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@@ -1,2 +1 @@
|
|||||||
vs_trash/
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assets/shader/*.dep
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||||||
*.vs
|
|
||||||
|
|||||||
@@ -1,17 +1,43 @@
|
|||||||
cmake_minimum_required(VERSION 3.25)
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cmake_minimum_required(VERSION 3.25)
|
||||||
|
|
||||||
project(mikemon VERSION 0.1 LANGUAGES CXX C)
|
project(mikemon VERSION 0.1 LANGUAGES CXX C)
|
||||||
set(CMAKE_C_STANDARD 11)
|
set(CMAKE_C_STANDARD 23)
|
||||||
set(CMAKE_C_EXTENSIONS OFF)
|
set(CMAKE_C_EXTENSIONS OFF)
|
||||||
set(CMAKE_CXX_STANDARD 20)
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||||
set(CMAKE_COMPILE_WARNING_AS_ERROR ON)
|
|
||||||
|
option(TRACY_ENABLE "Enable Tracy profiling" OFF)
|
||||||
|
|
||||||
|
# glm
|
||||||
|
add_subdirectory(libs/glm)
|
||||||
|
target_compile_definitions(glm PUBLIC GLM_FORCE_SWIZZLE GLM_FORCE_XYZW_ONLY)
|
||||||
|
|
||||||
# SDL
|
# SDL
|
||||||
set(SDL_SHARED OFF)
|
set(SDL_SHARED OFF)
|
||||||
set(SDL_STATIC ON)
|
set(SDL_STATIC ON)
|
||||||
add_subdirectory(libs/SDL3)
|
add_subdirectory(libs/SDL3)
|
||||||
|
|
||||||
|
# wgpu
|
||||||
|
add_subdirectory(libs/wgpu)
|
||||||
|
|
||||||
|
# SDL3_mixer
|
||||||
|
set(BUILD_SHARED_LIBS ${SDL_SHARED})
|
||||||
|
set(SDLMIXER_DEPS_SHARED OFF)
|
||||||
|
set(SDLMIXER_VENDORED ON)
|
||||||
|
set(SDLMIXER_OPUS ON)
|
||||||
|
set(SDLMIXER_VORBIS_VORBISFILE OFF)
|
||||||
|
set(SDLMIXER_AIFF OFF)
|
||||||
|
set(SDLMIXER_WAVE OFF)
|
||||||
|
set(SDLMIXER_VOC OFF)
|
||||||
|
set(SDLMIXER_AU OFF)
|
||||||
|
set(SDLMIXER_FLAC OFF)
|
||||||
|
set(SDLMIXER_GME OFF)
|
||||||
|
set(SDLMIXER_MOD OFF)
|
||||||
|
set(SDLMIXER_MP3 OFF)
|
||||||
|
set(SDLMIXER_MIDI OFF)
|
||||||
|
set(SDLMIXER_WAVPACK OFF)
|
||||||
|
add_subdirectory(libs/SDL3_mixer)
|
||||||
|
|
||||||
# Dear ImGui
|
# Dear ImGui
|
||||||
add_library(imgui STATIC
|
add_library(imgui STATIC
|
||||||
libs/imgui/imgui.cpp
|
libs/imgui/imgui.cpp
|
||||||
@@ -20,57 +46,36 @@ add_library(imgui STATIC
|
|||||||
libs/imgui/imgui_tables.cpp
|
libs/imgui/imgui_tables.cpp
|
||||||
libs/imgui/imgui_widgets.cpp
|
libs/imgui/imgui_widgets.cpp
|
||||||
libs/imgui/backends/imgui_impl_sdl3.cpp
|
libs/imgui/backends/imgui_impl_sdl3.cpp
|
||||||
libs/imgui/backends/imgui_impl_sdlgpu3.cpp
|
libs/imgui/backends/imgui_impl_wgpu.cpp
|
||||||
)
|
)
|
||||||
target_include_directories(imgui PUBLIC
|
target_include_directories(imgui PUBLIC
|
||||||
libs/imgui
|
libs/imgui
|
||||||
libs/imgui/backends
|
libs/imgui/backends
|
||||||
)
|
)
|
||||||
target_link_libraries(imgui PRIVATE SDL3::SDL3)
|
target_link_libraries(imgui PRIVATE SDL3::SDL3 wgpu)
|
||||||
|
target_compile_definitions(imgui PRIVATE IMGUI_IMPL_WEBGPU_BACKEND_WGPU=1)
|
||||||
# Shaders
|
|
||||||
find_program(SLANGC
|
|
||||||
NAMES slangc
|
|
||||||
PATHS /opt/shader-slang-bin/bin
|
|
||||||
)
|
|
||||||
|
|
||||||
# stb_image
|
# stb_image
|
||||||
add_library(stb_image STATIC libs/stb/stb_image.c)
|
add_library(stb_image STATIC libs/stb/stb_image.c)
|
||||||
target_include_directories(stb_image INTERFACE libs/stb)
|
target_include_directories(stb_image INTERFACE libs/stb)
|
||||||
|
|
||||||
function(add_shader name)
|
# tracy
|
||||||
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.slang)
|
option(TRACY_ONLY_LOCALHOST "" ON)
|
||||||
set(OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.h)
|
add_subdirectory(libs/tracy)
|
||||||
|
|
||||||
if (SLANGC)
|
|
||||||
add_custom_command(
|
|
||||||
OUTPUT ${OUTPUT_FILE}
|
|
||||||
COMMAND ${SLANGC} ${INPUT_FILE} -g3 -O0 -emit-spirv-via-glsl -entry main -target spirv -profile glsl_330 -o ${OUTPUT_FILE} -source-embed-style u8 -source-embed-name SPIRV_${name}
|
|
||||||
DEPENDS ${INPUT_FILE}
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
add_custom_target(${name}
|
|
||||||
DEPENDS ${OUTPUT_FILE}
|
|
||||||
)
|
|
||||||
endfunction()
|
|
||||||
|
|
||||||
add_shader(basic_vertex_shader)
|
|
||||||
add_shader(basic_pixel_shader)
|
|
||||||
|
|
||||||
add_executable(mikemon
|
add_executable(mikemon
|
||||||
src/log.cpp
|
|
||||||
src/load_entire_file.cpp
|
|
||||||
src/smol-atlas.cpp
|
src/smol-atlas.cpp
|
||||||
|
src/change_directory.c
|
||||||
|
src/shaders/shaders.c
|
||||||
src/main.cpp
|
src/main.cpp
|
||||||
)
|
)
|
||||||
target_link_libraries(mikemon
|
target_link_libraries(mikemon
|
||||||
PRIVATE
|
PRIVATE
|
||||||
|
glm
|
||||||
SDL3::SDL3
|
SDL3::SDL3
|
||||||
|
SDL3_mixer::SDL3_mixer
|
||||||
stb_image
|
stb_image
|
||||||
imgui
|
imgui
|
||||||
)
|
TracyClient
|
||||||
add_dependencies(mikemon
|
wgpu
|
||||||
basic_vertex_shader
|
|
||||||
basic_pixel_shader
|
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -1,3 +1,12 @@
|
|||||||
# Mikemon
|
# Mikemon
|
||||||
|
|
||||||
A not-so-little monster RPG inspired by the biggest of its kind in the late 2000s and early 2010s.
|
A not-so-little monster RPG inspired by the biggest of its kind in the late 2000s and early 2010s.
|
||||||
|
|
||||||
|
## CMAKE
|
||||||
|
|
||||||
|
```
|
||||||
|
cmake -G Ninja -B build
|
||||||
|
cmake --build build --parallel
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
|
After Width: | Height: | Size: 7.8 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 448 B |
|
After Width: | Height: | Size: 689 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 239 B |
|
Before Width: | Height: | Size: 6.6 KiB |
@@ -0,0 +1,4 @@
|
|||||||
|
Marker file version: 1
|
||||||
|
Time format: Samples
|
||||||
|
loop_start 2580480
|
||||||
|
loop_end 4976640
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
const unsigned char SPIRV_basic_pixel_shader[] =
|
|
||||||
{
|
|
||||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x08, 0x00, 0x53, 0x50, 0x56, 0x5f, 0x4b, 0x48,
|
|
||||||
0x52, 0x5f, 0x6e, 0x6f, 0x6e, 0x5f, 0x73, 0x65, 0x6d, 0x61, 0x6e, 0x74, 0x69, 0x63, 0x5f, 0x69, 0x6e, 0x66, 0x6f,
|
|
||||||
0x00, 0x00, 0x00, 0x0b, 0x00, 0x0b, 0x00, 0x01, 0x00, 0x00, 0x00, 0x4e, 0x6f, 0x6e, 0x53, 0x65, 0x6d, 0x61, 0x6e,
|
|
||||||
0x74, 0x69, 0x63, 0x2e, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x2e, 0x44, 0x65, 0x62, 0x75, 0x67, 0x49, 0x6e, 0x66,
|
|
||||||
0x6f, 0x2e, 0x31, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x4c,
|
|
||||||
0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
|
|
||||||
0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03,
|
|
||||||
0x00, 0x0e, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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0x3d, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05,
|
|
||||||
0x00, 0x23, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x3e, 0x00,
|
|
||||||
0x03, 0x00, 0x62, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x0a, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6a,
|
|
||||||
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
|
|
||||||
0x68, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x23, 0x00, 0x00,
|
|
||||||
0x00, 0x69, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x21, 0x00,
|
|
||||||
0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6b,
|
|
||||||
0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
||||||
};
|
|
||||||
|
|
||||||
const size_t SPIRV_basic_pixel_shader_sizeInBytes = 4172;
|
|
||||||
|
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
struct PixelShaderInput {
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 uv : COORDINATES;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PixelShaderOutput {
|
|
||||||
float4 color : SV_TARGET;
|
|
||||||
};
|
|
||||||
|
|
||||||
[[vk::binding(0, 2)]]
|
|
||||||
Texture2D<float4> tex1 : register(t0, space2);
|
|
||||||
|
|
||||||
[[vk::binding(0, 2)]]
|
|
||||||
SamplerState texture_sampler : register(s0, space2);
|
|
||||||
|
|
||||||
[shader("pixel")]
|
|
||||||
PixelShaderOutput main(PixelShaderInput input) {
|
|
||||||
PixelShaderOutput output;
|
|
||||||
|
|
||||||
#if 1
|
|
||||||
output.color = tex1.Sample(texture_sampler, float2(input.uv));
|
|
||||||
#else
|
|
||||||
output.color = float4(1, 0, 1, 1);
|
|
||||||
#endif
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
@@ -1,803 +0,0 @@
|
|||||||
const unsigned char SPIRV_basic_vertex_shader[] =
|
|
||||||
{
|
|
||||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0x90, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x08, 0x00, 0x53, 0x50, 0x56, 0x5f, 0x4b, 0x48,
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
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||||||
0xe7, 0x00, 0x00, 0x00, 0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x0e, 0x00, 0x04, 0x00, 0x00,
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||||||
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||||||
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||||||
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||||||
0x02, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0xed, 0x00, 0x00,
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00,
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||||||
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||||||
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||||||
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||||||
0x09, 0x01, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x04, 0x00, 0x00,
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||||||
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||||||
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|
||||||
0x17, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x0a, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6c, 0x01, 0x00,
|
|
||||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x69, 0x01, 0x00, 0x00, 0x69, 0x01,
|
|
||||||
0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6a,
|
|
||||||
0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x67, 0x01, 0x00, 0x00, 0x66, 0x01, 0x00, 0x00,
|
|
||||||
0x25, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x6d, 0x01, 0x00, 0x00, 0xc9, 0x00, 0x00,
|
|
||||||
0x00, 0x3e, 0x00, 0x03, 0x00, 0x66, 0x01, 0x00, 0x00, 0x6d, 0x01, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x54, 0x00,
|
|
||||||
0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xc9, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x34,
|
|
||||||
0x00, 0x00, 0x00, 0x81, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x82, 0x01, 0x00, 0x00,
|
|
||||||
0x84, 0x01, 0x00, 0x00, 0x7e, 0x01, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x84, 0x01, 0x00,
|
|
||||||
0x00, 0x81, 0x01, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x8a, 0x01, 0x00, 0x00, 0x66, 0x01,
|
|
||||||
0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x36, 0x00, 0x00, 0x00, 0x8b, 0x01, 0x00, 0x00, 0x8a,
|
|
||||||
0x01, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x87, 0x01, 0x00, 0x00, 0x8b, 0x01, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00,
|
|
||||||
0x38, 0x00, 0x01, 0x00,
|
|
||||||
};
|
|
||||||
|
|
||||||
const size_t SPIRV_basic_vertex_shader_sizeInBytes = 15128;
|
|
||||||
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
struct VertexShaderInput {
|
|
||||||
// Per Vertex
|
|
||||||
float4 pos : VERTEX_POSITION;
|
|
||||||
float2 uv : UV_VERTEX;
|
|
||||||
uint vertex_id : SV_VertexID;
|
|
||||||
|
|
||||||
// Per Instance
|
|
||||||
float4 pos_size : INSTANCE_POSITION_SIZE;
|
|
||||||
uint tile_type : TILE_TYPE;
|
|
||||||
float4 uv0uv1 : UV_INSTANCE;
|
|
||||||
float4 uv2uv3 : UV_INSTANCE2;
|
|
||||||
};
|
|
||||||
|
|
||||||
[[vk::binding(0, 1)]]
|
|
||||||
cbuffer constants {
|
|
||||||
float aspect_ratio;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VertexShaderOutput {
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 uv : COORDINATES;
|
|
||||||
};
|
|
||||||
|
|
||||||
[shader("vertex")]
|
|
||||||
VertexShaderOutput main(VertexShaderInput input) {
|
|
||||||
VertexShaderOutput output;
|
|
||||||
|
|
||||||
float3x3 coord_sys = {
|
|
||||||
2, 0, -1,
|
|
||||||
0, -2, 1,
|
|
||||||
0, 0, 1
|
|
||||||
};
|
|
||||||
|
|
||||||
input.pos_size.xy = mul(coord_sys, float3(input.pos_size.xy, 1)).xy;
|
|
||||||
|
|
||||||
float3x3 pos = {
|
|
||||||
1, 0, input.pos_size.x,
|
|
||||||
0, 1, input.pos_size.y,
|
|
||||||
0, 0, 1
|
|
||||||
};
|
|
||||||
|
|
||||||
float3x3 size = {
|
|
||||||
input.pos_size.z, 0, 0,
|
|
||||||
0, input.pos_size.w, 0,
|
|
||||||
0, 0, 1
|
|
||||||
};
|
|
||||||
|
|
||||||
output.pos.xy = mul(pos, mul(size, input.pos.xyz)).xy;
|
|
||||||
|
|
||||||
float correction_factor = aspect_ratio / (16.0 / 9.0);
|
|
||||||
if(correction_factor < 1)
|
|
||||||
output.pos.y *= correction_factor;
|
|
||||||
else
|
|
||||||
output.pos.x /= correction_factor;
|
|
||||||
|
|
||||||
output.pos.zw = float2(0, 1);
|
|
||||||
|
|
||||||
switch(input.vertex_id) {
|
|
||||||
case 0: output.uv = input.uv0uv1.xy; break;
|
|
||||||
case 1: output.uv = input.uv0uv1.zw; break;
|
|
||||||
case 2: output.uv = input.uv2uv3.xy; break;
|
|
||||||
case 3: output.uv = input.uv2uv3.zw; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
struct PixelShaderInput {
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float4 uvst : COORDINATES;
|
|
||||||
uint tile_type : TILE_TYPE;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PixelShaderOutput {
|
|
||||||
float4 color : SV_TARGET;
|
|
||||||
};
|
|
||||||
|
|
||||||
Texture2D<float> tex1 : register(t0);
|
|
||||||
|
|
||||||
SamplerState texture_sampler : register(s0);
|
|
||||||
|
|
||||||
PixelShaderOutput main(PixelShaderInput input) {
|
|
||||||
PixelShaderOutput output;
|
|
||||||
|
|
||||||
#if 1
|
|
||||||
output.color = float4(1, 1, 1, tex1.Sample(texture_sampler, float2(input.uvst.xy)));
|
|
||||||
#else
|
|
||||||
output.color = float4(1, 0, 1, 1);
|
|
||||||
#endif
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
struct VertexShaderInput {
|
|
||||||
// Per Vertex
|
|
||||||
float4 pos : VERTEX_POSITION;
|
|
||||||
float2 uv : UV_VERTEX;
|
|
||||||
uint vid : SV_VertexID;
|
|
||||||
|
|
||||||
// Per Instance
|
|
||||||
float4 pos_size : INSTANCE_POSITION_SIZE;
|
|
||||||
uint tile_type : TILE_TYPE;
|
|
||||||
float4 uv0uv1 : UV_INSTANCE;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VertexShaderOutput {
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float4 uv0uv1 : COORDINATES;
|
|
||||||
uint tile_type : TILE_TYPE;
|
|
||||||
};
|
|
||||||
|
|
||||||
cbuffer constants {
|
|
||||||
float aspect_ratio;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
VertexShaderOutput main(VertexShaderInput input) {
|
|
||||||
VertexShaderOutput output;
|
|
||||||
|
|
||||||
float3x3 coord_sys = {
|
|
||||||
2, 0, -1,
|
|
||||||
0, -2, 1,
|
|
||||||
0, 0, 1
|
|
||||||
};
|
|
||||||
|
|
||||||
input.pos_size.xy = mul(coord_sys, float3(input.pos_size.xy, 1)).xy;
|
|
||||||
|
|
||||||
float3x3 pos = {
|
|
||||||
1, 0, input.pos_size.x,
|
|
||||||
0, 1, input.pos_size.y,
|
|
||||||
0, 0, 1
|
|
||||||
};
|
|
||||||
|
|
||||||
float3x3 size = {
|
|
||||||
input.pos_size.z, 0, 0,
|
|
||||||
0, input.pos_size.w, 0,
|
|
||||||
0, 0, 1
|
|
||||||
};
|
|
||||||
|
|
||||||
output.pos.xy = mul(pos, mul(size, input.pos.xyz)).xy;
|
|
||||||
|
|
||||||
float correction_factor = aspect_ratio / (16.0 / 9.0);
|
|
||||||
if (correction_factor < 1)
|
|
||||||
output.pos.y *= correction_factor;
|
|
||||||
else
|
|
||||||
output.pos.x /= correction_factor;
|
|
||||||
|
|
||||||
output.pos.zw = float2(0, 1);
|
|
||||||
|
|
||||||
output.uv0uv1.zw = float2(0, 0);
|
|
||||||
|
|
||||||
output.uv0uv1.xy = lerp(input.uv0uv1.xy, input.uv0uv1.zw, input.uv.xy);
|
|
||||||
output.tile_type = input.tile_type;
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
After Width: | Height: | Size: 289 B |
|
After Width: | Height: | Size: 324 B |
|
After Width: | Height: | Size: 444 B |
|
After Width: | Height: | Size: 373 B |
|
After Width: | Height: | Size: 394 B |
|
After Width: | Height: | Size: 424 B |
|
After Width: | Height: | Size: 429 B |
|
After Width: | Height: | Size: 397 B |
|
After Width: | Height: | Size: 415 B |
|
After Width: | Height: | Size: 449 B |
|
After Width: | Height: | Size: 379 B |
|
After Width: | Height: | Size: 431 B |
|
After Width: | Height: | Size: 388 B |
|
After Width: | Height: | Size: 283 B |
|
After Width: | Height: | Size: 380 B |
|
After Width: | Height: | Size: 320 B |
|
After Width: | Height: | Size: 284 B |
|
After Width: | Height: | Size: 206 B |
|
After Width: | Height: | Size: 114 B |
|
After Width: | Height: | Size: 191 B |
|
Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 156 B |
|
After Width: | Height: | Size: 113 B |
|
After Width: | Height: | Size: 354 B |
|
After Width: | Height: | Size: 420 B |
|
After Width: | Height: | Size: 422 B |
|
After Width: | Height: | Size: 441 B |
|
After Width: | Height: | Size: 439 B |
|
After Width: | Height: | Size: 428 B |
|
After Width: | Height: | Size: 382 B |
|
After Width: | Height: | Size: 361 B |
|
After Width: | Height: | Size: 561 B |
|
Before Width: | Height: | Size: 445 B |
|
Before Width: | Height: | Size: 206 B |
|
After Width: | Height: | Size: 7.5 KiB |
|
After Width: | Height: | Size: 19 KiB |
@@ -1 +1 @@
|
|||||||
b5c3eab6b447111d3c7879bb547b80fb4abd9063
|
683181b47cfabd293e3ea409f838915b8297a4fd
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ versionfname = include/SDL3/SDL_version.h
|
|||||||
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
|
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
|
||||||
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
||||||
versionmicroregex = \A\#define\s+SDL_MICRO_VERSION\s+(\d+)\Z
|
versionmicroregex = \A\#define\s+SDL_MICRO_VERSION\s+(\d+)\Z
|
||||||
|
apipropertyregex = \A\s*\#\s*define\s+SDL_PROP_
|
||||||
selectheaderregex = \ASDL.*?\.h\Z
|
selectheaderregex = \ASDL.*?\.h\Z
|
||||||
projecturl = https://libsdl.org/
|
projecturl = https://libsdl.org/
|
||||||
wikiurl = https://wiki.libsdl.org
|
wikiurl = https://wiki.libsdl.org
|
||||||
@@ -25,8 +26,16 @@ manpagesymbolfilterregex = \A[US]int\d+\Z
|
|||||||
headercategoryeval = s/\ASDL_test_?.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();
|
headercategoryeval = s/\ASDL_test_?.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();
|
||||||
|
|
||||||
quickrefenabled = 1
|
quickrefenabled = 1
|
||||||
quickrefcategoryorder = Init,Hints,Error,Version,Properties,Log,Video,Events,Keyboard,Mouse,Touch,Gamepad,Joystick,Haptic,Audio,Time,Timer,Render,SharedObject,Thread,Mutex,Atomic,Filesystem,IOStream,AsyncIO,Storage,Pixels,Surface,Blendmode,Rect,Camera,Clipboard,Dialog,GPU,Messagebox,Vulkan,Metal,Platform,Power,Sensor,Process,Bits,Endian,Assert,CPUInfo,Intrinsics,Locale,System,Misc,GUID,Main,Stdinc
|
quickrefcategoryorder = Init,Hints,Error,Version,Properties,Log,Video,Events,Keyboard,Mouse,Touch,Gamepad,Joystick,Haptic,Audio,Time,Timer,Render,SharedObject,Thread,Mutex,Atomic,Filesystem,IOStream,AsyncIO,Storage,Pixels,Surface,Blendmode,Rect,Camera,Clipboard,Dialog,Tray,Messagebox,GPU,Vulkan,Metal,Platform,Power,Sensor,Process,Bits,Endian,Assert,CPUInfo,Intrinsics,Locale,System,Misc,GUID,Main,Stdinc
|
||||||
quickreftitle = SDL3 API Quick Reference
|
quickreftitle = SDL3 API Quick Reference
|
||||||
quickrefurl = https://libsdl.org/
|
quickrefurl = https://libsdl.org/
|
||||||
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL3/QuickReference
|
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL3/QuickReference
|
||||||
quickrefmacroregex = \A(SDL_PLATFORM_.*|SDL_.*_INTRINSICS|SDL_Atomic...Ref|SDL_assert.*?|SDL_COMPILE_TIME_ASSERT|SDL_arraysize|SDL_Swap[BL]E\d\d|SDL_[a-z]+_cast)\Z
|
quickrefmacroregex = \A(SDL_PLATFORM_.*|SDL_.*_INTRINSICS|SDL_Atomic...Ref|SDL_assert.*?|SDL_COMPILE_TIME_ASSERT|SDL_arraysize|SDL_Swap[BL]E\d\d|SDL_[a-z]+_cast)\Z
|
||||||
|
|
||||||
|
envvarenabled = 1
|
||||||
|
envvartitle = SDL3 Environment Variables
|
||||||
|
envvardesc = SDL3 can be controlled by the user, externally, with environment variables. They are all operate exactly like the [hints you can get and set programmatically](CategoryHints), but named without the `_HINT` part (so `"SDL_HINT_A"` would be environment variable `"SDL_A"`).\n\nThis list matches the latest in SDL3's revision control.
|
||||||
|
envvarsymregex = \ASDL_HINT_(.*)\Z
|
||||||
|
envvarsymreplace = SDL_$1
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ LOCAL_SRC_FILES := \
|
|||||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/haptic/hidapi/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
|
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
||||||
@@ -111,8 +112,6 @@ ifeq ($(NDK_DEBUG),1)
|
|||||||
cmd-strip :=
|
cmd-strip :=
|
||||||
endif
|
endif
|
||||||
|
|
||||||
LOCAL_STATIC_LIBRARIES := cpufeatures
|
|
||||||
|
|
||||||
include $(BUILD_SHARED_LIBRARY)
|
include $(BUILD_SHARED_LIBRARY)
|
||||||
|
|
||||||
|
|
||||||
@@ -122,6 +121,12 @@ include $(BUILD_SHARED_LIBRARY)
|
|||||||
#
|
#
|
||||||
###########################
|
###########################
|
||||||
|
|
||||||
|
include $(CLEAR_VARS)
|
||||||
|
|
||||||
|
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
|
||||||
|
|
||||||
|
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
|
||||||
|
|
||||||
LOCAL_MODULE := SDL3_test
|
LOCAL_MODULE := SDL3_test
|
||||||
|
|
||||||
LOCAL_MODULE_FILENAME := libSDL3_test
|
LOCAL_MODULE_FILENAME := libSDL3_test
|
||||||
@@ -138,24 +143,3 @@ LOCAL_EXPORT_LDLIBS :=
|
|||||||
|
|
||||||
include $(BUILD_STATIC_LIBRARY)
|
include $(BUILD_STATIC_LIBRARY)
|
||||||
|
|
||||||
|
|
||||||
###########################
|
|
||||||
#
|
|
||||||
# SDL static library
|
|
||||||
#
|
|
||||||
###########################
|
|
||||||
|
|
||||||
LOCAL_MODULE := SDL3_static
|
|
||||||
|
|
||||||
LOCAL_MODULE_FILENAME := libSDL3
|
|
||||||
|
|
||||||
LOCAL_LDLIBS :=
|
|
||||||
|
|
||||||
LOCAL_LDFLAGS :=
|
|
||||||
|
|
||||||
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
|
||||||
|
|
||||||
include $(BUILD_STATIC_LIBRARY)
|
|
||||||
|
|
||||||
$(call import-module,android/cpufeatures)
|
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
SDL supports a number of development environments:
|
SDL supports a number of development environments:
|
||||||
- [CMake](docs/INTRO-cmake.md)
|
- [CMake](docs/INTRO-cmake.md)
|
||||||
- [Visual Studio on Windows](docs/INTRO-visualstudio.md)
|
- [Visual Studio on Windows](docs/INTRO-visualstudio.md)
|
||||||
|
- [gcc on Windows](docs/INTRO-mingw.md)
|
||||||
- [Xcode on Apple platforms](docs/INTRO-xcode.md)
|
- [Xcode on Apple platforms](docs/INTRO-xcode.md)
|
||||||
- [Android Studio](docs/INTRO-androidstudio.md)
|
- [Android Studio](docs/INTRO-androidstudio.md)
|
||||||
- [Emscripten for web](docs/INTRO-emscripten.md)
|
- [Emscripten for web](docs/INTRO-emscripten.md)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
release-3.2.4-0-gb5c3eab6b
|
release-3.4.2-0-g683181b47
|
||||||
|
|||||||
@@ -168,8 +168,8 @@
|
|||||||
</Link>
|
</Link>
|
||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
<Command>
|
<Command>
|
||||||
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
|
call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
|
||||||
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
|
call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
|
||||||
</Command>
|
</Command>
|
||||||
</PreBuildEvent>
|
</PreBuildEvent>
|
||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
@@ -326,23 +326,25 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
||||||
@@ -352,9 +354,11 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
||||||
@@ -362,11 +366,13 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
||||||
@@ -385,7 +391,6 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
||||||
@@ -407,7 +412,7 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
||||||
@@ -424,7 +429,9 @@
|
|||||||
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
|
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
|
||||||
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
|
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
|
||||||
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
|
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
|
||||||
|
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||||
|
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||||
@@ -441,6 +448,7 @@
|
|||||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
||||||
@@ -452,13 +460,16 @@
|
|||||||
<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
|
<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||||
|
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
||||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||||
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||||
@@ -494,7 +505,6 @@
|
|||||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
||||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||||
@@ -594,8 +604,11 @@
|
|||||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_rotate.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
||||||
@@ -640,6 +653,7 @@
|
|||||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
||||||
|
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp"/>
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||||
@@ -673,6 +687,7 @@
|
|||||||
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
|
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||||
@@ -698,28 +713,39 @@
|
|||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
|
||||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||||
@@ -751,6 +777,7 @@
|
|||||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||||
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
||||||
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
||||||
|
<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
|
||||||
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
||||||
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
||||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||||
@@ -776,7 +803,6 @@
|
|||||||
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
||||||
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
||||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
||||||
@@ -786,7 +812,6 @@
|
|||||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
||||||
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
|
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
|
||||||
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
|
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
|
||||||
@@ -868,18 +893,19 @@
|
|||||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_rotate.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_stb.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
||||||
|
|||||||
@@ -27,6 +27,7 @@
|
|||||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
||||||
|
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||||
@@ -38,6 +39,7 @@
|
|||||||
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
|
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||||
@@ -54,28 +56,39 @@
|
|||||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
|
||||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||||
@@ -89,6 +102,7 @@
|
|||||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||||
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
||||||
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
||||||
|
<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
|
||||||
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
||||||
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
||||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||||
@@ -106,7 +120,6 @@
|
|||||||
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
||||||
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
||||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
||||||
@@ -116,7 +129,6 @@
|
|||||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
||||||
<ClCompile Include="..\..\src\SDL.c" />
|
<ClCompile Include="..\..\src\SDL.c" />
|
||||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||||
@@ -175,18 +187,19 @@
|
|||||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_rotate.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_stb.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
||||||
@@ -226,17 +239,21 @@
|
|||||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
|
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
||||||
@@ -246,8 +263,11 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
||||||
@@ -255,11 +275,13 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
||||||
@@ -278,10 +300,10 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
||||||
@@ -296,9 +318,10 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
||||||
@@ -314,10 +337,12 @@
|
|||||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||||
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
|
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||||
|
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||||
|
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
|
||||||
<ClInclude Include="..\..\src\cpuinfo\SDL_cpuinfo_c.h" />
|
<ClInclude Include="..\..\src\cpuinfo\SDL_cpuinfo_c.h" />
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||||
@@ -330,6 +355,7 @@
|
|||||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
||||||
@@ -338,13 +364,16 @@
|
|||||||
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
|
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||||
|
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
||||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||||
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||||
@@ -380,7 +409,6 @@
|
|||||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
||||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||||
@@ -434,8 +462,11 @@
|
|||||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_rotate.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
||||||
|
|||||||
@@ -192,10 +192,12 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_internal.h" />
|
||||||
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
||||||
|
|||||||
@@ -268,7 +268,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -56,8 +56,7 @@ static struct
|
|||||||
static SDL_AudioStream *stream;
|
static SDL_AudioStream *stream;
|
||||||
|
|
||||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||||
static void
|
static void quit(int rc)
|
||||||
quit(int rc)
|
|
||||||
{
|
{
|
||||||
SDL_free(sprites);
|
SDL_free(sprites);
|
||||||
SDL_DestroyAudioStream(stream);
|
SDL_DestroyAudioStream(stream);
|
||||||
@@ -80,8 +79,7 @@ static int fillerup(void)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
static void UserLoggedIn(XUserHandle user)
|
||||||
UserLoggedIn(XUserHandle user)
|
|
||||||
{
|
{
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
char gamertag[128];
|
char gamertag[128];
|
||||||
@@ -96,8 +94,7 @@ UserLoggedIn(XUserHandle user)
|
|||||||
XUserCloseHandle(user);
|
XUserCloseHandle(user);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
static void AddUserUICallback(XAsyncBlock *asyncBlock)
|
||||||
AddUserUICallback(XAsyncBlock *asyncBlock)
|
|
||||||
{
|
{
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
XUserHandle user = NULL;
|
XUserHandle user = NULL;
|
||||||
@@ -123,8 +120,7 @@ AddUserUICallback(XAsyncBlock *asyncBlock)
|
|||||||
delete asyncBlock;
|
delete asyncBlock;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
static void AddUserUI()
|
||||||
AddUserUI()
|
|
||||||
{
|
{
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||||
@@ -141,8 +137,7 @@ AddUserUI()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
static void AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
||||||
AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
|
||||||
{
|
{
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
XUserHandle user = NULL;
|
XUserHandle user = NULL;
|
||||||
@@ -168,8 +163,7 @@ AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
|||||||
delete asyncBlock;
|
delete asyncBlock;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
static void AddUserSilent()
|
||||||
AddUserSilent()
|
|
||||||
{
|
{
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||||
@@ -186,30 +180,27 @@ AddUserSilent()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
static bool LoadSprite(const char *file)
|
||||||
LoadSprite(const char *file)
|
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
for (i = 0; i < state->num_windows; ++i) {
|
for (i = 0; i < state->num_windows; ++i) {
|
||||||
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
||||||
sprites[i] = LoadTexture(state->renderers[i], file, true, &sprite_w, &sprite_h);
|
sprites[i] = LoadTexture(state->renderers[i], file, true);
|
||||||
if (!sprites[i]) {
|
if (!sprites[i]) {
|
||||||
return -1;
|
return false;
|
||||||
}
|
|
||||||
if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) {
|
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s", SDL_GetError());
|
|
||||||
SDL_DestroyTexture(sprites[i]);
|
|
||||||
return -1;
|
|
||||||
}
|
}
|
||||||
|
sprite_w = sprites[i]->w;
|
||||||
|
sprite_h = sprites[i]->h;
|
||||||
|
|
||||||
|
SDL_SetTextureBlendMode(sprites[i], blendMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* We're ready to roll. :) */
|
/* We're ready to roll. :) */
|
||||||
return 0;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
static void DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
||||||
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
|
||||||
{
|
{
|
||||||
SDL_Rect viewport;
|
SDL_Rect viewport;
|
||||||
SDL_FRect temp;
|
SDL_FRect temp;
|
||||||
@@ -300,8 +291,7 @@ DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
|||||||
SDL_RenderPresent(renderer);
|
SDL_RenderPresent(renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
static void loop()
|
||||||
loop()
|
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
@@ -329,8 +319,7 @@ loop()
|
|||||||
fillerup();
|
fillerup();
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
int main(int argc, char *argv[])
|
||||||
main(int argc, char *argv[])
|
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
const char *icon = "icon.bmp";
|
const char *icon = "icon.bmp";
|
||||||
@@ -413,7 +402,7 @@ main(int argc, char *argv[])
|
|||||||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||||||
SDL_RenderClear(renderer);
|
SDL_RenderClear(renderer);
|
||||||
}
|
}
|
||||||
if (LoadSprite(icon) < 0) {
|
if (!LoadSprite(icon)) {
|
||||||
quit(2);
|
quit(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -292,7 +292,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
@@ -311,7 +310,7 @@
|
|||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp">
|
<CopyFileToFolders Include="..\..\..\test\icon.png">
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
|
|||||||
@@ -292,7 +292,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
@@ -311,7 +310,7 @@
|
|||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp">
|
<CopyFileToFolders Include="..\..\..\test\icon.png">
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
|
|||||||
@@ -69,7 +69,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "camera", "camera", "{AAEC83
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-read-and-draw", "examples\camera\01-read-and-draw\01-read-and-draw.vcxproj", "{510ACF0C-4012-4216-98EF-E4F155DE33CE}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-read-and-draw", "examples\camera\01-read-and-draw\01-read-and-draw.vcxproj", "{510ACF0C-4012-4216-98EF-E4F155DE33CE}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "game", "game", "{D1BF59F6-22DC-493B-BDEB-451A50DA793D}"
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "demo", "demo", "{D1BF59F6-22DC-493B-BDEB-451A50DA793D}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-snake", "examples\demo\01-snake\01-snake.vcxproj", "{7820969A-5B7B-4046-BB0A-82905D457FC5}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-snake", "examples\demo\01-snake\01-snake.vcxproj", "{7820969A-5B7B-4046-BB0A-82905D457FC5}"
|
||||||
EndProject
|
EndProject
|
||||||
@@ -115,6 +115,24 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02-woodeneye-008", "example
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03-infinite-monkeys", "examples\demo\03-infinite-monkeys\03-infinite-monkeys.vcxproj", "{75AEE75A-C016-4497-960B-D767B822237D}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03-infinite-monkeys", "examples\demo\03-infinite-monkeys\03-infinite-monkeys.vcxproj", "{75AEE75A-C016-4497-960B-D767B822237D}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19-affine-textures", "examples\renderer\19-affine-textures\19-affine-textures.vcxproj", "{E21C50BF-54B4-434C-AA24-9A6469553987}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04-multiple-streams", "examples\audio\04-multiple-streams\04-multiple-streams.vcxproj", "{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}"
|
||||||
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "asyncio", "asyncio", "{02EA681E-C7D8-13C7-8484-4AC65E1B71E8}"
|
||||||
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "input", "input", "{8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-load-bitmaps", "examples\asyncio\01-load-bitmaps\01-load-bitmaps.vcxproj", "{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04-bytepusher", "examples\demo\04-bytepusher\04-bytepusher.vcxproj", "{3DB9B219-769E-43AC-8B8B-319DB6045DCF}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-joystick-polling", "examples\input\01-joystick-polling\01-joystick-polling.vcxproj", "{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02-joystick-events", "examples\input\02-joystick-events\02-joystick-events.vcxproj", "{FCBDF2B2-1129-49AE-9406-3F219E65CA89}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsoftwaretransparent", "tests\testsoftwaretransparent\testsoftwaretransparent.vcxproj", "{D91C45E2-274E-4C0F-89C7-9986F9A7E85A}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Win32 = Debug|Win32
|
Debug|Win32 = Debug|Win32
|
||||||
@@ -515,6 +533,62 @@ Global
|
|||||||
{75AEE75A-C016-4497-960B-D767B822237D}.Release|Win32.Build.0 = Release|Win32
|
{75AEE75A-C016-4497-960B-D767B822237D}.Release|Win32.Build.0 = Release|Win32
|
||||||
{75AEE75A-C016-4497-960B-D767B822237D}.Release|x64.ActiveCfg = Release|x64
|
{75AEE75A-C016-4497-960B-D767B822237D}.Release|x64.ActiveCfg = Release|x64
|
||||||
{75AEE75A-C016-4497-960B-D767B822237D}.Release|x64.Build.0 = Release|x64
|
{75AEE75A-C016-4497-960B-D767B822237D}.Release|x64.Build.0 = Release|x64
|
||||||
|
{E21C50BF-54B4-434C-AA24-9A6469553987}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{E21C50BF-54B4-434C-AA24-9A6469553987}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{E21C50BF-54B4-434C-AA24-9A6469553987}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{E21C50BF-54B4-434C-AA24-9A6469553987}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{E21C50BF-54B4-434C-AA24-9A6469553987}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{E21C50BF-54B4-434C-AA24-9A6469553987}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{E21C50BF-54B4-434C-AA24-9A6469553987}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{E21C50BF-54B4-434C-AA24-9A6469553987}.Release|x64.Build.0 = Release|x64
|
||||||
|
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}.Release|x64.Build.0 = Release|x64
|
||||||
|
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}.Release|x64.Build.0 = Release|x64
|
||||||
|
{3DB9B219-769E-43AC-8B8B-319DB6045DCF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{3DB9B219-769E-43AC-8B8B-319DB6045DCF}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{3DB9B219-769E-43AC-8B8B-319DB6045DCF}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{3DB9B219-769E-43AC-8B8B-319DB6045DCF}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{3DB9B219-769E-43AC-8B8B-319DB6045DCF}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{3DB9B219-769E-43AC-8B8B-319DB6045DCF}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{3DB9B219-769E-43AC-8B8B-319DB6045DCF}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{3DB9B219-769E-43AC-8B8B-319DB6045DCF}.Release|x64.Build.0 = Release|x64
|
||||||
|
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}.Release|x64.Build.0 = Release|x64
|
||||||
|
{FCBDF2B2-1129-49AE-9406-3F219E65CA89}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{FCBDF2B2-1129-49AE-9406-3F219E65CA89}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{FCBDF2B2-1129-49AE-9406-3F219E65CA89}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{FCBDF2B2-1129-49AE-9406-3F219E65CA89}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{FCBDF2B2-1129-49AE-9406-3F219E65CA89}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{FCBDF2B2-1129-49AE-9406-3F219E65CA89}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{FCBDF2B2-1129-49AE-9406-3F219E65CA89}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{FCBDF2B2-1129-49AE-9406-3F219E65CA89}.Release|x64.Build.0 = Release|x64
|
||||||
|
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
@@ -572,6 +646,15 @@ Global
|
|||||||
{608C6C67-7766-471F-BBFF-8B00086039AF} = {1B61A1B7-92DE-4C37-9151-D2928D6449AB}
|
{608C6C67-7766-471F-BBFF-8B00086039AF} = {1B61A1B7-92DE-4C37-9151-D2928D6449AB}
|
||||||
{A3F601E0-B54C-4DD8-8A97-FDEF7624EE60} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
|
{A3F601E0-B54C-4DD8-8A97-FDEF7624EE60} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
|
||||||
{75AEE75A-C016-4497-960B-D767B822237D} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
|
{75AEE75A-C016-4497-960B-D767B822237D} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
|
||||||
|
{E21C50BF-54B4-434C-AA24-9A6469553987} = {F91DDAF0-B74F-4516-A1A9-42ED8DFCBF6A}
|
||||||
|
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28} = {1B61A1B7-92DE-4C37-9151-D2928D6449AB}
|
||||||
|
{02EA681E-C7D8-13C7-8484-4AC65E1B71E8} = {1498F0CD-F4DA-4847-9CB2-FB18D48061D5}
|
||||||
|
{8DEAE483-FDE7-463F-9FD5-F597BBAED1F9} = {1498F0CD-F4DA-4847-9CB2-FB18D48061D5}
|
||||||
|
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0} = {02EA681E-C7D8-13C7-8484-4AC65E1B71E8}
|
||||||
|
{3DB9B219-769E-43AC-8B8B-319DB6045DCF} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
|
||||||
|
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C} = {8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}
|
||||||
|
{FCBDF2B2-1129-49AE-9406-3F219E65CA89} = {8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}
|
||||||
|
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
EndGlobalSection
|
EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
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SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
|
||||||
|
|||||||
@@ -82,16 +82,16 @@
|
|||||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
|
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
|
||||||
</PropertyGroup>
|
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|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
@@ -239,23 +239,25 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
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|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
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|
||||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
||||||
@@ -265,9 +267,11 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
||||||
@@ -275,11 +279,13 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
||||||
@@ -298,7 +304,6 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
||||||
@@ -320,6 +325,7 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
||||||
@@ -335,7 +341,9 @@
|
|||||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||||
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
|
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
|
||||||
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
|
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
|
||||||
|
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||||
|
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||||
@@ -353,6 +361,7 @@
|
|||||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
||||||
@@ -365,13 +374,16 @@
|
|||||||
<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
|
<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||||
|
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
||||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||||
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||||
@@ -406,7 +418,6 @@
|
|||||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
||||||
<ClInclude Include="..\..\src\render\vulkan\SDL_shaders_vulkan.h" />
|
<ClInclude Include="..\..\src\render\vulkan\SDL_shaders_vulkan.h" />
|
||||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||||
@@ -420,6 +431,16 @@
|
|||||||
<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
|
<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
|
||||||
<ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
|
<ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
|
||||||
<ClCompile Include="..\..\src\camera\SDL_camera.c" />
|
<ClCompile Include="..\..\src\camera\SDL_camera.c" />
|
||||||
|
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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||||||
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\dialog\SDL_dialog.c" />
|
<ClCompile Include="..\..\src\dialog\SDL_dialog.c" />
|
||||||
<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
|
||||||
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
|
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
|
||||||
@@ -492,8 +513,11 @@
|
|||||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_rotate.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
||||||
@@ -538,6 +562,12 @@
|
|||||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
||||||
|
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||||
@@ -555,6 +585,7 @@
|
|||||||
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
|
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
|
||||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||||
@@ -568,28 +599,44 @@
|
|||||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
|
||||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp">
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||||
@@ -603,6 +650,7 @@
|
|||||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||||
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
||||||
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
||||||
|
<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
|
||||||
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
||||||
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
||||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||||
@@ -622,7 +670,6 @@
|
|||||||
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
||||||
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
||||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
||||||
@@ -632,7 +679,6 @@
|
|||||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
||||||
<ClCompile Include="..\..\src\SDL.c" />
|
<ClCompile Include="..\..\src\SDL.c" />
|
||||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||||
@@ -703,18 +749,24 @@
|
|||||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_rotate.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_stb.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
||||||
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp">
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
||||||
|
|||||||
@@ -82,6 +82,9 @@
|
|||||||
<Filter Include="haptic\windows">
|
<Filter Include="haptic\windows">
|
||||||
<UniqueIdentifier>{ebc2fca3-3c26-45e3-815e-3e0581d5e226}</UniqueIdentifier>
|
<UniqueIdentifier>{ebc2fca3-3c26-45e3-815e-3e0581d5e226}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="haptic\hidapi">
|
||||||
|
<UniqueIdentifier>{06DB01C0-65B5-4DE7-8ADC-C0B0CA3A1E69}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
<Filter Include="haptic\dummy">
|
<Filter Include="haptic\dummy">
|
||||||
<UniqueIdentifier>{47c445a2-7014-4e15-9660-7c89a27dddcf}</UniqueIdentifier>
|
<UniqueIdentifier>{47c445a2-7014-4e15-9660-7c89a27dddcf}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
@@ -219,42 +222,51 @@
|
|||||||
</Filter>
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
|
|
||||||
<Filter>API Headers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_camera.h">
|
|
||||||
<Filter>API Headers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h">
|
|
||||||
<Filter>API Headers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL.h">
|
<ClInclude Include="..\..\include\SDL3\SDL.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_assert.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_audio.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_bits.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_camera.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_copying.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h">
|
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|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
@@ -273,19 +285,28 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h">
|
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|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h">
|
||||||
|
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|
||||||
|
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|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h">
|
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|
||||||
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|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h">
|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h">
|
|
||||||
<Filter>API Headers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h">
|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_hints.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_init.h">
|
||||||
|
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|
||||||
|
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|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h">
|
||||||
|
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|
||||||
|
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|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h">
|
||||||
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|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h">
|
||||||
@@ -309,15 +330,27 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h">
|
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|
||||||
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|
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|
||||||
</ClInclude>
|
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|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h">
|
||||||
|
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|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h">
|
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|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
|
||||||
|
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|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_misc.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h">
|
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|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
@@ -372,9 +405,6 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h">
|
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|
||||||
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|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h">
|
|
||||||
<Filter>API Headers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h">
|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
@@ -384,6 +414,9 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h">
|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_storage.h">
|
||||||
|
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|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_surface.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -420,15 +453,24 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_thread.h">
|
||||||
<Filter>API Headers</Filter>
|
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|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_time.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_timer.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_touch.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_tray.h">
|
||||||
|
<Filter>API Headers</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h">
|
<ClInclude Include="..\..\include\SDL3\SDL_version.h">
|
||||||
<Filter>API Headers</Filter>
|
<Filter>API Headers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -486,6 +528,15 @@
|
|||||||
<ClInclude Include="..\..\src\audio\SDL_audioresample.h">
|
<ClInclude Include="..\..\src\audio\SDL_audioresample.h">
|
||||||
<Filter>audio</Filter>
|
<Filter>audio</Filter>
|
||||||
</ClInclude>
|
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|
||||||
|
<ClCompile Include="..\..\src\core\SDL_core_unsupported.h">
|
||||||
|
<Filter>core</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
|
||||||
|
<Filter>core\windows</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h">
|
||||||
|
<Filter>core\windows</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
|
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|
||||||
<Filter>core\windows</Filter>
|
<Filter>core\windows</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -555,6 +606,9 @@
|
|||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
|
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|
||||||
<Filter>haptic</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
|
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h">
|
||||||
|
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|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
|
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|
||||||
<Filter>haptic</Filter>
|
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|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -612,12 +666,18 @@
|
|||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
|
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
|
||||||
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|
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|
||||||
</ClInclude>
|
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|
||||||
|
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h">
|
||||||
|
<Filter>haptic\hidapi</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h">
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h">
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h">
|
||||||
<Filter>joystick\hidapi</Filter>
|
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|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
|
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
|
||||||
<Filter>joystick\windows</Filter>
|
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|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -636,6 +696,9 @@
|
|||||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
|
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
|
||||||
<Filter>video</Filter>
|
<Filter>video</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_rotate.h">
|
||||||
|
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|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\video\SDL_surface_c.h">
|
<ClInclude Include="..\..\src\video\SDL_surface_c.h">
|
||||||
<Filter>video</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
@@ -666,12 +729,18 @@
|
|||||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h">
|
<ClInclude Include="..\..\src\video\SDL_egl_c.h">
|
||||||
<Filter>video</Filter>
|
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|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
|
<ClInclude Include="..\..\src\video\SDL_stb_c.h">
|
||||||
|
<Filter>video</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h">
|
||||||
<Filter>video</Filter>
|
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|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h">
|
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h">
|
||||||
<Filter>video</Filter>
|
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|
||||||
</ClInclude>
|
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|
||||||
|
<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
|
||||||
|
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|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
|
||||||
<Filter>video\dummy</Filter>
|
<Filter>video\dummy</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -822,9 +891,6 @@
|
|||||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
|
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
|
||||||
<Filter>render\software</Filter>
|
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|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h">
|
|
||||||
<Filter>render\software</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h">
|
<ClInclude Include="..\..\src\render\software\SDL_triangle.h">
|
||||||
<Filter>render\software</Filter>
|
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|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -941,6 +1007,7 @@
|
|||||||
<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
|
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_categories_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_categories_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||||
@@ -1028,6 +1095,9 @@
|
|||||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
|
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
|
||||||
<Filter>core</Filter>
|
<Filter>core</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
|
||||||
|
<Filter>core\windows</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
|
<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
|
||||||
<Filter>core\windows</Filter>
|
<Filter>core\windows</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1115,6 +1185,9 @@
|
|||||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
|
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
|
||||||
<Filter>loadso\windows</Filter>
|
<Filter>loadso\windows</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\misc\SDL_libusb.c">
|
||||||
|
<Filter>misc</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\misc\SDL_url.c">
|
<ClCompile Include="..\..\src\misc\SDL_url.c">
|
||||||
<Filter>misc</Filter>
|
<Filter>misc</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1145,21 +1218,36 @@
|
|||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
|
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
|
||||||
<Filter>haptic\windows</Filter>
|
<Filter>haptic\windows</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c">
|
||||||
|
<Filter>haptic\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c">
|
||||||
|
<Filter>haptic\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
|
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
|
||||||
<Filter>haptic\dummy</Filter>
|
<Filter>haptic\dummy</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
|
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
|
||||||
<Filter>joystick\dummy</Filter>
|
<Filter>joystick\dummy</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c">
|
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp">
|
||||||
<Filter>joystick\gdk</Filter>
|
<Filter>joystick\gdk</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c">
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1178,6 +1266,9 @@
|
|||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c">
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1193,6 +1284,9 @@
|
|||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1205,9 +1299,18 @@
|
|||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
|
||||||
<Filter>joystick\hidapi</Filter>
|
<Filter>joystick\hidapi</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
|
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
|
||||||
<Filter>joystick\windows</Filter>
|
<Filter>joystick\windows</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1283,6 +1386,12 @@
|
|||||||
<ClCompile Include="..\..\src\video\SDL_rect.c">
|
<ClCompile Include="..\..\src\video\SDL_rect.c">
|
||||||
<Filter>video</Filter>
|
<Filter>video</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_rotate.c">
|
||||||
|
<Filter>video</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_stb.c">
|
||||||
|
<Filter>video</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\video\SDL_stretch.c">
|
<ClCompile Include="..\..\src\video\SDL_stretch.c">
|
||||||
<Filter>video</Filter>
|
<Filter>video</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1310,9 +1419,6 @@
|
|||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
|
||||||
<Filter>video\dummy</Filter>
|
<Filter>video\dummy</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c">
|
|
||||||
<Filter>video\windows</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c">
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c">
|
||||||
<Filter>video\windows</Filter>
|
<Filter>video\windows</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1325,7 +1431,7 @@
|
|||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c">
|
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c">
|
||||||
<Filter>video\windows</Filter>
|
<Filter>video\windows</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c">
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp">
|
||||||
<Filter>video\windows</Filter>
|
<Filter>video\windows</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c">
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c">
|
||||||
@@ -1439,9 +1545,6 @@
|
|||||||
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c">
|
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c">
|
||||||
<Filter>sensor\windows</Filter>
|
<Filter>sensor\windows</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
|
|
||||||
<Filter>render</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render.c">
|
<ClCompile Include="..\..\src\render\SDL_render.c">
|
||||||
<Filter>render</Filter>
|
<Filter>render</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1493,9 +1596,6 @@
|
|||||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
|
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
|
||||||
<Filter>render\software</Filter>
|
<Filter>render\software</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c">
|
|
||||||
<Filter>render\software</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c">
|
<ClCompile Include="..\..\src\render\software\SDL_triangle.c">
|
||||||
<Filter>render\software</Filter>
|
<Filter>render\software</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -1564,11 +1664,15 @@
|
|||||||
<ClCompile Include="..\..\src\storage\generic\SDL_genericstorage.c" />
|
<ClCompile Include="..\..\src\storage\generic\SDL_genericstorage.c" />
|
||||||
<ClCompile Include="..\..\src\storage\steam\SDL_steamstorage.c" />
|
<ClCompile Include="..\..\src\storage\steam\SDL_steamstorage.c" />
|
||||||
<ClCompile Include="..\..\src\storage\SDL_storage.c" />
|
<ClCompile Include="..\..\src\storage\SDL_storage.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c">
|
||||||
|
<Filter>joystick\hidapi</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
|
||||||
|
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
|
||||||
|
<Filter>core\windows</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<MASM Include="..\..\src\stdlib\SDL_mslibc_x64.masm" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -158,10 +158,12 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_internal.h" />
|
||||||
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
|
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||||||
|
<ProjectGuid>{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}</ProjectGuid>
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
|
<None Include="$(SolutionDir)\..\examples\asyncio\01-load-bitmaps\README.txt" />
|
||||||
|
<ClCompile Include="$(SolutionDir)\..\examples\asyncio\01-load-bitmaps\load-bitmaps.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}</ProjectGuid>
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
|
||||||
|
<None Include="$(SolutionDir)\..\examples\audio\04-multiple-streams\README.txt" />
|
||||||
|
<ClCompile Include="$(SolutionDir)\..\examples\audio\04-multiple-streams\multiple-streams.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
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|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
|
<PropertyGroup Label="Globals">
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||||||
|
<ProjectGuid>{3DB9B219-769E-43AC-8B8B-319DB6045DCF}</ProjectGuid>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<None Include="$(SolutionDir)\..\examples\demo\04-bytepusher\README.txt" />
|
||||||
|
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|
||||||
|
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|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
|
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|
||||||
@@ -47,6 +47,7 @@ def main():
|
|||||||
for category in path.iterdir():
|
for category in path.iterdir():
|
||||||
if category.is_dir():
|
if category.is_dir():
|
||||||
for example in category.iterdir():
|
for example in category.iterdir():
|
||||||
|
if example.is_dir():
|
||||||
generate(category.name, example.name, get_c_source_filename(example))
|
generate(category.name, example.name, get_c_source_filename(example))
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<PropertyGroup Label="Globals">
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||||||
|
<ProjectGuid>{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}</ProjectGuid>
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||||||
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
|
<ItemGroup>
|
||||||
|
<None Include="$(SolutionDir)\..\examples\input\01-joystick-polling\README.txt" />
|
||||||
|
<ClCompile Include="$(SolutionDir)\..\examples\input\01-joystick-polling\joystick-polling.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{FCBDF2B2-1129-49AE-9406-3F219E65CA89}</ProjectGuid>
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||||||
|
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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|
||||||
|
<None Include="$(SolutionDir)\..\examples\input\02-joystick-events\README.txt" />
|
||||||
|
<ClCompile Include="$(SolutionDir)\..\examples\input\02-joystick-events\joystick-events.c" />
|
||||||
|
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|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
|
</Project>
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||||||
@@ -8,7 +8,7 @@
|
|||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<None Include="$(SolutionDir)\..\examples\renderer\06-textures\README.txt" />
|
<None Include="$(SolutionDir)\..\examples\renderer\06-textures\README.txt" />
|
||||||
<ClCompile Include="$(SolutionDir)\..\examples\renderer\06-textures\textures.c" />
|
<ClCompile Include="$(SolutionDir)\..\examples\renderer\06-textures\textures.c" />
|
||||||
<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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||||||
@@ -8,7 +8,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="$(SolutionDir)\..\examples\renderer\08-rotating-textures\README.txt" />
|
<None Include="$(SolutionDir)\..\examples\renderer\08-rotating-textures\README.txt" />
|
||||||
<ClCompile Include="$(SolutionDir)\..\examples\renderer\08-rotating-textures\rotating-textures.c" />
|
<ClCompile Include="$(SolutionDir)\..\examples\renderer\08-rotating-textures\rotating-textures.c" />
|
||||||
<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
|
<Content Include="$(SolutionDir)\..\test\sample.png" CopyToOutputDirectory="PreserveNewest" />
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||||||
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||||||
@@ -8,7 +8,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="$(SolutionDir)\..\examples\renderer\10-geometry\README.txt" />
|
<None Include="$(SolutionDir)\..\examples\renderer\10-geometry\README.txt" />
|
||||||
<ClCompile Include="$(SolutionDir)\..\examples\renderer\10-geometry\geometry.c" />
|
<ClCompile Include="$(SolutionDir)\..\examples\renderer\10-geometry\geometry.c" />
|
||||||
<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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<Content Include="$(SolutionDir)\..\test\sample.png" CopyToOutputDirectory="PreserveNewest" />
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||||||
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
@@ -8,7 +8,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="$(SolutionDir)\..\examples\renderer\11-color-mods\README.txt" />
|
<None Include="$(SolutionDir)\..\examples\renderer\11-color-mods\README.txt" />
|
||||||
<ClCompile Include="$(SolutionDir)\..\examples\renderer\11-color-mods\color-mods.c" />
|
<ClCompile Include="$(SolutionDir)\..\examples\renderer\11-color-mods\color-mods.c" />
|
||||||
<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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<Content Include="$(SolutionDir)\..\test\sample.png" CopyToOutputDirectory="PreserveNewest" />
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||||||
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
@@ -8,7 +8,7 @@
|
|||||||
<ItemGroup>
|
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|
||||||
<None Include="$(SolutionDir)\..\examples\renderer\14-viewport\README.txt" />
|
<None Include="$(SolutionDir)\..\examples\renderer\14-viewport\README.txt" />
|
||||||
<ClCompile Include="$(SolutionDir)\..\examples\renderer\14-viewport\viewport.c" />
|
<ClCompile Include="$(SolutionDir)\..\examples\renderer\14-viewport\viewport.c" />
|
||||||
<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
|
<Content Include="$(SolutionDir)\..\test\sample.png" CopyToOutputDirectory="PreserveNewest" />
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||||||
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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|
</Project>
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||||||
@@ -8,7 +8,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="$(SolutionDir)\..\examples\renderer\15-cliprect\README.txt" />
|
<None Include="$(SolutionDir)\..\examples\renderer\15-cliprect\README.txt" />
|
||||||
<ClCompile Include="$(SolutionDir)\..\examples\renderer\15-cliprect\cliprect.c" />
|
<ClCompile Include="$(SolutionDir)\..\examples\renderer\15-cliprect\cliprect.c" />
|
||||||
<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
|
<Content Include="$(SolutionDir)\..\test\sample.png" CopyToOutputDirectory="PreserveNewest" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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||||||
@@ -8,7 +8,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="$(SolutionDir)\..\examples\renderer\17-read-pixels\README.txt" />
|
<None Include="$(SolutionDir)\..\examples\renderer\17-read-pixels\README.txt" />
|
||||||
<ClCompile Include="$(SolutionDir)\..\examples\renderer\17-read-pixels\read-pixels.c" />
|
<ClCompile Include="$(SolutionDir)\..\examples\renderer\17-read-pixels\read-pixels.c" />
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||||||
<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
</Project>
|
</Project>
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{E21C50BF-54B4-434C-AA24-9A6469553987}</ProjectGuid>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="$(SolutionDir)\..\examples\renderer\19-affine-textures\README.txt" />
|
||||||
|
<ClCompile Include="$(SolutionDir)\..\examples\renderer\19-affine-textures\affine-textures.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
</Project>
|
||||||
@@ -189,7 +189,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||
@@ -189,7 +189,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||
@@ -183,7 +183,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||
@@ -183,7 +183,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||
@@ -183,7 +183,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||
@@ -183,7 +183,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||
@@ -183,7 +183,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||
@@ -183,7 +183,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||
@@ -187,7 +187,6 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
||||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
|||||||