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kyuusokuna
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kyuusokuna
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foundry/dsa-4th-edition
2025-05-03 12:01:48 +02:00
3ae8533bf9
change styling of tabs and input to match the way it looked before v13
kyuusokuna
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foundry/dsa-4th-edition
2025-05-03 11:26:22 +02:00
7036efd8fd
add the ability to change the icon of actors and items
8922bb1b72
add the ability to reorder items in Inventory
4bc8645fcb
use v13s default drop handling for actor sheets
Compare 3 commits »
kyuusokuna
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foundry/dsa-4th-edition
2025-05-01 10:14:34 +02:00
e340a68cff
change minimum and verified foundry versions to 13
b82f6ab305
guard against not having flags on the chat message
d233593a9b
fix css for chat targets
c7e748e382
replace getHTML with renderHTML for ChatMessage
21ac6bf9fa
put all flags inside dsa41 scope
Compare 10 commits »
kyuusokuna
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Ammerhai/Mikemon
2025-04-03 21:49:48 +02:00
932d5f629d
automatically play setting_off_piano.opus when no other music is playing
kyuusokuna
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Ammerhai/Mikemon
2025-04-03 21:38:34 +02:00
e7a5d92467
automatically play setting_off_piano.opus when no other music is playing
14728d17f5
add SDL_mixer
Compare 2 commits »
kyuusokuna
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Ammerhai/Mikemon
2025-03-31 22:16:44 +02:00
3bf7cf7a17
get rid of __VA_OPT__
kyuusokuna
pushed to
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Ammerhai/Mikemon
2025-03-31 17:28:38 +02:00
832c23f85c
fix for new pipewire headers
kyuusokuna
closed issue
Ammerhai/Mikemon#1
2025-03-30 17:41:57 +02:00
Autotile Algorithm
kyuusokuna
pushed to
master
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Ammerhai/Mikemon
2025-03-30 17:35:16 +02:00
716f5fc11c
fix condition for grid size
kyuusokuna
pushed to
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Ammerhai/Mikemon
2025-03-30 17:33:21 +02:00
570db042d0
fix condition for grid size
kyuusokuna
pushed to
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Ammerhai/Mikemon
2025-03-30 17:25:24 +02:00
36d69e7fa0
make TileKind grid overlap the edge of the map to allow changing edge kinds
kyuusokuna
pushed to
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Ammerhai/Mikemon
2025-03-27 20:48:37 +01:00
d3be9552c9
fix cast to __m128i
kyuusokuna
pushed to
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Ammerhai/Mikemon
2025-03-27 12:46:01 +01:00
e5d90533dd
make a SameLineOrWrap helper and fix wrapping bug introduced by switching to the docking branch of imgui
e19a13c354
remove leftover debug logging
Compare 2 commits »
kyuusokuna
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Ammerhai/Mikemon
2025-03-26 22:45:00 +01:00
9480d4e2a7
add #include <bit> for rotl and rotr
kyuusokuna
pushed to
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Ammerhai/Mikemon
2025-03-26 22:05:24 +01:00
e129469b08
add basic autotiling
db55a510a6
remove unnecessary uv_min and uv_max from tile_info
Compare 2 commits »
kyuusokuna
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Ammerhai/Mikemon
2025-03-26 19:26:21 +01:00
382ef67895
move shaders from assets to src
914cbf13f4
move shader dep files to binary dir
06ddce6f81
factor out PixelArtSample into common.slang
Compare 3 commits »
kyuusokuna
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Ammerhai/Mikemon
2025-03-25 21:20:05 +01:00
31c4bde4bf
cleanup: remove load_entire_file and m_string
1db5440767
change asset loading paths to not include the leading "../assets/"
Compare 2 commits »
kyuusokuna
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Ammerhai/Mikemon
2025-03-25 20:28:11 +01:00
9810331253
remove old map_save_file
kyuusokuna
pushed to
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Ammerhai/Mikemon
2025-03-25 19:33:23 +01:00
f7915b63c7
save the load path and gpu buffer in the map struct
kyuusokuna
pushed to
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Ammerhai/Mikemon
2025-03-25 18:46:55 +01:00
0575989142
load maps into a struct instead of a global to allow for multiple to be loaded at once
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