63 lines
3.6 KiB
C
63 lines
3.6 KiB
C
// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
|
|
// **DO NOT EDIT DIRECTLY**
|
|
// https://github.com/dearimgui/dear_bindings
|
|
|
|
// dear imgui: Renderer + Platform Backend for Allegro 5
|
|
// ImDrawIdx: vertex index. [Compile-time configurable type]
|
|
// - To use 16-bit indices + allow large meshes: backend need to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset (recommended).
|
|
// - To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in your imconfig.h file.
|
|
#ifndef ImDrawIdx
|
|
typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibility with renderer backends)
|
|
#endif // #ifndef ImDrawIdx
|
|
// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
|
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
|
|
// [X] Platform: Clipboard support (from Allegro 5.1.12).
|
|
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
|
// Missing features or Issues:
|
|
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
|
|
// [ ] Platform: Missing gamepad support.
|
|
// [ ] Renderer: Multi-viewport support (multiple windows).
|
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
|
// Learn about Dear ImGui:
|
|
// - FAQ https://dearimgui.com/faq
|
|
// - Getting Started https://dearimgui.com/getting-started
|
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
|
// - Introduction, links and more at the top of imgui.cpp
|
|
|
|
#pragma once
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
#include "dcimgui.h"
|
|
#ifndef IMGUI_DISABLE
|
|
typedef struct ALLEGRO_DISPLAY_t ALLEGRO_DISPLAY;
|
|
typedef union ALLEGRO_EVENT_t ALLEGRO_EVENT;
|
|
|
|
typedef struct ImDrawData_t ImDrawData;
|
|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
|
CIMGUI_IMPL_API bool cImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
|
|
CIMGUI_IMPL_API void cImGui_ImplAllegro5_Shutdown(void);
|
|
CIMGUI_IMPL_API void cImGui_ImplAllegro5_NewFrame(void);
|
|
CIMGUI_IMPL_API void cImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
|
|
CIMGUI_IMPL_API bool cImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
|
|
CIMGUI_IMPL_API void cImGui_ImplAllegro5_SetDisplay(ALLEGRO_DISPLAY* display);
|
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
|
CIMGUI_IMPL_API bool cImGui_ImplAllegro5_CreateDeviceObjects(void);
|
|
CIMGUI_IMPL_API void cImGui_ImplAllegro5_InvalidateDeviceObjects(void);
|
|
|
|
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
|
CIMGUI_IMPL_API void cImGui_ImplAllegro5_UpdateTexture(ImTextureData* tex);
|
|
#endif// #ifndef IMGUI_DISABLE
|
|
#ifdef __cplusplus
|
|
} // End of extern "C" block
|
|
#endif
|