Sven Balzer
4c158f25f0
add trees into the game
buildbot/windows Build done.
buildbot/linux Build done.
2026-08-05 20:48:57 +02:00
Ammerhai
74d55cb087
update female character sprite sheet
buildbot/windows Build done.
buildbot/linux Build done.
2026-08-05 20:39:59 +02:00
Ammerhai
8f277c4d08
add correct tree angle
buildbot/windows Build done.
buildbot/linux Build done.
2026-08-05 20:39:09 +02:00
Ammerhai
e49683eb7b
update tree again
buildbot/windows Build done.
buildbot/linux Build done.
2026-08-03 18:34:49 +02:00
Ammerhai
d04e231f4d
update tree
buildbot/windows Build done.
buildbot/linux Build done.
2026-08-03 18:28:41 +02:00
Ammerhai
198ed44bbf
add character female
buildbot/windows Build done.
buildbot/linux Build done.
2026-08-03 18:28:14 +02:00
Ammerhai
b9eb121663
add last tile and tree
...
buildbot/windows Build done.
buildbot/linux Build done.
add water starter
#8
2026-08-02 12:56:13 +02:00
Ammerhai
ab79875263
remove placeholder tiles
...
buildbot/windows Build done.
#8
2026-08-01 20:23:42 +02:00
Ammerhai
da801d1937
add region map day/night
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add first two starter mons
- fire/feuer
- grass/pflanze
2026-08-01 19:38:10 +02:00
Ammerhai
1b03990f92
add new tiles and change paths to new ones
...
#8
2026-08-01 19:37:41 +02:00
Sven Balzer
f8f82bc653
add missing tile variations for water
2026-05-13 18:18:28 +02:00
Sven Balzer
7cb6dbc3e6
remove rotation from world tiles and instead apply it on load into atlas
2026-05-01 19:15:03 +02:00
Sven Balzer
59cb6fb6c1
replace the name ground with dirt
...
append TILEKIND_ to every argument of TILE_CORNER_INFO for better readability
2026-05-01 18:31:16 +02:00
Sven Balzer
a5c0db824b
add a version to map files
2025-09-27 08:38:46 +02:00
Ammerhai
d32b99e814
change audio files to opus
2025-04-02 18:58:01 +02:00
Ammerhai
41048fc43e
change ogg file type
...
add second version
2025-04-01 22:24:32 +02:00
Ammerhai
59f61591e1
add first music track
2025-03-27 21:33:08 +01:00
Sven Balzer
382ef67895
move shaders from assets to src
2025-03-26 19:25:38 +01:00
Sven Balzer
06ddce6f81
factor out PixelArtSample into common.slang
2025-03-26 19:17:52 +01:00
Sven Balzer
1db5440767
change asset loading paths to not include the leading "../assets/"
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move "../assets/map/*" to "../assets/maps/*"
2025-03-25 21:17:05 +01:00
Sven Balzer
9810331253
remove old map_save_file
2025-03-25 20:22:07 +01:00
Ammerhai
6f9108d563
move overworld map files
2025-03-25 19:58:00 +01:00
Sven Balzer
0575989142
load maps into a struct instead of a global to allow for multiple to be loaded at once
2025-03-25 18:46:35 +01:00
Sven Balzer
bec0f06e59
fix grid appearing deselected when dragging a selection outside the map
2025-03-25 17:55:43 +01:00
Sven Balzer
d71daba073
pass view_projection matrix directly to the shaders instead of constructing it each time
2025-03-25 17:49:30 +01:00
Ammerhai
3f380adb0a
add diagonal corner grass_ground texture
2025-03-23 18:12:25 +01:00
Ammerhai
ea47ade7b3
update map
2025-03-23 15:47:16 +01:00
Ammerhai
2292c049b7
add texture variations
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update map and character shadow texture
2025-03-23 13:50:12 +01:00
Sven Balzer
e774305829
add grid and highlighting of selected tiles when picking
2025-03-22 20:39:36 +01:00
Ammerhai
fe1561d8c8
update testmap with new textures
2025-03-20 20:31:25 +01:00
Sven Balzer
19e75d3807
add day/night color tints
2025-03-20 19:45:19 +01:00
Sven Balzer
3a2b156951
change back from atlas texture for tiles to array texture
...
add callback support for imgui sdlgpu3 backend
2025-03-20 12:22:21 +01:00
Sven Balzer
cdf6cf00a8
make other sampling the default
2025-03-16 21:23:34 +01:00
Sven Balzer
5b6d83ed90
add other filtering option for comparison
2025-03-16 21:04:00 +01:00
Sven Balzer
6a7f54ca5a
convert indentation to spaces
2025-03-16 18:56:40 +01:00
Ammerhai
8d7a4e9a4a
change map files
...
add character shadow
2025-03-16 17:46:02 +01:00
Ammerhai
e2a4eec761
rename grass_ground corners
2025-03-16 17:32:30 +01:00
Ammerhai
65d79b8985
add sprout character tileset
...
rename map_scaled
2025-03-16 17:30:42 +01:00
Ammerhai
98844b6094
add new sprites
2025-03-16 17:26:21 +01:00
Sven Balzer
93708f37b8
make dual grid always be active
2025-03-16 07:49:19 +01:00
Sven Balzer
b9a52da265
add a dual grid toggle
2025-03-13 05:55:17 +01:00
Sven Balzer
2ad30458bf
add camera tilt
2025-03-11 09:16:17 +01:00
Sven Balzer
88da989ad7
major refactor and add a camera
...
change asset loading of images to be sRGB
use wayland by default on linux unless we are running under renderdoc
changed shaders to be combined vertex and fragment in a single file
require Vulkan 1.3 and enable shaderDrawParameters
2025-03-08 19:39:48 +01:00
Ammerhai
d80ffe7c79
fix pixel bug
2025-03-07 19:25:06 +01:00
Sven Balzer
0d875d23ae
make tiles rotatable
2025-02-28 16:05:51 +01:00
Ammerhai
611c1afcb6
add new tiles part 4
2025-02-27 18:44:15 +01:00
Ammerhai
1b75448163
add new tiles part 3
2025-02-27 18:29:03 +01:00
Sven Balzer
1c8a65e8ad
change tiles from a texture array to a texture atlas
2025-02-27 18:01:06 +01:00
Ammerhai
a872bede2c
add new tiles part 2
2025-02-27 18:00:38 +01:00
Ammerhai
97ff0726c9
change tile structure
2025-02-25 19:16:18 +01:00