31 Commits

Author SHA1 Message Date
Sven Balzer b6b0411473 add anzahl to Gegenstaende 2025-11-09 12:44:37 +01:00
Sven Balzer bf5a3fa06b invert modifikator for talente 2025-10-24 00:39:32 +02:00
Sven Balzer f1fff6b6ba fix BE of some Talente 2025-10-18 20:11:44 +02:00
Sven Balzer 716d5b0413 add Anmerkung field to Attacke and Parade dialogs 2025-10-06 08:35:50 +02:00
Sven Balzer e320c2f9ac fix for zauber that do not take magieresistenz into account 2025-10-05 19:17:33 +02:00
Sven Balzer 80e6e1ad43 layout simplification 2025-09-23 00:18:08 +02:00
Sven Balzer 8c4dca3eed add slight color change for every other list item 2025-09-11 13:49:08 +02:00
Sven Balzer aa3a3e633d add different hover background color for list items 2025-09-11 13:24:54 +02:00
Sven Balzer e14506998f add display for Magische Sonderfertigkeiten 2025-09-11 13:16:48 +02:00
Sven Balzer e4067d46a3 Fix Singen talent in compendium 2025-09-09 13:01:27 +02:00
Sven Balzer 39c3f90240 fix broken sorting for talente 2025-09-07 08:29:44 +02:00
Sven Balzer e338b79d3a add Wunden 2025-08-04 10:05:42 +02:00
Sven Balzer 60036fc37f remove extraneous div in ActorSheet biography tab 2025-07-26 06:00:50 +02:00
Sven Balzer ae3e9a2fb9 Allow Kampftalente to be deleted from ActorSheet 2025-07-26 00:28:03 +02:00
Sven Balzer 2468c83e86 make .scroll-container persist scrolling through re-renders 2025-06-24 21:01:36 +02:00
Sven Balzer 44500ad6d7 add effects of low hp on rolls 2025-06-03 14:25:07 +02:00
Sven Balzer df484039a5 add Parierwaffen to Bewaffnungen compendium 2025-06-03 13:48:35 +02:00
Sven Balzer ade3a2858e convert most of Bewaffnungen to be in their own zon files 2025-06-03 13:31:52 +02:00
Sven Balzer 49f4eee8b7 convert all Ruestungen to be in their own zon files 2025-05-31 16:45:44 +02:00
Sven Balzer d315a9370f convert all Talente to be stored in their own zon files to allow for easier editing and inclusion in multiple folders 2025-05-31 12:50:59 +02:00
Sven Balzer 05e78b785d update to zig version 0.14.1 2025-05-30 13:01:13 +02:00
Sven Balzer 51d889d9cd add Schilde to Bewaffnung compendium 2025-05-29 17:43:11 +02:00
Sven Balzer 2d576499df do not show parade for ranged combat talents 2025-05-29 15:53:23 +02:00
Sven Balzer ac03b7e758 fix calculation of ranged combat talents attack value 2025-05-29 15:48:35 +02:00
Sven Balzer f21a5ebf06 allow spell rolls to be affeted by MR 2025-05-24 16:20:21 +02:00
Sven Balzer ae0ca2018f add simple zauber rolls 2025-05-24 15:55:41 +02:00
Sven Balzer 1cb0f89dff add text shadow to die values 2025-05-24 15:02:09 +02:00
Sven Balzer d6983cf9c7 move zauber into their own tab 2025-05-24 14:59:13 +02:00
Sven Balzer af3de8f98b rename actor sheet tabs 2025-05-24 12:55:19 +02:00
Sven Balzer d281756053 move actorsheet nav tabs to the right of the application 2025-05-24 07:50:53 +02:00
Sven Balzer 9a37858ea5 simplify nav tabs in actor sheet 2025-05-23 12:47:09 +02:00
362 changed files with 11689 additions and 1092 deletions
+1 -1
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@@ -8,7 +8,7 @@ pub fn build(b: *std.Build) void {
const compendium_creator = b.addExecutable(.{
.name = "compendium_creator",
.root_source_file = b.path("zig/compendium_creator.zig"),
.target = b.host,
.target = b.standardTargetOptions (.{}),
.optimize = .Debug,
});
compendium_creator.root_module.addImport("leveldb", leveldb);
+2 -1
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@@ -1,6 +1,7 @@
.{
.name = "dsa-4th-edition",
.name = .dsa41,
.version = "0.0.0",
.fingerprint = 0x70fb7b387e6df0f7,
.paths = .{
"build.zig",
"build.zig.zon",
+625 -541
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+39
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@@ -0,0 +1,39 @@
<div class="zauber_chat_message">
<h3>{{zauber.name}} ({{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}: {{zauber.system.zauberfertigkeitswert}}{{#if (ne modifikator 0)}} + {{modifikator}}{{/if}}{{#if (ne magieresistenz 0)}} + {{magieresistenz}}{{/if}})</h3>
<div class="info">
<div>
<div>{{localize (concat "DSA41.chat.attribute")}}</div>
<div>{{localize (concat "DSA41.chat.value")}}</div>
<div>{{localize (concat "DSA41.chat.roll")}}</div>
<div>{{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}</div>
</div>
<div>
<div>{{localize (concat "DSA41.attributes.long." attribute1.type)}}</div>
<div>{{attribute1.value}}</div>
<div>{{roll1}}</div>
<div>{{needed_zfw_roll1}}</div>
</div>
<div>
<div>{{localize (concat "DSA41.attributes.long." attribute2.type)}}</div>
<div>{{attribute2.value}}</div>
<div>{{roll2}}</div>
<div>{{needed_zfw_roll2}}</div>
</div>
<div>
<div>{{localize (concat "DSA41.attributes.long." attribute3.type)}}</div>
<div>{{attribute3.value}}</div>
<div>{{roll3}}</div>
<div>{{needed_zfw_roll3}}</div>
</div>
</div>
<div>
{{localize (concat "DSA41.chat.result")}}:
{{#if (lt leftover_zfw 0)}}
<b>{{localize (concat "DSA41.chat.failure")}}</b>
{{else}}
<b>{{localize (concat "DSA41.chat.success")}}</b>
{{/if}}
({{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}: {{leftover_zfw}})
</div>
</div>
+3
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@@ -2,6 +2,9 @@
<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
<span class="colspan2">{{localize "DSA41.kampf.anmerkung"}}</span>
<input class="colspan2" type="text" name="anmerkung" value="{{lookup formData "anmerkung"}}">
<div class="dsa41-calculation colspan4 center">
<ruby>{{options.item.basis_attacke}}<rt>{{localize "DSA41.bewaffnung.nahkampfwaffe.basis"}}</rt></ruby>
+3
View File
@@ -5,6 +5,9 @@
<span>{{localize "DSA41.kampf.crit"}}</span>
<input class="center" type="checkbox" name="crit" {{checked (lookup formData "crit")}}>
<span>{{localize "DSA41.kampf.anmerkung"}}</span>
<input type="text" name="anmerkung" value="{{lookup formData "anmerkung"}}">
<div class="dsa41-calculation colspan4 center">
{{#if formData.crit}}({{/if}}
<ruby>{{options.item.basis_parade}}<rt>{{localize "DSA41.bewaffnung.nahkampfwaffe.basis"}}</rt></ruby>
+9
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@@ -0,0 +1,9 @@
<div>
<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
{{#if options.item.system.magieresistenz}}
<span class="colspan2">{{localize "DSA41.zauber.label_magieresistenz"}}</span>
<input class="colspan2" type="number" name="magieresistenz" value="{{lookup formData "magieresistenz"}}">
{{/if}}
</div>
+1 -1
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@@ -2,7 +2,7 @@
{{#if (eq type "checkbox")}}
<input type="checkbox" name="{{name}}" {{#if data-name}}data-name="{{data-name}}"{{/if}} {{checked value}}>
{{else}}
<input type="{{type}}" name="{{name}}" {{#if data-name}}data-name="{{data-name}}"{{/if}} value="{{value}}" placeholder="{{placeholder}}">
<input type="{{type}}" name="{{name}}" {{#if data-name}}data-name="{{data-name}}"{{/if}} {{#if size}}size="{{size}}"{{/if}} value="{{value}}" placeholder="{{placeholder}}">
{{/if}}
{{#if placeholder}}
+97 -97
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@@ -1,4 +1,4 @@
<div class="Bewaffnung {{ cssClass }}">
<div>
<div class="row">
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
<div class="col">
@@ -28,103 +28,103 @@
</div>
</nav>
<div class="tab {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</span>
<div class="grid3 center">
{{DSA41_input "system.nahkampfwaffe.basis" subtitle="DSA41.bewaffnung.nahkampfwaffe.basis"}}
{{DSA41_input "system.nahkampfwaffe.schwellenwert" subtitle="DSA41.bewaffnung.nahkampfwaffe.schwellenwert"}}
{{DSA41_input "system.nahkampfwaffe.schadensschritte" subtitle="DSA41.bewaffnung.nahkampfwaffe.schadensschritte"}}
</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</span>
<div class="grid2">
{{DSA41_input "system.nahkampfwaffe.modifikator_attacke" subtitle="DSA41.bewaffnung.nahkampfwaffe.attacke"}}
{{DSA41_input "system.nahkampfwaffe.modifikator_parade" subtitle="DSA41.bewaffnung.nahkampfwaffe.parade"}}
</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</span>
<div>{{DSA41_input "system.nahkampfwaffe.initiative"}}</div>
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
<div>{{DSA41_input "system.nahkampfwaffe.bruchfaktor"}}</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</span>
<div>{{DSA41_input "system.nahkampfwaffe.distanzklasse"}}</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</span>
<div>{{DSA41_input "system.nahkampfwaffe.kampftalente"}}</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</span>
<div>{{DSA41_input "system.nahkampfwaffe.laenge"}}</div>
<div class="colspan2"></div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</span>
<div>{{DSA41_input "system.nahkampfwaffe.zweihaendig"}}</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</span>
<div>{{DSA41_input "system.nahkampfwaffe.werfbar"}}</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</span>
<div>{{DSA41_input "system.nahkampfwaffe.improvisiert"}}</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</span>
<div>{{DSA41_input "system.nahkampfwaffe.priviligiert"}}</div>
</div>
<div class="tab {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
<span>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</span>
<div>{{DSA41_input "system.parierwaffe.initiative"}}</div>
<span>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</span>
<div class="grid2">
{{DSA41_input "system.parierwaffe.modifikator_attacke" subtitle="DSA41.bewaffnung.parierwaffe.attacke"}}
{{DSA41_input "system.parierwaffe.modifikator_parade" subtitle="DSA41.bewaffnung.parierwaffe.parade"}}
</div>
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
<div>{{DSA41_input "system.parierwaffe.bruchfaktor"}}</div>
</div>
<div class="tab {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
<span>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</span>
{{DSA41_input "system.schild.groesse"}}
<span>{{localize "DSA41.bewaffnung.schild.modifikator"}}</span>
<div class="grid2">
{{DSA41_input "system.schild.modifikator_attacke" subtitle="DSA41.bewaffnung.schild.attacke"}}
{{DSA41_input "system.schild.modifikator_parade" subtitle="DSA41.bewaffnung.schild.parade"}}
</div>
<span>{{localize "DSA41.bewaffnung.schild.initiative"}}</span>
<div>{{DSA41_input "system.schild.initiative"}}</div>
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
<div>{{DSA41_input "system.schild.bruchfaktor"}}</div>
</div>
<div class="tab {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</span>
<div class="center">{{DSA41_input "system.fernkampfwaffe.basis"}}</div>
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</span>
<div>{{DSA41_input "system.fernkampfwaffe.laden"}}</div>
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</span>
<div>{{DSA41_input "system.fernkampfwaffe.munitionskosten"}}</div>
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</span>
<div>{{DSA41_input "system.fernkampfwaffe.munitionsgewicht"}}</div>
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</span>
<div class="colspan3 grid5">
{{DSA41_input "system.fernkampfwaffe.reichweite1"}}
{{DSA41_input "system.fernkampfwaffe.reichweite2"}}
{{DSA41_input "system.fernkampfwaffe.reichweite3"}}
{{DSA41_input "system.fernkampfwaffe.reichweite4"}}
{{DSA41_input "system.fernkampfwaffe.reichweite5"}}
</div>
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</span>
<div class="row colspan3 grid5">
{{DSA41_input "system.fernkampfwaffe.modifikator1"}}
{{DSA41_input "system.fernkampfwaffe.modifikator2"}}
{{DSA41_input "system.fernkampfwaffe.modifikator3"}}
{{DSA41_input "system.fernkampfwaffe.modifikator4"}}
{{DSA41_input "system.fernkampfwaffe.modifikator5"}}
</div>
</div>
<div>
<div class="tab {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</span>
<div class="grid3 center">
{{DSA41_input "system.nahkampfwaffe.basis" subtitle="DSA41.bewaffnung.nahkampfwaffe.basis"}}
{{DSA41_input "system.nahkampfwaffe.schwellenwert" subtitle="DSA41.bewaffnung.nahkampfwaffe.schwellenwert"}}
{{DSA41_input "system.nahkampfwaffe.schadensschritte" subtitle="DSA41.bewaffnung.nahkampfwaffe.schadensschritte"}}
</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</span>
<div class="grid2">
{{DSA41_input "system.nahkampfwaffe.modifikator_attacke" subtitle="DSA41.bewaffnung.nahkampfwaffe.attacke"}}
{{DSA41_input "system.nahkampfwaffe.modifikator_parade" subtitle="DSA41.bewaffnung.nahkampfwaffe.parade"}}
</div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</span>
{{DSA41_input "system.nahkampfwaffe.initiative"}}
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
{{DSA41_input "system.nahkampfwaffe.bruchfaktor"}}
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</span>
{{DSA41_input "system.nahkampfwaffe.distanzklasse"}}
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</span>
{{DSA41_input "system.nahkampfwaffe.kampftalente"}}
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</span>
{{DSA41_input "system.nahkampfwaffe.laenge"}}
<div class="colspan2"></div>
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</span>
{{DSA41_input "system.nahkampfwaffe.zweihaendig"}}
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</span>
{{DSA41_input "system.nahkampfwaffe.werfbar"}}
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</span>
{{DSA41_input "system.nahkampfwaffe.improvisiert"}}
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</span>
{{DSA41_input "system.nahkampfwaffe.priviligiert"}}
</div>
<div class="tab {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
<span>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</span>
{{DSA41_input "system.parierwaffe.initiative"}}
<span>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</span>
<div class="grid2">
{{DSA41_input "system.parierwaffe.modifikator_attacke" subtitle="DSA41.bewaffnung.parierwaffe.attacke"}}
{{DSA41_input "system.parierwaffe.modifikator_parade" subtitle="DSA41.bewaffnung.parierwaffe.parade"}}
</div>
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
{{DSA41_input "system.parierwaffe.bruchfaktor"}}
</div>
<div class="tab {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
<span>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</span>
{{DSA41_input "system.schild.groesse"}}
<span>{{localize "DSA41.bewaffnung.schild.modifikator"}}</span>
<div class="grid2">
{{DSA41_input "system.schild.modifikator_attacke" subtitle="DSA41.bewaffnung.schild.attacke"}}
{{DSA41_input "system.schild.modifikator_parade" subtitle="DSA41.bewaffnung.schild.parade"}}
</div>
<span>{{localize "DSA41.bewaffnung.schild.initiative"}}</span>
{{DSA41_input "system.schild.initiative"}}
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
{{DSA41_input "system.schild.bruchfaktor"}}
</div>
<div class="tab {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</span>
<div class="center">{{DSA41_input "system.fernkampfwaffe.basis"}}</div>
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</span>
{{DSA41_input "system.fernkampfwaffe.laden"}}
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</span>
{{DSA41_input "system.fernkampfwaffe.munitionskosten"}}
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</span>
{{DSA41_input "system.fernkampfwaffe.munitionsgewicht"}}
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</span>
<div class="colspan3 grid5">
{{DSA41_input "system.fernkampfwaffe.reichweite1"}}
{{DSA41_input "system.fernkampfwaffe.reichweite2"}}
{{DSA41_input "system.fernkampfwaffe.reichweite3"}}
{{DSA41_input "system.fernkampfwaffe.reichweite4"}}
{{DSA41_input "system.fernkampfwaffe.reichweite5"}}
</div>
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</span>
<div class="row colspan3 grid5">
{{DSA41_input "system.fernkampfwaffe.modifikator1"}}
{{DSA41_input "system.fernkampfwaffe.modifikator2"}}
{{DSA41_input "system.fernkampfwaffe.modifikator3"}}
{{DSA41_input "system.fernkampfwaffe.modifikator4"}}
{{DSA41_input "system.fernkampfwaffe.modifikator5"}}
</div>
</div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
</div>
+2 -5
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@@ -1,4 +1,4 @@
<div class="item-sheet {{ cssClass }}" autocomplete="off">
<div>
<div class="row">
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
<div class="col">
@@ -9,8 +9,5 @@
</div>
</div>
</div>
<div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
+2 -4
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@@ -1,4 +1,4 @@
<div class="item-sheet {{ cssClass }}" autocomplete="off">
<div>
<div class="row">
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
<div class="col">
@@ -12,7 +12,5 @@
</div>
</div>
</div>
<div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
+12 -14
View File
@@ -1,4 +1,4 @@
<div class="item-sheet {{ cssClass }}" autocomplete="off">
<div>
<div class="row">
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
<div class="col">
@@ -12,32 +12,30 @@
<div class="tab active">
<span>{{localize "DSA41.ruestungen.kopf"}}</span>
<div>{{DSA41_input "system.kopf"}}</div>
{{DSA41_input "system.kopf"}}
<span>{{localize "DSA41.ruestungen.brust"}}</span>
<div>{{DSA41_input "system.brust"}}</div>
{{DSA41_input "system.brust"}}
<span>{{localize "DSA41.ruestungen.ruecken"}}</span>
<div>{{DSA41_input "system.ruecken"}}</div>
{{DSA41_input "system.ruecken"}}
<span>{{localize "DSA41.ruestungen.bauch"}}</span>
<div>{{DSA41_input "system.bauch"}}</div>
{{DSA41_input "system.bauch"}}
<span>{{localize "DSA41.ruestungen.linker_arm"}}</span>
<div>{{DSA41_input "system.linker_arm"}}</div>
{{DSA41_input "system.linker_arm"}}
<span>{{localize "DSA41.ruestungen.rechter_arm"}}</span>
<div>{{DSA41_input "system.rechter_arm"}}</div>
{{DSA41_input "system.rechter_arm"}}
<span>{{localize "DSA41.ruestungen.linkes_bein"}}</span>
<div>{{DSA41_input "system.linkes_bein"}}</div>
{{DSA41_input "system.linkes_bein"}}
<span>{{localize "DSA41.ruestungen.rechtes_bein"}}</span>
<div>{{DSA41_input "system.rechtes_bein"}}</div>
{{DSA41_input "system.rechtes_bein"}}
<span>{{localize "DSA41.ruestungen.gesamt_ruestungsschutz"}}</span>
<div>{{DSA41_input "system.gesamt_ruestungsschutz"}}</div>
{{DSA41_input "system.gesamt_ruestungsschutz"}}
<span>{{localize "DSA41.ruestungen.gesamt_behinderung"}}</span>
<div>{{DSA41_input "system.gesamt_behinderung"}}</div>
</div>
{{DSA41_input "system.gesamt_behinderung"}}
<div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
{{DSA41_input "system.beschreibung" elementType="prose-mirror" classes="colspan-all"}}
</div>
</div>
+2 -4
View File
@@ -1,4 +1,4 @@
<div class="item-sheet {{ cssClass }}" autocomplete="off">
<div>
<div class="row">
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
<div class="col">
@@ -12,7 +12,5 @@
</div>
</div>
</div>
<div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
+2 -4
View File
@@ -1,4 +1,4 @@
<div class="item-sheet {{ cssClass }}" autocomplete="off">
<div>
<div class="row">
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
<div class="col">
@@ -14,7 +14,5 @@
</div>
</div>
</div>
<div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
+2 -4
View File
@@ -1,4 +1,4 @@
<div class="item-sheet {{ cssClass }}" autocomplete="off">
<div>
<div class="row">
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
<div class="col">
@@ -11,7 +11,5 @@
</div>
</div>
</div>
<div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
</div>
+4 -4
View File
@@ -1,4 +1,4 @@
<div class="item-sheet {{ cssClass }}" autocomplete="off">
<div>
<div class="row">
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
<div class="col">
@@ -24,9 +24,9 @@
<span>{{localize "DSA41.zauber.merkmale.label"}}</span>
{{DSA41_input "system.merkmale"}}
</div>
<div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
<span>{{localize "DSA41.zauber.label_magieresistenz"}}</span>
{{DSA41_input "system.magieresistenz"}}
</div>
{{DSA41_input "system.beschreibung" elementType="prose-mirror" classes="colspan-all"}}
</div>
+26 -7
View File
@@ -79,7 +79,8 @@
"value": "Wert",
"roll": "Wurf",
"talentwert_short": "TaW",
"talentwert_short": "TaW",
"zauberfertigkeitswert_short": "ZfW",
"targets": "Ziele",
"trefferpunkte_apply": "Zuweisen"
@@ -146,7 +147,8 @@
"constitution": "Konstitution",
"strength": "Körperkraft",
"talent": "Talent",
"talent": "Talent",
"zauber": "Zauber",
"attacke": "Attacke",
"parade": "Parade",
@@ -161,7 +163,8 @@
"talente": "Talente",
"inventar": "Inventar",
"kampf": "Kampf",
"allgemein": "Allgemein"
"allgemein": "Allgemein",
"zauber": "Zauber"
},
"allgemein": {
@@ -476,7 +479,8 @@
"inventar": {
"bewaffnung": "Bewaffnung",
"ruestungen": "Rüstungen",
"gegenstaende": "Gegenstände"
"gegenstaende": "Gegenstände",
"anzahl": "Anzahl"
},
"kampf": {
@@ -488,6 +492,7 @@
"modifikator": "Modifikator",
"crit": "Glückliche Attacke",
"zauber": "Zauber",
"anmerkung": "Anmerkung",
"zielgroesse": {
"label": "Zielgröße",
@@ -534,13 +539,27 @@
"still": "Still",
"seitenwind": "Böiger Seitenwind",
"starker_seitenwind": "Starker Seitenwind"
},
"wunden": {
"label": "Wunden",
"kopf": "Kopf",
"brust": "Brust",
"bauch": "Bauch",
"linker_arm": "Linker Arm",
"rechter_arm": "Rechter Arm",
"linkes_bein": "Linkes Bein",
"rechtes_bein": "Rechtes Bein"
}
},
"zauber": {
"label_komplexitaet": "Komplexität",
"label_zauberdauer": "Zauberdauer",
"label_wirkungsdauer": "Wirkungsdauer",
"label_komplexitaet": "Komplexität",
"label_zauberdauer": "Zauberdauer",
"label_wirkungsdauer": "Wirkungsdauer",
"label_zauberfertigkeitswert": "Zauberfertigkeitswert",
"label_magieresistenz": "Magieresistenz",
"merkmale": {
"label": "Merkmale",
+142 -12
View File
@@ -8,9 +8,15 @@ html {
pointer-events: auto;
}
/* Allow application content to be scrolled */
/* allow tabs to be visible on the right side of the application */
&.application.ActorSheet {
overflow: visible;
}
& .window-content {
overflow-y: scroll;
padding: 0;
overflow: visible;
height: calc(100% - var(--header-height));
}
& [data-action] {
@@ -230,6 +236,8 @@ html {
width: 3.5em;
height: 3.5em;
text-shadow: 1px 1px 1px black;
& > * {
grid-row: 1;
grid-column: 1;
@@ -416,6 +424,14 @@ html {
border: none;
border-radius: 0px 0px 5px 5px;
}
&:nth-child(odd) {
background: #272b33;
}
&:hover {
background: #3b404d;
}
}
&.Dialog > .window-content {
@@ -429,6 +445,10 @@ html {
}
}
& [data-application-part]:not([data-application-part="ActorSheet"]) {
padding: 1rem;
}
& [data-application-part="Bewaffnung"] {
& .tab {
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
@@ -471,8 +491,55 @@ html {
}
& [data-application-part="ActorSheet"] {
height: 100%;
& .scroll-container {
height: 100%;
overflow-y: scroll;
}
& .ActorSheet {
padding: 1rem;
}
& .tabs {
display: flex;
flex-direction: column;
align-items: start;
position: absolute;
z-index: -1;
left: 100%;
border: none;
padding: 0;
gap: 2em;
& > * {
transform: none !important;
&::before {
background: var(--background);
padding: .5em .5em .5em .75em;
border-width: 1px 1px 1px 0px;
border-radius: 0 5px 5px 0;
border-style: solid;
transition: all 250ms ease;
}
&.active, &:hover {
text-decoration: none;
&::before {
padding: .5em .5em .5em 1.25em;
}
}
}
}
& .tab {
&[data-tab="tab1"] {
&[data-tab="eigenschaften"] {
& .Eigenschaften {
display: grid;
grid-template-columns: minmax(0, max-content) repeat(3, minmax(0, 1fr));
@@ -508,7 +575,7 @@ html {
}
}
&[data-tab="tab2"] {
&[data-tab="talente"] {
grid-template-columns: minmax(0, max-content) repeat(2, minmax(0, 1fr)) min-content;
& > * {
@@ -516,12 +583,12 @@ html {
}
& .Kampftalente {
grid-template-columns: minmax(0, max-content) repeat(5, minmax(0, 1fr));
grid-template-columns: minmax(0, max-content) repeat(5, minmax(0, 1fr)) min-content;
}
}
&[data-tab="tab3"] {
grid-template-columns: minmax(min-content, max-content) auto min-content minmax(min-content, max-content) min-content;
&[data-tab="inventar"] {
grid-template-columns: minmax(min-content, max-content) auto max-content min-content minmax(min-content, max-content) min-content;
& > * {
grid-column: 1 / -1;
@@ -530,9 +597,46 @@ html {
& [data-equipped="false"] {
color: #464c5f;
}
& .anzahl input {
background: transparent;
field-sizing: content;
}
}
&[data-tab="tab4"] {
&[data-tab="kampf"] {
& .Wunden {
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
& .wunde {
display: inline;
width: 2em;
height: 2em;
margin: 0 .25em 0 .25em;
content: url("/icons/skills/wounds/injury-triple-slash-bleed.webp");
mix-blend-mode: difference;
&.active {
filter: grayscale(0.0);
&:hover, &:hover ~ .wunde.active {
filter: grayscale(0.75);
}
}
&:not(.active) {
filter: grayscale(1.0);
&:hover, &:has( ~ .wunde:hover) {
filter: grayscale(0.25);
}
}
}
}
& .Bewaffnung {
grid-template-columns: minmax(0, max-content) repeat(3, minmax(0, auto));
@@ -541,10 +645,6 @@ html {
}
}
& .Zauber {
grid-template-columns: minmax(0, max-content) minmax(0, auto);
}
& .Ruestung {
grid-template-columns: 2fr repeat(8, 1fr) repeat(2, 1.5fr);
text-align: center;
@@ -554,6 +654,18 @@ html {
grid-template-columns: minmax(min-content, max-content) auto min-content;
}
}
&[data-tab="zauber"] {
grid-template-columns: minmax(0, max-content) auto minmax(0, max-content) auto minmax(0, max-content) min-content;
& > * {
grid-column: 1 / -1;
}
& .Sonderfertigkeiten {
grid-template-columns: minmax(min-content, max-content) auto min-content;
}
}
}
}
@@ -581,6 +693,24 @@ html {
}
}
.zauber_chat_message {
& .info {
display: grid;
grid-template-columns: repeat(4, minmax(min-content, 1fr));
text-wrap: nowrap;
& > * {
display: grid;
grid-column: 1 / -1;
grid-template-columns: subgrid;
& > *:not(:first-child) {
text-align: center;
}
}
}
}
#tooltip.DSA41 {
max-width: 650px;
+235 -23
View File
@@ -80,6 +80,18 @@ Hooks.once("init", async function() {
]
});
Handlebars.registerHelper({
"string-length": (value, options) => {
return value.toString().length;
}
});
Handlebars.registerHelper({
"mul": (a, b, options) => {
return a * b;
}
});
Handlebars.registerHelper({
maybeLocalize: (value, options) => {
const prefix = options.hash.prefix ? options.hash.prefix.string : null;
@@ -147,9 +159,14 @@ Hooks.once("init", async function() {
"CHAT_HEADER": "systems/dsa-4th-edition/src/Chat/Header.hbs",
"TrefferpunkteTargets": "systems/dsa-4th-edition/src/Chat/TrefferpunkteTargets.hbs",
"talent_chat": "systems/dsa-4th-edition/src/Chat/Talent.hbs",
"zauber_chat": "systems/dsa-4th-edition/src/Chat/Zauber.hbs",
});
});
function string_compare(a, b) {
return a > b ? 1 : a < b ? -1 : 0;
}
function get_targeted_actors() {
const targets = [];
@@ -504,6 +521,14 @@ class DSA41_CharacterDocument extends Actor {
return actor;
}
get_hp_roll_modifier() {
if (this.system.lebenspunkte.aktuell < Math.round(this.system.computed.lebenspunkte.max / 4)) return 3;
if (this.system.lebenspunkte.aktuell < Math.round(this.system.computed.lebenspunkte.max / 3)) return 2;
if (this.system.lebenspunkte.aktuell < Math.round(this.system.computed.lebenspunkte.max / 2)) return 1;
return 0;
}
}
class DSA41_CharacterData extends TypeDataModel {
@@ -589,6 +614,16 @@ class DSA41_CharacterData extends TypeDataModel {
modifikator_attacke: new NumberField({integer: true, initial: 0}),
modifikator_parade: new NumberField({integer: true, initial: 0}),
modifikator_fernkampf: new NumberField({integer: true, initial: 0}),
wunden: new SchemaField({
kopf: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
brust: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
bauch: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
linker_arm: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
rechter_arm: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
linkes_bein: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
rechtes_bein: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
}),
}
}
@@ -603,6 +638,7 @@ class DSA41_CharacterData extends TypeDataModel {
num_nachteile: 0,
num_allgemeine_sonderfertigkeiten: 0,
num_kampf_sonderfertigkeiten: 0,
num_magische_sonderfertigkeiten: 0,
num_waffen: 0,
num_fernkampf_waffen: 0,
@@ -625,14 +661,97 @@ class DSA41_CharacterData extends TypeDataModel {
gesamt_behinderung: 0.0,
},
},
wunden_modifiers: {
courage: 0,
cleverness: 0,
intuition: 0,
dexterity: 0,
agility: 0,
constitution: 0,
strength: 0,
initiative_basis: 0,
initiative: "",
attacke: 0,
parade: 0,
schaden: "",
},
};
if (this.wunden.kopf >= 1) {
this.computed.wunden_modifiers.courage += -2 * this.wunden.kopf;
this.computed.wunden_modifiers.cleverness += -2 * this.wunden.kopf;
this.computed.wunden_modifiers.intuition += -2 * this.wunden.kopf;
this.computed.wunden_modifiers.initiative_basis += -2 * this.wunden.kopf;
this.computed.wunden_modifiers.initiative += (-2 * this.wunden.kopf) + "d6";
if (this.wunden.kopf >= 3) this.computed.wunden_modifiers.schaden += "+ 2d6";
}
if (this.wunden.brust >= 1) {
this.computed.wunden_modifiers.attacke += -this.wunden.brust;
this.computed.wunden_modifiers.parade += -this.wunden.brust;
this.computed.wunden_modifiers.constitution += -this.wunden.brust;
this.computed.wunden_modifiers.strength += -this.wunden.brust;
this.computed.wunden_modifiers.schaden += "+" + this.wunden.brust + "d6";
}
if (this.wunden.bauch >= 1) {
this.computed.wunden_modifiers.attacke += -this.wunden.bauch;
this.computed.wunden_modifiers.parade += -this.wunden.bauch;
this.computed.wunden_modifiers.constitution += -this.wunden.bauch;
this.computed.wunden_modifiers.strength += -this.wunden.bauch;
this.computed.wunden_modifiers.initiative_basis += -this.wunden.bauch;
this.computed.wunden_modifiers.schaden += "+" + this.wunden.bauch + "d6";
}
if (this.wunden.linker_arm >= 1) {
this.computed.wunden_modifiers.attacke += -2 * this.wunden.linker_arm;
this.computed.wunden_modifiers.parade += -2 * this.wunden.linker_arm;
this.computed.wunden_modifiers.strength += -2 * this.wunden.linker_arm;
this.computed.wunden_modifiers.dexterity += -2 * this.wunden.linker_arm;
}
if (this.wunden.rechter_arm >= 1) {
this.computed.wunden_modifiers.attacke += -2 * this.wunden.rechter_arm;
this.computed.wunden_modifiers.parade += -2 * this.wunden.rechter_arm;
this.computed.wunden_modifiers.strength += -2 * this.wunden.rechter_arm;
this.computed.wunden_modifiers.dexterity += -2 * this.wunden.rechter_arm;
}
if (this.wunden.linkes_bein >= 1) {
this.computed.wunden_modifiers.attacke += -2 * this.wunden.linkes_bein;
this.computed.wunden_modifiers.parade += -2 * this.wunden.linkes_bein;
this.computed.wunden_modifiers.agility += -2 * this.wunden.linkes_bein;
this.computed.wunden_modifiers.initiative_basis += -2 * this.wunden.linkes_bein;
}
if (this.wunden.rechtes_bein >= 1) {
this.computed.wunden_modifiers.attacke += -2 * this.wunden.rechtes_bein;
this.computed.wunden_modifiers.parade += -2 * this.wunden.rechtes_bein;
this.computed.wunden_modifiers.agility += -2 * this.wunden.rechtes_bein;
this.computed.wunden_modifiers.initiative_basis += -2 * this.wunden.rechtes_bein;
}
this.computed.abenteuerpunkte.uebrig = this.abenteuerpunkte.gesamt - this.abenteuerpunkte.ausgegeben;
for (const [attribute, values] of Object.entries(this.attributes)) {
this.computed.attributes[attribute] = values.initial + values.advancement + values.modifier;
this.computed.attributes_without_modifiers[attribute] = values.initial + values.advancement;
}
this.computed.attributes_without_modifiers.courage = this.attributes.courage.initial + this.attributes.courage.advancement;
this.computed.attributes_without_modifiers.cleverness = this.attributes.cleverness.initial + this.attributes.cleverness.advancement;
this.computed.attributes_without_modifiers.intuition = this.attributes.intuition.initial + this.attributes.intuition.advancement;
this.computed.attributes_without_modifiers.charisma = this.attributes.charisma.initial + this.attributes.charisma.advancement;
this.computed.attributes_without_modifiers.dexterity = this.attributes.dexterity.initial + this.attributes.dexterity.advancement;
this.computed.attributes_without_modifiers.agility = this.attributes.agility.initial + this.attributes.agility.advancement;
this.computed.attributes_without_modifiers.constitution = this.attributes.constitution.initial + this.attributes.constitution.advancement;
this.computed.attributes_without_modifiers.strength = this.attributes.strength.initial + this.attributes.strength.advancement;
this.computed.attributes.courage = this.computed.attributes_without_modifiers.courage + this.attributes.courage.modifier + this.computed.wunden_modifiers.courage;
this.computed.attributes.cleverness = this.computed.attributes_without_modifiers.cleverness + this.attributes.cleverness.modifier + this.computed.wunden_modifiers.cleverness;
this.computed.attributes.intuition = this.computed.attributes_without_modifiers.intuition + this.attributes.intuition.modifier + this.computed.wunden_modifiers.intuition;
this.computed.attributes.charisma = this.computed.attributes_without_modifiers.charisma + this.attributes.charisma.modifier;
this.computed.attributes.dexterity = this.computed.attributes_without_modifiers.dexterity + this.attributes.dexterity.modifier + this.computed.wunden_modifiers.dexterity;
this.computed.attributes.agility = this.computed.attributes_without_modifiers.agility + this.attributes.agility.modifier + this.computed.wunden_modifiers.agility;
this.computed.attributes.constitution = this.computed.attributes_without_modifiers.constitution + this.attributes.constitution.modifier + this.computed.wunden_modifiers.constitution;
this.computed.attributes.strength = this.computed.attributes_without_modifiers.strength + this.attributes.strength.modifier + this.computed.wunden_modifiers.strength;
this.computed.lebenspunkte = {};
this.computed.ausdauer = {};
@@ -685,15 +804,15 @@ class DSA41_CharacterData extends TypeDataModel {
this.computed.kampf.ruestungen_gesamt[key] = Math.round(value);
}
this.computed.initiative.wert = this.computed.initiative.basiswert + this.modifikator_initiative - this.computed.kampf.ruestungen_gesamt.gesamt_behinderung;
this.computed.attacke.wert = this.computed.attacke.basiswert + this.modifikator_attacke;
this.computed.parade.wert = this.computed.parade.basiswert + this.modifikator_parade;
this.computed.initiative.wert = this.computed.initiative.basiswert + this.modifikator_initiative - this.computed.kampf.ruestungen_gesamt.gesamt_behinderung + this.computed.wunden_modifiers.initiative_basis;
this.computed.attacke.wert = this.computed.attacke.basiswert + this.modifikator_attacke + this.computed.wunden_modifiers.attacke;
this.computed.parade.wert = this.computed.parade.basiswert + this.modifikator_parade + this.computed.wunden_modifiers.parade;
this.computed.fernkampf.wert = this.computed.fernkampf.basiswert + this.modifikator_fernkampf;
this.kampftalente = this.parent.items.filter((x) => x.type === "Kampftalent").sort((a, b) => a.name > b.name);
this.kampftalente = this.parent.items.filter((x) => x.type === "Kampftalent").sort((a, b) => string_compare(a.name, b.name));
for(const talent of this.kampftalente) {
this.computed.kampf.talente[talent.name] = {};
this.computed.kampf.talente[talent.name].attacke = this.computed.attacke.wert + talent.system.attacke;
this.computed.kampf.talente[talent.name].attacke = (talent.system.kategorie === "fernkampf" ? this.computed.fernkampf.wert : this.computed.attacke.wert) + talent.system.attacke;
this.computed.kampf.talente[talent.name].parade = this.computed.parade.wert + talent.system.parade;
this.computed.kampf.talente[talent.name].talent_attacke = talent.system.attacke;
@@ -798,7 +917,7 @@ class DSA41_CharacterData extends TypeDataModel {
computed.trefferpunkte_display = computed.trefferpunkte.replace(/[\+\-]/, (op) => "<br>" + op);
}
const talente = this.parent.items.filter((x) => x.type === "Talent").sort((a, b) => a.name > b.name);
const talente = this.parent.items.filter((x) => x.type === "Talent").sort((a, b) => string_compare(a.name, b.name));
this.talente = {
koerperliche: talente.filter((x) => x.system.kategorie === "koerperliche"),
gesellschaftliche: talente.filter((x) => x.system.kategorie === "gesellschaftliche"),
@@ -807,10 +926,11 @@ class DSA41_CharacterData extends TypeDataModel {
handwerks: talente.filter((x) => x.system.kategorie === "handwerks"),
};
this.computed.num_allgemeine_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "allgemein").length;
this.computed.num_kampf_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "kampf").length;
this.computed.num_vorteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "vorteil").length;
this.computed.num_nachteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "nachteil").length;
this.computed.num_allgemeine_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "allgemein").length;
this.computed.num_kampf_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "kampf").length;
this.computed.num_magische_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "magisch").length;
this.computed.num_vorteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "vorteil").length;
this.computed.num_nachteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "nachteil").length;
}
}
@@ -819,6 +939,7 @@ class DSA41_GegenstandData extends TypeDataModel {
return {
gewicht: new GewichtField(),
preis: new PreisField(),
anzahl: new NumberField({ integer: true, initial: 1, min: 0 }),
beschreibung: new StringField({ initial: "" }),
};
@@ -1114,6 +1235,8 @@ class DSA41_ZauberData extends TypeDataModel {
},
})),
magieresistenz: new BooleanField({ initial: false }),
haus: new BooleanField({ initial: false }),
zauberfertigkeitswert: new NumberField({ integer: true, initial: 0 }),
@@ -1142,6 +1265,7 @@ class DSA41_Dialog extends DSA41_ApplicationMixin(ApplicationV2) {
static PARTS = {
Eigenschaft: { template: "systems/dsa-4th-edition/src/Dialogs/Attribute.hbs" },
Talent: { template: "systems/dsa-4th-edition/src/Dialogs/Talent.hbs" },
Zauber: { template: "systems/dsa-4th-edition/src/Dialogs/Zauber.hbs" },
Attacke: { template: "systems/dsa-4th-edition/src/Dialogs/Attacke.hbs" },
Parade: { template: "systems/dsa-4th-edition/src/Dialogs/Parade.hbs" },
@@ -1170,10 +1294,12 @@ class DSA41_Dialog extends DSA41_ApplicationMixin(ApplicationV2) {
};
get formData() {
const inputs = this.element.querySelector("[data-application-part]")?.querySelectorAll("input") ?? [];
const types = Object.fromEntries(Array.from(inputs, x => [x.name, x.type]));
const data = Object.fromEntries(
new FormData(this.element).entries().map(([key, value])=>{
if (typeof value != "string") return [key, value];
return isNaN(value) ? [key, value] : [key, Number(value)];
if (types[key] == "number") return [key, Number(value)];
return [key, value];
})
);
@@ -1218,10 +1344,11 @@ class DSA41_Dialog extends DSA41_ApplicationMixin(ApplicationV2) {
class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
static PARTS = {
ActorSheet: { template: "systems/dsa-4th-edition/src/ActorSheet.hbs" },
ActorSheet: { template: "systems/dsa-4th-edition/src/ActorSheet.hbs", scrollable: [".scroll-container"] },
};
static DEFAULT_OPTIONS = {
classes: [ "DSA41", "ActorSheet" ],
position: { width: "800", height: "650" },
actions: {
"roll": async function(event, target) {
@@ -1231,6 +1358,8 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
const item_id = event.target.closest("[data-item-id]")?.dataset.itemId;
const item = this.document.items.get(item_id);
const hp_roll_modifier = this.document.get_hp_roll_modifier();
let flavor = game.i18n.localize("DSA41.roll_types." + roll_type);
if (typeof success_value !== 'undefined') {
flavor += " <= " + success_value;
@@ -1246,6 +1375,9 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
flavor += " <= " + (Number(success_value) + data.modifikator);
}
if (hp_roll_modifier !== 0)
roll_formula = roll_formula + " + " + hp_roll_modifier;
let roll = new Roll(roll_formula, this.document.system);
roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor: this.document }),
@@ -1266,10 +1398,13 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
const data = await DSA41_Dialog.wait("Talent", { window: {title: title}, item: item });
const eBE = (await new Roll(item.system.behinderung || "0", { BE: this.document.system.computed.kampf.ruestungen_gesamt.gesamt_behinderung }).evaluate()).total;
data.modifikator += eBE;
data.modifikator -= eBE;
const talentwert = item.system.talentwert - data.modifikator;
const talentwert = item.system.talentwert + data.modifikator;
const roll_modifier = talentwert < 0 ? -talentwert: 0;
if (hp_roll_modifier !== 0)
roll_modifier += hp_roll_modifier;
const roll1 = (await new Roll("1d20").evaluate()).total + roll_modifier;
const roll2 = (await new Roll("1d20").evaluate()).total + roll_modifier;
@@ -1287,10 +1422,10 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
const context = {
talent: item,
modifikator: -data.modifikator,
modifikator: data.modifikator,
attribute1: { type: item.system.attribute1, value: attribute1 },
attribute2: { type: item.system.attribute2, value: attribute3 },
attribute2: { type: item.system.attribute2, value: attribute2 },
attribute3: { type: item.system.attribute3, value: attribute3 },
roll1: roll1,
@@ -1325,6 +1460,13 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
flavor += " <= " + (Number(success_value) + data.modifikator);
}
if (data.anmerkung) {
flavor += "<br>" + data.anmerkung;
}
if (hp_roll_modifier !== 0)
roll_formula = roll_formula + " + " + hp_roll_modifier;
let roll = new Roll(roll_formula, this.document.system);
roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor: this.document }),
@@ -1348,6 +1490,13 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
let flavor = game.i18n.localize("DSA41.roll_types." + roll_type);
flavor += " <= " + (Number((data.crit == "on") ? item.parade_crit : item.parade) + data.modifikator);
if (data.anmerkung) {
flavor += "<br>" + data.anmerkung;
}
if (hp_roll_modifier !== 0)
roll_formula = roll_formula + " + " + hp_roll_modifier;
let roll = new Roll(roll_formula, this.document.system);
roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor: this.document }),
@@ -1394,7 +1543,7 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
const groessen_modifikator = Math.max(data.ziel_groesse + data.deckung + data.ziel_bewegung, -2);
const andere_modifikator = data.entfernung + data.wind + data.modifikator;
const total_modifikator = groessen_modifikator + andere_modifikator;
const total_modifikator = groessen_modifikator + andere_modifikator + hp_roll_modifier;
let roll = new Roll(roll_formula + " + " + total_modifikator, this.document.system);
roll.toMessage({
@@ -1435,6 +1584,62 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
return;
}
if (roll_type == "zauber") {
const title = game.i18n.localize("DSA41.roll_types." + roll_type) + ": " + item.name;
const data = await DSA41_Dialog.wait("Zauber", { window: {title: title}, item: item });
const zauberfertigkeitswert = item.system.zauberfertigkeitswert - data.modifikator - (data.magieresistenz ?? null);
const roll_modifier = zauberfertigkeitswert < 0 ? -zauberfertigkeitswert: 0;
if (hp_roll_modifier !== 0)
roll_modifier += hp_roll_modifier;
const roll1 = (await new Roll("1d20").evaluate()).total + roll_modifier;
const roll2 = (await new Roll("1d20").evaluate()).total + roll_modifier;
const roll3 = (await new Roll("1d20").evaluate()).total + roll_modifier;
const attribute1 = this.document.system.computed.attributes[item.system.attribute1];
const attribute2 = this.document.system.computed.attributes[item.system.attribute2];
const attribute3 = this.document.system.computed.attributes[item.system.attribute3];
const needed_zfw_roll1 = Math.max(roll1 - attribute1, 0);
const needed_zfw_roll2 = Math.max(roll2 - attribute2, 0);
const needed_zfw_roll3 = Math.max(roll3 - attribute3, 0);
const leftover_zfw = Math.max(zauberfertigkeitswert, 0) - needed_zfw_roll1 - needed_zfw_roll2 - needed_zfw_roll3;
const context = {
zauber: item,
modifikator: -data.modifikator,
magieresistenz: -(data.magieresistenz ?? 0),
attribute1: { type: item.system.attribute1, value: attribute1 },
attribute2: { type: item.system.attribute2, value: attribute2 },
attribute3: { type: item.system.attribute3, value: attribute3 },
roll1: roll1,
roll2: roll2,
roll3: roll3,
needed_zfw_roll1: -needed_zfw_roll1,
needed_zfw_roll2: -needed_zfw_roll2,
needed_zfw_roll3: -needed_zfw_roll3,
leftover_zfw: Math.min(leftover_zfw, item.system.zauberfertigkeitswert),
};
const message = await ChatMessage.create(
{
content: await renderTemplate("zauber_chat", context),
speaker: { actor: this.actor },
sound: CONFIG.sounds.dice,
},
);
return;
}
let roll = new Roll(roll_formula, this.document.system);
roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor: this.document }),
@@ -1477,6 +1682,13 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
content: item.system.beschreibung,
});
},
"toggle-wound": async function(event, target) {
const location = event.target.closest("[data-location]").dataset.location;
const current_count = this.document.system.wunden[location];
const toggled_count = Array.prototype.indexOf.call(event.target.parentNode.children, event.target) + 1;
this.document.update({ ["system.wunden." + location]: toggled_count > current_count ? toggled_count : toggled_count - 1 });
}
},
};
@@ -1492,7 +1704,7 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
item.update({ [data_name]: value });
}
tabGroups = { primary: "tab1" };
tabGroups = { primary: "eigenschaften" };
}
class DSA41_ItemSheetV2 extends DSA41_ApplicationMixin(ItemSheetV2) {
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Amazonensäbel",
.img = "icons/weapons/swords/scimitar-worn-blue.webp",
.system = .{
.gewicht = .{
.value = 75,
.unit = .unze,
},
.preis = .{
.value = 180,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 11,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 1,
.bruchfaktor = 2,
.distanzklasse = "N",
.kampftalente = "Säbel,Schwerter",
.laenge = .{
.value = 100,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Andergaster",
.img = "icons/weapons/swords/greatsword-guard-jewel-green.webp",
.system = .{
.gewicht = .{
.value = 220,
.unit = .unze,
},
.preis = .{
.value = 350,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "3d6+2",
.schwellenwert = 14,
.schadensschritte = 2,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = -3,
.bruchfaktor = 3,
.distanzklasse = "S",
.kampftalente = "Zweihandschwerter/-säbel",
.laenge = .{
.value = 200,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Anderthalbhänder",
.img = "icons/weapons/swords/greatsword-crossguard-engraved-green.webp",
.system = .{
.gewicht = .{
.value = 100,
.unit = .unze,
},
.preis = .{
.value = 250,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+5",
.schwellenwert = 11,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 1,
.bruchfaktor = 1,
.distanzklasse = "NS",
.kampftalente = "Anderthalbhänder,Zweihandschwerter/-säbel",
.laenge = .{
.value = 115,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Arbach",
.img = "icons/weapons/swords/scimitar-guard.webp",
.system = .{
.gewicht = .{
.value = 100,
.unit = .unze,
},
.preis = .{
.value = 120,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 2,
.distanzklasse = "N",
.kampftalente = "Säbel,Schwerter",
.laenge = .{
.value = 90,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Baccanaq / Bakka",
.img = "icons/commodities/claws/claw-bear-brown.webp",
.system = .{
.gewicht = .{
.value = 80,
.unit = .unze,
},
.preis = .{
.value = 180,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = -1,
.bruchfaktor = 5,
.distanzklasse = "N",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 80,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Barbarenschwert",
.img = "icons/weapons/swords/sword-guard-flanged.webp",
.system = .{
.gewicht = .{
.value = 100,
.unit = .unze,
},
.preis = .{
.value = 200,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+5",
.schwellenwert = 13,
.schadensschritte = 2,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = -1,
.bruchfaktor = 4,
.distanzklasse = "N",
.kampftalente = "Schwerter",
.laenge = .{
.value = 90,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Barbarenstreitaxt",
.img = "icons/weapons/axes/axe-double.webp",
.system = .{
.gewicht = .{
.value = 250,
.unit = .unze,
},
.preis = .{
.value = 150,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "3d6+2",
.schwellenwert = 15,
.schadensschritte = 1,
.modifikator_attacke = -1,
.modifikator_parade = -4,
.initiative = -2,
.bruchfaktor = 3,
.distanzklasse = "N",
.kampftalente = "Zweihand-Hiebwaffen",
.laenge = .{
.value = 120,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Basiliskenzunge",
.img = "icons/weapons/daggers/dagger-crooked-grey.webp",
.system = .{
.gewicht = .{
.value = 25,
.unit = .unze,
},
.preis = .{
.value = 70,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = -1,
.bruchfaktor = 4,
.distanzklasse = "H",
.kampftalente = "Dolche",
.laenge = .{
.value = 30,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Beil",
.img = "icons/tools/hand/hatchet-steel-grey.webp",
.system = .{
.gewicht = .{
.value = 70,
.unit = .unze,
},
.preis = .{
.value = 20,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 11,
.schadensschritte = 4,
.modifikator_attacke = -1,
.modifikator_parade = -2,
.initiative = -1,
.bruchfaktor = 5,
.distanzklasse = "N",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 50,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = true,
.priviligiert = false,
},
}
}
}
+67
View File
@@ -0,0 +1,67 @@
.{
.Bewaffnung = .{
.name = "Bock",
.img = "icons/weapons/fist/fist-katar-triple-gold-black.webp",
.system = .{
.gewicht = .{
.value = 120,
.unit = .unze,
},
.preis = .{
.value = 80,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 10,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = -1,
.bruchfaktor = 0,
.distanzklasse = "H",
.kampftalente = "Raufen",
.laenge = .{
.value = 20,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
.schild = .{
.aktiv = true,
.groesse = "klein",
.modifikator_attacke = -1,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = -1,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Borndorn",
.img = "icons/weapons/daggers/dagger-straight-cracked.webp",
.system = .{
.gewicht = .{
.value = 30,
.unit = .unze,
},
.preis = .{
.value = 40,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 12,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 1,
.distanzklasse = "H",
.kampftalente = "Dolche",
.laenge = .{
.value = 40,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = true,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Boronssichel",
.img = "icons/weapons/swords/sword-katana-purple.webp",
.system = .{
.gewicht = .{
.value = 160,
.unit = .unze,
},
.preis = .{
.value = 400,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "2d6+6",
.schwellenwert = 13,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -3,
.initiative = -2,
.bruchfaktor = 3,
.distanzklasse = "S",
.kampftalente = "Zweihandschwerter/-säbel",
.laenge = .{
.value = 180,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Brabakbengel",
.img = "icons/weapons/maces/mace-round-spiked-grey.webp",
.system = .{
.gewicht = .{
.value = 120,
.unit = .unze,
},
.preis = .{
.value = 100,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+5",
.schwellenwert = 13,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 1,
.distanzklasse = "N",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 90,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Breitschwert",
.img = "icons/weapons/swords/shortsword-guard-brass.webp",
.system = .{
.gewicht = .{
.value = 80,
.unit = .unze,
},
.preis = .{
.value = 120,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 1,
.distanzklasse = "N",
.kampftalente = "Schwerter",
.laenge = .{
.value = 85,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+39
View File
@@ -0,0 +1,39 @@
.{
.Bewaffnung = .{
.name = "Buckler",
.system = .{
.gewicht = .{
.value = 40,
.unit = .stein,
},
.preis = .{
.value = 0,
.unit = .silbertaler,
},
.schild = .{
.aktiv = true,
.groesse = "klein",
.modifikator_attacke = 0,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = 0,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Byakka",
.img = "icons/weapons/axes/axe-double-black.webp",
.system = .{
.gewicht = .{
.value = 130,
.unit = .unze,
},
.preis = .{
.value = 90,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+5",
.schwellenwert = 14,
.schadensschritte = 2,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = -1,
.bruchfaktor = 3,
.distanzklasse = "N",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 100,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Degen",
.img = "icons/weapons/swords/sword-guard-brass-worn.webp",
.system = .{
.gewicht = .{
.value = 40,
.unit = .unze,
},
.preis = .{
.value = 150,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 12,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 2,
.bruchfaktor = 3,
.distanzklasse = "N",
.kampftalente = "Fechtwaffen",
.laenge = .{
.value = 90,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Dolch",
.img = "icons/weapons/daggers/dagger-straight-blue.webp",
.system = .{
.gewicht = .{
.value = 20,
.unit = .unze,
},
.preis = .{
.value = 20,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+1",
.schwellenwert = 12,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 2,
.distanzklasse = "H",
.kampftalente = "Dolche",
.laenge = .{
.value = 30,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = true,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Doppelkhunchomer",
.img = "icons/weapons/swords/scimitar-guard-red.webp",
.system = .{
.gewicht = .{
.value = 150,
.unit = .unze,
},
.preis = .{
.value = 250,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+6",
.schwellenwert = 12,
.schadensschritte = 2,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = -1,
.bruchfaktor = 2,
.distanzklasse = "NS",
.kampftalente = "Zweihandschwerter/-säbel",
.laenge = .{
.value = 130,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+66
View File
@@ -0,0 +1,66 @@
.{
.Bewaffnung = .{
.name = "Drachenklaue",
.system = .{
.gewicht = .{
.value = 200,
.unit = .unze,
},
.preis = .{
.value = 350,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = -1,
.bruchfaktor = 0,
.distanzklasse = "H",
.kampftalente = "Raufen",
.laenge = .{
.value = 20,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
.schild = .{
.aktiv = true,
.groesse = "klein",
.modifikator_attacke = -2,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = -2,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
}
}
}
@@ -0,0 +1,66 @@
.{
.Bewaffnung = .{
.name = "Drachenklaue (Klingenbrecher)",
.system = .{
.gewicht = .{
.value = 200,
.unit = .unze,
},
.preis = .{
.value = 410,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = -1,
.bruchfaktor = 0,
.distanzklasse = "H",
.kampftalente = "Raufen",
.laenge = .{
.value = 20,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
.schild = .{
.aktiv = true,
.groesse = "klein",
.modifikator_attacke = -2,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = -2,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
}
}
}
@@ -0,0 +1,66 @@
.{
.Bewaffnung = .{
.name = "Drachenklaue (Klingenfänger)",
.system = .{
.gewicht = .{
.value = 200,
.unit = .unze,
},
.preis = .{
.value = 390,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = -1,
.bruchfaktor = 0,
.distanzklasse = "H",
.kampftalente = "Raufen",
.laenge = .{
.value = 20,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
.schild = .{
.aktiv = true,
.groesse = "klein",
.modifikator_attacke = -2,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = -2,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
}
}
}
@@ -0,0 +1,66 @@
.{
.Bewaffnung = .{
.name = "Drachenklaue (lange Klinge)",
.system = .{
.gewicht = .{
.value = 200,
.unit = .unze,
},
.preis = .{
.value = 390,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = -1,
.bruchfaktor = 1,
.distanzklasse = "H",
.kampftalente = "Raufen",
.laenge = .{
.value = 30,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
.schild = .{
.aktiv = true,
.groesse = "klein",
.modifikator_attacke = -2,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = -2,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Drachentöter",
.img = "icons/weapons/polearms/spear-barbed-silver.webp",
.system = .{
.gewicht = .{
.value = 400,
.unit = .unze,
},
.preis = .{
.value = 0,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "3d6+5",
.schwellenwert = 20,
.schadensschritte = 1,
.modifikator_attacke = -2,
.modifikator_parade = -4,
.initiative = -3,
.bruchfaktor = 3,
.distanzklasse = "P",
.kampftalente = "Speere",
.laenge = .{
.value = 400,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Drachenzahn",
.img = "icons/weapons/daggers/dagger-jeweled-purple.webp",
.system = .{
.gewicht = .{
.value = 40,
.unit = .unze,
},
.preis = .{
.value = 120,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 11,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 0,
.bruchfaktor = 0,
.distanzklasse = "H",
.kampftalente = "Dolche",
.laenge = .{
.value = 40,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,45 @@
.{
.Bewaffnung = .{
.name = "Dreigliederstab",
.system = .{
.gewicht = .{
.value = 100,
.unit = .unze,
},
.preis = .{
.value = 180,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 13,
.schadensschritte = 4,
.modifikator_attacke = 1,
.modifikator_parade = 1,
.initiative = 2,
.bruchfaktor = 3,
.distanzklasse = "HN",
.kampftalente = "Kettenstäbe",
.laenge = .{
.value = 130,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Dreizack",
.img = "icons/weapons/polearms/trident-silver-red.webp",
.system = .{
.gewicht = .{
.value = 90,
.unit = .unze,
},
.preis = .{
.value = 50,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 13,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 5,
.distanzklasse = "S",
.kampftalente = "Speere",
.laenge = .{
.value = 140,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = true,
.priviligiert = false,
},
}
}
}
+45
View File
@@ -0,0 +1,45 @@
.{
.Bewaffnung = .{
.name = "Dreschflegel",
.system = .{
.gewicht = .{
.value = 100,
.unit = .unze,
},
.preis = .{
.value = 15,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = -2,
.modifikator_parade = -3,
.initiative = -2,
.bruchfaktor = 6,
.distanzklasse = "S",
.kampftalente = "Zweihandflegel",
.laenge = .{
.value = 150,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = true,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Dschadra",
.img = "icons/weapons/polearms/spear-flared-purple.webp",
.system = .{
.gewicht = .{
.value = 80,
.unit = .unze,
},
.preis = .{
.value = 120,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+5",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = -3,
.initiative = -1,
.bruchfaktor = 6,
.distanzklasse = "S",
.kampftalente = "Speere",
.laenge = .{
.value = 200,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Eberfänger",
.img = "icons/weapons/daggers/dagger-double-red.webp",
.system = .{
.gewicht = .{
.value = 40,
.unit = .unze,
},
.preis = .{
.value = 60,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 1,
.distanzklasse = "H",
.kampftalente = "Dolche",
.laenge = .{
.value = 40,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Echsische Axt",
.img = "icons/weapons/axes/axe-double-jagged-black.webp",
.system = .{
.gewicht = .{
.value = 90,
.unit = .unze,
},
.preis = .{
.value = 0,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+5",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 3,
.distanzklasse = "NS",
.kampftalente = "Zweihand-Hiebwaffen",
.laenge = .{
.value = 150,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Efferdbart",
.img = "icons/weapons/polearms/trident-silver-blue.webp",
.system = .{
.gewicht = .{
.value = 90,
.unit = .unze,
},
.preis = .{
.value = 80,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 13,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 3,
.distanzklasse = "NS",
.kampftalente = "Speere",
.laenge = .{
.value = 120,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = true,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,29 @@
.{
.Bewaffnung = .{
.name = "Einfacher Holzschild",
.system = .{
.gewicht = .{
.value = 140,
.unit = .stein,
},
.preis = .{
.value = 3,
.unit = .silbertaler,
},
.schild = .{
.aktiv = true,
.groesse = "groß",
.modifikator_attacke = -1,
.modifikator_parade = 3,
.initiative = -1,
.bruchfaktor = 3,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Entermesser",
.img = "icons/weapons/swords/scimitar-guard-gold.webp",
.system = .{
.gewicht = .{
.value = 70,
.unit = .unze,
},
.preis = .{
.value = 50,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 0,
.bruchfaktor = 2,
.distanzklasse = "N",
.kampftalente = "Säbel",
.laenge = .{
.value = 75,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Fackel",
.img = "icons/sundries/lights/torch-brown-lit.webp",
.system = .{
.gewicht = .{
.value = 30,
.unit = .unze,
},
.preis = .{
.value = 0.5,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6",
.schwellenwert = 11,
.schadensschritte = 5,
.modifikator_attacke = -2,
.modifikator_parade = -3,
.initiative = -2,
.bruchfaktor = 8,
.distanzklasse = "HN",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 50,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = true,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Felsspalter",
.img = "icons/weapons/axes/axe-double-engraved-runes.webp",
.system = .{
.gewicht = .{
.value = 150,
.unit = .unze,
},
.preis = .{
.value = 300,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "2d6+2",
.schwellenwert = 14,
.schadensschritte = 2,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = -1,
.bruchfaktor = 2,
.distanzklasse = "N",
.kampftalente = "Zweihand-Hiebwaffen",
.laenge = .{
.value = 120,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Fleischerbeil",
.img = "icons/tools/cooking/knife-cleaver-steel-grey.webp",
.system = .{
.gewicht = .{
.value = 60,
.unit = .unze,
},
.preis = .{
.value = 20,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 11,
.schadensschritte = 4,
.modifikator_attacke = -2,
.modifikator_parade = -3,
.initiative = -1,
.bruchfaktor = 2,
.distanzklasse = "H",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 30,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = true,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Florett",
.img = "icons/weapons/swords/sword-guard-brass-worn.webp",
.system = .{
.gewicht = .{
.value = 30,
.unit = .unze,
},
.preis = .{
.value = 180,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 13,
.schadensschritte = 5,
.modifikator_attacke = 1,
.modifikator_parade = -1,
.initiative = 3,
.bruchfaktor = 4,
.distanzklasse = "N",
.kampftalente = "Fechtwaffen",
.laenge = .{
.value = 90,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Geißel",
.img = "icons/weapons/misc/whip-red-yellow.webp",
.system = .{
.gewicht = .{
.value = 30,
.unit = .unze,
},
.preis = .{
.value = 15,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6-1",
.schwellenwert = 14,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = -4,
.initiative = -1,
.bruchfaktor = 5,
.distanzklasse = "N",
.kampftalente = "Kettenwaffen",
.laenge = .{
.value = 100,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Glefe",
.img = "icons/weapons/polearms/glaive-simple.webp",
.system = .{
.gewicht = .{
.value = 120,
.unit = .unze,
},
.preis = .{
.value = 45,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 13,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = -1,
.bruchfaktor = 5,
.distanzklasse = "S",
.kampftalente = "Infanteriewaffen",
.laenge = .{
.value = 200,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,29 @@
.{
.Bewaffnung = .{
.name = "Großer Lederschild",
.system = .{
.gewicht = .{
.value = 120,
.unit = .stein,
},
.preis = .{
.value = 6,
.unit = .silbertaler,
},
.schild = .{
.aktiv = true,
.groesse = "groß",
.modifikator_attacke = -1,
.modifikator_parade = 4,
.initiative = -1,
.bruchfaktor = 6,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Großer Sklaventod",
.img = "icons/weapons/swords/scimitar-guard-red.webp",
.system = .{
.gewicht = .{
.value = 160,
.unit = .unze,
},
.preis = .{
.value = 350,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "2d6+4",
.schwellenwert = 13,
.schadensschritte = 2,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = -2,
.bruchfaktor = 3,
.distanzklasse = "NS",
.kampftalente = "Zweihandschwerter/-säbel",
.laenge = .{
.value = 140,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,39 @@
.{
.Bewaffnung = .{
.name = "Großer (Vollmetall-)Buckler",
.system = .{
.gewicht = .{
.value = 60,
.unit = .stein,
},
.preis = .{
.value = -2,
.unit = .silbertaler,
},
.schild = .{
.aktiv = true,
.groesse = "klein",
.modifikator_attacke = 0,
.modifikator_parade = 2,
.initiative = 0,
.bruchfaktor = -2,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = 0,
.modifikator_parade = 2,
.initiative = 0,
.bruchfaktor = -2,
},
}
}
}
@@ -0,0 +1,29 @@
.{
.Bewaffnung = .{
.name = "Großschild (Reiterschild)",
.system = .{
.gewicht = .{
.value = 200,
.unit = .stein,
},
.preis = .{
.value = 2,
.unit = .silbertaler,
},
.schild = .{
.aktiv = true,
.groesse = "sehr groß",
.modifikator_attacke = -2,
.modifikator_parade = 5,
.initiative = -2,
.bruchfaktor = 2,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Gruufhai",
.img = "icons/weapons/hammers/hammer-drilling-spiked.webp",
.system = .{
.gewicht = .{
.value = 180,
.unit = .unze,
},
.preis = .{
.value = 120,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+6",
.schwellenwert = 14,
.schadensschritte = 2,
.modifikator_attacke = -1,
.modifikator_parade = -3,
.initiative = -2,
.bruchfaktor = 3,
.distanzklasse = "N",
.kampftalente = "Zweihand-Hiebwaffen",
.laenge = .{
.value = 120,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+55
View File
@@ -0,0 +1,55 @@
.{
.Bewaffnung = .{
.name = "Hakendolch",
.system = .{
.gewicht = .{
.value = 50,
.unit = .unze,
},
.preis = .{
.value = 90,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+1",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = -2,
.distanzklasse = "HN",
.kampftalente = "Dolche",
.laenge = .{
.value = 60,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = -1,
.modifikator_parade = 3,
.initiative = 0,
.bruchfaktor = -2,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Hakenspieß",
.img = "icons/weapons/polearms/spear-hooked-spike.webp",
.system = .{
.gewicht = .{
.value = 120,
.unit = .unze,
},
.preis = .{
.value = 70,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 13,
.schadensschritte = 4,
.modifikator_attacke = -1,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 5,
.distanzklasse = "S",
.kampftalente = "Infanteriewaffen",
.laenge = .{
.value = 250,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Haumesser",
.img = "icons/weapons/swords/sword-guard-gold-red.webp",
.system = .{
.gewicht = .{
.value = 90,
.unit = .unze,
},
.preis = .{
.value = 40,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 13,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = -1,
.bruchfaktor = 3,
.distanzklasse = "HN",
.kampftalente = "Hiebwaffen,Säbel",
.laenge = .{
.value = 50,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = true,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Hellebarde",
.img = "icons/weapons/polearms/halberd-engraved-black.webp",
.system = .{
.gewicht = .{
.value = 150,
.unit = .unze,
},
.preis = .{
.value = 75,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+5",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 5,
.distanzklasse = "S",
.kampftalente = "Infanteriewaffen",
.laenge = .{
.value = 200,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Holzfälleraxt",
.img = "icons/weapons/axes/axe-broad-simple.webp",
.system = .{
.gewicht = .{
.value = 160,
.unit = .unze,
},
.preis = .{
.value = 80,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "2d6",
.schwellenwert = 12,
.schadensschritte = 2,
.modifikator_attacke = -1,
.modifikator_parade = -4,
.initiative = -2,
.bruchfaktor = 5,
.distanzklasse = "N",
.kampftalente = "Zweihand-Hiebwaffen",
.laenge = .{
.value = 110,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = true,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Holzspeer",
.img = "icons/weapons/polearms/spear-simple-engraved.webp",
.system = .{
.gewicht = .{
.value = 60,
.unit = .unze,
},
.preis = .{
.value = 10,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 12,
.schadensschritte = 5,
.modifikator_attacke = -1,
.modifikator_parade = -3,
.initiative = 0,
.bruchfaktor = 5,
.distanzklasse = "S",
.kampftalente = "Speere",
.laenge = .{
.value = 150,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = true,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Jagdmesser",
.img = "icons/weapons/swords/sword-broad-worn.webp",
.system = .{
.gewicht = .{
.value = 15,
.unit = .unze,
},
.preis = .{
.value = 50,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 12,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = -1,
.bruchfaktor = 3,
.distanzklasse = "H",
.kampftalente = "Dolche",
.laenge = .{
.value = 30,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Jagdspieß",
.img = "icons/weapons/polearms/pike-flared-brown.webp",
.system = .{
.gewicht = .{
.value = 80,
.unit = .unze,
},
.preis = .{
.value = 80,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+6",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = -1,
.bruchfaktor = 3,
.distanzklasse = "S",
.kampftalente = "Speere",
.laenge = .{
.value = 200,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = true,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Kampfstab",
.img = "icons/weapons/staves/staff-simple.webp",
.system = .{
.gewicht = .{
.value = 80,
.unit = .unze,
},
.preis = .{
.value = 40,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+1",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 1,
.bruchfaktor = 5,
.distanzklasse = "NS",
.kampftalente = "Stäbe",
.laenge = .{
.value = 150,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Kettenkugel",
.img = "icons/sundries/survival/cuffs-shackles-ball.webp",
.system = .{
.gewicht = .{
.value = 250,
.unit = .unze,
},
.preis = .{
.value = 150,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "3d6",
.schwellenwert = 16,
.schadensschritte = 2,
.modifikator_attacke = -2,
.modifikator_parade = -4,
.initiative = -3,
.bruchfaktor = 2,
.distanzklasse = "S",
.kampftalente = "Kettenwaffen",
.laenge = .{
.value = 100,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+44
View File
@@ -0,0 +1,44 @@
.{
.Bewaffnung = .{
.name = "Kettenstab",
.system = .{
.gewicht = .{
.value = 100,
.unit = .unze,
},
.preis = .{
.value = 120,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 13,
.schadensschritte = 4,
.modifikator_attacke = 1,
.modifikator_parade = 0,
.initiative = 2,
.bruchfaktor = 2,
.distanzklasse = "HN",
.kampftalente = "Kettenstäbe",
.laenge = .{
.value = 120,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Keule",
.img = "icons/weapons/clubs/club-barbed.webp",
.system = .{
.gewicht = .{
.value = 100,
.unit = .unze,
},
.preis = .{
.value = 15,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 11,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = 0,
.bruchfaktor = 3,
.distanzklasse = "N",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 80,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Khunchomer",
.img = "icons/weapons/swords/scimitar-blue.webp",
.system = .{
.gewicht = .{
.value = 90,
.unit = .unze,
},
.preis = .{
.value = 130,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 0,
.bruchfaktor = 2,
.distanzklasse = "N",
.kampftalente = "Säbel",
.laenge = .{
.value = 80,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Knochenkeule",
.img = "icons/weapons/clubs/club-bone-blue.webp",
.system = .{
.gewicht = .{
.value = 110,
.unit = .unze,
},
.preis = .{
.value = 0,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 11,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 3,
.distanzklasse = "N",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 100,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Knüppel",
.img = "icons/weapons/clubs/club-simple-black.webp",
.system = .{
.gewicht = .{
.value = 60,
.unit = .unze,
},
.preis = .{
.value = 1,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+1",
.schwellenwert = 11,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = 0,
.bruchfaktor = 6,
.distanzklasse = "N",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 80,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Korspieß",
.img = "icons/weapons/staves/staff-hooked-banded.webp",
.system = .{
.gewicht = .{
.value = 140,
.unit = .unze,
},
.preis = .{
.value = 200,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "2d6+2",
.schwellenwert = 12,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 3,
.distanzklasse = "S",
.kampftalente = "Infanteriewaffen,Speere",
.laenge = .{
.value = 180,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = true,
},
}
}
}
+55
View File
@@ -0,0 +1,55 @@
.{
.Bewaffnung = .{
.name = "Kriegsfächer",
.system = .{
.gewicht = .{
.value = 50,
.unit = .unze,
},
.preis = .{
.value = 250,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 12,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 3,
.distanzklasse = "H",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 40,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = 0,
.modifikator_parade = 2,
.initiative = 1,
.bruchfaktor = 3,
},
}
}
}
+44
View File
@@ -0,0 +1,44 @@
.{
.Bewaffnung = .{
.name = "Kriegsflegel",
.system = .{
.gewicht = .{
.value = 120,
.unit = .unze,
},
.preis = .{
.value = 50,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+6",
.schwellenwert = 12,
.schadensschritte = 2,
.modifikator_attacke = -1,
.modifikator_parade = -2,
.initiative = -1,
.bruchfaktor = 5,
.distanzklasse = "S",
.kampftalente = "Zweihandflegel",
.laenge = .{
.value = 150,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Kriegshammer",
.img = "icons/weapons/hammers/hammer-war-spiked.webp",
.system = .{
.gewicht = .{
.value = 180,
.unit = .unze,
},
.preis = .{
.value = 120,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "2d6+3",
.schwellenwert = 14,
.schadensschritte = 2,
.modifikator_attacke = -1,
.modifikator_parade = -3,
.initiative = -2,
.bruchfaktor = 2,
.distanzklasse = "N",
.kampftalente = "Zweihand-Hiebwaffen",
.laenge = .{
.value = 100,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Kriegslanze",
.img = "icons/weapons/polearms/spear-flared-steel.webp",
.system = .{
.gewicht = .{
.value = 150,
.unit = .unze,
},
.preis = .{
.value = 120,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 12,
.schadensschritte = 5,
.modifikator_attacke = -2,
.modifikator_parade = -4,
.initiative = -2,
.bruchfaktor = 5,
.distanzklasse = "P",
.kampftalente = "Speere",
.laenge = .{
.value = 300,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = true,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Kurzschwert",
.img = "icons/weapons/swords/shortsword-green.webp",
.system = .{
.gewicht = .{
.value = 40,
.unit = .unze,
},
.preis = .{
.value = 80,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 11,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 1,
.distanzklasse = "HN",
.kampftalente = "Dolche,Säbel,Schwerter",
.laenge = .{
.value = 50,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Kusliker Säbel",
.img = "icons/weapons/swords/sword-guard-red-jewel.webp",
.system = .{
.gewicht = .{
.value = 70,
.unit = .unze,
},
.preis = .{
.value = 160,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+3",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 1,
.bruchfaktor = 1,
.distanzklasse = "N",
.kampftalente = "Säbel,Schwerter",
.laenge = .{
.value = 80,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+56
View File
@@ -0,0 +1,56 @@
.{
.Bewaffnung = .{
.name = "Langdolch",
.img = "icons/weapons/swords/shortsword-guard-steel-worn.webp",
.system = .{
.gewicht = .{
.value = 30,
.unit = .unze,
},
.preis = .{
.value = 45,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 12,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 0,
.bruchfaktor = 1,
.distanzklasse = "H",
.kampftalente = "Dolche,Fechtwaffen",
.laenge = .{
.value = 40,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = 0,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 1,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Langschwert",
.img = "icons/weapons/swords/sword-guard-blue.webp",
.system = .{
.gewicht = .{
.value = 80,
.unit = .unze,
},
.preis = .{
.value = 180,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 11,
.schadensschritte = 4,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 0,
.bruchfaktor = 1,
.distanzklasse = "N",
.kampftalente = "Schwerter",
.laenge = .{
.value = 95,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+29
View File
@@ -0,0 +1,29 @@
.{
.Bewaffnung = .{
.name = "Lederschild",
.system = .{
.gewicht = .{
.value = 80,
.unit = .stein,
},
.preis = .{
.value = 5,
.unit = .silbertaler,
},
.schild = .{
.aktiv = true,
.groesse = "groß",
.modifikator_attacke = -1,
.modifikator_parade = 3,
.initiative = 0,
.bruchfaktor = 5,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Lindwurmschläger",
.img = "icons/weapons/axes/shortaxe-black.webp",
.system = .{
.gewicht = .{
.value = 95,
.unit = .unze,
},
.preis = .{
.value = 120,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 11,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = -1,
.initiative = -1,
.bruchfaktor = 1,
.distanzklasse = "HN",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 50,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+56
View File
@@ -0,0 +1,56 @@
.{
.Bewaffnung = .{
.name = "Linkhand",
.img = "icons/weapons/daggers/dagger-straight-thin-black.webp",
.system = .{
.gewicht = .{
.value = 30,
.unit = .unze,
},
.preis = .{
.value = 90,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+1",
.schwellenwert = 12,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = 1,
.initiative = 0,
.bruchfaktor = 0,
.distanzklasse = "H",
.kampftalente = "Dolche",
.laenge = .{
.value = 30,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
.parierwaffe = .{
.aktiv = true,
.modifikator_attacke = 0,
.modifikator_parade = 2,
.initiative = 1,
.bruchfaktor = 0,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Magierdegen",
.img = "icons/weapons/swords/sword-guard-brass-worn.webp",
.system = .{
.gewicht = .{
.value = 30,
.unit = .unze,
},
.preis = .{
.value = 150,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+2",
.schwellenwert = 13,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = -2,
.initiative = 1,
.bruchfaktor = 4,
.distanzklasse = "N",
.kampftalente = "Fechtwaffen",
.laenge = .{
.value = 75,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Magierstab",
.img = "icons/weapons/staves/staff-ornate.webp",
.system = .{
.gewicht = .{
.value = 90,
.unit = .unze,
},
.preis = .{
.value = 0,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+1",
.schwellenwert = 11,
.schadensschritte = 5,
.modifikator_attacke = -1,
.modifikator_parade = -1,
.initiative = 0,
.bruchfaktor = 0,
.distanzklasse = "NS",
.kampftalente = "Stäbe",
.laenge = .{
.value = 150,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = true,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Magierstab mit Kristallkugel",
.img = "icons/weapons/staves/staff-ornate-engraved-blue.webp",
.system = .{
.gewicht = .{
.value = 150,
.unit = .unze,
},
.preis = .{
.value = 0,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+1",
.schwellenwert = 11,
.schadensschritte = 4,
.modifikator_attacke = -1,
.modifikator_parade = -2,
.initiative = -2,
.bruchfaktor = 0,
.distanzklasse = "N",
.kampftalente = "Stäbe",
.laenge = .{
.value = 150,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = true,
},
}
}
}
+29
View File
@@ -0,0 +1,29 @@
.{
.Bewaffnung = .{
.name = "Mattenschild",
.system = .{
.gewicht = .{
.value = 100,
.unit = .stein,
},
.preis = .{
.value = 6,
.unit = .silbertaler,
},
.schild = .{
.aktiv = true,
.groesse = "groß",
.modifikator_attacke = -1,
.modifikator_parade = 4,
.initiative = 0,
.bruchfaktor = 6,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Mengbilar",
.img = "icons/weapons/daggers/dagger-straight-blue.webp",
.system = .{
.gewicht = .{
.value = 20,
.unit = .unze,
},
.preis = .{
.value = 200,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+1",
.schwellenwert = 12,
.schadensschritte = 5,
.modifikator_attacke = 0,
.modifikator_parade = -3,
.initiative = -2,
.bruchfaktor = 7,
.distanzklasse = "H",
.kampftalente = "Dolche",
.laenge = .{
.value = 25,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Messer",
.img = "icons/weapons/daggers/knife-green.webp",
.system = .{
.gewicht = .{
.value = 10,
.unit = .unze,
},
.preis = .{
.value = 10,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6",
.schwellenwert = 12,
.schadensschritte = 6,
.modifikator_attacke = -2,
.modifikator_parade = -3,
.initiative = -2,
.bruchfaktor = 4,
.distanzklasse = "H",
.kampftalente = "Dolche",
.laenge = .{
.value = 25,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = true,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Molokdeschnaja",
.img = "icons/weapons/axes/axe-broad-grey.webp",
.system = .{
.gewicht = .{
.value = 100,
.unit = .unze,
},
.preis = .{
.value = 90,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+4",
.schwellenwert = 11,
.schadensschritte = 3,
.modifikator_attacke = 0,
.modifikator_parade = 0,
.initiative = 0,
.bruchfaktor = 3,
.distanzklasse = "N",
.kampftalente = "Hiebwaffen",
.laenge = .{
.value = 100,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
+46
View File
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Morgenstern",
.img = "icons/weapons/maces/flail-spiked-grey.webp",
.system = .{
.gewicht = .{
.value = 140,
.unit = .unze,
},
.preis = .{
.value = 100,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "1d6+5",
.schwellenwert = 14,
.schadensschritte = 2,
.modifikator_attacke = -1,
.modifikator_parade = -2,
.initiative = -1,
.bruchfaktor = 2,
.distanzklasse = "N",
.kampftalente = "Kettenwaffen",
.laenge = .{
.value = 100,
.unit = .halbfinger,
},
.zweihaendig = false,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}
@@ -0,0 +1,46 @@
.{
.Bewaffnung = .{
.name = "Neethaner Langaxt",
.img = "icons/weapons/polearms/glaive-hooked-steel.webp",
.system = .{
.gewicht = .{
.value = 160,
.unit = .unze,
},
.preis = .{
.value = 160,
.unit = .silbertaler,
},
.nahkampfwaffe = .{
.aktiv = true,
.basis = "2d6+2",
.schwellenwert = 13,
.schadensschritte = 4,
.modifikator_attacke = -1,
.modifikator_parade = -3,
.initiative = -2,
.bruchfaktor = 5,
.distanzklasse = "S",
.kampftalente = "Infanteriewaffen,Zweihand-Hiebwaffen",
.laenge = .{
.value = 180,
.unit = .halbfinger,
},
.zweihaendig = true,
.werfbar = false,
.improvisiert = false,
.priviligiert = false,
},
}
}
}

Some files were not shown because too many files have changed in this diff Show More