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@@ -8,7 +8,7 @@ pub fn build(b: *std.Build) void {
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const compendium_creator = b.addExecutable(.{
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.name = "compendium_creator",
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.root_source_file = b.path("zig/compendium_creator.zig"),
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.target = b.host,
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.target = b.standardTargetOptions (.{}),
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.optimize = .Debug,
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});
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compendium_creator.root_module.addImport("leveldb", leveldb);
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+2
-1
@@ -1,6 +1,7 @@
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.{
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.name = "dsa-4th-edition",
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.name = .dsa41,
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.version = "0.0.0",
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.fingerprint = 0x70fb7b387e6df0f7,
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.paths = .{
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"build.zig",
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"build.zig.zon",
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+625
-473
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<svg width="64" height="64" version="1.1" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<g id="plus">
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<rect style="fill:#a59481" id="rect1" width="62" height="8" x="1" y="28" />
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<rect style="fill:#a59481" id="rect2" width="8" height="62" x="28" y="1" />
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</g>
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</svg>
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|
After Width: | Height: | Size: 328 B |
@@ -0,0 +1,39 @@
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<div class="zauber_chat_message">
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<h3>{{zauber.name}} ({{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}: {{zauber.system.zauberfertigkeitswert}}{{#if (ne modifikator 0)}} + {{modifikator}}{{/if}}{{#if (ne magieresistenz 0)}} + {{magieresistenz}}{{/if}})</h3>
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<div class="info">
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<div>
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<div>{{localize (concat "DSA41.chat.attribute")}}</div>
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<div>{{localize (concat "DSA41.chat.value")}}</div>
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<div>{{localize (concat "DSA41.chat.roll")}}</div>
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<div>{{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}</div>
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</div>
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<div>
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<div>{{localize (concat "DSA41.attributes.long." attribute1.type)}}</div>
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<div>{{attribute1.value}}</div>
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<div>{{roll1}}</div>
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<div>{{needed_zfw_roll1}}</div>
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</div>
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<div>
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<div>{{localize (concat "DSA41.attributes.long." attribute2.type)}}</div>
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<div>{{attribute2.value}}</div>
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<div>{{roll2}}</div>
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<div>{{needed_zfw_roll2}}</div>
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</div>
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<div>
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<div>{{localize (concat "DSA41.attributes.long." attribute3.type)}}</div>
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<div>{{attribute3.value}}</div>
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<div>{{roll3}}</div>
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<div>{{needed_zfw_roll3}}</div>
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</div>
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</div>
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<div>
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{{localize (concat "DSA41.chat.result")}}:
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{{#if (lt leftover_zfw 0)}}
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<b>{{localize (concat "DSA41.chat.failure")}}</b>
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{{else}}
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<b>{{localize (concat "DSA41.chat.success")}}</b>
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{{/if}}
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({{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}: {{leftover_zfw}})
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</div>
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</div>
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@@ -1,6 +1,9 @@
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<div class="parade_dialog">
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<div>
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<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
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{{>editable-input type="number" name="modifikator" class="colspan2" value=(lookup formData "modifikator") }}
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<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
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<span class="colspan2">{{localize "DSA41.kampf.anmerkung"}}</span>
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<input class="colspan2" type="text" name="anmerkung" value="{{lookup formData "anmerkung"}}">
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<div class="dsa41-calculation colspan4 center">
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<ruby>{{options.item.basis_attacke}}<rt>{{localize "DSA41.bewaffnung.nahkampfwaffe.basis"}}</rt></ruby>
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@@ -1,6 +1,6 @@
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<div class="parade_dialog">
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<div>
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<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
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{{>editable-input type="number" name="modifikator" class="colspan2" value=(lookup formData "modifikator") }}
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<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
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<div class="dsa41-calculation colspan4 center">
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<ruby>{{options.attribute.initial}}<rt>{{localize "DSA41.attributes.initial"}}</rt></ruby>
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@@ -1,4 +1,4 @@
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<div class="fernkampf_angriff_dialog">
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<div>
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<span>{{localize "DSA41.kampf.zielgroesse.label"}}</span>
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<select name="ziel_groesse">
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<option value="-2" {{#if (eq formData.ziel_groesse -2)}}selected{{/if}}>{{localize "DSA41.kampf.zielgroesse.sehr_gross"}}</option>
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@@ -42,7 +42,7 @@
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</select>
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<span>{{localize "DSA41.kampf.modifikator"}}</span>
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{{>editable-input type="number" name="modifikator" value=(lookup formData "modifikator")}}
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<input type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
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<div class="dsa41-calculation colspan4 center">
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max(-2,
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@@ -1,4 +1,4 @@
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<div class="fernkampf_trefferpunkte_dialog">
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<div>
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<span>{{localize "DSA41.kampf.entfernung.label"}}</span>
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<select name="entfernung">
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<option value="modifikator1" {{#if (eq formData.entfernung "modifikator1")}}selected{{/if}}>{{localize "DSA41.kampf.entfernung.sehr_nah"}} </option>
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@@ -9,10 +9,10 @@
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</select>
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<span>{{localize "DSA41.kampf.modifikator"}}</span>
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{{>editable-input type="number" name="modifikator" value=(lookup formData "modifikator") }}
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<input type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
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<span>{{localize "DSA41.kampf.crit"}}</span>
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{{>editable-input type="checkbox" name="crit" class="center" value=(lookup formData "crit")}}
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<input class="center" type="checkbox" name="crit" {{checked (lookup formData "crit")}}>
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<div class="dsa41-calculation colspan4 center">
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{{#if formData.crit}}<ruby>2 * <rt>{{localize "DSA41.kampf.crit"}}</rt></ruby>({{/if}}
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@@ -1,9 +1,12 @@
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<div class="parade_dialog">
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<div>
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<span>{{localize "DSA41.kampf.modifikator"}}</span>
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{{>editable-input type="number" name="modifikator" value=(lookup formData "modifikator") }}
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<input type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
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<span>{{localize "DSA41.kampf.crit"}}</span>
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{{>editable-input type="checkbox" name="crit" class="center" value=(lookup formData "crit")}}
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<input class="center" type="checkbox" name="crit" {{checked (lookup formData "crit")}}>
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<span>{{localize "DSA41.kampf.anmerkung"}}</span>
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<input type="text" name="anmerkung" value="{{lookup formData "anmerkung"}}">
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<div class="dsa41-calculation colspan4 center">
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{{#if formData.crit}}({{/if}}
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@@ -1,4 +1,4 @@
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<div class="talent_dialog">
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<div>
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<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
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{{>editable-input class="colspan2" type="number" name="modifikator" value=(lookup formData "modifikator") }}
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<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
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</div>
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@@ -1,9 +1,9 @@
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<div class="trefferpunkte_dialog">
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<div>
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<span>{{localize "DSA41.kampf.modifikator"}}</span>
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{{>editable-input type="number" name="modifikator" value=(lookup formData "modifikator") }}
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<input type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
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||||
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||||
<span>{{localize "DSA41.kampf.crit"}}</span>
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{{>editable-input type="checkbox" name="crit" class="center" value=(lookup formData "crit")}}
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||||
<input class="center" type="checkbox" name="crit" {{checked (lookup formData "crit")}}>
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||||
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||||
<div class="dsa41-calculation colspan4 center">
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{{#if formData.crit}}<ruby>2 * <rt>{{localize "DSA41.kampf.crit"}}</rt></ruby>({{/if}}
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||||
@@ -1,4 +1,4 @@
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<div class="trefferzone_dialog">
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<div>
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<select name="trefferzone" class="colspan4">
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<option value="kopf" {{#if (eq formData.trefferzone "kopf") }}selected{{/if}}>{{localize "DSA41.ruestungen.kopf"}} </option>
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<option value="brust" {{#if (eq formData.trefferzone "brust") }}selected{{/if}}>{{localize "DSA41.ruestungen.brust"}} </option>
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||||
@@ -0,0 +1,9 @@
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<div>
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<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
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<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
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{{#if options.item.system.magieresistenz}}
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<span class="colspan2">{{localize "DSA41.zauber.label_magieresistenz"}}</span>
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<input class="colspan2" type="number" name="magieresistenz" value="{{lookup formData "magieresistenz"}}">
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{{/if}}
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</div>
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@@ -2,7 +2,7 @@
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{{#if (eq type "checkbox")}}
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<input type="checkbox" name="{{name}}" {{#if data-name}}data-name="{{data-name}}"{{/if}} {{checked value}}>
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{{else}}
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<input type="{{type}}" name="{{name}}" {{#if data-name}}data-name="{{data-name}}"{{/if}} value="{{value}}" placeholder="{{placeholder}}">
|
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<input type="{{type}}" name="{{name}}" {{#if data-name}}data-name="{{data-name}}"{{/if}} {{#if size}}size="{{size}}"{{/if}} value="{{value}}" placeholder="{{placeholder}}">
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{{/if}}
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{{#if placeholder}}
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@@ -1,130 +1,130 @@
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<div class="Bewaffnung {{ cssClass }}">
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<div>
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<div class="row">
|
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<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
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<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
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<div class="col">
|
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{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
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<div class="row gap">
|
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{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
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{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
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{{DSA41_input "name" subtitle="DSA41.name"}}
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<div class="grid2 gap">
|
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{{DSA41_input "system.gewicht" subtitle="DSA41.weight.label"}}
|
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{{DSA41_input "system.preis" subtitle="DSA41.price"}}
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</div>
|
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</div>
|
||||
</div>
|
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<nav class="tabs">
|
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<div class="row noflex {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
|
||||
<a data-group="primary" data-tab="tab1" data-action="tab">{{localize "DSA41.bewaffnung.nahkampfwaffe.label"}}</a>
|
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{{>editable-input type="checkbox" name="system.nahkampfwaffe.aktiv" value=item.system.nahkampfwaffe.aktiv}}
|
||||
{{DSA41_input "system.nahkampfwaffe.aktiv"}}
|
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</div>
|
||||
<div class="row noflex {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
|
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<a data-group="primary" data-tab="tab2" data-action="tab">{{localize "DSA41.bewaffnung.parierwaffe.label"}}</a>
|
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{{>editable-input type="checkbox" name="system.parierwaffe.aktiv" value=item.system.parierwaffe.aktiv}}
|
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{{DSA41_input "system.parierwaffe.aktiv"}}
|
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</div>
|
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<div class="row noflex {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
|
||||
<a data-group="primary" data-tab="tab3" data-action="tab">{{localize "DSA41.bewaffnung.schild.label"}}</a>
|
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{{>editable-input type="checkbox" name="system.schild.aktiv" value=item.system.schild.aktiv}}
|
||||
{{DSA41_input "system.schild.aktiv"}}
|
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</div>
|
||||
<div class="row noflex {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||
<a data-group="primary" data-tab="tab4" data-action="tab">{{localize "DSA41.bewaffnung.fernkampfwaffe.label"}}</a>
|
||||
{{>editable-input type="checkbox" name="system.fernkampfwaffe.aktiv" value=item.system.fernkampfwaffe.aktiv}}
|
||||
{{DSA41_input "system.fernkampfwaffe.aktiv"}}
|
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</div>
|
||||
</nav>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</span>
|
||||
<div class="grid3 center">
|
||||
{{>editable-input type="text" name="system.nahkampfwaffe.basis" value=item.system.nahkampfwaffe.basis placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.basis")}}
|
||||
{{>editable-input type="number" name="system.nahkampfwaffe.schwellenwert" value=item.system.nahkampfwaffe.schwellenwert placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schwellenwert")}}
|
||||
{{>editable-input type="number" name="system.nahkampfwaffe.schadensschritte" value=item.system.nahkampfwaffe.schadensschritte placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schadensschritte")}}
|
||||
</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_attacke" value=item.system.nahkampfwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.attacke")}}
|
||||
{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_parade" value=item.system.nahkampfwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.parade")}}
|
||||
<div>
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</span>
|
||||
<div class="grid3 center">
|
||||
{{DSA41_input "system.nahkampfwaffe.basis" subtitle="DSA41.bewaffnung.nahkampfwaffe.basis"}}
|
||||
{{DSA41_input "system.nahkampfwaffe.schwellenwert" subtitle="DSA41.bewaffnung.nahkampfwaffe.schwellenwert"}}
|
||||
{{DSA41_input "system.nahkampfwaffe.schadensschritte" subtitle="DSA41.bewaffnung.nahkampfwaffe.schadensschritte"}}
|
||||
</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{DSA41_input "system.nahkampfwaffe.modifikator_attacke" subtitle="DSA41.bewaffnung.nahkampfwaffe.attacke"}}
|
||||
{{DSA41_input "system.nahkampfwaffe.modifikator_parade" subtitle="DSA41.bewaffnung.nahkampfwaffe.parade"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.initiative"}}
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.bruchfaktor"}}
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.distanzklasse"}}
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.kampftalente"}}
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.laenge"}}
|
||||
<div class="colspan2"></div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.zweihaendig"}}
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.werfbar"}}
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.improvisiert"}}
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.priviligiert"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.nahkampfwaffe.initiative" value=item.system.nahkampfwaffe.initiative}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.nahkampfwaffe.bruchfaktor" value=item.system.nahkampfwaffe.bruchfaktor}}</div>
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
|
||||
<span>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</span>
|
||||
{{DSA41_input "system.parierwaffe.initiative"}}
|
||||
<span>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{DSA41_input "system.parierwaffe.modifikator_attacke" subtitle="DSA41.bewaffnung.parierwaffe.attacke"}}
|
||||
{{DSA41_input "system.parierwaffe.modifikator_parade" subtitle="DSA41.bewaffnung.parierwaffe.parade"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
{{DSA41_input "system.parierwaffe.bruchfaktor"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</span>
|
||||
<div>{{>editable-input type="text" name="system.nahkampfwaffe.distanzklasse" value=item.system.nahkampfwaffe.distanzklasse}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</span>
|
||||
<div>{{>editable-input type="text" name="system.nahkampfwaffe.kampftalente" value=item.system.nahkampfwaffe.kampftalente}}</div>
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
|
||||
<span>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</span>
|
||||
{{DSA41_input "system.schild.groesse"}}
|
||||
<span>{{localize "DSA41.bewaffnung.schild.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{DSA41_input "system.schild.modifikator_attacke" subtitle="DSA41.bewaffnung.schild.attacke"}}
|
||||
{{DSA41_input "system.schild.modifikator_parade" subtitle="DSA41.bewaffnung.schild.parade"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.schild.initiative"}}</span>
|
||||
{{DSA41_input "system.schild.initiative"}}
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
{{DSA41_input "system.schild.bruchfaktor"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.nahkampfwaffe.laenge" value=item.system.nahkampfwaffe.laenge}}</div>
|
||||
<div class="colspan2"></div>
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</span>
|
||||
<div class="center">{{DSA41_input "system.fernkampfwaffe.basis"}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</span>
|
||||
{{DSA41_input "system.fernkampfwaffe.laden"}}
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</span>
|
||||
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.zweihaendig" value=item.system.nahkampfwaffe.zweihaendig}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</span>
|
||||
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.werfbar" value=item.system.nahkampfwaffe.werfbar}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</span>
|
||||
{{DSA41_input "system.fernkampfwaffe.munitionskosten"}}
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</span>
|
||||
{{DSA41_input "system.fernkampfwaffe.munitionsgewicht"}}
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</span>
|
||||
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.improvisiert" value=item.system.nahkampfwaffe.improvisiert}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</span>
|
||||
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.priviligiert" value=item.system.nahkampfwaffe.priviligiert}}</div>
|
||||
</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</span>
|
||||
<div class="colspan3 grid5">
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite1"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite2"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite3"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite4"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite5"}}
|
||||
</div>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
|
||||
<span>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.parierwaffe.initiative" value=item.system.parierwaffe.initiative}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{>editable-input type="number" name="system.parierwaffe.modifikator_attacke" value=item.system.parierwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.parierwaffe.attacke")}}
|
||||
{{>editable-input type="number" name="system.parierwaffe.modifikator_parade" value=item.system.parierwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.parierwaffe.parade")}}
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</span>
|
||||
<div class="row colspan3 grid5">
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator1"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator2"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator3"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator4"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator5"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.parierwaffe.bruchfaktor" value=item.system.parierwaffe.bruchfaktor}}</div>
|
||||
</div>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
|
||||
<span>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</span>
|
||||
<select name="system.schild.groesse">
|
||||
<option value="klein" {{#if (eq item.system.schild.groesse "klein")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.klein"}}</option>
|
||||
<option value="gross" {{#if (eq item.system.schild.groesse "gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.gross"}}</option>
|
||||
<option value="sehr_gross" {{#if (eq item.system.schild.groesse "sehr_gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.sehr_gross"}}</option>
|
||||
</select>
|
||||
<span>{{localize "DSA41.bewaffnung.schild.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{>editable-input type="number" name="system.schild.modifikator_attacke" value=item.system.schild.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.schild.attacke")}}
|
||||
{{>editable-input type="number" name="system.schild.modifikator_parade" value=item.system.schild.modifikator_parade placeholder=(localize "DSA41.bewaffnung.schild.parade")}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.schild.initiative"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.schild.initiative" value=item.system.schild.initiative}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.schild.bruchfaktor" value=item.system.schild.bruchfaktor}}</div>
|
||||
</div>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</span>
|
||||
<div class="center">{{>editable-input type="text" name="system.fernkampfwaffe.basis" value=item.system.fernkampfwaffe.basis}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.fernkampfwaffe.laden" value=item.system.fernkampfwaffe.laden}}</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.fernkampfwaffe.munitionskosten" value=item.system.fernkampfwaffe.munitionskosten}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.fernkampfwaffe.munitionsgewicht" value=item.system.fernkampfwaffe.munitionsgewicht}}</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</span>
|
||||
<div class="colspan3 grid5">
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite1" value=item.system.fernkampfwaffe.reichweite1}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite2" value=item.system.fernkampfwaffe.reichweite2}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite3" value=item.system.fernkampfwaffe.reichweite3}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite4" value=item.system.fernkampfwaffe.reichweite4}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite5" value=item.system.fernkampfwaffe.reichweite5}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</span>
|
||||
<div class="row colspan3 grid5">
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator1" value=item.system.fernkampfwaffe.modifikator1}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator2" value=item.system.fernkampfwaffe.modifikator2}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator3" value=item.system.fernkampfwaffe.modifikator3}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator4" value=item.system.fernkampfwaffe.modifikator4}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator5" value=item.system.fernkampfwaffe.modifikator5}}
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
<div class="row gap">
|
||||
{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
||||
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
<div class="grid2 gap">
|
||||
{{DSA41_input "system.gewicht" subtitle="DSA41.weight.label"}}
|
||||
{{DSA41_input "system.preis" subtitle="DSA41.price"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
|
||||
@@ -1,39 +1,16 @@
|
||||
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid3 gap">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
<div>
|
||||
<select name="system.steigern">
|
||||
<option value="A_Star" {{#if (eq item.system.steigern "A_Star")}}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.A_Star"}}</option>
|
||||
<option value="A" {{#if (eq item.system.steigern "A") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.A"}} </option>
|
||||
<option value="B" {{#if (eq item.system.steigern "B") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.B"}} </option>
|
||||
<option value="C" {{#if (eq item.system.steigern "C") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.C"}} </option>
|
||||
<option value="D" {{#if (eq item.system.steigern "D") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.D"}} </option>
|
||||
<option value="E" {{#if (eq item.system.steigern "E") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.E"}} </option>
|
||||
<option value="F" {{#if (eq item.system.steigern "F") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.F"}} </option>
|
||||
<option value="G" {{#if (eq item.system.steigern "G") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.G"}} </option>
|
||||
<option value="H" {{#if (eq item.system.steigern "H") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.H"}} </option>
|
||||
</select>
|
||||
<div class="placeholder">{{localize "DSA41.kampftalent.label_steigern"}}</div>
|
||||
</div>
|
||||
{{>editable-input type="text" name="system.behinderung" value=item.system.behinderung placeholder=(localize "DSA41.talente.label_behinderung")}}
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
{{DSA41_input "system.steigern" subtitle="DSA41.kampftalent.label_steigern"}}
|
||||
{{DSA41_input "system.behinderung" subtitle="DSA41.talente.label_behinderung"}}
|
||||
</div>
|
||||
<div class="grid gap">
|
||||
<div>
|
||||
<select name="system.kategorie">
|
||||
<option value="waffenlos" {{#if (eq item.system.kategorie "waffenlos")}}selected{{/if}}>{{localize "DSA41.kampftalent.kategorie.waffenlos"}}</option>
|
||||
<option value="nahkampf" {{#if (eq item.system.kategorie "nahkampf") }}selected{{/if}}>{{localize "DSA41.kampftalent.kategorie.nahkampf"}} </option>
|
||||
<option value="fernkampf" {{#if (eq item.system.kategorie "fernkampf")}}selected{{/if}}>{{localize "DSA41.kampftalent.kategorie.fernkampf"}}</option>
|
||||
</select>
|
||||
<div class="placeholder">{{localize "DSA41.talente.label_kategorie"}}</div>
|
||||
</div>
|
||||
{{DSA41_input "system.kategorie" subtitle="DSA41.talente.label_kategorie"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<prose-mirror name="system.beschreibung" value="{{item.system.beschreibung}}" compact="true">
|
||||
</prose-mirror>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
|
||||
+18
-16
@@ -1,39 +1,41 @@
|
||||
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
<div class="row gap">
|
||||
{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
||||
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
<div class="grid2 gap">
|
||||
{{DSA41_input "system.gewicht" subtitle="DSA41.weight.label"}}
|
||||
{{DSA41_input "system.preis" subtitle="DSA41.price"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab active">
|
||||
<span>{{localize "DSA41.ruestungen.kopf"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.kopf" value=item.system.kopf}}</div>
|
||||
{{DSA41_input "system.kopf"}}
|
||||
<span>{{localize "DSA41.ruestungen.brust"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.brust" value=item.system.brust}}</div>
|
||||
{{DSA41_input "system.brust"}}
|
||||
|
||||
<span>{{localize "DSA41.ruestungen.ruecken"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.ruecken" value=item.system.ruecken}}</div>
|
||||
{{DSA41_input "system.ruecken"}}
|
||||
<span>{{localize "DSA41.ruestungen.bauch"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.bauch" value=item.system.bauch}}</div>
|
||||
{{DSA41_input "system.bauch"}}
|
||||
|
||||
<span>{{localize "DSA41.ruestungen.linker_arm"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.linker_arm" value=item.system.linker_arm}}</div>
|
||||
{{DSA41_input "system.linker_arm"}}
|
||||
<span>{{localize "DSA41.ruestungen.rechter_arm"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.rechter_arm" value=item.system.rechter_arm}}</div>
|
||||
{{DSA41_input "system.rechter_arm"}}
|
||||
|
||||
<span>{{localize "DSA41.ruestungen.linkes_bein"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.linkes_bein" value=item.system.linkes_bein}}</div>
|
||||
{{DSA41_input "system.linkes_bein"}}
|
||||
<span>{{localize "DSA41.ruestungen.rechtes_bein"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.rechtes_bein" value=item.system.rechtes_bein}}</div>
|
||||
{{DSA41_input "system.rechtes_bein"}}
|
||||
|
||||
<span>{{localize "DSA41.ruestungen.gesamt_ruestungsschutz"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.gesamt_ruestungsschutz" value=item.system.gesamt_ruestungsschutz}}</div>
|
||||
{{DSA41_input "system.gesamt_ruestungsschutz"}}
|
||||
<span>{{localize "DSA41.ruestungen.gesamt_behinderung"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.gesamt_behinderung" value=item.system.gesamt_behinderung}}</div>
|
||||
{{DSA41_input "system.gesamt_behinderung"}}
|
||||
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror" classes="colspan-all"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,28 +1,16 @@
|
||||
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid2 gap">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
<div>
|
||||
<select name="system.kategorie">
|
||||
<option value="allgemein" {{#if (eq item.system.kategorie "allgemein")}}selected{{/if}}>{{localize "DSA41.sonderfertigkeiten.kategorie.allgemein"}}</option>
|
||||
<option value="kampf" {{#if (eq item.system.kategorie "kampf") }}selected{{/if}}>{{localize "DSA41.sonderfertigkeiten.kategorie.kampf"}} </option>
|
||||
<option value="magisch" {{#if (eq item.system.kategorie "magisch") }}selected{{/if}}>{{localize "DSA41.sonderfertigkeiten.kategorie.magisch"}} </option>
|
||||
<option value="klerikal" {{#if (eq item.system.kategorie "klerikal") }}selected{{/if}}>{{localize "DSA41.sonderfertigkeiten.kategorie.klerikal"}} </option>
|
||||
</select>
|
||||
<div class="placeholder">{{localize "DSA41.sonderfertigkeiten.kategorie.label"}}</div>
|
||||
</div>
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
{{DSA41_input "system.kategorie" subtitle="DSA41.sonderfertigkeiten.kategorie.label"}}
|
||||
</div>
|
||||
<div class="grid2 gap">
|
||||
{{>editable-input type="number" name="system.kosten" value=item.system.kosten placeholder=(localize "DSA41.sonderfertigkeiten.kosten")}}
|
||||
{{>editable-input type="number" name="system.verbreitung" value=item.system.verbreitung placeholder=(localize "DSA41.sonderfertigkeiten.verbreitung")}}
|
||||
{{DSA41_input "system.kosten" subtitle="DSA41.sonderfertigkeiten.kosten"}}
|
||||
{{DSA41_input "system.verbreitung" subtitle="DSA41.sonderfertigkeiten.verbreitung"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<prose-mirror name="system.beschreibung" value="{{item.system.beschreibung}}" compact="true">
|
||||
|
||||
</prose-mirror>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
|
||||
@@ -1,55 +1,18 @@
|
||||
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid3 gap">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
<div>
|
||||
<select name="system.kategorie">
|
||||
<option value="koerperliche" {{#if (eq item.system.kategorie "koerperliche") }}selected{{/if}}>{{localize "DSA41.talente.koerperliche.label"}} </option>
|
||||
<option value="gesellschaftliche" {{#if (eq item.system.kategorie "gesellschaftliche")}}selected{{/if}}>{{localize "DSA41.talente.gesellschaftliche.label"}}</option>
|
||||
<option value="natur" {{#if (eq item.system.kategorie "natur") }}selected{{/if}}>{{localize "DSA41.talente.natur.label"}} </option>
|
||||
<option value="wissens" {{#if (eq item.system.kategorie "wissens") }}selected{{/if}}>{{localize "DSA41.talente.wissens.label"}} </option>
|
||||
<option value="handwerks" {{#if (eq item.system.kategorie "handwerks") }}selected{{/if}}>{{localize "DSA41.talente.handwerks.label"}} </option>
|
||||
</select>
|
||||
<div class="placeholder">{{localize "DSA41.talente.label_kategorie"}}</div>
|
||||
</div>
|
||||
{{>editable-input type="text" name="system.behinderung" value=item.system.behinderung placeholder=(localize "DSA41.talente.label_behinderung")}}
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
{{DSA41_input "system.kategorie" subtitle="DSA41.talente.label_kategorie"}}
|
||||
{{DSA41_input "system.behinderung" subtitle="DSA41.talente.label_behinderung"}}
|
||||
</div>
|
||||
<div class="grid3 gap">
|
||||
<select name="system.attribute1">
|
||||
<option value="courage" {{#if (eq item.system.attribute1 "courage") }}selected{{/if}}>{{localize "DSA41.attributes.long.courage"}} </option>
|
||||
<option value="cleverness" {{#if (eq item.system.attribute1 "cleverness") }}selected{{/if}}>{{localize "DSA41.attributes.long.cleverness"}} </option>
|
||||
<option value="intuition" {{#if (eq item.system.attribute1 "intuition") }}selected{{/if}}>{{localize "DSA41.attributes.long.intuition"}} </option>
|
||||
<option value="charisma" {{#if (eq item.system.attribute1 "charisma") }}selected{{/if}}>{{localize "DSA41.attributes.long.charisma"}} </option>
|
||||
<option value="dexterity" {{#if (eq item.system.attribute1 "dexterity") }}selected{{/if}}>{{localize "DSA41.attributes.long.dexterity"}} </option>
|
||||
<option value="agility" {{#if (eq item.system.attribute1 "agility") }}selected{{/if}}>{{localize "DSA41.attributes.long.agility"}} </option>
|
||||
<option value="constitution" {{#if (eq item.system.attribute1 "constitution")}}selected{{/if}}>{{localize "DSA41.attributes.long.constitution"}}</option>
|
||||
<option value="strength" {{#if (eq item.system.attribute1 "strength") }}selected{{/if}}>{{localize "DSA41.attributes.long.strength"}} </option>
|
||||
</select>
|
||||
|
||||
<select name="system.attribute2">
|
||||
<option value="courage" {{#if (eq item.system.attribute2 "courage") }}selected{{/if}}>{{localize "DSA41.attributes.long.courage"}} </option>
|
||||
<option value="cleverness" {{#if (eq item.system.attribute2 "cleverness") }}selected{{/if}}>{{localize "DSA41.attributes.long.cleverness"}} </option>
|
||||
<option value="intuition" {{#if (eq item.system.attribute2 "intuition") }}selected{{/if}}>{{localize "DSA41.attributes.long.intuition"}} </option>
|
||||
<option value="charisma" {{#if (eq item.system.attribute2 "charisma") }}selected{{/if}}>{{localize "DSA41.attributes.long.charisma"}} </option>
|
||||
<option value="dexterity" {{#if (eq item.system.attribute2 "dexterity") }}selected{{/if}}>{{localize "DSA41.attributes.long.dexterity"}} </option>
|
||||
<option value="agility" {{#if (eq item.system.attribute2 "agility") }}selected{{/if}}>{{localize "DSA41.attributes.long.agility"}} </option>
|
||||
<option value="constitution" {{#if (eq item.system.attribute2 "constitution")}}selected{{/if}}>{{localize "DSA41.attributes.long.constitution"}}</option>
|
||||
<option value="strength" {{#if (eq item.system.attribute2 "strength") }}selected{{/if}}>{{localize "DSA41.attributes.long.strength"}} </option>
|
||||
</select>
|
||||
|
||||
<select name="system.attribute3">
|
||||
<option value="courage" {{#if (eq item.system.attribute3 "courage") }}selected{{/if}}>{{localize "DSA41.attributes.long.courage"}} </option>
|
||||
<option value="cleverness" {{#if (eq item.system.attribute3 "cleverness") }}selected{{/if}}>{{localize "DSA41.attributes.long.cleverness"}} </option>
|
||||
<option value="intuition" {{#if (eq item.system.attribute3 "intuition") }}selected{{/if}}>{{localize "DSA41.attributes.long.intuition"}} </option>
|
||||
<option value="charisma" {{#if (eq item.system.attribute3 "charisma") }}selected{{/if}}>{{localize "DSA41.attributes.long.charisma"}} </option>
|
||||
<option value="dexterity" {{#if (eq item.system.attribute3 "dexterity") }}selected{{/if}}>{{localize "DSA41.attributes.long.dexterity"}} </option>
|
||||
<option value="agility" {{#if (eq item.system.attribute3 "agility") }}selected{{/if}}>{{localize "DSA41.attributes.long.agility"}} </option>
|
||||
<option value="constitution" {{#if (eq item.system.attribute3 "constitution")}}selected{{/if}}>{{localize "DSA41.attributes.long.constitution"}}</option>
|
||||
<option value="strength" {{#if (eq item.system.attribute3 "strength") }}selected{{/if}}>{{localize "DSA41.attributes.long.strength"}} </option>
|
||||
</select>
|
||||
{{DSA41_input "system.attribute1"}}
|
||||
{{DSA41_input "system.attribute2"}}
|
||||
{{DSA41_input "system.attribute3"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
|
||||
@@ -1,22 +1,15 @@
|
||||
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid2 gap">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
{{>editable-input type="number" name="system.kosten" value=item.system.kosten placeholder=(localize "DSA41.vornachteil.kosten")}}
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
{{DSA41_input "system.kosten" subtitle="DSA41.vornachteil.kosten"}}
|
||||
</div>
|
||||
<div>
|
||||
<select name="system.kategorie">
|
||||
<option value="vorteil" {{#if (eq item.system.kategorie "vorteil") }}selected{{/if}}>{{localize "DSA41.vornachteil.kategorie.vorteil"}} </option>
|
||||
<option value="nachteil" {{#if (eq item.system.kategorie "nachteil")}}selected{{/if}}>{{localize "DSA41.vornachteil.kategorie.nachteil"}} </option>
|
||||
</select>
|
||||
<div class="placeholder">{{localize "DSA41.vornachteil.kategorie.label"}}</div>
|
||||
<div class="grid gap">
|
||||
{{DSA41_input "system.kategorie" subtitle="DSA41.vornachteil.kategorie.label"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<prose-mirror name="system.beschreibung" value="{{item.system.beschreibung}}" compact="true">
|
||||
</prose-mirror>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid3 gap">
|
||||
{{DSA41_input "name"}}
|
||||
{{DSA41_input "system.repraesentation" subtitle="DSA41.zauber.repraesentation.label"}}
|
||||
{{DSA41_input "system.komplexitaet" subtitle="DSA41.zauber.label_komplexitaet"}}
|
||||
</div>
|
||||
<div class="grid3 gap">
|
||||
{{DSA41_input "system.attribute1"}}
|
||||
{{DSA41_input "system.attribute2"}}
|
||||
{{DSA41_input "system.attribute3"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab active">
|
||||
<span>{{localize "DSA41.zauber.label_zauberdauer"}}</span>
|
||||
{{DSA41_input "system.zauberdauer"}}
|
||||
|
||||
<span>{{localize "DSA41.zauber.label_wirkungsdauer"}}</span>
|
||||
{{DSA41_input "system.wirkungsdauer"}}
|
||||
|
||||
<span>{{localize "DSA41.zauber.merkmale.label"}}</span>
|
||||
{{DSA41_input "system.merkmale"}}
|
||||
|
||||
<span>{{localize "DSA41.zauber.label_magieresistenz"}}</span>
|
||||
{{DSA41_input "system.magieresistenz"}}
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror" classes="colspan-all"}}
|
||||
</div>
|
||||
+155
-18
@@ -11,7 +11,8 @@
|
||||
"Talent": "Talent",
|
||||
"Kampftalent": "Kampftalent",
|
||||
"Sonderfertigkeit": "Sonderfertigkeit",
|
||||
"VorNachteil": "Vor-/Nachteil"
|
||||
"VorNachteil": "Vor-/Nachteil",
|
||||
"Zauber": "Zauber"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -21,7 +22,6 @@
|
||||
"culture": "Kultur",
|
||||
"profession": "Profession",
|
||||
"sozialstatus": "Sozialstatus",
|
||||
"weight": "Gewicht",
|
||||
"price": "Preis",
|
||||
"abenteuerpunkte": "Abenteuerpunkte",
|
||||
|
||||
@@ -34,6 +34,42 @@
|
||||
"kreuzer": "Kreuzer"
|
||||
},
|
||||
|
||||
"weight": {
|
||||
"label": "Gewicht",
|
||||
|
||||
"gran": "Gran",
|
||||
"karat": "Karat",
|
||||
"skrupel": "Skrupel",
|
||||
"unze": "Unzen",
|
||||
"stein": "Steine",
|
||||
"sack": "Säcke",
|
||||
"quader": "Quader"
|
||||
},
|
||||
|
||||
"laenge": {
|
||||
"halbfinger": "Halbfinger",
|
||||
"finger": "Finger",
|
||||
"spann": "Spann",
|
||||
"schritt": "Schritt",
|
||||
"faden": "Faden",
|
||||
"lot": "Lot",
|
||||
"meile": "Meile",
|
||||
"tagesreise": "Tagesreise",
|
||||
"baryd": "Baryd"
|
||||
},
|
||||
|
||||
"steigerungskategorie": {
|
||||
"A_Star": "A*",
|
||||
"A": "A",
|
||||
"B": "B",
|
||||
"C": "C",
|
||||
"D": "D",
|
||||
"E": "E",
|
||||
"F": "F",
|
||||
"G": "G",
|
||||
"H": "H"
|
||||
},
|
||||
|
||||
"chat": {
|
||||
"result": "Ergebnis",
|
||||
"success": "Geschafft",
|
||||
@@ -43,7 +79,8 @@
|
||||
"value": "Wert",
|
||||
"roll": "Wurf",
|
||||
|
||||
"talentwert_short": "TaW",
|
||||
"talentwert_short": "TaW",
|
||||
"zauberfertigkeitswert_short": "ZfW",
|
||||
|
||||
"targets": "Ziele",
|
||||
"trefferpunkte_apply": "Zuweisen"
|
||||
@@ -110,7 +147,8 @@
|
||||
"constitution": "Konstitution",
|
||||
"strength": "Körperkraft",
|
||||
|
||||
"talent": "Talent",
|
||||
"talent": "Talent",
|
||||
"zauber": "Zauber",
|
||||
|
||||
"attacke": "Attacke",
|
||||
"parade": "Parade",
|
||||
@@ -124,7 +162,24 @@
|
||||
"eigenschaften": "Eigenschaften",
|
||||
"talente": "Talente",
|
||||
"inventar": "Inventar",
|
||||
"kampf": "Kampf"
|
||||
"kampf": "Kampf",
|
||||
"allgemein": "Allgemein",
|
||||
"zauber": "Zauber"
|
||||
},
|
||||
|
||||
"allgemein": {
|
||||
"geschlecht": "Geschlecht",
|
||||
"alter": "Alter",
|
||||
"groesse": "Größe",
|
||||
"gewicht": "Gewicht",
|
||||
"haarfarbe": "Haarfarbe",
|
||||
"augenfarbe": "Augenfarbe",
|
||||
"stand": "Stand",
|
||||
"titel": "Titel",
|
||||
|
||||
"aussehen": "Aussehen",
|
||||
"hintergrund": "Familie/Herkunft/Hintergrund",
|
||||
"biografie": "Biografie"
|
||||
},
|
||||
|
||||
"attributes": {
|
||||
@@ -165,18 +220,6 @@
|
||||
"waffenlos": "Waffenlos",
|
||||
"nahkampf": "Bewaffneter Nahkampf",
|
||||
"fernkampf": "Fernkampf"
|
||||
},
|
||||
|
||||
"steigern": {
|
||||
"A_Star": "A*",
|
||||
"A": "A",
|
||||
"B": "B",
|
||||
"C": "C",
|
||||
"D": "D",
|
||||
"E": "E",
|
||||
"F": "F",
|
||||
"G": "G",
|
||||
"H": "H"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -436,7 +479,8 @@
|
||||
"inventar": {
|
||||
"bewaffnung": "Bewaffnung",
|
||||
"ruestungen": "Rüstungen",
|
||||
"gegenstaende": "Gegenstände"
|
||||
"gegenstaende": "Gegenstände",
|
||||
"anzahl": "Anzahl"
|
||||
},
|
||||
|
||||
"kampf": {
|
||||
@@ -447,6 +491,8 @@
|
||||
"ruestungen": "Rüstungen",
|
||||
"modifikator": "Modifikator",
|
||||
"crit": "Glückliche Attacke",
|
||||
"zauber": "Zauber",
|
||||
"anmerkung": "Anmerkung",
|
||||
|
||||
"zielgroesse": {
|
||||
"label": "Zielgröße",
|
||||
@@ -493,6 +539,97 @@
|
||||
"still": "Still",
|
||||
"seitenwind": "Böiger Seitenwind",
|
||||
"starker_seitenwind": "Starker Seitenwind"
|
||||
},
|
||||
|
||||
"wunden": {
|
||||
"label": "Wunden",
|
||||
|
||||
"kopf": "Kopf",
|
||||
"brust": "Brust",
|
||||
"bauch": "Bauch",
|
||||
"linker_arm": "Linker Arm",
|
||||
"rechter_arm": "Rechter Arm",
|
||||
"linkes_bein": "Linkes Bein",
|
||||
"rechtes_bein": "Rechtes Bein"
|
||||
}
|
||||
},
|
||||
|
||||
"zauber": {
|
||||
"label_komplexitaet": "Komplexität",
|
||||
"label_zauberdauer": "Zauberdauer",
|
||||
"label_wirkungsdauer": "Wirkungsdauer",
|
||||
"label_zauberfertigkeitswert": "Zauberfertigkeitswert",
|
||||
"label_magieresistenz": "Magieresistenz",
|
||||
|
||||
"merkmale": {
|
||||
"label": "Merkmale",
|
||||
|
||||
"anitmagie": "Antimagie",
|
||||
"beschwoerung": "Beschwörung",
|
||||
"daemonisch_allgemein": "Dämonisch (Allgemein)",
|
||||
"daemonisch_agrimoth_widharcal": "Dämonisch (Agrimoth / Widharcal)",
|
||||
"daemonisch_amazeroth_iribaar": "Dämonisch (Amazeroth / Iribaar)",
|
||||
"daemonisch_asfaloth_calijnaar": "Dämonisch (Asfaloth / Calijnaar)",
|
||||
"daemonisch_belhalhar_xarfai": "Dämonisch (Belhalhar / Xarfai)",
|
||||
"daemonisch_blakharaz_tyakraman": "Dämonisch (Blakharaz / Tyakra’man)",
|
||||
"daemonisch_lolgramoth_thezzphai": "Dämonisch (Lolgramoth / Thezzphai)",
|
||||
"daemonisch_belzhorash_mishkara": "Dämonisch (Belzhorash / Mishkara)",
|
||||
"daemonisch_thargunitoth_tijakool": "Dämonisch (Thargunitoth / Tijakool)",
|
||||
"eigenschaften": "Eigenschaften",
|
||||
"einfluss": "Einfluss",
|
||||
"elementar_allgemein": "Elementar (Allgemein)",
|
||||
"elementar_eis": "Elementar (Eis)",
|
||||
"elementar_erz": "Elementar (Erz)",
|
||||
"elementar_feuer": "Elementar (Feuer)",
|
||||
"elementar_humus": "Elementar (Humus)",
|
||||
"elementar_luft": "Elementar (Luft)",
|
||||
"elementar_wasser": "Elementar (Wasser)",
|
||||
"form": "Form",
|
||||
"geisterwesen": "Geisterwesen",
|
||||
"heilung": "Heilung",
|
||||
"hellsicht": "Hellsicht",
|
||||
"herbeirufung": "Herbeirufung",
|
||||
"herrschaft": "Herrschaft",
|
||||
"illusion": "Illusion",
|
||||
"kraft": "Kraft",
|
||||
"limbus": "Limbus",
|
||||
"metamagie": "Metamagie",
|
||||
"objekt": "Objekt",
|
||||
"schaden": "Schaden",
|
||||
"telekinese": "Telekinese",
|
||||
"temporal": "Temporal",
|
||||
"umwelt": "Umwelt",
|
||||
"verständigung": "Verständigung"
|
||||
},
|
||||
|
||||
"repraesentation": {
|
||||
"label": "Repräsentation",
|
||||
|
||||
"borbaradianisch": "Borbaradianisch",
|
||||
"druidisch": "Druidisch",
|
||||
"elfisch": "Elfisch",
|
||||
"geodisch": "Geodisch",
|
||||
"satuarisch": "Satuarisch",
|
||||
"kristallomantisch": "Kristallomantisch",
|
||||
"gildenmagisch": "Gildenmagisch",
|
||||
"scharlatanisch": "Scharlatanisch",
|
||||
"schelmisch": "Schelmisch"
|
||||
},
|
||||
|
||||
"modifikationen": {
|
||||
"zauberdauer": "Zauberdauer",
|
||||
"erzwingen": "Erzwingen",
|
||||
"kosten": "Kosten",
|
||||
"mehrere_ziele": "Mehrere Ziele",
|
||||
"mehrere_ziele_freiwillig": "Mehrere Ziele (Freiwillig)",
|
||||
"reichweite": "Reichweite",
|
||||
"reichweite_beruehrung": "Reichweite (Berührung)",
|
||||
"reichweite_selbst": "Reichweite (Selbst)",
|
||||
"wirkungsdauer": "Wirkungsdauer",
|
||||
"ziel_objekt_einzeln": "Zielobjekt (Einzeln)",
|
||||
"ziel_objekt_freiwillig": "Zielobjekt (Freiwillig)",
|
||||
"ziel_objekt_unfreiwillig": "Zielobjekt (Unfreiwillig)",
|
||||
"ziel_objekt_mehrere": "Zielobjekt (Mehrere)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+231
-36
@@ -8,9 +8,15 @@ html {
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
/* Allow application content to be scrolled */
|
||||
/* allow tabs to be visible on the right side of the application */
|
||||
&.application.ActorSheet {
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
& .window-content {
|
||||
overflow-y: scroll;
|
||||
padding: 0;
|
||||
overflow: visible;
|
||||
height: calc(100% - var(--header-height));
|
||||
}
|
||||
|
||||
& [data-action] {
|
||||
@@ -44,6 +50,10 @@ html {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
& .align-center {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
& .fit-content {
|
||||
width: fit-content;
|
||||
height: fit-content;
|
||||
@@ -114,18 +124,42 @@ html {
|
||||
& .rowspan9 { grid-row: span 9; }
|
||||
& .rowspan-all { grid-row: 1 / -1; }
|
||||
|
||||
& .editable-input {
|
||||
flex: 1;
|
||||
& input {
|
||||
border: none;
|
||||
text-align: inherit;
|
||||
|
||||
& input {
|
||||
border: none;
|
||||
}
|
||||
|
||||
&.editable-number {
|
||||
&[type="number"] {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
& .price-input {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(min-content, 1fr) max-content;
|
||||
|
||||
& input {
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
& .weight-input {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(min-content, 1fr) max-content;
|
||||
|
||||
& input {
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
& .length-input {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(min-content, 1fr) max-content;
|
||||
|
||||
& input {
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
& .placeholder {
|
||||
font-size: 0.8em;
|
||||
border-top: 1px solid;
|
||||
@@ -134,6 +168,14 @@ html {
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
& .subtitle {
|
||||
font-size: 0.8em;
|
||||
border-top: 1px solid;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
& .character-image {
|
||||
width: 115px;
|
||||
height: 115px;
|
||||
@@ -145,6 +187,10 @@ html {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
& img {
|
||||
object-fit: contain;
|
||||
}
|
||||
|
||||
&.chat-header {
|
||||
& img {
|
||||
margin-right: .75em;
|
||||
@@ -190,6 +236,8 @@ html {
|
||||
width: 3.5em;
|
||||
height: 3.5em;
|
||||
|
||||
text-shadow: 1px 1px 1px black;
|
||||
|
||||
& > * {
|
||||
grid-row: 1;
|
||||
grid-column: 1;
|
||||
@@ -245,14 +293,11 @@ html {
|
||||
background: linear-gradient(90deg, var(--bar-color-left) 0%, var(--bar-color-right) 100%);
|
||||
}
|
||||
|
||||
& .editable-input, & span {
|
||||
& input, & span {
|
||||
display: inline-block;
|
||||
background: transparent;
|
||||
padding: 0;
|
||||
width: 4ch;
|
||||
|
||||
& input {
|
||||
background: transparent;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
&.hp {
|
||||
@@ -279,14 +324,12 @@ html {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(8, 1fr);
|
||||
|
||||
& .editable-input {
|
||||
display: inline-block;
|
||||
& input {
|
||||
display: inline-block;
|
||||
background: transparent;
|
||||
|
||||
padding: 0;
|
||||
width: 7ch;
|
||||
|
||||
& input {
|
||||
background: transparent;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
& svg {
|
||||
@@ -303,14 +346,12 @@ html {
|
||||
display: flex;
|
||||
gap: 1em;
|
||||
|
||||
& .editable-input {
|
||||
display: inline-block;
|
||||
width: 5ch;
|
||||
& input {
|
||||
display: inline-block;
|
||||
background: transparent;
|
||||
|
||||
& input {
|
||||
background: transparent;
|
||||
padding: 0;
|
||||
}
|
||||
padding: 0;
|
||||
width: 5ch;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -320,6 +361,7 @@ html {
|
||||
margin-bottom: .5rem;
|
||||
border-top: 1px solid;
|
||||
border-bottom: 1px solid;
|
||||
line-height: normal;
|
||||
|
||||
& > * {
|
||||
align-items: center;
|
||||
@@ -382,6 +424,14 @@ html {
|
||||
border: none;
|
||||
border-radius: 0px 0px 5px 5px;
|
||||
}
|
||||
|
||||
&:nth-child(odd) {
|
||||
background: #272b33;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: #3b404d;
|
||||
}
|
||||
}
|
||||
|
||||
&.Dialog > .window-content {
|
||||
@@ -395,6 +445,10 @@ html {
|
||||
}
|
||||
}
|
||||
|
||||
& [data-application-part]:not([data-application-part="ActorSheet"]) {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
& [data-application-part="Bewaffnung"] {
|
||||
& .tab {
|
||||
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
|
||||
@@ -409,9 +463,83 @@ html {
|
||||
}
|
||||
}
|
||||
|
||||
& [data-application-part="ActorSheet"] {
|
||||
& [data-application-part="Zauber"] {
|
||||
& .tab {
|
||||
&[data-tab="tab1"] {
|
||||
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
|
||||
align-items: center;
|
||||
|
||||
border-top: 1px solid;
|
||||
margin-top: 0.5em;
|
||||
padding-top: 0.5em;
|
||||
|
||||
& multi-select {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr min-content;
|
||||
align-items: right;
|
||||
|
||||
& select {
|
||||
grid-column: 2;
|
||||
appearance: none;
|
||||
|
||||
background-position: center;
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-image: url("/systems/dsa-4th-edition/src/Assets/plus.svg");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
& [data-application-part="ActorSheet"] {
|
||||
height: 100%;
|
||||
|
||||
& .scroll-container {
|
||||
height: 100%;
|
||||
overflow-y: scroll;
|
||||
}
|
||||
|
||||
& .ActorSheet {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
& .tabs {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: start;
|
||||
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
left: 100%;
|
||||
|
||||
border: none;
|
||||
padding: 0;
|
||||
|
||||
gap: 2em;
|
||||
|
||||
& > * {
|
||||
transform: none !important;
|
||||
|
||||
&::before {
|
||||
background: var(--background);
|
||||
padding: .5em .5em .5em .75em;
|
||||
border-width: 1px 1px 1px 0px;
|
||||
border-radius: 0 5px 5px 0;
|
||||
border-style: solid;
|
||||
transition: all 250ms ease;
|
||||
}
|
||||
|
||||
&.active, &:hover {
|
||||
text-decoration: none;
|
||||
|
||||
&::before {
|
||||
padding: .5em .5em .5em 1.25em;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
& .tab {
|
||||
&[data-tab="eigenschaften"] {
|
||||
& .Eigenschaften {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(0, max-content) repeat(3, minmax(0, 1fr));
|
||||
@@ -447,7 +575,7 @@ html {
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tab="tab2"] {
|
||||
&[data-tab="talente"] {
|
||||
grid-template-columns: minmax(0, max-content) repeat(2, minmax(0, 1fr)) min-content;
|
||||
|
||||
& > * {
|
||||
@@ -455,12 +583,12 @@ html {
|
||||
}
|
||||
|
||||
& .Kampftalente {
|
||||
grid-template-columns: minmax(0, max-content) repeat(5, minmax(0, 1fr));
|
||||
grid-template-columns: minmax(0, max-content) repeat(5, minmax(0, 1fr)) min-content;
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tab="tab3"] {
|
||||
grid-template-columns: minmax(min-content, max-content) auto min-content minmax(min-content, max-content) min-content;
|
||||
&[data-tab="inventar"] {
|
||||
grid-template-columns: minmax(min-content, max-content) auto max-content min-content minmax(min-content, max-content) min-content;
|
||||
|
||||
& > * {
|
||||
grid-column: 1 / -1;
|
||||
@@ -469,9 +597,46 @@ html {
|
||||
& [data-equipped="false"] {
|
||||
color: #464c5f;
|
||||
}
|
||||
|
||||
& .anzahl input {
|
||||
background: transparent;
|
||||
field-sizing: content;
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tab="tab4"] {
|
||||
&[data-tab="kampf"] {
|
||||
& .Wunden {
|
||||
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
|
||||
|
||||
& .wunde {
|
||||
display: inline;
|
||||
|
||||
width: 2em;
|
||||
height: 2em;
|
||||
margin: 0 .25em 0 .25em;
|
||||
|
||||
content: url("/icons/skills/wounds/injury-triple-slash-bleed.webp");
|
||||
|
||||
mix-blend-mode: difference;
|
||||
|
||||
&.active {
|
||||
filter: grayscale(0.0);
|
||||
|
||||
&:hover, &:hover ~ .wunde.active {
|
||||
filter: grayscale(0.75);
|
||||
}
|
||||
}
|
||||
|
||||
&:not(.active) {
|
||||
filter: grayscale(1.0);
|
||||
|
||||
&:hover, &:has( ~ .wunde:hover) {
|
||||
filter: grayscale(0.25);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
& .Bewaffnung {
|
||||
grid-template-columns: minmax(0, max-content) repeat(3, minmax(0, auto));
|
||||
|
||||
@@ -489,6 +654,18 @@ html {
|
||||
grid-template-columns: minmax(min-content, max-content) auto min-content;
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tab="zauber"] {
|
||||
grid-template-columns: minmax(0, max-content) auto minmax(0, max-content) auto minmax(0, max-content) min-content;
|
||||
|
||||
& > * {
|
||||
grid-column: 1 / -1;
|
||||
}
|
||||
|
||||
& .Sonderfertigkeiten {
|
||||
grid-template-columns: minmax(min-content, max-content) auto min-content;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -516,6 +693,24 @@ html {
|
||||
}
|
||||
}
|
||||
|
||||
.zauber_chat_message {
|
||||
& .info {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, minmax(min-content, 1fr));
|
||||
text-wrap: nowrap;
|
||||
|
||||
& > * {
|
||||
display: grid;
|
||||
grid-column: 1 / -1;
|
||||
grid-template-columns: subgrid;
|
||||
|
||||
& > *:not(:first-child) {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#tooltip.DSA41 {
|
||||
max-width: 650px;
|
||||
|
||||
+633
-72
@@ -4,7 +4,7 @@ const { DocumentSheetConfig } = foundry.applicat
|
||||
const { loadTemplates, renderTemplate } = foundry.applications.handlebars;
|
||||
const { ActorSheetV2, ItemSheetV2 } = foundry.applications.sheets;
|
||||
const { Notifications } = foundry.applications.ui;
|
||||
const { SchemaField, NumberField, StringField, BooleanField } = foundry.data.fields;
|
||||
const { SetField, SchemaField, NumberField, StringField, BooleanField } = foundry.data.fields;
|
||||
const { Roll } = foundry.dice;
|
||||
const { OperatorTerm, NumericTerm } = foundry.dice.terms;
|
||||
const { ChatMessage } = foundry.documents;
|
||||
@@ -16,7 +16,7 @@ Hooks.once("i18nInit", async function() {
|
||||
const fallback = game.i18n.translations;
|
||||
await game.i18n.setLanguage(lang);
|
||||
|
||||
game.i18n._fallback = foundry.utils.mergeObject(fallback, game.i18n.fallback);
|
||||
game.i18n._fallback = foundry.utils.mergeObject(fallback, game.i18n._fallback);
|
||||
});
|
||||
|
||||
class DSA41_Notifications extends Notifications {
|
||||
@@ -55,6 +55,7 @@ Hooks.once("init", async function() {
|
||||
CONFIG.Item.dataModels.Kampftalent = DSA41_KampftalentData;
|
||||
CONFIG.Item.dataModels.Sonderfertigkeit = DSA41_SonderfertigkeitData;
|
||||
CONFIG.Item.dataModels.VorNachteil = DSA41_VorNachteilData;
|
||||
CONFIG.Item.dataModels.Zauber = DSA41_ZauberData;
|
||||
|
||||
CONFIG.statusEffects = [];
|
||||
|
||||
@@ -75,9 +76,22 @@ Hooks.once("init", async function() {
|
||||
"Kampftalent",
|
||||
"Sonderfertigkeit",
|
||||
"VorNachteil",
|
||||
"Zauber",
|
||||
]
|
||||
});
|
||||
|
||||
Handlebars.registerHelper({
|
||||
"string-length": (value, options) => {
|
||||
return value.toString().length;
|
||||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper({
|
||||
"mul": (a, b, options) => {
|
||||
return a * b;
|
||||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper({
|
||||
maybeLocalize: (value, options) => {
|
||||
const prefix = options.hash.prefix ? options.hash.prefix.string : null;
|
||||
@@ -92,6 +106,44 @@ Hooks.once("init", async function() {
|
||||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper({
|
||||
sorted: (array, options) => {
|
||||
return array.toSorted((a, b) => a.sort - b.sort);
|
||||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper({
|
||||
DSA41_input: (field_name, options) => {
|
||||
field_name = field_name.toString();
|
||||
|
||||
let fields = field_name.startsWith("system.") ? options.data.root.document.system.schema.fields : options.data.root.document.schema.fields;
|
||||
let field = foundry.utils.getProperty(fields, field_name.replace(/^(system\.)/, "").replaceAll(".", ".fields."));
|
||||
|
||||
if (!field) {
|
||||
console.error("Non-existent data field provided to {{DSA4_input}} handlebars helper.");
|
||||
return Handlebars.SafeString("");
|
||||
}
|
||||
|
||||
options.hash.placeholder ??= game.i18n.localize(options.hash.subtitle);
|
||||
|
||||
const value = foundry.utils.getProperty(options.data.root.document, field_name);
|
||||
const input = field.toInput({ localize: true, value: value, ...options.hash });
|
||||
|
||||
if (options.hash.subtitle) {
|
||||
let subtitle_div = document.createElement("div");
|
||||
subtitle_div.className = "subtitle";
|
||||
subtitle_div.innerText = game.i18n.localize(options.hash.subtitle);
|
||||
|
||||
let outer_div = document.createElement("div");
|
||||
outer_div.replaceChildren(input, subtitle_div);
|
||||
|
||||
return new Handlebars.SafeString(outer_div.outerHTML);
|
||||
}
|
||||
|
||||
return new Handlebars.SafeString(input.outerHTML);
|
||||
}
|
||||
});
|
||||
|
||||
await loadTemplates({
|
||||
"editable-input": "systems/dsa-4th-edition/src/EditableInput.hbs",
|
||||
|
||||
@@ -107,9 +159,14 @@ Hooks.once("init", async function() {
|
||||
"CHAT_HEADER": "systems/dsa-4th-edition/src/Chat/Header.hbs",
|
||||
"TrefferpunkteTargets": "systems/dsa-4th-edition/src/Chat/TrefferpunkteTargets.hbs",
|
||||
"talent_chat": "systems/dsa-4th-edition/src/Chat/Talent.hbs",
|
||||
"zauber_chat": "systems/dsa-4th-edition/src/Chat/Zauber.hbs",
|
||||
});
|
||||
});
|
||||
|
||||
function string_compare(a, b) {
|
||||
return a > b ? 1 : a < b ? -1 : 0;
|
||||
}
|
||||
|
||||
function get_targeted_actors() {
|
||||
const targets = [];
|
||||
|
||||
@@ -239,6 +296,122 @@ function get_minified_formula(formula, data) {
|
||||
return Roll.getFormula(output);
|
||||
}
|
||||
|
||||
class PreisUnitField extends StringField {
|
||||
constructor(options={}, context={}) {
|
||||
return super({
|
||||
required: true,
|
||||
choices: {
|
||||
"kreuzer": "DSA41.currency.kreuzer",
|
||||
"heller": "DSA41.currency.heller",
|
||||
"silbertaler": "DSA41.currency.silbertaler",
|
||||
"dukaten": "DSA41.currency.dukaten",
|
||||
},
|
||||
initial: "silbertaler",
|
||||
...options
|
||||
}, context);
|
||||
}
|
||||
}
|
||||
|
||||
class PreisField extends SchemaField {
|
||||
constructor() {
|
||||
return super({
|
||||
value: new NumberField({ initial: 0, min: 0 }),
|
||||
unit: new PreisUnitField(),
|
||||
});
|
||||
}
|
||||
|
||||
_toInput(config) {
|
||||
const value_input = this.fields["value"].toInput({ value: config.value.value, });
|
||||
const unit_input = this.fields["unit"] .toInput({ value: config.value.unit, localize: true });
|
||||
|
||||
let outer_div = document.createElement("div");
|
||||
outer_div.className = "price-input";
|
||||
outer_div.replaceChildren(value_input, unit_input);
|
||||
|
||||
return outer_div;
|
||||
}
|
||||
}
|
||||
|
||||
class GewichtUnitField extends StringField {
|
||||
constructor(options={}, context={}) {
|
||||
return super({
|
||||
required: true,
|
||||
choices: {
|
||||
"gran": "DSA41.weight.gran",
|
||||
"karat": "DSA41.weight.karat",
|
||||
"skrupel": "DSA41.weight.skrupel",
|
||||
"unze": "DSA41.weight.unze",
|
||||
"stein": "DSA41.weight.stein",
|
||||
"sack": "DSA41.weight.sack",
|
||||
"quader": "DSA41.weight.quader",
|
||||
},
|
||||
initial: "stein",
|
||||
...options
|
||||
}, context);
|
||||
}
|
||||
}
|
||||
|
||||
class GewichtField extends SchemaField {
|
||||
constructor() {
|
||||
return super({
|
||||
value: new NumberField({ initial: 0, min: 0 }),
|
||||
unit: new GewichtUnitField(),
|
||||
});
|
||||
}
|
||||
|
||||
_toInput(config) {
|
||||
const value_input = this.fields["value"].toInput({ value: config.value.value, });
|
||||
const unit_input = this.fields["unit"] .toInput({ value: config.value.unit, localize: true });
|
||||
|
||||
let outer_div = document.createElement("div");
|
||||
outer_div.className = "weight-input";
|
||||
outer_div.replaceChildren(value_input, unit_input);
|
||||
|
||||
return outer_div;
|
||||
}
|
||||
}
|
||||
|
||||
class LaengeUnitField extends StringField {
|
||||
constructor(options={}, context={}) {
|
||||
return super({
|
||||
required: true,
|
||||
choices: {
|
||||
"halbfinger": "DSA41.laenge.halbfinger",
|
||||
"finger": "DSA41.laenge.finger",
|
||||
"spann": "DSA41.laenge.spann",
|
||||
"schritt": "DSA41.laenge.schritt",
|
||||
"faden": "DSA41.laenge.faden",
|
||||
"lot": "DSA41.laenge.lot",
|
||||
"meile": "DSA41.laenge.meile",
|
||||
"tagesreise": "DSA41.laenge.tagesreise",
|
||||
"baryd": "DSA41.laenge.baryd",
|
||||
},
|
||||
initial: "schritt",
|
||||
...options
|
||||
}, context);
|
||||
}
|
||||
}
|
||||
|
||||
class LaengeField extends SchemaField {
|
||||
constructor() {
|
||||
return super({
|
||||
value: new NumberField({ initial: 0, min: 0 }),
|
||||
unit: new LaengeUnitField(),
|
||||
});
|
||||
}
|
||||
|
||||
_toInput(config) {
|
||||
const value_input = this.fields["value"].toInput({ value: config.value.value, });
|
||||
const unit_input = this.fields["unit"] .toInput({ value: config.value.unit, localize: true });
|
||||
|
||||
let outer_div = document.createElement("div");
|
||||
outer_div.className = "length-input";
|
||||
outer_div.replaceChildren(value_input, unit_input);
|
||||
|
||||
return outer_div;
|
||||
}
|
||||
}
|
||||
|
||||
class AttributeField extends SchemaField {
|
||||
constructor() {
|
||||
return super({
|
||||
@@ -249,6 +422,47 @@ class AttributeField extends SchemaField {
|
||||
}
|
||||
}
|
||||
|
||||
class AttributeChoiceField extends StringField {
|
||||
constructor(options={}, context={}) {
|
||||
return super({
|
||||
required: true,
|
||||
choices: {
|
||||
"courage": "DSA41.attributes.long.courage",
|
||||
"cleverness": "DSA41.attributes.long.cleverness",
|
||||
"intuition": "DSA41.attributes.long.intuition",
|
||||
"charisma": "DSA41.attributes.long.charisma",
|
||||
"dexterity": "DSA41.attributes.long.dexterity",
|
||||
"agility": "DSA41.attributes.long.agility",
|
||||
"constitution": "DSA41.attributes.long.constitution",
|
||||
"strength": "DSA41.attributes.long.strength",
|
||||
},
|
||||
initial: "courage",
|
||||
...options,
|
||||
}, context);
|
||||
}
|
||||
}
|
||||
|
||||
class SteigerungsKategorieField extends StringField {
|
||||
constructor(options={}, context={}) {
|
||||
return super({
|
||||
required: true,
|
||||
choices: {
|
||||
"A_Star": "DSA41.steigerungskategorie.A_Star",
|
||||
"A": "DSA41.steigerungskategorie.A",
|
||||
"B": "DSA41.steigerungskategorie.B",
|
||||
"C": "DSA41.steigerungskategorie.C",
|
||||
"D": "DSA41.steigerungskategorie.D",
|
||||
"E": "DSA41.steigerungskategorie.E",
|
||||
"F": "DSA41.steigerungskategorie.F",
|
||||
"G": "DSA41.steigerungskategorie.G",
|
||||
"H": "DSA41.steigerungskategorie.H",
|
||||
},
|
||||
initial: "A_Star",
|
||||
...options,
|
||||
}, context);
|
||||
}
|
||||
}
|
||||
|
||||
class DSA41_CharacterDocument extends Actor {
|
||||
static async create(data, operation) {
|
||||
const actor = await super.create(data, operation);
|
||||
@@ -307,6 +521,14 @@ class DSA41_CharacterDocument extends Actor {
|
||||
|
||||
return actor;
|
||||
}
|
||||
|
||||
get_hp_roll_modifier() {
|
||||
if (this.system.lebenspunkte.aktuell < Math.round(this.system.computed.lebenspunkte.max / 4)) return 3;
|
||||
if (this.system.lebenspunkte.aktuell < Math.round(this.system.computed.lebenspunkte.max / 3)) return 2;
|
||||
if (this.system.lebenspunkte.aktuell < Math.round(this.system.computed.lebenspunkte.max / 2)) return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
class DSA41_CharacterData extends TypeDataModel {
|
||||
@@ -317,6 +539,21 @@ class DSA41_CharacterData extends TypeDataModel {
|
||||
profession: new StringField(),
|
||||
sozialstatus: new NumberField({ integer: true, inital: 1 }),
|
||||
|
||||
allgemein: new SchemaField({
|
||||
geschlecht: new StringField(),
|
||||
alter: new StringField(),
|
||||
groesse: new LaengeField(),
|
||||
gewicht: new GewichtField(),
|
||||
haarfarbe: new StringField(),
|
||||
augenfarbe: new StringField(),
|
||||
stand: new StringField(),
|
||||
titel: new StringField(),
|
||||
|
||||
aussehen: new StringField(),
|
||||
hintergrund: new StringField(),
|
||||
biografie: new StringField(),
|
||||
}),
|
||||
|
||||
abenteuerpunkte: new SchemaField({
|
||||
ausgegeben: new NumberField({ integer: true, initial: 0 }),
|
||||
gesamt: new NumberField({ integer: true, initial: 0 }),
|
||||
@@ -377,6 +614,16 @@ class DSA41_CharacterData extends TypeDataModel {
|
||||
modifikator_attacke: new NumberField({integer: true, initial: 0}),
|
||||
modifikator_parade: new NumberField({integer: true, initial: 0}),
|
||||
modifikator_fernkampf: new NumberField({integer: true, initial: 0}),
|
||||
|
||||
wunden: new SchemaField({
|
||||
kopf: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
|
||||
brust: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
|
||||
bauch: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
|
||||
linker_arm: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
|
||||
rechter_arm: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
|
||||
linkes_bein: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
|
||||
rechtes_bein: new NumberField({integer: true, initial: 0, min: 0, max: 3 }),
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -391,6 +638,7 @@ class DSA41_CharacterData extends TypeDataModel {
|
||||
num_nachteile: 0,
|
||||
num_allgemeine_sonderfertigkeiten: 0,
|
||||
num_kampf_sonderfertigkeiten: 0,
|
||||
num_magische_sonderfertigkeiten: 0,
|
||||
num_waffen: 0,
|
||||
num_fernkampf_waffen: 0,
|
||||
|
||||
@@ -413,14 +661,97 @@ class DSA41_CharacterData extends TypeDataModel {
|
||||
gesamt_behinderung: 0.0,
|
||||
},
|
||||
},
|
||||
|
||||
wunden_modifiers: {
|
||||
courage: 0,
|
||||
cleverness: 0,
|
||||
intuition: 0,
|
||||
dexterity: 0,
|
||||
agility: 0,
|
||||
constitution: 0,
|
||||
strength: 0,
|
||||
initiative_basis: 0,
|
||||
initiative: "",
|
||||
attacke: 0,
|
||||
parade: 0,
|
||||
schaden: "",
|
||||
},
|
||||
};
|
||||
|
||||
if (this.wunden.kopf >= 1) {
|
||||
this.computed.wunden_modifiers.courage += -2 * this.wunden.kopf;
|
||||
this.computed.wunden_modifiers.cleverness += -2 * this.wunden.kopf;
|
||||
this.computed.wunden_modifiers.intuition += -2 * this.wunden.kopf;
|
||||
this.computed.wunden_modifiers.initiative_basis += -2 * this.wunden.kopf;
|
||||
this.computed.wunden_modifiers.initiative += (-2 * this.wunden.kopf) + "d6";
|
||||
|
||||
if (this.wunden.kopf >= 3) this.computed.wunden_modifiers.schaden += "+ 2d6";
|
||||
}
|
||||
|
||||
if (this.wunden.brust >= 1) {
|
||||
this.computed.wunden_modifiers.attacke += -this.wunden.brust;
|
||||
this.computed.wunden_modifiers.parade += -this.wunden.brust;
|
||||
this.computed.wunden_modifiers.constitution += -this.wunden.brust;
|
||||
this.computed.wunden_modifiers.strength += -this.wunden.brust;
|
||||
this.computed.wunden_modifiers.schaden += "+" + this.wunden.brust + "d6";
|
||||
}
|
||||
|
||||
if (this.wunden.bauch >= 1) {
|
||||
this.computed.wunden_modifiers.attacke += -this.wunden.bauch;
|
||||
this.computed.wunden_modifiers.parade += -this.wunden.bauch;
|
||||
this.computed.wunden_modifiers.constitution += -this.wunden.bauch;
|
||||
this.computed.wunden_modifiers.strength += -this.wunden.bauch;
|
||||
this.computed.wunden_modifiers.initiative_basis += -this.wunden.bauch;
|
||||
this.computed.wunden_modifiers.schaden += "+" + this.wunden.bauch + "d6";
|
||||
}
|
||||
|
||||
if (this.wunden.linker_arm >= 1) {
|
||||
this.computed.wunden_modifiers.attacke += -2 * this.wunden.linker_arm;
|
||||
this.computed.wunden_modifiers.parade += -2 * this.wunden.linker_arm;
|
||||
this.computed.wunden_modifiers.strength += -2 * this.wunden.linker_arm;
|
||||
this.computed.wunden_modifiers.dexterity += -2 * this.wunden.linker_arm;
|
||||
}
|
||||
|
||||
if (this.wunden.rechter_arm >= 1) {
|
||||
this.computed.wunden_modifiers.attacke += -2 * this.wunden.rechter_arm;
|
||||
this.computed.wunden_modifiers.parade += -2 * this.wunden.rechter_arm;
|
||||
this.computed.wunden_modifiers.strength += -2 * this.wunden.rechter_arm;
|
||||
this.computed.wunden_modifiers.dexterity += -2 * this.wunden.rechter_arm;
|
||||
}
|
||||
|
||||
if (this.wunden.linkes_bein >= 1) {
|
||||
this.computed.wunden_modifiers.attacke += -2 * this.wunden.linkes_bein;
|
||||
this.computed.wunden_modifiers.parade += -2 * this.wunden.linkes_bein;
|
||||
this.computed.wunden_modifiers.agility += -2 * this.wunden.linkes_bein;
|
||||
this.computed.wunden_modifiers.initiative_basis += -2 * this.wunden.linkes_bein;
|
||||
}
|
||||
|
||||
if (this.wunden.rechtes_bein >= 1) {
|
||||
this.computed.wunden_modifiers.attacke += -2 * this.wunden.rechtes_bein;
|
||||
this.computed.wunden_modifiers.parade += -2 * this.wunden.rechtes_bein;
|
||||
this.computed.wunden_modifiers.agility += -2 * this.wunden.rechtes_bein;
|
||||
this.computed.wunden_modifiers.initiative_basis += -2 * this.wunden.rechtes_bein;
|
||||
}
|
||||
|
||||
this.computed.abenteuerpunkte.uebrig = this.abenteuerpunkte.gesamt - this.abenteuerpunkte.ausgegeben;
|
||||
|
||||
for (const [attribute, values] of Object.entries(this.attributes)) {
|
||||
this.computed.attributes[attribute] = values.initial + values.advancement + values.modifier;
|
||||
this.computed.attributes_without_modifiers[attribute] = values.initial + values.advancement;
|
||||
}
|
||||
this.computed.attributes_without_modifiers.courage = this.attributes.courage.initial + this.attributes.courage.advancement;
|
||||
this.computed.attributes_without_modifiers.cleverness = this.attributes.cleverness.initial + this.attributes.cleverness.advancement;
|
||||
this.computed.attributes_without_modifiers.intuition = this.attributes.intuition.initial + this.attributes.intuition.advancement;
|
||||
this.computed.attributes_without_modifiers.charisma = this.attributes.charisma.initial + this.attributes.charisma.advancement;
|
||||
this.computed.attributes_without_modifiers.dexterity = this.attributes.dexterity.initial + this.attributes.dexterity.advancement;
|
||||
this.computed.attributes_without_modifiers.agility = this.attributes.agility.initial + this.attributes.agility.advancement;
|
||||
this.computed.attributes_without_modifiers.constitution = this.attributes.constitution.initial + this.attributes.constitution.advancement;
|
||||
this.computed.attributes_without_modifiers.strength = this.attributes.strength.initial + this.attributes.strength.advancement;
|
||||
|
||||
this.computed.attributes.courage = this.computed.attributes_without_modifiers.courage + this.attributes.courage.modifier + this.computed.wunden_modifiers.courage;
|
||||
this.computed.attributes.cleverness = this.computed.attributes_without_modifiers.cleverness + this.attributes.cleverness.modifier + this.computed.wunden_modifiers.cleverness;
|
||||
this.computed.attributes.intuition = this.computed.attributes_without_modifiers.intuition + this.attributes.intuition.modifier + this.computed.wunden_modifiers.intuition;
|
||||
this.computed.attributes.charisma = this.computed.attributes_without_modifiers.charisma + this.attributes.charisma.modifier;
|
||||
this.computed.attributes.dexterity = this.computed.attributes_without_modifiers.dexterity + this.attributes.dexterity.modifier + this.computed.wunden_modifiers.dexterity;
|
||||
this.computed.attributes.agility = this.computed.attributes_without_modifiers.agility + this.attributes.agility.modifier + this.computed.wunden_modifiers.agility;
|
||||
this.computed.attributes.constitution = this.computed.attributes_without_modifiers.constitution + this.attributes.constitution.modifier + this.computed.wunden_modifiers.constitution;
|
||||
this.computed.attributes.strength = this.computed.attributes_without_modifiers.strength + this.attributes.strength.modifier + this.computed.wunden_modifiers.strength;
|
||||
|
||||
this.computed.lebenspunkte = {};
|
||||
this.computed.ausdauer = {};
|
||||
@@ -469,19 +800,19 @@ class DSA41_CharacterData extends TypeDataModel {
|
||||
this.computed.kampf.ruestungen_gesamt.gesamt_behinderung += item.system.gesamt_behinderung;
|
||||
}
|
||||
|
||||
this.computed.initiative.wert = this.computed.initiative.basiswert + this.modifikator_initiative - this.computed.kampf.ruestungen_gesamt.gesamt_behinderung;
|
||||
this.computed.attacke.wert = this.computed.attacke.basiswert + this.modifikator_attacke;
|
||||
this.computed.parade.wert = this.computed.parade.basiswert + this.modifikator_parade;
|
||||
this.computed.fernkampf.wert = this.computed.fernkampf.basiswert + this.modifikator_fernkampf;
|
||||
|
||||
for (let [key, value] of Object.entries(this.computed.kampf.ruestungen_gesamt)) {
|
||||
this.computed.kampf.ruestungen_gesamt[key] = Math.round(value);
|
||||
}
|
||||
|
||||
this.kampftalente = this.parent.items.filter((x) => x.type === "Kampftalent").sort((a, b) => a.name > b.name);
|
||||
this.computed.initiative.wert = this.computed.initiative.basiswert + this.modifikator_initiative - this.computed.kampf.ruestungen_gesamt.gesamt_behinderung + this.computed.wunden_modifiers.initiative_basis;
|
||||
this.computed.attacke.wert = this.computed.attacke.basiswert + this.modifikator_attacke + this.computed.wunden_modifiers.attacke;
|
||||
this.computed.parade.wert = this.computed.parade.basiswert + this.modifikator_parade + this.computed.wunden_modifiers.parade;
|
||||
this.computed.fernkampf.wert = this.computed.fernkampf.basiswert + this.modifikator_fernkampf;
|
||||
|
||||
this.kampftalente = this.parent.items.filter((x) => x.type === "Kampftalent").sort((a, b) => string_compare(a.name, b.name));
|
||||
for(const talent of this.kampftalente) {
|
||||
this.computed.kampf.talente[talent.name] = {};
|
||||
this.computed.kampf.talente[talent.name].attacke = this.computed.attacke.wert + talent.system.attacke;
|
||||
this.computed.kampf.talente[talent.name].attacke = (talent.system.kategorie === "fernkampf" ? this.computed.fernkampf.wert : this.computed.attacke.wert) + talent.system.attacke;
|
||||
this.computed.kampf.talente[talent.name].parade = this.computed.parade.wert + talent.system.parade;
|
||||
|
||||
this.computed.kampf.talente[talent.name].talent_attacke = talent.system.attacke;
|
||||
@@ -499,8 +830,11 @@ class DSA41_CharacterData extends TypeDataModel {
|
||||
this.computed.num_waffen += 1;
|
||||
let computed = this.computed.kampf.waffen[item._id] = {
|
||||
item: item,
|
||||
attacke: 0,
|
||||
parade: 0,
|
||||
|
||||
attacke: 0,
|
||||
parade: 0,
|
||||
parade_crit: 0,
|
||||
|
||||
trefferpunkte: "",
|
||||
trefferpunkte_display: "",
|
||||
|
||||
@@ -551,9 +885,10 @@ class DSA41_CharacterData extends TypeDataModel {
|
||||
computed.schild_parade += schild.system.schild.modifikator_parade;
|
||||
}
|
||||
|
||||
computed.attacke = computed.basis_attacke + computed.talent_attacke + computed.modifikator_attacke + computed.parierwaffe_attacke + computed.schild_attacke + Math.min(computed.tp_kk, 0);
|
||||
computed.parade = computed.basis_parade + computed.talent_parade + computed.modifikator_parade + computed.parierwaffe_parade + computed.schild_parade + Math.min(computed.tp_kk, 0);
|
||||
|
||||
computed.attacke = computed.basis_attacke + computed.talent_attacke + computed.modifikator_attacke + computed.parierwaffe_attacke + computed.schild_attacke + Math.min(computed.tp_kk, 0);
|
||||
computed.parade = computed.basis_parade + computed.talent_parade + computed.modifikator_parade + computed.parierwaffe_parade + computed.schild_parade + Math.min(computed.tp_kk, 0);
|
||||
computed.parade_crit = Math.round(computed.parade / 2);
|
||||
|
||||
computed.trefferpunkte = get_minified_formula(item.system.nahkampfwaffe.basis + (computed.tp_kk != 0 ? " + " + computed.tp_kk : ""));
|
||||
computed.trefferpunkte_display = computed.trefferpunkte.replace(/[\+\-]/, (op) => "<br>" + op);
|
||||
}
|
||||
@@ -582,7 +917,7 @@ class DSA41_CharacterData extends TypeDataModel {
|
||||
computed.trefferpunkte_display = computed.trefferpunkte.replace(/[\+\-]/, (op) => "<br>" + op);
|
||||
}
|
||||
|
||||
const talente = this.parent.items.filter((x) => x.type === "Talent").sort((a, b) => a.name > b.name);
|
||||
const talente = this.parent.items.filter((x) => x.type === "Talent").sort((a, b) => string_compare(a.name, b.name));
|
||||
this.talente = {
|
||||
koerperliche: talente.filter((x) => x.system.kategorie === "koerperliche"),
|
||||
gesellschaftliche: talente.filter((x) => x.system.kategorie === "gesellschaftliche"),
|
||||
@@ -591,18 +926,22 @@ class DSA41_CharacterData extends TypeDataModel {
|
||||
handwerks: talente.filter((x) => x.system.kategorie === "handwerks"),
|
||||
};
|
||||
|
||||
this.computed.num_allgemeine_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "allgemein").length;
|
||||
this.computed.num_kampf_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "kampf").length;
|
||||
this.computed.num_vorteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "vorteil").length;
|
||||
this.computed.num_nachteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "nachteil").length;
|
||||
this.computed.num_allgemeine_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "allgemein").length;
|
||||
this.computed.num_kampf_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "kampf").length;
|
||||
this.computed.num_magische_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "magisch").length;
|
||||
this.computed.num_vorteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "vorteil").length;
|
||||
this.computed.num_nachteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "nachteil").length;
|
||||
}
|
||||
}
|
||||
|
||||
class DSA41_GegenstandData extends TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
preis: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
gewicht: new GewichtField(),
|
||||
preis: new PreisField(),
|
||||
anzahl: new NumberField({ integer: true, initial: 1, min: 0 }),
|
||||
|
||||
beschreibung: new StringField({ initial: "" }),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -612,8 +951,8 @@ class DSA41_RuestungData extends TypeDataModel {
|
||||
return {
|
||||
angelegt: new BooleanField({ initial: false }),
|
||||
|
||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
preis: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
gewicht: new GewichtField(),
|
||||
preis: new PreisField(),
|
||||
|
||||
kopf: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
brust: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
@@ -626,6 +965,8 @@ class DSA41_RuestungData extends TypeDataModel {
|
||||
|
||||
gesamt_ruestungsschutz: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
gesamt_behinderung: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
|
||||
beschreibung: new StringField({ initial: "" }),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -635,8 +976,10 @@ class DSA41_BewaffnungData extends TypeDataModel {
|
||||
return {
|
||||
angelegt: new BooleanField({ initial: false }),
|
||||
|
||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
preis: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
gewicht: new GewichtField(),
|
||||
preis: new PreisField(),
|
||||
|
||||
beschreibung: new StringField({ initial: "" }),
|
||||
|
||||
nahkampfwaffe: new SchemaField({
|
||||
aktiv: new BooleanField({ initial: false }),
|
||||
@@ -654,7 +997,7 @@ class DSA41_BewaffnungData extends TypeDataModel {
|
||||
distanzklasse: new StringField({ initial: "" }),
|
||||
kampftalente: new StringField({ initial: "" }),
|
||||
|
||||
laenge: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
laenge: new LaengeField(),
|
||||
|
||||
zweihaendig: new BooleanField({ initial: false }),
|
||||
werfbar: new BooleanField({ initial: false }),
|
||||
@@ -675,7 +1018,15 @@ class DSA41_BewaffnungData extends TypeDataModel {
|
||||
schild: new SchemaField({
|
||||
aktiv: new BooleanField({ initial: false }),
|
||||
|
||||
groesse: new StringField({ initial: "klein" }),
|
||||
groesse: new StringField({
|
||||
required: true,
|
||||
choices: {
|
||||
"klein": "DSA41.bewaffnung.schild.groesse.klein",
|
||||
"gross": "DSA41.bewaffnung.schild.groesse.gross",
|
||||
"sehr_gross": "DSA41.bewaffnung.schild.groesse.sehr_gross",
|
||||
},
|
||||
initial: "klein",
|
||||
}),
|
||||
|
||||
modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
|
||||
modifikator_parade: new NumberField({ integer: true, initial: 0 }),
|
||||
@@ -712,14 +1063,26 @@ class DSA41_BewaffnungData extends TypeDataModel {
|
||||
class DSA41_TalentData extends TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
kategorie: new StringField({ initial: "koerperliche" }),
|
||||
kategorie: new StringField({
|
||||
required: true,
|
||||
choices: {
|
||||
"koerperliche": "DSA41.talente.koerperliche.label",
|
||||
"gesellschaftliche": "DSA41.talente.gesellschaftliche.label",
|
||||
"natur": "DSA41.talente.natur.label",
|
||||
"wissens": "DSA41.talente.wissens.label",
|
||||
"handwerks": "DSA41.talente.handwerks.label",
|
||||
},
|
||||
initial: "koerperliche"
|
||||
}),
|
||||
behinderung: new StringField({ initial: "" }),
|
||||
|
||||
attribute1: new StringField({ initial: "courage" }),
|
||||
attribute2: new StringField({ initial: "courage" }),
|
||||
attribute3: new StringField({ initial: "courage" }),
|
||||
attribute1: new AttributeChoiceField(),
|
||||
attribute2: new AttributeChoiceField(),
|
||||
attribute3: new AttributeChoiceField(),
|
||||
|
||||
talentwert: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
beschreibung: new StringField({ initial: "" }),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -727,9 +1090,17 @@ class DSA41_TalentData extends TypeDataModel {
|
||||
class DSA41_KampftalentData extends TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
kategorie: new StringField({ initial: "waffenlos" }),
|
||||
kategorie: new StringField({
|
||||
required: true,
|
||||
choices: {
|
||||
"waffenlos": "DSA41.kampftalent.kategorie.waffenlos",
|
||||
"nahkampf": "DSA41.kampftalent.kategorie.nahkampf",
|
||||
"fernkampf": "DSA41.kampftalent.kategorie.fernkampf",
|
||||
},
|
||||
initial: "waffenlos"
|
||||
}),
|
||||
behinderung: new StringField({ initial: "" }),
|
||||
steigern: new StringField({ initial: "A_Star"}),
|
||||
steigern: new SteigerungsKategorieField(),
|
||||
|
||||
beschreibung: new StringField({ initial: "" }),
|
||||
|
||||
@@ -743,7 +1114,16 @@ class DSA41_KampftalentData extends TypeDataModel {
|
||||
class DSA41_SonderfertigkeitData extends TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
kategorie: new StringField({ initial: "allgemein" }),
|
||||
kategorie: new StringField({
|
||||
required: true,
|
||||
choices: {
|
||||
"allgemein": "DSA41.sonderfertigkeiten.kategorie.allgemein",
|
||||
"kampf": "DSA41.sonderfertigkeiten.kategorie.kampf",
|
||||
"magisch": "DSA41.sonderfertigkeiten.kategorie.magisch",
|
||||
"klerikal": "DSA41.sonderfertigkeiten.kategorie.klerikal",
|
||||
},
|
||||
initial: "allgemein",
|
||||
}),
|
||||
kosten: new NumberField({ integer: true, initial: 0 }),
|
||||
verbreitung: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
@@ -755,8 +1135,110 @@ class DSA41_SonderfertigkeitData extends TypeDataModel {
|
||||
class DSA41_VorNachteilData extends TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
kategorie: new StringField({ initial: "vorteil" }),
|
||||
kosten: new NumberField({ integer: true, initial: 0 }),
|
||||
kategorie: new StringField({
|
||||
required: true,
|
||||
choices: {
|
||||
"vorteil": "DSA41.vornachteil.kategorie.vorteil",
|
||||
"nachteil": "DSA41.vornachteil.kategorie.nachteil",
|
||||
},
|
||||
initial: "vorteil",
|
||||
}),
|
||||
kosten: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
beschreibung: new StringField({ initial: "" }),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class DSA41_ZauberData extends TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
attribute1: new AttributeChoiceField(),
|
||||
attribute2: new AttributeChoiceField(),
|
||||
attribute3: new AttributeChoiceField(),
|
||||
|
||||
zauberdauer: new StringField(),
|
||||
wirkungsdauer: new StringField(),
|
||||
|
||||
kosten: new StringField(),
|
||||
komplexitaet: new SteigerungsKategorieField(),
|
||||
|
||||
repraesentation: new StringField({
|
||||
required: true,
|
||||
choices: {
|
||||
"borbaradianisch": "DSA41.zauber.repraesentation.borbaradianisch",
|
||||
"druidisch": "DSA41.zauber.repraesentation.druidisch",
|
||||
"elfisch": "DSA41.zauber.repraesentation.elfisch",
|
||||
"geodisch": "DSA41.zauber.repraesentation.geodisch",
|
||||
"satuarisch": "DSA41.zauber.repraesentation.satuarisch",
|
||||
"kristallomantisch": "DSA41.zauber.repraesentation.kristallomantisch",
|
||||
"gildenmagisch": "DSA41.zauber.repraesentation.gildenmagisch",
|
||||
"scharlatanisch": "DSA41.zauber.repraesentation.scharlatanisch",
|
||||
"schelmisch": "DSA41.zauber.repraesentation.schelmisch",
|
||||
},
|
||||
initial: "borbaradianisch",
|
||||
}),
|
||||
|
||||
merkmale: new SetField(new StringField({
|
||||
choices: {
|
||||
"anitmagie": "DSA41.zauber.merkmale.anitmagie",
|
||||
"beschwoerung": "DSA41.zauber.merkmale.beschwoerung",
|
||||
"daemonisch_allgemein": "DSA41.zauber.merkmale.daemonisch_allgemein",
|
||||
"daemonisch_agrimoth_widharcal": "DSA41.zauber.merkmale.daemonisch_agrimoth_widharcal",
|
||||
"daemonisch_amazeroth_iribaar": "DSA41.zauber.merkmale.daemonisch_amazeroth_iribaar",
|
||||
"daemonisch_asfaloth_calijnaar": "DSA41.zauber.merkmale.daemonisch_asfaloth_calijnaar",
|
||||
"daemonisch_belhalhar_xarfai": "DSA41.zauber.merkmale.daemonisch_belhalhar_xarfai",
|
||||
"daemonisch_blakharaz_tyakraman": "DSA41.zauber.merkmale.daemonisch_blakharaz_tyakraman",
|
||||
"daemonisch_lolgramoth_thezzphai": "DSA41.zauber.merkmale.daemonisch_lolgramoth_thezzphai",
|
||||
"daemonisch_belzhorash_mishkara": "DSA41.zauber.merkmale.daemonisch_belzhorash_mishkara",
|
||||
"daemonisch_thargunitoth_tijakool": "DSA41.zauber.merkmale.daemonisch_thargunitoth_tijakool",
|
||||
"eigenschaften": "DSA41.zauber.merkmale.eigenschaften",
|
||||
"einfluss": "DSA41.zauber.merkmale.einfluss",
|
||||
"elementar_allgemein": "DSA41.zauber.merkmale.elementar_allgemein",
|
||||
"elementar_eis": "DSA41.zauber.merkmale.elementar_eis",
|
||||
"elementar_erz": "DSA41.zauber.merkmale.elementar_erz",
|
||||
"elementar_feuer": "DSA41.zauber.merkmale.elementar_feuer",
|
||||
"elementar_humus": "DSA41.zauber.merkmale.elementar_humus",
|
||||
"elementar_luft": "DSA41.zauber.merkmale.elementar_luft",
|
||||
"elementar_wasser": "DSA41.zauber.merkmale.elementar_wasser",
|
||||
"form": "DSA41.zauber.merkmale.form",
|
||||
"geisterwesen": "DSA41.zauber.merkmale.geisterwesen",
|
||||
"heilung": "DSA41.zauber.merkmale.heilung",
|
||||
"hellsicht": "DSA41.zauber.merkmale.hellsicht",
|
||||
"herbeirufung": "DSA41.zauber.merkmale.herbeirufung",
|
||||
"herrschaft": "DSA41.zauber.merkmale.herrschaft",
|
||||
"illusion": "DSA41.zauber.merkmale.illusion",
|
||||
"kraft": "DSA41.zauber.merkmale.kraft",
|
||||
"limbus": "DSA41.zauber.merkmale.limbus",
|
||||
"metamagie": "DSA41.zauber.merkmale.metamagie",
|
||||
"objekt": "DSA41.zauber.merkmale.objekt",
|
||||
"schaden": "DSA41.zauber.merkmale.schaden",
|
||||
"telekinese": "DSA41.zauber.merkmale.telekinese",
|
||||
"temporal": "DSA41.zauber.merkmale.temporal",
|
||||
"umwelt": "DSA41.zauber.merkmale.umwelt",
|
||||
"verständigung": "DSA41.zauber.merkmale.verständigung",
|
||||
},
|
||||
})),
|
||||
|
||||
modifikationen: new SetField(new StringField({
|
||||
choices: {
|
||||
"zauberdauer": "DSA41.zauber.modifikationen.zauberdauer",
|
||||
"erzwingen": "DSA41.zauber.modifikationen.erzwingen",
|
||||
"kosten": "DSA41.zauber.modifikationen.kosten",
|
||||
"mehrere_ziele": "DSA41.zauber.modifikationen.mehrere_ziele",
|
||||
"mehrere_ziele_freiwillig": "DSA41.zauber.modifikationen.mehrere_ziele_freiwillig",
|
||||
"reichweite": "DSA41.zauber.modifikationen.reichweite",
|
||||
"reichweite_beruehrung": "DSA41.zauber.modifikationen.reichweite_beruehrung",
|
||||
"reichweite_selbst": "DSA41.zauber.modifikationen.reichweite_selbst",
|
||||
"wirkungsdauer": "DSA41.zauber.modifikationen.wirkungsdauer",
|
||||
"ziel_objekt": "DSA41.zauber.modifikationen.ziel_objekt",
|
||||
},
|
||||
})),
|
||||
|
||||
magieresistenz: new BooleanField({ initial: false }),
|
||||
|
||||
haus: new BooleanField({ initial: false }),
|
||||
zauberfertigkeitswert: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
beschreibung: new StringField({ initial: "" }),
|
||||
};
|
||||
@@ -783,6 +1265,7 @@ class DSA41_Dialog extends DSA41_ApplicationMixin(ApplicationV2) {
|
||||
static PARTS = {
|
||||
Eigenschaft: { template: "systems/dsa-4th-edition/src/Dialogs/Attribute.hbs" },
|
||||
Talent: { template: "systems/dsa-4th-edition/src/Dialogs/Talent.hbs" },
|
||||
Zauber: { template: "systems/dsa-4th-edition/src/Dialogs/Zauber.hbs" },
|
||||
|
||||
Attacke: { template: "systems/dsa-4th-edition/src/Dialogs/Attacke.hbs" },
|
||||
Parade: { template: "systems/dsa-4th-edition/src/Dialogs/Parade.hbs" },
|
||||
@@ -811,10 +1294,12 @@ class DSA41_Dialog extends DSA41_ApplicationMixin(ApplicationV2) {
|
||||
};
|
||||
|
||||
get formData() {
|
||||
const inputs = this.element.querySelector("[data-application-part]")?.querySelectorAll("input") ?? [];
|
||||
const types = Object.fromEntries(Array.from(inputs, x => [x.name, x.type]));
|
||||
const data = Object.fromEntries(
|
||||
new FormData(this.element).entries().map(([key, value])=>{
|
||||
if (typeof value != "string") return [key, value];
|
||||
return isNaN(value) ? [key, value] : [key, Number(value)];
|
||||
if (types[key] == "number") return [key, Number(value)];
|
||||
return [key, value];
|
||||
})
|
||||
);
|
||||
|
||||
@@ -859,10 +1344,11 @@ class DSA41_Dialog extends DSA41_ApplicationMixin(ApplicationV2) {
|
||||
|
||||
class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
static PARTS = {
|
||||
ActorSheet: { template: "systems/dsa-4th-edition/src/ActorSheet.hbs" },
|
||||
ActorSheet: { template: "systems/dsa-4th-edition/src/ActorSheet.hbs", scrollable: [".scroll-container"] },
|
||||
};
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [ "DSA41", "ActorSheet" ],
|
||||
position: { width: "800", height: "650" },
|
||||
actions: {
|
||||
"roll": async function(event, target) {
|
||||
@@ -872,6 +1358,8 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
const item_id = event.target.closest("[data-item-id]")?.dataset.itemId;
|
||||
const item = this.document.items.get(item_id);
|
||||
|
||||
const hp_roll_modifier = this.document.get_hp_roll_modifier();
|
||||
|
||||
let flavor = game.i18n.localize("DSA41.roll_types." + roll_type);
|
||||
if (typeof success_value !== 'undefined') {
|
||||
flavor += " <= " + success_value;
|
||||
@@ -887,6 +1375,9 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
flavor += " <= " + (Number(success_value) + data.modifikator);
|
||||
}
|
||||
|
||||
if (hp_roll_modifier !== 0)
|
||||
roll_formula = roll_formula + " + " + hp_roll_modifier;
|
||||
|
||||
let roll = new Roll(roll_formula, this.document.system);
|
||||
roll.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.document }),
|
||||
@@ -907,10 +1398,13 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
const data = await DSA41_Dialog.wait("Talent", { window: {title: title}, item: item });
|
||||
|
||||
const eBE = (await new Roll(item.system.behinderung || "0", { BE: this.document.system.computed.kampf.ruestungen_gesamt.gesamt_behinderung }).evaluate()).total;
|
||||
data.modifikator += eBE;
|
||||
data.modifikator -= eBE;
|
||||
|
||||
const talentwert = item.system.talentwert - data.modifikator;
|
||||
const talentwert = item.system.talentwert + data.modifikator;
|
||||
const roll_modifier = talentwert < 0 ? -talentwert: 0;
|
||||
|
||||
if (hp_roll_modifier !== 0)
|
||||
roll_modifier += hp_roll_modifier;
|
||||
|
||||
const roll1 = (await new Roll("1d20").evaluate()).total + roll_modifier;
|
||||
const roll2 = (await new Roll("1d20").evaluate()).total + roll_modifier;
|
||||
@@ -928,10 +1422,10 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
|
||||
const context = {
|
||||
talent: item,
|
||||
modifikator: -data.modifikator,
|
||||
modifikator: data.modifikator,
|
||||
|
||||
attribute1: { type: item.system.attribute1, value: attribute1 },
|
||||
attribute2: { type: item.system.attribute2, value: attribute3 },
|
||||
attribute2: { type: item.system.attribute2, value: attribute2 },
|
||||
attribute3: { type: item.system.attribute3, value: attribute3 },
|
||||
|
||||
roll1: roll1,
|
||||
@@ -966,6 +1460,13 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
flavor += " <= " + (Number(success_value) + data.modifikator);
|
||||
}
|
||||
|
||||
if (data.anmerkung) {
|
||||
flavor += "<br>" + data.anmerkung;
|
||||
}
|
||||
|
||||
if (hp_roll_modifier !== 0)
|
||||
roll_formula = roll_formula + " + " + hp_roll_modifier;
|
||||
|
||||
let roll = new Roll(roll_formula, this.document.system);
|
||||
roll.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.document }),
|
||||
@@ -987,14 +1488,15 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
const data = await DSA41_Dialog.wait("Parade", { window: { title: title }, item: item });
|
||||
|
||||
let flavor = game.i18n.localize("DSA41.roll_types." + roll_type);
|
||||
if (typeof success_value !== 'undefined') {
|
||||
flavor += " <= " + (Number(success_value) + data.modifikator);
|
||||
}
|
||||
|
||||
if (data.crit == "on") {
|
||||
roll_formula = "round((" + roll_formula + ") / 2)";
|
||||
flavor += " <= " + (Number((data.crit == "on") ? item.parade_crit : item.parade) + data.modifikator);
|
||||
|
||||
if (data.anmerkung) {
|
||||
flavor += "<br>" + data.anmerkung;
|
||||
}
|
||||
|
||||
if (hp_roll_modifier !== 0)
|
||||
roll_formula = roll_formula + " + " + hp_roll_modifier;
|
||||
|
||||
let roll = new Roll(roll_formula, this.document.system);
|
||||
roll.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.document }),
|
||||
@@ -1041,7 +1543,7 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
const groessen_modifikator = Math.max(data.ziel_groesse + data.deckung + data.ziel_bewegung, -2);
|
||||
const andere_modifikator = data.entfernung + data.wind + data.modifikator;
|
||||
|
||||
const total_modifikator = groessen_modifikator + andere_modifikator;
|
||||
const total_modifikator = groessen_modifikator + andere_modifikator + hp_roll_modifier;
|
||||
|
||||
let roll = new Roll(roll_formula + " + " + total_modifikator, this.document.system);
|
||||
roll.toMessage({
|
||||
@@ -1082,6 +1584,62 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (roll_type == "zauber") {
|
||||
const title = game.i18n.localize("DSA41.roll_types." + roll_type) + ": " + item.name;
|
||||
const data = await DSA41_Dialog.wait("Zauber", { window: {title: title}, item: item });
|
||||
|
||||
const zauberfertigkeitswert = item.system.zauberfertigkeitswert - data.modifikator - (data.magieresistenz ?? null);
|
||||
const roll_modifier = zauberfertigkeitswert < 0 ? -zauberfertigkeitswert: 0;
|
||||
|
||||
if (hp_roll_modifier !== 0)
|
||||
roll_modifier += hp_roll_modifier;
|
||||
|
||||
const roll1 = (await new Roll("1d20").evaluate()).total + roll_modifier;
|
||||
const roll2 = (await new Roll("1d20").evaluate()).total + roll_modifier;
|
||||
const roll3 = (await new Roll("1d20").evaluate()).total + roll_modifier;
|
||||
|
||||
const attribute1 = this.document.system.computed.attributes[item.system.attribute1];
|
||||
const attribute2 = this.document.system.computed.attributes[item.system.attribute2];
|
||||
const attribute3 = this.document.system.computed.attributes[item.system.attribute3];
|
||||
|
||||
const needed_zfw_roll1 = Math.max(roll1 - attribute1, 0);
|
||||
const needed_zfw_roll2 = Math.max(roll2 - attribute2, 0);
|
||||
const needed_zfw_roll3 = Math.max(roll3 - attribute3, 0);
|
||||
|
||||
const leftover_zfw = Math.max(zauberfertigkeitswert, 0) - needed_zfw_roll1 - needed_zfw_roll2 - needed_zfw_roll3;
|
||||
|
||||
const context = {
|
||||
zauber: item,
|
||||
|
||||
modifikator: -data.modifikator,
|
||||
magieresistenz: -(data.magieresistenz ?? 0),
|
||||
|
||||
attribute1: { type: item.system.attribute1, value: attribute1 },
|
||||
attribute2: { type: item.system.attribute2, value: attribute2 },
|
||||
attribute3: { type: item.system.attribute3, value: attribute3 },
|
||||
|
||||
roll1: roll1,
|
||||
roll2: roll2,
|
||||
roll3: roll3,
|
||||
|
||||
needed_zfw_roll1: -needed_zfw_roll1,
|
||||
needed_zfw_roll2: -needed_zfw_roll2,
|
||||
needed_zfw_roll3: -needed_zfw_roll3,
|
||||
|
||||
leftover_zfw: Math.min(leftover_zfw, item.system.zauberfertigkeitswert),
|
||||
};
|
||||
|
||||
const message = await ChatMessage.create(
|
||||
{
|
||||
content: await renderTemplate("zauber_chat", context),
|
||||
speaker: { actor: this.actor },
|
||||
sound: CONFIG.sounds.dice,
|
||||
},
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
let roll = new Roll(roll_formula, this.document.system);
|
||||
roll.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.document }),
|
||||
@@ -1112,26 +1670,28 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
const item = this.document.items.get(item_id);
|
||||
item.update({ "system.angelegt": !item.system.angelegt });
|
||||
},
|
||||
|
||||
"post-zauber": async function(event, target) {
|
||||
const item_id = event.target.closest("[data-item-id]").dataset.itemId;
|
||||
const item = this.document.items.get(item_id);
|
||||
|
||||
ChatMessage.create({
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.document }),
|
||||
author: game.user.id,
|
||||
sound: CONFIG.sounds.dice,
|
||||
content: item.system.beschreibung,
|
||||
});
|
||||
},
|
||||
|
||||
"toggle-wound": async function(event, target) {
|
||||
const location = event.target.closest("[data-location]").dataset.location;
|
||||
const current_count = this.document.system.wunden[location];
|
||||
const toggled_count = Array.prototype.indexOf.call(event.target.parentNode.children, event.target) + 1;
|
||||
this.document.update({ ["system.wunden." + location]: toggled_count > current_count ? toggled_count : toggled_count - 1 });
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
_onFirstRender(context, options) {
|
||||
super._onFirstRender(context, options);
|
||||
|
||||
const content = this.element.querySelector(".window-content");
|
||||
content.addEventListener("drop", async (event) => {
|
||||
event.preventDefault();
|
||||
const data = TextEditor.getDragEventData(event);
|
||||
|
||||
switch (data.type) {
|
||||
case "Item": {
|
||||
const item = await Item.implementation.fromDropData(data);
|
||||
await this.actor.createEmbeddedDocuments("Item", [item.toObject()]);
|
||||
} break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// allow changing embedded item fields
|
||||
async _onChangeForm(formConfig, event) {
|
||||
const item_id = event.target.closest("[data-item-id]")?.dataset.itemId;
|
||||
@@ -1144,7 +1704,7 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||
item.update({ [data_name]: value });
|
||||
}
|
||||
|
||||
tabGroups = { primary: "tab1" };
|
||||
tabGroups = { primary: "eigenschaften" };
|
||||
}
|
||||
|
||||
class DSA41_ItemSheetV2 extends DSA41_ApplicationMixin(ItemSheetV2) {
|
||||
@@ -1156,6 +1716,7 @@ class DSA41_ItemSheetV2 extends DSA41_ApplicationMixin(ItemSheetV2) {
|
||||
Kampftalent: { template: "systems/dsa-4th-edition/src/ItemSheets/Kampftalent.hbs" },
|
||||
Sonderfertigkeit: { template: "systems/dsa-4th-edition/src/ItemSheets/Sonderfertigkeit.hbs" },
|
||||
VorNachteil: { template: "systems/dsa-4th-edition/src/ItemSheets/VorNachteil.hbs" },
|
||||
Zauber: { template: "systems/dsa-4th-edition/src/ItemSheets/Zauber.hbs" },
|
||||
};
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
"Gegenstand": {},
|
||||
"Ruestung": {},
|
||||
"Bewaffnung": {},
|
||||
"Zauber": {},
|
||||
|
||||
"Talent": {},
|
||||
"Kampftalent": {},
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Amazonensäbel",
|
||||
.img = "icons/weapons/swords/scimitar-worn-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 75,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 180,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel,Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Andergaster",
|
||||
.img = "icons/weapons/swords/greatsword-guard-jewel-green.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 220,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 350,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "3d6+2",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -3,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Anderthalbhänder",
|
||||
.img = "icons/weapons/swords/greatsword-crossguard-engraved-green.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 250,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Anderthalbhänder,Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 115,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Arbach",
|
||||
.img = "icons/weapons/swords/scimitar-guard.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel,Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Baccanaq / Bakka",
|
||||
.img = "icons/commodities/claws/claw-bear-brown.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 180,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Barbarenschwert",
|
||||
.img = "icons/weapons/swords/sword-guard-flanged.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 200,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 4,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Barbarenstreitaxt",
|
||||
.img = "icons/weapons/axes/axe-double.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 250,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 150,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "3d6+2",
|
||||
.schwellenwert = 15,
|
||||
.schadensschritte = 1,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Basiliskenzunge",
|
||||
.img = "icons/weapons/daggers/dagger-crooked-grey.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 25,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 70,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 4,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Beil",
|
||||
.img = "icons/tools/hand/hatchet-steel-grey.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 70,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 20,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 50,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Bock",
|
||||
.img = "icons/weapons/fist/fist-katar-triple-gold-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 10,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 20,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Borndorn",
|
||||
.img = "icons/weapons/daggers/dagger-straight-cracked.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 40,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 40,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Boronssichel",
|
||||
.img = "icons/weapons/swords/sword-katana-purple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 160,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 400,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+6",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 180,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Brabakbengel",
|
||||
.img = "icons/weapons/maces/mace-round-spiked-grey.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 100,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Breitschwert",
|
||||
.img = "icons/weapons/swords/shortsword-guard-brass.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 85,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Buckler",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Byakka",
|
||||
.img = "icons/weapons/axes/axe-double-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 130,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 90,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Degen",
|
||||
.img = "icons/weapons/swords/sword-guard-brass-worn.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 150,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Fechtwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dolch",
|
||||
.img = "icons/weapons/daggers/dagger-straight-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 20,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 20,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+1",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Doppelkhunchomer",
|
||||
.img = "icons/weapons/swords/scimitar-guard-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 150,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 250,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+6",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 130,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenklaue",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 350,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 20,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenklaue (Klingenbrecher)",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 410,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 20,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenklaue (Klingenfänger)",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 390,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 20,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenklaue (lange Klinge)",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 390,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachentöter",
|
||||
.img = "icons/weapons/polearms/spear-barbed-silver.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 400,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "3d6+5",
|
||||
.schwellenwert = 20,
|
||||
.schadensschritte = 1,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -3,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "P",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 400,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenzahn",
|
||||
.img = "icons/weapons/daggers/dagger-jeweled-purple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 40,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dreigliederstab",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 180,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 1,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Kettenstäbe",
|
||||
|
||||
.laenge = .{
|
||||
.value = 130,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dreizack",
|
||||
.img = "icons/weapons/polearms/trident-silver-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 50,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 140,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dreschflegel",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 15,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 6,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Zweihandflegel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dschadra",
|
||||
.img = "icons/weapons/polearms/spear-flared-purple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 6,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Eberfänger",
|
||||
.img = "icons/weapons/daggers/dagger-double-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 60,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 40,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Echsische Axt",
|
||||
.img = "icons/weapons/axes/axe-double-jagged-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Efferdbart",
|
||||
.img = "icons/weapons/polearms/trident-silver-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Einfacher Holzschild",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 140,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 3,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "groß",
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 3,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Entermesser",
|
||||
.img = "icons/weapons/swords/scimitar-guard-gold.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 70,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 50,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 75,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Fackel",
|
||||
.img = "icons/sundries/lights/torch-brown-lit.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0.5,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 8,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 50,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Felsspalter",
|
||||
.img = "icons/weapons/axes/axe-double-engraved-runes.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 150,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 300,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+2",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Fleischerbeil",
|
||||
.img = "icons/tools/cooking/knife-cleaver-steel-grey.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 60,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 20,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Florett",
|
||||
.img = "icons/weapons/swords/sword-guard-brass-worn.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 180,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 1,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 3,
|
||||
.bruchfaktor = 4,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Fechtwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Geißel",
|
||||
.img = "icons/weapons/misc/whip-red-yellow.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 15,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6-1",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Kettenwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Glefe",
|
||||
.img = "icons/weapons/polearms/glaive-simple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 45,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Infanteriewaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Großer Lederschild",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 6,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "groß",
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 4,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 6,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Großer Sklaventod",
|
||||
.img = "icons/weapons/swords/scimitar-guard-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 160,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 350,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+4",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 140,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Großer (Vollmetall-)Buckler",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 60,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = -2,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 2,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = -2,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 2,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = -2,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Großschild (Reiterschild)",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 2,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "sehr groß",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 5,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 2,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Gruufhai",
|
||||
.img = "icons/weapons/hammers/hammer-drilling-spiked.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 180,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+6",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Hakendolch",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 50,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 90,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+1",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = -2,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 60,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 3,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = -2,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Hakenspieß",
|
||||
.img = "icons/weapons/polearms/spear-hooked-spike.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 70,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Infanteriewaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 250,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Haumesser",
|
||||
.img = "icons/weapons/swords/sword-guard-gold-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 40,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Hiebwaffen,Säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 50,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Hellebarde",
|
||||
.img = "icons/weapons/polearms/halberd-engraved-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 150,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 75,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Infanteriewaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Holzfälleraxt",
|
||||
.img = "icons/weapons/axes/axe-broad-simple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 160,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 110,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Holzspeer",
|
||||
.img = "icons/weapons/polearms/spear-simple-engraved.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 60,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 10,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Jagdmesser",
|
||||
.img = "icons/weapons/swords/sword-broad-worn.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 15,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 50,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Jagdspieß",
|
||||
.img = "icons/weapons/polearms/pike-flared-brown.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+6",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kampfstab",
|
||||
.img = "icons/weapons/staves/staff-simple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 40,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+1",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Stäbe",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kettenkugel",
|
||||
.img = "icons/sundries/survival/cuffs-shackles-ball.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 250,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 150,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "3d6",
|
||||
.schwellenwert = 16,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -3,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Kettenwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kettenstab",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 1,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 2,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Kettenstäbe",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Keule",
|
||||
.img = "icons/weapons/clubs/club-barbed.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 15,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Khunchomer",
|
||||
.img = "icons/weapons/swords/scimitar-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 130,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Knochenkeule",
|
||||
.img = "icons/weapons/clubs/club-bone-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 110,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Knüppel",
|
||||
.img = "icons/weapons/clubs/club-simple-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 60,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 1,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+1",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 6,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Korspieß",
|
||||
.img = "icons/weapons/staves/staff-hooked-banded.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 140,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 200,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Infanteriewaffen,Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 180,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = true,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kriegsfächer",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 50,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 250,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 40,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 2,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 3,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kriegsflegel",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 50,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+6",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Zweihandflegel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kriegshammer",
|
||||
.img = "icons/weapons/hammers/hammer-war-spiked.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 180,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+3",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kriegslanze",
|
||||
.img = "icons/weapons/polearms/spear-flared-steel.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 150,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "P",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 300,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kurzschwert",
|
||||
.img = "icons/weapons/swords/shortsword-green.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Dolche,Säbel,Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 50,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kusliker Säbel",
|
||||
.img = "icons/weapons/swords/sword-guard-red-jewel.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 70,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 160,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel,Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Langdolch",
|
||||
.img = "icons/weapons/swords/shortsword-guard-steel-worn.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 45,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche,Fechtwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 40,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Langschwert",
|
||||
.img = "icons/weapons/swords/sword-guard-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 180,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 95,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Lederschild",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 5,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "groß",
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 3,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 5,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Lindwurmschläger",
|
||||
.img = "icons/weapons/axes/shortaxe-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 95,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 50,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Linkhand",
|
||||
.img = "icons/weapons/daggers/dagger-straight-thin-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 90,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+1",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 2,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Magierdegen",
|
||||
.img = "icons/weapons/swords/sword-guard-brass-worn.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 150,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 4,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Fechtwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 75,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user