update SDL_mixer to SDL3_mixer 3.2.0
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#
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# CMake script for building the SDL examples
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#
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
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include(CheckIncludeFile)
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include(CheckStructHasMember)
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include(CMakePushCheckState)
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set(SDLMIXER_EXAMPLE_EXECUTABLES)
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if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
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set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
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if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
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set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
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endif()
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else()
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set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
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endif()
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if(NOT CMAKE_VERSION VERSION_LESS 3.20)
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get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
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endif()
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file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.mp3 ${CMAKE_CURRENT_SOURCE_DIR}/*.wav)
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set(RESOURCE_FILE_NAMES)
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set(RESOURCE_FILES_BINDIR)
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foreach(resource_file IN LISTS RESOURCE_FILES)
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get_filename_component(res_file_name ${resource_file} NAME)
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list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
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set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
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add_custom_command(OUTPUT "${resource_file_bindir}"
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COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
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DEPENDS "${resource_file}"
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)
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list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
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endforeach()
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add_custom_target(copy-sdlmixer-example-resources
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DEPENDS "${RESOURCE_FILES_BINDIR}"
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)
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set(SDLMIXER_EXAMPLE_EXECUTABLES)
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macro(add_sdlmixer_example_executable TARGET)
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cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
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if(AST_UNPARSED_ARGUMENTS)
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message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
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endif()
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if(NOT AST_SOURCES)
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message(FATAL_ERROR "add_sdlmixer_example_executable needs at least one source")
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endif()
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if(ANDROID)
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add_library(${TARGET} SHARED ${AST_SOURCES} ${AST_DATAFILES})
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else()
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add_executable(${TARGET} ${AST_SOURCES} ${AST_DATAFILES})
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endif()
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target_compile_definitions(${TARGET}
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PRIVATE
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$<TARGET_PROPERTY:${sdl3_mixer_target_name},COMPILE_DEFINITIONS>
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)
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sdl_add_warning_options(${TARGET} WARNING_AS_ERROR ${SDLMIXER_WERROR})
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target_link_libraries(${TARGET} PRIVATE SDL3_mixer::SDL3_mixer SDL3::SDL3)
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list(APPEND SDLMIXER_EXAMPLE_EXECUTABLES ${TARGET})
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if(AST_DATAFILES)
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if(PSP OR PS2)
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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)
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elseif(NOT APPLE AND NOT N3DS)
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add_dependencies(${TARGET} copy-sdlmixer-example-resources)
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endif()
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if(EMSCRIPTEN)
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foreach(res IN LISTS AST_DATAFILES)
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get_filename_component(res_name "${res}" NAME)
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target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
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endforeach()
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endif()
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set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
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endif()
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if(APPLE)
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# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
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# platforms (iOS, for example).
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set_target_properties(${TARGET} PROPERTIES
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RESOURCES "${AST_DATAFILES}"
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${TARGET}"
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MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
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)
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set_property(SOURCE ${AST_DATAFILES} PROPERTY MACOSX_PACKAGE_LOCATION "Resources")
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elseif(WINDOWS)
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# CET support was added in VS 16.7
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if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
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set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
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endif()
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elseif(EMSCRIPTEN)
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set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
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target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1)
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elseif(N3DS)
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set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs/${TARGET}")
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file(MAKE_DIRECTORY "${ROMFS_DIR}")
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file(COPY ${AST_DATAFILES} DESTINATION "${ROMFS_DIR}")
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ctr_generate_smdh("${TARGET}.smdh"
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NAME "SDL-${TARGET}"
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DESCRIPTION "SDL3 example application"
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AUTHOR "SDL3 Contributors"
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ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
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)
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ctr_create_3dsx(
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${TARGET}
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ROMFS "${ROMFS_DIR}"
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SMDH "${TARGET}.smdh"
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)
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elseif(NGAGE)
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string(MD5 TARGET_MD5 "${TARGET}")
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string(SUBSTRING "${TARGET_MD5}" 0 8 TARGET_MD5_8)
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target_link_options(${TARGET} PRIVATE "SHELL:-s UID3=0x${TARGET_MD5_8}")
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endif()
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endmacro()
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add_sdlmixer_example_executable(basics-load-and-play SOURCES basics/01-load-and-play/load-and-play.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3)
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add_sdlmixer_example_executable(basics-play-with-options SOURCES basics/02-play-with-options/play-with-options.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3)
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add_sdlmixer_example_executable(basics-play-multiple-sounds SOURCES basics/03-play-multiple-sounds/play-multiple-sounds.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3 ${CMAKE_CURRENT_SOURCE_DIR}/sword.wav)
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add_sdlmixer_example_executable(basics-metadata SOURCES basics/04-metadata/metadata.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3)
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add_sdlmixer_example_executable(basics-sinewave SOURCES basics/05-sinewave/sinewave.c)
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add_sdlmixer_example_executable(basics-seeking SOURCES basics/06-seeking/seeking.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3)
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# When you add an example, remember to add the Visual Studio project as well:
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# - Add a new example in examples/
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# - Run python VisualC/examples/generate.py
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# - Take note of the newly generated .vcxproj files
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# - Modify the .vcxproj files if necessary (adding content such as PNG or WAV files)
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# - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider
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# - Locate the appropriate folder in the Solution Explorer
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# - Add the newly generated projects: Right click -> Add -> Existing project...
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# - Test if they work
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# - Save the SDL.sln solution
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if(PSP)
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# Build EBOOT files if building for PSP
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foreach(APP ${SDLMIXER_EXAMPLE_EXECUTABLES})
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create_pbp_file(
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TARGET ${APP}
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TITLE SDL-${APP}
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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OUTPUT_DIR $<TARGET_FILE_DIR:${APP}>/sdl-${APP}
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)
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endforeach()
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endif()
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if(RISCOS)
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set(SDL_EXAMPLE_EXECUTABLES_AIF)
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foreach(APP ${SDLMIXER_EXAMPLE_EXECUTABLES})
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set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
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add_custom_command(
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OUTPUT ${APP},ff8
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COMMAND elf2aif ${APP} ${APP},ff8
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DEPENDS ${APP}
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)
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add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
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list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
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endforeach()
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endif()
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if(SDLMIXER_EXAMPLES_INSTALL)
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if(RISCOS)
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install(
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FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer
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)
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else()
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install(
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TARGETS ${SDLMIXER_EXAMPLE_EXECUTABLES}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer
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)
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endif()
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if(MSVC)
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foreach(example IN LISTS SDLMIXER_EXAMPLE_EXECUTABLES)
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SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer")
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endforeach()
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endif()
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install(
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FILES ${RESOURCE_FILES}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer
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)
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endif()
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