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Ammerhai
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Mikemon
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Mikemon
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assets
History
Sven Balzer
0575989142
load maps into a struct instead of a global to allow for multiple to be loaded at once
2025-03-25 18:46:35 +01:00
..
characters
add texture variations
2025-03-23 13:50:12 +01:00
decorations
change tile structure
2025-02-25 19:16:18 +01:00
fonts
Glyph output -> single Glyphs;
2021-07-18 13:09:44 +00:00
map
update map
2025-03-23 15:47:16 +01:00
shader
load maps into a struct instead of a global to allow for multiple to be loaded at once
2025-03-25 18:46:35 +01:00
tiles
add diagonal corner grass_ground texture
2025-03-23 18:12:25 +01:00