update SDL_mixer to SDL3_mixer 3.2.0

This commit is contained in:
Sven Balzer
2026-04-02 16:52:07 +02:00
parent 05b19704f8
commit 8a5caf5c0d
1202 changed files with 366156 additions and 152445 deletions
@@ -0,0 +1,85 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for the Android platform.
## Gradle integration
For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).
Copy the aar archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project.
In `app/build.gradle` of your Android project, add:
```
android {
/* ... */
buildFeatures {
prefab true
}
}
dependencies {
implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar')
/* ... */
}
```
If you're using CMake, add the following to your CMakeLists.txt:
```
find_package(@<@PROJECT_NAME@>@ REQUIRED CONFIG)
target_link_libraries(yourgame PRIVATE @<@PROJECT_NAME@>@::@<@PROJECT_NAME@>@)
```
If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`:
```
LOCAL_SHARED_LIBARARIES := @<@PROJECT_NAME@>@
```
And add the following at the bottom:
```
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import @<@PROJECT_NAME@>@ so we can depend on it.
$(call import-module,prefab/@<@PROJECT_NAME@>@)
```
---
## Other build systems (advanced)
If you want to build a project without Gradle,
running the following command will extract the Android archive into a more common directory structure.
```
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix
```
Add `--help` for a list of all available options.
# Documentation
An API reference and additional documentation is available at:
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Discussions
## Discord
You can join the official Discord server at:
https://discord.com/invite/BwpFGBWsv8
## Forums/mailing lists
You can join SDL development discussions at:
https://discourse.libsdl.org/
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
## Announcement list
You can sign up for the low traffic announcement list at:
https://www.libsdl.org/mailing-list.php
@@ -0,0 +1,104 @@
#!/usr/bin/env python
"""
Create a @<@PROJECT_NAME@>@ SDK prefix from an Android archive
This file is meant to be placed in a the root of an android .aar archive
Example usage:
```sh
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o /usr/opt/android-sdks
cmake -S my-project \
-DCMAKE_PREFIX_PATH=/usr/opt/android-sdks \
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
-B build-arm64 -DANDROID_ABI=arm64-v8a \
-DCMAKE_BUILD_TYPE=Releaase
cmake --build build-arm64
```
"""
import argparse
import io
import json
import os
import pathlib
import re
import stat
import zipfile
AAR_PATH = pathlib.Path(__file__).resolve().parent
ANDROID_ARCHS = { "armeabi-v7a", "arm64-v8a", "x86", "x86_64" }
def main():
parser = argparse.ArgumentParser(
description="Convert a @<@PROJECT_NAME@>@ Android .aar archive into a SDK",
allow_abbrev=False,
)
parser.add_argument("--version", action="version", version="@<@PROJECT_NAME@>@ @<@PROJECT_VERSION@>@")
parser.add_argument("-o", dest="output", type=pathlib.Path, required=True, help="Folder where to store the SDK")
args = parser.parse_args()
print(f"Creating a @<@PROJECT_NAME@>@ SDK at {args.output}...")
prefix = args.output
incdir = prefix / "include"
libdir = prefix / "lib"
RE_LIB_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/libs/android\.(?P<arch>[a-zA-Z0-9_-]+)/(?P<filename>lib[A-Za-z0-9_]+\.(?:so|a))")
RE_INC_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/include/(?P<header>[a-zA-Z0-9_./-]+)")
RE_LICENSE = re.compile(r"(?:.*/)?(?P<filename>(?:license|copying)(?:\.md|\.txt)?)", flags=re.I)
RE_PROGUARD = re.compile(r"(?:.*/)?(?P<filename>proguard.*\.(?:pro|txt))", flags=re.I)
RE_CMAKE = re.compile(r"(?:.*/)?(?P<filename>.*\.cmake)", flags=re.I)
with zipfile.ZipFile(AAR_PATH) as zf:
project_description = json.loads(zf.read("description.json"))
project_name = project_description["name"]
project_version = project_description["version"]
licensedir = prefix / "share/licenses" / project_name
cmakedir = libdir / "cmake" / project_name
javadir = prefix / "share/java" / project_name
javadocdir = prefix / "share/javadoc" / project_name
def read_zipfile_and_write(path: pathlib.Path, zippath: str):
data = zf.read(zippath)
path.parent.mkdir(parents=True, exist_ok=True)
path.write_bytes(data)
for zip_info in zf.infolist():
zippath = zip_info.filename
if m := RE_LIB_MODULE_ARCH.match(zippath):
lib_path = libdir / m["arch"] / m["filename"]
read_zipfile_and_write(lib_path, zippath)
if m["filename"].endswith(".so"):
os.chmod(lib_path, stat.S_IRWXU | stat.S_IRGRP | stat.S_IXGRP | stat.S_IROTH | stat.S_IXOTH)
elif m := RE_INC_MODULE_ARCH.match(zippath):
header_path = incdir / m["header"]
read_zipfile_and_write(header_path, zippath)
elif m:= RE_LICENSE.match(zippath):
license_path = licensedir / m["filename"]
read_zipfile_and_write(license_path, zippath)
elif m:= RE_PROGUARD.match(zippath):
proguard_path = javadir / m["filename"]
read_zipfile_and_write(proguard_path, zippath)
elif m:= RE_CMAKE.match(zippath):
cmake_path = cmakedir / m["filename"]
read_zipfile_and_write(cmake_path, zippath)
elif zippath == "classes.jar":
versioned_jar_path = javadir / f"{project_name}-{project_version}.jar"
unversioned_jar_path = javadir / f"{project_name}.jar"
read_zipfile_and_write(versioned_jar_path, zippath)
os.symlink(src=versioned_jar_path.name, dst=unversioned_jar_path)
elif zippath == "classes-sources.jar":
jarpath = javadir / f"{project_name}-{project_version}-sources.jar"
read_zipfile_and_write(jarpath, zippath)
elif zippath == "classes-doc.jar":
jarpath = javadocdir / f"{project_name}-{project_version}-javadoc.jar"
read_zipfile_and_write(jarpath, zippath)
print("... done")
return 0
if __name__ == "__main__":
raise SystemExit(main())
@@ -0,0 +1,133 @@
# SDL CMake configuration file:
# This file is meant to be placed in lib/cmake/SDL3_mixer subfolder of a reconstructed Android SDL3_mixer SDK
cmake_minimum_required(VERSION 3.0...3.28)
include(FeatureSummary)
set_package_properties(SDL3_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_mixer_FOUND TRUE)
set(SDLMIXER_VENDORED TRUE)
set(SDLMIXER_FLAC_LIBFLAC FALSE)
set(SDLMIXER_FLAC_DRFLAC TRUE)
set(SDLMIXER_GME FALSE)
set(SDLMIXER_MOD FALSE)
set(SDLMIXER_MOD_XMP FALSE)
set(SDLMIXER_MOD_XMP_LITE FALSE)
set(SDLMIXER_MP3 TRUE)
set(SDLMIXER_MP3_DRMP3 TRUE)
set(SDLMIXER_MP3_MPG123 FALSE)
set(SDLMIXER_MIDI FALSE)
set(SDLMIXER_MIDI_FLUIDSYNTH FALSE)
set(SDLMIXER_MIDI_NATIVE FALSE)
set(SDLMIXER_MIDI_TIMIDITY TRUE)
set(SDLMIXER_OPUS FALSE)
set(SDLMIXER_VORBIS STB)
set(SDLMIXER_VORBIS_STB TRUE)
set(SDLMIXER_VORBIS_TREMOR FALSE)
set(SDLMIXER_VORBIS_VORBISFILE FALSE)
set(SDLMIXER_WAVE TRUE)
set(SDL3_mixer_FOUND TRUE)
if(SDL_CPU_X86)
set(_sdl_arch_subdir "x86")
elseif(SDL_CPU_X64)
set(_sdl_arch_subdir "x86_64")
elseif(SDL_CPU_ARM32)
set(_sdl_arch_subdir "armeabi-v7a")
elseif(SDL_CPU_ARM64)
set(_sdl_arch_subdir "arm64-v8a")
else()
set(SDL3_mixer_FOUND FALSE)
return()
endif()
get_filename_component(_sdl3mixer_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
get_filename_component(_sdl3mixer_prefix "${_sdl3mixer_prefix}/.." ABSOLUTE)
get_filename_component(_sdl3mixer_prefix "${_sdl3mixer_prefix}/.." ABSOLUTE)
set_and_check(_sdl3mixer_prefix "${_sdl3mixer_prefix}")
set_and_check(_sdl3mixer_include_dirs "${_sdl3mixer_prefix}/include")
set_and_check(_sdl3mixer_lib "${_sdl3mixer_prefix}/lib/${_sdl_arch_subdir}/libSDL3_mixer.so")
unset(_sdl_arch_subdir)
unset(_sdl3mixer_prefix)
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3_mixer-target.cmake files.
set(SDL3_mixer_SDL3_mixer-shared_FOUND FALSE)
if(EXISTS "${_sdl3mixer_lib}")
if(NOT TARGET SDL3_mixer::SDL3_mixer-shared)
add_library(SDL3_mixer::SDL3_mixer-shared SHARED IMPORTED)
set_target_properties(SDL3_mixer::SDL3_mixer-shared
PROPERTIES
IMPORTED_LOCATION "${_sdl3mixer_lib}"
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3mixer_include_dirs}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_mixer_SDL3_mixer-shared_FOUND TRUE)
endif()
unset(_sdl3mixer_include_dirs)
unset(_sdl3mixer_lib)
set(SDL3_mixer_SDL3_mixer-static_FOUND FALSE)
if(SDL3_mixer_SDL3_mixer-shared_FOUND)
set(SDL3_mixer_SDL3_mixer_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3_mixer::SDL3_mixer always exists
if(NOT TARGET SDL3_mixer::SDL3_mixer)
if(TARGET SDL3_mixer::SDL3_mixer-shared)
_sdl_create_target_alias_compat(SDL3_mixer::SDL3_mixer SDL3_mixer::SDL3_mixer-shared)
endif()
endif()
check_required_components(SDL3_mixer)
@@ -0,0 +1,38 @@
# SDL3_mixer CMake version configuration file:
# This file is meant to be placed in a lib/cmake/SDL3_mixer subfolder of a reconstructed Android SDL3_mixer SDK
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
SDL_DetectTargetCPUArchitectures(_detected_archs)
# check that the installed version has a compatible architecture as the one which is currently searching:
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM32 OR SDL_CPU_ARM64))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM32,ARM64)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
@@ -0,0 +1,5 @@
{
"name": "@<@PROJECT_NAME@>@",
"version": "@<@PROJECT_VERSION@>@",
"git-hash": "@<@PROJECT_COMMIT@>@"
}
@@ -0,0 +1,48 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for the mingw-w64 toolchain.
The files for 32-bit architecture are in i686-w64-mingw32
The files for 64-bit architecture are in x86_64-w64-mingw32
You can install them to another location, just type `make` for help.
To use this package, install the latest SDL3 package, point your include path at _arch_/include and your library path at _arch_/lib, link with the @<@PROJECT_NAME@>@ library and copy _arch_/bin/@<@PROJECT_NAME@>@.dll next to your executable.
e.g.
```sh
gcc -o hello.exe hello.c -Ix86_64-w64-mingw32/include -Lx86_64-w64-mingw32/lib -l@<@PROJECT_NAME@>@ -lSDL3
cp x86_64-w64-mingw32/bin/@<@PROJECT_NAME@>@.dll .
cp _SDL3_INSTALL_PATH_/bin/SDL3.dll .
./hello.exe
```
# Documentation
An API reference and additional documentation is available at:
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Discussions
## Discord
You can join the official Discord server at:
https://discord.com/invite/BwpFGBWsv8
## Forums/mailing lists
You can join SDL development discussions at:
https://discourse.libsdl.org/
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
## Announcement list
You can sign up for the low traffic announcement list at:
https://www.libsdl.org/mailing-list.php
@@ -0,0 +1,39 @@
#
# Makefile for installing the mingw32 version of the SDL_mixer library
DESTDIR = /usr/local
ARCHITECTURES := i686-w64-mingw32 x86_64-w64-mingw32
default:
@echo "Run \"make install-i686\" to install 32-bit"
@echo "Run \"make install-x86_64\" to install 64-bit"
@echo "Run \"make install-all\" to install both"
@echo "Add DESTDIR=/custom/path to change the destination folder"
install:
@if test -d $(ARCH) && test -d $(DESTDIR); then \
(cd $(ARCH) && cp -rv bin include lib share $(DESTDIR)/); \
else \
echo "*** ERROR: $(ARCH) or $(DESTDIR) does not exist!"; \
exit 1; \
fi
install-i686:
$(MAKE) install ARCH=i686-w64-mingw32
install-x86_64:
$(MAKE) install ARCH=x86_64-w64-mingw32
install-all:
@if test -d $(DESTDIR); then \
mkdir -p $(DESTDIR)/cmake; \
cp -rv cmake/* $(DESTDIR)/cmake; \
for arch in $(ARCHITECTURES); do \
$(MAKE) install ARCH=$$arch DESTDIR=$(DESTDIR)/$$arch; \
done \
else \
echo "*** ERROR: $(DESTDIR) does not exist!"; \
exit 1; \
fi
.PHONY: default install install-i686 install-x86_64 install-all
@@ -0,0 +1,19 @@
# SDL3_mixer CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3_mixer-devel-3.x.y-mingw
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(sdl3_mixer_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL3_mixer/SDL3_mixerConfig.cmake")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(sdl3_mixer_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL3_mixer/SDL3_mixerConfig.cmake")
else("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(SDL3_mixer_FOUND FALSE)
return()
endif()
if(NOT EXISTS "${sdl3_mixer_config_path}")
message(WARNING "${sdl3_mixer_config_path} does not exist: MinGW development package is corrupted")
set(SDL3_mixer_FOUND FALSE)
return()
endif()
include("${sdl3_mixer_config_path}")
@@ -0,0 +1,19 @@
# SDL3_mixer CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3_mixer-devel-3.x.y-mingw
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(sdl3_mixer_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL3_mixer/SDL3_mixerConfigVersion.cmake")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(sdl3_mixer_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL3_mixer/SDL3_mixerConfigVersion.cmake")
else("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
if(NOT EXISTS "${sdl3_mixer_config_path}")
message(WARNING "${sdl3_mixer_config_path} does not exist: MinGW development package is corrupted")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
include("${sdl3_mixer_config_path}")
@@ -0,0 +1,41 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for Visual Studio.
To use this package, edit your project properties:
- Add the include directory to "VC++ Directories" -> "Include Directories"
- Add the lib/_arch_ directory to "VC++ Directories" -> "Library Directories"
- Add @<@PROJECT_NAME@>@.lib to Linker -> Input -> "Additional Dependencies"
- Copy lib/_arch_/@<@PROJECT_NAME@>@.dll to your project directory.
You can include support for additional audio formats by including the license and DLL files in the lib/_arch_/optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
# Documentation
An API reference and additional documentation is available at:
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Discussions
## Discord
You can join the official Discord server at:
https://discord.com/invite/BwpFGBWsv8
## Forums/mailing lists
You can join SDL development discussions at:
https://discourse.libsdl.org/
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
## Announcement list
You can sign up for the low traffic announcement list at:
https://www.libsdl.org/mailing-list.php
@@ -0,0 +1,15 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for arm64 Windows.
To use this package, simply replace an existing 64-bit ARM @<@PROJECT_NAME@>@.dll with the one included here.
You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
# Development packages
If you're looking for packages with headers and libraries, you can download one of these:
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
@@ -0,0 +1,113 @@
# @<@PROJECT_NAME@>@ CMake configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
include(FeatureSummary)
set_package_properties(SDL3_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
cmake_minimum_required(VERSION 3.0...3.28)
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_mixer_FOUND TRUE)
set(SDLMIXER_VENDORED TRUE)
set(SDLMIXER_FLAC_LIBFLAC FALSE)
set(SDLMIXER_FLAC_DRFLAC TRUE)
set(SDLMIXER_GME FALSE)
set(SDLMIXER_MOD TRUE)
set(SDLMIXER_MOD_XMP TRUE)
set(SDLMIXER_MOD_XMP_LITE FALSE)
set(SDLMIXER_MP3 TRUE)
set(SDLMIXER_MP3_DRMP3 TRUE)
set(SDLMIXER_MP3_MPG123 FALSE)
set(SDLMIXER_MIDI TRUE)
set(SDLMIXER_MIDI_FLUIDSYNTH FALSE)
set(SDLMIXER_MIDI_TIMIDITY TRUE)
set(SDLMIXER_OPUS TRUE)
set(SDLMIXER_VORBIS STB)
set(SDLMIXER_VORBIS_STB TRUE)
set(SDLMIXER_VORBIS_TREMOR FALSE)
set(SDLMIXER_VORBIS_VORBISFILE FALSE)
set(SDLMIXER_WAVE TRUE)
if(SDL_CPU_X86)
set(_sdl3_mixer_arch_subdir "x86")
elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC)
set(_sdl3_mixer_arch_subdir "x64")
elseif(SDL_CPU_ARM64)
set(_sdl3_mixer_arch_subdir "arm64")
else()
set(SDL3_mixer_FOUND FALSE)
return()
endif()
set(_sdl3_mixer_incdir "${CMAKE_CURRENT_LIST_DIR}/../include")
set(_sdl3_mixer_library "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_mixer_arch_subdir}/SDL3_mixer.lib")
set(_sdl3_mixer_dll "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_mixer_arch_subdir}/SDL3_mixer.dll")
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3_mixer-target.cmake files.
set(SDL3_mixer_SDL3_mixer-shared_FOUND TRUE)
if(NOT TARGET SDL3_mixer::SDL3_mixer-shared)
add_library(SDL3_mixer::SDL3_mixer-shared SHARED IMPORTED)
set_target_properties(SDL3_mixer::SDL3_mixer-shared
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_mixer_incdir}"
IMPORTED_IMPLIB "${_sdl3_mixer_library}"
IMPORTED_LOCATION "${_sdl3_mixer_dll}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
)
endif()
set(SDL3_mixer_SDL3_mixer-static_FOUND FALSE)
if(SDL3_mixer_SDL3_mixer-shared_FOUND OR SDL3_mixer_SDL3_mixer-static_FOUND)
set(SDL3_mixer_SDL3_mixer_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3_mixer::SDL3_mixer always exists
if(NOT TARGET SDL3_mixer::SDL3_mixer)
if(TARGET SDL3_mixer::SDL3_mixer-shared)
_sdl_create_target_alias_compat(SDL3_mixer::SDL3_mixer SDL3_mixer::SDL3_mixer-shared)
endif()
endif()
unset(_sdl3_mixer_arch_subdir)
unset(_sdl3_mixer_incdir)
unset(_sdl3_mixer_library)
unset(_sdl3_mixer_dll)
check_required_components(SDL3_mixer)
@@ -0,0 +1,36 @@
# @<@PROJECT_NAME@>@ CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
SDL_DetectTargetCPUArchitectures(_detected_archs)
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
#include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
#SDL_DetectTargetCPUArchitectures(_detected_archs)
# check that the installed version has a compatible architecture as the one which is currently searching:
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM64 OR SDL_CPU_ARM64EC))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM64)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
@@ -0,0 +1,15 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for x64 Windows.
To use this package, simply replace an existing 64-bit @<@PROJECT_NAME@>@.dll with the one included here.
You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
# Development packages
If you're looking for packages with headers and libraries, you can download one of these:
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
@@ -0,0 +1,15 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for x86 Windows.
To use this package, simply replace an existing 32-bit @<@PROJECT_NAME@>@.dll with the one included here.
You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
# Development packages
If you're looking for packages with headers and libraries, you can download one of these:
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64