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Ammerhai/Mikemon
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Code Issues 8 Pull Requests Packages Projects 2 Releases 1 Wiki Activity
Mikemon/assets/shader
History
Sven Balzer 0575989142 load maps into a struct instead of a global to allow for multiple to be loaded at once
2025-03-25 18:46:35 +01:00
..
basic.h
pass view_projection matrix directly to the shaders instead of constructing it each time
2025-03-25 17:49:30 +01:00
basic.slang
pass view_projection matrix directly to the shaders instead of constructing it each time
2025-03-25 17:49:30 +01:00
common.slang
load maps into a struct instead of a global to allow for multiple to be loaded at once
2025-03-25 18:46:35 +01:00
grid.h
load maps into a struct instead of a global to allow for multiple to be loaded at once
2025-03-25 18:46:35 +01:00
grid.slang
fix grid appearing deselected when dragging a selection outside the map
2025-03-25 17:55:43 +01:00
gui_tile.h
change back from atlas texture for tiles to array texture
2025-03-20 12:22:21 +01:00
gui_tile.slang
change back from atlas texture for tiles to array texture
2025-03-20 12:22:21 +01:00
world.h
load maps into a struct instead of a global to allow for multiple to be loaded at once
2025-03-25 18:46:35 +01:00
world.slang
pass view_projection matrix directly to the shaders instead of constructing it each time
2025-03-25 17:49:30 +01:00
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