class from an SDL_RegisterApp call.
|
||||
*
|
||||
* This can be called to undo the effects of SDL_RegisterApp.
|
||||
*
|
||||
* Most applications do not need to, and should not, call this directly; SDL
|
||||
* will call it when deinitializing the video subsystem.
|
||||
*
|
||||
* It is safe to call this multiple times, as long as every call is eventually
|
||||
* paired with a prior call to SDL_RegisterApp. The window class will only be
|
||||
* deregistered when the registration counter in SDL_RegisterApp decrements to
|
||||
* zero through calls to this function.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
||||
|
||||
#endif /* defined(SDL_PLATFORM_WINDOWS) */
|
||||
|
||||
/**
|
||||
* Callback from the application to let the suspend continue.
|
||||
*
|
||||
* This function is only needed for Xbox GDK support; all other platforms will
|
||||
* do nothing and set an "unsupported" error message.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
|
||||
/* include header-only SDL_main implementations */
|
||||
#if defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
|
||||
/* platforms which main (-equivalent) can be implemented in plain C */
|
||||
#include <SDL3/SDL_main_impl.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif /* SDL_main_h_ */
|
||||
151
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main_impl.h
Normal file
151
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main_impl.h
Normal file
@ -0,0 +1,151 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: Main */
|
||||
|
||||
#ifndef SDL_main_impl_h_
|
||||
#define SDL_main_impl_h_
|
||||
|
||||
#ifndef SDL_main_h_
|
||||
#error "This header should not be included directly, but only via SDL_main.h!"
|
||||
#endif
|
||||
|
||||
/* if someone wants to include SDL_main.h but doesn't want the main handing magic,
|
||||
(maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first.
|
||||
SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation,
|
||||
not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants
|
||||
to have the SDL_main implementation (from this header) in another source file
|
||||
than their main() function, for example if SDL_main requires C++
|
||||
and main() is implemented in plain C */
|
||||
#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
|
||||
|
||||
/* the implementations below must be able to use the implement real main(), nothing renamed
|
||||
(the user's main() will be renamed to SDL_main so it can be called from here) */
|
||||
#ifdef main
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
#ifdef SDL_MAIN_USE_CALLBACKS
|
||||
|
||||
#if 0
|
||||
/* currently there are no platforms that _need_ a magic entry point here
|
||||
for callbacks, but if one shows up, implement it here. */
|
||||
|
||||
#else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */
|
||||
|
||||
/* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */
|
||||
#define SDL_MAIN_CALLBACK_STANDARD 1
|
||||
|
||||
int SDL_main(int argc, char **argv)
|
||||
{
|
||||
return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit);
|
||||
}
|
||||
|
||||
#endif /* platform-specific tests */
|
||||
|
||||
#endif /* SDL_MAIN_USE_CALLBACKS */
|
||||
|
||||
|
||||
/* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point,
|
||||
unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */
|
||||
#if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED)
|
||||
|
||||
#if defined(SDL_PLATFORM_PRIVATE_MAIN)
|
||||
/* Private platforms may have their own ideas about entry points. */
|
||||
#include "SDL_main_impl_private.h"
|
||||
|
||||
#elif defined(SDL_PLATFORM_WINDOWS)
|
||||
|
||||
/* these defines/typedefs are needed for the WinMain() definition */
|
||||
#ifndef WINAPI
|
||||
#define WINAPI __stdcall
|
||||
#endif
|
||||
|
||||
typedef struct HINSTANCE__ * HINSTANCE;
|
||||
typedef char *LPSTR;
|
||||
typedef wchar_t *PWSTR;
|
||||
|
||||
/* The VC++ compiler needs main/wmain defined, but not for GDK */
|
||||
#if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK)
|
||||
|
||||
/* This is where execution begins [console apps] */
|
||||
#if defined(UNICODE) && UNICODE
|
||||
int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
|
||||
{
|
||||
(void)argc;
|
||||
(void)wargv;
|
||||
(void)wenvp;
|
||||
return SDL_RunApp(0, NULL, SDL_main, NULL);
|
||||
}
|
||||
#else /* ANSI */
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
return SDL_RunApp(0, NULL, SDL_main, NULL);
|
||||
}
|
||||
#endif /* UNICODE */
|
||||
|
||||
#endif /* _MSC_VER && ! SDL_PLATFORM_GDK */
|
||||
|
||||
/* This is where execution begins [windowed apps and GDK] */
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#if defined(UNICODE) && UNICODE
|
||||
int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw)
|
||||
#else /* ANSI */
|
||||
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
|
||||
#endif
|
||||
{
|
||||
(void)hInst;
|
||||
(void)hPrev;
|
||||
(void)szCmdLine;
|
||||
(void)sw;
|
||||
return SDL_RunApp(0, NULL, SDL_main, NULL);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
/* end of SDL_PLATFORM_WINDOWS impls */
|
||||
|
||||
#else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
return SDL_RunApp(argc, argv, SDL_main, NULL);
|
||||
}
|
||||
|
||||
/* end of impls for standard-conforming platforms */
|
||||
|
||||
#endif /* SDL_PLATFORM_WIN32 etc */
|
||||
|
||||
#endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */
|
||||
|
||||
/* rename users main() function to SDL_main() so it can be called from the wrappers above */
|
||||
#define main SDL_main
|
||||
|
||||
#endif /* SDL_MAIN_HANDLED */
|
||||
|
||||
#endif /* SDL_main_impl_h_ */
|
||||
@ -0,0 +1,226 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryMessagebox
|
||||
*
|
||||
* SDL offers a simple message box API, which is useful for simple alerts,
|
||||
* such as informing the user when something fatal happens at startup without
|
||||
* the need to build a UI for it (or informing the user _before_ your UI is
|
||||
* ready).
|
||||
*
|
||||
* These message boxes are native system dialogs where possible.
|
||||
*
|
||||
* There is both a customizable function (SDL_ShowMessageBox()) that offers
|
||||
* lots of options for what to display and reports on what choice the user
|
||||
* made, and also a much-simplified version (SDL_ShowSimpleMessageBox()),
|
||||
* merely takes a text message and title, and waits until the user presses a
|
||||
* single "OK" UI button. Often, this is all that is necessary.
|
||||
*/
|
||||
|
||||
#ifndef SDL_messagebox_h_
|
||||
#define SDL_messagebox_h_
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_video.h> /* For SDL_Window */
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Message box flags.
|
||||
*
|
||||
* If supported will display warning icon, etc.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef Uint32 SDL_MessageBoxFlags;
|
||||
|
||||
#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */
|
||||
#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */
|
||||
#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */
|
||||
#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */
|
||||
#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */
|
||||
|
||||
/**
|
||||
* SDL_MessageBoxButtonData flags.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef Uint32 SDL_MessageBoxButtonFlags;
|
||||
|
||||
#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */
|
||||
#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */
|
||||
|
||||
/**
|
||||
* Individual button data.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_MessageBoxButtonData
|
||||
{
|
||||
SDL_MessageBoxButtonFlags flags;
|
||||
int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */
|
||||
const char *text; /**< The UTF-8 button text */
|
||||
} SDL_MessageBoxButtonData;
|
||||
|
||||
/**
|
||||
* RGB value used in a message box color scheme
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_MessageBoxColor
|
||||
{
|
||||
Uint8 r, g, b;
|
||||
} SDL_MessageBoxColor;
|
||||
|
||||
/**
|
||||
* An enumeration of indices inside the colors array of
|
||||
* SDL_MessageBoxColorScheme.
|
||||
*/
|
||||
typedef enum SDL_MessageBoxColorType
|
||||
{
|
||||
SDL_MESSAGEBOX_COLOR_BACKGROUND,
|
||||
SDL_MESSAGEBOX_COLOR_TEXT,
|
||||
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
|
||||
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
|
||||
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
|
||||
SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */
|
||||
} SDL_MessageBoxColorType;
|
||||
|
||||
/**
|
||||
* A set of colors to use for message box dialogs
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_MessageBoxColorScheme
|
||||
{
|
||||
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT];
|
||||
} SDL_MessageBoxColorScheme;
|
||||
|
||||
/**
|
||||
* MessageBox structure containing title, text, window, etc.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_MessageBoxData
|
||||
{
|
||||
SDL_MessageBoxFlags flags;
|
||||
SDL_Window *window; /**< Parent window, can be NULL */
|
||||
const char *title; /**< UTF-8 title */
|
||||
const char *message; /**< UTF-8 message text */
|
||||
|
||||
int numbuttons;
|
||||
const SDL_MessageBoxButtonData *buttons;
|
||||
|
||||
const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
|
||||
} SDL_MessageBoxData;
|
||||
|
||||
/**
|
||||
* Create a modal message box.
|
||||
*
|
||||
* If your needs aren't complex, it might be easier to use
|
||||
* SDL_ShowSimpleMessageBox.
|
||||
*
|
||||
* This function should be called on the thread that created the parent
|
||||
* window, or on the main thread if the messagebox has no parent. It will
|
||||
* block execution of that thread until the user clicks a button or closes the
|
||||
* messagebox.
|
||||
*
|
||||
* This function may be called at any time, even before SDL_Init(). This makes
|
||||
* it useful for reporting errors like a failure to create a renderer or
|
||||
* OpenGL context.
|
||||
*
|
||||
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
|
||||
* formal toolkit like GTK+ or Qt.
|
||||
*
|
||||
* Note that if SDL_Init() would fail because there isn't any available video
|
||||
* target, this function is likely to fail for the same reasons. If this is a
|
||||
* concern, check the return value from this function and fall back to writing
|
||||
* to stderr if you can.
|
||||
*
|
||||
* \param messageboxdata the SDL_MessageBoxData structure with title, text and
|
||||
* other options.
|
||||
* \param buttonid the pointer to which user id of hit button should be
|
||||
* copied.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ShowSimpleMessageBox
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
|
||||
|
||||
/**
|
||||
* Display a simple modal message box.
|
||||
*
|
||||
* If your needs aren't complex, this function is preferred over
|
||||
* SDL_ShowMessageBox.
|
||||
*
|
||||
* `flags` may be any of the following:
|
||||
*
|
||||
* - `SDL_MESSAGEBOX_ERROR`: error dialog
|
||||
* - `SDL_MESSAGEBOX_WARNING`: warning dialog
|
||||
* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
|
||||
*
|
||||
* This function should be called on the thread that created the parent
|
||||
* window, or on the main thread if the messagebox has no parent. It will
|
||||
* block execution of that thread until the user clicks a button or closes the
|
||||
* messagebox.
|
||||
*
|
||||
* This function may be called at any time, even before SDL_Init(). This makes
|
||||
* it useful for reporting errors like a failure to create a renderer or
|
||||
* OpenGL context.
|
||||
*
|
||||
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
|
||||
* formal toolkit like GTK+ or Qt.
|
||||
*
|
||||
* Note that if SDL_Init() would fail because there isn't any available video
|
||||
* target, this function is likely to fail for the same reasons. If this is a
|
||||
* concern, check the return value from this function and fall back to writing
|
||||
* to stderr if you can.
|
||||
*
|
||||
* \param flags an SDL_MessageBoxFlags value.
|
||||
* \param title UTF-8 title text.
|
||||
* \param message UTF-8 message text.
|
||||
* \param window the parent window, or NULL for no parent.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ShowMessageBox
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_messagebox_h_ */
|
||||
107
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_metal.h
Normal file
107
libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_metal.h
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryMetal
|
||||
*
|
||||
* Functions to creating Metal layers and views on SDL windows.
|
||||
*
|
||||
* This provides some platform-specific glue for Apple platforms. Most macOS
|
||||
* and iOS apps can use SDL without these functions, but this API they can be
|
||||
* useful for specific OS-level integration tasks.
|
||||
*/
|
||||
|
||||
#ifndef SDL_metal_h_
|
||||
#define SDL_metal_h_
|
||||
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef void *SDL_MetalView;
|
||||
|
||||
/**
|
||||
* \name Metal support functions
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
|
||||
* window.
|
||||
*
|
||||
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
|
||||
* its own. It is up to user code to do that.
|
||||
*
|
||||
* The returned handle can be casted directly to a NSView or UIView. To access
|
||||
* the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
||||
*
|
||||
* \param window the window.
|
||||
* \returns handle NSView or UIView.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Metal_DestroyView
|
||||
* \sa SDL_Metal_GetLayer
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Destroy an existing SDL_MetalView object.
|
||||
*
|
||||
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
||||
* called after SDL_CreateWindow.
|
||||
*
|
||||
* \param view the SDL_MetalView object.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Metal_CreateView
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
||||
|
||||
/**
|
||||
* Get a pointer to the backing CAMetalLayer for the given view.
|
||||
*
|
||||
* \param view the SDL_MetalView object.
|
||||
* \returns a pointer.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
||||
|
||||
/* @} *//* Metal support functions */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_metal_h_ */
|
||||
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user