Mikemon/libs/SDL3/test/testgpu/overlay.frag.hlsl
2026-04-01 18:25:03 +02:00

11 lines
194 B
HLSL

#include "overlay.hlsli"
Texture2D<float4> t0 : register(t0, space2);
SamplerState s0 : register(s0, space2);
float4 main(VSOutput input) : SV_Target0
{
return t0.Sample(s0, input.uv);
}