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kyuusokuna
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2024-06-11
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kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2026-08-05 21:50:17 +02:00
963ccc4ec8
change rendering offsets for character, character shadow and trees
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2026-08-05 20:49:25 +02:00
4c158f25f0
add trees into the game
6a984b40d9
remove vertex_buffer and index_buffer for characters and character shadows
Compare 2 commits »
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2026-08-03 18:37:28 +02:00
3366008d59
replace placeholder character with female
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2026-08-03 17:32:59 +02:00
7fe5419b02
fix leak of frame_fence in sdlgpu renderer
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2026-08-03 13:33:01 +02:00
6aa530daea
rename basic shader to character
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2026-08-02 13:07:06 +02:00
e5cc22cb95
also respect arrow keys for continuous movement
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2026-08-02 12:40:29 +02:00
f72ca9def5
add basic animation
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2026-08-02 10:58:14 +02:00
70fac5bd72
fix clamping character movement to map boundaries
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2026-08-01 17:26:41 +02:00
d2b472548f
move per_frame and view_projection matrix into shared file
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2026-08-01 12:38:02 +02:00
0c7ec7299e
basic smooth movement
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2026-08-01 11:11:34 +02:00
f564c14354
change grid shader primitive to line from triangle
08b8b397e2
fix explicitly changing tiles
e6fa28a18f
make shaders be compiled by cmake instead of a script
Compare 3 commits »
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2026-07-03 14:43:54 +02:00
f3dcd26ce7
move framebuffer management from the renderer to the app
18c1b3639c
remove old shaders
e7ad1d36ba
add sdlgpu renderer
aaa5b2078b
add renderer abstraction
Compare 4 commits »
kyuusokuna
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master
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Ammerhai/Mikemon
2026-05-13 18:19:05 +02:00
f8f82bc653
add missing tile variations for water
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2026-05-01 19:58:14 +02:00
8bc6f68b3b
convert gpu map format from buffer to texture2d
fa9190b0e5
remove vertex and index buffer from world shader
7cb6dbc3e6
remove rotation from world tiles and instead apply it on load into atlas
59cb6fb6c1
replace the name ground with dirt
3d85440aac
stop recreating the framebuffer every frame if the aspect ratio is not 1:1
Compare 9 commits »
kyuusokuna
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Ammerhai/Mikemon
2026-04-18 14:52:29 +02:00
7e1894984c
add zoom to editor
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2026-04-18 13:44:22 +02:00
53a7ed7890
make editor camera independent of player camera
6305d0b096
split editor and game
ae9571d270
replace log.c/h with SDL_Log*
ba39a0e5eb
replace map width/height and player pos_x/pos_y with i32vec2 size and position respectively
4ec664c8db
replace math_graphics with glm version 1.0.3
Compare 5 commits »
kyuusokuna
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Ammerhai/Mikemon
2026-04-14 14:14:05 +02:00
07af9deb6a
update wgpu-native from v25.0.2.2 to v29.0.0.0
6dc54f9ef6
change map.name to be an array
6ac2b1fde0
set SDLMIXER_VENDORED to ON and vendor the required libraries into libs/SDL3_mixer/external
Compare 3 commits »
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2026-04-02 20:23:36 +02:00
85d1832a0c
update dear imgui from 1.92.6-docking to 1.92.7-docking
kyuusokuna
pushed to
master
at
Ammerhai/Mikemon
2026-04-02 17:59:49 +02:00
b549728a24
change world tiles texture from texture_2d_array to an atlas texture_2d
9dd37f6d40
replace the x64 specific change_map_tile() with a generic c implementation
8a5caf5c0d
update SDL_mixer to SDL3_mixer 3.2.0
Compare 3 commits »
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2026-04-01 18:27:09 +02:00
05b19704f8
update SDL3 from 3.2.20 to 3.4.2
1daf4d79f1
update dear imgui from 1.92.2b-docking to 1.92.6-docking
3b7d593f4e
switch to reverse z and get rid of tilt sign flip
Compare 3 commits »
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