Logo
Explore Help
Sign In
Ammerhai/Mikemon
2
0
Fork 0
You've already forked Mikemon
Code Issues 8 Pull Requests Packages Projects 2 Releases 1 Wiki Activity
Mikemon/assets
History
Sven Balzer 1db5440767 change asset loading paths to not include the leading "../assets/"
move "../assets/map/*" to "../assets/maps/*"
2025-03-25 21:17:05 +01:00
..
characters
add texture variations
2025-03-23 13:50:12 +01:00
decorations
change tile structure
2025-02-25 19:16:18 +01:00
fonts
Glyph output -> single Glyphs;
2021-07-18 13:09:44 +00:00
maps
change asset loading paths to not include the leading "../assets/"
2025-03-25 21:17:05 +01:00
shader
load maps into a struct instead of a global to allow for multiple to be loaded at once
2025-03-25 18:46:35 +01:00
tiles
add diagonal corner grass_ground texture
2025-03-23 18:12:25 +01:00
Powered by Gitea Version: 1.23.5 Page: 64ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API