update SDL_mixer to SDL3_mixer 3.2.0
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# Using this package
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This package contains @<@PROJECT_NAME@>@ built for Visual Studio.
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To use this package, edit your project properties:
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- Add the include directory to "VC++ Directories" -> "Include Directories"
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- Add the lib/_arch_ directory to "VC++ Directories" -> "Library Directories"
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- Add @<@PROJECT_NAME@>@.lib to Linker -> Input -> "Additional Dependencies"
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- Copy lib/_arch_/@<@PROJECT_NAME@>@.dll to your project directory.
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You can include support for additional audio formats by including the license and DLL files in the lib/_arch_/optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
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# Documentation
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An API reference and additional documentation is available at:
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https://wiki.libsdl.org/@<@PROJECT_NAME@>@
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# Discussions
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## Discord
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You can join the official Discord server at:
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https://discord.com/invite/BwpFGBWsv8
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## Forums/mailing lists
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You can join SDL development discussions at:
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https://discourse.libsdl.org/
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Once you sign up, you can use the forum through the website or as a mailing list from your email client.
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## Announcement list
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You can sign up for the low traffic announcement list at:
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https://www.libsdl.org/mailing-list.php
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@@ -0,0 +1,15 @@
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# Using this package
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This package contains @<@PROJECT_NAME@>@ built for arm64 Windows.
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To use this package, simply replace an existing 64-bit ARM @<@PROJECT_NAME@>@.dll with the one included here.
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You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
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# Development packages
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If you're looking for packages with headers and libraries, you can download one of these:
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
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@@ -0,0 +1,113 @@
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# @<@PROJECT_NAME@>@ CMake configuration file:
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# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
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include(FeatureSummary)
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set_package_properties(SDL3_mixer PROPERTIES
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URL "https://www.libsdl.org/projects/SDL_mixer/"
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DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
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)
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cmake_minimum_required(VERSION 3.0...3.28)
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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set(SDL3_mixer_FOUND TRUE)
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set(SDLMIXER_VENDORED TRUE)
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set(SDLMIXER_FLAC_LIBFLAC FALSE)
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set(SDLMIXER_FLAC_DRFLAC TRUE)
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set(SDLMIXER_GME FALSE)
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set(SDLMIXER_MOD TRUE)
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set(SDLMIXER_MOD_XMP TRUE)
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set(SDLMIXER_MOD_XMP_LITE FALSE)
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set(SDLMIXER_MP3 TRUE)
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set(SDLMIXER_MP3_DRMP3 TRUE)
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set(SDLMIXER_MP3_MPG123 FALSE)
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set(SDLMIXER_MIDI TRUE)
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set(SDLMIXER_MIDI_FLUIDSYNTH FALSE)
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set(SDLMIXER_MIDI_TIMIDITY TRUE)
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set(SDLMIXER_OPUS TRUE)
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set(SDLMIXER_VORBIS STB)
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set(SDLMIXER_VORBIS_STB TRUE)
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set(SDLMIXER_VORBIS_TREMOR FALSE)
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set(SDLMIXER_VORBIS_VORBISFILE FALSE)
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set(SDLMIXER_WAVE TRUE)
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if(SDL_CPU_X86)
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set(_sdl3_mixer_arch_subdir "x86")
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elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC)
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set(_sdl3_mixer_arch_subdir "x64")
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elseif(SDL_CPU_ARM64)
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set(_sdl3_mixer_arch_subdir "arm64")
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else()
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set(SDL3_mixer_FOUND FALSE)
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return()
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endif()
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set(_sdl3_mixer_incdir "${CMAKE_CURRENT_LIST_DIR}/../include")
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set(_sdl3_mixer_library "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_mixer_arch_subdir}/SDL3_mixer.lib")
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set(_sdl3_mixer_dll "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_mixer_arch_subdir}/SDL3_mixer.dll")
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# All targets are created, even when some might not be requested though COMPONENTS.
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# This is done for compatibility with CMake generated SDL3_mixer-target.cmake files.
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set(SDL3_mixer_SDL3_mixer-shared_FOUND TRUE)
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if(NOT TARGET SDL3_mixer::SDL3_mixer-shared)
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add_library(SDL3_mixer::SDL3_mixer-shared SHARED IMPORTED)
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set_target_properties(SDL3_mixer::SDL3_mixer-shared
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_mixer_incdir}"
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IMPORTED_IMPLIB "${_sdl3_mixer_library}"
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IMPORTED_LOCATION "${_sdl3_mixer_dll}"
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COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
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INTERFACE_SDL3_SHARED "ON"
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)
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endif()
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set(SDL3_mixer_SDL3_mixer-static_FOUND FALSE)
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if(SDL3_mixer_SDL3_mixer-shared_FOUND OR SDL3_mixer_SDL3_mixer-static_FOUND)
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set(SDL3_mixer_SDL3_mixer_FOUND TRUE)
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endif()
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function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
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if(CMAKE_VERSION VERSION_LESS "3.18")
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# Aliasing local targets is not supported on CMake < 3.18, so make it global.
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add_library(${NEW_TARGET} INTERFACE IMPORTED)
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set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
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else()
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add_library(${NEW_TARGET} ALIAS ${TARGET})
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endif()
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endfunction()
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# Make sure SDL3_mixer::SDL3_mixer always exists
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if(NOT TARGET SDL3_mixer::SDL3_mixer)
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if(TARGET SDL3_mixer::SDL3_mixer-shared)
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_sdl_create_target_alias_compat(SDL3_mixer::SDL3_mixer SDL3_mixer::SDL3_mixer-shared)
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endif()
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endif()
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unset(_sdl3_mixer_arch_subdir)
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unset(_sdl3_mixer_incdir)
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unset(_sdl3_mixer_library)
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unset(_sdl3_mixer_dll)
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check_required_components(SDL3_mixer)
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@@ -0,0 +1,36 @@
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# @<@PROJECT_NAME@>@ CMake version configuration file:
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# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
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set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
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include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
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SDL_DetectTargetCPUArchitectures(_detected_archs)
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if(PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
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OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
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OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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endif()
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else()
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if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
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set(PACKAGE_VERSION_EXACT TRUE)
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endif()
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endif()
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endif()
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#include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
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#SDL_DetectTargetCPUArchitectures(_detected_archs)
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# check that the installed version has a compatible architecture as the one which is currently searching:
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if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM64 OR SDL_CPU_ARM64EC))
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set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM64)")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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@@ -0,0 +1,15 @@
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# Using this package
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This package contains @<@PROJECT_NAME@>@ built for x64 Windows.
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To use this package, simply replace an existing 64-bit @<@PROJECT_NAME@>@.dll with the one included here.
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You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
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# Development packages
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If you're looking for packages with headers and libraries, you can download one of these:
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
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@@ -0,0 +1,15 @@
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# Using this package
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This package contains @<@PROJECT_NAME@>@ built for x86 Windows.
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To use this package, simply replace an existing 32-bit @<@PROJECT_NAME@>@.dll with the one included here.
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You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
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# Development packages
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If you're looking for packages with headers and libraries, you can download one of these:
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
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