update SDL_mixer to SDL3_mixer 3.2.0

This commit is contained in:
Sven Balzer
2026-04-02 16:52:07 +02:00
parent 05b19704f8
commit 8a5caf5c0d
1202 changed files with 366156 additions and 152445 deletions
@@ -0,0 +1,41 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for Visual Studio.
To use this package, edit your project properties:
- Add the include directory to "VC++ Directories" -> "Include Directories"
- Add the lib/_arch_ directory to "VC++ Directories" -> "Library Directories"
- Add @<@PROJECT_NAME@>@.lib to Linker -> Input -> "Additional Dependencies"
- Copy lib/_arch_/@<@PROJECT_NAME@>@.dll to your project directory.
You can include support for additional audio formats by including the license and DLL files in the lib/_arch_/optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
# Documentation
An API reference and additional documentation is available at:
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Discussions
## Discord
You can join the official Discord server at:
https://discord.com/invite/BwpFGBWsv8
## Forums/mailing lists
You can join SDL development discussions at:
https://discourse.libsdl.org/
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
## Announcement list
You can sign up for the low traffic announcement list at:
https://www.libsdl.org/mailing-list.php
@@ -0,0 +1,15 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for arm64 Windows.
To use this package, simply replace an existing 64-bit ARM @<@PROJECT_NAME@>@.dll with the one included here.
You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
# Development packages
If you're looking for packages with headers and libraries, you can download one of these:
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
@@ -0,0 +1,113 @@
# @<@PROJECT_NAME@>@ CMake configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
include(FeatureSummary)
set_package_properties(SDL3_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
cmake_minimum_required(VERSION 3.0...3.28)
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_mixer_FOUND TRUE)
set(SDLMIXER_VENDORED TRUE)
set(SDLMIXER_FLAC_LIBFLAC FALSE)
set(SDLMIXER_FLAC_DRFLAC TRUE)
set(SDLMIXER_GME FALSE)
set(SDLMIXER_MOD TRUE)
set(SDLMIXER_MOD_XMP TRUE)
set(SDLMIXER_MOD_XMP_LITE FALSE)
set(SDLMIXER_MP3 TRUE)
set(SDLMIXER_MP3_DRMP3 TRUE)
set(SDLMIXER_MP3_MPG123 FALSE)
set(SDLMIXER_MIDI TRUE)
set(SDLMIXER_MIDI_FLUIDSYNTH FALSE)
set(SDLMIXER_MIDI_TIMIDITY TRUE)
set(SDLMIXER_OPUS TRUE)
set(SDLMIXER_VORBIS STB)
set(SDLMIXER_VORBIS_STB TRUE)
set(SDLMIXER_VORBIS_TREMOR FALSE)
set(SDLMIXER_VORBIS_VORBISFILE FALSE)
set(SDLMIXER_WAVE TRUE)
if(SDL_CPU_X86)
set(_sdl3_mixer_arch_subdir "x86")
elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC)
set(_sdl3_mixer_arch_subdir "x64")
elseif(SDL_CPU_ARM64)
set(_sdl3_mixer_arch_subdir "arm64")
else()
set(SDL3_mixer_FOUND FALSE)
return()
endif()
set(_sdl3_mixer_incdir "${CMAKE_CURRENT_LIST_DIR}/../include")
set(_sdl3_mixer_library "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_mixer_arch_subdir}/SDL3_mixer.lib")
set(_sdl3_mixer_dll "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_mixer_arch_subdir}/SDL3_mixer.dll")
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3_mixer-target.cmake files.
set(SDL3_mixer_SDL3_mixer-shared_FOUND TRUE)
if(NOT TARGET SDL3_mixer::SDL3_mixer-shared)
add_library(SDL3_mixer::SDL3_mixer-shared SHARED IMPORTED)
set_target_properties(SDL3_mixer::SDL3_mixer-shared
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_mixer_incdir}"
IMPORTED_IMPLIB "${_sdl3_mixer_library}"
IMPORTED_LOCATION "${_sdl3_mixer_dll}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
)
endif()
set(SDL3_mixer_SDL3_mixer-static_FOUND FALSE)
if(SDL3_mixer_SDL3_mixer-shared_FOUND OR SDL3_mixer_SDL3_mixer-static_FOUND)
set(SDL3_mixer_SDL3_mixer_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3_mixer::SDL3_mixer always exists
if(NOT TARGET SDL3_mixer::SDL3_mixer)
if(TARGET SDL3_mixer::SDL3_mixer-shared)
_sdl_create_target_alias_compat(SDL3_mixer::SDL3_mixer SDL3_mixer::SDL3_mixer-shared)
endif()
endif()
unset(_sdl3_mixer_arch_subdir)
unset(_sdl3_mixer_incdir)
unset(_sdl3_mixer_library)
unset(_sdl3_mixer_dll)
check_required_components(SDL3_mixer)
@@ -0,0 +1,36 @@
# @<@PROJECT_NAME@>@ CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
SDL_DetectTargetCPUArchitectures(_detected_archs)
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
#include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
#SDL_DetectTargetCPUArchitectures(_detected_archs)
# check that the installed version has a compatible architecture as the one which is currently searching:
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM64 OR SDL_CPU_ARM64EC))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM64)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
@@ -0,0 +1,15 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for x64 Windows.
To use this package, simply replace an existing 64-bit @<@PROJECT_NAME@>@.dll with the one included here.
You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
# Development packages
If you're looking for packages with headers and libraries, you can download one of these:
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
@@ -0,0 +1,15 @@
# Using this package
This package contains @<@PROJECT_NAME@>@ built for x86 Windows.
To use this package, simply replace an existing 32-bit @<@PROJECT_NAME@>@.dll with the one included here.
You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed.
# Development packages
If you're looking for packages with headers and libraries, you can download one of these:
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64