This website requires JavaScript.
3c02064f2b
make new map tiles be empty by default and only expand map by one row/column
Sven Balzer
2025-02-27 18:15:35 +01:00
08e3dfd9d3
add tile selector
Sven Balzer
2025-02-27 18:00:28 +01:00
1c8a65e8ad
change tiles from a texture array to a texture atlas
Sven Balzer
2025-02-27 14:22:03 +01:00
2d583d8f72
put the player in the same tile that gets collision checked
Sven Balzer
2025-02-27 11:14:01 +01:00
095f94b098
make the imgui window not be focused by default and put math_graphics into a namespace
Sven Balzer
2025-02-26 14:16:48 +01:00
a872bede2c
add new tiles part 2
Ammerhai
2025-02-27 18:00:38 +01:00
526316a928
center player in tile again
Sven Balzer
2025-02-25 20:03:52 +01:00
5b29a2bd5b
fix crash on minimize
Sven Balzer
2025-02-25 19:34:24 +01:00
920f93ea7a
change tiles to be actually square
Sven Balzer
2025-02-25 19:26:54 +01:00
97ff0726c9
change tile structure
Ammerhai
2025-02-25 19:16:18 +01:00
2d5b36bbef
change colorspace of sprites back to linear
Sven Balzer
2025-02-25 18:49:35 +01:00
a3ca31948b
add SDL3 dependency to imgui
Ammerhai
2025-02-25 18:39:50 +01:00
59c55ac092
add png files
Ammerhai
2025-02-25 18:29:42 +01:00
f4418d94d9
remove quad_instance
Sven Balzer
2025-02-25 17:25:36 +01:00
b1e657abc3
remove typedefs in favor of SDL ones
Sven Balzer
2025-02-25 16:56:12 +01:00
3e32ebd62b
convert assets to png and switch to srgb color loading
Sven Balzer
2025-02-25 14:09:25 +01:00
2e2572a769
get rid of glyphs
Sven Balzer
2025-02-25 13:28:33 +01:00
f2b992a39d
add imgui
Sven Balzer
2025-02-25 13:23:17 +01:00
a6a6761e9f
update stb libs
Sven Balzer
2025-02-25 12:58:06 +01:00
c70a9a245b
fix for c++20 on linux
Sven Balzer
2025-02-25 12:56:10 +01:00
85d653db29
add first map iteration
Ammerhai
2025-02-24 21:17:06 +01:00
74e0d78a4c
change build system to CMake and use SDL3 for everything
Sven Balzer
2025-02-24 19:47:40 +01:00
e6a5a00dcb
README.md aktualisiert
Ammerhai
2025-02-18 19:37:02 +01:00
9a06173a7c
add stone and grass/ground assets
Ammerhai
2025-02-17 19:04:57 +01:00
61713bb10f
add gitignore
0.0.1
Ammerhai
2024-07-16 22:21:51 +02:00
5058054f3c
extend readme
Ammerhai
2024-05-26 21:06:39 +02:00
5cf457561c
README.md hinzugefügt
Ammerhai
2024-05-26 20:52:21 +02:00
61bef68b40
template tiles;
mikeb
2024-02-03 13:46:36 +00:00
5ce2942e71
git svn test
mikeb
2024-02-03 13:40:16 +00:00
c7a9c2f78f
math_graphics.h angepasst; lerp angepasst;
mikeb
2021-07-27 16:28:15 +00:00
efc6477180
Anpassung Window Größe und Spielfeld -> gleiche Ratio (16:9); Neue math_graphics.h Funktionen (Aufräumen);
mikeb
2021-07-26 16:28:42 +00:00
b603d997cf
Glyph output -> single Glyphs; read bmp file (via stb, m_header is coming later) -> stb_image.h; added monochrom imagetype (load_tga_file);
mikeb
2021-07-18 13:09:44 +00:00
70a9074415
glyphs_project for text rendering -> render text image -> gylp_map -> stb_image_write.h und stb_rect_pack.h;
mikeb
2021-07-17 11:16:57 +00:00
1f91eb9cf1
font_creator project for font loading; init font_main + "stbtt_InitFont"; Lexend-Regular.ttf as normal font;
mikeb
2021-07-03 17:31:05 +00:00
ce923a77fb
UV Texturkoordinaten ergaenzt; V2 struct fuer UV Koordinaten ergaenzt;
mikeb
2021-06-30 16:00:14 +00:00
0f6bfcdc4b
added render_quad -> button + text rendering; how to draw with directX;
mikeb
2021-03-04 15:16:57 +00:00
d416f6d36e
created gamedesign folder; changed map_layout.tga path to gamedesign/map_layout;
mikeb
2021-03-04 12:40:06 +00:00
b4c0efa748
new bin, svnserve activated; test commit
mikeb
2021-03-03 16:38:15 +00:00
00d9c03843
refactoring -> change_map_size
mikeb
2021-03-02 16:13:32 +00:00
63088db2a9
replaced load_shaders(); Funktion zur Vergroeßerung/Verkleinerung der Map hinzugefuegt;
mikeb
2021-03-02 14:58:13 +00:00
bfae037947
added map_layout -> first Village;
mikeb
2021-02-28 17:48:48 +00:00
27b795cd74
map update; added player struct; added increase_map and new tiles for map creation
mikeb
2021-02-28 14:12:35 +00:00
f489f4e3ee
added load und save function + map folder; new Tile type for map
mikeb
2021-02-28 11:27:29 +00:00
5ccc22deae
added defer.h for better free() use; to create multiple textures in one array is now possible; swapping textures with mouseclick; added some textures;
mikeb
2021-02-27 17:13:03 +00:00
29c4a4f290
added standard ground sprites; changed tilenumber: 16x12 -> 17:13
mikeb
2021-02-26 14:56:42 +00:00
c337d52774
fixed windoof flip-problem;
mikeb
2021-02-25 15:21:21 +00:00
7a8abc6af9
added buffer for tiles and player, added +=, -= to math_graphics.h
mikeb
2021-02-25 14:43:27 +00:00
685fdf3fa9
added tga file output, noch funktion ergaenzen, um mehrere files auszugeben
mikeb
2021-02-24 20:09:21 +00:00
c9a741df87
create window, added directx rendering, assets folder: shader, load files, include math, log and string header
mikeb
2021-02-23 18:18:32 +00:00
1bed76ca70
init
mikeb
2021-02-23 15:57:09 +00:00