Commit Graph

  • 3c02064f2b make new map tiles be empty by default and only expand map by one row/column Sven Balzer 2025-02-27 18:15:35 +01:00
  • 08e3dfd9d3 add tile selector Sven Balzer 2025-02-27 18:00:28 +01:00
  • 1c8a65e8ad change tiles from a texture array to a texture atlas Sven Balzer 2025-02-27 14:22:03 +01:00
  • 2d583d8f72 put the player in the same tile that gets collision checked Sven Balzer 2025-02-27 11:14:01 +01:00
  • 095f94b098 make the imgui window not be focused by default and put math_graphics into a namespace Sven Balzer 2025-02-26 14:16:48 +01:00
  • a872bede2c add new tiles part 2 Ammerhai 2025-02-27 18:00:38 +01:00
  • 526316a928 center player in tile again Sven Balzer 2025-02-25 20:03:52 +01:00
  • 5b29a2bd5b fix crash on minimize Sven Balzer 2025-02-25 19:34:24 +01:00
  • 920f93ea7a change tiles to be actually square Sven Balzer 2025-02-25 19:26:54 +01:00
  • 97ff0726c9 change tile structure Ammerhai 2025-02-25 19:16:18 +01:00
  • 2d5b36bbef change colorspace of sprites back to linear Sven Balzer 2025-02-25 18:49:35 +01:00
  • a3ca31948b add SDL3 dependency to imgui Ammerhai 2025-02-25 18:39:50 +01:00
  • 59c55ac092 add png files Ammerhai 2025-02-25 18:29:42 +01:00
  • f4418d94d9 remove quad_instance Sven Balzer 2025-02-25 17:25:36 +01:00
  • b1e657abc3 remove typedefs in favor of SDL ones Sven Balzer 2025-02-25 16:56:12 +01:00
  • 3e32ebd62b convert assets to png and switch to srgb color loading Sven Balzer 2025-02-25 14:09:25 +01:00
  • 2e2572a769 get rid of glyphs Sven Balzer 2025-02-25 13:28:33 +01:00
  • f2b992a39d add imgui Sven Balzer 2025-02-25 13:23:17 +01:00
  • a6a6761e9f update stb libs Sven Balzer 2025-02-25 12:58:06 +01:00
  • c70a9a245b fix for c++20 on linux Sven Balzer 2025-02-25 12:56:10 +01:00
  • 85d653db29 add first map iteration Ammerhai 2025-02-24 21:17:06 +01:00
  • 74e0d78a4c change build system to CMake and use SDL3 for everything Sven Balzer 2025-02-24 19:47:40 +01:00
  • e6a5a00dcb README.md aktualisiert Ammerhai 2025-02-18 19:37:02 +01:00
  • 9a06173a7c add stone and grass/ground assets Ammerhai 2025-02-17 19:04:57 +01:00
  • 61713bb10f add gitignore 0.0.1 Ammerhai 2024-07-16 22:21:51 +02:00
  • 5058054f3c extend readme Ammerhai 2024-05-26 21:06:39 +02:00
  • 5cf457561c README.md hinzugefügt Ammerhai 2024-05-26 20:52:21 +02:00
  • 61bef68b40 template tiles; mikeb 2024-02-03 13:46:36 +00:00
  • 5ce2942e71 git svn test mikeb 2024-02-03 13:40:16 +00:00
  • c7a9c2f78f math_graphics.h angepasst; lerp angepasst; mikeb 2021-07-27 16:28:15 +00:00
  • efc6477180 Anpassung Window Größe und Spielfeld -> gleiche Ratio (16:9); Neue math_graphics.h Funktionen (Aufräumen); mikeb 2021-07-26 16:28:42 +00:00
  • b603d997cf Glyph output -> single Glyphs; read bmp file (via stb, m_header is coming later) -> stb_image.h; added monochrom imagetype (load_tga_file); mikeb 2021-07-18 13:09:44 +00:00
  • 70a9074415 glyphs_project for text rendering -> render text image -> gylp_map -> stb_image_write.h und stb_rect_pack.h; mikeb 2021-07-17 11:16:57 +00:00
  • 1f91eb9cf1 font_creator project for font loading; init font_main + "stbtt_InitFont"; Lexend-Regular.ttf as normal font; mikeb 2021-07-03 17:31:05 +00:00
  • ce923a77fb UV Texturkoordinaten ergaenzt; V2 struct fuer UV Koordinaten ergaenzt; mikeb 2021-06-30 16:00:14 +00:00
  • 0f6bfcdc4b added render_quad -> button + text rendering; how to draw with directX; mikeb 2021-03-04 15:16:57 +00:00
  • d416f6d36e created gamedesign folder; changed map_layout.tga path to gamedesign/map_layout; mikeb 2021-03-04 12:40:06 +00:00
  • b4c0efa748 new bin, svnserve activated; test commit mikeb 2021-03-03 16:38:15 +00:00
  • 00d9c03843 refactoring -> change_map_size mikeb 2021-03-02 16:13:32 +00:00
  • 63088db2a9 replaced load_shaders(); Funktion zur Vergroeßerung/Verkleinerung der Map hinzugefuegt; mikeb 2021-03-02 14:58:13 +00:00
  • bfae037947 added map_layout -> first Village; mikeb 2021-02-28 17:48:48 +00:00
  • 27b795cd74 map update; added player struct; added increase_map and new tiles for map creation mikeb 2021-02-28 14:12:35 +00:00
  • f489f4e3ee added load und save function + map folder; new Tile type for map mikeb 2021-02-28 11:27:29 +00:00
  • 5ccc22deae added defer.h for better free() use; to create multiple textures in one array is now possible; swapping textures with mouseclick; added some textures; mikeb 2021-02-27 17:13:03 +00:00
  • 29c4a4f290 added standard ground sprites; changed tilenumber: 16x12 -> 17:13 mikeb 2021-02-26 14:56:42 +00:00
  • c337d52774 fixed windoof flip-problem; mikeb 2021-02-25 15:21:21 +00:00
  • 7a8abc6af9 added buffer for tiles and player, added +=, -= to math_graphics.h mikeb 2021-02-25 14:43:27 +00:00
  • 685fdf3fa9 added tga file output, noch funktion ergaenzen, um mehrere files auszugeben mikeb 2021-02-24 20:09:21 +00:00
  • c9a741df87 create window, added directx rendering, assets folder: shader, load files, include math, log and string header mikeb 2021-02-23 18:18:32 +00:00
  • 1bed76ca70 init mikeb 2021-02-23 15:57:09 +00:00