Mikemon/libs/SDL3/test/testgpu/cube.frag.hlsl
2026-04-01 18:25:03 +02:00

18 lines
241 B
HLSL

struct VSInput
{
float3 Position : TEXCOORD0;
float3 Color : TEXCOORD1;
};
struct VSOutput
{
float4 Color : TEXCOORD0;
float4 Position : SV_Position;
};
float4 main(VSOutput input) : SV_Target0
{
return input.Color;
}