Sven Balzer fc88859eaf only upload data to texture if *data is not NULL
refactor create_shader_texture(path) to use the other create_shader_texture(name, data, width. height, channels)
2025-03-17 08:17:54 +01:00
2025-03-16 21:23:34 +01:00
2024-02-03 13:46:36 +00:00
2025-03-15 11:28:57 +01:00
2025-03-11 09:16:17 +01:00
2025-03-15 11:28:57 +01:00
2025-03-16 18:05:40 +01:00
2025-03-11 09:16:17 +01:00

Mikemon

A not-so-little monster RPG inspired by the biggest of its kind in the late 2000s and early 2010s.

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Description
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Readme 92 MiB
v0.0.1 Latest
2025-02-16 12:48:26 +01:00
Languages
C 51.1%
C++ 43.4%
Objective-C 1.7%
CMake 1.1%
TeX 0.6%
Other 1.7%