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@@ -1,4 +1,3 @@
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# dsa-4th-edition
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https://gitlab.com/foundry-vtt-dsa/dsa-4.1-core/dsa-4.1-system
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-> comparison for mechanics
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Das Schwarze Auge 4.1/The Dark Eye 4.1
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@@ -0,0 +1,22 @@
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const std = @import("std");
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pub fn build(b: *std.Build) void {
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const compendiums_step = b.step("compendiums", "Build compendiums");
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const package_step = b.step("package", "Build system zip");
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const leveldb = b.dependency("leveldb", .{}).module("leveldb");
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const compendium_creator = b.addExecutable(.{
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.name = "compendium_creator",
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.root_source_file = b.path("zig/compendium_creator.zig"),
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.target = b.standardTargetOptions (.{}),
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.optimize = .Debug,
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});
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compendium_creator.root_module.addImport("leveldb", leveldb);
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const build_compendiums = b.addRunArtifact(compendium_creator);
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compendiums_step.dependOn(&build_compendiums.step);
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const build_package = b.addSystemCommand(&.{ "7z", "-bsp0", "-bso0", "a", "dsa-4th-edition.zip", "src", "packs", "system.json" });
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package_step.dependOn(compendiums_step);
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package_step.dependOn(&build_package.step);
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}
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@@ -0,0 +1,15 @@
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.{
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.name = .dsa41,
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.version = "0.0.0",
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.fingerprint = 0x70fb7b387e6df0f7,
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.paths = .{
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"build.zig",
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"build.zig.zon",
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"zig",
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},
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.dependencies = .{
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.leveldb = .{
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.path = "zig/libs/leveldb"
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},
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},
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}
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+632
-256
@@ -1,5 +1,8 @@
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{{#*inline "die-type"}}
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<div class="center die die-{{type}}">{{localize (concat "DSA41.attributes.short." type)}}</div>
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<div class="die die-{{type}} die-type">
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<div><svg viewbox="0 0 64 64"><use href="/systems/dsa-4th-edition/src/Assets/d20.svg#d20"></use></svg></div>
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<div>{{localize (concat "DSA41.attributes.short." type)}}</div>
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</div>
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{{/inline}}
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{{#*inline "die-value"}}
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@@ -12,285 +15,658 @@
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</div>
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{{/inline}}
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<div class="actor-sheet ActorSheet">
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<div class="grid4 gap">
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{{>editable-input type="text" name="name" value=actor.name placeholder=(localize "DSA41.name")}}
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{{>editable-input type="text" name="system.race" value=actor.system.race placeholder=(localize "DSA41.race")}}
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{{>editable-input type="text" name="system.culture" value=actor.system.culture placeholder=(localize "DSA41.culture")}}
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{{>editable-input type="text" name="system.profession" value=actor.system.profession placeholder=(localize "DSA41.profession")}}
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</div>
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<div class="row">
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<img class="character-image" src="{{ actor.img }}" title="{{ actor.name }}" {{#if editable}}data-edit="img"{{/if}}>
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{{#each actor.system.attributes}}
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{{>die-value type=@key header=(localize (concat "DSA41.attributes.short." @key)) value=(lookup @root.actor.system.computed.attributes @key) success-value=(lookup @root.actor.system.computed.attributes @key) data-roll="1d20" data-tooltip="attribute_tooltip"}}
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{{/each}}
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</div>
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<div>
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<nav class="tabs">
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<div class="row noflex {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
|
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<a data-group="primary" data-tab="tab1" data-action="tab">{{localize "DSA41.character.eigenschaften"}}</a>
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</div>
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<div class="row noflex {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
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<a data-group="primary" data-tab="tab2" data-action="tab">{{localize "DSA41.character.talente"}}</a>
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</div>
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<div class="row noflex {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
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<a data-group="primary" data-tab="tab3" data-action="tab">{{localize "DSA41.character.inventar"}}</a>
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</div>
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<div class="row noflex {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
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<a data-group="primary" data-tab="tab4" data-action="tab">{{localize "DSA41.character.kampf"}}</a>
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</div>
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<a class="fas fa-feather {{#if (eq tabGroups.primary 'allgemein') }}active{{/if}}" data-action="tab" data-group="primary" data-tab="allgemein" data-tooltip-direction="RIGHT" data-tooltip="{{localize "DSA41.character.allgemein"}}"></a>
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<a class="fas fa-cog {{#if (eq tabGroups.primary 'eigenschaften')}}active{{/if}}" data-action="tab" data-group="primary" data-tab="eigenschaften" data-tooltip-direction="RIGHT" data-tooltip="{{localize "DSA41.character.eigenschaften"}}"></a>
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<a class="fas fa-list {{#if (eq tabGroups.primary 'talente') }}active{{/if}}" data-action="tab" data-group="primary" data-tab="talente" data-tooltip-direction="RIGHT" data-tooltip="{{localize "DSA41.character.talente"}}"></a>
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<a class="fas fa-sack {{#if (eq tabGroups.primary 'inventar') }}active{{/if}}" data-action="tab" data-group="primary" data-tab="inventar" data-tooltip-direction="RIGHT" data-tooltip="{{localize "DSA41.character.inventar"}}"></a>
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<a class="fas fa-swords {{#if (eq tabGroups.primary 'kampf') }}active{{/if}}" data-action="tab" data-group="primary" data-tab="kampf" data-tooltip-direction="RIGHT" data-tooltip="{{localize "DSA41.character.kampf"}}"></a>
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<a class="fas fa-bolt {{#if (eq tabGroups.primary 'zauber') }}active{{/if}}" data-action="tab" data-group="primary" data-tab="zauber" data-tooltip-direction="RIGHT" data-tooltip="{{localize "DSA41.character.zauber"}}"></a>
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</nav>
|
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<div class="tab {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
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<fieldset>
|
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<legend>{{localize "DSA41.attributes.label"}}</legend>
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<div class="Eigenschaften">
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<span></span>
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{{#each actor.system.attributes}}
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<span class="center">{{localize (concat "DSA41.attributes.short." @key)}}</span>
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{{/each}}
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<span>{{localize "DSA41.attributes.initial"}}</span>
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{{#each actor.system.attributes}}
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{{>editable-input type="number" name=(concat "system.attributes." @key ".initial") value=(lookup this "initial")}}
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{{/each}}
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<span>{{localize "DSA41.attributes.advancement"}}</span>
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{{#each actor.system.attributes}}
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{{>editable-input type="number" name=(concat "system.attributes." @key ".advancement") value=(lookup this "advancement")}}
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{{/each}}
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<span>{{localize "DSA41.attributes.modifier"}}</span>
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{{#each actor.system.attributes}}
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<span>{{>editable-input type="number" name=(concat "system.attributes." @key ".modifier") value=(lookup this "modifier")}}</span>
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{{/each}}
|
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<div class="scroll-container">
|
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<div class="actor-sheet ActorSheet" data-tooltip-class="DSA41">
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<div class="grid5 gap">
|
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{{DSA41_input "name" subtitle="DSA41.name"}}
|
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{{DSA41_input "system.race" subtitle="DSA41.race"}}
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{{DSA41_input "system.culture" subtitle="DSA41.culture"}}
|
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{{DSA41_input "system.profession" subtitle="DSA41.profession"}}
|
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{{DSA41_input "system.sozialstatus" subtitle="DSA41.sozialstatus"}}
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</div>
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</fieldset>
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<div class="Basiswerte">
|
||||
<span>Lebenspunkte</span>
|
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<span>{{actor.system.computed.max_lebenspunkte}}</span>
|
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<span>Ausdauer</span>
|
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<span>{{actor.system.computed.max_ausdauer}}</span>
|
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|
||||
<span>Astralenergie</span>
|
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<span>{{actor.system.computed.max_atralenergie}}</span>
|
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<span>Magieresistenz</span>
|
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<span>{{actor.system.computed.magieresistenz}}</span>
|
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|
||||
<span>INI-Basiswert</span>
|
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<span>{{actor.system.computed.ini_basiswert}}</span>
|
||||
<span>AT-Basiswert</span>
|
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<span>{{actor.system.computed.at_basiswert}}</span>
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|
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<span>PA-Basiswert</span>
|
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<span>{{actor.system.computed.pa_basiswert}}</span>
|
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<span>FK-Basiswert</span>
|
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<span>{{actor.system.computed.fk_basiswert}}</span>
|
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</div>
|
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</div>
|
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|
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<div class="tab {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
|
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<fieldset>
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<legend>{{localize "DSA41.talente.kampf.label"}}</legend>
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<div class="Kampftalente">
|
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<span class="center">{{localize "DSA41.talente.label"}}</span>
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<span class="center">{{localize "DSA41.talente.label_talentwert"}}</span>
|
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<span class="center">{{localize "DSA41.talente.kampf.label_attacke"}}</span>
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<span class="center">{{localize "DSA41.talente.kampf.label_parade"}}</span>
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<span class="center">{{localize "DSA41.talente.kampf.label_attacke_total"}}</span>
|
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<span class="center">{{localize "DSA41.talente.kampf.label_parade_total"}}</span>
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{{#each actor.system.kampf_talente}}
|
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<span>{{localize (concat "DSA41.talente.kampf.name." @key)}}</span>
|
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<span>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".talentwert") value=(lookup this "talentwert")}}</span>
|
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<span>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".attacke") value=(lookup this "attacke")}}</span>
|
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<span>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".parade") value=(lookup this "parade")}}</span>
|
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<span class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "attacke"}}</span>
|
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<span class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "parade"}}</span>
|
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{{/each}}
|
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<div class="row">
|
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<img class="character-image" src="{{ actor.img }}" title="{{ actor.name }}" data-action="editImage" data-edit="img">
|
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<div class="col">
|
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<div class="row">
|
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{{#each actor.system.attributes}}
|
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{{>die-value type=@key header=(localize (concat "DSA41.attributes.short." @key)) value=(lookup @root.actor.system.computed.attributes @key) success-value=(lookup @root.actor.system.computed.attributes @key) data-roll="1d20" data-tooltip="attribute_tooltip"}}
|
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{{/each}}
|
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</div>
|
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<div class="grid3">
|
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<div class="bar hp" style="--bar-percentage: {{actor.system.computed.lebenspunkte.prozent}}%;">
|
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{{DSA41_input "system.lebenspunkte.aktuell"}} / <span>{{actor.system.computed.lebenspunkte.max}}</span>
|
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</div>
|
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<div class="bar ausdauer" style="--bar-percentage: {{actor.system.computed.ausdauer.prozent}}%;">
|
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{{DSA41_input "system.ausdauer.aktuell"}} / <span>{{actor.system.computed.ausdauer.max}}</span>
|
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</div>
|
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<div class="bar astralenergie" style="--bar-percentage: {{actor.system.computed.astralenergie.prozent}}%;">
|
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{{DSA41_input "system.astralenergie.aktuell"}} / <span>{{actor.system.computed.astralenergie.max}}</span>
|
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</div>
|
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</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
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{{#each actor.system.talente}}
|
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<fieldset>
|
||||
<legend>{{localize (concat "DSA41.talente." @key ".label")}}</legend>
|
||||
<div class="Talente">
|
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<span class="center">{{localize "DSA41.talente.label"}}</span>
|
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<span class="center">{{localize "DSA41.talente.label_eigenschaften"}}</span>
|
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<span class="center">{{localize "DSA41.talente.label_talentwert"}}</span>
|
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<div class="tab {{#if (eq tabGroups.primary 'allgemein')}}active{{/if}}" data-group="primary" data-tab="allgemein">
|
||||
<div class="grid4 gap align-center">
|
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<span>{{localize "DSA41.allgemein.geschlecht"}}</span>
|
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{{DSA41_input "system.allgemein.geschlecht"}}
|
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<span>{{localize "DSA41.allgemein.alter"}}</span>
|
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{{DSA41_input "system.allgemein.alter"}}
|
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|
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{{#each @this}}
|
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<span>{{localize (concat "DSA41.talente." @../key ".name." @key)}}</span>
|
||||
<span>{{localize "DSA41.allgemein.groesse"}}</span>
|
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{{DSA41_input "system.allgemein.groesse"}}
|
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<span>{{localize "DSA41.allgemein.gewicht"}}</span>
|
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{{DSA41_input "system.allgemein.gewicht"}}
|
||||
|
||||
<span>{{localize "DSA41.allgemein.haarfarbe"}}</span>
|
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{{DSA41_input "system.allgemein.haarfarbe"}}
|
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<span>{{localize "DSA41.allgemein.augenfarbe"}}</span>
|
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{{DSA41_input "system.allgemein.augenfarbe"}}
|
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|
||||
<span>{{localize "DSA41.allgemein.stand"}}</span>
|
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{{DSA41_input "system.allgemein.stand"}}
|
||||
<span>{{localize "DSA41.allgemein.titel"}}</span>
|
||||
{{DSA41_input "system.allgemein.titel"}}
|
||||
</div>
|
||||
|
||||
<div class="grid2 gap">
|
||||
<div>
|
||||
<div class="center">{{localize "DSA41.allgemein.aussehen"}}</div>
|
||||
{{DSA41_input "system.allgemein.aussehen" elementType="prose-mirror"}}
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div class="center">{{localize "DSA41.allgemein.hintergrund"}}</div>
|
||||
{{DSA41_input "system.allgemein.hintergrund" elementType="prose-mirror"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div class="center">{{localize "DSA41.allgemein.biografie"}}</div>
|
||||
{{DSA41_input "system.allgemein.biografie" elementType="prose-mirror"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'eigenschaften')}}active{{/if}}" data-group="primary" data-tab="eigenschaften">
|
||||
<div class="Abenteuerpunkte">
|
||||
<span>{{localize "DSA41.abenteuerpunkte"}}:</span>
|
||||
{{DSA41_input "system.abenteuerpunkte.ausgegeben"}} / {{DSA41_input "system.abenteuerpunkte.gesamt"}}
|
||||
<span>({{actor.system.computed.abenteuerpunkte.uebrig}})</span>
|
||||
</div>
|
||||
|
||||
<div class="list Eigenschaften">
|
||||
<div class="list-header">
|
||||
<span></span>
|
||||
<span>{{>editable-input type="number" name=(concat "system.talente." @../key "." @key) value=@this}}</span>
|
||||
<span>{{localize "DSA41.attributes.initial"}}</span>
|
||||
<span>{{localize "DSA41.attributes.advancement"}}</span>
|
||||
<span>{{localize "DSA41.attributes.modifier"}}</span>
|
||||
</div>
|
||||
|
||||
{{#each actor.system.attributes}}
|
||||
<div class="list-item">
|
||||
<span>{{localize (concat "DSA41.attributes.long." @key)}}</span>
|
||||
{{DSA41_input (concat "system.attributes." @key ".initial")}}
|
||||
{{DSA41_input (concat "system.attributes." @key ".advancement")}}
|
||||
{{DSA41_input (concat "system.attributes." @key ".modifier")}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
|
||||
<div class="list Bewaffnung subgrid-columns">
|
||||
<div class="list-header">
|
||||
<div>{{localize "DSA41.inventar.bewaffnung"}}</div>
|
||||
<div></div>
|
||||
<div class="center">{{localize "DSA41.weight"}}</div>
|
||||
<div></div>
|
||||
<div class="list Basiswerte">
|
||||
<div class="list-header">
|
||||
<span></span>
|
||||
<span>{{localize "DSA41.basiswerte.label_basiswert"}}</span>
|
||||
<span>{{localize "DSA41.basiswerte.label_modifikator"}}</span>
|
||||
<span>{{localize "DSA41.basiswerte.label_zukauf"}}</span>
|
||||
<span>{{localize "DSA41.basiswerte.label_verlust"}}</span>
|
||||
<span>{{localize "DSA41.basiswerte.label_total"}}</span>
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<span>{{localize "DSA41.basiswerte.lebenspunkte"}}</span>
|
||||
<span>{{actor.system.computed.lebenspunkte.basiswert}}</span>
|
||||
<span>{{DSA41_input "system.lebenspunkte.modifikator"}}</span>
|
||||
<span>{{DSA41_input "system.lebenspunkte.zukauf"}}</span>
|
||||
<span>{{DSA41_input "system.lebenspunkte.verlust"}}</span>
|
||||
<span>{{actor.system.computed.lebenspunkte.max}}</span>
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<span>{{localize "DSA41.basiswerte.ausdauer"}}</span>
|
||||
<span>{{actor.system.computed.ausdauer.basiswert}}</span>
|
||||
<span>{{DSA41_input "system.ausdauer.modifikator"}}</span>
|
||||
<span>{{DSA41_input "system.ausdauer.zukauf"}}</span>
|
||||
<span>{{DSA41_input "system.ausdauer.verlust"}}</span>
|
||||
<span>{{actor.system.computed.ausdauer.max}}</span>
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<span>{{localize "DSA41.basiswerte.astralenergie"}}</span>
|
||||
<span>{{actor.system.computed.astralenergie.basiswert}}</span>
|
||||
<span>{{DSA41_input "system.astralenergie.modifikator"}}</span>
|
||||
<span>{{DSA41_input "system.astralenergie.zukauf"}}</span>
|
||||
<span>{{DSA41_input "system.astralenergie.verlust"}}</span>
|
||||
<span>{{actor.system.computed.astralenergie.max}}</span>
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<span>{{localize "DSA41.basiswerte.karmalenergie"}}</span>
|
||||
<span>{{DSA41_input "system.karmalenergie"}}</span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span>{{actor.system.karmalenergie}}</span>
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<span>{{localize "DSA41.basiswerte.magieresistenz"}}</span>
|
||||
<span>{{actor.system.computed.magieresistenz.basiswert}}</span>
|
||||
<span>{{DSA41_input "system.magieresistenz.modifikator"}}</span>
|
||||
<span>{{DSA41_input "system.magieresistenz.zukauf"}}</span>
|
||||
<span></span>
|
||||
<span>{{actor.system.computed.magieresistenz.max}}</span>
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<span>{{localize "DSA41.basiswerte.initiative"}}</span>
|
||||
<span>{{actor.system.computed.initiative.basiswert}}</span>
|
||||
<span>{{DSA41_input "system.modifikator_initiative"}}</span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span>{{actor.system.computed.initiative.wert}}</span>
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<span>{{localize "DSA41.basiswerte.attacke"}}</span>
|
||||
<span>{{actor.system.computed.attacke.basiswert}}</span>
|
||||
<span>{{DSA41_input "system.modifikator_attacke"}}</span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span>{{actor.system.computed.attacke.wert}}</span>
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<span>{{localize "DSA41.basiswerte.parade"}}</span>
|
||||
<span>{{actor.system.computed.parade.basiswert}}</span>
|
||||
<span>{{DSA41_input "system.modifikator_parade"}}</span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span>{{actor.system.computed.parade.wert}}</span>
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<span>{{localize "DSA41.basiswerte.fernkampf"}}</span>
|
||||
<span>{{actor.system.computed.fernkampf.basiswert}}</span>
|
||||
<span>{{DSA41_input "system.modifikator_fernkampf"}}</span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span>{{actor.system.computed.fernkampf.wert}}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="grid2 gap">
|
||||
<div class="list Vorteile">
|
||||
<div class="list-header">
|
||||
<div>{{localize (concat "DSA41.vornachteil.label_vorteile")}}</div>
|
||||
</div>
|
||||
|
||||
{{#unless (ne actor.system.computed.num_vorteile 0)}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each actor.itemTypes.VorNachteil}}
|
||||
{{#if (eq system.kategorie "vorteil")}}
|
||||
<div class="list-item" data-item-id="{{_id}}">
|
||||
<div>
|
||||
<div class="fit-content" data-action="item-open" data-tooltip="<h4>{{name}}</h4>{{system.beschreibung}}">{{maybeLocalize name prefix=(concat "DSA41.vornachteil." system.kategorie ".name")}}</div>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="list Nachteile subgrid-rows">
|
||||
<div class="list-header">
|
||||
<div>{{localize (concat "DSA41.vornachteil.label_nachteile")}}</div>
|
||||
</div>
|
||||
|
||||
{{#unless (ne actor.system.computed.num_nachteile 0)}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each actor.itemTypes.VorNachteil}}
|
||||
{{#if (eq system.kategorie "nachteil")}}
|
||||
<div class="list-item" data-item-id="{{_id}}">
|
||||
<div>
|
||||
<div class="fit-content" data-action="item-open" data-tooltip="<h4>{{name}}</h4>{{system.beschreibung}}">{{maybeLocalize name prefix=(concat "DSA41.vornachteil." system.kategorie ".name")}}</div>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="list Sonderfertigkeiten">
|
||||
<div class="list-header">
|
||||
<div>{{localize (concat "DSA41.sonderfertigkeiten.label_allgemein")}}</div>
|
||||
</div>
|
||||
|
||||
{{#unless (ne actor.system.computed.num_allgemeine_sonderfertigkeiten 0)}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each actor.itemTypes.Sonderfertigkeit}}
|
||||
{{#if (eq this.system.kategorie "allgemein")}}
|
||||
<div class="list-item" data-item-id="{{_id}}">
|
||||
<div>
|
||||
<div class="fit-content" data-action="item-open">{{maybeLocalize name prefix=(concat "DSA41.sonderfertigkeiten." system.kategorie ".name")}}</div>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
{{#each actor.itemTypes.Bewaffnung}}
|
||||
<div class="list-item" data-item-id="{{this._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||
<div class="col">
|
||||
<span>{{this.name}}</span>
|
||||
<span class="small">
|
||||
{{#if this.system.nahkampfwaffe.aktiv}} Nahkampfwaffe {{/if}}
|
||||
{{#if this.system.parierwaffe.aktiv}} Parierwaffe {{/if}}
|
||||
{{#if this.system.schild.aktiv}} Schild {{/if}}
|
||||
{{#if this.system.fernkampfwaffe.aktiv}} Fernkampfwaffe {{/if}}
|
||||
</span>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'talente')}}active{{/if}}" data-group="primary" data-tab="talente">
|
||||
{{#each actor.system.talente}}
|
||||
<div class="list subgrid-columns">
|
||||
<div class="list-header">
|
||||
<div class="center">{{localize (concat "DSA41.talente." @key ".label")}}</div>
|
||||
<div class="center">{{localize "DSA41.talente.label_eigenschaften"}}</div>
|
||||
<div class="center">{{localize "DSA41.talente.label_talentwert"}}</div>
|
||||
</div>
|
||||
|
||||
{{#each this}}
|
||||
<div class="list-item" data-item-id="{{_id}}">
|
||||
<div data-action="item-open">{{maybeLocalize name prefix=(concat "DSA41.talente." system.kategorie ".name")}}</div>
|
||||
<div class="center" data-action="roll" data-roll-type="talent">
|
||||
{{>die-type type=system.attribute1}}
|
||||
{{>die-type type=system.attribute2}}
|
||||
{{>die-type type=system.attribute3}}
|
||||
</div>
|
||||
<div>{{>editable-input type="number" data-name="system.talentwert" value=system.talentwert}}</div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
<div class="list Kampftalente">
|
||||
<div class="list-header">
|
||||
<div class="center">{{localize "DSA41.talente.kampf.label"}}</div>
|
||||
<div class="center">{{localize "DSA41.talente.label_talentwert"}}</div>
|
||||
<div class="center">{{localize "DSA41.talente.kampf.label_attacke"}}</div>
|
||||
<div class="center">{{localize "DSA41.talente.kampf.label_parade"}}</div>
|
||||
<div class="center">{{localize "DSA41.talente.kampf.label_attacke_total"}}</div>
|
||||
<div class="center">{{localize "DSA41.talente.kampf.label_parade_total"}}</div>
|
||||
</div>
|
||||
|
||||
{{#each actor.system.kampftalente}}
|
||||
<div class="list-item" data-item-id="{{_id}}">
|
||||
<div data-action="item-open">{{maybeLocalize name prefix="DSA41.talente.kampf.name."}}</div>
|
||||
<div>{{>editable-input type="number" name=(concat name "system.talentwert") data-name="system.talentwert" value=system.talentwert}}</div>
|
||||
<div>{{>editable-input type="number" name=(concat name "system.attacke") data-name="system.attacke" value=system.attacke}}</div>
|
||||
{{#if (ne system.kategorie "fernkampf")}}
|
||||
<div>{{>editable-input type="number" name=(concat name "system.parade") data-name="system.parade" value=system.parade}}</div>
|
||||
{{else}}
|
||||
<div></div>
|
||||
{{/if}}
|
||||
<div class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente name) "attacke"}}</div>
|
||||
{{#if (ne system.kategorie "fernkampf")}}
|
||||
<div class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente name) "parade"}}</div>
|
||||
{{else}}
|
||||
<div></div>
|
||||
{{/if}}
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'inventar')}}active{{/if}}" data-group="primary" data-tab="inventar">
|
||||
<div class="currency">
|
||||
{{DSA41_input "system.currency.dukaten"}}
|
||||
<svg viewbox="80 0 40 40" data-tooltip="{{localize "DSA41.currency.dukaten"}}"> <use href="/systems/dsa-4th-edition/src/Assets/coins.svg#Gold"> </use></svg>
|
||||
{{DSA41_input "system.currency.silbertaler"}}
|
||||
<svg viewbox="120 0 40 40" data-tooltip="{{localize "DSA41.currency.silbertaler"}}"><use href="/systems/dsa-4th-edition/src/Assets/coins.svg#Diamond"></use></svg>
|
||||
{{DSA41_input "system.currency.heller"}}
|
||||
<svg viewbox="0 0 40 40" data-tooltip="{{localize "DSA41.currency.heller"}}"> <use href="/systems/dsa-4th-edition/src/Assets/coins.svg#Copper"> </use></svg>
|
||||
{{DSA41_input "system.currency.kreuzer"}}
|
||||
<svg viewbox="40 0 40 40" data-tooltip="{{localize "DSA41.currency.kreuzer"}}"> <use href="/systems/dsa-4th-edition/src/Assets/coins.svg#Silver"> </use></svg>
|
||||
</div>
|
||||
|
||||
<div class="list Bewaffnung subgrid-columns">
|
||||
<div class="list-header">
|
||||
<div>{{localize "DSA41.inventar.bewaffnung"}}</div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div class="center">{{localize "DSA41.weight.label"}}</div>
|
||||
<div></div>
|
||||
</div>
|
||||
|
||||
{{#unless (ne actor.itemTypes.Bewaffnung.length 0)}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each (sorted actor.itemTypes.Bewaffnung)}}
|
||||
<div class="list-item draggable" data-item-id="{{this._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||
<div class="col">
|
||||
<span>{{this.name}}</span>
|
||||
<span class="small">
|
||||
{{#if this.system.nahkampfwaffe.aktiv}} Nahkampfwaffe {{/if}}
|
||||
{{#if this.system.parierwaffe.aktiv}} Parierwaffe {{/if}}
|
||||
{{#if this.system.schild.aktiv}} Schild {{/if}}
|
||||
{{#if this.system.fernkampfwaffe.aktiv}} Fernkampfwaffe {{/if}}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div class="center fas fa-sword" data-action="toggle_equipped" data-equipped="{{system.angelegt}}"></div>
|
||||
<div class="center">{{this.system.gewicht.value}} {{localize (concat "DSA41.weight." this.system.gewicht.unit)}}</div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="list Ruestung subgrid-columns">
|
||||
<div class="list-header">
|
||||
<div class="row">{{localize "DSA41.inventar.ruestungen"}}</div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div class="center">{{localize "DSA41.weight.label"}}</div>
|
||||
<div></div>
|
||||
</div>
|
||||
|
||||
{{#unless (ne actor.itemTypes.Ruestung.length 0)}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each (sorted actor.itemTypes.Ruestung)}}
|
||||
<div class="list-item draggable" data-item-id="{{this._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||
<span class="center">{{this.name}}</span>
|
||||
</div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div class="center fas fa-shield-halved" data-action="toggle_equipped" data-equipped="{{system.angelegt}}"></div>
|
||||
<div class="center">{{this.system.gewicht.value}} {{localize (concat "DSA41.weight." this.system.gewicht.unit)}}</div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="list Gegenstand subgrid-columns">
|
||||
<div class="list-header">
|
||||
<div>{{localize "DSA41.inventar.gegenstaende"}}</div>
|
||||
<div></div>
|
||||
<div class="center">{{localize "DSA41.inventar.anzahl"}}</div>
|
||||
<div></div>
|
||||
<div class="center">{{localize "DSA41.weight.label"}}</div>
|
||||
<div></div>
|
||||
</div>
|
||||
|
||||
{{#unless (ne actor.itemTypes.Gegenstand.length 0)}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each (sorted actor.itemTypes.Gegenstand)}}
|
||||
<div class="list-item draggable" data-item-id="{{this._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||
<span class="center">{{this.name}}</span>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center anzahl">{{>editable-input type="number" size=(string-length system.anzahl) data-name="system.anzahl" value=system.anzahl}}</div>
|
||||
<div></div>
|
||||
<div class="center">{{mul this.system.gewicht.value this.system.anzahl}} {{localize (concat "DSA41.weight." this.system.gewicht.unit)}}</div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab Kampf {{#if (eq tabGroups.primary 'kampf')}}active{{/if}}" data-group="primary" data-tab="kampf">
|
||||
<div class="list Wunden">
|
||||
<div class="list-header">
|
||||
<div>{{localize "DSA41.kampf.wunden.label"}}</div>
|
||||
</div>
|
||||
|
||||
{{#*inline "wunden"}}
|
||||
<div class="center" data-location="{{location}}">
|
||||
<img class="wunde{{#if (gte (lookup @root.actor.system.wunden location) 1)}} active{{/if}}" data-action="toggle-wound">
|
||||
<img class="wunde{{#if (gte (lookup @root.actor.system.wunden location) 2)}} active{{/if}}" data-action="toggle-wound">
|
||||
<img class="wunde{{#if (gte (lookup @root.actor.system.wunden location) 3)}} active{{/if}}" data-action="toggle-wound">
|
||||
</div>
|
||||
{{/inline}}
|
||||
|
||||
<div class="list-item">
|
||||
<div>{{localize "DSA41.kampf.wunden.kopf"}}</div>
|
||||
{{>wunden location="kopf"}}
|
||||
<div>{{localize "DSA41.kampf.wunden.brust"}}</div>
|
||||
{{>wunden location="brust"}}
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<div>{{localize "DSA41.kampf.wunden.bauch"}}</div>
|
||||
{{>wunden location="bauch"}}
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<div>{{localize "DSA41.kampf.wunden.linker_arm"}}</div>
|
||||
{{>wunden location="linker_arm"}}
|
||||
<div>{{localize "DSA41.kampf.wunden.rechter_arm"}}</div>
|
||||
{{>wunden location="rechter_arm"}}
|
||||
</div>
|
||||
|
||||
<div class="list-item">
|
||||
<div>{{localize "DSA41.kampf.wunden.linkes_bein"}}</div>
|
||||
{{>wunden location="linkes_bein"}}
|
||||
<div>{{localize "DSA41.kampf.wunden.rechtes_bein"}}</div>
|
||||
{{>wunden location="rechtes_bein"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="list Bewaffnung">
|
||||
<div class="list-header ">
|
||||
<div>{{localize "DSA41.kampf.bewaffnung"}}</div>
|
||||
<div class="center">{{localize "DSA41.kampf.attacke"}}</div>
|
||||
<div class="center">{{localize "DSA41.kampf.parade"}}</div>
|
||||
<div class="center">{{localize "DSA41.kampf.trefferpunkte"}}</div>
|
||||
</div>
|
||||
|
||||
{{#unless (or (ne actor.system.computed.num_waffen 0) (ne actor.system.computed.num_fernkampf_waffen 0))}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each actor.system.computed.kampf.waffen}}
|
||||
<div class="list-item" data-item-id="{{item._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
||||
<div class="col">
|
||||
<span>{{item.name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="center">{{>die-value type="attacke" data-roll="1d20" value=attacke success-value=attacke data-tooltip="attacke_tooltip"}}</div>
|
||||
<div class="center">{{>die-value type="parade" data-roll="1d20" value=parade success-value=parade data-tooltip="parade_tooltip"}}</div>
|
||||
<div class="center">{{>die-value type="trefferpunkte" data-roll=trefferpunkte value=trefferpunkte_display data-tooltip="trefferpunkte_tooltip"}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each actor.system.computed.kampf.fernkampf_waffen}}
|
||||
<div class="list-item" data-item-id="{{item._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
||||
<div class="col">
|
||||
<span>{{item.name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="center">{{>die-value type="fernkampf-attacke" data-roll="1d20" value=attacke data-tooltip="fernkampf_attacke_tooltip"}}</div>
|
||||
<div class="center"></div>
|
||||
<div class="center">{{>die-value type="fernkampf-trefferpunkte" data-roll=trefferpunkte value=trefferpunkte_display data-tooltip="fernkampf_trefferpunkte_tooltip"}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="list Ruestung">
|
||||
<div class="list-header rowspan2">
|
||||
<div class="rowspan2">{{localize "DSA41.kampf.ruestungen"}}</div>
|
||||
<div class="rowspan2">{{localize "DSA41.ruestungen.kopf"}}</div>
|
||||
<div class="rowspan2">{{localize "DSA41.ruestungen.brust"}}</div>
|
||||
<div class="rowspan2">{{localize "DSA41.ruestungen.ruecken"}}</div>
|
||||
<div class="rowspan2">{{localize "DSA41.ruestungen.bauch"}}</div>
|
||||
<div class="colspan2 rowspan2 subgrid">
|
||||
<div class="colspan2">{{localize "DSA41.ruestungen.arm"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.links"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.rechts"}}</div>
|
||||
</div>
|
||||
<div class="colspan2 rowspan2 subgrid">
|
||||
<div class="colspan2">{{localize "DSA41.ruestungen.bein"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.links"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.rechts"}}</div>
|
||||
</div>
|
||||
<div class="colspan2 rowspan2 subgrid">
|
||||
<div class="colspan2">{{localize "DSA41.ruestungen.gesamt"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.ruestungsschutz"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.behinderung"}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center">{{this.system.gewicht}}</div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="list Ruestung subgrid-columns">
|
||||
<div class="list-header">
|
||||
<div class="row">{{localize "DSA41.inventar.ruestungen"}}</div>
|
||||
<div></div>
|
||||
<div class="center">{{localize "DSA41.weight"}}</div>
|
||||
</div>
|
||||
{{#each actor.itemTypes.Ruestung}}
|
||||
<div class="list-item" data-item-id="{{this._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||
<span class="center">{{this.name}}</span>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center">{{this.system.gewicht}}</div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="list Gegenstand subgrid-columns">
|
||||
<div class="list-header">
|
||||
<div>{{localize "DSA41.inventar.gegenstaende"}}</div>
|
||||
<div></div>
|
||||
<div class="center">{{localize "DSA41.weight"}}</div>
|
||||
</div>
|
||||
{{#each actor.itemTypes.Gegenstand}}
|
||||
<div class="list-item" data-item-id="{{this._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||
<span class="center">{{this.name}}</span>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center">{{this.system.gewicht}}</div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab Kampf {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||
<div class="list Bewaffnung">
|
||||
<div class="list-header ">
|
||||
<div>{{localize "DSA41.kampf.bewaffnung"}}</div>
|
||||
<div class="center">{{localize "DSA41.kampf.attacke"}}</div>
|
||||
<div class="center">{{localize "DSA41.kampf.parade"}}</div>
|
||||
<div class="center">{{localize "DSA41.kampf.trefferpunkte"}}</div>
|
||||
</div>
|
||||
|
||||
{{#each actor.system.computed.kampf.waffen}}
|
||||
<div class="list-item" data-item-id="{{item._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
||||
<div class="col">
|
||||
<span>{{item.name}}</span>
|
||||
{{#each actor.system.computed.kampf.ruestungen}}
|
||||
<div class="list-item" data-item-id="{{item._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
||||
<span class="center">{{item.name}}</span>
|
||||
</div>
|
||||
<div>{{item.system.kopf}}</div>
|
||||
<div>{{item.system.brust}}</div>
|
||||
<div>{{item.system.ruecken}}</div>
|
||||
<div>{{item.system.bauch}}</div>
|
||||
<div>{{item.system.linker_arm}}</div>
|
||||
<div>{{item.system.rechter_arm}}</div>
|
||||
<div>{{item.system.linkes_bein}}</div>
|
||||
<div>{{item.system.rechtes_bein}}</div>
|
||||
<div>{{item.system.gesamt_ruestungsschutz}}</div>
|
||||
<div>{{item.system.gesamt_behinderung}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="center">{{>die-value type="attacke" data-roll="1d20" value=attacke success-value=attacke data-tooltip="attacke_tooltip"}}</div>
|
||||
<div class="center">{{>die-value type="parade" data-roll="1d20" value=parade success-value=parade data-tooltip="parade_tooltip"}}</div>
|
||||
<div class="center">{{>die-value type="trefferpunkte" data-roll=trefferpunkte value=trefferpunkte_display data-tooltip="trefferpunkte_tooltip"}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each actor.system.computed.kampf.fernkampf_waffen}}
|
||||
<div class="list-item" data-item-id="{{item._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
||||
<div class="col">
|
||||
<span>{{item.name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="center">{{>die-value type="fernkampf-attacke" data-roll="1d20" value=attacke data-tooltip="fernkampf_attacke_tooltip"}}</div>
|
||||
<div class="center"></div>
|
||||
<div class="center">{{>die-value type="fernkampf-trefferpunkte" data-roll=trefferpunkte value=trefferpunkte_display data-tooltip="fernkampf_trefferpunkte_tooltip"}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
<div class="list Ruestung">
|
||||
<div class="list-header rowspan2">
|
||||
<div class="rowspan2">{{localize "DSA41.kampf.ruestungen"}}</div>
|
||||
<div class="rowspan2">{{localize "DSA41.ruestungen.kopf"}}</div>
|
||||
<div class="rowspan2">{{localize "DSA41.ruestungen.brust"}}</div>
|
||||
<div class="rowspan2">{{localize "DSA41.ruestungen.ruecken"}}</div>
|
||||
<div class="rowspan2">{{localize "DSA41.ruestungen.bauch"}}</div>
|
||||
<div class="colspan2 rowspan2 subgrid">
|
||||
<div class="colspan2">{{localize "DSA41.ruestungen.arm"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.links"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.rechts"}}</div>
|
||||
<div class="list-item">
|
||||
<div class="left">Total</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.kopf}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.brust}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.ruecken}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.bauch}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.linker_arm}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.rechter_arm}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.linkes_bein}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.rechtes_bein}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.gesamt_ruestungsschutz}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.gesamt_behinderung}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="colspan2 rowspan2 subgrid">
|
||||
<div class="colspan2">{{localize "DSA41.ruestungen.bein"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.links"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.rechts"}}</div>
|
||||
</div>
|
||||
<div class="colspan2 rowspan2 subgrid">
|
||||
<div class="colspan2">{{localize "DSA41.ruestungen.gesamt"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.ruestungsschutz"}}</div>
|
||||
<div>{{localize "DSA41.ruestungen.behinderung"}}</div>
|
||||
|
||||
<div class="list Sonderfertigkeiten">
|
||||
<div class="list-header">
|
||||
<div>{{localize (concat "DSA41.sonderfertigkeiten.label_kampf")}}</div>
|
||||
</div>
|
||||
|
||||
{{#unless (ne actor.system.computed.num_kampf_sonderfertigkeiten 0)}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each actor.itemTypes.Sonderfertigkeit}}
|
||||
{{#if (eq this.system.kategorie "kampf")}}
|
||||
<div class="list-item" data-item-id="{{_id}}">
|
||||
<div>
|
||||
<div class="fit-content" data-action="item-open" data-tooltip="{{this.system.beschreibung}}">{{maybeLocalize name prefix=(concat "DSA41.sonderfertigkeiten." system.kategorie ".name")}}</div>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#each actor.system.computed.kampf.ruestungen}}
|
||||
<div class="list-item" data-item-id="{{item._id}}">
|
||||
<div class="row" data-action="item-open">
|
||||
<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
||||
<span class="center">{{item.name}}</span>
|
||||
<div class="tab Zauber {{#if (eq tabGroups.primary 'zauber')}}active{{/if}}" data-group="primary" data-tab="zauber">
|
||||
<div class="list Zauber subgrid-columns">
|
||||
<div class="list-header ">
|
||||
<div>{{localize "DSA41.kampf.zauber"}}</div>
|
||||
<div></div>
|
||||
<div class="center">Eigenschaften</div>
|
||||
<div></div>
|
||||
<div class="center">{{localize "DSA41.zauber.label_zauberfertigkeitswert"}}</div>
|
||||
<div></div>
|
||||
</div>
|
||||
<div>{{item.system.kopf}}</div>
|
||||
<div>{{item.system.brust}}</div>
|
||||
<div>{{item.system.ruecken}}</div>
|
||||
<div>{{item.system.bauch}}</div>
|
||||
<div>{{item.system.linker_arm}}</div>
|
||||
<div>{{item.system.rechter_arm}}</div>
|
||||
<div>{{item.system.linkes_bein}}</div>
|
||||
<div>{{item.system.rechtes_bein}}</div>
|
||||
<div>{{item.system.gesamt_ruestungsschutz}}</div>
|
||||
<div>{{item.system.gesamt_behinderung}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
<div class="list-item">
|
||||
<div class="left">Total</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.kopf}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.brust}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.ruecken}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.bauch}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.linker_arm}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.rechter_arm}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.linkes_bein}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.rechtes_bein}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.gesamt_ruestungsschutz}}</div>
|
||||
<div>{{actor.system.computed.kampf.ruestungen_gesamt.gesamt_behinderung}}</div>
|
||||
{{#unless (ne actor.itemTypes.Zauber.length 0)}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each actor.itemTypes.Zauber}}
|
||||
<div class="list-item" data-item-id="{{_id}}">
|
||||
<div class="row" data-action="item-open" data-tooltip-direction="LEFT" data-tooltip="{{system.beschreibung}}">
|
||||
<img class="item-image" src="{{img}}" title="{{name}}">
|
||||
<div class="col">
|
||||
<span>{{name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center" data-action="roll" data-roll-type="zauber">
|
||||
{{>die-type type=system.attribute1}}
|
||||
{{>die-type type=system.attribute2}}
|
||||
{{>die-type type=system.attribute3}}
|
||||
</div>
|
||||
<div></div>
|
||||
<div>{{>editable-input type="number" data-name="system.zauberfertigkeitswert" value=system.zauberfertigkeitswert}}</div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="list Sonderfertigkeiten">
|
||||
<div class="list-header">
|
||||
<div>{{localize (concat "DSA41.sonderfertigkeiten.label_magisch")}}</div>
|
||||
</div>
|
||||
|
||||
{{#unless (ne actor.system.computed.num_magische_sonderfertigkeiten 0)}}
|
||||
<div class="list-item">{{localize "DSA41.list_empty"}}</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#each actor.itemTypes.Sonderfertigkeit}}
|
||||
{{#if (eq this.system.kategorie "magisch")}}
|
||||
<div class="list-item" data-item-id="{{_id}}">
|
||||
<div>
|
||||
<div class="fit-content" data-action="item-open" data-tooltip="{{this.system.beschreibung}}">{{maybeLocalize name prefix=(concat "DSA41.sonderfertigkeiten." system.kategorie ".name")}}</div>
|
||||
</div>
|
||||
<div></div>
|
||||
<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg width="160" height="40" version="1.1" viewBox="0 0 160 40" xmlns="http://www.w3.org/2000/svg">
|
||||
<g id="Diamond">
|
||||
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<path fill="#b6ecf5" d="m 140,4.1 q -7.5,0 -12.75,5.3 -4.5,4.5 -5.15,10.7 -0.05,0.4 -0.05,0.8 0,0.05 0,0.15 0,0.5 0.05,1.05 0.65,6.1 5.15,10.7 5.25,5.2 12.75,5.2 7.45,0 12.7,-5.2 4.95,-4.95 5.3,-11.75 Q 158,21 158,20.9 157.6,14.2 152.7,9.4 147.45,4.1 140,4.1 m -7.65,8.3 q 3.15,-3.2 7.65,-3.2 4.5,0 7.65,3.2 3.15,3.15 3.15,7.6 0,0.35 0,0.65 0,0.15 0,0.25 0,0.15 0,0.25 -0.4,3.75 -3.15,6.55 -3.15,3.1 -7.65,3.1 -4.5,0 -7.65,-3.1 -2.9,-2.9 -3.1,-6.8 v -0.05 q 0,-0.1 0,-0.2 -0.05,-0.3 -0.05,-0.65 0,-4.45 3.15,-7.6 m 7.7,1.4 H 140 q -0.85,0 -1.55,0.6 -0.6,0.7 -0.6,1.55 v 8.15 q 0,0.85 0.6,1.5 0.7,0.65 1.55,0.65 h 0.05 q 0.9,0 1.5,-0.65 0.7,-0.65 0.7,-1.5 v -8.15 q 0,-0.85 -0.7,-1.55 -0.6,-0.6 -1.5,-0.6 z"/>
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<path fill="#9cd6e0" d="m 140,11.3 q -4.5,0 -7.65,3.15 -2.65,2.7 -3.1,6.4 v 0.05 q 0.2,3.9 3.1,6.8 3.15,3.1 7.65,3.1 4.5,0 7.65,-3.1 2.75,-2.8 3.15,-6.55 0,-0.1 0,-0.25 -0.45,-3.7 -3.15,-6.45 Q 144.5,11.3 140,11.3 m 0,2.5 h 0.05 q 0.9,0 1.5,0.6 0.7,0.7 0.7,1.55 v 8.15 q 0,0.85 -0.7,1.5 -0.6,0.65 -1.5,0.65 H 140 q -0.85,0 -1.55,-0.65 -0.6,-0.65 -0.6,-1.5 v -8.15 q 0,-0.85 0.6,-1.55 0.7,-0.6 1.55,-0.6 z"/>
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<path fill="#80c2cd" d="m 140,9.2 q -4.5,0 -7.65,3.2 -3.15,3.15 -3.15,7.6 0,0.35 0.05,0.65 0,0.1 0,0.2 0.45,-3.7 3.1,-6.4 3.15,-3.15 7.65,-3.15 4.5,0 7.65,3.15 2.7,2.75 3.15,6.45 0,-0.1 0,-0.25 0,-0.3 0,-0.65 0,-4.45 -3.15,-7.6 Q 144.5,9.2 140,9.2 Z"/>
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<path fill="#d0f8ff" d="m 140,2 q -7.5,0 -12.75,5.3 -4.5,4.55 -5.15,10.65 Q 122,19 122,20 q 0,0.5 0.05,0.9 0,-0.4 0.05,-0.8 0.65,-6.2 5.15,-10.7 5.25,-5.3 12.75,-5.3 7.45,0 12.7,5.3 4.9,4.8 5.3,11.5 0,-0.4 0,-0.9 0,-7.45 -5.3,-12.7 Q 147.45,2 140,2 Z"/>
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</g>
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<g id="Silver">
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<path fill="#778b8c" d="M 80,21.05 Q 80,21 80,20.9 80,20.5 80,20 80,11.75 74.15,5.9 H 74.1 Q 68.25,0 60,0 51.65,0 45.85,5.9 40.8,10.95 40.1,17.75 40,18.9 40,20 q 0,0.5 0.05,0.95 0,0.05 0,0.1 0,0.6 0.05,1.25 0.7,6.8 5.75,11.9 v 0.05 q 5.76172,5.66328 13.9,5.75 0.1248,0 0.25,0 8.25,0 14.1,-5.75 h 0.05 q 3.31836,-3.3793 4.75,-7.5 0.94355,-2.64707 1.1,-5.6 0,-0.05 0,-0.1 M 60,2 q 7.45,0 12.7,5.3 5.3,5.25 5.3,12.7 0,0.5 0,0.9 0,0.1 0,0.15 -0.15625,3.03437 -1.25,5.7 Q 75.44121,30.05879 72.7,32.8 67.45,38 60,38 q -0.1252,0 -0.25,0 -7.3377,-0.0867 -12.5,-5.2 -4.5,-4.6 -5.15,-10.7 -0.05,-0.55 -0.05,-1.05 0,-0.1 0,-0.15 Q 42,20.5 42,20 42,19 42.1,17.95 42.75,11.85 47.25,7.3 52.5,2 60,2 Z"/>
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<path fill="#c7d4d4" d="m 60,4.1 q 7.45,0 12.7,5.3 4.9,4.8 5.3,11.5 Q 78,20.5 78,20 78,12.55 72.7,7.3 67.45,2 60,2 52.5,2 47.25,7.3 42.75,11.85 42.1,17.95 42,19 42,20 q 0,0.5 0.05,0.9 0,-0.4 0.05,-0.8 Q 42.75,13.9 47.25,9.4 52.5,4.1 60,4.1 Z"/>
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<path fill="#95aead" d="M 67.65,14.45 Q 64.5,11.3 60,11.3 q -4.5,0 -7.65,3.15 -2.65,2.7 -3.1,6.4 v 0.05 q 0.2,3.9 3.1,6.8 3.06211,3.01367 7.4,3.1 0.12461,0 0.25,0 4.5,0 7.65,-3.1 0.45371,-0.46211 0.85,-0.95 1.96602,-2.46875 2.3,-5.6 0,-0.1 0,-0.25 -0.45,-3.7 -3.15,-6.45 M 60,13.8 h 0.05 q 0.9,0 1.5,0.6 0.7,0.7 0.7,1.55 v 8.15 q 0,0.85 -0.7,1.5 -0.6,0.65 -1.5,0.65 H 60 q -0.85,0 -1.55,-0.65 -0.6,-0.65 -0.6,-1.5 v -8.15 q 0,-0.85 0.6,-1.55 0.7,-0.6 1.55,-0.6 z"/>
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</g>
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<g id="Copper">
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<path fill="#85572c" d="m 40.0002,20.9 q 0,-0.4 0,-0.9 -0.004,-8.26797 -5.9,-14.1 V 5.85 Q 28.26797,0.00352 20.0002,0 q -8.3377,0.005 -14.2,5.9 -4.98223,5.06113 -5.7,11.85 -0.10469,1.15234 -0.1,2.25 0.004,0.51504 0.05,0.95 0,0.0391 0,0.1 -0.004,0.58301 0.05,1.2 v 0.05 q 0.71973,6.78516 5.7,11.9 h 0.05 q 5.82656,5.79746 14.15,5.8 8.27148,-3.9e-4 14.1,-5.8 v 0 q 5.52207,-5.48301 5.9,-13.05 10e-4,-0.0559 0,-0.1 0,-0.05 0,-0.15 m -20,-18.9 q 7.45,0 12.7,5.3 5.3,5.25 5.3,12.7 0,0.5 0,0.9 0,0.1 0,0.15 -0.35,6.8 -5.3,11.75 -5.25,5.2 -12.7,5.2 -7.5,0 -12.75,-5.2 -4.5,-4.6 -5.15,-10.7 -0.05,-0.55 -0.05,-1.05 0,-0.1 0,-0.15 -0.05,-0.4 -0.05,-0.9 0,-1 0.1,-2.05 0.65,-6.1 5.15,-10.65 5.25,-5.3 12.75,-5.3 z"/>
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<path fill="#cca277" d="m 20.0002,4.1 q 7.45,0 12.7,5.3 4.9,4.8 5.3,11.5 0,-0.4 0,-0.9 0,-7.45 -5.3,-12.7 -5.25,-5.3 -12.7,-5.3 -7.5,0 -12.75,5.3 -4.5,4.55 -5.15,10.65 -0.1,1.05 -0.1,2.05 0,0.5 0.05,0.9 0,-0.4 0.05,-0.8 0.65,-6.2 5.15,-10.7 5.25,-5.3 12.75,-5.3 z"/>
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<path fill="#9c6938" d="m 27.6502,12.4 q -3.15,-3.2 -7.65,-3.2 -4.5,0 -7.65,3.2 -3.15,3.15 -3.15,7.6 0,0.35 0.05,0.65 0,0.1 0,0.2 0.45,-3.7 3.1,-6.4 3.15,-3.15 7.65,-3.15 4.5,0 7.65,3.15 2.7,2.75 3.15,6.45 0,-0.1 0,-0.25 0,-0.3 0,-0.65 0,-4.45 -3.15,-7.6 z"/>
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</g>
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<g id="Gold">
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|
||||
<path fill="#caa202" d="M 92.35,14.45 Q 95.5,11.3 100,11.3 q 4.5,0 7.65,3.15 2.7,2.75 3.15,6.45 0,-0.1 0,-0.25 0,-0.3 0,-0.65 0,-4.45 -3.15,-7.6 -3.15,-3.2 -7.65,-3.2 -4.5,0 -7.65,3.2 -3.15,3.15 -3.15,7.6 0,0.35 0.05,0.65 0,0.1 0,0.2 0.45,-3.7 3.1,-6.4 z"/>
|
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<path fill="#fee481" d="M 100,2 Q 92.5,2 87.25,7.3 82.75,11.85 82.1,17.95 82,19 82,20 q 0,0.5 0.05,0.9 0,-0.4 0.05,-0.8 0.65,-6.2 5.15,-10.7 5.25,-5.3 12.75,-5.3 7.45,0 12.7,5.3 4.9,4.8 5.3,11.5 0,-0.4 0,-0.9 0,-7.45 -5.3,-12.7 Q 107.45,2 100,2 Z"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 9.4 KiB |
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg width="64" height="64" version="1.1" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<g id="plus">
|
||||
<rect style="fill:#a59481" id="rect1" width="62" height="8" x="1" y="28" />
|
||||
<rect style="fill:#a59481" id="rect2" width="8" height="62" x="28" y="1" />
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 328 B |
@@ -0,0 +1,7 @@
|
||||
<div class="DSA41 row chat-header">
|
||||
<img src="{{img}}" alt="{{name}}">
|
||||
<div class="col">
|
||||
<span class="title">{{name}}</span>
|
||||
<span class="subtitle">{{author}}</span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,39 @@
|
||||
<div class="talent_chat_message">
|
||||
<h3>{{talent.name}} ({{localize (concat "DSA41.chat.talentwert_short")}}: {{talent.system.talentwert}}{{#if (ne modifikator 0)}} + {{modifikator}}{{/if}})</h3>
|
||||
<div class="info">
|
||||
<div>
|
||||
<div>{{localize (concat "DSA41.chat.attribute")}}</div>
|
||||
<div>{{localize (concat "DSA41.chat.value")}}</div>
|
||||
<div>{{localize (concat "DSA41.chat.roll")}}</div>
|
||||
<div>{{localize (concat "DSA41.chat.talentwert_short")}}</div>
|
||||
</div>
|
||||
<div>
|
||||
<div>{{localize (concat "DSA41.attributes.long." attribute1.type)}}</div>
|
||||
<div>{{attribute1.value}}</div>
|
||||
<div>{{roll1}}</div>
|
||||
<div>{{needed_taw_roll1}}</div>
|
||||
</div>
|
||||
<div>
|
||||
<div>{{localize (concat "DSA41.attributes.long." attribute2.type)}}</div>
|
||||
<div>{{attribute2.value}}</div>
|
||||
<div>{{roll2}}</div>
|
||||
<div>{{needed_taw_roll2}}</div>
|
||||
</div>
|
||||
<div>
|
||||
<div>{{localize (concat "DSA41.attributes.long." attribute3.type)}}</div>
|
||||
<div>{{attribute3.value}}</div>
|
||||
<div>{{roll3}}</div>
|
||||
<div>{{needed_taw_roll3}}</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{localize (concat "DSA41.chat.result")}}:
|
||||
{{#if (lt leftover_taw 0)}}
|
||||
<b>{{localize (concat "DSA41.chat.failure")}}</b>
|
||||
{{else}}
|
||||
<b>{{localize (concat "DSA41.chat.success")}}</b>
|
||||
{{/if}}
|
||||
({{localize (concat "DSA41.chat.talentwert_short")}}: {{leftover_taw}})
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,11 @@
|
||||
<div class="DSA41 chat-targets">
|
||||
<div class="center">{{localize "DSA41.chat.targets"}}</div>
|
||||
|
||||
{{#each this}}
|
||||
<div class="target" data-actor-id="{{uuid}}">
|
||||
<img src="{{img}}" alt="{{name}}">
|
||||
<span>{{name}}</span>
|
||||
<button data-action="apply_damage">{{localize "DSA41.chat.trefferpunkte_apply"}}</button>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
@@ -0,0 +1,39 @@
|
||||
<div class="zauber_chat_message">
|
||||
<h3>{{zauber.name}} ({{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}: {{zauber.system.zauberfertigkeitswert}}{{#if (ne modifikator 0)}} + {{modifikator}}{{/if}}{{#if (ne magieresistenz 0)}} + {{magieresistenz}}{{/if}})</h3>
|
||||
<div class="info">
|
||||
<div>
|
||||
<div>{{localize (concat "DSA41.chat.attribute")}}</div>
|
||||
<div>{{localize (concat "DSA41.chat.value")}}</div>
|
||||
<div>{{localize (concat "DSA41.chat.roll")}}</div>
|
||||
<div>{{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}</div>
|
||||
</div>
|
||||
<div>
|
||||
<div>{{localize (concat "DSA41.attributes.long." attribute1.type)}}</div>
|
||||
<div>{{attribute1.value}}</div>
|
||||
<div>{{roll1}}</div>
|
||||
<div>{{needed_zfw_roll1}}</div>
|
||||
</div>
|
||||
<div>
|
||||
<div>{{localize (concat "DSA41.attributes.long." attribute2.type)}}</div>
|
||||
<div>{{attribute2.value}}</div>
|
||||
<div>{{roll2}}</div>
|
||||
<div>{{needed_zfw_roll2}}</div>
|
||||
</div>
|
||||
<div>
|
||||
<div>{{localize (concat "DSA41.attributes.long." attribute3.type)}}</div>
|
||||
<div>{{attribute3.value}}</div>
|
||||
<div>{{roll3}}</div>
|
||||
<div>{{needed_zfw_roll3}}</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{localize (concat "DSA41.chat.result")}}:
|
||||
{{#if (lt leftover_zfw 0)}}
|
||||
<b>{{localize (concat "DSA41.chat.failure")}}</b>
|
||||
{{else}}
|
||||
<b>{{localize (concat "DSA41.chat.success")}}</b>
|
||||
{{/if}}
|
||||
({{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}: {{leftover_zfw}})
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,6 +1,9 @@
|
||||
<div class="parade_dialog">
|
||||
<div>
|
||||
<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
|
||||
{{>editable-input type="number" name="modifikator" class="colspan2" value=(lookup formData "modifikator") }}
|
||||
<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
|
||||
|
||||
<span class="colspan2">{{localize "DSA41.kampf.anmerkung"}}</span>
|
||||
<input class="colspan2" type="text" name="anmerkung" value="{{lookup formData "anmerkung"}}">
|
||||
|
||||
<div class="dsa41-calculation colspan4 center">
|
||||
<ruby>{{options.item.basis_attacke}}<rt>{{localize "DSA41.bewaffnung.nahkampfwaffe.basis"}}</rt></ruby>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<div class="parade_dialog">
|
||||
<div>
|
||||
<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
|
||||
{{>editable-input type="number" name="modifikator" class="colspan2" value=(lookup formData "modifikator") }}
|
||||
<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
|
||||
|
||||
<div class="dsa41-calculation colspan4 center">
|
||||
<ruby>{{options.attribute.initial}}<rt>{{localize "DSA41.attributes.initial"}}</rt></ruby>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<div class="fernkampf_angriff_dialog">
|
||||
<div>
|
||||
<span>{{localize "DSA41.kampf.zielgroesse.label"}}</span>
|
||||
<select name="ziel_groesse">
|
||||
<option value="-2" {{#if (eq formData.ziel_groesse -2)}}selected{{/if}}>{{localize "DSA41.kampf.zielgroesse.sehr_gross"}}</option>
|
||||
@@ -42,7 +42,7 @@
|
||||
</select>
|
||||
|
||||
<span>{{localize "DSA41.kampf.modifikator"}}</span>
|
||||
{{>editable-input type="number" name="modifikator" value=(lookup formData "modifikator")}}
|
||||
<input type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
|
||||
|
||||
<div class="dsa41-calculation colspan4 center">
|
||||
max(-2,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<div class="fernkampf_trefferpunkte_dialog">
|
||||
<div>
|
||||
<span>{{localize "DSA41.kampf.entfernung.label"}}</span>
|
||||
<select name="entfernung">
|
||||
<option value="modifikator1" {{#if (eq formData.entfernung "modifikator1")}}selected{{/if}}>{{localize "DSA41.kampf.entfernung.sehr_nah"}} </option>
|
||||
@@ -9,10 +9,10 @@
|
||||
</select>
|
||||
|
||||
<span>{{localize "DSA41.kampf.modifikator"}}</span>
|
||||
{{>editable-input type="number" name="modifikator" value=(lookup formData "modifikator") }}
|
||||
<input type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
|
||||
|
||||
<span>{{localize "DSA41.kampf.crit"}}</span>
|
||||
{{>editable-input type="checkbox" name="crit" class="center" value=(lookup formData "crit")}}
|
||||
<input class="center" type="checkbox" name="crit" {{checked (lookup formData "crit")}}>
|
||||
|
||||
<div class="dsa41-calculation colspan4 center">
|
||||
{{#if formData.crit}}<ruby>2 * <rt>{{localize "DSA41.kampf.crit"}}</rt></ruby>({{/if}}
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
<div class="parade_dialog">
|
||||
<div>
|
||||
<span>{{localize "DSA41.kampf.modifikator"}}</span>
|
||||
{{>editable-input type="number" name="modifikator" value=(lookup formData "modifikator") }}
|
||||
<input type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
|
||||
|
||||
<span>{{localize "DSA41.kampf.crit"}}</span>
|
||||
{{>editable-input type="checkbox" name="crit" class="center" value=(lookup formData "crit")}}
|
||||
<input class="center" type="checkbox" name="crit" {{checked (lookup formData "crit")}}>
|
||||
|
||||
<span>{{localize "DSA41.kampf.anmerkung"}}</span>
|
||||
<input type="text" name="anmerkung" value="{{lookup formData "anmerkung"}}">
|
||||
|
||||
<div class="dsa41-calculation colspan4 center">
|
||||
{{#if formData.crit}}({{/if}}
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<div>
|
||||
<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
|
||||
<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
|
||||
</div>
|
||||
@@ -1,9 +1,9 @@
|
||||
<div class="trefferpunkte_dialog">
|
||||
<div>
|
||||
<span>{{localize "DSA41.kampf.modifikator"}}</span>
|
||||
{{>editable-input type="number" name="modifikator" value=(lookup formData "modifikator") }}
|
||||
<input type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
|
||||
|
||||
<span>{{localize "DSA41.kampf.crit"}}</span>
|
||||
{{>editable-input type="checkbox" name="crit" class="center" value=(lookup formData "crit")}}
|
||||
<input class="center" type="checkbox" name="crit" {{checked (lookup formData "crit")}}>
|
||||
|
||||
<div class="dsa41-calculation colspan4 center">
|
||||
{{#if formData.crit}}<ruby>2 * <rt>{{localize "DSA41.kampf.crit"}}</rt></ruby>({{/if}}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
<div>
|
||||
<select name="trefferzone" class="colspan4">
|
||||
<option value="kopf" {{#if (eq formData.trefferzone "kopf") }}selected{{/if}}>{{localize "DSA41.ruestungen.kopf"}} </option>
|
||||
<option value="brust" {{#if (eq formData.trefferzone "brust") }}selected{{/if}}>{{localize "DSA41.ruestungen.brust"}} </option>
|
||||
<option value="ruecken" {{#if (eq formData.trefferzone "ruecken") }}selected{{/if}}>{{localize "DSA41.ruestungen.ruecken"}} </option>
|
||||
<option value="bauch" {{#if (eq formData.trefferzone "bauch") }}selected{{/if}}>{{localize "DSA41.ruestungen.bauch"}} </option>
|
||||
<option value="linker_arm" {{#if (eq formData.trefferzone "linker_arm") }}selected{{/if}}>{{localize "DSA41.ruestungen.linker_arm"}} </option>
|
||||
<option value="rechter_arm" {{#if (eq formData.trefferzone "rechter_arm") }}selected{{/if}}>{{localize "DSA41.ruestungen.rechter_arm"}} </option>
|
||||
<option value="linkes_bein" {{#if (eq formData.trefferzone "linkes_bein") }}selected{{/if}}>{{localize "DSA41.ruestungen.linkes_bein"}} </option>
|
||||
<option value="rechtes_bein" {{#if (eq formData.trefferzone "rechtes_bein")}}selected{{/if}}>{{localize "DSA41.ruestungen.rechtes_bein"}}</option>
|
||||
</select>
|
||||
</div>
|
||||
@@ -0,0 +1,9 @@
|
||||
<div>
|
||||
<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
|
||||
<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
|
||||
|
||||
{{#if options.item.system.magieresistenz}}
|
||||
<span class="colspan2">{{localize "DSA41.zauber.label_magieresistenz"}}</span>
|
||||
<input class="colspan2" type="number" name="magieresistenz" value="{{lookup formData "magieresistenz"}}">
|
||||
{{/if}}
|
||||
</div>
|
||||
@@ -1,8 +1,8 @@
|
||||
<div class="editable-input editable-{{type}} {{class}}">
|
||||
{{#if (eq type "checkbox")}}
|
||||
<input type="checkbox" name="{{name}}" {{checked value}}>
|
||||
<input type="checkbox" name="{{name}}" {{#if data-name}}data-name="{{data-name}}"{{/if}} {{checked value}}>
|
||||
{{else}}
|
||||
<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
|
||||
<input type="{{type}}" name="{{name}}" {{#if data-name}}data-name="{{data-name}}"{{/if}} {{#if size}}size="{{size}}"{{/if}} value="{{value}}" placeholder="{{placeholder}}">
|
||||
{{/if}}
|
||||
|
||||
{{#if placeholder}}
|
||||
|
||||
@@ -1,130 +1,130 @@
|
||||
<div class="Bewaffnung {{ cssClass }}">
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
<div class="row gap">
|
||||
{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
||||
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
<div class="grid2 gap">
|
||||
{{DSA41_input "system.gewicht" subtitle="DSA41.weight.label"}}
|
||||
{{DSA41_input "system.preis" subtitle="DSA41.price"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<nav class="tabs">
|
||||
<div class="row noflex {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
|
||||
<a data-group="primary" data-tab="tab1" data-action="tab">{{localize "DSA41.bewaffnung.nahkampfwaffe.label"}}</a>
|
||||
{{>editable-input type="checkbox" name="system.nahkampfwaffe.aktiv" value=item.system.nahkampfwaffe.aktiv}}
|
||||
{{DSA41_input "system.nahkampfwaffe.aktiv"}}
|
||||
</div>
|
||||
<div class="row noflex {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
|
||||
<a data-group="primary" data-tab="tab2" data-action="tab">{{localize "DSA41.bewaffnung.parierwaffe.label"}}</a>
|
||||
{{>editable-input type="checkbox" name="system.parierwaffe.aktiv" value=item.system.parierwaffe.aktiv}}
|
||||
{{DSA41_input "system.parierwaffe.aktiv"}}
|
||||
</div>
|
||||
<div class="row noflex {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
|
||||
<a data-group="primary" data-tab="tab3" data-action="tab">{{localize "DSA41.bewaffnung.schild.label"}}</a>
|
||||
{{>editable-input type="checkbox" name="system.schild.aktiv" value=item.system.schild.aktiv}}
|
||||
{{DSA41_input "system.schild.aktiv"}}
|
||||
</div>
|
||||
<div class="row noflex {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||
<a data-group="primary" data-tab="tab4" data-action="tab">{{localize "DSA41.bewaffnung.fernkampfwaffe.label"}}</a>
|
||||
{{>editable-input type="checkbox" name="system.fernkampfwaffe.aktiv" value=item.system.fernkampfwaffe.aktiv}}
|
||||
{{DSA41_input "system.fernkampfwaffe.aktiv"}}
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</span>
|
||||
<div class="grid3 center">
|
||||
{{>editable-input type="text" name="system.nahkampfwaffe.basis" value=item.system.nahkampfwaffe.basis placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.basis")}}
|
||||
{{>editable-input type="number" name="system.nahkampfwaffe.schwellenwert" value=item.system.nahkampfwaffe.schwellenwert placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schwellenwert")}}
|
||||
{{>editable-input type="number" name="system.nahkampfwaffe.schadensschritte" value=item.system.nahkampfwaffe.schadensschritte placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schadensschritte")}}
|
||||
</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_attacke" value=item.system.nahkampfwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.attacke")}}
|
||||
{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_parade" value=item.system.nahkampfwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.parade")}}
|
||||
<div>
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</span>
|
||||
<div class="grid3 center">
|
||||
{{DSA41_input "system.nahkampfwaffe.basis" subtitle="DSA41.bewaffnung.nahkampfwaffe.basis"}}
|
||||
{{DSA41_input "system.nahkampfwaffe.schwellenwert" subtitle="DSA41.bewaffnung.nahkampfwaffe.schwellenwert"}}
|
||||
{{DSA41_input "system.nahkampfwaffe.schadensschritte" subtitle="DSA41.bewaffnung.nahkampfwaffe.schadensschritte"}}
|
||||
</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{DSA41_input "system.nahkampfwaffe.modifikator_attacke" subtitle="DSA41.bewaffnung.nahkampfwaffe.attacke"}}
|
||||
{{DSA41_input "system.nahkampfwaffe.modifikator_parade" subtitle="DSA41.bewaffnung.nahkampfwaffe.parade"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.initiative"}}
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.bruchfaktor"}}
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.distanzklasse"}}
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.kampftalente"}}
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.laenge"}}
|
||||
<div class="colspan2"></div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.zweihaendig"}}
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.werfbar"}}
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.improvisiert"}}
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</span>
|
||||
{{DSA41_input "system.nahkampfwaffe.priviligiert"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.nahkampfwaffe.initiative" value=item.system.nahkampfwaffe.initiative}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.nahkampfwaffe.bruchfaktor" value=item.system.nahkampfwaffe.bruchfaktor}}</div>
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
|
||||
<span>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</span>
|
||||
{{DSA41_input "system.parierwaffe.initiative"}}
|
||||
<span>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{DSA41_input "system.parierwaffe.modifikator_attacke" subtitle="DSA41.bewaffnung.parierwaffe.attacke"}}
|
||||
{{DSA41_input "system.parierwaffe.modifikator_parade" subtitle="DSA41.bewaffnung.parierwaffe.parade"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</span>
|
||||
<div>{{>editable-input type="text" name="system.nahkampfwaffe.distanzklasse" value=item.system.nahkampfwaffe.distanzklasse}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</span>
|
||||
<div>{{>editable-input type="text" name="system.nahkampfwaffe.kampftalente" value=item.system.nahkampfwaffe.kampftalente}}</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.nahkampfwaffe.laenge" value=item.system.nahkampfwaffe.laenge}}</div>
|
||||
<div class="colspan2"></div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</span>
|
||||
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.zweihaendig" value=item.system.nahkampfwaffe.zweihaendig}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</span>
|
||||
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.werfbar" value=item.system.nahkampfwaffe.werfbar}}</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</span>
|
||||
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.improvisiert" value=item.system.nahkampfwaffe.improvisiert}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</span>
|
||||
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.priviligiert" value=item.system.nahkampfwaffe.priviligiert}}</div>
|
||||
</div>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
|
||||
<span>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.parierwaffe.initiative" value=item.system.parierwaffe.initiative}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{>editable-input type="number" name="system.parierwaffe.modifikator_attacke" value=item.system.parierwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.parierwaffe.attacke")}}
|
||||
{{>editable-input type="number" name="system.parierwaffe.modifikator_parade" value=item.system.parierwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.parierwaffe.parade")}}
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
{{DSA41_input "system.parierwaffe.bruchfaktor"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.parierwaffe.bruchfaktor" value=item.system.parierwaffe.bruchfaktor}}</div>
|
||||
</div>
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
|
||||
<span>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</span>
|
||||
{{DSA41_input "system.schild.groesse"}}
|
||||
<span>{{localize "DSA41.bewaffnung.schild.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{DSA41_input "system.schild.modifikator_attacke" subtitle="DSA41.bewaffnung.schild.attacke"}}
|
||||
{{DSA41_input "system.schild.modifikator_parade" subtitle="DSA41.bewaffnung.schild.parade"}}
|
||||
</div>
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
|
||||
<span>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</span>
|
||||
<select name="system.schild.groesse">
|
||||
<option value="klein" {{#if (eq item.system.schild.groesse "klein")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.klein"}}</option>
|
||||
<option value="gross" {{#if (eq item.system.schild.groesse "gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.gross"}}</option>
|
||||
<option value="sehr_gross" {{#if (eq item.system.schild.groesse "sehr_gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.sehr_gross"}}</option>
|
||||
</select>
|
||||
<span>{{localize "DSA41.bewaffnung.schild.modifikator"}}</span>
|
||||
<div class="grid2">
|
||||
{{>editable-input type="number" name="system.schild.modifikator_attacke" value=item.system.schild.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.schild.attacke")}}
|
||||
{{>editable-input type="number" name="system.schild.modifikator_parade" value=item.system.schild.modifikator_parade placeholder=(localize "DSA41.bewaffnung.schild.parade")}}
|
||||
<span>{{localize "DSA41.bewaffnung.schild.initiative"}}</span>
|
||||
{{DSA41_input "system.schild.initiative"}}
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
{{DSA41_input "system.schild.bruchfaktor"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.schild.initiative"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.schild.initiative" value=item.system.schild.initiative}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.schild.bruchfaktor" value=item.system.schild.bruchfaktor}}</div>
|
||||
</div>
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</span>
|
||||
<div class="center">{{DSA41_input "system.fernkampfwaffe.basis"}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</span>
|
||||
{{DSA41_input "system.fernkampfwaffe.laden"}}
|
||||
|
||||
<div class="tab {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</span>
|
||||
<div class="center">{{>editable-input type="text" name="system.fernkampfwaffe.basis" value=item.system.fernkampfwaffe.basis}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.fernkampfwaffe.laden" value=item.system.fernkampfwaffe.laden}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</span>
|
||||
{{DSA41_input "system.fernkampfwaffe.munitionskosten"}}
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</span>
|
||||
{{DSA41_input "system.fernkampfwaffe.munitionsgewicht"}}
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.fernkampfwaffe.munitionskosten" value=item.system.fernkampfwaffe.munitionskosten}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.fernkampfwaffe.munitionsgewicht" value=item.system.fernkampfwaffe.munitionsgewicht}}</div>
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</span>
|
||||
<div class="colspan3 grid5">
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite1"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite2"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite3"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite4"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.reichweite5"}}
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</span>
|
||||
<div class="colspan3 grid5">
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite1" value=item.system.fernkampfwaffe.reichweite1}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite2" value=item.system.fernkampfwaffe.reichweite2}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite3" value=item.system.fernkampfwaffe.reichweite3}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite4" value=item.system.fernkampfwaffe.reichweite4}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite5" value=item.system.fernkampfwaffe.reichweite5}}
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</span>
|
||||
<div class="row colspan3 grid5">
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator1"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator2"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator3"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator4"}}
|
||||
{{DSA41_input "system.fernkampfwaffe.modifikator5"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</span>
|
||||
<div class="row colspan3 grid5">
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator1" value=item.system.fernkampfwaffe.modifikator1}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator2" value=item.system.fernkampfwaffe.modifikator2}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator3" value=item.system.fernkampfwaffe.modifikator3}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator4" value=item.system.fernkampfwaffe.modifikator4}}
|
||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator5" value=item.system.fernkampfwaffe.modifikator5}}
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
<div class="row gap">
|
||||
{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
||||
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
<div class="grid2 gap">
|
||||
{{DSA41_input "system.gewicht" subtitle="DSA41.weight.label"}}
|
||||
{{DSA41_input "system.preis" subtitle="DSA41.price"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid3 gap">
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
{{DSA41_input "system.steigern" subtitle="DSA41.kampftalent.label_steigern"}}
|
||||
{{DSA41_input "system.behinderung" subtitle="DSA41.talente.label_behinderung"}}
|
||||
</div>
|
||||
<div class="grid gap">
|
||||
{{DSA41_input "system.kategorie" subtitle="DSA41.talente.label_kategorie"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
+18
-16
@@ -1,39 +1,41 @@
|
||||
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
<div class="row gap">
|
||||
{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
||||
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
<div class="grid2 gap">
|
||||
{{DSA41_input "system.gewicht" subtitle="DSA41.weight.label"}}
|
||||
{{DSA41_input "system.preis" subtitle="DSA41.price"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab active">
|
||||
<span>{{localize "DSA41.ruestungen.kopf"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.kopf" value=item.system.kopf}}</div>
|
||||
{{DSA41_input "system.kopf"}}
|
||||
<span>{{localize "DSA41.ruestungen.brust"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.brust" value=item.system.brust}}</div>
|
||||
{{DSA41_input "system.brust"}}
|
||||
|
||||
<span>{{localize "DSA41.ruestungen.ruecken"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.ruecken" value=item.system.ruecken}}</div>
|
||||
{{DSA41_input "system.ruecken"}}
|
||||
<span>{{localize "DSA41.ruestungen.bauch"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.bauch" value=item.system.bauch}}</div>
|
||||
{{DSA41_input "system.bauch"}}
|
||||
|
||||
<span>{{localize "DSA41.ruestungen.linker_arm"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.linker_arm" value=item.system.linker_arm}}</div>
|
||||
{{DSA41_input "system.linker_arm"}}
|
||||
<span>{{localize "DSA41.ruestungen.rechter_arm"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.rechter_arm" value=item.system.rechter_arm}}</div>
|
||||
{{DSA41_input "system.rechter_arm"}}
|
||||
|
||||
<span>{{localize "DSA41.ruestungen.linkes_bein"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.linkes_bein" value=item.system.linkes_bein}}</div>
|
||||
{{DSA41_input "system.linkes_bein"}}
|
||||
<span>{{localize "DSA41.ruestungen.rechtes_bein"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.rechtes_bein" value=item.system.rechtes_bein}}</div>
|
||||
{{DSA41_input "system.rechtes_bein"}}
|
||||
|
||||
<span>{{localize "DSA41.ruestungen.gesamt_ruestungsschutz"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.gesamt_ruestungsschutz" value=item.system.gesamt_ruestungsschutz}}</div>
|
||||
{{DSA41_input "system.gesamt_ruestungsschutz"}}
|
||||
<span>{{localize "DSA41.ruestungen.gesamt_behinderung"}}</span>
|
||||
<div>{{>editable-input type="number" name="system.gesamt_behinderung" value=item.system.gesamt_behinderung}}</div>
|
||||
{{DSA41_input "system.gesamt_behinderung"}}
|
||||
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror" classes="colspan-all"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid2 gap">
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
{{DSA41_input "system.kategorie" subtitle="DSA41.sonderfertigkeiten.kategorie.label"}}
|
||||
</div>
|
||||
<div class="grid2 gap">
|
||||
{{DSA41_input "system.kosten" subtitle="DSA41.sonderfertigkeiten.kosten"}}
|
||||
{{DSA41_input "system.verbreitung" subtitle="DSA41.sonderfertigkeiten.verbreitung"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
@@ -0,0 +1,18 @@
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid3 gap">
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
{{DSA41_input "system.kategorie" subtitle="DSA41.talente.label_kategorie"}}
|
||||
{{DSA41_input "system.behinderung" subtitle="DSA41.talente.label_behinderung"}}
|
||||
</div>
|
||||
<div class="grid3 gap">
|
||||
{{DSA41_input "system.attribute1"}}
|
||||
{{DSA41_input "system.attribute2"}}
|
||||
{{DSA41_input "system.attribute3"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
@@ -0,0 +1,15 @@
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid2 gap">
|
||||
{{DSA41_input "name" subtitle="DSA41.name"}}
|
||||
{{DSA41_input "system.kosten" subtitle="DSA41.vornachteil.kosten"}}
|
||||
</div>
|
||||
<div class="grid gap">
|
||||
{{DSA41_input "system.kategorie" subtitle="DSA41.vornachteil.kategorie.label"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror"}}
|
||||
</div>
|
||||
@@ -0,0 +1,32 @@
|
||||
<div>
|
||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" data-action="editImage" data-edit="img">
|
||||
<div class="col">
|
||||
<div class="grid3 gap">
|
||||
{{DSA41_input "name"}}
|
||||
{{DSA41_input "system.repraesentation" subtitle="DSA41.zauber.repraesentation.label"}}
|
||||
{{DSA41_input "system.komplexitaet" subtitle="DSA41.zauber.label_komplexitaet"}}
|
||||
</div>
|
||||
<div class="grid3 gap">
|
||||
{{DSA41_input "system.attribute1"}}
|
||||
{{DSA41_input "system.attribute2"}}
|
||||
{{DSA41_input "system.attribute3"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab active">
|
||||
<span>{{localize "DSA41.zauber.label_zauberdauer"}}</span>
|
||||
{{DSA41_input "system.zauberdauer"}}
|
||||
|
||||
<span>{{localize "DSA41.zauber.label_wirkungsdauer"}}</span>
|
||||
{{DSA41_input "system.wirkungsdauer"}}
|
||||
|
||||
<span>{{localize "DSA41.zauber.merkmale.label"}}</span>
|
||||
{{DSA41_input "system.merkmale"}}
|
||||
|
||||
<span>{{localize "DSA41.zauber.label_magieresistenz"}}</span>
|
||||
{{DSA41_input "system.magieresistenz"}}
|
||||
</div>
|
||||
{{DSA41_input "system.beschreibung" elementType="prose-mirror" classes="colspan-all"}}
|
||||
</div>
|
||||
+367
-147
@@ -1,19 +1,141 @@
|
||||
{
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"Player": "Spieler"
|
||||
},
|
||||
|
||||
"Item": {
|
||||
"Gegenstand": "Gegenstand",
|
||||
"Ruestung": "Rüstung",
|
||||
"Bewaffnung": "Bewaffnung"
|
||||
"Gegenstand": "Gegenstand",
|
||||
"Ruestung": "Rüstung",
|
||||
"Bewaffnung": "Bewaffnung",
|
||||
"Talent": "Talent",
|
||||
"Kampftalent": "Kampftalent",
|
||||
"Sonderfertigkeit": "Sonderfertigkeit",
|
||||
"VorNachteil": "Vor-/Nachteil",
|
||||
"Zauber": "Zauber"
|
||||
}
|
||||
},
|
||||
|
||||
"DSA41": {
|
||||
"name": "Name",
|
||||
"race": "Rasse",
|
||||
"culture": "Kultur",
|
||||
"profession": "Profession",
|
||||
"weight": "Gewicht",
|
||||
"price": "Preis",
|
||||
"name": "Name",
|
||||
"race": "Rasse",
|
||||
"culture": "Kultur",
|
||||
"profession": "Profession",
|
||||
"sozialstatus": "Sozialstatus",
|
||||
"price": "Preis",
|
||||
"abenteuerpunkte": "Abenteuerpunkte",
|
||||
|
||||
"list_empty": "Keine",
|
||||
|
||||
"currency": {
|
||||
"dukaten": "Dukaten",
|
||||
"silbertaler": "Silbertaler",
|
||||
"heller": "Heller",
|
||||
"kreuzer": "Kreuzer"
|
||||
},
|
||||
|
||||
"weight": {
|
||||
"label": "Gewicht",
|
||||
|
||||
"gran": "Gran",
|
||||
"karat": "Karat",
|
||||
"skrupel": "Skrupel",
|
||||
"unze": "Unzen",
|
||||
"stein": "Steine",
|
||||
"sack": "Säcke",
|
||||
"quader": "Quader"
|
||||
},
|
||||
|
||||
"laenge": {
|
||||
"halbfinger": "Halbfinger",
|
||||
"finger": "Finger",
|
||||
"spann": "Spann",
|
||||
"schritt": "Schritt",
|
||||
"faden": "Faden",
|
||||
"lot": "Lot",
|
||||
"meile": "Meile",
|
||||
"tagesreise": "Tagesreise",
|
||||
"baryd": "Baryd"
|
||||
},
|
||||
|
||||
"steigerungskategorie": {
|
||||
"A_Star": "A*",
|
||||
"A": "A",
|
||||
"B": "B",
|
||||
"C": "C",
|
||||
"D": "D",
|
||||
"E": "E",
|
||||
"F": "F",
|
||||
"G": "G",
|
||||
"H": "H"
|
||||
},
|
||||
|
||||
"chat": {
|
||||
"result": "Ergebnis",
|
||||
"success": "Geschafft",
|
||||
"failure": "Fehlgeschlagen",
|
||||
|
||||
"attribute": "Eigenshaft",
|
||||
"value": "Wert",
|
||||
"roll": "Wurf",
|
||||
|
||||
"talentwert_short": "TaW",
|
||||
"zauberfertigkeitswert_short": "ZfW",
|
||||
|
||||
"targets": "Ziele",
|
||||
"trefferpunkte_apply": "Zuweisen"
|
||||
},
|
||||
|
||||
"basiswerte": {
|
||||
"label_basiswert": "Basiswert",
|
||||
"label_modifikator": "Modifikator",
|
||||
"label_zukauf": "Zukauf",
|
||||
"label_verlust": "Verlust",
|
||||
"label_total": "Total",
|
||||
|
||||
"lebenspunkte": "Lebenspunkte",
|
||||
"ausdauer": "Ausdauer",
|
||||
"astralenergie": "Astralenergie",
|
||||
"karmalenergie": "Karmalenergie",
|
||||
"magieresistenz": "Magieresistenz",
|
||||
"initiative": "Initiative",
|
||||
"attacke": "Attacke",
|
||||
"parade": "Parade",
|
||||
"fernkampf": "Fernkampf"
|
||||
},
|
||||
|
||||
"vornachteil": {
|
||||
"label_vorteile": "Vorteile",
|
||||
"label_nachteile": "Nachteile",
|
||||
|
||||
"kosten": "Kosten",
|
||||
|
||||
"kategorie": {
|
||||
"label": "Kategorie",
|
||||
|
||||
"vorteil": "Vorteil",
|
||||
"nachteil": "Nachteil"
|
||||
}
|
||||
},
|
||||
|
||||
"sonderfertigkeiten": {
|
||||
"label_allgemein": "Allgemeine Sonderfertigkeiten",
|
||||
"label_kampf": "Kampf-Sonderfertigkeiten",
|
||||
"label_magisch": "Magische Sonderfertigkeiten",
|
||||
"label_klerikal": "Klerikale Sonderfertigkeiten",
|
||||
|
||||
"kosten": "Kosten",
|
||||
"verbreitung": "Verbreitung",
|
||||
|
||||
"kategorie": {
|
||||
"label": "Kategorie",
|
||||
|
||||
"allgemein": "Allgemein",
|
||||
"kampf": "Kampf",
|
||||
"magisch": "Magisch",
|
||||
"klerikal": "Klerikal"
|
||||
}
|
||||
},
|
||||
|
||||
"roll_types": {
|
||||
"courage": "Mut",
|
||||
@@ -25,6 +147,9 @@
|
||||
"constitution": "Konstitution",
|
||||
"strength": "Körperkraft",
|
||||
|
||||
"talent": "Talent",
|
||||
"zauber": "Zauber",
|
||||
|
||||
"attacke": "Attacke",
|
||||
"parade": "Parade",
|
||||
"trefferpunkte": "Trefferpunkte",
|
||||
@@ -37,7 +162,24 @@
|
||||
"eigenschaften": "Eigenschaften",
|
||||
"talente": "Talente",
|
||||
"inventar": "Inventar",
|
||||
"kampf": "Kampf"
|
||||
"kampf": "Kampf",
|
||||
"allgemein": "Allgemein",
|
||||
"zauber": "Zauber"
|
||||
},
|
||||
|
||||
"allgemein": {
|
||||
"geschlecht": "Geschlecht",
|
||||
"alter": "Alter",
|
||||
"groesse": "Größe",
|
||||
"gewicht": "Gewicht",
|
||||
"haarfarbe": "Haarfarbe",
|
||||
"augenfarbe": "Augenfarbe",
|
||||
"stand": "Stand",
|
||||
"titel": "Titel",
|
||||
|
||||
"aussehen": "Aussehen",
|
||||
"hintergrund": "Familie/Herkunft/Hintergrund",
|
||||
"biografie": "Biografie"
|
||||
},
|
||||
|
||||
"attributes": {
|
||||
@@ -69,71 +211,55 @@
|
||||
}
|
||||
},
|
||||
|
||||
"kampftalent": {
|
||||
"label": "Kampftalent",
|
||||
"label_kategorie": "Kategorie",
|
||||
"label_steigern": "Steigern",
|
||||
|
||||
"kategorie":{
|
||||
"waffenlos": "Waffenlos",
|
||||
"nahkampf": "Bewaffneter Nahkampf",
|
||||
"fernkampf": "Fernkampf"
|
||||
}
|
||||
},
|
||||
|
||||
"talente":{
|
||||
"label": "Talent",
|
||||
"label_eigenschaften": "Eigenschaften",
|
||||
"label_talentwert": "Talentwert",
|
||||
"label_kategorie": "Kategorie",
|
||||
"label_behinderung": "Behinderung",
|
||||
|
||||
"kampf": {
|
||||
"label": "Kampf Talente",
|
||||
"label_attacke": "Attacke",
|
||||
"label_parade": "Parade",
|
||||
"label_attacke_total": "Attacke",
|
||||
"label_parade_total": "Parade",
|
||||
|
||||
"name": {
|
||||
"anderthalbhaender": "Anderthalbhänder",
|
||||
"armbrust": "Armbrust",
|
||||
"belagerungswaffen": "Belagerungswaffen",
|
||||
"blasrohr": "Blasrohr",
|
||||
"bogen": "Bogen",
|
||||
"diskus": "Diskus",
|
||||
"dolche": "Dolche",
|
||||
"fechtwaffen": "Fechtwaffen",
|
||||
"hiebwaffen": "Hiebwaffen",
|
||||
"infanteriewaffen": "Infanteriewaffen",
|
||||
"kettenstaebe": "Kettenstäbe",
|
||||
"kettenwaffen": "Kettenwaffen",
|
||||
"lanzenreiten": "Lanzenreiten",
|
||||
"peitsche": "Peitsche",
|
||||
"raufen": "Raufen",
|
||||
"ringen": "Ringen",
|
||||
"saebel": "Saebel",
|
||||
"schleuder": "Schleuder",
|
||||
"schwerter": "Schwerter",
|
||||
"speere": "Speere",
|
||||
"staebe": "Stäbe",
|
||||
"wurfbeile": "Wurfbeile",
|
||||
"wurfmesser": "Wurfmesser",
|
||||
"wurfspeere": "Wurfspeere",
|
||||
"zweihandflegel": "Zweihandflegel",
|
||||
"zweihand_hiebwaffen": "Zweihand-Hiebwaffen",
|
||||
"zweihandschwerter": "Zweihandschwerter/-säbel"
|
||||
}
|
||||
"label_parade_total": "Parade"
|
||||
},
|
||||
|
||||
"koerperliche": {
|
||||
"label": "Körperliche Talente",
|
||||
|
||||
"name": {
|
||||
"akrobatik": "Akrobatik",
|
||||
"athletik": "Athletik",
|
||||
"fliegen": "Fliegen",
|
||||
"gaukeleien": "Gaukeleien",
|
||||
"klettern": "Klettern",
|
||||
"koerperbeherrschung": "Körperbeherrschung",
|
||||
"reiten": "Reiten",
|
||||
"schleichen": "Schleichen",
|
||||
"schwimmen": "Schwimmen",
|
||||
"selbstbeherrschung": "Selbstbeherrschung",
|
||||
"sich_verstecken": "Sich Verstecken",
|
||||
"singen": "Singen",
|
||||
"sinnenschärfe": "Sinnenschärfe",
|
||||
"skifahren": "Skifahren",
|
||||
"stimmen_imitieren": "Stimmen Imitieren",
|
||||
"tanzen": "Tanzen",
|
||||
"taschendiebstahl": "Taschendiebstahl",
|
||||
"zechen": "Zechen"
|
||||
"Akrobatik": "Akrobatik",
|
||||
"Athletik": "Athletik",
|
||||
"Fliegen": "Fliegen",
|
||||
"Gaukeleien": "Gaukeleien",
|
||||
"Klettern": "Klettern",
|
||||
"Körperbeherrschung": "Körperbeherrschung",
|
||||
"Reiten": "Reiten",
|
||||
"Schleichen": "Schleichen",
|
||||
"Schwimmen": "Schwimmen",
|
||||
"Selbstbeherrschung": "Selbstbeherrschung",
|
||||
"Sich Verstecken": "Sich Verstecken",
|
||||
"Singen": "Singen",
|
||||
"Sinnenschärfe": "Sinnenschärfe",
|
||||
"Skifahren": "Skifahren",
|
||||
"Stimmen Imitieren": "Stimmen Imitieren",
|
||||
"Tanzen": "Tanzen",
|
||||
"Taschendiebstahl": "Taschendiebstahl",
|
||||
"Zechen": "Zechen"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -141,16 +267,16 @@
|
||||
"label": "Gesellschaftliche Talente",
|
||||
|
||||
"name": {
|
||||
"betoeren": "Betören",
|
||||
"etikette": "Etikette",
|
||||
"gassenwissen": "Gassenwissen",
|
||||
"lehren": "Lehren",
|
||||
"menschenkenntnis": "Menschenkenntnis",
|
||||
"schauspielerei": "Schauspielerei",
|
||||
"schriftlicher_ausdruck": "Schriftlicher Ausdruck",
|
||||
"sich_verkleiden": "Sich Verkleiden",
|
||||
"ueberreden": "Überreden",
|
||||
"ueberzeugen": "Überzeugen"
|
||||
"Betören": "Betören",
|
||||
"Etikette": "Etikette",
|
||||
"Gassenwissen": "Gassenwissen",
|
||||
"Lehren": "Lehren",
|
||||
"Menschenkenntnis": "Menschenkenntnis",
|
||||
"Schauspielerei": "Schauspielerei",
|
||||
"Schriftlicher Ausdruck": "Schriftlicher Ausdruck",
|
||||
"Sich Verkleiden": "Sich Verkleiden",
|
||||
"Überreden": "Überreden",
|
||||
"Überzeugen": "Überzeugen"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -158,13 +284,13 @@
|
||||
"label": "Natur-Talente",
|
||||
|
||||
"name": {
|
||||
"faehrtensuchen": "Fährtensuchen",
|
||||
"fallenstellen": "Fallenstellen",
|
||||
"fesseln": "Fesseln/Entfesseln",
|
||||
"fischen": "Fischen/Angeln",
|
||||
"orientierung": "Orientierung",
|
||||
"wettervorhersage": "Wettervorhersage",
|
||||
"wildnisleben": "Wildnisleben"
|
||||
"Fährtensuchen": "Fährtensuchen",
|
||||
"Fallenstellen": "Fallenstellen",
|
||||
"Fesseln/Entfesseln": "Fesseln/Entfesseln",
|
||||
"Fischen/Angeln": "Fischen/Angeln",
|
||||
"Orientierung": "Orientierung",
|
||||
"Wettervorhersage": "Wettervorhersage",
|
||||
"Wildnisleben": "Wildnisleben"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -172,29 +298,29 @@
|
||||
"label": "Wissenstalente",
|
||||
|
||||
"name": {
|
||||
"anatomie": "Anatomie",
|
||||
"baukunst": "Baukunst",
|
||||
"brett_kartenspiel": "Brett-/Kartenspiel",
|
||||
"geographie": "Geographie",
|
||||
"geschichtswissen": "Geschichtswissen",
|
||||
"gesteinskunde": "Gesteinskunde",
|
||||
"goetter_kulte": "Götter/Kulte",
|
||||
"heraldik": "Heraldik",
|
||||
"huettenkunde": "Hüttenkunde",
|
||||
"kriegskunst": "Kriegskunst",
|
||||
"kryptographie": "Kryptographie",
|
||||
"magiekunde": "Magiekunde",
|
||||
"mechanik": "Mechanik",
|
||||
"pflanzenkunde": "Pflanzenkunde",
|
||||
"philosophie": "Philosophie",
|
||||
"rechnen": "Rechnen",
|
||||
"rechtskunde": "Rechtskunde",
|
||||
"sagen_legenden": "Sagen/Legenden",
|
||||
"schaetzen": "Schätzen",
|
||||
"sprachenkunde": "Sprachenkunde",
|
||||
"staatskunst": "Staatskunst",
|
||||
"sternkunde": "Sternenkunde",
|
||||
"tierkunde": "Tierkunde"
|
||||
"Anatomie": "Anatomie",
|
||||
"Baukunst": "Baukunst",
|
||||
"Brett-/Kartenspiel": "Brett-/Kartenspiel",
|
||||
"Geographie": "Geographie",
|
||||
"Geschichtswissen": "Geschichtswissen",
|
||||
"Gesteinskunde": "Gesteinskunde",
|
||||
"Götter/Kulte": "Götter/Kulte",
|
||||
"Heraldik": "Heraldik",
|
||||
"Hüttenkunde": "Hüttenkunde",
|
||||
"Kriegskunst": "Kriegskunst",
|
||||
"Kryptographie": "Kryptographie",
|
||||
"Magiekunde": "Magiekunde",
|
||||
"Mechanik": "Mechanik",
|
||||
"Pflanzenkunde": "Pflanzenkunde",
|
||||
"Philosophie": "Philosophie",
|
||||
"Rechnen": "Rechnen",
|
||||
"Rechtskunde": "Rechtskunde",
|
||||
"Sagen/Legenden": "Sagen/Legenden",
|
||||
"Schätzen": "Schätzen",
|
||||
"Sprachenkunde": "Sprachenkunde",
|
||||
"Staatskunst": "Staatskunst",
|
||||
"Sternenkunde": "Sternenkunde",
|
||||
"Tierkunde": "Tierkunde"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -212,53 +338,53 @@
|
||||
"label": "Handwerkstalente",
|
||||
|
||||
"name": {
|
||||
"abrichten": "Abrichten",
|
||||
"ackerbau": "Ackerbau",
|
||||
"alchimie": "Alchimie",
|
||||
"bergbau": "Bergbau",
|
||||
"bogenbau": "Bogenbau",
|
||||
"boote_fahren": "Boote Fahren",
|
||||
"brauer": "Brauer",
|
||||
"drucker": "Drucker",
|
||||
"fahrzeug_lenken": "Fahrzeug Lenken",
|
||||
"falschspiel": "Falschspiel",
|
||||
"feinmechanik": "Feinmechanik",
|
||||
"feuersteinbearbeitung": "Feuersteinbearbeitung",
|
||||
"fleischer": "Fleischer",
|
||||
"gerber": "Gerber/Kürschner",
|
||||
"glaskunst": "Glaskunst",
|
||||
"grobschmied": "Grobschmied",
|
||||
"handel": "Handel",
|
||||
"hauswirtschaft": "Hauswirtschaft",
|
||||
"heilkunde_gift": "Heilkunde Gift",
|
||||
"heilkunde_krankheiten": "Heilkunde Krankheiten",
|
||||
"heilkunde_seele": "Heilkunde Seele",
|
||||
"heilkunde_wunden": "Heilkunde Wunden",
|
||||
"holzbearbeitung": "Holzbearbeitung",
|
||||
"instrumentenbauer": "Instrumentenbauer",
|
||||
"kartographie": "Kartographie",
|
||||
"kochen": "Kochen",
|
||||
"kristallzucht": "Kristallzucht",
|
||||
"lederarbeiten": "Lederarbeiten",
|
||||
"malen_zeichnen": "Malen/Zeichnen",
|
||||
"maurer": "Maurer",
|
||||
"metallguss": "Metallguss",
|
||||
"musizieren": "Musizieren",
|
||||
"schloesser_knacken": "Schlösser Knacken",
|
||||
"schnapps_brennen": "Schnapps Brennen",
|
||||
"schneidern": "Schneidern",
|
||||
"seefahrt": "Seefahrt",
|
||||
"seiler": "Seiler",
|
||||
"steinmetz": "Steinmetz",
|
||||
"juwelier": "Steinschneider/Juwelier",
|
||||
"stellmacher": "Stellmacher",
|
||||
"stoffe_faerben": "Stoffe Faerben",
|
||||
"taetowieren": "Tätowieren",
|
||||
"toepfern": "Töpfern",
|
||||
"viehzucht": "Viehzucht",
|
||||
"webkunst": "Webkunst",
|
||||
"winzer": "Winzer",
|
||||
"zimmermann": "Zimmermann"
|
||||
"Abrichten": "Abrichten",
|
||||
"Ackerbau": "Ackerbau",
|
||||
"Alchimie": "Alchimie",
|
||||
"Bergbau": "Bergbau",
|
||||
"Bogenbau": "Bogenbau",
|
||||
"Boote Fahren": "Boote Fahren",
|
||||
"Brauer": "Brauer",
|
||||
"Drucker": "Drucker",
|
||||
"Fahrzeug Lenken": "Fahrzeug Lenken",
|
||||
"Falschspiel": "Falschspiel",
|
||||
"Feinmechanik": "Feinmechanik",
|
||||
"Feuersteinbearbeitung": "Feuersteinbearbeitung",
|
||||
"Fleischer": "Fleischer",
|
||||
"Gerber/Kürschner": "Gerber/Kürschner",
|
||||
"Glaskunst": "Glaskunst",
|
||||
"Grobschmied": "Grobschmied",
|
||||
"Handel": "Handel",
|
||||
"Hauswirtschaft": "Hauswirtschaft",
|
||||
"Heilkunde Gift": "Heilkunde Gift",
|
||||
"Heilkunde Krankheiten": "Heilkunde Krankheiten",
|
||||
"Heilkunde Seele": "Heilkunde Seele",
|
||||
"Heilkunde Wunden": "Heilkunde Wunden",
|
||||
"Holzbearbeitung": "Holzbearbeitung",
|
||||
"Instrumentenbauer": "Instrumentenbauer",
|
||||
"Kartographie": "Kartographie",
|
||||
"Kochen": "Kochen",
|
||||
"Kristallzucht": "Kristallzucht",
|
||||
"Lederarbeiten": "Lederarbeiten",
|
||||
"Malen/Zeichnen": "Malen/Zeichnen",
|
||||
"Maurer": "Maurer",
|
||||
"Metallguss": "Metallguss",
|
||||
"Musizieren": "Musizieren",
|
||||
"Schlösser Knacken": "Schlösser Knacken",
|
||||
"Schnapps Brennen": "Schnapps Brennen",
|
||||
"Schneidern": "Schneidern",
|
||||
"Seefahrt": "Seefahrt",
|
||||
"Seiler": "Seiler",
|
||||
"Steinmetz": "Steinmetz",
|
||||
"Steinschneider/Juwelier": "Steinschneider/Juwelier",
|
||||
"Stellmacher": "Stellmacher",
|
||||
"Stoffe Faerben": "Stoffe Faerben",
|
||||
"Tätowieren": "Tätowieren",
|
||||
"Töpfern": "Töpfern",
|
||||
"Viehzucht": "Viehzucht",
|
||||
"Webkunst": "Webkunst",
|
||||
"Winzer": "Winzer",
|
||||
"Zimmermann": "Zimmermann"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -353,7 +479,8 @@
|
||||
"inventar": {
|
||||
"bewaffnung": "Bewaffnung",
|
||||
"ruestungen": "Rüstungen",
|
||||
"gegenstaende": "Gegenstände"
|
||||
"gegenstaende": "Gegenstände",
|
||||
"anzahl": "Anzahl"
|
||||
},
|
||||
|
||||
"kampf": {
|
||||
@@ -364,6 +491,8 @@
|
||||
"ruestungen": "Rüstungen",
|
||||
"modifikator": "Modifikator",
|
||||
"crit": "Glückliche Attacke",
|
||||
"zauber": "Zauber",
|
||||
"anmerkung": "Anmerkung",
|
||||
|
||||
"zielgroesse": {
|
||||
"label": "Zielgröße",
|
||||
@@ -410,6 +539,97 @@
|
||||
"still": "Still",
|
||||
"seitenwind": "Böiger Seitenwind",
|
||||
"starker_seitenwind": "Starker Seitenwind"
|
||||
},
|
||||
|
||||
"wunden": {
|
||||
"label": "Wunden",
|
||||
|
||||
"kopf": "Kopf",
|
||||
"brust": "Brust",
|
||||
"bauch": "Bauch",
|
||||
"linker_arm": "Linker Arm",
|
||||
"rechter_arm": "Rechter Arm",
|
||||
"linkes_bein": "Linkes Bein",
|
||||
"rechtes_bein": "Rechtes Bein"
|
||||
}
|
||||
},
|
||||
|
||||
"zauber": {
|
||||
"label_komplexitaet": "Komplexität",
|
||||
"label_zauberdauer": "Zauberdauer",
|
||||
"label_wirkungsdauer": "Wirkungsdauer",
|
||||
"label_zauberfertigkeitswert": "Zauberfertigkeitswert",
|
||||
"label_magieresistenz": "Magieresistenz",
|
||||
|
||||
"merkmale": {
|
||||
"label": "Merkmale",
|
||||
|
||||
"anitmagie": "Antimagie",
|
||||
"beschwoerung": "Beschwörung",
|
||||
"daemonisch_allgemein": "Dämonisch (Allgemein)",
|
||||
"daemonisch_agrimoth_widharcal": "Dämonisch (Agrimoth / Widharcal)",
|
||||
"daemonisch_amazeroth_iribaar": "Dämonisch (Amazeroth / Iribaar)",
|
||||
"daemonisch_asfaloth_calijnaar": "Dämonisch (Asfaloth / Calijnaar)",
|
||||
"daemonisch_belhalhar_xarfai": "Dämonisch (Belhalhar / Xarfai)",
|
||||
"daemonisch_blakharaz_tyakraman": "Dämonisch (Blakharaz / Tyakra’man)",
|
||||
"daemonisch_lolgramoth_thezzphai": "Dämonisch (Lolgramoth / Thezzphai)",
|
||||
"daemonisch_belzhorash_mishkara": "Dämonisch (Belzhorash / Mishkara)",
|
||||
"daemonisch_thargunitoth_tijakool": "Dämonisch (Thargunitoth / Tijakool)",
|
||||
"eigenschaften": "Eigenschaften",
|
||||
"einfluss": "Einfluss",
|
||||
"elementar_allgemein": "Elementar (Allgemein)",
|
||||
"elementar_eis": "Elementar (Eis)",
|
||||
"elementar_erz": "Elementar (Erz)",
|
||||
"elementar_feuer": "Elementar (Feuer)",
|
||||
"elementar_humus": "Elementar (Humus)",
|
||||
"elementar_luft": "Elementar (Luft)",
|
||||
"elementar_wasser": "Elementar (Wasser)",
|
||||
"form": "Form",
|
||||
"geisterwesen": "Geisterwesen",
|
||||
"heilung": "Heilung",
|
||||
"hellsicht": "Hellsicht",
|
||||
"herbeirufung": "Herbeirufung",
|
||||
"herrschaft": "Herrschaft",
|
||||
"illusion": "Illusion",
|
||||
"kraft": "Kraft",
|
||||
"limbus": "Limbus",
|
||||
"metamagie": "Metamagie",
|
||||
"objekt": "Objekt",
|
||||
"schaden": "Schaden",
|
||||
"telekinese": "Telekinese",
|
||||
"temporal": "Temporal",
|
||||
"umwelt": "Umwelt",
|
||||
"verständigung": "Verständigung"
|
||||
},
|
||||
|
||||
"repraesentation": {
|
||||
"label": "Repräsentation",
|
||||
|
||||
"borbaradianisch": "Borbaradianisch",
|
||||
"druidisch": "Druidisch",
|
||||
"elfisch": "Elfisch",
|
||||
"geodisch": "Geodisch",
|
||||
"satuarisch": "Satuarisch",
|
||||
"kristallomantisch": "Kristallomantisch",
|
||||
"gildenmagisch": "Gildenmagisch",
|
||||
"scharlatanisch": "Scharlatanisch",
|
||||
"schelmisch": "Schelmisch"
|
||||
},
|
||||
|
||||
"modifikationen": {
|
||||
"zauberdauer": "Zauberdauer",
|
||||
"erzwingen": "Erzwingen",
|
||||
"kosten": "Kosten",
|
||||
"mehrere_ziele": "Mehrere Ziele",
|
||||
"mehrere_ziele_freiwillig": "Mehrere Ziele (Freiwillig)",
|
||||
"reichweite": "Reichweite",
|
||||
"reichweite_beruehrung": "Reichweite (Berührung)",
|
||||
"reichweite_selbst": "Reichweite (Selbst)",
|
||||
"wirkungsdauer": "Wirkungsdauer",
|
||||
"ziel_objekt_einzeln": "Zielobjekt (Einzeln)",
|
||||
"ziel_objekt_freiwillig": "Zielobjekt (Freiwillig)",
|
||||
"ziel_objekt_unfreiwillig": "Zielobjekt (Unfreiwillig)",
|
||||
"ziel_objekt_mehrere": "Zielobjekt (Mehrere)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+446
-48
@@ -1,14 +1,22 @@
|
||||
.DSA41 {
|
||||
font-size: 14px;
|
||||
html {
|
||||
font-size: 16px !important;
|
||||
}
|
||||
|
||||
.DSA41 {
|
||||
/* Change from FoundryVTT's default of 'none' to 'auto' to allow checkboxes in the nav bar */
|
||||
& .tabs > [data-tab] > * {
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
/* Allow application content to be scrolled */
|
||||
/* allow tabs to be visible on the right side of the application */
|
||||
&.application.ActorSheet {
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
& .window-content {
|
||||
overflow-y: scroll;
|
||||
padding: 0;
|
||||
overflow: visible;
|
||||
height: calc(100% - var(--header-height));
|
||||
}
|
||||
|
||||
& [data-action] {
|
||||
@@ -42,7 +50,16 @@
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
& .row {
|
||||
& .align-center {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
& .fit-content {
|
||||
width: fit-content;
|
||||
height: fit-content;
|
||||
}
|
||||
|
||||
& .row, &.row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex: 1;
|
||||
@@ -107,26 +124,58 @@
|
||||
& .rowspan9 { grid-row: span 9; }
|
||||
& .rowspan-all { grid-row: 1 / -1; }
|
||||
|
||||
& .editable-input {
|
||||
flex: 1;
|
||||
& input {
|
||||
border: none;
|
||||
text-align: inherit;
|
||||
|
||||
& input {
|
||||
border: none;
|
||||
}
|
||||
|
||||
&.editable-number {
|
||||
&[type="number"] {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
& .placeholder {
|
||||
font-size: 0.8em;
|
||||
border-top: 1px solid;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
& .price-input {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(min-content, 1fr) max-content;
|
||||
|
||||
& input {
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
& .weight-input {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(min-content, 1fr) max-content;
|
||||
|
||||
& input {
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
& .length-input {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(min-content, 1fr) max-content;
|
||||
|
||||
& input {
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
& .placeholder {
|
||||
font-size: 0.8em;
|
||||
border-top: 1px solid;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
& .subtitle {
|
||||
font-size: 0.8em;
|
||||
border-top: 1px solid;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
& .character-image {
|
||||
width: 115px;
|
||||
height: 115px;
|
||||
@@ -138,6 +187,45 @@
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
& img {
|
||||
object-fit: contain;
|
||||
}
|
||||
|
||||
&.chat-header {
|
||||
& img {
|
||||
margin-right: .75em;
|
||||
width: 38px;
|
||||
height: 38px;
|
||||
}
|
||||
|
||||
& .subtitle {
|
||||
color: #666;
|
||||
font-size: .6875rem;
|
||||
}
|
||||
}
|
||||
|
||||
&.chat-targets {
|
||||
margin-top: 0.5em;
|
||||
|
||||
& img {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
}
|
||||
|
||||
& .target {
|
||||
display: grid;
|
||||
grid-template-columns: max-content minmax(0, max-content) auto max-content;
|
||||
gap: 0.5em;
|
||||
align-items: center;
|
||||
|
||||
& button {
|
||||
grid-column: 4;
|
||||
line-height: normal;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
& .die {
|
||||
display: inline-grid;
|
||||
|
||||
@@ -148,15 +236,22 @@
|
||||
width: 3.5em;
|
||||
height: 3.5em;
|
||||
|
||||
text-shadow: 1px 1px 1px black;
|
||||
|
||||
& > * {
|
||||
grid-row: 1;
|
||||
grid-column: 1;
|
||||
}
|
||||
|
||||
&.die-type {
|
||||
width: 2em;
|
||||
height: 2em;
|
||||
}
|
||||
|
||||
&.die-courage { fill: #b22319; }
|
||||
&.die-cleverness { fill: #8158a3; }
|
||||
&.die-intuition { fill: #388834; }
|
||||
&.die-charisma { fill: #0c0c0c; }
|
||||
&.die-charisma { fill: #d96600; }
|
||||
&.die-dexterity { fill: #d4b366; }
|
||||
&.die-agility { fill: #678ec3; }
|
||||
&.die-constitution { fill: #a3a3a3; }
|
||||
@@ -164,10 +259,100 @@
|
||||
|
||||
&.die-attacke { fill: #b22319; }
|
||||
&.die-parade { fill: #388834; }
|
||||
&.die-trefferpunkte { fill: #0c0c0c; }
|
||||
&.die-trefferpunkte { fill: #a2a0ee; }
|
||||
|
||||
&.die-fernkampf-attacke { fill: #388834; }
|
||||
&.die-fernkampf-trefferpunkte { fill: #0c0c0c; }
|
||||
&.die-fernkampf-trefferpunkte { fill: #a2a0ee; }
|
||||
}
|
||||
|
||||
|
||||
& .bar {
|
||||
--bar-percentage: 100%;
|
||||
--bar-color-left: #951a84;
|
||||
--bar-color-right: #cd22b6;
|
||||
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
|
||||
margin: 1em;
|
||||
|
||||
border: 1px solid #9f9275;
|
||||
border-radius: 5px;
|
||||
|
||||
text-align: center;
|
||||
|
||||
&::before {
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
left: 0;
|
||||
|
||||
width: var(--bar-percentage);
|
||||
height: 100%;
|
||||
|
||||
content: "";
|
||||
background: linear-gradient(90deg, var(--bar-color-left) 0%, var(--bar-color-right) 100%);
|
||||
}
|
||||
|
||||
& input, & span {
|
||||
display: inline-block;
|
||||
background: transparent;
|
||||
padding: 0;
|
||||
width: 4ch;
|
||||
}
|
||||
|
||||
&.hp {
|
||||
--bar-color-left: #401f25;
|
||||
--bar-color-right: #861212;
|
||||
}
|
||||
|
||||
&.ausdauer {
|
||||
--bar-color-left: #114f0c;
|
||||
--bar-color-right: #178010;
|
||||
}
|
||||
|
||||
&.astralenergie {
|
||||
--bar-color-left: #0e1155;
|
||||
--bar-color-right: #141cb7;
|
||||
}
|
||||
}
|
||||
|
||||
& .currency {
|
||||
width: min-content;
|
||||
margin-left: auto;
|
||||
align-items: center;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: repeat(8, 1fr);
|
||||
|
||||
& input {
|
||||
display: inline-block;
|
||||
background: transparent;
|
||||
|
||||
padding: 0;
|
||||
width: 7ch;
|
||||
}
|
||||
|
||||
& svg {
|
||||
width: 25px;
|
||||
height: 25px;
|
||||
}
|
||||
}
|
||||
|
||||
& .Abenteuerpunkte {
|
||||
width: min-content;
|
||||
margin-left: auto;
|
||||
align-items: center;
|
||||
|
||||
display: flex;
|
||||
gap: 1em;
|
||||
|
||||
& input {
|
||||
display: inline-block;
|
||||
background: transparent;
|
||||
|
||||
padding: 0;
|
||||
width: 5ch;
|
||||
}
|
||||
}
|
||||
|
||||
& .tabs {
|
||||
@@ -176,6 +361,7 @@
|
||||
margin-bottom: .5rem;
|
||||
border-top: 1px solid;
|
||||
border-bottom: 1px solid;
|
||||
line-height: normal;
|
||||
|
||||
& > * {
|
||||
align-items: center;
|
||||
@@ -194,7 +380,10 @@
|
||||
& .list {
|
||||
display: grid;
|
||||
|
||||
background: #252830;
|
||||
grid-template-rows: max-content;
|
||||
grid-auto-rows: max-content;
|
||||
|
||||
border-radius: 5px 5px 5px 5px;
|
||||
box-shadow: 0 0 6px rgba(0, 0, 0, 0.45);
|
||||
|
||||
& .item-image {
|
||||
@@ -207,30 +396,41 @@
|
||||
display: grid;
|
||||
grid-column: 1 / -1;
|
||||
|
||||
grid-template-rows: subgrid;
|
||||
grid-template-rows: subgrid;
|
||||
grid-template-columns: subgrid;
|
||||
|
||||
align-items: center;
|
||||
|
||||
padding: 0.5rem;
|
||||
border-radius: 5px 5px 0px 0px;
|
||||
background: linear-gradient(90deg, rgb(36, 133, 44) 0%, rgb(0, 79, 7) 40%, rgb(0, 51, 5) 100%);
|
||||
background: linear-gradient(90deg, rgb(25, 92, 30) 0%, rgb(0, 79, 7) 40%, rgb(0, 51, 5) 100%);
|
||||
}
|
||||
|
||||
& .list-item {
|
||||
display: grid;
|
||||
grid-column: 1 / -1;
|
||||
|
||||
grid-template-rows: subgrid;
|
||||
grid-template-rows: subgrid;
|
||||
grid-template-columns: subgrid;
|
||||
|
||||
align-items: center;
|
||||
|
||||
background: #252830;
|
||||
|
||||
padding: 0.25rem;
|
||||
border-bottom: 1px dotted;
|
||||
|
||||
&:last-child {
|
||||
border: none;
|
||||
border-radius: 0px 0px 5px 5px;
|
||||
}
|
||||
|
||||
&:nth-child(odd) {
|
||||
background: #272b33;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: #3b404d;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -245,6 +445,10 @@
|
||||
}
|
||||
}
|
||||
|
||||
& [data-application-part]:not([data-application-part="ActorSheet"]) {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
& [data-application-part="Bewaffnung"] {
|
||||
& .tab {
|
||||
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
|
||||
@@ -259,48 +463,180 @@
|
||||
}
|
||||
}
|
||||
|
||||
& [data-application-part="ActorSheet"] {
|
||||
& [data-application-part="Zauber"] {
|
||||
& .tab {
|
||||
&[data-tab="tab1"] {
|
||||
& .Eigenschaften {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(0, max-content) repeat(8, minmax(0, 1fr));
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
|
||||
align-items: center;
|
||||
|
||||
border-top: 1px solid;
|
||||
margin-top: 0.5em;
|
||||
padding-top: 0.5em;
|
||||
|
||||
& multi-select {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr min-content;
|
||||
align-items: right;
|
||||
|
||||
& select {
|
||||
grid-column: 2;
|
||||
appearance: none;
|
||||
|
||||
background-position: center;
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-image: url("/systems/dsa-4th-edition/src/Assets/plus.svg");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
& [data-application-part="ActorSheet"] {
|
||||
height: 100%;
|
||||
|
||||
& .scroll-container {
|
||||
height: 100%;
|
||||
overflow-y: scroll;
|
||||
}
|
||||
|
||||
& .ActorSheet {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
& .tabs {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: start;
|
||||
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
left: 100%;
|
||||
|
||||
border: none;
|
||||
padding: 0;
|
||||
|
||||
gap: 2em;
|
||||
|
||||
& > * {
|
||||
transform: none !important;
|
||||
|
||||
&::before {
|
||||
background: var(--background);
|
||||
padding: .5em .5em .5em .75em;
|
||||
border-width: 1px 1px 1px 0px;
|
||||
border-radius: 0 5px 5px 0;
|
||||
border-style: solid;
|
||||
transition: all 250ms ease;
|
||||
}
|
||||
|
||||
&.active, &:hover {
|
||||
text-decoration: none;
|
||||
|
||||
&::before {
|
||||
padding: .5em .5em .5em 1.25em;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
& .tab {
|
||||
&[data-tab="eigenschaften"] {
|
||||
& .Eigenschaften {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(0, max-content) repeat(3, minmax(0, 1fr));
|
||||
align-items: center;
|
||||
column-gap: 0.5rem;
|
||||
|
||||
& .list-header :not(:nth-child(1)), .list-item :not(:nth-child(1)) {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
& .Basiswerte {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, minmax(0, 1fr));
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tab="tab2"] {
|
||||
& .Kampftalente {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(0, max-content) repeat(5, minmax(0, 1fr));
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
column-gap: 0.5rem;
|
||||
|
||||
& .list-header :not(:nth-child(1)), .list-item :not(:nth-child(1)) {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
& .Talente {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(0, max-content) repeat(2, minmax(0, 1fr));
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
& .Sonderfertigkeiten {
|
||||
grid-template-columns: minmax(min-content, max-content) auto min-content;
|
||||
}
|
||||
|
||||
& .Vorteile {
|
||||
grid-template-columns: minmax(min-content, max-content) auto min-content;
|
||||
}
|
||||
|
||||
& .Nachteile {
|
||||
grid-template-columns: minmax(min-content, max-content) auto min-content;
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tab="tab3"] {
|
||||
grid-template-columns: minmax(min-content, max-content) auto minmax(min-content, max-content) min-content;
|
||||
&[data-tab="talente"] {
|
||||
grid-template-columns: minmax(0, max-content) repeat(2, minmax(0, 1fr)) min-content;
|
||||
|
||||
& > * {
|
||||
grid-column: 1 / -1;
|
||||
}
|
||||
|
||||
& .Kampftalente {
|
||||
grid-template-columns: minmax(0, max-content) repeat(5, minmax(0, 1fr)) min-content;
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tab="tab4"] {
|
||||
&[data-tab="inventar"] {
|
||||
grid-template-columns: minmax(min-content, max-content) auto max-content min-content minmax(min-content, max-content) min-content;
|
||||
|
||||
& > * {
|
||||
grid-column: 1 / -1;
|
||||
}
|
||||
|
||||
& [data-equipped="false"] {
|
||||
color: #464c5f;
|
||||
}
|
||||
|
||||
& .anzahl input {
|
||||
background: transparent;
|
||||
field-sizing: content;
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tab="kampf"] {
|
||||
& .Wunden {
|
||||
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
|
||||
|
||||
& .wunde {
|
||||
display: inline;
|
||||
|
||||
width: 2em;
|
||||
height: 2em;
|
||||
margin: 0 .25em 0 .25em;
|
||||
|
||||
content: url("/icons/skills/wounds/injury-triple-slash-bleed.webp");
|
||||
|
||||
mix-blend-mode: difference;
|
||||
|
||||
&.active {
|
||||
filter: grayscale(0.0);
|
||||
|
||||
&:hover, &:hover ~ .wunde.active {
|
||||
filter: grayscale(0.75);
|
||||
}
|
||||
}
|
||||
|
||||
&:not(.active) {
|
||||
filter: grayscale(1.0);
|
||||
|
||||
&:hover, &:has( ~ .wunde:hover) {
|
||||
filter: grayscale(0.25);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
& .Bewaffnung {
|
||||
grid-template-columns: minmax(0, max-content) repeat(3, minmax(0, auto));
|
||||
|
||||
@@ -313,6 +649,22 @@
|
||||
grid-template-columns: 2fr repeat(8, 1fr) repeat(2, 1.5fr);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
& .Sonderfertigkeiten {
|
||||
grid-template-columns: minmax(min-content, max-content) auto min-content;
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tab="zauber"] {
|
||||
grid-template-columns: minmax(0, max-content) auto minmax(0, max-content) auto minmax(0, max-content) min-content;
|
||||
|
||||
& > * {
|
||||
grid-column: 1 / -1;
|
||||
}
|
||||
|
||||
& .Sonderfertigkeiten {
|
||||
grid-template-columns: minmax(min-content, max-content) auto min-content;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -322,3 +674,49 @@
|
||||
padding-top: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
.talent_chat_message {
|
||||
& .info {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, minmax(min-content, 1fr));
|
||||
text-wrap: nowrap;
|
||||
|
||||
& > * {
|
||||
display: grid;
|
||||
grid-column: 1 / -1;
|
||||
grid-template-columns: subgrid;
|
||||
|
||||
& > *:not(:first-child) {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.zauber_chat_message {
|
||||
& .info {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, minmax(min-content, 1fr));
|
||||
text-wrap: nowrap;
|
||||
|
||||
& > * {
|
||||
display: grid;
|
||||
grid-column: 1 / -1;
|
||||
grid-template-columns: subgrid;
|
||||
|
||||
& > *:not(:first-child) {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#tooltip.DSA41 {
|
||||
max-width: 650px;
|
||||
text-align: left;
|
||||
|
||||
& h4 {
|
||||
font-size: large;
|
||||
}
|
||||
}
|
||||
+1125
-252
File diff suppressed because it is too large
Load Diff
+54
-7
@@ -5,22 +5,69 @@
|
||||
"esmodules": ["src/main.mjs"],
|
||||
"styles": ["src/main.css"],
|
||||
|
||||
"documentTypes": {
|
||||
"Actor": {
|
||||
"Player": {}
|
||||
},
|
||||
"Item": {
|
||||
"Gegenstand": {},
|
||||
"Ruestung": {},
|
||||
"Bewaffnung": {},
|
||||
"Zauber": {},
|
||||
|
||||
"Talent": {},
|
||||
"Kampftalent": {},
|
||||
"Sonderfertigkeit": {},
|
||||
"VorNachteil": {}
|
||||
}
|
||||
},
|
||||
|
||||
"packs": [
|
||||
{
|
||||
"system": "dsa-4th-edition",
|
||||
"path": "packs/talente",
|
||||
"type": "Item",
|
||||
"name": "talente",
|
||||
"label": "Talente"
|
||||
},
|
||||
{
|
||||
"system": "dsa-4th-edition",
|
||||
"path": "packs/ruestungen",
|
||||
"type": "Item",
|
||||
"name": "ruestungen",
|
||||
"label": "Rüstungen"
|
||||
},
|
||||
{
|
||||
"system": "dsa-4th-edition",
|
||||
"path": "packs/bewaffnungen",
|
||||
"type": "Item",
|
||||
"name": "bewaffnungen",
|
||||
"label": "Bewaffnungen"
|
||||
}
|
||||
],
|
||||
|
||||
"packFolders": [
|
||||
{
|
||||
"name": "DSA 4.1",
|
||||
"packs": [
|
||||
"talente",
|
||||
"ruestungen",
|
||||
"bewaffnungen"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
||||
"languages": [
|
||||
{
|
||||
"lang": "de",
|
||||
"name": "German (Deutsch)",
|
||||
"path": "src/lang/de.json"
|
||||
},
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "src/lang/en.json"
|
||||
}
|
||||
],
|
||||
|
||||
"compatibility": {
|
||||
"minimum": "12",
|
||||
"verified": "12"
|
||||
"minimum": "13",
|
||||
"verified": "13"
|
||||
},
|
||||
|
||||
"version": "0.1.5",
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"Actor": {
|
||||
"types": [
|
||||
"Player"
|
||||
]
|
||||
},
|
||||
"Item": {
|
||||
"types": [
|
||||
"Gegenstand",
|
||||
"Ruestung",
|
||||
"Bewaffnung"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Amazonensäbel",
|
||||
.img = "icons/weapons/swords/scimitar-worn-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 75,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 180,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel,Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Andergaster",
|
||||
.img = "icons/weapons/swords/greatsword-guard-jewel-green.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 220,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 350,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "3d6+2",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -3,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Anderthalbhänder",
|
||||
.img = "icons/weapons/swords/greatsword-crossguard-engraved-green.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 250,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Anderthalbhänder,Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 115,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Arbach",
|
||||
.img = "icons/weapons/swords/scimitar-guard.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel,Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Baccanaq / Bakka",
|
||||
.img = "icons/commodities/claws/claw-bear-brown.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 180,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Barbarenschwert",
|
||||
.img = "icons/weapons/swords/sword-guard-flanged.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 200,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 4,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Barbarenstreitaxt",
|
||||
.img = "icons/weapons/axes/axe-double.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 250,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 150,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "3d6+2",
|
||||
.schwellenwert = 15,
|
||||
.schadensschritte = 1,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Basiliskenzunge",
|
||||
.img = "icons/weapons/daggers/dagger-crooked-grey.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 25,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 70,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 4,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Beil",
|
||||
.img = "icons/tools/hand/hatchet-steel-grey.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 70,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 20,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 50,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Bock",
|
||||
.img = "icons/weapons/fist/fist-katar-triple-gold-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 10,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 20,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Borndorn",
|
||||
.img = "icons/weapons/daggers/dagger-straight-cracked.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 40,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 40,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Boronssichel",
|
||||
.img = "icons/weapons/swords/sword-katana-purple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 160,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 400,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+6",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 180,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Brabakbengel",
|
||||
.img = "icons/weapons/maces/mace-round-spiked-grey.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 100,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Breitschwert",
|
||||
.img = "icons/weapons/swords/shortsword-guard-brass.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 85,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Buckler",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Byakka",
|
||||
.img = "icons/weapons/axes/axe-double-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 130,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 90,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Degen",
|
||||
.img = "icons/weapons/swords/sword-guard-brass-worn.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 150,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Fechtwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dolch",
|
||||
.img = "icons/weapons/daggers/dagger-straight-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 20,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 20,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+1",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Doppelkhunchomer",
|
||||
.img = "icons/weapons/swords/scimitar-guard-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 150,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 250,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+6",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 130,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenklaue",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 350,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 20,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenklaue (Klingenbrecher)",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 410,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 20,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenklaue (Klingenfänger)",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 390,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 20,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenklaue (lange Klinge)",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 390,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Raufen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachentöter",
|
||||
.img = "icons/weapons/polearms/spear-barbed-silver.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 400,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "3d6+5",
|
||||
.schwellenwert = 20,
|
||||
.schadensschritte = 1,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -3,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "P",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 400,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Drachenzahn",
|
||||
.img = "icons/weapons/daggers/dagger-jeweled-purple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 0,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 40,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dreigliederstab",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 180,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 1,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Kettenstäbe",
|
||||
|
||||
.laenge = .{
|
||||
.value = 130,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dreizack",
|
||||
.img = "icons/weapons/polearms/trident-silver-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 50,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 140,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dreschflegel",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 15,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 6,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Zweihandflegel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Dschadra",
|
||||
.img = "icons/weapons/polearms/spear-flared-purple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 6,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Eberfänger",
|
||||
.img = "icons/weapons/daggers/dagger-double-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 60,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 40,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Echsische Axt",
|
||||
.img = "icons/weapons/axes/axe-double-jagged-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Efferdbart",
|
||||
.img = "icons/weapons/polearms/trident-silver-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Einfacher Holzschild",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 140,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 3,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "groß",
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 3,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Entermesser",
|
||||
.img = "icons/weapons/swords/scimitar-guard-gold.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 70,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 50,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 75,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Fackel",
|
||||
.img = "icons/sundries/lights/torch-brown-lit.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0.5,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 8,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 50,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Felsspalter",
|
||||
.img = "icons/weapons/axes/axe-double-engraved-runes.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 150,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 300,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+2",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Fleischerbeil",
|
||||
.img = "icons/tools/cooking/knife-cleaver-steel-grey.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 60,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 20,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Florett",
|
||||
.img = "icons/weapons/swords/sword-guard-brass-worn.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 180,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 1,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 3,
|
||||
.bruchfaktor = 4,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Fechtwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 90,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Geißel",
|
||||
.img = "icons/weapons/misc/whip-red-yellow.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 30,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 15,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6-1",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Kettenwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Glefe",
|
||||
.img = "icons/weapons/polearms/glaive-simple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 45,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Infanteriewaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Großer Lederschild",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 6,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "groß",
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 4,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 6,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Großer Sklaventod",
|
||||
.img = "icons/weapons/swords/scimitar-guard-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 160,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 350,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+4",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Zweihandschwerter/-säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 140,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Großer (Vollmetall-)Buckler",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 60,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = -2,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "klein",
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 2,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = -2,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 2,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = -2,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Großschild (Reiterschild)",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 200,
|
||||
.unit = .stein,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 2,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.schild = .{
|
||||
.aktiv = true,
|
||||
|
||||
.groesse = "sehr groß",
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = 5,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 2,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Gruufhai",
|
||||
.img = "icons/weapons/hammers/hammer-drilling-spiked.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 180,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+6",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Hakendolch",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 50,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 90,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+1",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = -2,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 60,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = 3,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = -2,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Hakenspieß",
|
||||
.img = "icons/weapons/polearms/spear-hooked-spike.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 70,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Infanteriewaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 250,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Haumesser",
|
||||
.img = "icons/weapons/swords/sword-guard-gold-red.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 40,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Hiebwaffen,Säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 50,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Hellebarde",
|
||||
.img = "icons/weapons/polearms/halberd-engraved-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 150,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 75,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+5",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Infanteriewaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Holzfälleraxt",
|
||||
.img = "icons/weapons/axes/axe-broad-simple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 160,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 110,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Holzspeer",
|
||||
.img = "icons/weapons/polearms/spear-simple-engraved.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 60,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 10,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Jagdmesser",
|
||||
.img = "icons/weapons/swords/sword-broad-worn.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 15,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 50,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Dolche",
|
||||
|
||||
.laenge = .{
|
||||
.value = 30,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Jagdspieß",
|
||||
.img = "icons/weapons/polearms/pike-flared-brown.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+6",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 200,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = true,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kampfstab",
|
||||
.img = "icons/weapons/staves/staff-simple.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 80,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 40,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+1",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "NS",
|
||||
.kampftalente = "Stäbe",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kettenkugel",
|
||||
.img = "icons/sundries/survival/cuffs-shackles-ball.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 250,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 150,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "3d6",
|
||||
.schwellenwert = 16,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -3,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Kettenwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kettenstab",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 13,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 1,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 2,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Kettenstäbe",
|
||||
|
||||
.laenge = .{
|
||||
.value = 120,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Keule",
|
||||
.img = "icons/weapons/clubs/club-barbed.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 100,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 15,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Khunchomer",
|
||||
.img = "icons/weapons/swords/scimitar-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 90,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 130,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+4",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Knochenkeule",
|
||||
.img = "icons/weapons/clubs/club-bone-blue.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 110,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 0,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Knüppel",
|
||||
.img = "icons/weapons/clubs/club-simple-black.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 60,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 1,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+1",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 6,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Korspieß",
|
||||
.img = "icons/weapons/staves/staff-hooked-banded.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 140,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 200,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 3,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Infanteriewaffen,Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 180,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = true,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kriegsfächer",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 50,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 250,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 3,
|
||||
|
||||
.distanzklasse = "H",
|
||||
.kampftalente = "Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 40,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
|
||||
.parierwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 2,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 3,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kriegsflegel",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 120,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 50,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+6",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -2,
|
||||
|
||||
.initiative = -1,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "S",
|
||||
.kampftalente = "Zweihandflegel",
|
||||
|
||||
.laenge = .{
|
||||
.value = 150,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kriegshammer",
|
||||
.img = "icons/weapons/hammers/hammer-war-spiked.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 180,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "2d6+3",
|
||||
.schwellenwert = 14,
|
||||
.schadensschritte = 2,
|
||||
|
||||
.modifikator_attacke = -1,
|
||||
.modifikator_parade = -3,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 2,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Zweihand-Hiebwaffen",
|
||||
|
||||
.laenge = .{
|
||||
.value = 100,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kriegslanze",
|
||||
.img = "icons/weapons/polearms/spear-flared-steel.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 150,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 120,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 5,
|
||||
|
||||
.modifikator_attacke = -2,
|
||||
.modifikator_parade = -4,
|
||||
|
||||
.initiative = -2,
|
||||
.bruchfaktor = 5,
|
||||
|
||||
.distanzklasse = "P",
|
||||
.kampftalente = "Speere",
|
||||
|
||||
.laenge = .{
|
||||
.value = 300,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = true,
|
||||
.werfbar = false,
|
||||
.improvisiert = true,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kurzschwert",
|
||||
.img = "icons/weapons/swords/shortsword-green.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 40,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 80,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+2",
|
||||
.schwellenwert = 11,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = -1,
|
||||
|
||||
.initiative = 0,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "HN",
|
||||
.kampftalente = "Dolche,Säbel,Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 50,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
.{
|
||||
.Bewaffnung = .{
|
||||
.name = "Kusliker Säbel",
|
||||
.img = "icons/weapons/swords/sword-guard-red-jewel.webp",
|
||||
|
||||
.system = .{
|
||||
.gewicht = .{
|
||||
.value = 70,
|
||||
.unit = .unze,
|
||||
},
|
||||
|
||||
.preis = .{
|
||||
.value = 160,
|
||||
.unit = .silbertaler,
|
||||
},
|
||||
|
||||
.nahkampfwaffe = .{
|
||||
.aktiv = true,
|
||||
|
||||
.basis = "1d6+3",
|
||||
.schwellenwert = 12,
|
||||
.schadensschritte = 4,
|
||||
|
||||
.modifikator_attacke = 0,
|
||||
.modifikator_parade = 0,
|
||||
|
||||
.initiative = 1,
|
||||
.bruchfaktor = 1,
|
||||
|
||||
.distanzklasse = "N",
|
||||
.kampftalente = "Säbel,Schwerter",
|
||||
|
||||
.laenge = .{
|
||||
.value = 80,
|
||||
.unit = .halbfinger,
|
||||
},
|
||||
|
||||
.zweihaendig = false,
|
||||
.werfbar = false,
|
||||
.improvisiert = false,
|
||||
.priviligiert = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user