Sven Balzer
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3d85440aac
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stop recreating the framebuffer every frame if the aspect ratio is not 1:1
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2026-05-01 18:25:15 +02:00 |
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Sven Balzer
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2adf75973a
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update tracy from 11.0 to 13.1 and fix build with tracy enabled
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2026-05-01 18:24:04 +02:00 |
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Sven Balzer
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7fa5294e02
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move game settings into their own file
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2026-05-01 18:13:05 +02:00 |
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Sven Balzer
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91a4a2079b
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decouple grid from tile picker and make it toggleable
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2026-05-01 17:53:55 +02:00 |
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Sven Balzer
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2af0361ac5
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fix mouse wheel zooming map when hovering imgui windows
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2026-05-01 17:49:10 +02:00 |
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Sven Balzer
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7e1894984c
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add zoom to editor
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2026-04-18 14:52:11 +02:00 |
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Sven Balzer
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53a7ed7890
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make editor camera independent of player camera
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2026-04-18 13:33:01 +02:00 |
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Sven Balzer
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6305d0b096
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split editor and game
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2026-04-17 17:22:50 +02:00 |
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Sven Balzer
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ae9571d270
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replace log.c/h with SDL_Log*
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2026-04-15 13:29:47 +02:00 |
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Sven Balzer
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ba39a0e5eb
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replace map width/height and player pos_x/pos_y with i32vec2 size and position respectively
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2026-04-15 11:27:08 +02:00 |
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Sven Balzer
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4ec664c8db
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replace math_graphics with glm version 1.0.3
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2026-04-15 10:50:41 +02:00 |
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Sven Balzer
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07af9deb6a
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update wgpu-native from v25.0.2.2 to v29.0.0.0
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2026-04-14 14:12:27 +02:00 |
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Sven Balzer
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6dc54f9ef6
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change map.name to be an array
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2026-04-14 09:37:23 +02:00 |
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Sven Balzer
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b549728a24
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change world tiles texture from texture_2d_array to an atlas texture_2d
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2026-04-02 17:52:28 +02:00 |
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Sven Balzer
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9dd37f6d40
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replace the x64 specific change_map_tile() with a generic c implementation
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2026-04-02 17:02:16 +02:00 |
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Sven Balzer
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8a5caf5c0d
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update SDL_mixer to SDL3_mixer 3.2.0
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2026-04-02 16:52:07 +02:00 |
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Sven Balzer
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1daf4d79f1
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update dear imgui from 1.92.2b-docking to 1.92.6-docking
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2026-04-01 18:20:04 +02:00 |
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Sven Balzer
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3b7d593f4e
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switch to reverse z and get rid of tilt sign flip
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2026-04-01 18:01:39 +02:00 |
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Sven Balzer
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d4c3f59921
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mark functions as static
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2025-10-05 11:51:11 +02:00 |
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Sven Balzer
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617a4fbfb6
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allow disabling time based tinting
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2025-10-04 15:43:35 +02:00 |
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Sven Balzer
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5a1ea421f6
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refactor webgpu initialization into init_webgpu()
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2025-10-04 13:57:16 +02:00 |
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Sven Balzer
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0d3bfaf12d
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start at 50% volume for all channels to allow for more user control
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2025-09-29 07:09:07 +02:00 |
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Sven Balzer
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5a77a4aacb
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try to change to working directory on startup so assets can be found
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2025-09-29 06:54:33 +02:00 |
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Sven Balzer
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c3c0f8adf7
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add F5 hotkey to reload tile assets
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2025-09-28 07:03:41 +02:00 |
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Sven Balzer
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a5c0db824b
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add a version to map files
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2025-09-27 08:38:46 +02:00 |
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Sven Balzer
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434abdc9a7
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get rid of tile_infos buffer for world shader and instead just use the vertex uvs
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2025-09-26 07:22:08 +02:00 |
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Sven Balzer
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dcd40b6394
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add uv to vertex format and remove it from instance
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2025-09-25 08:04:16 +02:00 |
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Sven Balzer
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8633cff3cb
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switch front faces to be CCW instead of CW
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2025-09-25 06:01:16 +02:00 |
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Sven Balzer
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ec34b2df61
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replace SDL_GPU renderer with wgpu
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2025-09-06 13:59:00 +02:00 |
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Sven Balzer
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883e13cdf5
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update dear imgui from 1.91.9b to 1.92.2b
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2025-08-28 05:59:13 +02:00 |
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Sven Balzer
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ad651462df
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Update SDL3 from 3.2.4 to 3.2.20
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2025-08-27 21:24:05 +02:00 |
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Sven Balzer
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6283160467
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remove unnecesary initializers
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2025-08-27 21:14:33 +02:00 |
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Sven Balzer
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932d5f629d
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automatically play setting_off_piano.opus when no other music is playing
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2025-04-03 21:47:41 +02:00 |
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Sven Balzer
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3bf7cf7a17
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get rid of __VA_OPT__
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2025-03-31 22:09:47 +02:00 |
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Sven Balzer
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716f5fc11c
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fix condition for grid size
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2025-03-30 17:35:01 +02:00 |
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Sven Balzer
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36d69e7fa0
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make TileKind grid overlap the edge of the map to allow changing edge kinds
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2025-03-30 17:23:59 +02:00 |
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ebffc3f32d
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change order of textures for autotiling
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2025-03-27 21:17:03 +01:00 |
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Sven Balzer
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d3be9552c9
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fix cast to __m128i
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2025-03-27 20:48:25 +01:00 |
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Sven Balzer
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e5d90533dd
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make a SameLineOrWrap helper and fix wrapping bug introduced by switching to the docking branch of imgui
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2025-03-27 12:45:45 +01:00 |
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Sven Balzer
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e19a13c354
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remove leftover debug logging
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2025-03-27 12:45:20 +01:00 |
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Sven Balzer
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9480d4e2a7
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add #include <bit> for rotl and rotr
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2025-03-26 22:44:21 +01:00 |
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Sven Balzer
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e129469b08
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add basic autotiling
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2025-03-26 22:04:53 +01:00 |
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Sven Balzer
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db55a510a6
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remove unnecessary uv_min and uv_max from tile_info
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2025-03-26 22:04:36 +01:00 |
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Sven Balzer
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382ef67895
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move shaders from assets to src
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2025-03-26 19:25:38 +01:00 |
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Sven Balzer
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31c4bde4bf
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cleanup: remove load_entire_file and m_string
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2025-03-25 21:19:54 +01:00 |
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Sven Balzer
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1db5440767
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change asset loading paths to not include the leading "../assets/"
move "../assets/map/*" to "../assets/maps/*"
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2025-03-25 21:17:05 +01:00 |
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Sven Balzer
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f7915b63c7
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save the load path and gpu buffer in the map struct
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2025-03-25 19:33:13 +01:00 |
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Sven Balzer
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0575989142
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load maps into a struct instead of a global to allow for multiple to be loaded at once
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2025-03-25 18:46:35 +01:00 |
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Sven Balzer
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d71daba073
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pass view_projection matrix directly to the shaders instead of constructing it each time
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2025-03-25 17:49:30 +01:00 |
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Sven Balzer
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b48b5f0339
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always show grid when tile picker is open
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2025-03-23 18:19:59 +01:00 |
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