Sven Balzer
a5c0db824b
add a version to map files
2025-09-27 08:38:46 +02:00
d32b99e814
change audio files to opus
2025-04-02 18:58:01 +02:00
41048fc43e
change ogg file type
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add second version
2025-04-01 22:24:32 +02:00
59f61591e1
add first music track
2025-03-27 21:33:08 +01:00
Sven Balzer
382ef67895
move shaders from assets to src
2025-03-26 19:25:38 +01:00
Sven Balzer
06ddce6f81
factor out PixelArtSample into common.slang
2025-03-26 19:17:52 +01:00
Sven Balzer
1db5440767
change asset loading paths to not include the leading "../assets/"
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move "../assets/map/*" to "../assets/maps/*"
2025-03-25 21:17:05 +01:00
Sven Balzer
9810331253
remove old map_save_file
2025-03-25 20:22:07 +01:00
Ammerhai
6f9108d563
move overworld map files
2025-03-25 19:58:00 +01:00
Sven Balzer
0575989142
load maps into a struct instead of a global to allow for multiple to be loaded at once
2025-03-25 18:46:35 +01:00
Sven Balzer
bec0f06e59
fix grid appearing deselected when dragging a selection outside the map
2025-03-25 17:55:43 +01:00
Sven Balzer
d71daba073
pass view_projection matrix directly to the shaders instead of constructing it each time
2025-03-25 17:49:30 +01:00
Ammerhai
3f380adb0a
add diagonal corner grass_ground texture
2025-03-23 18:12:25 +01:00
Ammerhai
ea47ade7b3
update map
2025-03-23 15:47:16 +01:00
Ammerhai
2292c049b7
add texture variations
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update map and character shadow texture
2025-03-23 13:50:12 +01:00
Sven Balzer
e774305829
add grid and highlighting of selected tiles when picking
2025-03-22 20:39:36 +01:00
Ammerhai
fe1561d8c8
update testmap with new textures
2025-03-20 20:31:25 +01:00
Sven Balzer
19e75d3807
add day/night color tints
2025-03-20 19:45:19 +01:00
Sven Balzer
3a2b156951
change back from atlas texture for tiles to array texture
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add callback support for imgui sdlgpu3 backend
2025-03-20 12:22:21 +01:00
Sven Balzer
cdf6cf00a8
make other sampling the default
2025-03-16 21:23:34 +01:00
Sven Balzer
5b6d83ed90
add other filtering option for comparison
2025-03-16 21:04:00 +01:00
Sven Balzer
6a7f54ca5a
convert indentation to spaces
2025-03-16 18:56:40 +01:00
8d7a4e9a4a
change map files
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add character shadow
2025-03-16 17:46:02 +01:00
e2a4eec761
rename grass_ground corners
2025-03-16 17:32:30 +01:00
65d79b8985
add sprout character tileset
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rename map_scaled
2025-03-16 17:30:42 +01:00
98844b6094
add new sprites
2025-03-16 17:26:21 +01:00
Sven Balzer
93708f37b8
make dual grid always be active
2025-03-16 07:49:19 +01:00
Sven Balzer
b9a52da265
add a dual grid toggle
2025-03-13 05:55:17 +01:00
Sven Balzer
2ad30458bf
add camera tilt
2025-03-11 09:16:17 +01:00
Sven Balzer
88da989ad7
major refactor and add a camera
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change asset loading of images to be sRGB
use wayland by default on linux unless we are running under renderdoc
changed shaders to be combined vertex and fragment in a single file
require Vulkan 1.3 and enable shaderDrawParameters
2025-03-08 19:39:48 +01:00
d80ffe7c79
fix pixel bug
2025-03-07 19:25:06 +01:00
Sven Balzer
0d875d23ae
make tiles rotatable
2025-02-28 16:05:51 +01:00
611c1afcb6
add new tiles part 4
2025-02-27 18:44:15 +01:00
1b75448163
add new tiles part 3
2025-02-27 18:29:03 +01:00
Sven Balzer
1c8a65e8ad
change tiles from a texture array to a texture atlas
2025-02-27 18:01:06 +01:00
a872bede2c
add new tiles part 2
2025-02-27 18:00:38 +01:00
97ff0726c9
change tile structure
2025-02-25 19:16:18 +01:00
59c55ac092
add png files
2025-02-25 18:29:42 +01:00
Sven Balzer
3e32ebd62b
convert assets to png and switch to srgb color loading
2025-02-25 14:09:25 +01:00
85d653db29
add first map iteration
2025-02-24 21:17:06 +01:00
Sven Balzer
74e0d78a4c
change build system to CMake and use SDL3 for everything
2025-02-24 19:56:47 +01:00
9a06173a7c
add stone and grass/ground assets
2025-02-17 19:04:57 +01:00
mikeb
efc6477180
Anpassung Window Größe und Spielfeld
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-> gleiche Ratio (16:9);
Neue math_graphics.h Funktionen (Aufräumen);
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@20 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-07-26 16:28:42 +00:00
mikeb
b603d997cf
Glyph output -> single Glyphs;
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read bmp file (via stb, m_header is coming later)
-> stb_image.h;
added monochrom imagetype (load_tga_file);
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@19 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-07-18 13:09:44 +00:00
mikeb
1f91eb9cf1
font_creator project for font loading;
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init font_main + "stbtt_InitFont";
Lexend-Regular.ttf as normal font;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@17 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-07-03 17:31:05 +00:00
mikeb
ce923a77fb
UV Texturkoordinaten ergaenzt;
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V2 struct fuer UV Koordinaten ergaenzt;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@16 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-06-30 16:00:14 +00:00
mikeb
d416f6d36e
created gamedesign folder;
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changed map_layout.tga path to gamedesign/map_layout;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@14 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-03-04 12:40:06 +00:00
mikeb
63088db2a9
replaced load_shaders();
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Funktion zur Vergroeßerung/Verkleinerung der Map hinzugefuegt;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@11 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-03-02 14:58:13 +00:00
mikeb
bfae037947
added map_layout -> first Village;
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git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@10 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-28 17:48:48 +00:00
mikeb
27b795cd74
map update;
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added player struct;
added increase_map and new tiles for map creation
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@9 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-28 14:12:35 +00:00