83 lines
2.7 KiB
C
83 lines
2.7 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_OPENGL_EGL)
|
|
|
|
#include "SDL_offscreenopengles.h"
|
|
#include "SDL_offscreenvideo.h"
|
|
#include "SDL_offscreenwindow.h"
|
|
|
|
// EGL implementation of SDL OpenGL support
|
|
|
|
bool OFFSCREEN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
|
|
{
|
|
if (!SDL_EGL_LoadLibraryOnly(_this, path)) {
|
|
return false;
|
|
}
|
|
|
|
/* driver_loaded gets incremented by SDL_GL_LoadLibrary when we return,
|
|
but SDL_EGL_InitializeOffscreen checks that we're loaded before then,
|
|
so temporarily bump it since we know that LoadLibraryOnly succeeded. */
|
|
bool result;
|
|
_this->gl_config.driver_loaded++;
|
|
result = SDL_EGL_InitializeOffscreen(_this, 0);
|
|
_this->gl_config.driver_loaded--;
|
|
if (!result) {
|
|
return false;
|
|
}
|
|
|
|
if (!SDL_EGL_ChooseConfig(_this)) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
SDL_GLContext OFFSCREEN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *offscreen_window = window->internal;
|
|
|
|
SDL_GLContext context;
|
|
context = SDL_EGL_CreateContext(_this, offscreen_window->egl_surface);
|
|
|
|
return context;
|
|
}
|
|
|
|
bool OFFSCREEN_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context)
|
|
{
|
|
if (window) {
|
|
EGLSurface egl_surface = window->internal->egl_surface;
|
|
return SDL_EGL_MakeCurrent(_this, egl_surface, context);
|
|
} else {
|
|
return SDL_EGL_MakeCurrent(_this, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
bool OFFSCREEN_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *offscreen_wind = window->internal;
|
|
|
|
return SDL_EGL_SwapBuffers(_this, offscreen_wind->egl_surface);
|
|
}
|
|
|
|
#endif // SDL_VIDEO_DRIVER_OFFSCREEN && SDL_VIDEO_OPENGL_EGL
|