Sven Balzer
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963ccc4ec8
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change rendering offsets for character, character shadow and trees
buildbot/windows Build done.
buildbot/linux Build done.
change default camera tilt
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2026-08-05 21:50:13 +02:00 |
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Sven Balzer
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4c158f25f0
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add trees into the game
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-05 20:48:57 +02:00 |
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Sven Balzer
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6a984b40d9
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remove vertex_buffer and index_buffer for characters and character shadows
refactor world shader vertex position calculation
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2026-08-05 20:48:57 +02:00 |
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Ammerhai
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74d55cb087
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update female character sprite sheet
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-05 20:39:59 +02:00 |
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Ammerhai
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8f277c4d08
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add correct tree angle
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-05 20:39:09 +02:00 |
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Sven Balzer
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3366008d59
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replace placeholder character with female
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-03 18:36:40 +02:00 |
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Ammerhai
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e49683eb7b
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update tree again
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-03 18:34:49 +02:00 |
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Ammerhai
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d04e231f4d
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update tree
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-03 18:28:41 +02:00 |
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Ammerhai
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198ed44bbf
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add character female
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-03 18:28:14 +02:00 |
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Sven Balzer
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7fe5419b02
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fix leak of frame_fence in sdlgpu renderer
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-03 17:32:57 +02:00 |
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Sven Balzer
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6aa530daea
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rename basic shader to character
buildbot/windows Build done.
buildbot/linux Build done.
add character shadow
make animation play twice as fast when sprinting
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2026-08-03 13:32:52 +02:00 |
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Ammerhai
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4f4ec3cfd5
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remove map layout
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-02 13:20:08 +02:00 |
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Sven Balzer
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e5cc22cb95
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also respect arrow keys for continuous movement
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-02 13:06:37 +02:00 |
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Ammerhai
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b9eb121663
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add last tile and tree
buildbot/windows Build done.
buildbot/linux Build done.
add water starter
#8
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2026-08-02 12:56:13 +02:00 |
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Sven Balzer
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f72ca9def5
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add basic animation
buildbot/windows Build done.
buildbot/linux Build done.
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2026-08-02 12:40:24 +02:00 |
|
Sven Balzer
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70fac5bd72
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fix clamping character movement to map boundaries
|
2026-08-02 10:57:59 +02:00 |
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Ammerhai
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ab79875263
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remove placeholder tiles
buildbot/windows Build done.
#8
|
2026-08-01 20:23:42 +02:00 |
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Ammerhai
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3a012fc564
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fix incorrect tile corner infos
#8
|
2026-08-01 20:09:47 +02:00 |
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Ammerhai
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bd727a6505
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add correct tile values
#8
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2026-08-01 19:39:07 +02:00 |
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Ammerhai
|
da801d1937
|
add region map day/night
add first two starter mons
- fire/feuer
- grass/pflanze
|
2026-08-01 19:38:10 +02:00 |
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Ammerhai
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1b03990f92
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add new tiles and change paths to new ones
#8
|
2026-08-01 19:37:41 +02:00 |
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Sven Balzer
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d2b472548f
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move per_frame and view_projection matrix into shared file
|
2026-08-01 13:36:30 +02:00 |
|
Sven Balzer
|
0c7ec7299e
|
basic smooth movement
|
2026-08-01 12:37:53 +02:00 |
|
Sven Balzer
|
f564c14354
|
change grid shader primitive to line from triangle
|
2026-08-01 09:37:43 +02:00 |
|
Sven Balzer
|
08b8b397e2
|
fix explicitly changing tiles
|
2026-08-01 09:07:45 +02:00 |
|
Sven Balzer
|
e6fa28a18f
|
make shaders be compiled by cmake instead of a script
|
2026-08-01 09:07:01 +02:00 |
|
Ammerhai
|
1ff65cd811
|
update map
|
2026-07-28 18:44:26 +02:00 |
|
Sven Balzer
|
f3dcd26ce7
|
move framebuffer management from the renderer to the app
|
2026-07-03 14:42:20 +02:00 |
|
Sven Balzer
|
18c1b3639c
|
remove old shaders
|
2026-07-03 14:23:55 +02:00 |
|
Sven Balzer
|
e7ad1d36ba
|
add sdlgpu renderer
|
2026-07-03 14:19:41 +02:00 |
|
Sven Balzer
|
aaa5b2078b
|
add renderer abstraction
|
2026-07-03 10:14:10 +02:00 |
|
Sven Balzer
|
f8f82bc653
|
add missing tile variations for water
|
2026-05-13 18:18:28 +02:00 |
|
Sven Balzer
|
8bc6f68b3b
|
convert gpu map format from buffer to texture2d
|
2026-05-01 19:55:39 +02:00 |
|
Sven Balzer
|
fa9190b0e5
|
remove vertex and index buffer from world shader
|
2026-05-01 19:27:57 +02:00 |
|
Sven Balzer
|
7cb6dbc3e6
|
remove rotation from world tiles and instead apply it on load into atlas
|
2026-05-01 19:15:03 +02:00 |
|
Sven Balzer
|
59cb6fb6c1
|
replace the name ground with dirt
append TILEKIND_ to every argument of TILE_CORNER_INFO for better readability
|
2026-05-01 18:31:16 +02:00 |
|
Sven Balzer
|
3d85440aac
|
stop recreating the framebuffer every frame if the aspect ratio is not 1:1
|
2026-05-01 18:25:15 +02:00 |
|
Sven Balzer
|
2adf75973a
|
update tracy from 11.0 to 13.1 and fix build with tracy enabled
|
2026-05-01 18:24:04 +02:00 |
|
Sven Balzer
|
7fa5294e02
|
move game settings into their own file
|
2026-05-01 18:13:05 +02:00 |
|
Sven Balzer
|
91a4a2079b
|
decouple grid from tile picker and make it toggleable
|
2026-05-01 17:53:55 +02:00 |
|
Sven Balzer
|
2af0361ac5
|
fix mouse wheel zooming map when hovering imgui windows
|
2026-05-01 17:49:10 +02:00 |
|
Sven Balzer
|
7e1894984c
|
add zoom to editor
|
2026-04-18 14:52:11 +02:00 |
|
Sven Balzer
|
53a7ed7890
|
make editor camera independent of player camera
|
2026-04-18 13:33:01 +02:00 |
|
Sven Balzer
|
6305d0b096
|
split editor and game
|
2026-04-17 17:22:50 +02:00 |
|
Sven Balzer
|
ae9571d270
|
replace log.c/h with SDL_Log*
|
2026-04-15 13:29:47 +02:00 |
|
Sven Balzer
|
ba39a0e5eb
|
replace map width/height and player pos_x/pos_y with i32vec2 size and position respectively
|
2026-04-15 11:27:08 +02:00 |
|
Sven Balzer
|
4ec664c8db
|
replace math_graphics with glm version 1.0.3
|
2026-04-15 10:50:41 +02:00 |
|
Sven Balzer
|
07af9deb6a
|
update wgpu-native from v25.0.2.2 to v29.0.0.0
|
2026-04-14 14:12:27 +02:00 |
|
Sven Balzer
|
6dc54f9ef6
|
change map.name to be an array
|
2026-04-14 09:37:23 +02:00 |
|
Sven Balzer
|
6ac2b1fde0
|
set SDLMIXER_VENDORED to ON and vendor the required libraries into libs/SDL3_mixer/external
disable SDLMIXER_VORBIS_VORBISFILE
add ogg v1.3.5-SDL
add opus v1.4.x-SDL
add opusfile v0.13-git-SDL
|
2026-04-13 11:20:08 +02:00 |
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