change Nahkampfwaffe to Bewaffnung and add Parierwaffe/Schild/Fernkampfwaffe
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205
src/ItemSheets/Bewaffnung.html
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205
src/ItemSheets/Bewaffnung.html
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{{#*inline "editable-input"}}
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<div class="editable-input editable-{{type}}">
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{{#if @root.editable}}
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<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
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{{else}}
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<div>
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{{value}}
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{{#unless value}}{{placeholder}}{{/unless}}
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</div>
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{{/if}}
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{{#if placeholder}}
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<div class="placeholder">{{placeholder}}</div>
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{{/if}}
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</div>
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{{/inline}}
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{{#*inline "editable-checkbox"}}
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<div class="editable-input editable-checkbox">
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{{#if @root.editable}}
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<input type="checkbox" name="{{name}}" {{checked value}}>
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{{else}}
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<div>
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{{value}}
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{{#unless value}}{{placeholder}}{{/unless}}
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</div>
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{{/if}}
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{{#if placeholder}}
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<div class="placeholder">{{placeholder}}</div>
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{{/if}}
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</div>
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{{/inline}}
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<form class="item-sheet {{ cssClass }}" autocomplete="off">
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<div class="row">
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<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
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<div class="col">
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{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
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<div class="row">
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{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
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{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
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</div>
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</div>
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</div>
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<nav class="tabs" data-group="primary">
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<div class="row noflex">
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<a data-tab="tab1">{{localize "DSA41.bewaffnung.nahkampfwaffe.label"}}</a>
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{{>editable-checkbox name="system.nahkampfwaffe.aktiv" value=item.system.nahkampfwaffe.aktiv}}
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</div>
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<div class="row noflex">
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<a data-tab="tab2">{{localize "DSA41.bewaffnung.parierwaffe.label"}}</a>
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{{>editable-checkbox name="system.parierwaffe.aktiv" value=item.system.parierwaffe.aktiv}}
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</div>
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<div class="row noflex">
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<a data-tab="tab3">{{localize "DSA41.bewaffnung.schild.label"}}</a>
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{{>editable-checkbox name="system.schild.aktiv" value=item.system.schild.aktiv}}
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</div>
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<div class="row noflex">
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<a data-tab="tab4">{{localize "DSA41.bewaffnung.fernkampfwaffe.label"}}</a>
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{{>editable-checkbox name="system.fernkampfwaffe.aktiv" value=item.system.fernkampfwaffe.aktiv}}
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</div>
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</nav>
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<section class="content">
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<div class="tab" data-group="primary" data-tab="tab1">
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<table>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</td>
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<td class="center">
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<div class="row">
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{{>editable-input type="text" name="system.nahkampfwaffe.basis" value=item.system.nahkampfwaffe.basis placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.basis")}}
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{{>editable-input type="number" name="system.nahkampfwaffe.schwellenwert" value=item.system.nahkampfwaffe.schwellenwert placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schwellenwert")}}
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{{>editable-input type="number" name="system.nahkampfwaffe.schadensschritte" value=item.system.nahkampfwaffe.schadensschritte placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schadensschritte")}}
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</div>
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</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</td>
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<td>
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<div class="row">
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{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_attacke" value=item.system.nahkampfwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.attacke")}}
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{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_parade" value=item.system.nahkampfwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.parade")}}
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</div>
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</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</td>
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<td>{{>editable-input type="number" name="system.nahkampfwaffe.initiative" value=item.system.nahkampfwaffe.initiative}}</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.bruchfaktor"}}</td>
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<td>{{>editable-input type="number" name="system.nahkampfwaffe.bruchfaktor" value=item.system.nahkampfwaffe.bruchfaktor}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</td>
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<td>{{>editable-input type="text" name="system.nahkampfwaffe.distanzklasse" value=item.system.nahkampfwaffe.distanzklasse}}</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</td>
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<td>{{>editable-input type="text" name="system.nahkampfwaffe.kampftalente" value=item.system.nahkampfwaffe.kampftalente}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</td>
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<td>{{>editable-input type="number" name="system.nahkampfwaffe.laenge" value=item.system.nahkampfwaffe.laenge}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</td>
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<td>{{>editable-checkbox name="system.nahkampfwaffe.zweihaendig" value=item.system.nahkampfwaffe.zweihaendig}}</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</td>
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<td>{{>editable-checkbox name="system.nahkampfwaffe.werfbar" value=item.system.nahkampfwaffe.werfbar}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</td>
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<td>{{>editable-checkbox name="system.nahkampfwaffe.improvisiert" value=item.system.nahkampfwaffe.improvisiert}}</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</td>
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<td>{{>editable-checkbox name="system.nahkampfwaffe.priviligiert" value=item.system.nahkampfwaffe.priviligiert}}</td>
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</tr>
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</table>
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</div>
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<div class="tab" data-group="primary" data-tab="tab2">
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<table>
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<tr>
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<td>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</td>
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<td>{{>editable-input type="number" name="system.parierwaffe.initiative" value=item.system.parierwaffe.initiative}}</td>
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<td>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</td>
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<td>
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<div class="row">
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{{>editable-input type="number" name="system.parierwaffe.modifikator_attacke" value=item.system.parierwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.parierwaffe.attacke")}}
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{{>editable-input type="number" name="system.parierwaffe.modifikator_parade" value=item.system.parierwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.parierwaffe.parade")}}
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</div>
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</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.parierwaffe.bruchfaktor"}}</td>
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<td>{{>editable-input type="number" name="system.parierwaffe.bruchfaktor" value=item.system.parierwaffe.bruchfaktor}}</td>
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</tr>
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</table>
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</div>
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<div class="tab" data-group="primary" data-tab="tab3">
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<table>
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<tr>
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<td>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</td>
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<td>
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<select name="system.schild.groesse">
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<option value="klein" {{#if (eq item.system.schild.groesse "klein")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.klein"}}</option>
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<option value="gross" {{#if (eq item.system.schild.groesse "gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.gross"}}</option>
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<option value="sehr_gross" {{#if (eq item.system.schild.groesse "sehr_gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.sehr_gross"}}</option>
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</select>
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</td>
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<td>{{localize "DSA41.bewaffnung.schild.modifikator"}}</td>
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<td>
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<div class="row">
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{{>editable-input type="number" name="system.schild.modifikator_attacke" value=item.system.schild.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.schild.attacke")}}
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{{>editable-input type="number" name="system.schild.modifikator_parade" value=item.system.schild.modifikator_parade placeholder=(localize "DSA41.bewaffnung.schild.parade")}}
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</div>
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</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.schild.initiative"}}</td>
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<td>{{>editable-input type="number" name="system.schild.initiative" value=item.system.schild.initiative}}</td>
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<td>{{localize "DSA41.bewaffnung.schild.bruchfaktor"}}</td>
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<td>{{>editable-input type="number" name="system.schild.bruchfaktor" value=item.system.schild.bruchfaktor}}</td>
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</tr>
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</table>
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</div>
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<div class="tab" data-group="primary" data-tab="tab4">
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<table>
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<tr>
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<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</td>
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<td class="center">{{>editable-input type="text" name="system.fernkampfwaffe.basis" value=item.system.fernkampfwaffe.basis}}</td>
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<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</td>
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<td>{{>editable-input type="number" name="system.fernkampfwaffe.laden" value=item.system.fernkampfwaffe.laden}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</td>
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<td colspan="3">
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<div class="row">
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{{>editable-input type="number" name="system.fernkampfwaffe.reichweite1" value=item.system.fernkampfwaffe.reichweite1}}
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{{>editable-input type="number" name="system.fernkampfwaffe.reichweite2" value=item.system.fernkampfwaffe.reichweite2}}
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{{>editable-input type="number" name="system.fernkampfwaffe.reichweite3" value=item.system.fernkampfwaffe.reichweite3}}
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{{>editable-input type="number" name="system.fernkampfwaffe.reichweite4" value=item.system.fernkampfwaffe.reichweite4}}
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{{>editable-input type="number" name="system.fernkampfwaffe.reichweite5" value=item.system.fernkampfwaffe.reichweite5}}
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</div>
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</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</td>
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<td colspan="3">
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<div class="row">
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{{>editable-input type="number" name="system.fernkampfwaffe.modifikator1" value=item.system.fernkampfwaffe.modifikator1}}
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{{>editable-input type="number" name="system.fernkampfwaffe.modifikator2" value=item.system.fernkampfwaffe.modifikator2}}
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{{>editable-input type="number" name="system.fernkampfwaffe.modifikator3" value=item.system.fernkampfwaffe.modifikator3}}
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{{>editable-input type="number" name="system.fernkampfwaffe.modifikator4" value=item.system.fernkampfwaffe.modifikator4}}
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{{>editable-input type="number" name="system.fernkampfwaffe.modifikator5" value=item.system.fernkampfwaffe.modifikator5}}
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</div>
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</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</td>
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<td>{{>editable-input type="number" name="system.fernkampfwaffe.munitionskosten" value=item.system.fernkampfwaffe.munitionskosten}}</td>
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<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</td>
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<td>{{>editable-input type="number" name="system.fernkampfwaffe.munitionsgewicht" value=item.system.fernkampfwaffe.munitionsgewicht}}</td>
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</tr>
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</table>
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</div>
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</section>
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</form>
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{{#*inline "editable-input"}}
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<div class="editable-input editable-{{type}}">
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{{#if @root.editable}}
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<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
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{{else}}
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<div>
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{{value}}
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{{#unless value}}{{placeholder}}{{/unless}}
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</div>
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{{/if}}
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{{#if placeholder}}
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<div class="placeholder">{{placeholder}}</div>
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{{/if}}
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</div>
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{{/inline}}
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{{#*inline "editable-checkbox"}}
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<div class="editable-input editable-checkbox">
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{{#if @root.editable}}
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<input type="checkbox" name="{{name}}" {{checked value}}>
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{{else}}
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<div>
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{{value}}
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{{#unless value}}{{placeholder}}{{/unless}}
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</div>
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{{/if}}
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{{#if placeholder}}
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<div class="placeholder">{{placeholder}}</div>
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{{/if}}
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</div>
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{{/inline}}
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<form class="item-sheet {{ cssClass }}" autocomplete="off">
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<div class="row">
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<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
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<div class="col">
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{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
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<div class="row">
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{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
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{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
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{{>editable-input type="number" name="system.laenge" value=item.system.laenge placeholder=(localize "DSA41.waffen.laenge")}}
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</div>
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</div>
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</div>
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<div class="row">
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<table>
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<tr>
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<td>{{localize "DSA41.waffen.trefferpunkte"}}</td>
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<td class="center">
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<div class="row">
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{{>editable-input type="text" name="system.basis" value=item.system.basis placeholder=(localize "DSA41.waffen.basis")}}
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{{>editable-input type="number" name="system.schwellenwert" value=item.system.schwellenwert placeholder=(localize "DSA41.waffen.schwellenwert")}}
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{{>editable-input type="number" name="system.schadensschritte" value=item.system.schadensschritte placeholder=(localize "DSA41.waffen.schadensschritte")}}
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</div>
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</td>
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<td>{{localize "DSA41.waffen.modifikator"}}</td>
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<td>
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<div class="row">
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{{>editable-input type="number" name="system.modifikator_attacke" value=item.system.modifikator_attacke placeholder=(localize "DSA41.waffen.attacke")}}
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{{>editable-input type="number" name="system.modifikator_parade" value=item.system.modifikator_parade placeholder=(localize "DSA41.waffen.parade")}}
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</div>
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</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.waffen.initiative"}}</td>
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|
||||||
<td>{{>editable-input type="number" name="system.initiative" value=item.system.initiative}}</td>
|
|
||||||
<td>{{localize "DSA41.waffen.bruchfaktor"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.bruchfaktor" value=item.system.bruchfaktor}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.waffen.distanzklasse"}}</td>
|
|
||||||
<td colspan="3">{{>editable-input type="text" name="system.distanzklasse" value=item.system.distanzklasse}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.waffen.kampftalente"}}</td>
|
|
||||||
<td colspan="3">{{>editable-input type="text" name="system.kampftalente" value=item.system.kampftalente}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.waffen.zweihaendig"}}</td>
|
|
||||||
<td>{{>editable-checkbox name="system.zweihaendig" value=item.system.zweihaendig}}</td>
|
|
||||||
<td>{{localize "DSA41.waffen.werfbar"}}</td>
|
|
||||||
<td>{{>editable-checkbox name="system.werfbar" value=item.system.werfbar}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.waffen.improvisiert"}}</td>
|
|
||||||
<td>{{>editable-checkbox name="system.improvisiert" value=item.system.improvisiert}}</td>
|
|
||||||
<td>{{localize "DSA41.waffen.priviligiert"}}</td>
|
|
||||||
<td>{{>editable-checkbox name="system.priviligiert" value=item.system.priviligiert}}</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</form>
|
|
||||||
@ -1,9 +1,9 @@
|
|||||||
{
|
{
|
||||||
"TYPES": {
|
"TYPES": {
|
||||||
"Item": {
|
"Item": {
|
||||||
"Gegenstand": "Gegenstand",
|
"Gegenstand": "Gegenstand",
|
||||||
"Ruestung": "Rüstung",
|
"Ruestung": "Rüstung",
|
||||||
"Nahkampfwaffen": "Nahkampfwaffen"
|
"Bewaffnung": "Bewaffnung"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -161,23 +161,67 @@
|
|||||||
"gesamt_behinderung": "Gesamt Behinderung"
|
"gesamt_behinderung": "Gesamt Behinderung"
|
||||||
},
|
},
|
||||||
|
|
||||||
"waffen": {
|
"bewaffnung": {
|
||||||
"laenge": "Länge",
|
"nahkampfwaffe": {
|
||||||
"trefferpunkte": "Trefferpunkte",
|
"label": "Nahkampfwaffe",
|
||||||
"basis": "Basis",
|
|
||||||
"schwellenwert": "Schwellenwert",
|
"laenge": "Länge",
|
||||||
"schadensschritte": "Schadensschritte",
|
"trefferpunkte": "Trefferpunkte",
|
||||||
"initiative": "Initiative",
|
"basis": "Basis",
|
||||||
"modifikator": "Modifikator",
|
"schwellenwert": "Schwellenwert",
|
||||||
"attacke": "Attacke",
|
"schadensschritte": "Schadensschritte",
|
||||||
"parade": "Parade",
|
"initiative": "Initiative",
|
||||||
"bruchfaktor": "Bruchfaktor",
|
"modifikator": "Modifikator",
|
||||||
"distanzklasse": "Distanzklasse",
|
"attacke": "Attacke",
|
||||||
"zweihaendig": "Zweihändig",
|
"parade": "Parade",
|
||||||
"werfbar": "Werfbar",
|
"bruchfaktor": "Bruchfaktor",
|
||||||
"improvisiert": "Improvisiert",
|
"distanzklasse": "Distanzklasse",
|
||||||
"priviligiert": "Priviligiert",
|
"zweihaendig": "Zweihändig",
|
||||||
"kampftalente": "Kampftalente"
|
"werfbar": "Werfbar",
|
||||||
|
"improvisiert": "Improvisiert",
|
||||||
|
"priviligiert": "Priviligiert",
|
||||||
|
"kampftalente": "Kampftalente"
|
||||||
|
},
|
||||||
|
|
||||||
|
"parierwaffe": {
|
||||||
|
"label": "Parierwaffe",
|
||||||
|
|
||||||
|
"modifikator": "Modifikator",
|
||||||
|
"attacke": "Attacke",
|
||||||
|
"parade": "Parade",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"bruchfaktor": "Bruchfaktor"
|
||||||
|
},
|
||||||
|
|
||||||
|
"schild": {
|
||||||
|
"label": "Schild",
|
||||||
|
|
||||||
|
"groesse": {
|
||||||
|
"label": "Größe",
|
||||||
|
|
||||||
|
"klein": "Klein",
|
||||||
|
"gross": "Groß",
|
||||||
|
"sehr_gross": "Sehr Groß"
|
||||||
|
},
|
||||||
|
|
||||||
|
"modifikator": "Modifikator",
|
||||||
|
"attacke": "Attacke",
|
||||||
|
"parade": "Parade",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"bruchfaktor": "Bruchfaktor"
|
||||||
|
},
|
||||||
|
|
||||||
|
"fernkampfwaffe": {
|
||||||
|
"label": "Fernkampfwaffe",
|
||||||
|
|
||||||
|
"trefferpunkte": "Trefferpunkte",
|
||||||
|
"basis": "Basis",
|
||||||
|
"reichweiten": "Reichweiten",
|
||||||
|
"modifikator": "Modifikator",
|
||||||
|
"laden": "Laden",
|
||||||
|
"munitionskosten": "Munitionskosten",
|
||||||
|
"munitionsgewicht": "Munitionsgewicht"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,9 +1,9 @@
|
|||||||
{
|
{
|
||||||
"TYPES": {
|
"TYPES": {
|
||||||
"Item": {
|
"Item": {
|
||||||
"Gegenstand": "Generic",
|
"Gegenstand": "Generic",
|
||||||
"Ruestung": "Armor",
|
"Ruestung": "Armor",
|
||||||
"Nahkampfwaffen": "Melee Weapon"
|
"Bewaffnung": "Weaponry"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -161,23 +161,67 @@
|
|||||||
"gesamt_behinderung": "!!TODO!!"
|
"gesamt_behinderung": "!!TODO!!"
|
||||||
},
|
},
|
||||||
|
|
||||||
"waffen": {
|
"bewaffnung": {
|
||||||
"laenge": "!!TODO!!",
|
"nahkampfwaffe": {
|
||||||
"trefferpunkte": "!!TODO!!",
|
"label": "!!TODO!!",
|
||||||
"basis": "!!TODO!!",
|
|
||||||
"schwellenwert": "!!TODO!!",
|
"laenge": "!!TODO!!",
|
||||||
"schadensschritte": "!!TODO!!",
|
"trefferpunkte": "!!TODO!!",
|
||||||
"initiative": "!!TODO!!",
|
"basis": "!!TODO!!",
|
||||||
"modifikator": "!!TODO!!",
|
"schwellenwert": "!!TODO!!",
|
||||||
"attacke": "!!TODO!!",
|
"schadensschritte": "!!TODO!!",
|
||||||
"parade": "!!TODO!!",
|
"initiative": "!!TODO!!",
|
||||||
"bruchfaktor": "!!TODO!!",
|
"modifikator": "!!TODO!!",
|
||||||
"distanzklasse": "!!TODO!!",
|
"attacke": "!!TODO!!",
|
||||||
"zweihaendig": "!!TODO!!",
|
"parade": "!!TODO!!",
|
||||||
"werfbar": "!!TODO!!",
|
"bruchfaktor": "!!TODO!!",
|
||||||
"improvisiert": "!!TODO!!",
|
"distanzklasse": "!!TODO!!",
|
||||||
"priviligiert": "!!TODO!!",
|
"zweihaendig": "!!TODO!!",
|
||||||
"kampftalente": "!!TODO!!"
|
"werfbar": "!!TODO!!",
|
||||||
|
"improvisiert": "!!TODO!!",
|
||||||
|
"priviligiert": "!!TODO!!",
|
||||||
|
"kampftalente": "!!TODO!!"
|
||||||
|
},
|
||||||
|
|
||||||
|
"parierwaffe": {
|
||||||
|
"label": "!!TODO!!",
|
||||||
|
|
||||||
|
"modifikator": "!!TODO!!",
|
||||||
|
"attacke": "!!TODO!!",
|
||||||
|
"parade": "!!TODO!!",
|
||||||
|
"initiative": "!!TODO!!",
|
||||||
|
"bruchfaktor": "!!TODO!!"
|
||||||
|
},
|
||||||
|
|
||||||
|
"schild": {
|
||||||
|
"label": "!!TODO!!",
|
||||||
|
|
||||||
|
"groesse": {
|
||||||
|
"label": "!!TODO!!",
|
||||||
|
|
||||||
|
"klein": "!!TODO!!",
|
||||||
|
"gross": "!!TODO!!",
|
||||||
|
"sehr_gross": "!!TODO!!"
|
||||||
|
},
|
||||||
|
|
||||||
|
"modifikator": "!!TODO!!",
|
||||||
|
"attacke": "!!TODO!!",
|
||||||
|
"parade": "!!TODO!!",
|
||||||
|
"initiative": "!!TODO!!",
|
||||||
|
"bruchfaktor": "!!TODO!!"
|
||||||
|
},
|
||||||
|
|
||||||
|
"fernkampfwaffe": {
|
||||||
|
"label": "!!TODO!!",
|
||||||
|
|
||||||
|
"trefferpunkte": "!!TODO!!",
|
||||||
|
"basis": "!!TODO!!",
|
||||||
|
"reichweiten": "!!TODO!!",
|
||||||
|
"modifikator": "!!TODO!!",
|
||||||
|
"laden": "!!TODO!!",
|
||||||
|
"munitionskosten": "!!TODO!!",
|
||||||
|
"munitionsgewicht": "!!TODO!!"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
27
src/main.css
27
src/main.css
@ -10,6 +10,10 @@
|
|||||||
flex: 1;
|
flex: 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.noflex {
|
||||||
|
flex: 0;
|
||||||
|
}
|
||||||
|
|
||||||
.wrap {
|
.wrap {
|
||||||
flex-wrap: wrap;
|
flex-wrap: wrap;
|
||||||
}
|
}
|
||||||
@ -36,6 +40,9 @@
|
|||||||
.placeholder {
|
.placeholder {
|
||||||
font-size: 0.8em;
|
font-size: 0.8em;
|
||||||
border-top: 1px solid;
|
border-top: 1px solid;
|
||||||
|
overflow: hidden;
|
||||||
|
white-space: nowrap;
|
||||||
|
text-overflow: ellipsis;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -82,4 +89,24 @@
|
|||||||
border: none;
|
border: none;
|
||||||
background: none;
|
background: none;
|
||||||
table-layout: fixed;
|
table-layout: fixed;
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-sheet .tabs {
|
||||||
|
padding: 6px;
|
||||||
|
margin-top: 6px;
|
||||||
|
border-top: 1px solid;
|
||||||
|
border-bottom: 1px solid;
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-sheet .tabs a {
|
||||||
|
line-height: 18px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-sheet .tabs a.active {
|
||||||
|
text-decoration: underline;
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-sheet .tabs input[type="checkbox"] {
|
||||||
|
width: 12px;
|
||||||
|
height: 12px;
|
||||||
}
|
}
|
||||||
95
src/main.mjs
95
src/main.mjs
@ -1,10 +1,10 @@
|
|||||||
Hooks.once("init", function() {
|
Hooks.once("init", function() {
|
||||||
console.log("INIT");
|
console.log("INIT");
|
||||||
|
|
||||||
CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
|
CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
|
||||||
CONFIG.Item. dataModels.Gegenstand = DSA41_GegenstandData;
|
CONFIG.Item. dataModels.Gegenstand = DSA41_GegenstandData;
|
||||||
CONFIG.Item. dataModels.Ruestung = DSA41_RuestungData;
|
CONFIG.Item. dataModels.Ruestung = DSA41_RuestungData;
|
||||||
CONFIG.Item. dataModels.Nahkampfwaffe = DSA41_NahkampfwaffeData;
|
CONFIG.Item. dataModels.Bewaffnung = DSA41_BewaffnungData;
|
||||||
|
|
||||||
//DocumentSheetConfig.unregisterSheet(Actor, "core", ActorSheet);
|
//DocumentSheetConfig.unregisterSheet(Actor, "core", ActorSheet);
|
||||||
DocumentSheetConfig.registerSheet(Actor, "dsa41", DSA41_ActorSheet, {
|
DocumentSheetConfig.registerSheet(Actor, "dsa41", DSA41_ActorSheet, {
|
||||||
@ -20,7 +20,7 @@ Hooks.once("init", function() {
|
|||||||
types: [
|
types: [
|
||||||
"Gegenstand",
|
"Gegenstand",
|
||||||
"Ruestung",
|
"Ruestung",
|
||||||
"Nahkampfwaffe",
|
"Bewaffnung",
|
||||||
]
|
]
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@ -265,30 +265,79 @@ class DSA41_RuestungData extends foundry.abstract.TypeDataModel {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class DSA41_NahkampfwaffeData extends foundry.abstract.TypeDataModel {
|
class DSA41_BewaffnungData extends foundry.abstract.TypeDataModel {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
return {
|
return {
|
||||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||||
preis: new NumberField({ integer: true, initial: 0, min: 0 }),
|
preis: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||||
laenge: new NumberField({ integer: true, initial: 0, min: 0 }),
|
|
||||||
|
|
||||||
basis: new StringField(),
|
nahkampfwaffe: new SchemaField({
|
||||||
schwellenwert: new NumberField({ integer: true, initial: 0, min: 0 }),
|
aktiv: new BooleanField(),
|
||||||
schadensschritte: new NumberField({ integer: true, initial: 0, min: 0 }),
|
|
||||||
|
|
||||||
modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
|
basis: new StringField(),
|
||||||
modifikator_parade: new NumberField({ integer: true, initial: 0 }),
|
schwellenwert: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||||
|
schadensschritte: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||||
|
|
||||||
|
modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
modifikator_parade: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
|
||||||
|
initiative: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
bruchfaktor: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
|
||||||
|
distanzklasse: new StringField(),
|
||||||
|
kampftalente: new StringField(),
|
||||||
|
|
||||||
initiative: new NumberField({ integer: true, initial: 0 }),
|
laenge: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||||
bruchfaktor: new NumberField({ integer: true, initial: 0 }),
|
|
||||||
|
zweihaendig: new BooleanField(),
|
||||||
|
werfbar: new BooleanField(),
|
||||||
|
improvisiert: new BooleanField(),
|
||||||
|
priviligiert: new BooleanField(),
|
||||||
|
}),
|
||||||
|
|
||||||
|
parierwaffe: new SchemaField({
|
||||||
|
aktiv: new BooleanField(),
|
||||||
|
|
||||||
distanzklasse: new StringField(),
|
modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
|
||||||
kampftalente: new StringField(),
|
modifikator_parade: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
|
||||||
zweihaendig: new BooleanField(),
|
initiative: new NumberField({ integer: true, initial: 0 }),
|
||||||
werfbar: new BooleanField(),
|
bruchfaktor: new NumberField({ integer: true, initial: 0 }),
|
||||||
improvisiert: new BooleanField(),
|
}),
|
||||||
priviligiert: new BooleanField(),
|
|
||||||
|
schild: new SchemaField({
|
||||||
|
aktiv: new BooleanField(),
|
||||||
|
|
||||||
|
groesse: new StringField(),
|
||||||
|
|
||||||
|
modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
modifikator_parade: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
|
||||||
|
initiative: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
bruchfaktor: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
}),
|
||||||
|
|
||||||
|
fernkampfwaffe: new SchemaField({
|
||||||
|
aktiv: new BooleanField(),
|
||||||
|
|
||||||
|
basis: new StringField({ initial: "1d6 + 1" }),
|
||||||
|
laden: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
|
||||||
|
reichweite1: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
reichweite2: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
reichweite3: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
reichweite4: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
reichweite5: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
|
||||||
|
modifikator1: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||||
|
modifikator2: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||||
|
modifikator3: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||||
|
modifikator4: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||||
|
modifikator5: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||||
|
|
||||||
|
munitionskosten: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
munitionsgewicht: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
}),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -300,6 +349,12 @@ class DSA41_ActorSheet extends ActorSheet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
class DSA41_ItemSheet extends ItemSheet {
|
class DSA41_ItemSheet extends ItemSheet {
|
||||||
|
static get defaultOptions() {
|
||||||
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
tabs: [{ navSelector: ".tabs", contentSelector: ".content", initial: "tab1" }],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
get template() {
|
get template() {
|
||||||
return "systems/dsa-4th-edition/src/ItemSheets/" + this.item.type + ".html";
|
return "systems/dsa-4th-edition/src/ItemSheets/" + this.item.type + ".html";
|
||||||
}
|
}
|
||||||
|
|||||||
@ -8,7 +8,7 @@
|
|||||||
"types": [
|
"types": [
|
||||||
"Gegenstand",
|
"Gegenstand",
|
||||||
"Ruestung",
|
"Ruestung",
|
||||||
"Nahkampfwaffe"
|
"Bewaffnung"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user