kyuusokuna
  • Joined on 2024-06-11
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-30 17:33:21 +02:00
570db042d0 fix condition for grid size
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-30 17:25:24 +02:00
36d69e7fa0 make TileKind grid overlap the edge of the map to allow changing edge kinds
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-27 20:48:37 +01:00
d3be9552c9 fix cast to __m128i
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-27 12:46:01 +01:00
e5d90533dd make a SameLineOrWrap helper and fix wrapping bug introduced by switching to the docking branch of imgui
e19a13c354 remove leftover debug logging
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kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-26 22:45:00 +01:00
9480d4e2a7 add #include <bit> for rotl and rotr
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-26 22:05:24 +01:00
e129469b08 add basic autotiling
db55a510a6 remove unnecessary uv_min and uv_max from tile_info
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kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-26 19:26:21 +01:00
382ef67895 move shaders from assets to src
914cbf13f4 move shader dep files to binary dir
06ddce6f81 factor out PixelArtSample into common.slang
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kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-25 21:20:05 +01:00
31c4bde4bf cleanup: remove load_entire_file and m_string
1db5440767 change asset loading paths to not include the leading "../assets/"
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kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-25 20:28:11 +01:00
9810331253 remove old map_save_file
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-25 19:33:23 +01:00
f7915b63c7 save the load path and gpu buffer in the map struct
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-25 18:46:55 +01:00
0575989142 load maps into a struct instead of a global to allow for multiple to be loaded at once
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-25 18:36:22 +01:00
d9f1b61dca load maps into a struct instead of a global to allow for multiple to be loaded at once
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-25 17:55:54 +01:00
bec0f06e59 fix grid appearing deselected when dragging a selection outside the map
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-25 17:49:41 +01:00
d71daba073 pass view_projection matrix directly to the shaders instead of constructing it each time
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-23 18:20:07 +01:00
b48b5f0339 always show grid when tile picker is open
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-23 14:28:05 +01:00
a7635a0abf save time tints into imgui.ini and allow changing the number of tint points
kyuusokuna closed issue Ammerhai/Mikemon#9 2025-03-22 20:51:14 +01:00
controller support
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-22 20:48:26 +01:00
5aba854534 deselect tile when tile picker is closed
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-22 20:46:29 +01:00
f33ce18429 fix for minimized window
kyuusokuna pushed to master at Ammerhai/Mikemon 2025-03-22 20:39:45 +01:00
e774305829 add grid and highlighting of selected tiles when picking