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kyuusokuna
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kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2025-03-30 17:33:21 +02:00
570db042d0
fix condition for grid size
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-30 17:25:24 +02:00
36d69e7fa0
make TileKind grid overlap the edge of the map to allow changing edge kinds
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-27 20:48:37 +01:00
d3be9552c9
fix cast to __m128i
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-27 12:46:01 +01:00
e5d90533dd
make a SameLineOrWrap helper and fix wrapping bug introduced by switching to the docking branch of imgui
e19a13c354
remove leftover debug logging
Compare 2 commits »
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2025-03-26 22:45:00 +01:00
9480d4e2a7
add #include <bit> for rotl and rotr
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2025-03-26 22:05:24 +01:00
e129469b08
add basic autotiling
db55a510a6
remove unnecessary uv_min and uv_max from tile_info
Compare 2 commits »
kyuusokuna
pushed to
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Ammerhai/Mikemon
2025-03-26 19:26:21 +01:00
382ef67895
move shaders from assets to src
914cbf13f4
move shader dep files to binary dir
06ddce6f81
factor out PixelArtSample into common.slang
Compare 3 commits »
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2025-03-25 21:20:05 +01:00
31c4bde4bf
cleanup: remove load_entire_file and m_string
1db5440767
change asset loading paths to not include the leading "../assets/"
Compare 2 commits »
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2025-03-25 20:28:11 +01:00
9810331253
remove old map_save_file
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-25 19:33:23 +01:00
f7915b63c7
save the load path and gpu buffer in the map struct
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-25 18:46:55 +01:00
0575989142
load maps into a struct instead of a global to allow for multiple to be loaded at once
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-25 18:36:22 +01:00
d9f1b61dca
load maps into a struct instead of a global to allow for multiple to be loaded at once
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-25 17:55:54 +01:00
bec0f06e59
fix grid appearing deselected when dragging a selection outside the map
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-25 17:49:41 +01:00
d71daba073
pass view_projection matrix directly to the shaders instead of constructing it each time
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-23 18:20:07 +01:00
b48b5f0339
always show grid when tile picker is open
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-23 14:28:05 +01:00
a7635a0abf
save time tints into imgui.ini and allow changing the number of tint points
kyuusokuna
closed issue
Ammerhai/Mikemon#9
2025-03-22 20:51:14 +01:00
controller support
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-22 20:48:26 +01:00
5aba854534
deselect tile when tile picker is closed
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-22 20:46:29 +01:00
f33ce18429
fix for minimized window
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2025-03-22 20:39:45 +01:00
e774305829
add grid and highlighting of selected tiles when picking
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